Refactor: queue use generics
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@ -5,13 +5,13 @@ import (
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)
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// Queue is a simple concurrent safe queue
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type Queue struct {
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items []any
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type Queue[T any] struct {
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items []T
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lock sync.RWMutex
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}
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// Put add the item to the queue.
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func (q *Queue) Put(items ...any) {
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func (q *Queue[T]) Put(items ...T) {
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if len(items) == 0 {
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return
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}
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@ -22,9 +22,9 @@ func (q *Queue) Put(items ...any) {
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}
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// Pop returns the head of items.
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func (q *Queue) Pop() any {
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func (q *Queue[T]) Pop() T {
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if len(q.items) == 0 {
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return nil
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return GetZero[T]()
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}
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q.lock.Lock()
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@ -35,9 +35,9 @@ func (q *Queue) Pop() any {
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}
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// Last returns the last of item.
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func (q *Queue) Last() any {
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func (q *Queue[T]) Last() T {
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if len(q.items) == 0 {
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return nil
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return GetZero[T]()
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}
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q.lock.RLock()
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@ -47,8 +47,8 @@ func (q *Queue) Last() any {
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}
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// Copy get the copy of queue.
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func (q *Queue) Copy() []any {
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items := []any{}
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func (q *Queue[T]) Copy() []T {
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items := []T{}
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q.lock.RLock()
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items = append(items, q.items...)
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q.lock.RUnlock()
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@ -56,7 +56,7 @@ func (q *Queue) Copy() []any {
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}
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// Len returns the number of items in this queue.
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func (q *Queue) Len() int64 {
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func (q *Queue[T]) Len() int64 {
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q.lock.Lock()
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defer q.lock.Unlock()
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@ -64,8 +64,13 @@ func (q *Queue) Len() int64 {
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}
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// New is a constructor for a new concurrent safe queue.
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func New(hint int64) *Queue {
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return &Queue{
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items: make([]any, 0, hint),
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func New[T any](hint int64) *Queue[T] {
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return &Queue[T]{
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items: make([]T, 0, hint),
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}
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}
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func GetZero[T any]() T {
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var result T
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return result
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}
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