Chore: use generics as possible

This commit is contained in:
yaling888
2022-04-24 02:07:57 +08:00
committed by adlyq
parent dee1aeb6c3
commit 4fd7d0f707
29 changed files with 500 additions and 267 deletions

View File

@ -6,55 +6,55 @@ import (
"time"
)
type Factory = func(context.Context) (any, error)
type Factory[T any] func(context.Context) (T, error)
type entry struct {
elm any
type entry[T any] struct {
elm T
time time.Time
}
type Option func(*pool)
type Option[T any] func(*pool[T])
// WithEvict set the evict callback
func WithEvict(cb func(any)) Option {
return func(p *pool) {
func WithEvict[T any](cb func(T)) Option[T] {
return func(p *pool[T]) {
p.evict = cb
}
}
// WithAge defined element max age (millisecond)
func WithAge(maxAge int64) Option {
return func(p *pool) {
func WithAge[T any](maxAge int64) Option[T] {
return func(p *pool[T]) {
p.maxAge = maxAge
}
}
// WithSize defined max size of Pool
func WithSize(maxSize int) Option {
return func(p *pool) {
p.ch = make(chan any, maxSize)
func WithSize[T any](maxSize int) Option[T] {
return func(p *pool[T]) {
p.ch = make(chan *entry[T], maxSize)
}
}
// Pool is for GC, see New for detail
type Pool struct {
*pool
type Pool[T any] struct {
*pool[T]
}
type pool struct {
ch chan any
factory Factory
evict func(any)
type pool[T any] struct {
ch chan *entry[T]
factory Factory[T]
evict func(T)
maxAge int64
}
func (p *pool) GetContext(ctx context.Context) (any, error) {
func (p *pool[T]) GetContext(ctx context.Context) (T, error) {
now := time.Now()
for {
select {
case item := <-p.ch:
elm := item.(*entry)
if p.maxAge != 0 && now.Sub(item.(*entry).time).Milliseconds() > p.maxAge {
elm := item
if p.maxAge != 0 && now.Sub(item.time).Milliseconds() > p.maxAge {
if p.evict != nil {
p.evict(elm.elm)
}
@ -68,12 +68,12 @@ func (p *pool) GetContext(ctx context.Context) (any, error) {
}
}
func (p *pool) Get() (any, error) {
func (p *pool[T]) Get() (T, error) {
return p.GetContext(context.Background())
}
func (p *pool) Put(item any) {
e := &entry{
func (p *pool[T]) Put(item T) {
e := &entry[T]{
elm: item,
time: time.Now(),
}
@ -90,17 +90,17 @@ func (p *pool) Put(item any) {
}
}
func recycle(p *Pool) {
func recycle[T any](p *Pool[T]) {
for item := range p.pool.ch {
if p.pool.evict != nil {
p.pool.evict(item.(*entry).elm)
p.pool.evict(item.elm)
}
}
}
func New(factory Factory, options ...Option) *Pool {
p := &pool{
ch: make(chan any, 10),
func New[T any](factory Factory[T], options ...Option[T]) *Pool[T] {
p := &pool[T]{
ch: make(chan *entry[T], 10),
factory: factory,
}
@ -108,7 +108,7 @@ func New(factory Factory, options ...Option) *Pool {
option(p)
}
P := &Pool{p}
runtime.SetFinalizer(P, recycle)
P := &Pool[T]{p}
runtime.SetFinalizer(P, recycle[T])
return P
}