feat: REALITY use proxy servername

This commit is contained in:
H1JK
2023-03-08 20:28:12 +08:00
parent 8ba7ce73d8
commit 921b2c3aa4
3 changed files with 26 additions and 34 deletions

View File

@ -30,21 +30,21 @@ import (
)
type RealityConfig struct {
ServerName string
PublicKey [curve25519.ScalarSize]byte
ShortID []byte
PublicKey [curve25519.ScalarSize]byte
ShortID []byte
}
func GetRealityConn(ctx context.Context, conn net.Conn, ClientFingerprint string, tlsConfig *tls.Config, realityConfig *RealityConfig) (net.Conn, error) {
if fingerprint, exists := GetFingerprint(ClientFingerprint); exists {
verifier := &realityVerifier{
serverName: realityConfig.ServerName,
serverName: tlsConfig.ServerName,
}
uConfig := &utls.Config{
ServerName: tlsConfig.ServerName,
InsecureSkipVerify: true,
SessionTicketsDisabled: true,
VerifyPeerCertificate: verifier.VerifyPeerCertificate,
}
uConfig := copyConfig(tlsConfig)
uConfig.ServerName = realityConfig.ServerName
uConfig.InsecureSkipVerify = true
uConfig.SessionTicketsDisabled = true
uConfig.VerifyPeerCertificate = verifier.VerifyPeerCertificate
clientID := utls.ClientHelloID{
Client: fingerprint.Client,
Version: fingerprint.Version,