GPU/HW: Set alpha to mask bit setting

This commit is contained in:
Connor McLaughlin
2019-11-24 23:30:35 +10:00
parent bc5a247a4b
commit 024ed01bbb
3 changed files with 15 additions and 2 deletions

View File

@ -71,6 +71,8 @@ protected:
TextureMode texture_mode;
TransparencyMode transparency_mode;
bool dithering;
bool set_mask_while_drawing;
bool check_mask_before_draw;
// We need two-pass rendering when using BG-FG blending and texturing, as the transparency can be enabled
// on a per-pixel basis, and the opaque pixels shouldn't be blended at all.
@ -95,6 +97,8 @@ protected:
u32 u_texture_window_offset[2];
float u_src_alpha_factor;
float u_dst_alpha_factor;
u32 u_set_mask_while_drawing;
u32 padding[3];
};
struct RendererStats