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Add initial game list class implementation
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@ -48,6 +48,7 @@
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<ClCompile Include="cpu_recompiler_thunks.cpp" />
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<ClCompile Include="cpu_types.cpp" />
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<ClCompile Include="digital_controller.cpp" />
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<ClCompile Include="game_list.cpp" />
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<ClCompile Include="gpu_commands.cpp" />
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<ClCompile Include="gpu_hw_d3d11.cpp" />
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<ClCompile Include="gpu_hw_shadergen.cpp" />
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@ -80,6 +81,7 @@
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<ClInclude Include="cpu_recompiler_thunks.h" />
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<ClInclude Include="cpu_recompiler_types.h" />
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<ClInclude Include="digital_controller.h" />
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<ClInclude Include="game_list.h" />
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<ClInclude Include="gpu_hw_d3d11.h" />
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<ClInclude Include="gpu_hw_shadergen.h" />
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<ClInclude Include="gpu_sw.h" />
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