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Settings: Simplify resolution scale enumeration
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@ -93,7 +93,8 @@ public:
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MAX_PRIMITIVE_WIDTH = 1024,
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MAX_PRIMITIVE_HEIGHT = 512,
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DOT_TIMER_INDEX = 0,
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HBLANK_TIMER_INDEX = 1
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HBLANK_TIMER_INDEX = 1,
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MAX_RESOLUTION_SCALE = 16
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};
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// 4x4 dither matrix.
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@ -26,10 +26,16 @@ bool GPU_HW::Initialize(HostDisplay* host_display, System* system, DMA* dma, Int
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if (!GPU::Initialize(host_display, system, dma, interrupt_controller, timers))
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return false;
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m_resolution_scale = std::clamp<u32>(m_system->GetSettings().gpu_resolution_scale, 1, m_max_resolution_scale);
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m_system->GetSettings().max_gpu_resolution_scale = m_max_resolution_scale;
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m_resolution_scale = m_system->GetSettings().gpu_resolution_scale;
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m_true_color = m_system->GetSettings().gpu_true_color;
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m_texture_filtering = m_system->GetSettings().gpu_texture_filtering;
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if (m_resolution_scale < 1 || m_resolution_scale > m_max_resolution_scale)
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{
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m_system->GetHostInterface()->AddFormattedOSDMessage(5.0f, "Invalid resolution scale %ux specified. Maximum is %u.",
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m_resolution_scale, m_max_resolution_scale);
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m_resolution_scale = std::clamp<u32>(m_resolution_scale, 1u, m_max_resolution_scale);
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}
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return true;
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}
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@ -898,19 +898,18 @@ void HostInterface::ToggleSoftwareRendering()
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void HostInterface::ModifyResolutionScale(s32 increment)
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{
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const u32 new_resolution_scale =
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std::clamp<u32>(static_cast<u32>(static_cast<s32>(m_settings.gpu_resolution_scale) + increment), 1,
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m_settings.max_gpu_resolution_scale);
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const u32 new_resolution_scale = std::clamp<u32>(
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static_cast<u32>(static_cast<s32>(m_settings.gpu_resolution_scale) + increment), 1, GPU::MAX_RESOLUTION_SCALE);
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if (new_resolution_scale == m_settings.gpu_resolution_scale)
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return;
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m_settings.gpu_resolution_scale = new_resolution_scale;
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if (m_system)
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m_system->GetGPU()->UpdateSettings();
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AddFormattedOSDMessage(2.0f, "Resolution scale set to %ux (%ux%u)", m_settings.gpu_resolution_scale,
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GPU::VRAM_WIDTH * m_settings.gpu_resolution_scale,
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GPU::VRAM_HEIGHT * m_settings.gpu_resolution_scale);
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if (m_system)
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m_system->GetGPU()->UpdateSettings();
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}
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void HostInterface::RecreateSystem()
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@ -44,7 +44,6 @@ struct Settings
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GPURenderer gpu_renderer = GPURenderer::Software;
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u32 gpu_resolution_scale = 1;
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mutable u32 max_gpu_resolution_scale = 1;
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bool gpu_true_color = false;
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bool gpu_texture_filtering = false;
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bool gpu_force_progressive_scan = false;
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