GPU: Add scaling shader support

Currently only Bilinear (Sharp).
This commit is contained in:
Stenzek
2023-08-31 23:37:17 +10:00
parent 9439cf65a3
commit 09e7a5843f
23 changed files with 370 additions and 219 deletions

View File

@ -39,6 +39,7 @@
<ClCompile Include="gpu_backend.cpp" />
<ClCompile Include="gpu_commands.cpp" />
<ClCompile Include="gpu_hw_shadergen.cpp" />
<ClCompile Include="gpu_shadergen.cpp" />
<ClCompile Include="gpu_sw.cpp" />
<ClCompile Include="gpu_sw_backend.cpp" />
<ClCompile Include="gte.cpp" />
@ -103,6 +104,7 @@
<ClInclude Include="game_list.h" />
<ClInclude Include="gpu_backend.h" />
<ClInclude Include="gpu_hw_shadergen.h" />
<ClInclude Include="gpu_shadergen.h" />
<ClInclude Include="gpu_sw.h" />
<ClInclude Include="gpu_sw_backend.h" />
<ClInclude Include="gpu_types.h" />
@ -190,4 +192,4 @@
</ClCompile>
</ItemDefinitionGroup>
<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
</Project>
</Project>