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GPU: Add scaling shader support
Currently only Bilinear (Sharp).
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@ -39,6 +39,7 @@
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<ClCompile Include="gpu_backend.cpp" />
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<ClCompile Include="gpu_commands.cpp" />
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<ClCompile Include="gpu_hw_shadergen.cpp" />
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<ClCompile Include="gpu_shadergen.cpp" />
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<ClCompile Include="gpu_sw.cpp" />
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<ClCompile Include="gpu_sw_backend.cpp" />
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<ClCompile Include="gte.cpp" />
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@ -103,6 +104,7 @@
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<ClInclude Include="game_list.h" />
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<ClInclude Include="gpu_backend.h" />
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<ClInclude Include="gpu_hw_shadergen.h" />
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<ClInclude Include="gpu_shadergen.h" />
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<ClInclude Include="gpu_sw.h" />
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<ClInclude Include="gpu_sw_backend.h" />
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<ClInclude Include="gpu_types.h" />
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@ -190,4 +192,4 @@
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</ClCompile>
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</ItemDefinitionGroup>
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<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
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</Project>
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</Project>
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