System: Update running game when media changes from save state

This commit is contained in:
Connor McLaughlin
2020-01-24 14:50:48 +10:00
parent f2d5ce74df
commit 0a5f7fcd75
4 changed files with 33 additions and 11 deletions

View File

@ -120,8 +120,6 @@ bool CDROM::DoState(StateWrapper& sw)
sw.Do(&m_sector_buffer);
u32 media_lba = m_media ? m_media->GetPositionOnDisc() : 0;
std::string media_filename = m_media ? m_media->GetFileName() : std::string();
sw.Do(&media_filename);
sw.Do(&media_lba);
if (sw.IsReading())
@ -132,21 +130,24 @@ bool CDROM::DoState(StateWrapper& sw)
m_system->SetDowncount(m_drive_remaining_ticks);
// load up media if we had something in there before
m_media.reset();
if (!media_filename.empty())
if (m_media && !m_media->Seek(media_lba))
{
m_media = CDImage::Open(media_filename.c_str());
if (!m_media || !m_media->Seek(media_lba))
{
Log_ErrorPrintf("Failed to re-insert CD media from save state: '%s'. Ejecting.", media_filename.c_str());
RemoveMedia();
}
Log_ErrorPrint("Failed to seek CD media from save state. Ejecting.");
RemoveMedia();
}
}
return !sw.HasError();
}
std::string CDROM::GetMediaFileName() const
{
if (!m_media)
return std::string();
return m_media->GetFileName();
}
void CDROM::InsertMedia(std::unique_ptr<CDImage> media)
{
if (HasMedia())