System: Update running game when media changes from save state

This commit is contained in:
Connor McLaughlin
2020-01-24 14:50:48 +10:00
parent f2d5ce74df
commit 0a5f7fcd75
4 changed files with 33 additions and 11 deletions

View File

@ -27,6 +27,7 @@ public:
bool DoState(StateWrapper& sw);
bool HasMedia() const { return static_cast<bool>(m_media); }
std::string GetMediaFileName() const;
void InsertMedia(std::unique_ptr<CDImage> media);
void RemoveMedia();