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GPU/Vulkan: Fix shader VRAM copies
Fixes battle transitions in Final Fantasy IX.
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@ -895,6 +895,10 @@ void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 wid
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glDrawArrays(GL_TRIANGLES, 0, 3);
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RestoreGraphicsAPIState();
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if (m_GPUSTAT.check_mask_before_draw)
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m_current_depth++;
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return;
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}
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