GameSettings: Add per-game input bindings from profiles

This just affects the **bindings**. You will still have to set the
controller type per game if this is different from the global default.
This commit is contained in:
Connor McLaughlin
2020-10-04 18:20:18 +10:00
parent 7278f055cb
commit 0b858658ca
7 changed files with 92 additions and 4 deletions

View File

@ -115,7 +115,7 @@ private:
enum : u32
{
GAME_LIST_CACHE_SIGNATURE = 0x45434C47,
GAME_LIST_CACHE_VERSION = 11
GAME_LIST_CACHE_VERSION = 12
};
using DatabaseMap = std::unordered_map<std::string, GameListDatabaseEntry>;