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dep: Update imgui to v1.88
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@ -294,7 +294,7 @@ void EndLayout()
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bool IsCancelButtonPressed()
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{
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return ImGui::IsNavInputTest(ImGuiNavInput_Cancel, ImGuiInputReadMode_Pressed);
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return ImGui::IsNavInputTest(ImGuiNavInput_Cancel, ImGuiNavReadMode_Pressed);
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}
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bool BeginFullscreenColumns(const char* title)
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@ -466,7 +466,7 @@ static bool MenuButtonFrame(const char* str_id, bool enabled, float height, bool
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}
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else
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{
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if (ImGui::IsClippedEx(*bb, id, false))
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if (ImGui::IsClippedEx(*bb, id))
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{
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*visible = false;
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*hovered = false;
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@ -728,7 +728,7 @@ bool FloatingButton(const char* text, float x, float y, float width, float heigh
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}
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else
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{
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if (ImGui::IsClippedEx(bb, id, false))
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if (ImGui::IsClippedEx(bb, id))
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return false;
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}
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@ -1076,7 +1076,7 @@ void NavTitle(const char* title, float height /*= LAYOUT_MENU_BUTTON_HEIGHT_NO_S
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ImGui::SameLine();
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ImRect bb(pos, pos + size);
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if (ImGui::IsClippedEx(bb, 0, false))
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if (ImGui::IsClippedEx(bb, 0))
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return;
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bb.Min.y += style.FramePadding.y;
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@ -1127,7 +1127,7 @@ bool NavButton(const char* title, bool is_active, bool enabled /* = true */, flo
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}
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else
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{
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if (ImGui::IsClippedEx(bb, id, false))
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if (ImGui::IsClippedEx(bb, id))
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return false;
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}
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