Settings: Define an abstract settings retrieval interface

Can be used by both Android and Qt to access their platform-dependent
formats.
This commit is contained in:
Connor McLaughlin
2019-12-30 21:22:22 +10:00
parent 6176fc4486
commit 0f1f5a4f49
10 changed files with 189 additions and 96 deletions

View File

@ -1,5 +1,4 @@
#include "settings.h"
#include "SimpleIni.h"
#include "YBaseLib/Log.h"
#include <array>
#include <string.h>
@ -42,109 +41,89 @@ void Settings::SetDefaults()
memory_card_paths[1].clear();
}
void Settings::Load(const char* filename)
void Settings::Load(SettingsInterface& si)
{
CSimpleIniA ini(true);
SI_Error err = ini.LoadFile(filename);
if (err != SI_OK)
{
Log_WarningPrintf("Settings could not be loaded from '%s', defaults will be used.", filename);
SetDefaults();
return;
}
region =
ParseConsoleRegionName(si.GetStringValue("Console", "Region", "NTSC-U").c_str()).value_or(ConsoleRegion::NTSC_U);
region = ParseConsoleRegionName(ini.GetValue("Console", "Region", "NTSC-U")).value_or(ConsoleRegion::NTSC_U);
speed_limiter_enabled = si.GetBoolValue("General", "SpeedLimiterEnabled", true);
start_paused = si.GetBoolValue("General", "StartPaused", false);
speed_limiter_enabled = ini.GetBoolValue("General", "SpeedLimiterEnabled", true);
start_paused = ini.GetBoolValue("General", "StartPaused", false);
cpu_execution_mode = ParseCPUExecutionMode(si.GetStringValue("CPU", "ExecutionMode", "Interpreter").c_str())
.value_or(CPUExecutionMode::Interpreter);
cpu_execution_mode =
ParseCPUExecutionMode(ini.GetValue("CPU", "ExecutionMode", "Interpreter")).value_or(CPUExecutionMode::Interpreter);
gpu_renderer =
ParseRendererName(si.GetStringValue("GPU", "Renderer", "OpenGL").c_str()).value_or(GPURenderer::HardwareOpenGL);
gpu_resolution_scale = static_cast<u32>(si.GetIntValue("GPU", "ResolutionScale", 1));
gpu_true_color = si.GetBoolValue("GPU", "TrueColor", false);
gpu_texture_filtering = si.GetBoolValue("GPU", "TextureFiltering", false);
gpu_renderer = ParseRendererName(ini.GetValue("GPU", "Renderer", "OpenGL")).value_or(GPURenderer::HardwareOpenGL);
gpu_resolution_scale = static_cast<u32>(ini.GetLongValue("GPU", "ResolutionScale", 1));
gpu_true_color = ini.GetBoolValue("GPU", "TrueColor", false);
gpu_texture_filtering = ini.GetBoolValue("GPU", "TextureFiltering", false);
display_linear_filtering = si.GetBoolValue("Display", "LinearFiltering", true);
display_fullscreen = si.GetBoolValue("Display", "Fullscreen", false);
video_sync_enabled = si.GetBoolValue("Display", "VSync", true);
display_linear_filtering = ini.GetBoolValue("Display", "LinearFiltering", true);
display_fullscreen = ini.GetBoolValue("Display", "Fullscreen", false);
video_sync_enabled = ini.GetBoolValue("Display", "VSync", true);
audio_backend =
ParseAudioBackend(si.GetStringValue("Audio", "Backend", "Default").c_str()).value_or(AudioBackend::Default);
audio_sync_enabled = si.GetBoolValue("Audio", "Sync", true);
audio_backend = ParseAudioBackend(ini.GetValue("Audio", "Backend", "Default")).value_or(AudioBackend::Default);
audio_sync_enabled = ini.GetBoolValue("Audio", "Sync", true);
bios_path = si.GetStringValue("BIOS", "Path", "scph1001.bin");
bios_patch_tty_enable = si.GetBoolValue("BIOS", "PatchTTYEnable", true);
bios_patch_fast_boot = si.GetBoolValue("BIOS", "PatchFastBoot", false);
bios_path = ini.GetValue("BIOS", "Path", "scph1001.bin");
bios_patch_tty_enable = ini.GetBoolValue("BIOS", "PatchTTYEnable", true);
bios_patch_fast_boot = ini.GetBoolValue("BIOS", "PatchFastBoot", false);
controller_types[0] =
ParseControllerTypeName(si.GetStringValue("Ports", "Controller1Type", "DigitalController").c_str())
.value_or(ControllerType::DigitalController);
controller_types[1] = ParseControllerTypeName(si.GetStringValue("Ports", "Controller2Type", "None").c_str())
.value_or(ControllerType::None);
controller_types[0] = ParseControllerTypeName(ini.GetValue("Ports", "Controller1Type", "DigitalController"))
.value_or(ControllerType::DigitalController);
controller_types[1] =
ParseControllerTypeName(ini.GetValue("Ports", "Controller2Type", "None")).value_or(ControllerType::None);
memory_card_paths[0] = ini.GetValue("Ports", "MemoryCard1Path", "memory_card_1.mcd");
memory_card_paths[1] = ini.GetValue("Ports", "MemoryCard2Path", "");
memory_card_paths[0] = si.GetStringValue("Ports", "MemoryCard1Path", "memory_card_1.mcd");
memory_card_paths[1] = si.GetStringValue("Ports", "MemoryCard2Path", "");
}
bool Settings::Save(const char* filename) const
void Settings::Save(SettingsInterface& si) const
{
// Load the file first to preserve the comments.
CSimpleIniA ini;
SI_Error err = ini.LoadFile(filename);
if (err != SI_OK)
ini.Reset();
si.SetStringValue("Console", "Region", GetConsoleRegionName(region));
ini.SetValue("Console", "Region", GetConsoleRegionName(region));
si.SetBoolValue("General", "SpeedLimiterEnabled", speed_limiter_enabled);
si.SetBoolValue("General", "StartPaused", start_paused);
ini.SetBoolValue("General", "SpeedLimiterEnabled", speed_limiter_enabled);
ini.SetBoolValue("General", "StartPaused", start_paused);
si.SetStringValue("CPU", "ExecutionMode", GetCPUExecutionModeName(cpu_execution_mode));
ini.SetValue("CPU", "ExecutionMode", GetCPUExecutionModeName(cpu_execution_mode));
si.SetStringValue("GPU", "Renderer", GetRendererName(gpu_renderer));
si.SetIntValue("GPU", "ResolutionScale", static_cast<long>(gpu_resolution_scale));
si.SetBoolValue("GPU", "TrueColor", gpu_true_color);
si.SetBoolValue("GPU", "TextureFiltering", gpu_texture_filtering);
ini.SetValue("GPU", "Renderer", GetRendererName(gpu_renderer));
ini.SetLongValue("GPU", "ResolutionScale", static_cast<long>(gpu_resolution_scale));
ini.SetBoolValue("GPU", "TrueColor", gpu_true_color);
ini.SetBoolValue("GPU", "TextureFiltering", gpu_texture_filtering);
si.SetBoolValue("Display", "LinearFiltering", display_linear_filtering);
si.SetBoolValue("Display", "Fullscreen", display_fullscreen);
si.SetBoolValue("Display", "VSync", video_sync_enabled);
ini.SetBoolValue("Display", "LinearFiltering", display_linear_filtering);
ini.SetBoolValue("Display", "Fullscreen", display_fullscreen);
ini.SetBoolValue("Display", "VSync", video_sync_enabled);
si.SetStringValue("Audio", "Backend", GetAudioBackendName(audio_backend));
si.SetBoolValue("Audio", "Sync", audio_sync_enabled);
ini.SetValue("Audio", "Backend", GetAudioBackendName(audio_backend));
ini.SetBoolValue("Audio", "Sync", audio_sync_enabled);
ini.SetValue("BIOS", "Path", bios_path.c_str());
ini.SetBoolValue("BIOS", "PatchTTYEnable", bios_patch_tty_enable);
ini.SetBoolValue("BIOS", "PatchFastBoot", bios_patch_fast_boot);
si.SetStringValue("BIOS", "Path", bios_path.c_str());
si.SetBoolValue("BIOS", "PatchTTYEnable", bios_patch_tty_enable);
si.SetBoolValue("BIOS", "PatchFastBoot", bios_patch_fast_boot);
if (controller_types[0] != ControllerType::None)
ini.SetValue("Ports", "Controller1Type", GetControllerTypeName(controller_types[0]));
si.SetStringValue("Ports", "Controller1Type", GetControllerTypeName(controller_types[0]));
else
ini.DeleteValue("Ports", "Controller1Type", nullptr);
si.DeleteValue("Ports", "Controller1Type");
if (controller_types[1] != ControllerType::None)
ini.SetValue("Ports", "Controller2Type", GetControllerTypeName(controller_types[1]));
si.SetStringValue("Ports", "Controller2Type", GetControllerTypeName(controller_types[1]));
else
ini.DeleteValue("Ports", "Controller2Type", nullptr);
si.DeleteValue("Ports", "Controller2Type");
if (!memory_card_paths[0].empty())
ini.SetValue("Ports", "MemoryCard1Path", memory_card_paths[0].c_str());
si.SetStringValue("Ports", "MemoryCard1Path", memory_card_paths[0].c_str());
else
ini.DeleteValue("Ports", "MemoryCard1Path", nullptr);
si.DeleteValue("Ports", "MemoryCard1Path");
if (!memory_card_paths[1].empty())
ini.SetValue("Ports", "MemoryCard2Path", memory_card_paths[1].c_str());
si.SetStringValue("Ports", "MemoryCard2Path", memory_card_paths[1].c_str());
else
ini.DeleteValue("Ports", "MemoryCard2Path", nullptr);
err = ini.SaveFile(filename, false);
if (err != SI_OK)
{
Log_WarningPrintf("Failed to save settings to '%s'.", filename);
return false;
}
return true;
si.DeleteValue("Ports", "MemoryCard2Path");
}
static std::array<const char*, 4> s_console_region_names = {{"Auto", "NTSC-J", "NTSC-U", "PAL"}};