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Qt: Add option to hide the mouse cursor in fullscreen
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@ -21,6 +21,8 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
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false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.startFullscreen, "Main", "StartFullscreen",
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false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.hideCursorInFullscreen, "Main",
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"HideCursorInFullscreen", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.renderToMain, "Main", "RenderToMainWindow", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.saveStateOnExit, "Main", "SaveStateOnExit", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.confirmPowerOff, "Main", "ConfirmPowerOff", true);
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@ -59,6 +61,8 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
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"resume directly from where you left off next time."));
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dialog->registerWidgetHelp(m_ui.startFullscreen, tr("Start Fullscreen"), tr("Unchecked"),
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tr("Automatically switches to fullscreen mode when a game is started."));
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dialog->registerWidgetHelp(m_ui.hideCursorInFullscreen, tr("Hide Cursor In Fullscreen"), tr("Checked"),
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tr("Hides the mouse pointer/cursor when the emulator is in fullscreen mode."));
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dialog->registerWidgetHelp(
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m_ui.renderToMain, tr("Render To Main Window"), tr("Checked"),
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tr("Renders the display of the simulated console to the main window of the application, over "
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@ -92,7 +96,7 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
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"to use XInput over SDL2 for compatibility."));
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// Since this one is compile-time selected, we don't put it in the .ui file.
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int current_col = 1;
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int current_col = 0;
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int current_row = m_ui.formLayout_4->rowCount() - current_col;
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#ifdef WITH_DISCORD_PRESENCE
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{
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