Misc: Normalize code vs serial usage

This commit is contained in:
Connor McLaughlin
2022-10-05 18:29:08 +10:00
parent 4c3a5dd4d7
commit 10f98106dd
24 changed files with 165 additions and 162 deletions

View File

@ -103,7 +103,7 @@ void RegTestHostInterface::GetGameInfo(const char* path, CDImage* image, std::st
return;
}
*code = System::GetGameCodeForImage(image, true);
*code = System::GetGameIdFromImage(image, true);
}
*title = Path::GetFileTitle(path);
@ -181,13 +181,13 @@ void RegTestHostInterface::UpdateSettings()
SettingsInterface& si = m_settings_interface;
HostInterface::LoadSettings(si);
const std::string& code = System::GetRunningCode();
if (!code.empty())
const std::string& serial = System::GetRunningSerial();
if (!serial.empty())
{
const GameSettings::Entry* entry = s_game_settings_db.GetEntry(code);
const GameSettings::Entry* entry = s_game_settings_db.GetEntry(serial);
if (entry)
{
Log_InfoPrintf("Applying game settings for '%s'", code.c_str());
Log_InfoPrintf("Applying game settings for '%s'", serial.c_str());
entry->ApplySettings(true);
}
}