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Common: Add crash handler functions for Windows
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@ -60,6 +60,7 @@
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<ClInclude Include="cd_image.h" />
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<ClInclude Include="cd_image_hasher.h" />
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<ClInclude Include="cpu_detect.h" />
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<ClInclude Include="crash_handler.h" />
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<ClInclude Include="d3d11\shader_cache.h" />
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<ClInclude Include="d3d11\shader_compiler.h" />
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<ClInclude Include="d3d11\staging_texture.h" />
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@ -99,6 +100,7 @@
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<ClInclude Include="state_wrapper.h" />
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<ClInclude Include="string.h" />
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<ClInclude Include="string_util.h" />
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<ClInclude Include="thirdparty\StackWalker.h" />
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<ClInclude Include="timer.h" />
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<ClInclude Include="timestamp.h" />
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<ClInclude Include="types.h" />
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@ -128,6 +130,7 @@
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<ClCompile Include="cd_image_cue.cpp" />
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<ClCompile Include="cd_image_hasher.cpp" />
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<ClCompile Include="cd_image_memory.cpp" />
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<ClCompile Include="crash_handler.cpp" />
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<ClCompile Include="d3d11\shader_cache.cpp" />
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<ClCompile Include="d3d11\shader_compiler.cpp" />
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<ClCompile Include="d3d11\staging_texture.cpp" />
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@ -162,6 +165,7 @@
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<ClCompile Include="cd_xa.cpp" />
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<ClCompile Include="string.cpp" />
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<ClCompile Include="string_util.cpp" />
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<ClCompile Include="thirdparty\StackWalker.cpp" />
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<ClCompile Include="timer.cpp" />
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<ClCompile Include="timestamp.cpp" />
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<ClCompile Include="vulkan\builders.cpp" />
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