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D3D12/StagingTexture: Fix map persisting through resize
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@ -45,6 +45,8 @@ bool StagingTexture::Create(u32 width, u32 height, DXGI_FORMAT format, bool for_
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return false;
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}
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Destroy(true);
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m_resource = std::move(resource);
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m_width = width;
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m_height = height;
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