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GPU: Rewrite CRTC display modeling and overscan handling
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@ -490,7 +490,7 @@ void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32
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(m_draw_mode.GetTexturePageRectangle().Intersects(m_vram_dirty_rect) ||
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(m_draw_mode.IsUsingPalette() && m_draw_mode.GetTexturePaletteRectangle().Intersects(m_vram_dirty_rect))))
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{
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Log_DevPrintf("Invalidating VRAM read cache due to drawing area overlap");
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//Log_DevPrintf("Invalidating VRAM read cache due to drawing area overlap");
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if (!IsFlushed())
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FlushRender();
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