HostInterface: Disable true color/enable scaled dithering by default

Too many games are broken with it enabled. The number which break with
scaled dithering is much smaller.
This commit is contained in:
Connor McLaughlin
2020-05-15 01:41:56 +10:00
parent 8ef59f7cec
commit 14b2506d7d
2 changed files with 5 additions and 4 deletions

View File

@ -958,8 +958,8 @@ void HostInterface::SetDefaultSettings(SettingsInterface& si)
si.SetStringValue("GPU", "Renderer", Settings::GetRendererName(Settings::DEFAULT_GPU_RENDERER));
si.SetIntValue("GPU", "ResolutionScale", 1);
si.SetBoolValue("GPU", "UseDebugDevice", false);
si.SetBoolValue("GPU", "TrueColor", true);
si.SetBoolValue("GPU", "ScaledDithering", false);
si.SetBoolValue("GPU", "TrueColor", false);
si.SetBoolValue("GPU", "ScaledDithering", true);
si.SetBoolValue("GPU", "TextureFiltering", false);
si.SetBoolValue("GPU", "DisableInterlacing", true);
si.SetBoolValue("GPU", "ForceNTSCTimings", false);