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Misc: Correctness fixes for OpenGL
GLES2 fallback should be functional again.
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@ -1455,7 +1455,7 @@ void EmuThread::renderDisplay(bool skip_present)
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{
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FullscreenUI::Render();
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ImGuiManager::RenderTextOverlays();
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ImGuiManager::RenderOSD();
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ImGuiManager::RenderOSDMessages();
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}
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// Debug windows are always rendered, otherwise mouse input breaks on skip.
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