GPU: Add D3D12 renderer

This commit is contained in:
Connor McLaughlin
2021-07-10 21:37:08 +10:00
parent 5da9edceb9
commit 14e7f8fd13
37 changed files with 5838 additions and 2 deletions

View File

@ -18,6 +18,13 @@
<ClInclude Include="d3d11\staging_texture.h" />
<ClInclude Include="d3d11\stream_buffer.h" />
<ClInclude Include="d3d11\texture.h" />
<ClInclude Include="d3d12\context.h" />
<ClInclude Include="d3d12\descriptor_heap_manager.h" />
<ClInclude Include="d3d12\shader_cache.h" />
<ClInclude Include="d3d12\util.h" />
<ClInclude Include="d3d12\staging_texture.h" />
<ClInclude Include="d3d12\stream_buffer.h" />
<ClInclude Include="d3d12\texture.h" />
<ClInclude Include="dimensional_array.h" />
<ClInclude Include="easing.h" />
<ClInclude Include="error.h" />
@ -98,6 +105,13 @@
<ClCompile Include="d3d11\stream_buffer.cpp" />
<ClCompile Include="d3d11\texture.cpp" />
<ClCompile Include="error.cpp" />
<ClCompile Include="d3d12\context.cpp" />
<ClCompile Include="d3d12\descriptor_heap_manager.cpp" />
<ClCompile Include="d3d12\shader_cache.cpp" />
<ClCompile Include="d3d12\staging_texture.cpp" />
<ClCompile Include="d3d12\stream_buffer.cpp" />
<ClCompile Include="d3d12\texture.cpp" />
<ClCompile Include="d3d12\util.cpp" />
<ClCompile Include="event.cpp" />
<ClCompile Include="file_system.cpp" />
<ClCompile Include="gl\context.cpp" />