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GPU: Add D3D12 renderer
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@ -18,6 +18,13 @@
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<ClInclude Include="d3d11\staging_texture.h" />
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<ClInclude Include="d3d11\stream_buffer.h" />
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<ClInclude Include="d3d11\texture.h" />
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<ClInclude Include="d3d12\context.h" />
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<ClInclude Include="d3d12\descriptor_heap_manager.h" />
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<ClInclude Include="d3d12\shader_cache.h" />
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<ClInclude Include="d3d12\util.h" />
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<ClInclude Include="d3d12\staging_texture.h" />
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<ClInclude Include="d3d12\stream_buffer.h" />
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<ClInclude Include="d3d12\texture.h" />
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<ClInclude Include="dimensional_array.h" />
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<ClInclude Include="easing.h" />
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<ClInclude Include="error.h" />
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@ -98,6 +105,13 @@
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<ClCompile Include="d3d11\stream_buffer.cpp" />
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<ClCompile Include="d3d11\texture.cpp" />
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<ClCompile Include="error.cpp" />
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<ClCompile Include="d3d12\context.cpp" />
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<ClCompile Include="d3d12\descriptor_heap_manager.cpp" />
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<ClCompile Include="d3d12\shader_cache.cpp" />
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<ClCompile Include="d3d12\staging_texture.cpp" />
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<ClCompile Include="d3d12\stream_buffer.cpp" />
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<ClCompile Include="d3d12\texture.cpp" />
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<ClCompile Include="d3d12\util.cpp" />
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<ClCompile Include="event.cpp" />
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<ClCompile Include="file_system.cpp" />
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<ClCompile Include="gl\context.cpp" />
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