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Qt: Move some settings around, add OSD options
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@ -45,16 +45,16 @@ DisplaySettingsWidget::DisplaySettingsWidget(SettingsDialog* dialog, QWidget* pa
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.internalResolutionScreenshots, "Display",
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"InternalResolutionScreenshots", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.vsync, "Display", "VSync", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.displayAllFrames, "Display", "DisplayAllFrames", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.gpuThread, "GPU", "UseThread", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.threadedPresentation, "GPU", "ThreadedPresentation", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.syncToHostRefreshRate, "Main", "SyncToHostRefreshRate", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showOSDMessages, "Display", "ShowOSDMessages", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showFPS, "Display", "ShowFPS", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showSpeed, "Display", "ShowSpeed", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showResolution, "Display", "ShowResolution", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showCPU, "Display", "ShowCPU", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showGPU, "Display", "ShowGPU", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showInput, "Display", "ShowInputs", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showSettings, "Display", "ShowEnhancements", false);
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connect(m_ui.renderer, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&DisplaySettingsWidget::populateGPUAdaptersAndResolutions);
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@ -119,23 +119,12 @@ DisplaySettingsWidget::DisplaySettingsWidget(SettingsDialog* dialog, QWidget* pa
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m_ui.vsync, tr("VSync"), tr("Checked"),
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tr("Enable this option to match DuckStation's refresh rate with your current monitor or screen. "
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"VSync is automatically disabled when it is not possible (e.g. running at non-100% speed)."));
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dialog->registerWidgetHelp(m_ui.displayAllFrames, tr("Optimal Frame Pacing"), tr("Unchecked"),
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tr("Enable this option will ensure every frame the console renders is displayed to the "
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"screen, for optimal frame pacing. If you are having difficulties maintaining full "
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"speed, or are getting audio glitches, try disabling this option."));
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dialog->registerWidgetHelp(m_ui.threadedPresentation, tr("Threaded Presentation"), tr("Checked"),
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tr("Presents frames on a background thread when fast forwarding or vsync is disabled. "
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"This can measurably improve performance in the Vulkan renderer."));
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dialog->registerWidgetHelp(m_ui.gpuThread, tr("Threaded Rendering"), tr("Checked"),
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tr("Uses a second thread for drawing graphics. Currently only available for the software "
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"renderer, but can provide a significant speed improvement, and is safe to use."));
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dialog->registerWidgetHelp(
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m_ui.syncToHostRefreshRate, tr("Sync To Host Refresh Rate"), tr("Unchecked"),
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tr("Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and "
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"Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of "
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"potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if "
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"the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays "
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"should disable this option."));
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dialog->registerWidgetHelp(m_ui.showOSDMessages, tr("Show OSD Messages"), tr("Checked"),
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tr("Shows on-screen-display messages when events occur such as save states being "
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"created/loaded, screenshots being taken, etc."));
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@ -148,21 +137,21 @@ DisplaySettingsWidget::DisplaySettingsWidget(SettingsDialog* dialog, QWidget* pa
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tr("Shows the resolution of the game in the top-right corner of the display."));
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dialog->registerWidgetHelp(
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m_ui.showCPU, tr("Show CPU Usage"), tr("Unchecked"),
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tr("Shows the host's CPU usage based on threads in the top-right corner of the display. This does not display the emulated system CPU's usage. If a value close to 100% is being displayed, this means your host's CPU is likely the bottleneck. In this case, you should reduce enhancement-related settings such as overclocking."));
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tr("Shows the host's CPU usage based on threads in the top-right corner of the display. This does not display the "
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"emulated system CPU's usage. If a value close to 100% is being displayed, this means your host's CPU is likely "
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"the bottleneck. In this case, you should reduce enhancement-related settings such as overclocking."));
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dialog->registerWidgetHelp(
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m_ui.showInput, tr("Show Controller Input"), tr("Unchecked"),
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tr("Shows the current controller state of the system in the bottom-left corner of the display."));
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#ifdef _WIN32
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{
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QCheckBox* cb = new QCheckBox(tr("Use Blit Swap Chain"), m_ui.basicGroupBox);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, cb, "Display", "UseBlitSwapChain", false);
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m_ui.basicCheckboxGridLayout->addWidget(cb, 2, 1, 1, 1);
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dialog->registerWidgetHelp(cb, tr("Use Blit Swap Chain"), tr("Unchecked"),
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tr("Uses a blit presentation model instead of flipping when using the Direct3D 11 "
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"renderer. This usually results in slower performance, but may be required for some "
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"streaming applications, or to uncap framerates on some systems."));
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}
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.blitSwapChain, "Display", "UseBlitSwapChain", false);
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dialog->registerWidgetHelp(m_ui.blitSwapChain, tr("Use Blit Swap Chain"), tr("Unchecked"),
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tr("Uses a blit presentation model instead of flipping when using the Direct3D 11 "
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"renderer. This usually results in slower performance, but may be required for some "
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"streaming applications, or to uncap framerates on some systems."));
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#else
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m_ui.blitSwapChain->setEnabled(false);
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#endif
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}
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