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SDL: Migrate to common host interface
It now supports controllers again. But you have to bind them in Qt.
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24
README.md
24
README.md
@ -27,7 +27,6 @@ Other features include:
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- Direct booting of homebrew executables
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- Digital and analog controllers for input (rumble is forwarded to host)
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- Qt and SDL frontends for desktop
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- Qt frontend has graphical configuration, and controller binding
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- Automatic content scanning - game titles/regions are provided by redump.org
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## System Requirements
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@ -142,26 +141,25 @@ click the button next to button name, and press the key/button you want to use w
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**Currently, it is only possible to bind one input to each controller button/axis. Multiple bindings per button are planned for the future.**
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## Default keyboard bindings for SDL frontend
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Keyboard bindings in the SDL frontend are currently not customizable. For reference:
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- **D-Pad:** W/A/S/D or Up/Left/Down/Right
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- **Triangle/Square/Circle/Cross:** I/J/L/K or Numpad8/Numpad4/Numpad6/Numpad2
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## Bindings for SDL frontend
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Keyboard bindings in the SDL frontend are currently not customizable in the frontend itself. You should use the Qt frontend to set up your key/controller bindings first.
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## Default bindings
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Controller 1:
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- **D-Pad:** W/A/S/D
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- **Triangle/Square/Circle/Cross:** Numpad8/Numpad4/Numpad6/Numpad2
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- **L1/R1:** Q/E
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- **L2/L2:** 1/3
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- **Start:** Enter
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- **Select:** Backspace
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Gamepads are automatically detected and supported. Tested with an Xbox One controller.
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To access the menus with the controller, press the right stick down and use the D-Pad to navigate, A to select.
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## Useful hotkeys for SDL frontend
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- **F1-F8:** Quick load/save (hold shift to save)
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- **F11:** Toggle fullscreen
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Hotkeys:
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- **Escape:** Power off console
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- **ALT+ENTER:** Toggle fullscreen
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- **Tab:** Temporarily disable speed limiter
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- **Pause/Break:** Pause/resume emulation
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- **Space:** Frame step
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- **End:** Toggle software renderer
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- **Page Up/Down:** Increase/decrease resolution scale in hardware renderers
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- **End:** Toggle software renderer
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## Tests
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- Passes amidog's CPU and GTE tests in both interpreter and recompiler modes, partial passing of CPX tests
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