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GPU/HW: Fallback path for VRAM writes for GPUs w/o texel buffers
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@ -75,6 +75,7 @@ private:
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GLuint m_texture_buffer_r16ui_texture = 0;
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u32 m_uniform_buffer_alignment = 1;
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u32 m_max_texture_buffer_size = 0;
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std::array<std::array<std::array<GL::Program, 2>, 9>, 4> m_render_programs; // [render_mode][texture_mode][dithering]
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std::array<std::array<GL::Program, 2>, 2> m_display_programs; // [depth_24][interlaced]
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