GPU/HW: Fallback path for VRAM writes for GPUs w/o texel buffers

This commit is contained in:
Connor McLaughlin
2019-11-05 23:15:54 +10:00
parent 089f297b9a
commit 15c42f032f
2 changed files with 76 additions and 69 deletions

View File

@ -75,6 +75,7 @@ private:
GLuint m_texture_buffer_r16ui_texture = 0;
u32 m_uniform_buffer_alignment = 1;
u32 m_max_texture_buffer_size = 0;
std::array<std::array<std::array<GL::Program, 2>, 9>, 4> m_render_programs; // [render_mode][texture_mode][dithering]
std::array<std::array<GL::Program, 2>, 2> m_display_programs; // [depth_24][interlaced]