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GPU/HW: Support line drawing at >1x scale in D3D11 via GS
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@ -21,6 +21,7 @@ public:
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std::string GenerateBatchVertexShader(bool textured);
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std::string GenerateBatchFragmentShader(GPU_HW::BatchRenderMode transparency, GPU::TextureMode texture_mode,
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bool dithering);
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std::string GenerateBatchLineExpandGeometryShader();
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std::string GenerateScreenQuadVertexShader();
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std::string GenerateFillFragmentShader();
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std::string GenerateCopyFragmentShader();
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