GPU/HW: Support line drawing at >1x scale in D3D11 via GS

This commit is contained in:
Connor McLaughlin
2019-11-05 00:27:22 +10:00
parent 3619b46b45
commit 16d83989e5
4 changed files with 73 additions and 0 deletions

View File

@ -21,6 +21,7 @@ public:
std::string GenerateBatchVertexShader(bool textured);
std::string GenerateBatchFragmentShader(GPU_HW::BatchRenderMode transparency, GPU::TextureMode texture_mode,
bool dithering);
std::string GenerateBatchLineExpandGeometryShader();
std::string GenerateScreenQuadVertexShader();
std::string GenerateFillFragmentShader();
std::string GenerateCopyFragmentShader();