libretro: Re-enable hw context switch, add auto option

This commit is contained in:
Connor McLaughlin
2020-08-23 14:42:53 +10:00
parent df14519a97
commit 17b5c749bf
6 changed files with 42 additions and 33 deletions

View File

@ -1,4 +1,5 @@
#include "settings.h"
#include "common/make_array.h"
#include "common/string_util.h"
#include "host_interface.h"
#include <algorithm>
@ -380,7 +381,8 @@ const char* Settings::GetDiscRegionDisplayName(DiscRegion region)
static std::array<const char*, 3> s_cpu_execution_mode_names = {{"Interpreter", "CachedInterpreter", "Recompiler"}};
static std::array<const char*, 3> s_cpu_execution_mode_display_names = {
{TRANSLATABLE("CPUExecutionMode", "Intepreter (Slowest)"), TRANSLATABLE("CPUExecutionMode", "Cached Interpreter (Faster)"),
{TRANSLATABLE("CPUExecutionMode", "Intepreter (Slowest)"),
TRANSLATABLE("CPUExecutionMode", "Cached Interpreter (Faster)"),
TRANSLATABLE("CPUExecutionMode", "Recompiler (Fastest)")}};
std::optional<CPUExecutionMode> Settings::ParseCPUExecutionMode(const char* str)
@ -407,17 +409,17 @@ const char* Settings::GetCPUExecutionModeDisplayName(CPUExecutionMode mode)
return s_cpu_execution_mode_display_names[static_cast<u8>(mode)];
}
static std::array<const char*, 4> s_gpu_renderer_names = {{
static constexpr auto s_gpu_renderer_names = make_array(
#ifdef WIN32
"D3D11",
#endif
"Vulkan", "OpenGL", "Software"}};
static std::array<const char*, 4> s_gpu_renderer_display_names = {{
"Vulkan", "OpenGL", "Software");
static constexpr auto s_gpu_renderer_display_names = make_array(
#ifdef WIN32
TRANSLATABLE("GPURenderer", "Hardware (D3D11)"),
#endif
TRANSLATABLE("GPURenderer", "Hardware (Vulkan)"), TRANSLATABLE("GPURenderer", "Hardware (OpenGL)"),
TRANSLATABLE("GPURenderer", "Software")}};
TRANSLATABLE("GPURenderer", "Software"));
std::optional<GPURenderer> Settings::ParseRendererName(const char* str)
{
@ -444,9 +446,9 @@ const char* Settings::GetRendererDisplayName(GPURenderer renderer)
}
static std::array<const char*, 3> s_display_crop_mode_names = {{"None", "Overscan", "Borders"}};
static std::array<const char*, 3> s_display_crop_mode_display_names = {{TRANSLATABLE("DisplayCropMode", "None"),
TRANSLATABLE("DisplayCropMode", "Only Overscan Area"),
TRANSLATABLE("DisplayCropMode", "All Borders")}};
static std::array<const char*, 3> s_display_crop_mode_display_names = {
{TRANSLATABLE("DisplayCropMode", "None"), TRANSLATABLE("DisplayCropMode", "Only Overscan Area"),
TRANSLATABLE("DisplayCropMode", "All Borders")}};
std::optional<DisplayCropMode> Settings::ParseDisplayCropMode(const char* str)
{
@ -502,8 +504,9 @@ float Settings::GetDisplayAspectRatioValue(DisplayAspectRatio ar)
}
static std::array<const char*, 3> s_audio_backend_names = {{"Null", "Cubeb", "SDL"}};
static std::array<const char*, 3> s_audio_backend_display_names = {
{TRANSLATABLE("AudioBackend", "Null (No Output)"), TRANSLATABLE("AudioBackend", "Cubeb"), TRANSLATABLE("AudioBackend", "SDL")}};
static std::array<const char*, 3> s_audio_backend_display_names = {{TRANSLATABLE("AudioBackend", "Null (No Output)"),
TRANSLATABLE("AudioBackend", "Cubeb"),
TRANSLATABLE("AudioBackend", "SDL")}};
std::optional<AudioBackend> Settings::ParseAudioBackend(const char* str)
{