libretro: Re-enable hw context switch, add auto option

This commit is contained in:
Connor McLaughlin
2020-08-23 14:42:53 +10:00
parent df14519a97
commit 17b5c749bf
6 changed files with 42 additions and 33 deletions

View File

@ -409,13 +409,13 @@ static std::array<retro_core_option_definition, 31> s_option_definitions = {{
{"duckstation_GPU.Renderer",
"GPU Renderer",
"Which renderer to use to emulate the GPU",
{
{{"Auto", "Hardware (Auto)"},
#ifdef WIN32
{"D3D11", "Hardware (D3D11)"},
{"D3D11", "Hardware (D3D11)"},
#endif
{"OpenGL", "Hardware (OpenGL)"},
{"Vulkan", "Hardware (Vulkan)"},
{"Software", "Software"}},
{"OpenGL", "Hardware (OpenGL)"},
{"Vulkan", "Hardware (Vulkan)"},
{"Software", "Software"}},
#ifdef WIN32
"D3D11"
#else
@ -849,32 +849,23 @@ static std::optional<GPURenderer> RenderAPIToRenderer(HostDisplay::RenderAPI api
bool LibretroHostInterface::RequestHardwareRendererContext()
{
GPURenderer renderer = Settings::DEFAULT_GPU_RENDERER;
retro_variable renderer_variable{"duckstation_GPU.Renderer",
Settings::GetRendererName(Settings::DEFAULT_GPU_RENDERER)};
if (g_retro_environment_callback(RETRO_ENVIRONMENT_GET_VARIABLE, &renderer_variable) && renderer_variable.value)
renderer = Settings::ParseRendererName(renderer_variable.value).value_or(Settings::DEFAULT_GPU_RENDERER);
Log_InfoPrintf("Renderer = %s", Settings::GetRendererName(renderer));
if (!g_retro_environment_callback(RETRO_ENVIRONMENT_GET_VARIABLE, &renderer_variable) || !renderer_variable.value)
renderer_variable.value = Settings::GetRendererName(Settings::DEFAULT_GPU_RENDERER);
GPURenderer renderer = Settings::ParseRendererName(renderer_variable.value).value_or(Settings::DEFAULT_GPU_RENDERER);
unsigned preferred_renderer = 0;
if (g_retro_environment_callback(RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER, &preferred_renderer))
g_retro_environment_callback(RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER, &preferred_renderer);
if (std::strcmp(renderer_variable.value, "Auto") == 0)
{
std::optional<GPURenderer> preferred_gpu_renderer =
RetroHwContextToRenderer(static_cast<retro_hw_context_type>(preferred_renderer));
if (!preferred_gpu_renderer.has_value() || preferred_gpu_renderer.value() != renderer)
{
const char* preferred_name =
preferred_gpu_renderer.has_value() ? Settings::GetRendererName(preferred_gpu_renderer.value()) : "Unknown";
const char* config_name = Settings::GetRendererName(renderer);
renderer = preferred_gpu_renderer.value_or(GPURenderer::Software);
ReportFormattedError(
"Mismatch between frontend's preferred GPU renderer '%s' and configured renderer '%s'. Please "
"change your video driver to '%s'. Using '%s' renderer for now.",
preferred_name, config_name, config_name, Settings::GetRendererName(renderer));
}
if (preferred_gpu_renderer.has_value())
renderer = preferred_gpu_renderer.value();
}
Log_InfoPrintf("Renderer = %s", Settings::GetRendererName(renderer));
if (renderer == GPURenderer::Software)
{
m_hw_render_callback_valid = false;