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https://github.com/WinampDesktop/winamp.git
synced 2025-06-19 19:35:41 -04:00
Qt: Add option to pause when controller is disconnected
This commit is contained in:
@ -178,7 +178,8 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsWindow* dialog, QWidget*
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connect(m_ui.resetToDefaultButton, &QPushButton::clicked, this, &AdvancedSettingsWidget::onResetToDefaultClicked);
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connect(m_ui.showDebugMenu, &QCheckBox::checkStateChanged, g_main_window, &MainWindow::updateDebugMenuVisibility,
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Qt::QueuedConnection);
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connect(m_ui.showDebugMenu, &QCheckBox::checkStateChanged, this, &AdvancedSettingsWidget::onShowDebugOptionsStateChanged);
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connect(m_ui.showDebugMenu, &QCheckBox::checkStateChanged, this,
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&AdvancedSettingsWidget::onShowDebugOptionsStateChanged);
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m_ui.tweakOptionTable->setColumnWidth(0, 380);
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m_ui.tweakOptionTable->setColumnWidth(1, 170);
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@ -209,6 +210,12 @@ void AdvancedSettingsWidget::onShowDebugOptionsStateChanged()
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void AdvancedSettingsWidget::addTweakOptions()
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{
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if (!m_dialog->isPerGameSettings())
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{
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Apply Game Settings"), "Main", "ApplyGameSettings",
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true);
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}
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Apply Compatibility Settings"), "Main",
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"ApplyCompatibilitySettings", true);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Increase Timer Resolution"), "Main",
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@ -267,6 +274,7 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
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{
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int i = 0;
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Apply Game Settings
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Apply compatibility settings
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Increase Timer Resolution
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Load Devices From Save States
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@ -50,10 +50,11 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* dialog, QWidget
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.inhibitScreensaver, "Main", "InhibitScreensaver", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnFocusLoss, "Main", "PauseOnFocusLoss", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnControllerDisconnection, "Main",
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"PauseOnControllerDisconnection", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnStart, "Main", "StartPaused", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveStateOnExit, "Main", "SaveStateOnExit", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.confirmPowerOff, "Main", "ConfirmPowerOff", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.applyGameSettings, "Main", "ApplyGameSettings", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.startFullscreen, "Main", "StartFullscreen", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.doubleClickTogglesFullscreen, "Main",
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@ -71,11 +72,6 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* dialog, QWidget
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onRenderToSeparateWindowChanged();
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if (m_dialog->isPerGameSettings())
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{
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m_ui.applyGameSettings->setEnabled(false);
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}
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dialog->registerWidgetHelp(
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m_ui.confirmPowerOff, tr("Confirm Power Off"), tr("Checked"),
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tr("Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
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@ -99,10 +95,12 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* dialog, QWidget
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dialog->registerWidgetHelp(m_ui.pauseOnFocusLoss, tr("Pause On Focus Loss"), tr("Unchecked"),
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tr("Pauses the emulator when you minimize the window or switch to another application, "
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"and unpauses when you switch back."));
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dialog->registerWidgetHelp(m_ui.pauseOnControllerDisconnection, tr("Pause On Controller Disconnection"),
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tr("Unchecked"),
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tr("Pauses the emulator when a controller with bindings is disconnected."));
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dialog->registerWidgetHelp(
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m_ui.applyGameSettings, tr("Apply Per-Game Settings"), tr("Checked"),
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tr("When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should "
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"leave this option enabled except when testing enhancements with incompatible games."));
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m_ui.createSaveStateBackups, tr("Create Save State Backups"), tr("Checked"),
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tr("Backs up any previous save state when creating a new save state, with a .bak extension."));
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dialog->registerWidgetHelp(m_ui.enableDiscordPresence, tr("Enable Discord Presence"), tr("Unchecked"),
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tr("Shows the game you are currently playing as part of your profile in Discord."));
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@ -29,59 +29,59 @@
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<string>Behaviour</string>
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</property>
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<layout class="QGridLayout" name="formLayout_4">
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<item row="3" column="1">
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<widget class="QCheckBox" name="saveStateOnExit">
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<property name="text">
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<string>Save State On Shutdown</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QCheckBox" name="pauseOnFocusLoss">
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<property name="text">
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<string>Pause On Focus Loss</string>
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</property>
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</widget>
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</item>
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<item row="6" column="0">
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<widget class="QCheckBox" name="applyGameSettings">
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<property name="text">
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<string>Apply Per-Game Settings</string>
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</property>
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</widget>
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</item>
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<item row="7" column="0">
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<item row="3" column="0">
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<widget class="QCheckBox" name="createSaveStateBackups">
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<property name="text">
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<string>Create Save State Backups</string>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QCheckBox" name="enableDiscordPresence">
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<property name="text">
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<string>Enable Discord Presence</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QCheckBox" name="pauseOnControllerDisconnection">
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<property name="text">
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<string>Pause On Controller Disconnection</string>
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QCheckBox" name="inhibitScreensaver">
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<property name="text">
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<string>Inhibit Screensaver</string>
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</property>
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</widget>
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</item>
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<item row="6" column="1">
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<widget class="QCheckBox" name="pauseOnStart">
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<property name="text">
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<string>Pause On Start</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QCheckBox" name="confirmPowerOff">
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<property name="text">
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<string>Confirm Power Off</string>
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</property>
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</widget>
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</item>
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<item row="7" column="1">
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<widget class="QCheckBox" name="enableDiscordPresence">
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<item row="1" column="0">
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<widget class="QCheckBox" name="inhibitScreensaver">
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<property name="text">
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<string>Enable Discord Presence</string>
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<string>Inhibit Screensaver</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QCheckBox" name="saveStateOnExit">
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<property name="text">
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<string>Save State On Shutdown</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="pauseOnStart">
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<property name="text">
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<string>Pause On Start</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="pauseOnFocusLoss">
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<property name="text">
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<string>Pause On Focus Loss</string>
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</property>
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</widget>
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</item>
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@ -194,6 +194,11 @@ bool MainWindow::confirmMessage(const QString& title, const QString& message)
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return (QMessageBox::question(this, title, message) == QMessageBox::Yes);
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}
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void MainWindow::onStatusMessage(const QString& message)
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{
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m_ui.statusBar->showMessage(message);
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}
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void MainWindow::registerForDeviceNotifications()
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{
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#ifdef _WIN32
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@ -2093,6 +2098,7 @@ void MainWindow::connectSignals()
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Qt::QueuedConnection);
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connect(g_emu_thread, &EmuThread::errorReported, this, &MainWindow::reportError, Qt::BlockingQueuedConnection);
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connect(g_emu_thread, &EmuThread::messageConfirmed, this, &MainWindow::confirmMessage, Qt::BlockingQueuedConnection);
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connect(g_emu_thread, &EmuThread::statusMessage, this, &MainWindow::onStatusMessage);
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connect(g_emu_thread, &EmuThread::onAcquireRenderWindowRequested, this, &MainWindow::acquireRenderWindow,
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Qt::BlockingQueuedConnection);
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connect(g_emu_thread, &EmuThread::onReleaseRenderWindowRequested, this, &MainWindow::releaseRenderWindow);
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@ -2108,7 +2114,6 @@ void MainWindow::connectSignals()
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connect(g_emu_thread, &EmuThread::mouseModeRequested, this, &MainWindow::onMouseModeRequested);
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connect(g_emu_thread, &EmuThread::fullscreenUIStateChange, this, &MainWindow::onFullscreenUIStateChange);
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connect(g_emu_thread, &EmuThread::achievementsLoginRequested, this, &MainWindow::onAchievementsLoginRequested);
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connect(g_emu_thread, &EmuThread::achievementsLoginSucceeded, this, &MainWindow::onAchievementsLoginSucceeded);
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connect(g_emu_thread, &EmuThread::achievementsChallengeModeChanged, this,
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&MainWindow::onAchievementsChallengeModeChanged);
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connect(g_emu_thread, &EmuThread::onCoverDownloaderOpenRequested, this, &MainWindow::onToolsCoverDownloaderTriggered);
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@ -2961,17 +2966,6 @@ void MainWindow::onAchievementsLoginRequested(Achievements::LoginRequestReason r
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dlg.exec();
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}
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void MainWindow::onAchievementsLoginSucceeded(const QString& display_name, quint32 points, quint32 sc_points,
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quint32 unread_messages)
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{
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const QString message = tr("RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.")
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.arg(display_name)
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.arg(points)
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.arg(sc_points)
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.arg(unread_messages);
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m_ui.statusBar->showMessage(message);
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}
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void MainWindow::onAchievementsChallengeModeChanged(bool enabled)
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{
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if (enabled)
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@ -123,6 +123,7 @@ public Q_SLOTS:
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private Q_SLOTS:
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void reportError(const QString& title, const QString& message);
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bool confirmMessage(const QString& title, const QString& message);
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void onStatusMessage(const QString& message);
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std::optional<WindowInfo> acquireRenderWindow(bool recreate_window, bool fullscreen, bool render_to_main,
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bool surfaceless, bool use_main_window_pos);
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@ -139,8 +140,6 @@ private Q_SLOTS:
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void onSystemResumed();
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void onRunningGameChanged(const QString& filename, const QString& game_serial, const QString& game_title);
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void onAchievementsLoginRequested(Achievements::LoginRequestReason reason);
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void onAchievementsLoginSucceeded(const QString& display_name, quint32 points, quint32 sc_points,
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quint32 unread_messages);
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void onAchievementsChallengeModeChanged(bool enabled);
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void onApplicationStateChanged(Qt::ApplicationState state);
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@ -1529,7 +1529,13 @@ void Host::OnAchievementsLoginRequested(Achievements::LoginRequestReason reason)
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void Host::OnAchievementsLoginSuccess(const char* username, u32 points, u32 sc_points, u32 unread_messages)
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{
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emit g_emu_thread->achievementsLoginSucceeded(QString::fromUtf8(username), points, sc_points, unread_messages);
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const QString message = qApp->translate("QtHost", "RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.")
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.arg(QString::fromUtf8(username))
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.arg(points)
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.arg(sc_points)
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.arg(unread_messages);
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emit g_emu_thread->statusMessage(message);
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}
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void Host::OnAchievementsRefreshed()
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@ -1844,12 +1850,40 @@ void Host::OnInputDeviceConnected(std::string_view identifier, std::string_view
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emit g_emu_thread->onInputDeviceConnected(
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identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()),
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device_name.empty() ? QString() : QString::fromUtf8(device_name.data(), device_name.size()));
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if (System::IsValid() || g_emu_thread->isRunningFullscreenUI())
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{
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Host::AddIconOSDMessage(fmt::format("controller_connected_{}", identifier), ICON_FA_GAMEPAD,
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fmt::format(TRANSLATE_FS("QtHost", "Controller {} connected."), identifier),
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Host::OSD_INFO_DURATION);
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}
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}
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void Host::OnInputDeviceDisconnected(std::string_view identifier)
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void Host::OnInputDeviceDisconnected(InputBindingKey key, std::string_view identifier)
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{
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emit g_emu_thread->onInputDeviceDisconnected(
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identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()));
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if (g_settings.pause_on_controller_disconnection && System::GetState() == System::State::Running &&
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InputManager::HasAnyBindingsForSource(key))
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{
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std::string message =
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fmt::format(TRANSLATE_FS("QtHost", "System paused because controller {} was disconnected."), identifier);
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Host::RunOnCPUThread([message = QString::fromStdString(message)]() {
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System::PauseSystem(true);
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// has to be done after pause, otherwise pause message takes precedence
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emit g_emu_thread->statusMessage(message);
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});
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Host::AddIconOSDMessage(fmt::format("controller_connected_{}", identifier), ICON_FA_GAMEPAD, std::move(message),
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Host::OSD_WARNING_DURATION);
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}
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else if (System::IsValid() || g_emu_thread->isRunningFullscreenUI())
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{
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Host::AddIconOSDMessage(fmt::format("controller_connected_{}", identifier), ICON_FA_GAMEPAD,
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fmt::format(TRANSLATE_FS("QtHost", "Controller {} disconnected."), identifier),
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Host::OSD_INFO_DURATION);
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}
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}
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ALWAYS_INLINE std::string QtHost::GetResourcePath(std::string_view filename, bool allow_override)
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@ -122,6 +122,7 @@ public:
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Q_SIGNALS:
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void errorReported(const QString& title, const QString& message);
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bool messageConfirmed(const QString& title, const QString& message);
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void statusMessage(const QString& message);
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void debuggerMessageReported(const QString& message);
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void settingsResetToDefault(bool system, bool controller);
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void onInputDevicesEnumerated(const QList<QPair<QString, QString>>& devices);
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@ -144,8 +145,6 @@ Q_SIGNALS:
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void mouseModeRequested(bool relative, bool hide_cursor);
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void fullscreenUIStateChange(bool running);
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void achievementsLoginRequested(Achievements::LoginRequestReason reason);
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void achievementsLoginSucceeded(const QString& display_name, quint32 points, quint32 sc_points,
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quint32 unread_messages);
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void achievementsRefreshed(quint32 id, const QString& game_info_string);
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void achievementsChallengeModeChanged(bool enabled);
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void cheatEnabled(quint32 index, bool enabled);
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