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GameList: Slight optimization to scanning
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@ -66,6 +66,9 @@ bool IsPsfFileName(const char* path);
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/// Returns true if the filename is a M3U Playlist we can handle.
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bool IsM3UFileName(const char* path);
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/// Returns true if the filename is one we can load.
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bool IsLoadableFilename(const char* path);
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/// Parses an M3U playlist, returning the entries.
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std::vector<std::string> ParseM3UFile(const char* path);
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