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GPU: Simplify batch state
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@ -138,20 +138,33 @@ protected:
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R16x16 = 3
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};
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enum class TextureColorMode : u8
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enum class TextureMode : u8
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{
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Palette4Bit = 0,
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Palette8Bit = 1,
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Direct16Bit = 2,
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Reserved_Direct16Bit = 3
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Reserved_Direct16Bit = 3,
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// Not register values.
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RawTextureBit = 4,
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RawPalette4Bit = RawTextureBit | Palette4Bit,
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RawPalette8Bit = RawTextureBit | Palette8Bit,
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RawDirect16Bit = RawTextureBit | Direct16Bit,
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Reserved_RawDirect16Bit = RawTextureBit | Reserved_Direct16Bit,
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Disabled = 8 // Not a register value
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};
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IMPLEMENT_STATIC_FRIEND_ENUM_CLASS_BITWISE_OPERATORS(TextureMode);
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enum class TransparencyMode : u8
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{
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HalfBackgroundPlusHalfForeground = 0,
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BackgroundPlusForeground = 1,
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BackgroundMinusForeground = 2,
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BackgroundPlusQuarterForeground = 3
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BackgroundPlusQuarterForeground = 3,
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Disabled = 4 // Not a register value
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};
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union RenderCommand
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@ -159,7 +172,7 @@ protected:
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u32 bits;
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BitField<u32, u32, 0, 24> color_for_first_vertex;
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BitField<u32, bool, 24, 1> texture_blend_disable; // not valid for lines
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BitField<u32, bool, 24, 1> raw_texture_enable; // not valid for lines
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BitField<u32, bool, 25, 1> transparency_enable;
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BitField<u32, bool, 26, 1> texture_enable;
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BitField<u32, DrawRectangleSize, 27, 2> rectangle_size; // only for rectangles
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@ -170,7 +183,7 @@ protected:
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// Helper functions.
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bool IsTextureEnabled() const { return (primitive != Primitive::Line && texture_enable); }
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bool IsTextureBlendingEnabled() const { return (IsTextureEnabled() && !texture_blend_disable); }
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bool IsTextureBlendingEnabled() const { return (IsTextureEnabled() && !raw_texture_enable); }
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bool IsTransparencyEnabled() const { return transparency_enable; }
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};
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@ -269,7 +282,7 @@ protected:
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BitField<u32, u8, 0, 4> texture_page_x_base;
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BitField<u32, u8, 4, 1> texture_page_y_base;
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BitField<u32, TransparencyMode, 5, 2> semi_transparency_mode;
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BitField<u32, TextureColorMode, 7, 2> texture_color_mode;
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BitField<u32, TextureMode, 7, 2> texture_color_mode;
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BitField<u32, bool, 9, 1> dither_enable;
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BitField<u32, bool, 10, 1> draw_to_display_area;
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BitField<u32, bool, 11, 1> draw_set_mask_bit;
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@ -305,7 +318,7 @@ protected:
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u32 texture_page_y;
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u32 texture_palette_x;
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u32 texture_palette_y;
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TextureColorMode texture_color_mode;
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TextureMode texture_color_mode;
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TransparencyMode transparency_mode;
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u8 texture_window_mask_x; // in 8 pixel steps
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u8 texture_window_mask_y; // in 8 pixel steps
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@ -320,21 +333,11 @@ protected:
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u32 texture_window_value;
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bool texture_page_changed = false;
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bool texture_color_mode_changed = false;
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bool transparency_mode_changed = false;
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bool texture_window_changed = false;
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bool IsChanged() const { return texture_page_changed || texture_color_mode_changed || transparency_mode_changed; }
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bool IsTexturePageChanged() const { return texture_page_changed; }
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void ClearTexturePageChangedFlag() { texture_page_changed = false; }
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bool IsTextureColorModeChanged() const { return texture_color_mode_changed; }
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void ClearTextureColorModeChangedFlag() { texture_color_mode_changed = false; }
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bool IsTransparencyModeChanged() const { return transparency_mode_changed; }
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void ClearTransparencyModeChangedFlag() { transparency_mode_changed = false; }
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bool IsTextureWindowChanged() const { return texture_window_changed; }
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void ClearTextureWindowChangedFlag() { texture_window_changed = false; }
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