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Vulkan: Fall back to geometryShader when fillModeNonSolid unsupported
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@ -620,7 +620,7 @@ bool GPU_HW_Vulkan::CompilePipelines()
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}
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}
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if (m_resolution_scale > 1)
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if (m_resolution_scale > 1 || !g_vulkan_context->GetDeviceFeatures().fillModeNonSolid)
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{
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if (g_vulkan_context->GetDeviceFeatures().geometryShader)
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{
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