Rename 'Default' audio backend to 'SDL'

This commit is contained in:
Connor McLaughlin
2020-02-16 00:14:35 +09:00
parent d17f0a3923
commit 1e009133ae
8 changed files with 20 additions and 14 deletions

View File

@ -93,7 +93,7 @@ bool SDLHostInterface::CreateDisplay()
std::unique_ptr<HostDisplay> display;
#ifdef WIN32
display = UseOpenGLRenderer() ? OpenGLHostDisplay::Create(m_window, debug_device) :
D3D11HostDisplay::Create(m_window, debug_device);
D3D11HostDisplay::Create(m_window, debug_device);
#else
display = OpenGLHostDisplay::Create(m_window, debug_device);
#endif
@ -162,7 +162,7 @@ void SDLHostInterface::ReleaseHostDisplay()
std::unique_ptr<AudioStream> SDLHostInterface::CreateAudioStream(AudioBackend backend)
{
switch (m_settings.audio_backend)
switch (backend)
{
case AudioBackend::Null:
return AudioStream::CreateNullAudioStream();
@ -170,8 +170,8 @@ std::unique_ptr<AudioStream> SDLHostInterface::CreateAudioStream(AudioBackend ba
case AudioBackend::Cubeb:
return AudioStream::CreateCubebAudioStream();
case AudioBackend::Default:
return std::make_unique<SDLAudioStream>();
case AudioBackend::SDL:
return SDLAudioStream::Create();
default:
return nullptr;