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Rename 'Default' audio backend to 'SDL'
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@ -12,6 +12,11 @@ SDLAudioStream::~SDLAudioStream()
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SDLAudioStream::CloseDevice();
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}
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std::unique_ptr<SDLAudioStream> SDLAudioStream::Create()
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{
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return std::make_unique<SDLAudioStream>();
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}
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bool SDLAudioStream::OpenDevice()
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{
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DebugAssert(!m_is_open);
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@ -8,6 +8,8 @@ public:
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SDLAudioStream();
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~SDLAudioStream();
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static std::unique_ptr<SDLAudioStream> Create();
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protected:
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bool OpenDevice() override;
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void PauseDevice(bool paused) override;
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