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SDL: Use FrontendCommon D3D11 host display wrapper
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@ -294,6 +294,11 @@ bool D3D11HostDisplay::CreateSwapChainRTV()
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return true;
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}
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bool D3D11HostDisplay::RecreateSwapChain(const WindowInfo& new_wi, bool use_flip_model)
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{
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return CreateSwapChain(new_wi, use_flip_model);
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}
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void D3D11HostDisplay::DestroySwapChain()
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{
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m_swap_chain_rtv.Reset();
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