Initial community commit

This commit is contained in:
Jef
2024-09-24 14:54:57 +02:00
parent 537bcbc862
commit 20d28e80a5
16810 changed files with 4640254 additions and 2 deletions

63
Src/Wasabi2/Wasabi1.cpp Normal file
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#include "api__wasabi2.h"
#include "../Winamp/wa_ipc.h"
namespace Wasabi {
#include <api/service/waservicefactory.h>
#include "../nu/ServiceWatcher.h"
}
Wasabi::ServiceWatcher serviceWatcher;
template <class api_T>
static void ServiceBuild(api_T *&api_t, GUID factoryGUID_t)
{
if (WASABI_API_SVC)
{
Wasabi::waServiceFactory *factory = WASABI_API_SVC->service_getServiceByGuid(factoryGUID_t);
if (factory)
api_t = reinterpret_cast<api_T *>( factory->getInterface() );
}
}
template <class api_T>
static void ServiceRelease(api_T *api_t, GUID factoryGUID_t)
{
if (WASABI_API_SVC && api_t)
{
Wasabi::waServiceFactory *factory = WASABI_API_SVC->service_getServiceByGuid(factoryGUID_t);
if (factory)
factory->releaseInterface(api_t);
}
api_t = NULL;
}
Wasabi::api_service *WASABI_API_SVC=0;
Wasabi::api_application *WASABI_API_APP=0;
Wasabi::api_memmgr *WASABI_API_MEMMGR=0;
Wasabi::api_albumart *AGAVE_API_ALBUMART=0;
void Wasabi1_Initialize(Wasabi::api_service *svc_api)
{
WASABI_API_SVC = svc_api;
ServiceBuild(WASABI_API_APP, Wasabi::applicationApiServiceGuid);
ServiceBuild(AGAVE_API_ALBUMART, Wasabi::albumArtGUID);
ServiceBuild(WASABI_API_MEMMGR, Wasabi::memMgrApiServiceGuid);
serviceWatcher.WatchWith(WASABI_API_SVC);
serviceWatcher.WatchFor(&AGAVE_API_ALBUMART, Wasabi::albumArtGUID);
}
void Wasabi1_Quit()
{
serviceWatcher.StopWatching();
serviceWatcher.Clear();
ServiceRelease(WASABI_API_APP, Wasabi::applicationApiServiceGuid);
ServiceRelease(AGAVE_API_ALBUMART, Wasabi::albumArtGUID);
ServiceRelease(WASABI_API_MEMMGR, Wasabi::memMgrApiServiceGuid);
}
namespace Wasabi {
#include "../nu/ServiceWatcher.cpp"
}

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Src/Wasabi2/Wasabi2.rc Normal file
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// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"#include ""version.rc2""\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.K.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#include "version.rc2"
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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Src/Wasabi2/Wasabi2.sln Normal file
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Src/Wasabi2/Wasabi2.vcxproj Normal file
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MinSpace</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>../Wasabi;../replicant;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_WINDOWS;_USRDLL;REPLICANTBRIDGE_EXPORTS;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x601;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>None</DebugInformationFormat>
<DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<AdditionalDependencies>shlwapi.lib;nx.lib;nu.lib;metadata.lib;Wasabi-replicant.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\replicant\replicant\metadata\$(PlatformShortName)_$(Configuration);..\replicant\Wasabi\$(PlatformShortName)_$(Configuration);..\replicant\nu\$(PlatformShortName)_$(Configuration);..\replicant\nx\$(PlatformShortName)_$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<GenerateDebugInformation>false</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<ImportLibrary>$(ProjectDir)x86_Release\$(ProjectName).lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<PostBuildEvent>
<Command>xcopy /Y /D $(OutDir)$(TargetName)$(TargetExt) ..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\System\ </Command>
<Message>Post build event: 'xcopy /Y /D $(OutDir)$(TargetName)$(TargetExt) ..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\System\'</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<Optimization>MinSpace</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>../Wasabi;../replicant;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN64;NDEBUG;_WINDOWS;_USRDLL;REPLICANTBRIDGE_EXPORTS;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x601;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>None</DebugInformationFormat>
<DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<AdditionalDependencies>shlwapi.lib;nx.lib;nu.lib;metadata.lib;Wasabi-replicant.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\replicant\replicant\metadata\$(PlatformShortName)_$(Configuration);..\replicant\Wasabi\$(PlatformShortName)_$(Configuration);..\replicant\nu\$(PlatformShortName)_$(Configuration);..\replicant\nx\$(PlatformShortName)_$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<GenerateDebugInformation>false</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<ImportLibrary>$(ProjectDir)x64_Release\$(ProjectName).lib</ImportLibrary>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<PostBuildEvent>
<Command>xcopy /Y /D $(OutDir)$(TargetName)$(TargetExt) ..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\System\ </Command>
<Message>Post build event: 'xcopy /Y /D $(OutDir)$(TargetName)$(TargetExt) ..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\System\'</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\replicant\component\ComponentManagerBase.cpp" />
<ClCompile Include="..\replicant\component\win\ComponentManager.cpp" />
<ClCompile Include="..\replicant\nswasabi\ApplicationBase.cpp" />
<ClCompile Include="api__wasabi2.cpp" />
<ClCompile Include="application.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="utilities.cpp" />
<ClCompile Include="Wasabi1.cpp" />
<ClCompile Include="wasabi1_factory.cpp" />
<ClCompile Include="Winamp5ArtworkManager.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\replicant\component\ComponentManagerBase.h" />
<ClInclude Include="..\replicant\component\win\ComponentManager.h" />
<ClInclude Include="..\replicant\nswasabi\ApplicationBase.h" />
<ClInclude Include="api__wasabi2.h" />
<ClInclude Include="application.h" />
<ClInclude Include="main.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="wasabi1_factory.h" />
<ClInclude Include="Winamp5ArtworkManager.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Wasabi2.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\replicant\nu\nu.vcxproj">
<Project>{f1f5cd60-0d5b-4cea-9eeb-2f87ff9aa915}</Project>
</ProjectReference>
<ProjectReference Include="..\replicant\nx\nx.vcxproj">
<Project>{57c90706-b25d-4aca-9b33-95cdb2427c27}</Project>
</ProjectReference>
<ProjectReference Include="..\Wasabi\Wasabi.vcxproj">
<Project>{3e0bfa8a-b86a-42e9-a33f-ec294f823f7f}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -0,0 +1,80 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="api__wasabi2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="application.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\replicant\nswasabi\ApplicationBase.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\replicant\component\win\ComponentManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\replicant\component\ComponentManagerBase.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="utilities.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Wasabi1.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="wasabi1_factory.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Winamp5ArtworkManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Winamp5ArtworkManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="wasabi1_factory.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="main.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\replicant\component\ComponentManagerBase.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\replicant\component\win\ComponentManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\replicant\nswasabi\ApplicationBase.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="application.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="api__wasabi2.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{af591226-498a-4166-81a2-08747d2202aa}</UniqueIdentifier>
</Filter>
<Filter Include="Ressource Files">
<UniqueIdentifier>{ed5c9f6a-50a2-4b6c-a6fc-450730ae8f29}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{1cd937f7-d0f2-448c-b53f-70843c5b8fda}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Wasabi2.rc">
<Filter>Ressource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

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@ -0,0 +1,48 @@
#include "Winamp5ArtworkManager.h"
#include "api__wasabi2.h"
#include "metadata/MetadataKeys.h"
#include "nswasabi/ReferenceCounted.h"
int Winamp5ArtworkManager::Artwork_GetArtwork(nx_uri_t filename, unsigned int field, artwork_t *artwork, data_flags_t flags, nx_time_unix_64_t *filename_modified)
{
if (!AGAVE_API_ALBUMART)
return NErr_FailedCreate;
if (field != MetadataKeys::ALBUM)
return NErr_Unknown;
if (filename_modified)
{
struct __stat64 buffer;
if (_wstat64(filename->string, &buffer) == 0)
{
*filename_modified = buffer.st_atime;
}
else
{
*filename_modified = 0;
}
}
wchar_t *mime_type;
void *bits;
size_t len;
int ret = AGAVE_API_ALBUMART->GetAlbumArtData(filename->string, L"cover", &bits, &len, &mime_type);
if (ret != 0)
return NErr_Empty;
NXDataCreate(&artwork->data, bits, len);
WASABI_API_MEMMGR->sysFree(bits);
if (mime_type)
{
ReferenceCountedNXString mime_type_nx;
NXStringCreateWithUTF16(&mime_type_nx, mime_type);
NXDataSetMIME(artwork->data, mime_type_nx);
WASABI_API_MEMMGR->sysFree(mime_type);
}
artwork->height = 0;
artwork->width = 0;
return NErr_Success;
}

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@ -0,0 +1,17 @@
#pragma once
#include "metadata/api_artwork.h"
#include "nswasabi/ServiceName.h"
#include "nx/nx.h"
class Winamp5ArtworkManager : public api_artwork
{
public:
WASABI_SERVICE_NAME("Winamp5 Artwork Manager API");
private:
/* returns the data for the first piece of artwork found
pass NULL for any of the values that you don't care about */
int WASABICALL Artwork_GetArtwork(nx_uri_t filename, unsigned int field, artwork_t *artwork, data_flags_t flags, nx_time_unix_64_t *filename_modified);
};

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@ -0,0 +1,45 @@
#include "Winamp5ArtworkManager.h"
#include "main.h"
#include "api__wasabi2.h"
#include "application.h"
#include <Wasabi/Wasabi.h>
#include <nswasabi/singleton.h>
#include <component/win/ComponentManager.h>
#include <Replicant/metadata/metadata.h>
#include <Shlwapi.h>
Application application;
static ComponentManager component_manager;
static SingletonServiceFactory<Application, api_application> application_factory;
static SingletonService<Winamp5ArtworkManager, api_artwork> artwork_factory;
static void AddComponents(const wchar_t *directory)
{
nx_uri_t uri_directory;
if (NXURICreateWithUTF16(&uri_directory, directory) == NErr_Success)
{
component_manager.AddDirectory(uri_directory);
NXURIRelease(uri_directory);
}
}
void Replicant_Initialize()
{
application.Init();
if (Wasabi_Init() == NErr_Success)
{
application_factory.Register(WASABI2_API_SVC, WASABI2_API_APP);
artwork_factory.Register(WASABI2_API_SVC);
component_manager.SetServiceAPI(WASABI2_API_SVC);
Replicant_Metadata_Initialize(WASABI2_API_SVC);
wchar_t PROG_DIR[MAX_PATH] = {0};
GetModuleFileName(0, PROG_DIR, MAX_PATH);
PathRemoveFileSpec(PROG_DIR);
PathAppend(PROG_DIR, L"Components");
AddComponents(PROG_DIR);
component_manager.Load();
}
}

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#pragma once
#include <Wasabi/api__wasabi-replicant.h>
#include "application.h"
extern Application application;
#define WASABI2_API_APP (&application)
/* Wasabi 1 */
namespace Wasabi {
#include <api/service/api_service.h>
}
extern Wasabi::api_service *wasabi1_service_api;
#define WASABI_API_SVC wasabi1_service_api
#include <new>
namespace Wasabi {
#include <api/application/api_application.h>
#include "../Agave/AlbumArt/api_albumart.h"
#include <api/memmgr/api_memmgr.h>
}
extern Wasabi::api_application *wasabi1_application_api;
#define WASABI_API_APP wasabi1_application_api
extern Wasabi::api_albumart *wasabi1_albumart_api;
#define AGAVE_API_ALBUMART wasabi1_albumart_api
extern Wasabi::api_memmgr *wasabi1_memmgr_api;
#define WASABI_API_MEMMGR wasabi1_memmgr_api

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@ -0,0 +1,94 @@
#include <stdio.h>
#include "main.h"
#include "api__wasabi2.h"
#include "application.h"
#include <nx/nxstring.h>
#include <foundation/error.h>
#include <shlobj.h>
#include <nswasabi/ReferenceCounted.h>
#include <strsafe.h>
#include <Replicant/version.h>
Application::Application()
{
// string_heap = 0;
user_agent[0]=0;
version_string=0;
build_number=0;
}
Application::~Application()
{
NXStringRelease(version_string);
}
int Application::Init()
{
int ret = ApplicationBase::Initialize();
if (ret != NErr_Success)
return ret;
#if 0
string_heap = HeapCreate(0, 0, 0);
if (!string_heap)
return INIT_ERROR_STRING_HEAP;
ULONG argh = 2;
HeapSetInformation(string_heap, HeapCompatibilityInformation, &argh, sizeof(ULONG));
NXStringSetHeap(string_heap);
#endif
/* set the device id */
GUID winamp_id;
WASABI_API_APP->GetUserID(&winamp_id);
ReferenceCountedNXString device_id;
NXStringCreateWithFormatting(&device_id, "%08x-%04x-%04x-%02x%02x-%02x%02x%02x%02x%02x%02x",
(int)winamp_id.Data1, (int)winamp_id.Data2, (int)winamp_id.Data3, (int)winamp_id.Data4[0],
(int)winamp_id.Data4[1], (int)winamp_id.Data4[2], (int)winamp_id.Data4[3],
(int)winamp_id.Data4[4], (int)winamp_id.Data4[5], (int)winamp_id.Data4[6], (int)winamp_id.Data4[7]);
ApplicationBase::SetDeviceID(device_id);
/* set the data path */
const wchar_t *settings = WASABI_API_APP->path_getUserSettingsPath();
ReferenceCountedNXURI settings_uri;
NXURICreateWithUTF16(&settings_uri, settings);
ApplicationBase::SetDataPath(settings_uri);
build_number = WASABI_API_APP->main_getBuildNumber();
const wchar_t *version_number_string = WASABI_API_APP->main_getVersionNumString();
NXStringCreateWithUTF16(&version_string, version_number_string);
OSVERSIONINFO info;
info.dwOSVersionInfoSize=sizeof(info);
GetVersionExW(&info);
StringCbPrintfA(user_agent, sizeof(user_agent), "Winamp/%S (Windows NT %u.%u) Replicant/%s", WASABI_API_APP->main_getVersionNumString(), info.dwMajorVersion, info.dwMinorVersion, replicant_version);
ApplicationBase::EnableAllPermissions();
return NErr_Success;
}
const char *Application::Application_GetUserAgent()
{
return user_agent;
}
unsigned int Application::Application_GetBuildNumber()
{
return build_number;
}
int Application::Application_GetVersionString(nx_string_t *version)
{
*version = NXStringRetain(version_string);
return NErr_Success;
}
int Application::Application_GetProductShortName(nx_string_t *name)
{
return NXStringCreateWithUTF8(name, "Winamp");
}

33
Src/Wasabi2/application.h Normal file
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#pragma once
#include <application/api_application.h>
#include <nx/nxstring.h>
#include <nswasabi/ApplicationBase.h>
#include <nswasabi/ServiceName.h>
class Application : public ApplicationBase
{
public:
enum
{
INIT_ERROR_STRING_HEAP=1,
};
WASABI_SERVICE_NAME("Replicant/Winamp5 Application API");
Application();
~Application();
int Init();
/* api_application implementation */
//HANDLE WASABICALL Application_GetStringHeap();
const char * Application_GetUserAgent();
unsigned int Application_GetBuildNumber();
int Application_GetVersionString(nx_string_t *version);
int Application_GetProductShortName(nx_string_t *name);
private:
//HANDLE string_heap;
char user_agent[256];
nx_string_t version_string;
unsigned int build_number;
};
extern Application application;

77
Src/Wasabi2/main.cpp Normal file
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#include "api__wasabi2.h"
#include "wasabi1_factory.h"
namespace Wasabi {
#include "../Agave/Component/ifc_wa5component.h"
}
static Wasabi2ServiceFactory wasabi2_service_factory; // we're going to sneak the Wasabi 2 Service Manager into the Wasabi 1 Service Manager
void Replicant_Initialize();
void Wasabi1_Initialize(Wasabi::api_service *svc_api);
void Wasabi1_Quit();
class ReplicantComponent : public Wasabi::ifc_wa5component
{
public:
void RegisterServices(Wasabi::api_service *service);
int RegisterServicesSafeModeOk();
void DeregisterServices(Wasabi::api_service *service);
protected:
RECVS_DISPATCH;
};
template <class api_T>
void ServiceBuild(api_T *&api_t, GUID factoryGUID_t)
{
if (WASABI_API_SVC)
{
waServiceFactory *factory = WASABI_API_SVC->service_getServiceByGuid(factoryGUID_t);
if (factory)
api_t = reinterpret_cast<api_T *>( factory->getInterface() );
}
}
template <class api_T>
void ServiceRelease(api_T *api_t, GUID factoryGUID_t)
{
if (WASABI_API_SVC &7 api_t)
{
waServiceFactory *factory = WASABI_API_SVC->service_getServiceByGuid(factoryGUID_t);
if (factory)
factory->releaseInterface(api_t);
}
api_t = NULL;
}
void ReplicantComponent::RegisterServices(Wasabi::api_service *service)
{
Wasabi1_Initialize(service);
Replicant_Initialize();
WASABI_API_SVC->service_register(&wasabi2_service_factory);
}
int ReplicantComponent::RegisterServicesSafeModeOk()
{
return 1;
}
void ReplicantComponent::DeregisterServices(Wasabi::api_service *service)
{
WASABI_API_SVC->service_deregister(&wasabi2_service_factory);
Wasabi1_Quit();
}
static ReplicantComponent component;
extern "C" __declspec(dllexport) Wasabi::ifc_wa5component *GetWinamp5SystemComponent()
{
return &component;
}
#define CBCLASS ReplicantComponent
START_DISPATCH;
VCB(API_WA5COMPONENT_REGISTERSERVICES, RegisterServices)
CB(15, RegisterServicesSafeModeOk)
VCB(API_WA5COMPONENT_DEREEGISTERSERVICES, DeregisterServices)
END_DISPATCH;
#undef CBCLASS

5
Src/Wasabi2/main.h Normal file
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@ -0,0 +1,5 @@
#pragma once
#include "nx/nxuri.h"
#include "foundation/error.h"
int NXURICreateWithUTF16(nx_uri_t *out, const wchar_t *utf16);

14
Src/Wasabi2/resource.h Normal file
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@ -0,0 +1,14 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Wasabi2.rc
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

19
Src/Wasabi2/utilities.cpp Normal file
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@ -0,0 +1,19 @@
#include "main.h"
int NXURICreateWithUTF16(nx_uri_t *out, const wchar_t *utf16)
{
nx_string_t nx_filename = 0;
nx_uri_t uri_filename = 0;
int ret = NXStringCreateWithUTF16(&nx_filename, utf16);
if (ret != NErr_Success)
return ret;
ret = NXURICreateWithNXString(&uri_filename, nx_filename);
NXStringRelease(nx_filename);
if (ret != NErr_Success)
return ret;
*out = uri_filename;
return NErr_Success;
}

39
Src/Wasabi2/version.rc2 Normal file
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/////////////////////////////////////////////////////////////////////////////
//
// Version
//
#include "../Winamp/buildType.h"
VS_VERSION_INFO VERSIONINFO
FILEVERSION WINAMP_PRODUCTVER
PRODUCTVERSION WINAMP_PRODUCTVER
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "Winamp SA"
VALUE "FileDescription", "Winamp 5.x System Component"
VALUE "FileVersion", STR_WINAMP_PRODUCTVER
VALUE "InternalName", "wasabi2.w5s"
VALUE "LegalCopyright", "Copyright <20> 2012-2023 Winamp SA"
VALUE "LegalTrademarks", "Nullsoft and Winamp are trademarks of Winamp SA"
VALUE "OriginalFilename", "wasabi2.w5s"
VALUE "ProductName", "Winamp Wasabi v2 Services Loader"
VALUE "ProductVersion", STR_WINAMP_PRODUCTVER
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END

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@ -0,0 +1,62 @@
#include "api__wasabi2.h"
#include "wasabi1_factory.h"
static const char serviceName[] = "Wasabi 2 Service API";
FOURCC Wasabi2ServiceFactory::GetServiceType()
{
return Wasabi::WaSvc::UNIQUE;
}
const char *Wasabi2ServiceFactory::GetServiceName()
{
return serviceName;
}
GUID Wasabi2ServiceFactory::GetGUID()
{
return api_service::GetServiceGUID();
}
void *Wasabi2ServiceFactory::GetInterface(int global_lock)
{
return (api_service *)WASABI2_API_SVC;
}
int Wasabi2ServiceFactory::SupportNonLockingInterface()
{
return 1;
}
int Wasabi2ServiceFactory::ReleaseInterface(void *ifc)
{
return 1;
}
const char *Wasabi2ServiceFactory::GetTestString()
{
return NULL;
}
int Wasabi2ServiceFactory::ServiceNotify(int msg, int param1, int param2)
{
return 1;
}
#ifdef CBCLASS
#undef CBCLASS
#endif
#define CBCLASS Wasabi2ServiceFactory
START_DISPATCH;
CB(WASERVICEFACTORY_GETSERVICETYPE, GetServiceType)
CB(WASERVICEFACTORY_GETSERVICENAME, GetServiceName)
CB(WASERVICEFACTORY_GETGUID, GetGUID)
CB(WASERVICEFACTORY_GETINTERFACE, GetInterface)
CB(WASERVICEFACTORY_SUPPORTNONLOCKINGGETINTERFACE, SupportNonLockingInterface)
CB(WASERVICEFACTORY_RELEASEINTERFACE, ReleaseInterface)
CB(WASERVICEFACTORY_GETTESTSTRING, GetTestString)
CB(WASERVICEFACTORY_SERVICENOTIFY, ServiceNotify)
END_DISPATCH;

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@ -0,0 +1,21 @@
#pragma once
namespace Wasabi {
#include <api/service/waservicefactory.h>
#include <api/service/services.h>
}
class Wasabi2ServiceFactory : public Wasabi::waServiceFactory
{
public:
FOURCC GetServiceType();
const char *GetServiceName();
GUID GetGUID();
void *GetInterface(int global_lock);
int SupportNonLockingInterface();
int ReleaseInterface(void *ifc);
const char *GetTestString();
int ServiceNotify(int msg, int param1, int param2);
protected:
RECVS_DISPATCH;
};