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Src/Winamp/plush/PL_CONF.H
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Src/Winamp/plush/PL_CONF.H
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/******************************************************************************
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pl_conf.h
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PLUSH 3D VERSION 1.2 CONFIGURATION HEADER
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Copyright (c) 1996-2000, Justin Frankel
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******************************************************************************/
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#ifndef _PL_CONF_H_
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#define _PL_CONF_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Maximum children per object */
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#define PL_MAX_CHILDREN (16)
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/* Maximum lights per scene -- if you exceed this, they will be ignored */
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#define PL_MAX_LIGHTS (32)
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/* Maximum number of triangles per scene -- if you exceed this, entire
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objects will be ignored. You can increase this if you need it. It takes
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approximately 8*PL_MAX_TRIANGLES bytes of memory. i.e. the default of
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16384 consumes 128kbytes of memory. not really a big deal,
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*/
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#define PL_MAX_TRIANGLES (16384)
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typedef float pl_ZBuffer; /* z-buffer type (must be float) */
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typedef float pl_Float; /* General floating point */
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typedef float pl_IEEEFloat32; /* IEEE 32 bit floating point */
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typedef signed long int pl_sInt32; /* signed 32 bit integer */
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typedef unsigned long int pl_uInt32; /* unsigned 32 bit integer */
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typedef signed short int pl_sInt16; /* signed 16 bit integer */
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typedef unsigned short int pl_uInt16; /* unsigned 16 bit integer */
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typedef signed int pl_sInt; /* signed optimal integer */
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typedef unsigned int pl_uInt; /* unsigned optimal integer */
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typedef int pl_Bool; /* boolean */
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typedef unsigned char pl_uChar; /* unsigned 8 bit integer */
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typedef signed char pl_sChar; /* signed 8 bit integer */
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#ifdef __cplusplus
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}
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#endif
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#endif /* !_PL_CONF_H_ */
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