Initial community commit

This commit is contained in:
Jef
2024-09-24 14:54:57 +02:00
parent 537bcbc862
commit 20d28e80a5
16810 changed files with 4640254 additions and 2 deletions

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MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=1.280
fDecay=0.800
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.002
fWaveSmoothing=0.261
fWaveParam=0.000
fModWaveAlphaStart=0.500
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=0.99984
fShader=1.000
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.500
wave_b=0.500
wave_x=0.500
wave_y=0.500
ob_size=0.500
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=4.586
nMotionVectorsY=3.234
mv_dx=0.122
mv_dy=0.156
mv_l=0.212
mv_r=0.456
mv_g=0.482
mv_b=0.329
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=2.62500
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=ax=cos(100*sample+43.35+sin(231.54*sample+.543));
wave_0_per_point2=ay=sin(431*sample+2.34+cos(443.54*sample+4.23));
wave_0_per_point3=az=sin(546*sample+74.24+sin(524.54*sample+23.987))+2*(q4+.2*time-int(q4+.2*time));
wave_0_per_point4=az=if(above(az,1),az-2,az);
wave_0_per_point5=
wave_0_per_point6=fx = .5+.5*ax/(1-az);
wave_0_per_point7=fy = .5+.5*ay/(1-az);
wave_0_per_point8=
wave_0_per_point9=x=fx;
wave_0_per_point10=y=fy;
wave_0_per_point11=
wave_0_per_point12=
wave_0_per_point13=r=1-.5*rand(100)/100;
wave_0_per_point14=g=1-.5*rand(100)/100;
wave_0_per_point15=b=1-.5*rand(100)/100;
wave_0_per_point16=
wave_0_per_point17=a=pow((az+1)/2,3);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=sw1=below(sample,.5);
wave_1_per_point2=sample=2*(sw1*sample+(1-sw1)*(sample-.5));
wave_1_per_point3=
wave_1_per_point4=ax = 1-3.58*sample*sw1;
wave_1_per_point5=ay = 0;//2*sin(sample*6.2831);
wave_1_per_point6=az = 0;
wave_1_per_point7=
wave_1_per_point8=bx = ax;
wave_1_per_point9=by = ay*cos(q1) - az*sin(q1);
wave_1_per_point10=bz = ay*sin(q1) + az*cos(q1);
wave_1_per_point11=
wave_1_per_point12=ax = bx*cos(q2) - bz*sin(q2);
wave_1_per_point13=ay = by;
wave_1_per_point14=az = bx*sin(q2) + bz*cos(q2);
wave_1_per_point15=
wave_1_per_point16=bx = ax*cos(q3) - ay*sin(q3);
wave_1_per_point17=by = ax*sin(q3) + ay*cos(q3);
wave_1_per_point18=bz = az;
wave_1_per_point19=
wave_1_per_point20=vx=bx; vy=by; vz=bz;
wave_1_per_point21=
wave_1_per_point22=x=vx/abs(vz-10)+.5;
wave_1_per_point23=y=vy/abs(vz-10)+.5;
wave_1_per_point24=
wave_1_per_point25=as=above(cos(q3+1.57)*cos(q2)*vx+sin(q3+1.57)*sin(q1)*vy+sin(q2)*vz,0);
wave_1_per_point26=as=1;
wave_1_per_point27=a=1;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.00000
wavecode_2_r=1.000
wavecode_2_g=0.500
wavecode_2_b=0.100
wavecode_2_a=1.000
wave_2_per_point1=t=above(sin(20*6.2831*sample+time*16),0);
wave_2_per_point2=t=1;
wave_2_per_point3=ax = (1.58+1.5*t*abs(value1))*cos(6.2831*sample);
wave_2_per_point4=ay = 1.38*(1.58+1.5*t*abs(value2))*sin(6.2831*sample);
wave_2_per_point5=az = 0;
wave_2_per_point6=
wave_2_per_point7=bx = ax;
wave_2_per_point8=by = ay*cos(q1) - az*sin(q1);
wave_2_per_point9=bz = ay*sin(q1) + az*cos(q1);
wave_2_per_point10=
wave_2_per_point11=ax = bx*cos(q2) - bz*sin(q2);
wave_2_per_point12=ay = by;
wave_2_per_point13=az = bx*sin(q2) + bz*cos(q2);
wave_2_per_point14=
wave_2_per_point15=bx = ax*cos(q3) - ay*sin(q3);
wave_2_per_point16=by = ax*sin(q3) + ay*cos(q3);
wave_2_per_point17=bz = az;
wave_2_per_point18=
wave_2_per_point19=vx=bx; vy=by; vz=bz;
wave_2_per_point20=
wave_2_per_point21=x=vx/abs(vz-10)+.5;
wave_2_per_point22=y=vy/abs(vz-10)+.5;
wave_2_per_point23=
wave_2_per_point24=as=pow(sqrt(sqr(x-.5)+sqr(y-.5))*4,4);
wave_2_per_point25=a=t*(.07*(1-as)+as);
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.00000
wavecode_3_r=1.000
wavecode_3_g=0.500
wavecode_3_b=0.100
wavecode_3_a=1.000
wave_3_per_point1=t=above(sin(20*6.2831*sample+time*16),0);
wave_3_per_point2=t=1;
wave_3_per_point3=ax = (1.58+1.5*t*abs(value1))*cos(6.2831*sample);
wave_3_per_point4=ay = 0;
wave_3_per_point5=az = 1.38*(1.58+1.5*t*abs(value2))*sin(6.2831*sample);
wave_3_per_point6=
wave_3_per_point7=bx = ax;
wave_3_per_point8=by = ay*cos(q1) - az*sin(q1);
wave_3_per_point9=bz = ay*sin(q1) + az*cos(q1);
wave_3_per_point10=
wave_3_per_point11=ax = bx*cos(q2) - bz*sin(q2);
wave_3_per_point12=ay = by;
wave_3_per_point13=az = bx*sin(q2) + bz*cos(q2);
wave_3_per_point14=
wave_3_per_point15=bx = ax*cos(q3) - ay*sin(q3);
wave_3_per_point16=by = ax*sin(q3) + ay*cos(q3);
wave_3_per_point17=bz = az;
wave_3_per_point18=
wave_3_per_point19=vx=bx; vy=by; vz=bz;
wave_3_per_point20=
wave_3_per_point21=x=vx/abs(vz-10)+.5;
wave_3_per_point22=y=vy/abs(vz-10)+.5;
wave_3_per_point23=
wave_3_per_point24=as=pow(sqrt(sqr(x-.5)+sqr(y-.5))*4,4);
wave_3_per_point25=a=t*(.07*(1-as)+as);
shapecode_0_enabled=1
shapecode_0_sides=60
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.39872
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=0.700
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=0.800
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ax=0; ay=0; az=-30;
shape_0_per_frame2=
shape_0_per_frame3=bx = ax;
shape_0_per_frame4=by = ay*cos(q1) - az*sin(q1);
shape_0_per_frame5=bz = ay*sin(q1) + az*cos(q1);
shape_0_per_frame6=
shape_0_per_frame7=ax = bx*cos(q2) - bz*sin(q2);
shape_0_per_frame8=ay = by;
shape_0_per_frame9=az = bx*sin(q2) + bz*cos(q2);
shape_0_per_frame10=
shape_0_per_frame11=bx = ax*cos(q3) - ay*sin(q3);
shape_0_per_frame12=by = ax*sin(q3) + ay*cos(q3);
shape_0_per_frame13=bz = az;
shape_0_per_frame14=
shape_0_per_frame15=vx=bx; vy=by; vz=bz;
shape_0_per_frame16=
shape_0_per_frame17=x=vx/abs(vz-10)+.5;
shape_0_per_frame18=y=vy/abs(vz-10)+.5;
shape_0_per_frame19=
shape_0_per_frame20=//a=below(vz,0);
shape_0_per_frame21=x=.5;
shape_0_per_frame22=y=.5;
shape_0_per_frame23=rad=.1;
shapecode_1_enabled=1
shapecode_1_sides=60
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.29868
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.69115
shapecode_1_tex_zoom=1.50092
shapecode_1_r=0.200
shapecode_1_g=0.100
shapecode_1_b=1.000
shapecode_1_a=0.000
shapecode_1_r2=0.040
shapecode_1_g2=0.050
shapecode_1_b2=0.400
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shapecode_2_enabled=1
shapecode_2_sides=60
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=1.54304
shapecode_2_ang=0.00000
shapecode_2_tex_ang=1.57070
shapecode_2_tex_zoom=1.50099
shapecode_2_r=0.000
shapecode_2_g=0.500
shapecode_2_b=0.600
shapecode_2_a=0.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.700
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=r=abs(cos(time*3.243+.434+sin(time*1.23+4.324)));
shape_2_per_frame2=g=abs(cos(time*2.03+1.546+cos(time*3.01+1.98)));
shape_2_per_frame3=b=.75*abs(sin(time*2.54+.65+sin(time*3.77+8)));
shapecode_3_enabled=1
shapecode_3_sides=6
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.11490
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=0.700
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=0.800
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=q8=-q8+1;
shape_3_per_frame2=t=(frame%6+4);
shape_3_per_frame3=sides=if(equal(t%2,0),6,60);
shape_3_per_frame4=
shape_3_per_frame5=r=equal(t,4)*.3+equal(t,6)*.1+equal(t,8)*.3;
shape_3_per_frame6=g=equal(t,4)*.1+equal(t,6)*.5+equal(t,8)*.15;
shape_3_per_frame7=b=equal(t,4)*.6+equal(t,6)*.3+equal(t,8)*.0;
shape_3_per_frame8=
shape_3_per_frame9=r2=equal(t,4)*.3+equal(t,6)*.1+equal(t,8)*.3;
shape_3_per_frame10=g2=equal(t,4)*.1+equal(t,6)*.5+equal(t,8)*.15;
shape_3_per_frame11=b2=equal(t,4)*.6+equal(t,6)*.3+equal(t,8)*.0;
shape_3_per_frame12=
shape_3_per_frame13=r=r+equal(t%2,1);
shape_3_per_frame14=g=g+equal(t%2,1);
shape_3_per_frame15=b=b+equal(t%2,1)*.7;
shape_3_per_frame16=
shape_3_per_frame17=r2=r2+equal(t%2,1);
shape_3_per_frame18=g2=g2+equal(t%2,1)*.8;
shape_3_per_frame19=
shape_3_per_frame20=rad=equal(t,4)*.1+equal(t,5)*.14+equal(t,6)*.14+equal(t,7)*.18 +equal(t,8)*.12+equal(t,9)*.2;
shape_3_per_frame21=
shape_3_per_frame22=an=atan2(q8-.5,q7-.5);
shape_3_per_frame23=ang=0+equal(t%2,0)*2*an;
shape_3_per_frame24=ang=if(equal(t,6),-ang,ang);
shape_3_per_frame25=
shape_3_per_frame26=d=sqrt(sqr(q7-.5)+sqr(q8-.5));
shape_3_per_frame27=a=above(1-d,0)*sqrt(1-d);
shape_3_per_frame28=
shape_3_per_frame29=x=t*(.5-q7)*.1617+q7;
shape_3_per_frame30=y=t*(.5-q8)*.1617+q8;
per_frame_1=wave_a = 0;
per_frame_2=vol = .1*(vol*9 + (bass_att+mid_att+treb_att)*.333333);
per_frame_3=q1 = .1 + vol*.3;
per_frame_4=
per_frame_5=tic = time-tin;
per_frame_6=tin = time;
per_frame_7=tb = tb + tic*bass_att;
per_frame_8=q2 = tb*.9;
per_frame_9=tm = tm + tic*mid_att;
per_frame_10=q3 = tm*.9;
per_frame_11=tt = tt + tic*treb_att;
per_frame_12=q4 = tt*.9;
per_frame_13=
per_frame_14=q1 = min(q1,1);
per_frame_15=aq1 = .5;
per_frame_16=aq2 = 0;
per_frame_17=aq3 = 9.5;
per_frame_18=aq4 = 0;
warp_1=`shader_body
warp_2=`{
warp_3=` // sample previous frame
warp_4=` ret = tex2D( sampler_fc_main, uv ).xyz;
warp_5=` float3 ret2 = tex2D( sampler_fc_main, uv ).xyz;
warp_6=`
warp_7=` ret.x = tex2D( sampler_main, (uv-0.5)*1.00+0.5 ).x;
warp_8=` ret.y = tex2D( sampler_main, (uv-0.5)*0.9+0.5 ).y;
warp_9=` ret.z = tex2D( sampler_main, (uv-0.5)*1.15+0.5 ).z;
warp_10=`
warp_11=` // darken (decay) over time
warp_12=` ret *= 0.75; //or try: ret -= 0.004;
warp_13=`}
comp_1=`// to access a texture on disk: make a sampler. This example loads "lichen.{tga/jpg/etc}".
comp_2=`sampler2D sampler_fw_lichen; // _FW = filtering + wrap; _PC = point sampling + edge clamp; etc.
comp_3=`float4 texsize_lichen; // auto-binds; .xy = (w,h); .zw = (1/w,1/h)
comp_4=`
comp_5=`
comp_6=`shader_body
comp_7=`{
comp_8=` ret = tex2D(sampler_main, uv).xyz;
comp_9=` ret = max(ret, tex2D(sampler_main, float2(1-uv.x,uv.y)));
comp_10=` ret += GetBlur1(1-uv)*2;
comp_11=`ret += GetBlur3(-uv)*0.5;
comp_12=` ret *= 1.00; //old gamma effect
comp_13=`
comp_14=`}

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[preset00]
fRating=1.000000
fGammaAdj=2
fDecay=0.94
fVideoEchoZoom=2
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=4
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1
fWaveScale=2.651498
fWaveSmoothing=0
fWaveParam=-0.180163
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1
fZoomExponent=1
fShader=0
zoom=1
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=0.999997
sx=0.578528
sy=1.030301
wave_r=0.610115
wave_g=0.337971
wave_b=0.298628
wave_x=0.671479
wave_y=0.725962
ob_size=0.03
ob_r=0.148379
ob_g=0.786533
ob_b=0.637879
ob_a=0.973918
ib_size=0.045
ib_r=0.841289
ib_g=0.297099
ib_b=0.775799
ib_a=0.238807
nMotionVectorsX=12
nMotionVectorsY=9
mv_dx=0.59891
mv_dy=0.978744
mv_l=0.5
mv_r=0.296168
mv_g=0.490016
mv_b=0.461879
mv_a=0.573571
per_frame_1=wave_r = wave_r + 0.45*( 0.6*sin(1.517*time) + 0.4*mid_effect );
per_frame_2=wave_b = wave_b + 0.45*( 0.6*sin(1.088*time) + 0.4*bass_effect );
per_frame_3=wave_g = wave_g + 0.45*( 0.6*sin(1.037*time) + 0.4*treb_effect );
per_frame_4=zoom = zoom + 0.013*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
per_frame_5=rot = rot + 0.020*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_6=decay = decay - 0.01*below(frame%5,1);
per_frame_7=volume = 0.3*(bass+mid+att);
per_frame_8=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_9=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_10=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_11=peakbass_att = max(bass_att,peakbass_att);
per_frame_12=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_13=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_14=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
per_frame_15=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_16=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_17=effect = if(beat,effect+rand(5)+1,effect);
per_frame_18=effect = if(above(effect,5),effect-6,effect);
per_frame_19=q1 = effect+2;
per_frame_20=monitor = q1;
per_frame_21=wave_y = treb + wave_b;
per_frame_22=wave_y=if(below(wave_y,0.0), 0.0, wave_y);
per_frame_23=wave_y=if(above(wave_y,1.0), 1.0, wave_y);
per_frame_24=wave_y=if(below(wave_y,0.0), 0.0, wave_y);
per_frame_25=wave_y=if(above(wave_y,1.0), 1.0, wave_y);
per_pixel_1=zoom=zoom+0.04*sin(ang*int(q1)+time*2.6);
per_pixel_2=cy = q1 * warp;
per_pixel_3=cy = cy * rad;
per_pixel_4=cx = a * bass_att;
per_pixel_5=dy = warp + time;
per_pixel_6=zoomexp = bass_att + a;
per_pixel_7=rot = a * bass_att;
per_pixel_8=rot = rot * y;
per_pixel_9=zoomexp=if(below(zoomexp,0.01), 0.01, zoomexp);
per_pixel_10=zoomexp=if(above(zoomexp,100.0), 100.0, zoomexp);
per_pixel_11=rot=if(below(rot,-1.0), -1.0, rot);
per_pixel_12=rot=if(above(rot,1.0), 1.0, rot);
per_pixel_13=cx=if(below(cx,-1.0), -1.0, cx);
per_pixel_14=cx=if(above(cx,2.0), 2.0, cx);
per_pixel_15=cy=if(below(cy,-1.0), -1.0, cy);
per_pixel_16=cy=if(above(cy,2.0), 2.0, cy);
per_pixel_17=dy=if(below(dy,-1), -1, dy);
per_pixel_18=dy=if(above(dy,1.0), 1.0, dy);

View File

@ -0,0 +1,334 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=0
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=2.000
fDecay=0.960
fVideoEchoZoom=1.007
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.012
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=0.010
fWarpScale=0.010
fZoomExponent=1.00000
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.400
wave_b=0.300
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.110
ob_g=0.000
ob_b=0.100
ob_a=0.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=5.000
mv_r=0.000
mv_g=0.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.100
wavecode_0_g=0.280
wavecode_0_b=1.000
wavecode_0_a=0.200
wave_0_init1=t2 = 0
wave_0_per_frame1=t1 = time * 13;
wave_0_per_frame2=
wave_0_per_frame3=t2 = sin(time*3) * 0.5 + 0.5;
wave_0_per_frame4=t2 = t2 * 0.3 + 0.1; //size of circle;
wave_0_per_frame5=
wave_0_per_frame6=t2= q2 * 0.003 + 0.06;
wave_0_per_frame7=
wave_0_per_frame8=t3= q1;
wave_0_per_frame9=
wave_0_per_frame10=t4 = time/8;
wave_0_per_frame11=
wave_0_per_frame12=t5 = sin( time / 4 ) * 0.5 + 0.5; //bias value
wave_0_per_frame13=t5 = t5 * 17 + 2;
wave_0_per_point1=n = sample*6.283;
wave_0_per_point2=pi = 3.1415;
wave_0_per_point3=pi2 = 6.283;
wave_0_per_point4=
wave_0_per_point5=phs = t1 + sample*9;
wave_0_per_point6=
wave_0_per_point7=bias = t5;
wave_0_per_point8=bias_i = bias - 1;
wave_0_per_point9=
wave_0_per_point10=cc = phs / 3;
wave_0_per_point11=cc_int = int(cc);
wave_0_per_point12=cc_ramp = cc - cc_int;
wave_0_per_point13=cc_ad_a = (cc_ramp * bias - 1) / bias_i;
wave_0_per_point14=cc_ad_a = if( below(cc_ad_a,0) , 0 , cc_ad_a );
wave_0_per_point15=
wave_0_per_point16=cc_ad_b = cc_ramp * bias;
wave_0_per_point17=cc_ad_b = if( above(cc_ad_b,1) , 1 , cc_ad_b );
wave_0_per_point18=
wave_0_per_point19=cc_a = cc_ad_a + cc_int;
wave_0_per_point20=cc_b = (cc_ad_b + cc_int) ;
wave_0_per_point21=
wave_0_per_point22=xp = t2 * above(cc_ad_a , 0);
wave_0_per_point23=yp = 1;
wave_0_per_point24=zp = 0;
wave_0_per_point25=
wave_0_per_point26=ang = cc_a * 6.283 * 16;
wave_0_per_point27=sang = sin(ang) ; cang = cos(ang);
wave_0_per_point28=xq = sang*xp + cang*zp;
wave_0_per_point29=yq = yp;
wave_0_per_point30=zq = cang*xp - sang*zp;
wave_0_per_point31=xp=xq;yp=yq;zp=zq;
wave_0_per_point32=
wave_0_per_point33=ang2 = cc_b + t4;
wave_0_per_point34=sang = sin(ang2) ; cang = cos(ang2);
wave_0_per_point35=xq = xp;
wave_0_per_point36=yq = sang*yp + cang*zp;
wave_0_per_point37=zq = cang*yp - sang*zp;
wave_0_per_point38=xp=xq;yp=yq;zp=zq;
wave_0_per_point39=
wave_0_per_point40=ang2 = cc_b * 3.13 + t4;
wave_0_per_point41=sang = sin(ang2) ; cang = cos(ang2);
wave_0_per_point42=xq = sang*xp + cang*yp;
wave_0_per_point43=yq = cang*xp - sang*yp;
wave_0_per_point44=zq = zp;
wave_0_per_point45=xp=xq;yp=yq;zp=zq;
wave_0_per_point46=
wave_0_per_point47=ang2 = cc_b * 1.43 + t4;
wave_0_per_point48=sang = sin(ang2) ; cang = cos(ang2);
wave_0_per_point49=xq = sang*xp + cang*zp;
wave_0_per_point50=yq = yp;
wave_0_per_point51=zq = cang*xp - sang*zp;
wave_0_per_point52=xp=xq;yp=yq;zp=zq;
wave_0_per_point53=
wave_0_per_point54=
wave_0_per_point55=zp = zp+3.1;
wave_0_per_point56=xs = xp/zp + 0.5;
wave_0_per_point57=ys = yp/zp * 1.333 + 0.5;
wave_0_per_point58=
wave_0_per_point59=x=xs;
wave_0_per_point60=y=ys;
wave_0_per_point61=
wave_0_per_point62=
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=22
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.54822
shapecode_0_ang=1.44513
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.300
shapecode_0_g=0.910
shapecode_0_b=1.000
shapecode_0_a=0.220
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=1
shapecode_1_sides=33
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.24979
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=0.400
shapecode_1_g=0.200
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.100
shapecode_1_g2=0.200
shapecode_1_b2=0.300
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shapecode_2_enabled=1
shapecode_2_sides=3
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.36457
shapecode_2_ang=1.57080
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.41660
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.180
shape_2_per_frame1=ang = time/4
shapecode_3_enabled=1
shapecode_3_sides=3
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=0.500
shapecode_3_g2=0.700
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
shape_3_per_frame1=ang = - time/3
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=0.95;
per_frame_2=zoom=1.002;
per_frame_3=
per_frame_4=
per_frame_5=q1= ib_a * 6.283;
per_frame_6=
per_frame_7=q2 = (bass+mid+treb)*0.25;
per_frame_8=q2 = q2*q2;
per_frame_9=
per_frame_10=monitor = q2;
per_frame_11=
per_frame_12=
per_frame_13=
per_frame_14=
per_pixel_1=zoom=1+(rad/7);
per_pixel_2=rot=(rad/100)*sin(time);
comp_1=`shader_body
comp_2=`{
comp_3=` //uv = lerp(uv, float2(rad,uv.x), roam_cos.x);
comp_4=` //uv = lerp(uv, float2(uv.y,rad), roam_cos.y);
comp_5=` uv = float2(rad,uv.y);
comp_6=`
comp_7=` ret = tex2D(sampler_main, uv).xyz;
comp_8=` ret += GetBlur1(uv);
comp_9=` ret *= float3(1.3,0.8,0.5)*0.8;
comp_10=`}

View File

@ -0,0 +1,533 @@
[preset00]
fRating=4.000000
fGammaAdj=1.000000
fDecay=0.960000
fVideoEchoZoom=0.996630
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.010284
fWarpScale=0.010000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.110000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=5.000000
mv_r=0.000000
mv_g=0.000000
mv_b=0.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=0.050000
wavecode_0_g=0.090000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_frame1=
wave_0_per_frame2=t1=q1*0.25;
wave_0_per_point1=n= sample*6.283;
wave_0_per_point2=cubesize=q2;
wave_0_per_point3=fix=1/cubesize *0.5;
wave_0_per_point4=tm=q1*4+sample*4;
wave_0_per_point5=
wave_0_per_point6=xp= sin(tm)*cos(tm*3)*0.5+0.5;
wave_0_per_point7=yp= sin(tm*1.1)*sin(tm*4.1)*0.5+0.5;
wave_0_per_point8=zp= sin(tm*2.9)*cos(tm*1.77)*0.5+0.5;
wave_0_per_point9=
wave_0_per_point10=xp= int(xp*cubesize)/cubesize -0.5+fix;
wave_0_per_point11=yp= int(yp*cubesize)/cubesize -0.5+fix;
wave_0_per_point12=zp= int(zp*cubesize)/cubesize -0.5+fix;
wave_0_per_point13=
wave_0_per_point14=
wave_0_per_point15=//rotate
wave_0_per_point16=ang=t1;
wave_0_per_point17=sang=sin(ang);cang=cos(ang);
wave_0_per_point18=xq=xp*sang + zp*cang;
wave_0_per_point19=yq=yp;
wave_0_per_point20=zq=xp*cang - zp*sang;
wave_0_per_point21=xp=xq;yp=yq;zp=zq;
wave_0_per_point22=
wave_0_per_point23=//rotate
wave_0_per_point24=ang=t1*0.75;
wave_0_per_point25=sang=sin(ang);cang=cos(ang);
wave_0_per_point26=xq=xp;
wave_0_per_point27=yq=yp*sang + zp*cang;
wave_0_per_point28=zq=yp*cang - zp*sang;
wave_0_per_point29=xp=xq;yp=yq;zp=zq;
wave_0_per_point30=
wave_0_per_point31=
wave_0_per_point32=zp= zp+2;
wave_0_per_point33=x= xp/zp + 0.5;
wave_0_per_point34=y= yp/zp * 1.333 + 0.5;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=0.500000
wavecode_1_g=0.500000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_frame1=t1=q1*0.25;
wave_1_per_point1=n= sample*6.283;
wave_1_per_point2=cubesize=q2;
wave_1_per_point3=fix=1/cubesize *0.5;
wave_1_per_point4=tm=q1*4+sample*4;
wave_1_per_point5=
wave_1_per_point6=xp= sin(tm)*cos(tm*3)*0.5+0.5;
wave_1_per_point7=yp= sin(tm*1.1)*sin(tm*4.1)*0.5+0.5;
wave_1_per_point8=zp= sin(tm*2.9)*cos(tm*1.77)*0.5+0.5;
wave_1_per_point9=
wave_1_per_point10=xp= int(xp*cubesize)/cubesize -0.5+fix;
wave_1_per_point11=yp= int(yp*cubesize)/cubesize -0.5+fix;
wave_1_per_point12=zp= int(zp*cubesize)/cubesize -0.5+fix;
wave_1_per_point13=
wave_1_per_point14=
wave_1_per_point15=//rotate
wave_1_per_point16=ang=t1;
wave_1_per_point17=sang=sin(ang);cang=cos(ang);
wave_1_per_point18=xq=xp*sang + zp*cang;
wave_1_per_point19=yq=yp;
wave_1_per_point20=zq=xp*cang - zp*sang;
wave_1_per_point21=xp=xq;yp=yq;zp=zq;
wave_1_per_point22=
wave_1_per_point23=//rotate
wave_1_per_point24=ang=t1*0.75;
wave_1_per_point25=sang=sin(ang);cang=cos(ang);
wave_1_per_point26=xq=xp;
wave_1_per_point27=yq=yp*sang + zp*cang;
wave_1_per_point28=zq=yp*cang - zp*sang;
wave_1_per_point29=xp=xq;yp=yq;zp=zq;
wave_1_per_point30=
wave_1_per_point31=
wave_1_per_point32=zp= zp+3;
wave_1_per_point33=x= xp/zp + 0.5;
wave_1_per_point34=y= yp/zp * 1.333 + 0.5;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_per_frame1=t1=q1*0.25;
wave_2_per_point1=n= sample*6.283;
wave_2_per_point2=cubesize=q2;
wave_2_per_point3=fix=1/cubesize *0.5;
wave_2_per_point4=
wave_2_per_point5=xp= rand(cubesize)/cubesize-0.5+fix;
wave_2_per_point6=yp= rand(cubesize)/cubesize-0.5+fix;
wave_2_per_point7=zp= rand(cubesize)/cubesize-0.5+fix;
wave_2_per_point8=
wave_2_per_point9=
wave_2_per_point10=//rotate
wave_2_per_point11=ang=t1;
wave_2_per_point12=sang=sin(ang);cang=cos(ang);
wave_2_per_point13=xq=xp*sang + zp*cang;
wave_2_per_point14=yq=yp;
wave_2_per_point15=zq=xp*cang - zp*sang;
wave_2_per_point16=xp=xq;yp=yq;zp=zq;
wave_2_per_point17=
wave_2_per_point18=//rotate
wave_2_per_point19=ang=t1*0.75;
wave_2_per_point20=sang=sin(ang);cang=cos(ang);
wave_2_per_point21=xq=xp;
wave_2_per_point22=yq=yp*sang + zp*cang;
wave_2_per_point23=zq=yp*cang - zp*sang;
wave_2_per_point24=xp=xq;yp=yq;zp=zq;
wave_2_per_point25=
wave_2_per_point26=
wave_2_per_point27=zp= zp+2;
wave_2_per_point28=x= xp/zp + 0.5;
wave_2_per_point29=y= yp/zp * 1.333 + 0.5;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=32
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.194774
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=0.000000
shapecode_0_g=0.000000
shapecode_0_b=1.000000
shapecode_0_a=0.000001
shapecode_0_r2=0.630000
shapecode_0_g2=0.700000
shapecode_0_b2=1.000000
shapecode_0_a2=0.070000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_init1=flip=1
shape_0_per_frame1=
shape_0_per_frame2=flip=-flip;
shape_0_per_frame3=lens_scale = flip*0.5+0.5;
shape_0_per_frame4=lens_scale = 1 + lens_scale*2.4;
shape_0_per_frame5=pos_scale = if( equal(flip,-1) , 0.5 , lens_scale );
shape_0_per_frame6=
shape_0_per_frame7=t1=q1*0.25;
shape_0_per_frame8=
shape_0_per_frame9=sample = 1;
shape_0_per_frame10=n= sample*6.283;
shape_0_per_frame11=cubesize=q2;
shape_0_per_frame12=fix=1/cubesize *0.5;
shape_0_per_frame13=tm=q1*4+sample*4;
shape_0_per_frame14=
shape_0_per_frame15=xp= sin(tm)*cos(tm*3)*0.5+0.5;
shape_0_per_frame16=yp= sin(tm*1.1)*sin(tm*4.1)*0.5+0.5;
shape_0_per_frame17=zp= sin(tm*2.9)*cos(tm*1.77)*0.5+0.5;
shape_0_per_frame18=
shape_0_per_frame19=xp= int(xp*cubesize)/cubesize -0.5+fix;
shape_0_per_frame20=yp= int(yp*cubesize)/cubesize -0.5+fix;
shape_0_per_frame21=zp= int(zp*cubesize)/cubesize -0.5+fix;
shape_0_per_frame22=
shape_0_per_frame23=
shape_0_per_frame24=//rotate
shape_0_per_frame25=ang=t1;
shape_0_per_frame26=sang=sin(ang);cang=cos(ang);
shape_0_per_frame27=xq=xp*sang + zp*cang;
shape_0_per_frame28=yq=yp;
shape_0_per_frame29=zq=xp*cang - zp*sang;
shape_0_per_frame30=xp=xq;yp=yq;zp=zq;
shape_0_per_frame31=
shape_0_per_frame32=//rotate
shape_0_per_frame33=ang=t1*0.75;
shape_0_per_frame34=sang=sin(ang);cang=cos(ang);
shape_0_per_frame35=xq=xp;
shape_0_per_frame36=yq=yp*sang + zp*cang;
shape_0_per_frame37=zq=yp*cang - zp*sang;
shape_0_per_frame38=xp=xq;yp=yq;zp=zq;
shape_0_per_frame39=
shape_0_per_frame40=
shape_0_per_frame41=zp= zp+2;
shape_0_per_frame42=x= -xp/zp*pos_scale + 0.5;
shape_0_per_frame43=y= -yp/zp*pos_scale * 1.333 + 0.5;
shape_0_per_frame44=
shape_0_per_frame45=rad = rad*(1+q8/3)*lens_scale
shapecode_1_enabled=1
shapecode_1_sides=6
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.043785
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=0.300000
shapecode_1_g=0.600000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=0.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=
shape_1_per_frame2=t1=q1*0.25;
shape_1_per_frame3=
shape_1_per_frame4=sample = 1;
shape_1_per_frame5=n= sample*6.283;
shape_1_per_frame6=cubesize=q2;
shape_1_per_frame7=fix=1/cubesize *0.5;
shape_1_per_frame8=tm=q1*4+sample*4;
shape_1_per_frame9=
shape_1_per_frame10=xp= sin(tm)*cos(tm*3)*0.5+0.5;
shape_1_per_frame11=yp= sin(tm*1.1)*sin(tm*4.1)*0.5+0.5;
shape_1_per_frame12=zp= sin(tm*2.9)*cos(tm*1.77)*0.5+0.5;
shape_1_per_frame13=
shape_1_per_frame14=xp= int(xp*cubesize)/cubesize -0.5+fix;
shape_1_per_frame15=yp= int(yp*cubesize)/cubesize -0.5+fix;
shape_1_per_frame16=zp= int(zp*cubesize)/cubesize -0.5+fix;
shape_1_per_frame17=
shape_1_per_frame18=
shape_1_per_frame19=//rotate
shape_1_per_frame20=ang=t1;
shape_1_per_frame21=sang=sin(ang);cang=cos(ang);
shape_1_per_frame22=xq=xp*sang + zp*cang;
shape_1_per_frame23=yq=yp;
shape_1_per_frame24=zq=xp*cang - zp*sang;
shape_1_per_frame25=xp=xq;yp=yq;zp=zq;
shape_1_per_frame26=
shape_1_per_frame27=//rotate
shape_1_per_frame28=ang=t1*0.75;
shape_1_per_frame29=sang=sin(ang);cang=cos(ang);
shape_1_per_frame30=xq=xp;
shape_1_per_frame31=yq=yp*sang + zp*cang;
shape_1_per_frame32=zq=yp*cang - zp*sang;
shape_1_per_frame33=xp=xq;yp=yq;zp=zq;
shape_1_per_frame34=
shape_1_per_frame35=
shape_1_per_frame36=zp= zp+2;
shape_1_per_frame37=x= xp/zp + 0.5;
shape_1_per_frame38=y= yp/zp * 1.333 + 0.5;
shape_1_per_frame39=
shape_1_per_frame40=
shape_1_per_frame41=a= min(a+q8/2,1);
shape_1_per_frame42=r= min(r*(1+q8) , 1 );
shape_1_per_frame43=g= min(g*(1+q8) , 1 );
shape_1_per_frame44=
shape_1_per_frame45=r2= min(q8/2,1);
shape_1_per_frame46=g2= min(q8/4,1);
shape_1_per_frame47=
shape_1_per_frame48=rad= rad*(1+q8/7)
shapecode_2_enabled=1
shapecode_2_sides=36
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.284278
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=0.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=0.000000
shapecode_2_r2=0.230000
shapecode_2_g2=0.540000
shapecode_2_b2=1.000000
shapecode_2_a2=0.050000
shapecode_2_border_r=1.000000
shapecode_2_border_g=0.800000
shapecode_2_border_b=0.400000
shapecode_2_border_a=0.450000
shape_2_per_frame1=
shape_2_per_frame2=t1=q1*0.25;
shape_2_per_frame3=
shape_2_per_frame4=sample = 1;
shape_2_per_frame5=n= sample*6.283;
shape_2_per_frame6=cubesize=q2;
shape_2_per_frame7=fix=1/cubesize *0.5;
shape_2_per_frame8=tm=q1*4+sample*4;
shape_2_per_frame9=
shape_2_per_frame10=xp= sin(tm)*cos(tm*3)*0.5+0.5;
shape_2_per_frame11=yp= sin(tm*1.1)*sin(tm*4.1)*0.5+0.5;
shape_2_per_frame12=zp= sin(tm*2.9)*cos(tm*1.77)*0.5+0.5;
shape_2_per_frame13=
shape_2_per_frame14=xp= int(xp*cubesize)/cubesize -0.5+fix;
shape_2_per_frame15=yp= int(yp*cubesize)/cubesize -0.5+fix;
shape_2_per_frame16=zp= int(zp*cubesize)/cubesize -0.5+fix;
shape_2_per_frame17=
shape_2_per_frame18=
shape_2_per_frame19=//rotate
shape_2_per_frame20=ang=t1;
shape_2_per_frame21=sang=sin(ang);cang=cos(ang);
shape_2_per_frame22=xq=xp*sang + zp*cang;
shape_2_per_frame23=yq=yp;
shape_2_per_frame24=zq=xp*cang - zp*sang;
shape_2_per_frame25=xp=xq;yp=yq;zp=zq;
shape_2_per_frame26=
shape_2_per_frame27=//rotate
shape_2_per_frame28=ang=t1*0.75;
shape_2_per_frame29=sang=sin(ang);cang=cos(ang);
shape_2_per_frame30=xq=xp;
shape_2_per_frame31=yq=yp*sang + zp*cang;
shape_2_per_frame32=zq=yp*cang - zp*sang;
shape_2_per_frame33=xp=xq;yp=yq;zp=zq;
shape_2_per_frame34=
shape_2_per_frame35=
shape_2_per_frame36=zp= zp+2;
shape_2_per_frame37=x= xp/zp + 0.5;
shape_2_per_frame38=y= yp/zp * 1.333 + 0.5;
shape_2_per_frame39=
shape_2_per_frame40=a2= min( a2*(1+q8/2) , 1 );
shape_2_per_frame41=r2= min( r2*(1+q8/4) , 1 );
shape_2_per_frame42=g2= min( g2*(1+q8/3) , 1 );
shape_2_per_frame43=
shape_2_per_frame44=border_a = min( border_a * (1+q8) , 1 );
shapecode_3_enabled=1
shapecode_3_sides=6
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.158045
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=0.300000
shapecode_3_g=0.600000
shapecode_3_b=1.000000
shapecode_3_a=0.140001
shapecode_3_r2=0.400000
shapecode_3_g2=0.500000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shape_3_per_frame1=
shape_3_per_frame2=t1=q1*0.25;
shape_3_per_frame3=
shape_3_per_frame4=sample = 1;
shape_3_per_frame5=n= sample*6.283;
shape_3_per_frame6=cubesize=q2;
shape_3_per_frame7=fix=1/cubesize *0.5;
shape_3_per_frame8=tm=q1*4+sample*4;
shape_3_per_frame9=
shape_3_per_frame10=xp= sin(tm)*cos(tm*3)*0.5+0.5;
shape_3_per_frame11=yp= sin(tm*1.1)*sin(tm*4.1)*0.5+0.5;
shape_3_per_frame12=zp= sin(tm*2.9)*cos(tm*1.77)*0.5+0.5;
shape_3_per_frame13=
shape_3_per_frame14=xp= int(xp*cubesize)/cubesize -0.5+fix;
shape_3_per_frame15=yp= int(yp*cubesize)/cubesize -0.5+fix;
shape_3_per_frame16=zp= int(zp*cubesize)/cubesize -0.5+fix;
shape_3_per_frame17=
shape_3_per_frame18=
shape_3_per_frame19=//rotate
shape_3_per_frame20=ang=t1;
shape_3_per_frame21=sang=sin(ang);cang=cos(ang);
shape_3_per_frame22=xq=xp*sang + zp*cang;
shape_3_per_frame23=yq=yp;
shape_3_per_frame24=zq=xp*cang - zp*sang;
shape_3_per_frame25=xp=xq;yp=yq;zp=zq;
shape_3_per_frame26=
shape_3_per_frame27=//rotate
shape_3_per_frame28=ang=t1*0.75;
shape_3_per_frame29=sang=sin(ang);cang=cos(ang);
shape_3_per_frame30=xq=xp;
shape_3_per_frame31=yq=yp*sang + zp*cang;
shape_3_per_frame32=zq=yp*cang - zp*sang;
shape_3_per_frame33=xp=xq;yp=yq;zp=zq;
shape_3_per_frame34=
shape_3_per_frame35=
shape_3_per_frame36=zp= zp+2;
shape_3_per_frame37=x= xp/zp + 0.5;
shape_3_per_frame38=y= yp/zp * 1.333 + 0.5;
shape_3_per_frame39=
shape_3_per_frame40=
shape_3_per_frame41=a= min(a*q8,1);
shape_3_per_frame42=
shape_3_per_frame43=rad= rad*(1+q8)
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0;
per_frame_init_8=
per_frame_init_9=size =4;
per_frame_init_10=bc=0;
per_frame_init_11=
per_frame_1=decay=0.95;
per_frame_2=zoom=1.005;
per_frame_3=
per_frame_4=
per_frame_5=vol= (bass+mid+treb)*0.25;
per_frame_6=vol = vol*vol;
per_frame_7=
per_frame_8=q8=vol;
per_frame_9=mtime=mtime+vol*0.01*(75/fps);
per_frame_10=
per_frame_11=q7 = mtime;
per_frame_12=
per_frame_13=monitor=512/8;
per_frame_14=
per_frame_15=warp=0;
per_frame_16=q1=mtime*0.9;
per_frame_17=
per_frame_18=beat = above(vol,1);
per_frame_19=bc = max(bc,0);
per_frame_20=bc = if( equal(bc,0) , bc+beat , bc-(1/fps)/4 );
per_frame_21=
per_frame_22=trigger = equal(bc,1);
per_frame_23=
per_frame_24=monitor=size;
per_frame_25=
per_frame_26=size = size + trigger;
per_frame_27=size = if( above(size,10) , 4 , size );
per_frame_28=
per_frame_29=
per_frame_30=q2=int(size); //cubesize
per_frame_31=
per_frame_32=
per_frame_33=

View File

@ -0,0 +1,740 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.210
fDecay=0.960
fVideoEchoZoom=0.997
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=1
fWaveAlpha=0.001
fWaveScale=0.012
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=0.037
fWarpScale=0.015
fZoomExponent=1.64463
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.03300
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.400
wave_b=0.300
wave_x=0.500
wave_y=0.500
ob_size=0.035
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=0.000
nMotionVectorsY=43.200
mv_dx=0.000
mv_dy=0.000
mv_l=1.000
mv_r=1.000
mv_g=0.910
mv_b=0.710
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.100
wavecode_0_g=1.000
wavecode_0_b=0.700
wavecode_0_a=1.000
wave_0_per_frame1=t1=sin(time)*0.5+0.5;
wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_0_per_frame4=
wave_0_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_0_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_0_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + phs;
wave_0_per_point4=
wave_0_per_point5=flip=flip+1;
wave_0_per_point6=flip=flip*below(flip,2);
wave_0_per_point7=
wave_0_per_point8=xp=0;
wave_0_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//wrist movement;
wave_0_per_point13=ang=sin(tm*2 )*0.5 +0.5;
wave_0_per_point14=
wave_0_per_point15=xq=xp;
wave_0_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point17=yq=yp*sinang + zp*cosang;
wave_0_per_point18=zq=yp*cosang - zp*sinang;
wave_0_per_point19=yq=yp;
wave_0_per_point20=zq=zp;
wave_0_per_point21=
wave_0_per_point22=ang=tm*8;
wave_0_per_point23=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point24=xp=xq*sinang + yq*cosang;
wave_0_per_point25=yp=xq*cosang - yq*sinang;
wave_0_per_point26=zp=zq;
wave_0_per_point27=
wave_0_per_point28=//forearm movement;
wave_0_per_point29=zp=zp-0.3;
wave_0_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_0_per_point31=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point32=xq=xp;
wave_0_per_point33=yq=yp*sinang + zp*cosang;
wave_0_per_point34=zq=yp*cosang - zp*sinang;
wave_0_per_point35=
wave_0_per_point36=//upper arm twist
wave_0_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_0_per_point38=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point39=xp=xq*sinang + yq*cosang;
wave_0_per_point40=yp=xq*cosang - yq*sinang;
wave_0_per_point41=zp=zq;
wave_0_per_point42=
wave_0_per_point43=//upper arm outward;
wave_0_per_point44=zp=zp-0.35;
wave_0_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
wave_0_per_point46=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point47=xq=xp*sinang + zp*cosang;
wave_0_per_point48=yq=yp;
wave_0_per_point49=zq=xp*cosang - zp*sinang;
wave_0_per_point50=
wave_0_per_point51=//upper arm up down;
wave_0_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_0_per_point53=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point54=xp=xq;
wave_0_per_point55=yp=yq*cosang - zq*sinang;
wave_0_per_point56=zp=yq*sinang + zq*cosang;
wave_0_per_point57=
wave_0_per_point58=//xp=xq;yp=yq;zp=zq;
wave_0_per_point59=
wave_0_per_point60=
wave_0_per_point61=//project into screenspace and draw on screen
wave_0_per_point62=zp=zp+2;
wave_0_per_point63=xs=xp/zp;
wave_0_per_point64=ys=yp/zp;
wave_0_per_point65=
wave_0_per_point66=x=xs+0.5;
wave_0_per_point67=y=ys*1.3+0.5;
wave_0_per_point68=
wave_0_per_point69=
wave_0_per_point70=a=if( equal(q8,1) , (1-sample) , sample);
wave_0_per_point71=a=a*a;
wave_0_per_point72=
wave_0_per_point73=b=b+pow(1-sample,2)*0.3;
wave_0_per_point74=
wave_0_per_point75=
wave_0_per_point76=
wave_0_per_point77=r1=t1;
wave_0_per_point78=g1=t2;
wave_0_per_point79=b1=t3;
wave_0_per_point80=r2=t4;
wave_0_per_point81=g2=t5;
wave_0_per_point82=b2=t6;
wave_0_per_point83=
wave_0_per_point84=r=r1*flip + r2*(1-flip);
wave_0_per_point85=g=g1*flip + g2*(1-flip);
wave_0_per_point86=b=b1*flip + b2*(1-flip);
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=0.200
wavecode_1_g=1.000
wavecode_1_b=0.600
wavecode_1_a=1.000
wave_1_per_frame1=t1=sin(time)*0.5+0.5;
wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_1_per_frame4=
wave_1_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_1_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_1_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.2;
wave_1_per_point3=tm=q1 + phs;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
wave_1_per_point10=yp=-yp;
wave_1_per_point11=zp=0;
wave_1_per_point12=
wave_1_per_point13=//wrist movement;
wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_1_per_point15=
wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point17=xq=xp;
wave_1_per_point18=yq=yp*sinang + zp*cosang;
wave_1_per_point19=zq=yp*cosang - zp*sinang;
wave_1_per_point20=yq=yp;
wave_1_per_point21=zq=zp;
wave_1_per_point22=
wave_1_per_point23=ang=tm*8;
wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point25=xp=xq*sinang + yq*cosang;
wave_1_per_point26=yp=xq*cosang - yq*sinang;
wave_1_per_point27=zp=zq;
wave_1_per_point28=
wave_1_per_point29=//forearm movement;
wave_1_per_point30=zp=zp-0.3;
wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point33=xq=xp;
wave_1_per_point34=yq=yp*sinang + zp*cosang;
wave_1_per_point35=zq=yp*cosang - zp*sinang;
wave_1_per_point36=
wave_1_per_point37=//upper arm twist
wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point40=xp=xq*sinang + yq*cosang;
wave_1_per_point41=yp=xq*cosang - yq*sinang;
wave_1_per_point42=zp=zq;
wave_1_per_point43=
wave_1_per_point44=//upper arm outward;
wave_1_per_point45=zp=zp-0.35;
wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point48=xq=xp*sinang + zp*cosang;
wave_1_per_point49=yq=yp;
wave_1_per_point50=zq=xp*cosang - zp*sinang;
wave_1_per_point51=
wave_1_per_point52=//upper arm up down;
wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point55=xp=xq;
wave_1_per_point56=yp=yq*cosang - zq*sinang;
wave_1_per_point57=zp=yq*sinang + zq*cosang;
wave_1_per_point58=
wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
wave_1_per_point60=
wave_1_per_point61=
wave_1_per_point62=//project into screenspace and draw on screen
wave_1_per_point63=zp=zp+2;
wave_1_per_point64=xs=xp/zp;
wave_1_per_point65=ys=yp/zp;
wave_1_per_point66=
wave_1_per_point67=x=xs+0.5;
wave_1_per_point68=y=ys*1.3+0.5;
wave_1_per_point69=
wave_1_per_point70=
wave_1_per_point71=a=if( equal(q8,1) , (1-sample) , sample);
wave_1_per_point72=a=a*a;
wave_1_per_point73=
wave_1_per_point74=
wave_1_per_point75=b=b+pow(1-sample,2)*0.3;
wave_1_per_point76=
wave_1_per_point77=r1=t1;
wave_1_per_point78=g1=t2;
wave_1_per_point79=b1=t3;
wave_1_per_point80=r2=t4;
wave_1_per_point81=g2=t5;
wave_1_per_point82=b2=t6;
wave_1_per_point83=
wave_1_per_point84=r=r1*flip + r2*(1-flip);
wave_1_per_point85=g=g1*flip + g2*(1-flip);
wave_1_per_point86=b=b1*flip + b2*(1-flip);
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=0.600
wavecode_2_b=0.100
wavecode_2_a=1.000
wave_2_per_frame1=t1=sin(time)*0.5+0.5;
wave_2_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_2_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_2_per_frame4=
wave_2_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_2_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_2_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_2_per_frame8=
wave_2_per_frame9=
wave_2_per_frame10=t8= int( sin(time*2)*2 + 3);
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=phs=-sample * 0.2;
wave_2_per_point3=tm=q1 + phs;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//wrist movement;
wave_2_per_point13=ang=sin(tm*2)*0.5 +0.5;
wave_2_per_point14=
wave_2_per_point15=xq=xp;
wave_2_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point17=yq=yp*sinang + zp*cosang;
wave_2_per_point18=zq=yp*cosang - zp*sinang;
wave_2_per_point19=yq=yp;
wave_2_per_point20=zq=zp;
wave_2_per_point21=
wave_2_per_point22=ang=tm*8 + 1;
wave_2_per_point23=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point24=xp=xq*sinang + yq*cosang;
wave_2_per_point25=yp=xq*cosang - yq*sinang;
wave_2_per_point26=zp=zq;
wave_2_per_point27=
wave_2_per_point28=//forearm movement;
wave_2_per_point29=zp=zp-0.3;
wave_2_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_2_per_point31=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point32=xq=xp;
wave_2_per_point33=yq=yp*sinang + zp*cosang;
wave_2_per_point34=zq=yp*cosang - zp*sinang;
wave_2_per_point35=
wave_2_per_point36=//upper arm twist
wave_2_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_2_per_point38=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point39=xp=xq*sinang + yq*cosang;
wave_2_per_point40=yp=xq*cosang - yq*sinang;
wave_2_per_point41=zp=zq;
wave_2_per_point42=
wave_2_per_point43=//upper arm outward;
wave_2_per_point44=zp=zp-0.35;
wave_2_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
wave_2_per_point46=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point47=xq=xp*sinang + zp*cosang;
wave_2_per_point48=yq=yp;
wave_2_per_point49=zq=xp*cosang - zp*sinang;
wave_2_per_point50=
wave_2_per_point51=//upper arm up down;
wave_2_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_2_per_point53=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point54=xp=xq;
wave_2_per_point55=yp=yq*cosang - zq*sinang;
wave_2_per_point56=zp=yq*sinang + zq*cosang;
wave_2_per_point57=
wave_2_per_point58=//xp=xq;yp=yq;zp=zq;
wave_2_per_point59=
wave_2_per_point60=
wave_2_per_point61=//project into screenspace and draw on screen
wave_2_per_point62=zp=zp+2;
wave_2_per_point63=xs=xp/zp;
wave_2_per_point64=ys=yp/zp;
wave_2_per_point65=
wave_2_per_point66=x=xs+0.5;
wave_2_per_point67=y=ys*1.3+0.5;
wave_2_per_point68=
wave_2_per_point69=a=if( equal(q8,1) , (1-sample) , sample);
wave_2_per_point70=
wave_2_per_point71=
wave_2_per_point72=a=a* above( sin(tm*128*t8) , 0 );
wave_2_per_point73=
wave_2_per_point74=
wave_2_per_point75=r=t4;
wave_2_per_point76=g=t5;
wave_2_per_point77=b=t6;
wave_2_per_point78=
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=0.300
wavecode_3_b=0.100
wavecode_3_a=1.000
wave_3_per_frame1=t1=sin(time)*0.5+0.5;
wave_3_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_3_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_3_per_frame4=
wave_3_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_3_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_3_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_3_per_frame8=
wave_3_per_frame9=
wave_3_per_frame10=t8= int( sin(time*2)*2 + 3);
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=phs=-sample * 0.2;
wave_3_per_point3=tm=q1 + phs;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
wave_3_per_point10=yp=-yp;
wave_3_per_point11=zp=0;
wave_3_per_point12=
wave_3_per_point13=//wrist movement;
wave_3_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_3_per_point15=
wave_3_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point17=xq=xp;
wave_3_per_point18=yq=yp*sinang + zp*cosang;
wave_3_per_point19=zq=yp*cosang - zp*sinang;
wave_3_per_point20=yq=yp;
wave_3_per_point21=zq=zp;
wave_3_per_point22=
wave_3_per_point23=ang=tm*8+1;
wave_3_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point25=xp=xq*sinang + yq*cosang;
wave_3_per_point26=yp=xq*cosang - yq*sinang;
wave_3_per_point27=zp=zq;
wave_3_per_point28=
wave_3_per_point29=//forearm movement;
wave_3_per_point30=zp=zp-0.3;
wave_3_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_3_per_point32=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point33=xq=xp;
wave_3_per_point34=yq=yp*sinang + zp*cosang;
wave_3_per_point35=zq=yp*cosang - zp*sinang;
wave_3_per_point36=
wave_3_per_point37=//upper arm twist
wave_3_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_3_per_point39=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point40=xp=xq*sinang + yq*cosang;
wave_3_per_point41=yp=xq*cosang - yq*sinang;
wave_3_per_point42=zp=zq;
wave_3_per_point43=
wave_3_per_point44=//upper arm outward;
wave_3_per_point45=zp=zp-0.35;
wave_3_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
wave_3_per_point47=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point48=xq=xp*sinang + zp*cosang;
wave_3_per_point49=yq=yp;
wave_3_per_point50=zq=xp*cosang - zp*sinang;
wave_3_per_point51=
wave_3_per_point52=//upper arm up down;
wave_3_per_point53=ang=cos(tm)*0.5 - 0.5;
wave_3_per_point54=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point55=xp=xq;
wave_3_per_point56=yp=yq*cosang - zq*sinang;
wave_3_per_point57=zp=yq*sinang + zq*cosang;
wave_3_per_point58=
wave_3_per_point59=//xp=xq;yp=yq;zp=zq;
wave_3_per_point60=
wave_3_per_point61=
wave_3_per_point62=//project into screenspace and draw on screen
wave_3_per_point63=zp=zp+2;
wave_3_per_point64=xs=xp/zp;
wave_3_per_point65=ys=yp/zp;
wave_3_per_point66=
wave_3_per_point67=x=xs+0.5;
wave_3_per_point68=y=ys*1.3+0.5;
wave_3_per_point69=
wave_3_per_point70=
wave_3_per_point71=a=if( equal(q8,1) , (1-sample) , sample);
wave_3_per_point72=a=a*a;
wave_3_per_point73=
wave_3_per_point74=a=a* above( sin(tm*128*t8) , 0 );
wave_3_per_point75=
wave_3_per_point76=
wave_3_per_point77=r=t4;
wave_3_per_point78=g=t5;
wave_3_per_point79=b=t6;
shapecode_0_enabled=0
shapecode_0_sides=5
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.06779
shapecode_0_ang=0.75398
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.77977
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ang=sin(q1*0.15);
shape_0_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
shape_0_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=5
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.03809
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.600
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
shape_3_per_frame1=tm=q1;
shape_3_per_frame2=
shape_3_per_frame3=xp=0;
shape_3_per_frame4=yp=0.1;
shape_3_per_frame5=zp=0;
shape_3_per_frame6=
shape_3_per_frame7=//wrist movement;
shape_3_per_frame8=ang=sin(tm*2 )*0.5 +0.5;
shape_3_per_frame9=
shape_3_per_frame10=xq=xp;
shape_3_per_frame11=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame12=yq=yp*sinang + zp*cosang;
shape_3_per_frame13=zq=yp*cosang - zp*sinang;
shape_3_per_frame14=yq=yp;
shape_3_per_frame15=zq=zp;
shape_3_per_frame16=
shape_3_per_frame17=ang=tm*8;
shape_3_per_frame18=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame19=xp=xq*sinang + yq*cosang;
shape_3_per_frame20=yp=xq*cosang - yq*sinang;
shape_3_per_frame21=zp=zq;
shape_3_per_frame22=
shape_3_per_frame23=//forearm movement;
shape_3_per_frame24=zp=zp-0.3;
shape_3_per_frame25=ang=3.14 + sin(tm*2 - 0.5)*1.5;
shape_3_per_frame26=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame27=xq=xp;
shape_3_per_frame28=yq=yp*sinang + zp*cosang;
shape_3_per_frame29=zq=yp*cosang - zp*sinang;
shape_3_per_frame30=
shape_3_per_frame31=//upper arm twist
shape_3_per_frame32=ang=-1.0 + cos(tm*3.1 + 0.5);
shape_3_per_frame33=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame34=xp=xq*sinang + yq*cosang;
shape_3_per_frame35=yp=xq*cosang - yq*sinang;
shape_3_per_frame36=zp=zq;
shape_3_per_frame37=
shape_3_per_frame38=//upper arm outward;
shape_3_per_frame39=zp=zp-0.35;
shape_3_per_frame40=ang=cos(tm*2.3)*1.75 - 1.05;
shape_3_per_frame41=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame42=xq=xp*sinang + zp*cosang;
shape_3_per_frame43=yq=yp;
shape_3_per_frame44=zq=xp*cosang - zp*sinang;
shape_3_per_frame45=
shape_3_per_frame46=//upper arm up down;
shape_3_per_frame47=ang=cos(tm)*0.5 - 0.5;
shape_3_per_frame48=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame49=xp=xq;
shape_3_per_frame50=yp=yq*cosang - zq*sinang;
shape_3_per_frame51=zp=yq*sinang + zq*cosang;
shape_3_per_frame52=
shape_3_per_frame53=//xp=xq;yp=yq;zp=zq;
shape_3_per_frame54=
shape_3_per_frame55=
shape_3_per_frame56=//project into screenspace and draw on screen
shape_3_per_frame57=zp=zp+2;
shape_3_per_frame58=xs=xp/zp;
shape_3_per_frame59=ys=yp/zp;
shape_3_per_frame60=
shape_3_per_frame61=x=xs+0.5;
shape_3_per_frame62=y=ys*1.3+0.5;
shape_3_per_frame63=
shape_3_per_frame64=
shape_3_per_frame65=
shape_3_per_frame66=
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0;
per_frame_init_8=warp=0
per_frame_init_9=
per_frame_1=
per_frame_2=//krash's beat detection code
per_frame_3=volume = 0.3*(bass+mid+att);
per_frame_4=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_5=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_6=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_7=peakbass_att = max(bass_att,peakbass_att);
per_frame_8=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_9=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
per_frame_10=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_11=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_12=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_13=beatcounter = beatcounter + beat;
per_frame_14=mode = if(beat*equal(beatcounter%2,0),1-mode,mode);
per_frame_15=flip = 2*mode-1;
per_frame_16=//monitor=flip;
per_frame_17=q8=flip;
per_frame_18=
per_frame_19=
per_frame_20=decay=1;
per_frame_21=zoom=1.005;
per_frame_22=
per_frame_23=vol=(bass_att+mid_att+treb_att)*0.25;
per_frame_24=vol=vol*vol;
per_frame_25=mtime=mtime+vol*0.1;
per_frame_26=mtime2= mtime2+vol*0.1*flip*(55/fps);
per_frame_27=
per_frame_28=q1=mtime2*0.4;
per_frame_29=q2=mtime*.4;
per_frame_30=
per_frame_31=
per_frame_32=warp=0.0;
per_frame_33=//volume = 0.3*(bass+mid+att);
per_frame_34=
per_frame_35=q31 = .5 + .5*sin(0.05*mtime);
per_frame_36=q32 = .5 + .5*cos(0.05*mtime);
per_frame_37=q30 = .8+.4*sin(0.033245*mtime);
per_frame_38=q29 = .8+.4*sin(0.0227*mtime);
per_frame_39=q28 = .8+.4*sin(0.0435*mtime);
per_frame_40=
per_frame_41=ob_r = .33*q30;
per_frame_42=ob_g = .33*q29;
per_frame_43=ob_b = .33*q28;
per_pixel_1=//tm=time+(sin(time)*rad);
per_pixel_2=var=tan(q2)*treb_att*treb_att;
per_pixel_3=//monitor = var;
per_pixel_4=zoom=1+(rad/40)+(var/40);
per_pixel_5=rot=((rad/100)*var)*sin(q2);
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=`//oh look, purrty mirror code by Geiss!
warp_5=`
warp_6=` // sample previous frame
warp_7=` ret = tex2D( sampler_main, uv ).xyz;
warp_8=` ret = max(ret, tex2D( sampler_main, float2(1-uv.x,1-uv.y) ).xyz );
warp_9=`
warp_10=` // darken over time
warp_11=` ret *= 0.98; //or try: ret -= 0.004;
warp_12=`}
comp_1=`shader_body
comp_2=`{
comp_3=` float2 d = texsize.zw*8;
comp_4=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
comp_5=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
comp_6=` float2 light_pos = float2(q31,q32);
comp_7=` float3 col = float3(4*q30,4*q29,4*q28);
comp_8=` float c = 4;
comp_9=` float dd = 16;
comp_10=` float3 plastic;
comp_11=` plastic.x = col.x/(1+dd*pow(length( uv - float2(dx.x,dy.x)*c - light_pos),0.5));
comp_12=` plastic.y = col.y/(1+dd*pow(length( uv - float2(dx.y,dy.y)*c - light_pos),0.5));
comp_13=` plastic.z = col.z/(1+dd*pow(length( uv - float2(dx.z,dy.z)*c - light_pos),0.5));
comp_14=`
comp_15=` ret = plastic*GetPixel(uv);
comp_16=` //ret *= 3;
comp_17=`}

View File

@ -0,0 +1,694 @@
[preset00]
fRating=1.000000
fGammaAdj=1.210000
fDecay=0.960000
fVideoEchoZoom=0.996629
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=1
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.037492
fWarpScale=0.014889
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.033004
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.105000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=1.000000
ib_size=0.055000
ib_r=1.000000
ib_g=1.000000
ib_b=0.000000
ib_a=0.200000
nMotionVectorsX=0.000000
nMotionVectorsY=43.199997
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=0.100000
wavecode_0_g=1.000000
wavecode_0_b=0.700000
wavecode_0_a=1.000000
wave_0_per_frame1=t1=sin(time)*0.5+0.5;
wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_0_per_frame4=
wave_0_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_0_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_0_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + phs;
wave_0_per_point4=
wave_0_per_point5=flip=flip+1;
wave_0_per_point6=flip=flip*below(flip,2);
wave_0_per_point7=
wave_0_per_point8=xp=0;
wave_0_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//wrist movement;
wave_0_per_point13=ang=sin(tm*2 )*0.5 +0.5;
wave_0_per_point14=
wave_0_per_point15=xq=xp;
wave_0_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point17=yq=yp*sinang + zp*cosang;
wave_0_per_point18=zq=yp*cosang - zp*sinang;
wave_0_per_point19=yq=yp;
wave_0_per_point20=zq=zp;
wave_0_per_point21=
wave_0_per_point22=ang=tm*8;
wave_0_per_point23=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point24=xp=xq*sinang + yq*cosang;
wave_0_per_point25=yp=xq*cosang - yq*sinang;
wave_0_per_point26=zp=zq;
wave_0_per_point27=
wave_0_per_point28=//forearm movement;
wave_0_per_point29=zp=zp-0.3;
wave_0_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_0_per_point31=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point32=xq=xp;
wave_0_per_point33=yq=yp*sinang + zp*cosang;
wave_0_per_point34=zq=yp*cosang - zp*sinang;
wave_0_per_point35=
wave_0_per_point36=//upper arm twist
wave_0_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_0_per_point38=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point39=xp=xq*sinang + yq*cosang;
wave_0_per_point40=yp=xq*cosang - yq*sinang;
wave_0_per_point41=zp=zq;
wave_0_per_point42=
wave_0_per_point43=//upper arm outward;
wave_0_per_point44=zp=zp-0.35;
wave_0_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
wave_0_per_point46=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point47=xq=xp*sinang + zp*cosang;
wave_0_per_point48=yq=yp;
wave_0_per_point49=zq=xp*cosang - zp*sinang;
wave_0_per_point50=
wave_0_per_point51=//upper arm up down;
wave_0_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_0_per_point53=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point54=xp=xq;
wave_0_per_point55=yp=yq*cosang - zq*sinang;
wave_0_per_point56=zp=yq*sinang + zq*cosang;
wave_0_per_point57=
wave_0_per_point58=//xp=xq;yp=yq;zp=zq;
wave_0_per_point59=
wave_0_per_point60=
wave_0_per_point61=//project into screenspace and draw on screen
wave_0_per_point62=zp=zp+2;
wave_0_per_point63=xs=xp/zp;
wave_0_per_point64=ys=yp/zp;
wave_0_per_point65=
wave_0_per_point66=x=xs+0.5;
wave_0_per_point67=y=ys*1.3+0.5;
wave_0_per_point68=
wave_0_per_point69=
wave_0_per_point70=a=if( equal(q8,1) , (1-sample) , sample);
wave_0_per_point71=a=a*a;
wave_0_per_point72=
wave_0_per_point73=b=b+pow(1-sample,2)*0.3;
wave_0_per_point74=
wave_0_per_point75=
wave_0_per_point76=
wave_0_per_point77=r1=t1;
wave_0_per_point78=g1=t2;
wave_0_per_point79=b1=t3;
wave_0_per_point80=r2=t4;
wave_0_per_point81=g2=t5;
wave_0_per_point82=b2=t6;
wave_0_per_point83=
wave_0_per_point84=r=r1*flip + r2*(1-flip);
wave_0_per_point85=g=g1*flip + g2*(1-flip);
wave_0_per_point86=b=b1*flip + b2*(1-flip);
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=0.200000
wavecode_1_g=1.000000
wavecode_1_b=0.600000
wavecode_1_a=1.000000
wave_1_per_frame1=t1=sin(time)*0.5+0.5;
wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_1_per_frame4=
wave_1_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_1_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_1_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.2;
wave_1_per_point3=tm=q1 + phs;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
wave_1_per_point10=yp=-yp;
wave_1_per_point11=zp=0;
wave_1_per_point12=
wave_1_per_point13=//wrist movement;
wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_1_per_point15=
wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point17=xq=xp;
wave_1_per_point18=yq=yp*sinang + zp*cosang;
wave_1_per_point19=zq=yp*cosang - zp*sinang;
wave_1_per_point20=yq=yp;
wave_1_per_point21=zq=zp;
wave_1_per_point22=
wave_1_per_point23=ang=tm*8;
wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point25=xp=xq*sinang + yq*cosang;
wave_1_per_point26=yp=xq*cosang - yq*sinang;
wave_1_per_point27=zp=zq;
wave_1_per_point28=
wave_1_per_point29=//forearm movement;
wave_1_per_point30=zp=zp-0.3;
wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point33=xq=xp;
wave_1_per_point34=yq=yp*sinang + zp*cosang;
wave_1_per_point35=zq=yp*cosang - zp*sinang;
wave_1_per_point36=
wave_1_per_point37=//upper arm twist
wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point40=xp=xq*sinang + yq*cosang;
wave_1_per_point41=yp=xq*cosang - yq*sinang;
wave_1_per_point42=zp=zq;
wave_1_per_point43=
wave_1_per_point44=//upper arm outward;
wave_1_per_point45=zp=zp-0.35;
wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point48=xq=xp*sinang + zp*cosang;
wave_1_per_point49=yq=yp;
wave_1_per_point50=zq=xp*cosang - zp*sinang;
wave_1_per_point51=
wave_1_per_point52=//upper arm up down;
wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point55=xp=xq;
wave_1_per_point56=yp=yq*cosang - zq*sinang;
wave_1_per_point57=zp=yq*sinang + zq*cosang;
wave_1_per_point58=
wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
wave_1_per_point60=
wave_1_per_point61=
wave_1_per_point62=//project into screenspace and draw on screen
wave_1_per_point63=zp=zp+2;
wave_1_per_point64=xs=xp/zp;
wave_1_per_point65=ys=yp/zp;
wave_1_per_point66=
wave_1_per_point67=x=xs+0.5;
wave_1_per_point68=y=ys*1.3+0.5;
wave_1_per_point69=
wave_1_per_point70=
wave_1_per_point71=a=if( equal(q8,1) , (1-sample) , sample);
wave_1_per_point72=a=a*a;
wave_1_per_point73=
wave_1_per_point74=
wave_1_per_point75=b=b+pow(1-sample,2)*0.3;
wave_1_per_point76=
wave_1_per_point77=r1=t1;
wave_1_per_point78=g1=t2;
wave_1_per_point79=b1=t3;
wave_1_per_point80=r2=t4;
wave_1_per_point81=g2=t5;
wave_1_per_point82=b2=t6;
wave_1_per_point83=
wave_1_per_point84=r=r1*flip + r2*(1-flip);
wave_1_per_point85=g=g1*flip + g2*(1-flip);
wave_1_per_point86=b=b1*flip + b2*(1-flip);
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=0.600000
wavecode_2_b=0.100000
wavecode_2_a=1.000000
wave_2_per_frame1=t1=sin(time)*0.5+0.5;
wave_2_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_2_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_2_per_frame4=
wave_2_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_2_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_2_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_2_per_frame8=
wave_2_per_frame9=
wave_2_per_frame10=t8= int( sin(time*2)*2 + 3);
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=phs=-sample * 0.2;
wave_2_per_point3=tm=q1 + phs;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//wrist movement;
wave_2_per_point13=ang=sin(tm*2)*0.5 +0.5;
wave_2_per_point14=
wave_2_per_point15=xq=xp;
wave_2_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point17=yq=yp*sinang + zp*cosang;
wave_2_per_point18=zq=yp*cosang - zp*sinang;
wave_2_per_point19=yq=yp;
wave_2_per_point20=zq=zp;
wave_2_per_point21=
wave_2_per_point22=ang=tm*8 + 1;
wave_2_per_point23=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point24=xp=xq*sinang + yq*cosang;
wave_2_per_point25=yp=xq*cosang - yq*sinang;
wave_2_per_point26=zp=zq;
wave_2_per_point27=
wave_2_per_point28=//forearm movement;
wave_2_per_point29=zp=zp-0.3;
wave_2_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_2_per_point31=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point32=xq=xp;
wave_2_per_point33=yq=yp*sinang + zp*cosang;
wave_2_per_point34=zq=yp*cosang - zp*sinang;
wave_2_per_point35=
wave_2_per_point36=//upper arm twist
wave_2_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_2_per_point38=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point39=xp=xq*sinang + yq*cosang;
wave_2_per_point40=yp=xq*cosang - yq*sinang;
wave_2_per_point41=zp=zq;
wave_2_per_point42=
wave_2_per_point43=//upper arm outward;
wave_2_per_point44=zp=zp-0.35;
wave_2_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
wave_2_per_point46=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point47=xq=xp*sinang + zp*cosang;
wave_2_per_point48=yq=yp;
wave_2_per_point49=zq=xp*cosang - zp*sinang;
wave_2_per_point50=
wave_2_per_point51=//upper arm up down;
wave_2_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_2_per_point53=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point54=xp=xq;
wave_2_per_point55=yp=yq*cosang - zq*sinang;
wave_2_per_point56=zp=yq*sinang + zq*cosang;
wave_2_per_point57=
wave_2_per_point58=//xp=xq;yp=yq;zp=zq;
wave_2_per_point59=
wave_2_per_point60=
wave_2_per_point61=//project into screenspace and draw on screen
wave_2_per_point62=zp=zp+2;
wave_2_per_point63=xs=xp/zp;
wave_2_per_point64=ys=yp/zp;
wave_2_per_point65=
wave_2_per_point66=x=xs+0.5;
wave_2_per_point67=y=ys*1.3+0.5;
wave_2_per_point68=
wave_2_per_point69=a=if( equal(q8,1) , (1-sample) , sample);
wave_2_per_point70=
wave_2_per_point71=
wave_2_per_point72=a=a* above( sin(tm*128*t8) , 0 );
wave_2_per_point73=
wave_2_per_point74=
wave_2_per_point75=r=t4;
wave_2_per_point76=g=t5;
wave_2_per_point77=b=t6;
wave_2_per_point78=
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=0.300000
wavecode_3_b=0.100000
wavecode_3_a=1.000000
wave_3_per_frame1=t1=sin(time)*0.5+0.5;
wave_3_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_3_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_3_per_frame4=
wave_3_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_3_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_3_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_3_per_frame8=
wave_3_per_frame9=
wave_3_per_frame10=t8= int( sin(time*2)*2 + 3);
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=phs=-sample * 0.2;
wave_3_per_point3=tm=q1 + phs;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
wave_3_per_point10=yp=-yp;
wave_3_per_point11=zp=0;
wave_3_per_point12=
wave_3_per_point13=//wrist movement;
wave_3_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_3_per_point15=
wave_3_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point17=xq=xp;
wave_3_per_point18=yq=yp*sinang + zp*cosang;
wave_3_per_point19=zq=yp*cosang - zp*sinang;
wave_3_per_point20=yq=yp;
wave_3_per_point21=zq=zp;
wave_3_per_point22=
wave_3_per_point23=ang=tm*8+1;
wave_3_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point25=xp=xq*sinang + yq*cosang;
wave_3_per_point26=yp=xq*cosang - yq*sinang;
wave_3_per_point27=zp=zq;
wave_3_per_point28=
wave_3_per_point29=//forearm movement;
wave_3_per_point30=zp=zp-0.3;
wave_3_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_3_per_point32=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point33=xq=xp;
wave_3_per_point34=yq=yp*sinang + zp*cosang;
wave_3_per_point35=zq=yp*cosang - zp*sinang;
wave_3_per_point36=
wave_3_per_point37=//upper arm twist
wave_3_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_3_per_point39=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point40=xp=xq*sinang + yq*cosang;
wave_3_per_point41=yp=xq*cosang - yq*sinang;
wave_3_per_point42=zp=zq;
wave_3_per_point43=
wave_3_per_point44=//upper arm outward;
wave_3_per_point45=zp=zp-0.35;
wave_3_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
wave_3_per_point47=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point48=xq=xp*sinang + zp*cosang;
wave_3_per_point49=yq=yp;
wave_3_per_point50=zq=xp*cosang - zp*sinang;
wave_3_per_point51=
wave_3_per_point52=//upper arm up down;
wave_3_per_point53=ang=cos(tm)*0.5 - 0.5;
wave_3_per_point54=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point55=xp=xq;
wave_3_per_point56=yp=yq*cosang - zq*sinang;
wave_3_per_point57=zp=yq*sinang + zq*cosang;
wave_3_per_point58=
wave_3_per_point59=//xp=xq;yp=yq;zp=zq;
wave_3_per_point60=
wave_3_per_point61=
wave_3_per_point62=//project into screenspace and draw on screen
wave_3_per_point63=zp=zp+2;
wave_3_per_point64=xs=xp/zp;
wave_3_per_point65=ys=yp/zp;
wave_3_per_point66=
wave_3_per_point67=x=xs+0.5;
wave_3_per_point68=y=ys*1.3+0.5;
wave_3_per_point69=
wave_3_per_point70=
wave_3_per_point71=a=if( equal(q8,1) , (1-sample) , sample);
wave_3_per_point72=a=a*a;
wave_3_per_point73=
wave_3_per_point74=a=a* above( sin(tm*128*t8) , 0 );
wave_3_per_point75=
wave_3_per_point76=
wave_3_per_point77=r=t4;
wave_3_per_point78=g=t5;
wave_3_per_point79=b=t6;
shapecode_0_enabled=0
shapecode_0_sides=5
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=1.067790
shapecode_0_ang=0.753982
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.779769
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=ang=sin(q1*0.15);
shape_0_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
shape_0_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=5
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.038091
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=0.600000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
shape_3_per_frame1=tm=q1;
shape_3_per_frame2=
shape_3_per_frame3=xp=0;
shape_3_per_frame4=yp=0.1;
shape_3_per_frame5=zp=0;
shape_3_per_frame6=
shape_3_per_frame7=//wrist movement;
shape_3_per_frame8=ang=sin(tm*2 )*0.5 +0.5;
shape_3_per_frame9=
shape_3_per_frame10=xq=xp;
shape_3_per_frame11=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame12=yq=yp*sinang + zp*cosang;
shape_3_per_frame13=zq=yp*cosang - zp*sinang;
shape_3_per_frame14=yq=yp;
shape_3_per_frame15=zq=zp;
shape_3_per_frame16=
shape_3_per_frame17=ang=tm*8;
shape_3_per_frame18=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame19=xp=xq*sinang + yq*cosang;
shape_3_per_frame20=yp=xq*cosang - yq*sinang;
shape_3_per_frame21=zp=zq;
shape_3_per_frame22=
shape_3_per_frame23=//forearm movement;
shape_3_per_frame24=zp=zp-0.3;
shape_3_per_frame25=ang=3.14 + sin(tm*2 - 0.5)*1.5;
shape_3_per_frame26=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame27=xq=xp;
shape_3_per_frame28=yq=yp*sinang + zp*cosang;
shape_3_per_frame29=zq=yp*cosang - zp*sinang;
shape_3_per_frame30=
shape_3_per_frame31=//upper arm twist
shape_3_per_frame32=ang=-1.0 + cos(tm*3.1 + 0.5);
shape_3_per_frame33=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame34=xp=xq*sinang + yq*cosang;
shape_3_per_frame35=yp=xq*cosang - yq*sinang;
shape_3_per_frame36=zp=zq;
shape_3_per_frame37=
shape_3_per_frame38=//upper arm outward;
shape_3_per_frame39=zp=zp-0.35;
shape_3_per_frame40=ang=cos(tm*2.3)*1.75 - 1.05;
shape_3_per_frame41=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame42=xq=xp*sinang + zp*cosang;
shape_3_per_frame43=yq=yp;
shape_3_per_frame44=zq=xp*cosang - zp*sinang;
shape_3_per_frame45=
shape_3_per_frame46=//upper arm up down;
shape_3_per_frame47=ang=cos(tm)*0.5 - 0.5;
shape_3_per_frame48=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame49=xp=xq;
shape_3_per_frame50=yp=yq*cosang - zq*sinang;
shape_3_per_frame51=zp=yq*sinang + zq*cosang;
shape_3_per_frame52=
shape_3_per_frame53=//xp=xq;yp=yq;zp=zq;
shape_3_per_frame54=
shape_3_per_frame55=
shape_3_per_frame56=//project into screenspace and draw on screen
shape_3_per_frame57=zp=zp+2;
shape_3_per_frame58=xs=xp/zp;
shape_3_per_frame59=ys=yp/zp;
shape_3_per_frame60=
shape_3_per_frame61=x=xs+0.5;
shape_3_per_frame62=y=ys*1.3+0.5;
shape_3_per_frame63=
shape_3_per_frame64=
shape_3_per_frame65=
shape_3_per_frame66=
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0;
per_frame_init_8=warp=0
per_frame_init_9=
per_frame_1=zoom=1;
per_frame_2=//krash's beat detection code
per_frame_3=volume = 0.3*(bass+mid+att);
per_frame_4=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_5=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_6=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_7=peakbass_att = max(bass_att,peakbass_att);
per_frame_8=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_9=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
per_frame_10=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_11=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_12=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_13=beatcounter = beatcounter + beat;
per_frame_14=mode = if(beat*equal(beatcounter%2,0),1-mode,mode);
per_frame_15=flip = 2*mode-1;
per_frame_16=monitor=flip;
per_frame_17=q8=flip;
per_frame_18=
per_frame_19=
per_frame_20=decay=1;
per_frame_21=zoom=1.002;
per_frame_22=
per_frame_23=vol=(bass_att+mid_att+treb_att)*0.25;
per_frame_24=vol=vol*vol;
per_frame_25=mtime=mtime+vol*0.4*flip*(37/fps);
per_frame_26=
per_frame_27=q1=mtime*0.4;
per_frame_28=
per_frame_29=warp=0.0;
per_frame_30=
per_frame_31=cx=sin(mtime*0.2)*0.4 + 0.5;
per_frame_32=cy=sin(mtime*0.33);
per_frame_33=cys=sign(cy);
per_frame_34=cy=cy*cy*cys;
per_frame_35=cy=cy*0.4+0.5;
per_frame_36=
per_pixel_1=//tm=time+(sin(time)*rad);
per_pixel_2=//var=tan(time)*treb*treb;
per_pixel_3=var=-2*treb*treb*0.75;
per_pixel_4=
per_pixel_5=rdd=max( abs(x-0.5) , abs(y-0.5) )*4;
per_pixel_6=zm=1+(rdd/40)+(var/40);
per_pixel_7=
per_pixel_8=sx=zm;
per_pixel_9=sy=zm;
per_pixel_10=//rot=((rad/100)*var)*sin(time);

View File

@ -0,0 +1,347 @@
[preset00]
fRating=2.000000
fGammaAdj=1.980001
fDecay=0.960000
fVideoEchoZoom=0.996629
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.010284
fWarpScale=0.010000
fZoomExponent=1.000000
fShader=1.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.350000
ob_r=0.110000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=5.000000
mv_r=0.000000
mv_g=0.000000
mv_b=0.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=0.200000
wavecode_0_g=0.700000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=ang=int(sample*12)/12 * 6.283;
wave_0_per_point3=ps=time*0.1;
wave_0_per_point4=
wave_0_per_point5=//circle;
wave_0_per_point6=xp=sin(n*12+ps)*0.5;
wave_0_per_point7=yp=cos(n*12+ps)*0.5;
wave_0_per_point8=zp=2 + q1*0.03;
wave_0_per_point9=
wave_0_per_point10=//positions on y axis
wave_0_per_point11=xq=xp*sin(ang) + zp*cos(ang);
wave_0_per_point12=yq=yp;
wave_0_per_point13=zq=xp*cos(ang) - zp*sin(ang);
wave_0_per_point14=
wave_0_per_point15=//rotate on x;
wave_0_per_point16=xp=xq;
wave_0_per_point17=yp=yq*sin(q2) + zq*cos(q2);
wave_0_per_point18=zp=yq*cos(q2) - zq*sin(q2);
wave_0_per_point19=
wave_0_per_point20=//rotate on z;
wave_0_per_point21=xq=xp*sin(q2) + yp*cos(q2);
wave_0_per_point22=yq=xp*cos(q2) - yp*sin(q2);
wave_0_per_point23=zq=zp;
wave_0_per_point24=
wave_0_per_point25=
wave_0_per_point26=xp=xq;
wave_0_per_point27=yp=yq;
wave_0_per_point28=zp=zq;
wave_0_per_point29=
wave_0_per_point30=zp=zp+8;
wave_0_per_point31=xs=xp/zp;
wave_0_per_point32=ys=yp/zp;
wave_0_per_point33=
wave_0_per_point34=x=xs+0.5;
wave_0_per_point35=y=ys*1.3+0.5;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=0.500000
wavecode_1_b=0.200000
wavecode_1_a=1.000000
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=ang=int(sample*12)/12 * 6.283;
wave_1_per_point3=ps=time*0.1;
wave_1_per_point4=
wave_1_per_point5=//circle;
wave_1_per_point6=xp=sin(n*12+ps)*0.5;
wave_1_per_point7=yp=cos(n*12+ps)*0.5;
wave_1_per_point8=zp=2 + q1*0.03;
wave_1_per_point9=
wave_1_per_point10=//positions on x axis
wave_1_per_point11=xq=xp;
wave_1_per_point12=yq=yp*sin(ang) + zp*cos(ang);
wave_1_per_point13=zq=yp*cos(ang) - zp*sin(ang);
wave_1_per_point14=
wave_1_per_point15=//rotate on x;
wave_1_per_point16=xp=xq;
wave_1_per_point17=yp=yq*sin(q2) + zq*cos(q2);
wave_1_per_point18=zp=yq*cos(q2) - zq*sin(q2);
wave_1_per_point19=
wave_1_per_point20=//rotate on z;
wave_1_per_point21=xq=xp*sin(q2) + yp*cos(q2);
wave_1_per_point22=yq=xp*cos(q2) - yp*sin(q2);
wave_1_per_point23=zq=zp;
wave_1_per_point24=
wave_1_per_point25=
wave_1_per_point26=xp=xq;
wave_1_per_point27=yp=yq;
wave_1_per_point28=zp=zq;
wave_1_per_point29=
wave_1_per_point30=zp=zp+8;
wave_1_per_point31=xs=xp/zp;
wave_1_per_point32=ys=yp/zp;
wave_1_per_point33=
wave_1_per_point34=x=xs+0.5;
wave_1_per_point35=y=ys*1.3+0.5;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=1
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=
wave_3_per_point3=flip=flip+1;
wave_3_per_point4=flip=flip*below(flip,2);
wave_3_per_point5=
wave_3_per_point6=phase=sin(n*3)*sin(n*7.9)*sin(n*16.7)*sin(n*63.5)*6;
wave_3_per_point7=
wave_3_per_point8=xp=sin(n+phase)*flip;
wave_3_per_point9=yp=cos(n+phase)*flip;
wave_3_per_point10=zp=0;
wave_3_per_point11=
wave_3_per_point12=//rotate on y during draw
wave_3_per_point13=ang=n*2+phase*0.2;
wave_3_per_point14=xq=xp*sin(ang) + zp*cos(ang);
wave_3_per_point15=yq=yp;
wave_3_per_point16=zq=xp*cos(ang) - zp*sin(ang);
wave_3_per_point17=
wave_3_per_point18=r1=0.1;g1=0.6;b1=1;
wave_3_per_point19=r2=1.0;g2=0.7;b2=0.1;
wave_3_per_point20=fade=xq*0.5 + 0.5;
wave_3_per_point21=r=r1*fade + r2*(1-fade);
wave_3_per_point22=g=g1*fade + g2*(1-fade);
wave_3_per_point23=b=b1*fade + b2*(1-fade);
wave_3_per_point24=
wave_3_per_point25=//rotation;
wave_3_per_point26=ang=time*0.1;
wave_3_per_point27=xp=xq*sin(ang) + zq*cos(ang);
wave_3_per_point28=yp=yq;
wave_3_per_point29=zp=xq*cos(ang) - zq*sin(ang);
wave_3_per_point30=
wave_3_per_point31=ang=time*0.17;
wave_3_per_point32=xq=xp;
wave_3_per_point33=yq=yp*sin(ang) + zp*cos(ang);
wave_3_per_point34=zq=yp*cos(ang) - zp*sin(ang);
wave_3_per_point35=
wave_3_per_point36=
wave_3_per_point37=//push into viewspace
wave_3_per_point38=zq=zq+3.1;
wave_3_per_point39=
wave_3_per_point40=
wave_3_per_point41=//project into screenspace
wave_3_per_point42=xs=xq/zq;
wave_3_per_point43=ys=yq/zq;
wave_3_per_point44=
wave_3_per_point45=
wave_3_per_point46=x=xs+0.5;
wave_3_per_point47=y=ys*1.3+0.5;
wave_3_per_point48=a=(1-flip)*0.03*q1;
wave_3_per_point49=
wave_3_per_point50=
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.986086
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.030301
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shapecode_1_enabled=1
shapecode_1_sides=24
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.986086
shapecode_1_ang=0.000000
shapecode_1_tex_ang=1.884956
shapecode_1_tex_zoom=1.030296
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=0.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=0.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=0.98;
per_frame_2=zoom=-1.01;
per_frame_3=vol=(bass+mid+treb)*0.25;
per_frame_4=vol=vol*vol;
per_frame_5=q1=vol;
per_frame_6=
per_frame_7=mtime=mtime+vol*0.01*(53/fps);
per_frame_8=q2=mtime*0.25;
per_frame_9=
per_frame_10=
per_frame_11=
per_frame_12=

View File

@ -0,0 +1,362 @@
[preset00]
fRating=4.000000
fGammaAdj=1.980001
fDecay=0.960000
fVideoEchoZoom=0.996630
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.010284
fWarpScale=0.010000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.110000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=5.000000
mv_r=0.000000
mv_g=0.000000
mv_b=0.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_point1=repeats=10;
wave_0_per_point2=samplerepeat=sample*repeats;
wave_0_per_point3=cycle=int(samplerepeat);
wave_0_per_point4=sampcyc=samplerepeat - cycle;
wave_0_per_point5=cycleto1=cycle/repeats;
wave_0_per_point6=
wave_0_per_point7=n=sampcyc*6.283;
wave_0_per_point8=phs=sampcyc;
wave_0_per_point9=tm=q1+phs+(cycleto1)*0.1;
wave_0_per_point10=tmm=time;
wave_0_per_point11=rsample=(1-sampcyc*0.9)*2.2*(cycleto1+1);
wave_0_per_point12=a=sampcyc * below(sampcyc,0.95);
wave_0_per_point13=a=a*a;
wave_0_per_point14=
wave_0_per_point15=//waving
wave_0_per_point16=tmc=tm+cycle-phs*0.2;
wave_0_per_point17=variation=sin(cycleto1*6.283)*9;
wave_0_per_point18=swap=above(sample,0.5)*2-1;
wave_0_per_point19=wavex=sin(tmc*(19+variation)*swap)*rsample*0.04;
wave_0_per_point20=wavey=cos(tmc*(19+variation)*swap)*rsample*0.04;
wave_0_per_point21=
wave_0_per_point22=xp=sin(tm)*0.4 ;
wave_0_per_point23=yp=cos(tm)*0.4 ;
wave_0_per_point24=
wave_0_per_point25=xp=xp*sin(tm*3);
wave_0_per_point26=yp=yp*cos(tm*2.6);
wave_0_per_point27=
wave_0_per_point28=xp=xp*sin(tm*0.43);
wave_0_per_point29=yp=yp*(cos(tm*1.79)*0.5+0.5);
wave_0_per_point30=
wave_0_per_point31=xp=xp+wavex;
wave_0_per_point32=yp=yp+wavey;
wave_0_per_point33=
wave_0_per_point34=x=xp+0.5;
wave_0_per_point35=y=yp*1.333 + 0.5;
wave_0_per_point36=
wave_0_per_point37=
wave_0_per_point38=trailsize=0.85;
wave_0_per_point39=head=above(a,trailsize);
wave_0_per_point40=tail=1-head;
wave_0_per_point41=r=1*head + 0.5*tail;
wave_0_per_point42=g=0.8*head + 0.3*tail;
wave_0_per_point43=b=0.5*head;
wave_0_per_point44=
wave_0_per_point45=a=a*0.25
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_point1=repeats=8;
wave_1_per_point2=samplerepeat=sample*repeats;
wave_1_per_point3=cycle=int(samplerepeat);
wave_1_per_point4=sampcyc=samplerepeat - cycle;
wave_1_per_point5=cycleto1=cycle/repeats;
wave_1_per_point6=
wave_1_per_point7=n=sampcyc*6.283;
wave_1_per_point8=phs=sampcyc+0.15;
wave_1_per_point9=tm=q1+phs+(cycleto1)*0.1;
wave_1_per_point10=tmm=time;
wave_1_per_point11=rsample=(1-sampcyc*0.9)*1.5*(cycleto1+1);
wave_1_per_point12=a=sampcyc * below(sampcyc,0.95);
wave_1_per_point13=a=a*a;
wave_1_per_point14=
wave_1_per_point15=//waving
wave_1_per_point16=tmc=tm+cycle-phs*0.2;
wave_1_per_point17=variation=sin(cycleto1*6.283)*9;
wave_1_per_point18=swap=above(sample,0.5)*2-1;
wave_1_per_point19=wavex=sin(tmc*(19+variation)*swap)*rsample*0.04;
wave_1_per_point20=wavey=cos(tmc*(19+variation)*swap)*rsample*0.04;
wave_1_per_point21=
wave_1_per_point22=xp=sin(tm)*0.4 ;
wave_1_per_point23=yp=cos(tm)*0.4 ;
wave_1_per_point24=
wave_1_per_point25=xp=xp*sin(tm*3);
wave_1_per_point26=yp=yp*cos(tm*2.6);
wave_1_per_point27=
wave_1_per_point28=xp=xp*sin(tm*0.43);
wave_1_per_point29=yp=yp*(cos(tm*1.79)*0.5+0.5);
wave_1_per_point30=
wave_1_per_point31=xp=xp+wavex;
wave_1_per_point32=yp=yp+wavey;
wave_1_per_point33=
wave_1_per_point34=x=xp+0.5;
wave_1_per_point35=y=yp*1.333 + 0.5;
wave_1_per_point36=
wave_1_per_point37=
wave_1_per_point38=trailsize=0.85;
wave_1_per_point39=head=above(a,trailsize);
wave_1_per_point40=tail=1-head;
wave_1_per_point41=r=1*head + 0.5*tail;
wave_1_per_point42=g=0.8*head + 0.3*tail;
wave_1_per_point43=b=0.5*head;
wave_1_per_point44=
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_per_point1=repeats=6;
wave_2_per_point2=samplerepeat=sample*repeats;
wave_2_per_point3=cycle=int(samplerepeat);
wave_2_per_point4=sampcyc=samplerepeat - cycle;
wave_2_per_point5=cycleto1=cycle/repeats;
wave_2_per_point6=
wave_2_per_point7=n=sampcyc*6.283;
wave_2_per_point8=phs=sampcyc+0.25;
wave_2_per_point9=tm=q1+phs+(cycleto1)*0.1;
wave_2_per_point10=tmm=time;
wave_2_per_point11=rsample=(1-sampcyc*0.9)*1.5*(cycleto1+1);
wave_2_per_point12=a=sampcyc * below(sampcyc,0.95);
wave_2_per_point13=a=a*a;
wave_2_per_point14=
wave_2_per_point15=//waving
wave_2_per_point16=tmc=tm+cycle-phs*0.2;
wave_2_per_point17=variation=sin(cycleto1*6.283)*9;
wave_2_per_point18=swap=above(sample,0.5)*2-1;
wave_2_per_point19=wavex=sin(tmc*(19+variation)*swap)*rsample*0.04;
wave_2_per_point20=wavey=cos(tmc*(19+variation)*swap)*rsample*0.04;
wave_2_per_point21=
wave_2_per_point22=xp=sin(tm)*0.4 ;
wave_2_per_point23=yp=cos(tm)*0.4 ;
wave_2_per_point24=
wave_2_per_point25=xp=xp*sin(tm*3);
wave_2_per_point26=yp=yp*cos(tm*2.6);
wave_2_per_point27=
wave_2_per_point28=xp=xp*sin(tm*0.43);
wave_2_per_point29=yp=yp*(cos(tm*1.79)*0.5+0.5);
wave_2_per_point30=
wave_2_per_point31=xp=xp+wavex;
wave_2_per_point32=yp=yp+wavey;
wave_2_per_point33=
wave_2_per_point34=x=xp+0.5;
wave_2_per_point35=y=yp*1.333 + 0.5;
wave_2_per_point36=
wave_2_per_point37=
wave_2_per_point38=trailsize=0.85;
wave_2_per_point39=head=above(a,trailsize);
wave_2_per_point40=tail=1-head;
wave_2_per_point41=r=1*head + 0.5*tail;
wave_2_per_point42=g=0.8*head + 0.3*tail;
wave_2_per_point43=b=0.5*head;
wave_2_per_point44=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=6
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.680000
shapecode_0_rad=0.808142
shapecode_0_ang=0.000000
shapecode_0_tex_ang=1.193805
shapecode_0_tex_zoom=1.040604
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.600000
shapecode_0_g2=0.700000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=ang=time*0.1
shapecode_1_enabled=1
shapecode_1_sides=6
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.210000
shapecode_1_rad=0.564831
shapecode_1_ang=0.000000
shapecode_1_tex_ang=1.193805
shapecode_1_tex_zoom=1.040604
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.150000
shapecode_1_r2=0.600000
shapecode_1_g2=0.700000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=ang=-time*0.13;
shape_1_per_frame2=x=sin(time*0.29)*0.2 + 0.5
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.600000
shapecode_2_g2=0.700000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.500000
shapecode_3_g2=0.700000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=0.98;
per_frame_2=zoom=1.000;
per_frame_3=
per_frame_4=q1=time*0.4;
per_frame_5=
per_frame_6=
per_frame_7=
per_frame_8=
per_pixel_1=dx=sin(y*14)*sin(y*34+time)*0.002;
per_pixel_2=dy=cos(x*19+time)*cos(x*34)*0.002;
per_pixel_3=dy=dy

View File

@ -0,0 +1,640 @@
[preset00]
fRating=2.000000
fGammaAdj=1.980000
fDecay=0.960000
fVideoEchoZoom=0.996630
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.037492
fWarpScale=0.014889
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.033004
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.110000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=0.000000
nMotionVectorsY=43.199997
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=0.100000
wavecode_0_g=1.000000
wavecode_0_b=0.700000
wavecode_0_a=1.000000
wave_0_per_frame1=t1=sin(time)*0.5+0.5;
wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_0_per_frame4=
wave_0_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_0_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_0_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + phs;
wave_0_per_point4=
wave_0_per_point5=flip=flip+1;
wave_0_per_point6=flip=flip*below(flip,2);
wave_0_per_point7=
wave_0_per_point8=xp=0;
wave_0_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//wrist movement;
wave_0_per_point13=ang=sin(tm*2 )*0.5 +0.5;
wave_0_per_point14=
wave_0_per_point15=xq=xp;
wave_0_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point17=yq=yp*sinang + zp*cosang;
wave_0_per_point18=zq=yp*cosang - zp*sinang;
wave_0_per_point19=yq=yp;
wave_0_per_point20=zq=zp;
wave_0_per_point21=
wave_0_per_point22=ang=tm*8;
wave_0_per_point23=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point24=xp=xq*sinang + yq*cosang;
wave_0_per_point25=yp=xq*cosang - yq*sinang;
wave_0_per_point26=zp=zq;
wave_0_per_point27=
wave_0_per_point28=//forearm movement;
wave_0_per_point29=zp=zp-0.3;
wave_0_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_0_per_point31=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point32=xq=xp;
wave_0_per_point33=yq=yp*sinang + zp*cosang;
wave_0_per_point34=zq=yp*cosang - zp*sinang;
wave_0_per_point35=
wave_0_per_point36=//upper arm twist
wave_0_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_0_per_point38=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point39=xp=xq*sinang + yq*cosang;
wave_0_per_point40=yp=xq*cosang - yq*sinang;
wave_0_per_point41=zp=zq;
wave_0_per_point42=
wave_0_per_point43=//upper arm outward;
wave_0_per_point44=zp=zp-0.35;
wave_0_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
wave_0_per_point46=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point47=xq=xp*sinang + zp*cosang;
wave_0_per_point48=yq=yp;
wave_0_per_point49=zq=xp*cosang - zp*sinang;
wave_0_per_point50=
wave_0_per_point51=//upper arm up down;
wave_0_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_0_per_point53=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point54=xp=xq;
wave_0_per_point55=yp=yq*cosang - zq*sinang;
wave_0_per_point56=zp=yq*sinang + zq*cosang;
wave_0_per_point57=
wave_0_per_point58=//xp=xq;yp=yq;zp=zq;
wave_0_per_point59=
wave_0_per_point60=
wave_0_per_point61=//project into screenspace and draw on screen
wave_0_per_point62=zp=zp+2;
wave_0_per_point63=xs=xp/zp;
wave_0_per_point64=ys=yp/zp;
wave_0_per_point65=
wave_0_per_point66=x=xs+0.5;
wave_0_per_point67=y=ys*1.3+0.5;
wave_0_per_point68=
wave_0_per_point69=
wave_0_per_point70=a=if( equal(q8,1) , (1-sample) , sample);
wave_0_per_point71=a=a*a;
wave_0_per_point72=
wave_0_per_point73=b=b+pow(1-sample,2)*0.3;
wave_0_per_point74=
wave_0_per_point75=
wave_0_per_point76=
wave_0_per_point77=r1=t1;
wave_0_per_point78=g1=t2;
wave_0_per_point79=b1=t3;
wave_0_per_point80=r2=t4;
wave_0_per_point81=g2=t5;
wave_0_per_point82=b2=t6;
wave_0_per_point83=
wave_0_per_point84=r=r1*flip + r2*(1-flip);
wave_0_per_point85=g=g1*flip + g2*(1-flip);
wave_0_per_point86=b=b1*flip + b2*(1-flip);
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=0.100000
wavecode_1_g=1.000000
wavecode_1_b=0.700000
wavecode_1_a=1.000000
wave_1_per_frame1=t1=sin(time)*0.5+0.5;
wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_1_per_frame4=
wave_1_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_1_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_1_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.2;
wave_1_per_point3=tm=q1 + phs;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_1_per_point10=zp=0;
wave_1_per_point11=
wave_1_per_point12=//wrist movement;
wave_1_per_point13=ang=sin(tm*2 )*0.5 +0.5;
wave_1_per_point14=
wave_1_per_point15=xq=xp;
wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point17=yq=yp*sinang + zp*cosang;
wave_1_per_point18=zq=yp*cosang - zp*sinang;
wave_1_per_point19=yq=yp;
wave_1_per_point20=zq=zp;
wave_1_per_point21=
wave_1_per_point22=ang=tm*8;
wave_1_per_point23=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point24=xp=xq*sinang + yq*cosang;
wave_1_per_point25=yp=xq*cosang - yq*sinang;
wave_1_per_point26=zp=zq;
wave_1_per_point27=
wave_1_per_point28=//forearm movement;
wave_1_per_point29=zp=zp-0.3;
wave_1_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_1_per_point31=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point32=xq=xp;
wave_1_per_point33=yq=yp*sinang + zp*cosang;
wave_1_per_point34=zq=yp*cosang - zp*sinang;
wave_1_per_point35=
wave_1_per_point36=//upper arm twist
wave_1_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_1_per_point38=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point39=xp=xq*sinang + yq*cosang;
wave_1_per_point40=yp=xq*cosang - yq*sinang;
wave_1_per_point41=zp=zq;
wave_1_per_point42=
wave_1_per_point43=//upper arm outward;
wave_1_per_point44=zp=zp-0.35;
wave_1_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
wave_1_per_point46=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point47=xq=xp*sinang + zp*cosang;
wave_1_per_point48=yq=yp;
wave_1_per_point49=zq=xp*cosang - zp*sinang;
wave_1_per_point50=
wave_1_per_point51=//upper arm up down;
wave_1_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_1_per_point53=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point54=xp=xq;
wave_1_per_point55=yp=yq*cosang - zq*sinang;
wave_1_per_point56=zp=yq*sinang + zq*cosang;
wave_1_per_point57=
wave_1_per_point58=//xp=xq;yp=yq;zp=zq;
wave_1_per_point59=
wave_1_per_point60=
wave_1_per_point61=//project into screenspace and draw on screen
wave_1_per_point62=zp=zp+2;
wave_1_per_point63=xs=-xp/zp;
wave_1_per_point64=ys=yp/zp;
wave_1_per_point65=
wave_1_per_point66=x=xs+0.5;
wave_1_per_point67=y=ys*1.3+0.5;
wave_1_per_point68=
wave_1_per_point69=
wave_1_per_point70=a=if( equal(q8,1) , (1-sample) , sample);
wave_1_per_point71=a=a*a;
wave_1_per_point72=
wave_1_per_point73=b=b+pow(1-sample,2)*0.3;
wave_1_per_point74=
wave_1_per_point75=
wave_1_per_point76=
wave_1_per_point77=r1=t1;
wave_1_per_point78=g1=t2;
wave_1_per_point79=b1=t3;
wave_1_per_point80=r2=t4;
wave_1_per_point81=g2=t5;
wave_1_per_point82=b2=t6;
wave_1_per_point83=
wave_1_per_point84=r=r1*flip + r2*(1-flip);
wave_1_per_point85=g=g1*flip + g2*(1-flip);
wave_1_per_point86=b=b1*flip + b2*(1-flip);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=0.600000
wavecode_2_b=0.100000
wavecode_2_a=1.000000
wave_2_per_frame1=t1=sin(time)*0.5+0.5;
wave_2_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_2_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_2_per_frame4=
wave_2_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_2_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_2_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_2_per_frame8=
wave_2_per_frame9=
wave_2_per_frame10=t8= int( sin(time*2)*2 + 3);
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=phs=-sample * 0.2;
wave_2_per_point3=tm=q1 + phs;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//wrist movement;
wave_2_per_point13=ang=sin(tm*2)*0.5 +0.5;
wave_2_per_point14=
wave_2_per_point15=xq=xp;
wave_2_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point17=yq=yp*sinang + zp*cosang;
wave_2_per_point18=zq=yp*cosang - zp*sinang;
wave_2_per_point19=yq=yp;
wave_2_per_point20=zq=zp;
wave_2_per_point21=
wave_2_per_point22=ang=tm*8 + 1;
wave_2_per_point23=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point24=xp=xq*sinang + yq*cosang;
wave_2_per_point25=yp=xq*cosang - yq*sinang;
wave_2_per_point26=zp=zq;
wave_2_per_point27=
wave_2_per_point28=//forearm movement;
wave_2_per_point29=zp=zp-0.3;
wave_2_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_2_per_point31=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point32=xq=xp;
wave_2_per_point33=yq=yp*sinang + zp*cosang;
wave_2_per_point34=zq=yp*cosang - zp*sinang;
wave_2_per_point35=
wave_2_per_point36=//upper arm twist
wave_2_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_2_per_point38=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point39=xp=xq*sinang + yq*cosang;
wave_2_per_point40=yp=xq*cosang - yq*sinang;
wave_2_per_point41=zp=zq;
wave_2_per_point42=
wave_2_per_point43=//upper arm outward;
wave_2_per_point44=zp=zp-0.35;
wave_2_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
wave_2_per_point46=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point47=xq=xp*sinang + zp*cosang;
wave_2_per_point48=yq=yp;
wave_2_per_point49=zq=xp*cosang - zp*sinang;
wave_2_per_point50=
wave_2_per_point51=//upper arm up down;
wave_2_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_2_per_point53=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point54=xp=xq;
wave_2_per_point55=yp=yq*cosang - zq*sinang;
wave_2_per_point56=zp=yq*sinang + zq*cosang;
wave_2_per_point57=
wave_2_per_point58=//xp=xq;yp=yq;zp=zq;
wave_2_per_point59=
wave_2_per_point60=
wave_2_per_point61=//project into screenspace and draw on screen
wave_2_per_point62=zp=zp+2;
wave_2_per_point63=xs=xp/zp;
wave_2_per_point64=ys=yp/zp;
wave_2_per_point65=
wave_2_per_point66=x=xs+0.5;
wave_2_per_point67=y=ys*1.3+0.5;
wave_2_per_point68=
wave_2_per_point69=a=if( equal(q8,1) , (1-sample) , sample);
wave_2_per_point70=
wave_2_per_point71=
wave_2_per_point72=a=a* above( sin(tm*128*t8) , 0 );
wave_2_per_point73=
wave_2_per_point74=
wave_2_per_point75=r=t4;
wave_2_per_point76=g=t5;
wave_2_per_point77=b=t6;
wave_2_per_point78=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=0.600000
wavecode_3_b=0.100000
wavecode_3_a=1.000000
wave_3_per_frame1=t1=sin(time)*0.5+0.5;
wave_3_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_3_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_3_per_frame4=
wave_3_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_3_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_3_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_3_per_frame8=
wave_3_per_frame9=
wave_3_per_frame10=t8= int( sin(time*2)*2 + 3);
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=phs=-sample * 0.2;
wave_3_per_point3=tm=q1 + phs;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_3_per_point10=zp=0;
wave_3_per_point11=
wave_3_per_point12=//wrist movement;
wave_3_per_point13=ang=sin(tm*2)*0.5 +0.5;
wave_3_per_point14=
wave_3_per_point15=xq=xp;
wave_3_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point17=yq=yp*sinang + zp*cosang;
wave_3_per_point18=zq=yp*cosang - zp*sinang;
wave_3_per_point19=yq=yp;
wave_3_per_point20=zq=zp;
wave_3_per_point21=
wave_3_per_point22=ang=tm*8 + 1;
wave_3_per_point23=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point24=xp=xq*sinang + yq*cosang;
wave_3_per_point25=yp=xq*cosang - yq*sinang;
wave_3_per_point26=zp=zq;
wave_3_per_point27=
wave_3_per_point28=//forearm movement;
wave_3_per_point29=zp=zp-0.3;
wave_3_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_3_per_point31=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point32=xq=xp;
wave_3_per_point33=yq=yp*sinang + zp*cosang;
wave_3_per_point34=zq=yp*cosang - zp*sinang;
wave_3_per_point35=
wave_3_per_point36=//upper arm twist
wave_3_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_3_per_point38=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point39=xp=xq*sinang + yq*cosang;
wave_3_per_point40=yp=xq*cosang - yq*sinang;
wave_3_per_point41=zp=zq;
wave_3_per_point42=
wave_3_per_point43=//upper arm outward;
wave_3_per_point44=zp=zp-0.35;
wave_3_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
wave_3_per_point46=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point47=xq=xp*sinang + zp*cosang;
wave_3_per_point48=yq=yp;
wave_3_per_point49=zq=xp*cosang - zp*sinang;
wave_3_per_point50=
wave_3_per_point51=//upper arm up down;
wave_3_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_3_per_point53=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point54=xp=xq;
wave_3_per_point55=yp=yq*cosang - zq*sinang;
wave_3_per_point56=zp=yq*sinang + zq*cosang;
wave_3_per_point57=
wave_3_per_point58=//xp=xq;yp=yq;zp=zq;
wave_3_per_point59=
wave_3_per_point60=
wave_3_per_point61=//project into screenspace and draw on screen
wave_3_per_point62=zp=zp+2;
wave_3_per_point63=xs=-xp/zp;
wave_3_per_point64=ys=yp/zp;
wave_3_per_point65=
wave_3_per_point66=x=xs+0.5;
wave_3_per_point67=y=ys*1.3+0.5;
wave_3_per_point68=
wave_3_per_point69=a=if( equal(q8,1) , (1-sample) , sample);
wave_3_per_point70=
wave_3_per_point71=
wave_3_per_point72=a=a* above( sin(tm*128*t8) , 0 );
wave_3_per_point73=
wave_3_per_point74=
wave_3_per_point75=r=t4;
wave_3_per_point76=g=t5;
wave_3_per_point77=b=t6;
wave_3_per_point78=
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.260000
shapecode_0_y=0.809999
shapecode_0_rad=0.892690
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.082857
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=x = 0.264;
shape_0_per_frame2=
shape_0_per_frame3=r2=r2*q4;
shape_0_per_frame4=g2=g2*q4;
shape_0_per_frame5=b2=b2*q4;
shape_0_per_frame6=
shape_0_per_frame7=tex_ang= q2
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.740000
shapecode_1_y=0.809999
shapecode_1_rad=0.892690
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.082857
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=x=0.737;
shape_1_per_frame2=
shape_1_per_frame3=
shape_1_per_frame4=r2=r2*q4;
shape_1_per_frame5=g2=g2*q4;
shape_1_per_frame6=b2=b2*q4;
shape_1_per_frame7=
shape_1_per_frame8=
shape_1_per_frame9=tex_ang= -q2
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.260000
shapecode_2_y=0.179999
shapecode_2_rad=0.892690
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.082857
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=1.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = 0.264;
shape_2_per_frame2=y = 0.178;
shape_2_per_frame3=
shape_2_per_frame4=
shape_2_per_frame5=r2=r2*q4;
shape_2_per_frame6=g2=g2*q4;
shape_2_per_frame7=b2=b2*q4;
shape_2_per_frame8=
shape_2_per_frame9=
shape_2_per_frame10=tex_ang= -q2/2
shapecode_3_enabled=1
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=0.499999
shapecode_3_rad=0.476930
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=2.026830
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=1.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shape_3_per_frame1=x=0.4998
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0;
per_frame_init_8=warp=0
per_frame_init_9=
per_frame_1=
per_frame_2=//krash's beat detection code
per_frame_3=volume = 0.3*(bass+mid+att);
per_frame_4=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_5=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_6=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_7=peakbass_att = max(bass_att,peakbass_att);
per_frame_8=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_9=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
per_frame_10=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_11=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_12=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_13=beatcounter = beatcounter + beat;
per_frame_14=mode = if(beat*equal(beatcounter%2,0),1-mode,mode);
per_frame_15=flip = 2*mode-1;
per_frame_16=monitor=flip;
per_frame_17=q8=flip;
per_frame_18=
per_frame_19=
per_frame_20=decay=0.98;
per_frame_21=zoom=1.01;
per_frame_22=
per_frame_23=vol=(bass_att+mid_att+treb_att)*0.25;
per_frame_24=vol=vol*vol;
per_frame_25=mtime=mtime+vol*0.05*flip*(65/fps);
per_frame_26=mtimeb=mtimeb+vol*0.1*(65/fps);
per_frame_27=
per_frame_28=q1=time*3;
per_frame_29=
per_frame_30=warp=0.0;
per_frame_31=
per_frame_32=
per_frame_33=q4 = min( vol*0.8 , 1 )*0.1 + 0.9;
per_frame_34=q2 = mtimeb/30;
per_frame_35=sx=-1

View File

@ -0,0 +1,481 @@
[preset00]
fRating=1.000000
fGammaAdj=1.000000
fDecay=0.960000
fVideoEchoZoom=0.996630
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=2
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.010284
fWarpScale=0.010000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.030000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=30.080032
nMotionVectorsY=35.040012
mv_dx=0.000000
mv_dy=0.000000
mv_l=3.399997
mv_r=0.080001
mv_g=0.710000
mv_b=0.050000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=0.600000
wavecode_0_b=0.200000
wavecode_0_a=1.000000
wave_0_init1=mtime=0
wave_0_per_frame1=t1=q6
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=
wave_0_per_point3=//cycle initial shape
wave_0_per_point4=sc=sample*32;
wave_0_per_point5=s=sc - int(sc);
wave_0_per_point6=
wave_0_per_point7=xp= if( below(s,0.25) , s , 0.25);
wave_0_per_point8=xp= if( above(s,0.75) , 1-s, xp );
wave_0_per_point9=yp= if( below(s,0.25) , 0.25, s );
wave_0_per_point10=yp= if( above(s,0.75) , 0.75, yp);
wave_0_per_point11=zp=0;
wave_0_per_point12=
wave_0_per_point13=yp=yp-0.475;
wave_0_per_point14=
wave_0_per_point15=//rotate on y axis during fram
wave_0_per_point16=ang=n*2;
wave_0_per_point17=xq=xp*sin(ang) + zp*cos(ang);
wave_0_per_point18=yq=yp;
wave_0_per_point19=zq=xp*cos(ang) - zp*sin(ang);
wave_0_per_point20=
wave_0_per_point21=//rotate on x axis
wave_0_per_point22=ang=t1*0.9;
wave_0_per_point23=xp=xq;
wave_0_per_point24=yp=yq*sin(ang) + zq*cos(ang);
wave_0_per_point25=zp=yq*cos(ang) - zq*sin(ang);
wave_0_per_point26=
wave_0_per_point27=xq=xp;
wave_0_per_point28=yq=yp;
wave_0_per_point29=zq=zp;
wave_0_per_point30=ang=t1*0.2;
wave_0_per_point31=xq=xp*sin(ang) + yp*cos(ang);
wave_0_per_point32=yq=xp*cos(ang) - yp*sin(ang);
wave_0_per_point33=zq=zp;
wave_0_per_point34=
wave_0_per_point35=mirror=if(above(sample,0.5) , -1 , 1);
wave_0_per_point36=
wave_0_per_point37=xp=xq + sin(t1)*0.6;
wave_0_per_point38=xp=xp*mirror;
wave_0_per_point39=yp=yq + sin(t1*0.9)*0.6;
wave_0_per_point40=zp=zq + sin(t1*0.7)*0.6;
wave_0_per_point41=
wave_0_per_point42=zp=zp+1.1;
wave_0_per_point43=
wave_0_per_point44=
wave_0_per_point45=x=(xp/zp)*0.3 + 0.5;
wave_0_per_point46=y=(yp/zp)*1.3*0.3 + 0.5;
wave_0_per_point47=
wave_0_per_point48=zero= above(sample,0.49) * below(sample,0.51);
wave_0_per_point49=a=min(bass*bass,1)*0.6 * (1-zero);
wavecode_1_enabled=1
wavecode_1_samples=252
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=1
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=0.500000
wavecode_1_g=0.000000
wavecode_1_b=0.700000
wavecode_1_a=1.000000
wave_1_init1=mtime=0
wave_1_per_frame1=t1=q7
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=
wave_1_per_point3=//cycle initial shape
wave_1_per_point4=sc=sample*32;
wave_1_per_point5=s=sc - int(sc);
wave_1_per_point6=
wave_1_per_point7=xp= if( below(s,0.25) , s , 0.25);
wave_1_per_point8=xp= if( above(s,0.75) , 1-s, xp );
wave_1_per_point9=yp= if( below(s,0.25) , 0.25, s );
wave_1_per_point10=yp= if( above(s,0.75) , 0.75, yp);
wave_1_per_point11=zp=0;
wave_1_per_point12=
wave_1_per_point13=yp=yp-0.475;
wave_1_per_point14=
wave_1_per_point15=//rotate on y axis during fram
wave_1_per_point16=ang=n*2;
wave_1_per_point17=xq=xp*sin(ang) + zp*cos(ang);
wave_1_per_point18=yq=yp;
wave_1_per_point19=zq=xp*cos(ang) - zp*sin(ang);
wave_1_per_point20=
wave_1_per_point21=//rotate on x axis
wave_1_per_point22=ang=t1;
wave_1_per_point23=xp=xq;
wave_1_per_point24=yp=yq*sin(ang) + zq*cos(ang);
wave_1_per_point25=zp=yq*cos(ang) - zq*sin(ang);
wave_1_per_point26=
wave_1_per_point27=xq=xp;
wave_1_per_point28=yq=yp;
wave_1_per_point29=zq=zp;
wave_1_per_point30=ang=t1;
wave_1_per_point31=xq=xp*sin(ang) + yp*cos(ang);
wave_1_per_point32=yq=xp*cos(ang) - yp*sin(ang);
wave_1_per_point33=zq=zp;
wave_1_per_point34=
wave_1_per_point35=
wave_1_per_point36=mirror=if(above(sample,0.5) , -1 , 1);
wave_1_per_point37=
wave_1_per_point38=xp=xq + sin(t1)*0.6;
wave_1_per_point39=xp=xp*mirror;
wave_1_per_point40=yp=yq + sin(t1*0.9)*0.6;
wave_1_per_point41=zp=zq + sin(t1*0.7)*0.6;
wave_1_per_point42=
wave_1_per_point43=zp=zp+1.1;
wave_1_per_point44=
wave_1_per_point45=
wave_1_per_point46=x=(xp/zp)*0.3 + 0.5;
wave_1_per_point47=y=(yp/zp)*1.3*0.3 + 0.5;
wave_1_per_point48=
wave_1_per_point49=zero= above(sample,0.49) * below(sample,0.51);
wave_1_per_point50=a=min(mid*mid,1)*0.6 * (1-zero);
wavecode_2_enabled=1
wavecode_2_samples=252
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=1
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=0.300000
wavecode_2_g=0.600000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_init1=mtime=0
wave_2_per_frame1=t1=q8
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=
wave_2_per_point3=//cycle initial shape
wave_2_per_point4=sc=sample*32;
wave_2_per_point5=s=sc - int(sc);
wave_2_per_point6=
wave_2_per_point7=xp= if( below(s,0.25) , s , 0.25);
wave_2_per_point8=xp= if( above(s,0.75) , 1-s, xp );
wave_2_per_point9=yp= if( below(s,0.25) , 0.25, s );
wave_2_per_point10=yp= if( above(s,0.75) , 0.75, yp);
wave_2_per_point11=zp=0;
wave_2_per_point12=
wave_2_per_point13=yp=yp-0.475;
wave_2_per_point14=
wave_2_per_point15=//rotate on y axis during fram
wave_2_per_point16=ang=n*2;
wave_2_per_point17=xq=xp*sin(ang) + zp*cos(ang);
wave_2_per_point18=yq=yp;
wave_2_per_point19=zq=xp*cos(ang) - zp*sin(ang);
wave_2_per_point20=
wave_2_per_point21=//rotate on x axis
wave_2_per_point22=ang=t1*0.9;
wave_2_per_point23=xp=xq;
wave_2_per_point24=yp=yq*sin(ang) + zq*cos(ang);
wave_2_per_point25=zp=yq*cos(ang) - zq*sin(ang);
wave_2_per_point26=
wave_2_per_point27=xq=xp;
wave_2_per_point28=yq=yp;
wave_2_per_point29=zq=zp;
wave_2_per_point30=ang=t1*0.2;
wave_2_per_point31=xq=xp*sin(ang) + yp*cos(ang);
wave_2_per_point32=yq=xp*cos(ang) - yp*sin(ang);
wave_2_per_point33=zq=zp;
wave_2_per_point34=
wave_2_per_point35=
wave_2_per_point36=mirror=if(above(sample,0.5) , -1 , 1);
wave_2_per_point37=
wave_2_per_point38=xp=xq + sin(t1)*0.6;
wave_2_per_point39=xp=xp*mirror;
wave_2_per_point40=yp=yq + sin(t1*0.9)*0.6;
wave_2_per_point41=zp=zq + sin(t1*0.7)*0.6;
wave_2_per_point42=
wave_2_per_point43=zp=zp+1.1;
wave_2_per_point44=
wave_2_per_point45=
wave_2_per_point46=x=(xp/zp)*0.3 + 0.5;
wave_2_per_point47=y=(yp/zp)*1.3*0.3 + 0.5;
wave_2_per_point48=
wave_2_per_point49=zero= above(sample,0.49) * below(sample,0.51);
wave_2_per_point50=a=min(treb*treb,1)*0.6 * (1-zero);
wavecode_3_enabled=1
wavecode_3_samples=252
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_frame1=//average location of cylinders
wave_3_per_frame2=x1=sin(q6)*0.6;
wave_3_per_frame3=y1=sin(q6*0.9)*0.6;
wave_3_per_frame4=z1=sin(q6*0.7)*0.6;
wave_3_per_frame5=
wave_3_per_frame6=x2=sin(q7)*0.6;
wave_3_per_frame7=y2=sin(q7*0.9)*0.6;
wave_3_per_frame8=z2=sin(q7*0.7)*0.6;
wave_3_per_frame9=
wave_3_per_frame10=x3=sin(q8)*0.6;
wave_3_per_frame11=y3=sin(q8*0.9)*0.6;
wave_3_per_frame12=z3=sin(q8*0.7)*0.6;
wave_3_per_frame13=
wave_3_per_frame14=xa=(x1+x2+x3)/3;
wave_3_per_frame15=ya=(y1+y2+y3)/3;
wave_3_per_frame16=za=(z1+z2+z3)/3;
wave_3_per_frame17=
wave_3_per_frame18=t1=xa;
wave_3_per_frame19=t2=ya;
wave_3_per_frame20=t3=za;
wave_3_per_frame21=
wave_3_per_frame22=mtime=(q6+q7+q8)/3;
wave_3_per_frame23=t8=mtime
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=
wave_3_per_point3=//cycle initial shape
wave_3_per_point4=sc=sample*32;
wave_3_per_point5=s=sc - int(sc);
wave_3_per_point6=
wave_3_per_point7=xp= if( below(s,0.25) , s , 0.25);
wave_3_per_point8=xp= if( above(s,0.75) , 1-s, xp )*0.3;
wave_3_per_point9=yp= if( below(s,0.25) , 0.25, s );
wave_3_per_point10=yp= if( above(s,0.75) , 0.75, yp)*0.3;
wave_3_per_point11=zp=0;
wave_3_per_point12=
wave_3_per_point13=yp=yp-0.475;
wave_3_per_point14=
wave_3_per_point15=//rotate on y axis during fram
wave_3_per_point16=ang=n*2;
wave_3_per_point17=xq=xp*sin(ang) + zp*cos(ang);
wave_3_per_point18=yq=yp;
wave_3_per_point19=zq=xp*cos(ang) - zp*sin(ang);
wave_3_per_point20=
wave_3_per_point21=//rotate on x axis
wave_3_per_point22=ang=t8*0.9;
wave_3_per_point23=xp=xq;
wave_3_per_point24=yp=yq*sin(ang) + zq*cos(ang);
wave_3_per_point25=zp=yq*cos(ang) - zq*sin(ang);
wave_3_per_point26=
wave_3_per_point27=xq=xp;
wave_3_per_point28=yq=yp;
wave_3_per_point29=zq=zp;
wave_3_per_point30=ang=t8*0.2;
wave_3_per_point31=xq=xp*sin(ang) + yp*cos(ang);
wave_3_per_point32=yq=xp*cos(ang) - yp*sin(ang);
wave_3_per_point33=zq=zp;
wave_3_per_point34=
wave_3_per_point35=mirror=if(above(sample,0.5) , -1 , 1);
wave_3_per_point36=
wave_3_per_point37=xp=xq +t1;
wave_3_per_point38=xp=xp*mirror;
wave_3_per_point39=yp=yq +t2;
wave_3_per_point40=zp=zq +t3;
wave_3_per_point41=
wave_3_per_point42=zp=zp+1.1;
wave_3_per_point43=
wave_3_per_point44=
wave_3_per_point45=x=(xp/zp)*0.3 + 0.5;
wave_3_per_point46=y=(yp/zp)*1.3*0.3 + 0.5;
wave_3_per_point47=
wave_3_per_point48=zero= above(sample,0.49) * below(sample,0.51);
wave_3_per_point49=a=min(pow((bass+mid+treb)*0.15,2) , 1)*0.3*(1-zero)
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.995947
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.980295
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.300000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=y=0.498;
shape_0_per_frame2=x=0.4997
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=1.791419
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=100.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=0.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.040000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shape_1_per_frame1=b2=sin(time);
shape_1_per_frame2=bdom=above(bass_att,mid_att ) * above(bass_att,treb_att);
shape_1_per_frame3=mdom=above(mid_att ,bass_att) * above(mid_att, treb_att);
shape_1_per_frame4=tdom=above(treb_att ,mid_att ) * above(treb_att,bass_att);
shape_1_per_frame5=
shape_1_per_frame6=r=bdom;
shape_1_per_frame7=r2=r;
shape_1_per_frame8=g=mdom;
shape_1_per_frame9=g2=g;
shape_1_per_frame10=b=tdom;
shape_1_per_frame11=b2=b
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0;
per_frame_init_8=btime=0;mtime=0;ttime=0
per_frame_init_9=
per_frame_1=decay=0.95;
per_frame_2=zoom=-1;
per_frame_3=warp=0;
per_frame_4=
per_frame_5=btime=btime + (bass*bass*bass)*0.005;
per_frame_6=mtime=mtime + (mid*mid*mid)*0.005;
per_frame_7=ttime=ttime + (treb*treb*treb)*0.005;
per_frame_8=q6=btime;
per_frame_9=q7=mtime;
per_frame_10=q8=ttime;
per_frame_11=
per_frame_12=
per_frame_13=
per_frame_14=
per_frame_15=
per_frame_16=dy=0.001;
per_frame_17=
per_frame_18=//fuck vidio echo!
per_pixel_1=zm=sin(ang*3 )*0.01;
per_pixel_2=zm=0;
per_pixel_3=// + sin(rad*rad*9+time)*0.1;
per_pixel_4=
per_pixel_5=
per_pixel_6=sx=1+zm;
per_pixel_7=sy=1-zm

View File

@ -0,0 +1,554 @@
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.500000
fVideoEchoZoom=3.012146
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=0.010000
fWaveSmoothing=0.630000
fWaveParam=-1.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999514
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.005000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.010000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=12.799999
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=5.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=13.668633
wavecode_0_smoothing=0.000000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_frame1=advance=advance+ (abs(bass+treb+mid)*.01);
wave_0_per_frame2=advance=if( above(advance,2) , 0, advance);
wave_0_per_frame3=t1=advance;
wave_0_per_point1=s=sample*6.28;
wave_0_per_point2=//plot random x position via function of sample pos;
wave_0_per_point3=xp=sin(s)+sin(s*0.34)+sin(s*24.3)+sin(s*13.8);
wave_0_per_point4=xp=xp*.20;
wave_0_per_point5=//plot random y position via function of sample pos;
wave_0_per_point6=yp=cos(s)+sin(s*0.24)+cos(s*17.4)+sin(s*37.7);
wave_0_per_point7=yp=yp*.20;
wave_0_per_point8=//plot random z position via function of sample pos;
wave_0_per_point9=zp=cos(s)+cos(s*5.24)+cos(s*47.4)+cos(s*27.7);
wave_0_per_point10=zp=zp*0.25;
wave_0_per_point11=
wave_0_per_point12=//pull stars toward screen
wave_0_per_point13=zp=zp + 1 - t1;
wave_0_per_point14=
wave_0_per_point15=//correct when below 0
wave_0_per_point16=zp=if( below(zp,0) , zp+2 , zp );
wave_0_per_point17=
wave_0_per_point18=//darken far stars
wave_0_per_point19=//a=(1 - zp*0.5);
wave_0_per_point20=
wave_0_per_point21=zp=zp*0.7;
wave_0_per_point22=
wave_0_per_point23=x=xp/zp + 0.5;
wave_0_per_point24=y=yp/zp + 0.5;
wave_0_per_point25=
wave_0_per_point26=h=sin(sample*6.28)*.5+.5;
wave_0_per_point27=//s=sin(zp)*.5+.5;
wave_0_per_point28=s=min(abs(zp*.9),1);
wave_0_per_point29=l=min(abs(bass_att*.7),1);
wave_0_per_point30=//l=1;
wave_0_per_point31=//////////////////////////////////////////////////////////////////////////////
wave_0_per_point32=//
wave_0_per_point33=// HSL to RGB by PieturP
wave_0_per_point34=//
wave_0_per_point35=// hue h ( 0 - 1 ) rr ( 0 - 1 )
wave_0_per_point36=// saturation s ( 0 - 1 ) - > gg ( 0 - 1 )
wave_0_per_point37=// luminance l ( 0 - 1 ) bb ( 0 - 1 )
wave_0_per_point38=//
wave_0_per_point39=cc=(6*h);
wave_0_per_point40=cc=if(below(cc,1),0,if(below(cc,2),1,if(below(cc,3),2,if(below(cc,4),3,if(below(cc,5),4,5)))));
wave_0_per_point41=zf=(6*h)-cc;
wave_0_per_point42=zm=l;
wave_0_per_point43=zp=l*(1-s);
wave_0_per_point44=zq=l*(1-s*zf);
wave_0_per_point45=zt=l*(1-s*(1-zf));
wave_0_per_point46=rr=if(equal(cc,0),zm,if(equal(cc,1),zq,if(equal(cc,2),zp,if(equal(cc,3),zp,if(equal(cc,4),zt,zm)))));
wave_0_per_point47=gg=if(equal(cc,0),zt,if(equal(cc,1),zm,if(equal(cc,2),zm,if(equal(cc,3),zq,if(equal(cc,4),zp,zp)))));
wave_0_per_point48=bb=if(equal(cc,0),zp,if(equal(cc,1),zp,if(equal(cc,2),zt,if(equal(cc,3),zm,if(equal(cc,4),zm,zq)))));
wave_0_per_point49=rr=if(equal(s,0),l,rr);
wave_0_per_point50=gg=if(equal(s,0),l,gg);
wave_0_per_point51=bb=if(equal(s,0),l,bb);
wave_0_per_point52=
wave_0_per_point53=//////////////////////////////////////////////////////////////////////////////
wave_0_per_point54=
wave_0_per_point55=r=rr;
wave_0_per_point56=g=gg;
wave_0_per_point57=b=bb;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=15.098679
wavecode_1_smoothing=0.000000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_point1=
wave_1_per_point2=//y=value1-value2+.5;
wave_1_per_point3=//qz=time;
wave_1_per_point4=//vol=max(bass,1.5)+max(mid,1.5);
wave_1_per_point5=
wave_1_per_point6=//qz=314;//314;
wave_1_per_point7=qz=314;
wave_1_per_point8=s=sin(time)*.2+.3;
wave_1_per_point9=//x=cos(value1+sample*qz)*.4+.5;
wave_1_per_point10=x=sample;
wave_1_per_point11=//y=sin(sample*qz)*.4+.5;
wave_1_per_point12=y=.103+value1;
wave_1_per_point13=r=0;
wave_1_per_point14=g=0;
wave_1_per_point15=b=0;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=1
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.999996
wavecode_2_smoothing=0.000000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_per_frame1=vol = (bass_att + mid_att + treb_att)*.333333;
wave_2_per_frame2=vol_avg = .1*(vol_avg*9 + vol);
wave_2_per_frame3=vg = vol_avg*.1;
wave_2_per_frame4=//t1 = if(above(vg,1.8),1.8,vg);
wave_2_per_frame5=t1=time*.3;
wave_2_per_frame6=//t2=sin(time)*1.5+2;
wave_2_per_frame7=//t3=.25;
wave_2_per_frame8=//t2=sin(time*.071)*1.2+4.1;
wave_2_per_frame9=t2=2;
wave_2_per_frame10=t3=0;
wave_2_per_frame11=t4=0;
wave_2_per_point1=tm=if(above(yp,0.98),t1,tm);
wave_2_per_point2=ex=if(above(yp,0.98),t2,ex);
wave_2_per_point3=//ex=2;
wave_2_per_point4=sp=.01;
wave_2_per_point5=yp=if(above(xp,0.9998),yp+sp,yp);
wave_2_per_point6=xp=if(above(xp,0.9998),0,xp+sp);
wave_2_per_point7=yp=if(above(yp,0.9998),0,yp);
wave_2_per_point8=x=((xp*ex)*.1+.5)-(.05*ex)-t3;
wave_2_per_point9=y=((yp*ex)*.1+.5)-(.05*ex)-t4;
wave_2_per_point10=
wave_2_per_point11=//g=sin(xp*yp*1.506+tm);
wave_2_per_point12=//b=sin(xp*yp*3.142+tm);
wave_2_per_point13=//r=cos(xp*yp*1.506+tm);
wave_2_per_point14=
wave_2_per_point15=r=sin(xp*3.14+tm)*sin(yp*3.14+tm);
wave_2_per_point16=g=sin(xp*6.28+tm)*sin(yp*6.28+tm);
wave_2_per_point17=b=.4;
wave_2_per_point18=
wave_2_per_point19=
wave_2_per_point20=
wave_2_per_point21=
wave_2_per_point22=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.000000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_frame1=vol = (bass_att + mid_att + treb_att)*.333333;
wave_3_per_frame2=vol_avg = .1*(vol_avg*9 + vol);
wave_3_per_frame3=vg = vol_avg*.1;
wave_3_per_frame4=t1 = if(above(vg,1.8),1.8,vg);
wave_3_per_point1=tm = q1;
wave_3_per_point2=sp = sample*6.28*8*6;
wave_3_per_point3=
wave_3_per_point4=vol = (value1+value2)*.5;
wave_3_per_point5=it = it*above(sample,0);
wave_3_per_point6=it = it + 1;
wave_3_per_point7=rad = .5 + vol;
wave_3_per_point8=ra = rad*sin(sample*3.14);
wave_3_per_point9=ox = ra*sin(sp);
wave_3_per_point10=oy = sin(sample*3.14-1.57)*rad;
wave_3_per_point11=oz = ra*cos(sp);
wave_3_per_point12=
wave_3_per_point13=xang = tm*.132;
wave_3_per_point14=sxang = 0;
wave_3_per_point15=yang = tm*.153;
wave_3_per_point16=ayang = 0;
wave_3_per_point17=zang = tm*.110;
wave_3_per_point18=azang = 0;
wave_3_per_point19=fov = 0.6 + 0.2*sin(tm);
wave_3_per_point20=fov = .5;
wave_3_per_point21=
wave_3_per_point22=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point23=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point24=ox = mx;
wave_3_per_point25=oy = my;
wave_3_per_point26=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point27=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point28=ox = mx;
wave_3_per_point29=oz = mz;
wave_3_per_point30=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point31=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point32=oy = my;
wave_3_per_point33=oz = mz;
wave_3_per_point34=
wave_3_per_point35=oz = oz - 2;
wave_3_per_point36=x = ox*fov/oz + 0.5;
wave_3_per_point37=x = (x-.5)*0.75 + 0.5;
wave_3_per_point38=y = oy*fov/oz + 0.5;
wave_3_per_point39=
wave_3_per_point40=r = 1;
wave_3_per_point41=g = .25+.25*sin(sp);
wave_3_per_point42=b = 0;
wave_3_per_point43=a = .5 + (oz+2)*.5;
wave_3_per_point44=a = a*below(z,2);
wave_3_per_point45=minrgb = min(r,min(g,b));
wave_3_per_point46=maxrgb = max(r,max(g,b));
wave_3_per_point47=l = (maxrgb-minrgb)*.5;
wave_3_per_point48=diff = maxrgb-minrgb;
wave_3_per_point49=sum = maxrgb+minrgb;
wave_3_per_point50=s = if(above(l,0.5),diff/(2-sum),diff/sum)*(1-equal(l,0));
wave_3_per_point51=h = if(equal(r,maxrgb),(g-b)/diff,if(equal(g,maxrgb),2+(b-r)/diff,4+(r-g)/diff));
wave_3_per_point52=h = h*0.1666666;
wave_3_per_point53=h = if(below(h,0),0,if(above(h,1),1,h));
wave_3_per_point54=
wave_3_per_point55=h = h + time*0.05*1.324;
wave_3_per_point56=h = h - int(h);
wave_3_per_point57=
wave_3_per_point58=tmpb = if(below(l,0.5),l*(1+s),(l+s)-(s*l));
wave_3_per_point59=tmpa = 2*l - tmpb;
wave_3_per_point60=hvr = h + .333333;
wave_3_per_point61=hvr = if(below(hvr,0),hvr+1,if(above(hvr,1),hvr-1,hvr));
wave_3_per_point62=hvg = h;
wave_3_per_point63=hvg = if(below(hvg,0),hvg+1,if(above(hvg,1),hvg-1,hvg));
wave_3_per_point64=hvb = h - .333333;
wave_3_per_point65=hvb = if(below(hvb,0),hvb+1,if(above(hvb,1),hvb-1,hvb));
wave_3_per_point66=
wave_3_per_point67=r = if(below(6*hvr,1),tmpa+(tmpb-tmpa)*6*hvr, if(below(2*hvr,1),tmpb, if(below(hvr*3,2),tmpa+(tmpb-tmpa)*(.666666-hvr)*6,tmpa)));
wave_3_per_point68=g = if(below(6*hvg,1),tmpa+(tmpb-tmpa)*6*hvg, if(below(2*hvg,1),tmpb, if(below(hvg*3,2),tmpa+(tmpb-tmpa)*(.666666-hvg)*6,tmpa)));
wave_3_per_point69=b = if(below(6*hvb,1),tmpa+(tmpb-tmpa)*6*hvb, if(below(2*hvb,1),tmpb, if(below(hvb*3,2),tmpa+(tmpb-tmpa)*(.666666-hvb)*6,tmpa)));
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_x=0.140000
shapecode_0_y=0.170000
shapecode_0_rad=2.207644
shapecode_0_ang=3.141593
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.255374
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=0.000000
shapecode_0_border_g=0.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_x=0.140000
shapecode_1_y=0.500000
shapecode_1_rad=0.100996
shapecode_1_ang=3.141593
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=3.241264
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.600000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=0.000000
shapecode_1_border_g=0.000000
shapecode_1_border_b=0.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=
shape_1_per_frame2=p=p+.62;
shape_1_per_frame3=slowp=slowp+.062;
shape_1_per_frame4=p=below(p,6.283)*p;
shape_1_per_frame5=slowp=below(slowp,6.283)*slowp;
shape_1_per_frame6=x=sin(p)*.35+.5;
shape_1_per_frame7=y=cos(p)*.35+.5;
shape_1_per_frame8=h=sin(slowp)*.5+.5;
shape_1_per_frame9=s=1;
shape_1_per_frame10=l=1;
shape_1_per_frame11=///////////////////////////////////////////////////////////////////////////////////////////////
shape_1_per_frame12=//
shape_1_per_frame13=// HSL to RGB by PieturP
shape_1_per_frame14=//
shape_1_per_frame15=// hue h ( 0 - 0.9 ) rr ( 0 - 1 )
shape_1_per_frame16=// saturation s ( 0 - 1 ) - > gg ( 0 - 1 )
shape_1_per_frame17=// luminance l ( 0 - 1 ) bb ( 0 - 1 )
shape_1_per_frame18=//
shape_1_per_frame19=cc=(6*h);
shape_1_per_frame20=cc=if(below(cc,1),0,if(below(cc,2),1,if(below(cc,3),2,if(below(cc,4),3,if(below(cc,5),4,5)))));
shape_1_per_frame21=zf=(6*h)-cc;
shape_1_per_frame22=zm=l;
shape_1_per_frame23=zp=l*(1-s);
shape_1_per_frame24=zq=l*(1-s*zf);
shape_1_per_frame25=zt=l*(1-s*(1-zf));
shape_1_per_frame26=monitor=zq;
shape_1_per_frame27=rr=if(equal(cc,0),zm,if(equal(cc,1),zq,if(equal(cc,2),zp,if(equal(cc,3),zp,if(equal(cc,4),zt,zm)))));
shape_1_per_frame28=gg=if(equal(cc,0),zt,if(equal(cc,1),zm,if(equal(cc,2),zm,if(equal(cc,3),zq,if(equal(cc,4),zp,zp)))));
shape_1_per_frame29=bb=if(equal(cc,0),zp,if(equal(cc,1),zp,if(equal(cc,2),zt,if(equal(cc,3),zm,if(equal(cc,4),zm,zq)))));
shape_1_per_frame30=rr=if(equal(s,0),l,rr);
shape_1_per_frame31=gg=if(equal(s,0),l,gg);
shape_1_per_frame32=bb=if(equal(s,0),l,bb);
shape_1_per_frame33=
shape_1_per_frame34=///////////////////////////////////////////////////////////////////////////////////////////////
shape_1_per_frame35=r=rr;
shape_1_per_frame36=g=gg;
shape_1_per_frame37=b=bb;
shape_1_per_frame38=
shape_1_per_frame39=h=sin(slowp)*.5+.5;
shape_1_per_frame40=l=.5;
shape_1_per_frame41=s=.55;
shape_1_per_frame42=///////////////////////////////////////////////////////////////////////////////////////////////
shape_1_per_frame43=//
shape_1_per_frame44=// HSL to RGB by PieturP
shape_1_per_frame45=//
shape_1_per_frame46=// hue h ( 0 - 0.9 ) rr ( 0 - 1 )
shape_1_per_frame47=// saturation s ( 0 - 1 ) - > gg ( 0 - 1 )
shape_1_per_frame48=// luminance l ( 0 - 1 ) bb ( 0 - 1 )
shape_1_per_frame49=//
shape_1_per_frame50=cc=(6*h);
shape_1_per_frame51=cc=if(below(cc,1),0,if(below(cc,2),1,if(below(cc,3),2,if(below(cc,4),3,if(below(cc,5),4,5)))));
shape_1_per_frame52=zf=(6*h)-cc;
shape_1_per_frame53=zm=l;
shape_1_per_frame54=zp=l*(1-s);
shape_1_per_frame55=zq=l*(1-s*zf);
shape_1_per_frame56=zt=l*(1-s*(1-zf));
shape_1_per_frame57=monitor=zq;
shape_1_per_frame58=rr=if(equal(cc,0),zm,if(equal(cc,1),zq,if(equal(cc,2),zp,if(equal(cc,3),zp,if(equal(cc,4),zt,zm)))));
shape_1_per_frame59=gg=if(equal(cc,0),zt,if(equal(cc,1),zm,if(equal(cc,2),zm,if(equal(cc,3),zq,if(equal(cc,4),zp,zp)))));
shape_1_per_frame60=bb=if(equal(cc,0),zp,if(equal(cc,1),zp,if(equal(cc,2),zt,if(equal(cc,3),zm,if(equal(cc,4),zm,zq)))));
shape_1_per_frame61=rr=if(equal(s,0),l,rr);
shape_1_per_frame62=gg=if(equal(s,0),l,gg);
shape_1_per_frame63=bb=if(equal(s,0),l,bb);
shape_1_per_frame64=
shape_1_per_frame65=///////////////////////////////////////////////////////////////////////////////////////////////
shape_1_per_frame66=r2=rr;
shape_1_per_frame67=g2=gg;
shape_1_per_frame68=b2=bb;
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=1.621745
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.451118
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=0.200000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=0
shapecode_3_x=0.140000
shapecode_3_y=0.500000
shapecode_3_rad=0.123235
shapecode_3_ang=3.141593
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=3.241264
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=1.000000
shapecode_3_border_r=0.000000
shapecode_3_border_g=0.000000
shapecode_3_border_b=0.000000
shapecode_3_border_a=1.000000
shape_3_per_frame1=
shape_3_per_frame2=p=p+.314;
shape_3_per_frame3=slowp=slowp+.00628;
shape_3_per_frame4=p=below(p,6.283)*p;
shape_3_per_frame5=slowp=below(slowp,6.283)*slowp;
shape_3_per_frame6=my=my+(mid*mid*mid)*.02;
shape_3_per_frame7=turn=below(sin(my)*.5+.5,.5);
shape_3_per_frame8=x=if(equal(turn,1),sin(p)*.3+.5,sin(628-p)*.3+.5);
shape_3_per_frame9=y=if(equal(turn,1),cos(p)*.3+.5,cos(628-p)*.3+.5);
shape_3_per_frame10=h=sin(slowp)*.5+.5;
shape_3_per_frame11=s=min(abs(bass*.6),1);
shape_3_per_frame12=l=1;
shape_3_per_frame13=///////////////////////////////////////////////////////////////////////////////////////////////
shape_3_per_frame14=//
shape_3_per_frame15=// HSL to RGB by PieturP
shape_3_per_frame16=//
shape_3_per_frame17=// hue h ( 0 - 0.9 ) rr ( 0 - 1 )
shape_3_per_frame18=// saturation s ( 0 - 1 ) - > gg ( 0 - 1 )
shape_3_per_frame19=// luminance l ( 0 - 1 ) bb ( 0 - 1 )
shape_3_per_frame20=//
shape_3_per_frame21=cc=(6*h);
shape_3_per_frame22=cc=if(below(cc,1),0,if(below(cc,2),1,if(below(cc,3),2,if(below(cc,4),3,if(below(cc,5),4,5)))));
shape_3_per_frame23=zf=(6*h)-cc;
shape_3_per_frame24=zm=l;
shape_3_per_frame25=zp=l*(1-s);
shape_3_per_frame26=zq=l*(1-s*zf);
shape_3_per_frame27=zt=l*(1-s*(1-zf));
shape_3_per_frame28=monitor=zq;
shape_3_per_frame29=rr=if(equal(cc,0),zm,if(equal(cc,1),zq,if(equal(cc,2),zp,if(equal(cc,3),zp,if(equal(cc,4),zt,zm)))));
shape_3_per_frame30=gg=if(equal(cc,0),zt,if(equal(cc,1),zm,if(equal(cc,2),zm,if(equal(cc,3),zq,if(equal(cc,4),zp,zp)))));
shape_3_per_frame31=bb=if(equal(cc,0),zp,if(equal(cc,1),zp,if(equal(cc,2),zt,if(equal(cc,3),zm,if(equal(cc,4),zm,zq)))));
shape_3_per_frame32=rr=if(equal(s,0),l,rr);
shape_3_per_frame33=gg=if(equal(s,0),l,gg);
shape_3_per_frame34=bb=if(equal(s,0),l,bb);
shape_3_per_frame35=
shape_3_per_frame36=///////////////////////////////////////////////////////////////////////////////////////////////
shape_3_per_frame37=r=rr;
shape_3_per_frame38=g=gg;
shape_3_per_frame39=b=bb;
shape_3_per_frame40=
shape_3_per_frame41=h=sin(slowp)*.5+.5;
shape_3_per_frame42=l=min(abs(bass*.6),1);
shape_3_per_frame43=s=1;
shape_3_per_frame44=///////////////////////////////////////////////////////////////////////////////////////////////
shape_3_per_frame45=//
shape_3_per_frame46=// HSL to RGB by PieturP
shape_3_per_frame47=//
shape_3_per_frame48=// hue h ( 0 - 0.9 ) rr ( 0 - 1 )
shape_3_per_frame49=// saturation s ( 0 - 1 ) - > gg ( 0 - 1 )
shape_3_per_frame50=// luminance l ( 0 - 1 ) bb ( 0 - 1 )
shape_3_per_frame51=//
shape_3_per_frame52=cc=(6*h);
shape_3_per_frame53=cc=if(below(cc,1),0,if(below(cc,2),1,if(below(cc,3),2,if(below(cc,4),3,if(below(cc,5),4,5)))));
shape_3_per_frame54=zf=(6*h)-cc;
shape_3_per_frame55=zm=l;
shape_3_per_frame56=zp=l*(1-s);
shape_3_per_frame57=zq=l*(1-s*zf);
shape_3_per_frame58=zt=l*(1-s*(1-zf));
shape_3_per_frame59=monitor=zq;
shape_3_per_frame60=rr=if(equal(cc,0),zm,if(equal(cc,1),zq,if(equal(cc,2),zp,if(equal(cc,3),zp,if(equal(cc,4),zt,zm)))));
shape_3_per_frame61=gg=if(equal(cc,0),zt,if(equal(cc,1),zm,if(equal(cc,2),zm,if(equal(cc,3),zq,if(equal(cc,4),zp,zp)))));
shape_3_per_frame62=bb=if(equal(cc,0),zp,if(equal(cc,1),zp,if(equal(cc,2),zt,if(equal(cc,3),zm,if(equal(cc,4),zm,zq)))));
shape_3_per_frame63=rr=if(equal(s,0),l,rr);
shape_3_per_frame64=gg=if(equal(s,0),l,gg);
shape_3_per_frame65=bb=if(equal(s,0),l,bb);
shape_3_per_frame66=
shape_3_per_frame67=///////////////////////////////////////////////////////////////////////////////////////////////
shape_3_per_frame68=r2=rr;
shape_3_per_frame69=g2=gg;
shape_3_per_frame70=b2=bb;
shape_3_per_frame71=border_r=rr;
shape_3_per_frame72=border_g=gg;
shape_3_per_frame73=border_b=bb;
per_frame_1=wave_a=0;
per_frame_2=decay=1;
per_frame_3=warp=0;
per_frame_4=
per_frame_5=dx=0;
per_frame_6=dy=0;
per_frame_7=sx=1;
per_frame_8=sy=1;
per_frame_9=
per_frame_10=when=0;
per_frame_11=
per_frame_12=mm=mm+(mid*mid*mid)*.02;
per_frame_13=mm=below(mm,628)*mm;
per_frame_14=mt=mt+(bass*bass*bass)*.02;
per_frame_15=mt=below(mt,628)*mt;
per_frame_16=
per_frame_17=rot=if(equal(when,0),sin(mt*.1)*2+2,0)-2;
per_frame_18=
per_frame_19=//q1=.5;sin(time)*2+2;
per_frame_20=//q2=cos(time+(bs*.8))*12.56+12.56;
per_frame_21=
per_frame_22=zoom=if(equal(when,0),1-(sin(mm)*.2+.2),1);
per_frame_23=monitor=mt;
per_frame_24=cx=sin(time)*.035+.5;
per_frame_25=cy=cos(time)*.035+.5;

View File

@ -0,0 +1,274 @@
[preset00]
fRating=2.000000
fGammaAdj=1.940001
fDecay=0.900000
fVideoEchoZoom=1.000747
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=6
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.002906
fWaveScale=0.262110
fWaveSmoothing=0.900000
fWaveParam=0.173490
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.350000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.939900
rot=-6.139995
cx=0.500000
cy=0.500000
dx=0.001000
dy=0.005000
warp=1.508800
sx=0.999900
sy=0.999900
wave_r=1.000000
wave_g=1.000000
wave_b=1.000000
wave_x=0.448434
wave_y=0.121660
ob_size=0.008955
ob_r=0.600000
ob_g=0.000000
ob_b=1.000000
ob_a=0.149900
ib_size=0.005000
ib_r=0.000000
ib_g=0.000000
ib_b=1.000000
ib_a=1.000000
nMotionVectorsX=1.280000
nMotionVectorsY=1.000000
mv_dx=0.086780
mv_dy=0.343261
mv_l=1.663280
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=1.000000
wavecode_0_enabled=0
wavecode_0_samples=192
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=0.000000
wavecode_0_g=0.000000
wavecode_0_b=0.000000
wavecode_0_a=1.000000
wave_0_init1=t3 = acos(-1)*128;
wave_0_init2=t4 = 4/3;
wave_0_per_frame1=spin = spin + .01;
wave_0_per_frame2=t2 = spin;
wave_0_per_frame3=red = (-1 * cos(time)) + abs(-1 * cos(time)) + 0.2 * (cos(sin(time))+(abs(cos(sin(time)))+cos(sin(time))));
wave_0_per_frame4=green = abs(sin(time)) ;
wave_0_per_frame5=blue = cos(time) + abs(cos(time));
wave_0_per_frame6=r = if(above(red,1),1,if(above(red,0), abs(red),0));
wave_0_per_frame7=g = if(above(green,1),1,if(above(green,0), abs(green),0));
wave_0_per_frame8=b = if(above(blue,1),1,if(above(blue,0), abs(blue),0));
wave_0_per_point1=rad = sample*t3+t2;
wave_0_per_point2=x = .5 + cos(rad/64)*0.65 + sin(rad)*0.35;
wave_0_per_point3=y = .5 + sin(rad/64)*t4*0.65 + cos(rad)*t4*0.35;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=24
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.716463
shapecode_0_ang=6.283100
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.999995
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=border_r = border_r + 1.5*sin(q2*1.13);
shape_0_per_frame2=border_b = border_b + 0.5*sin(q2*1.23);
shape_0_per_frame3=border_g = border_g + 0.5*sin(q2*1.33);
shape_0_per_frame4=//ang = 1+sin(q1);
shape_0_per_frame5=x = 0.5 + (.4 * sin(time));
shape_0_per_frame6=y = 0.5 - (.4 * cos(time));
shapecode_1_enabled=1
shapecode_1_sides=40
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.724356
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=x = 0.5 - (.1 * sin(time + (bass * 0.01)));
shape_1_per_frame2=y = 0.5 + (.1 * cos(time + (bass * 0.01)));
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=my_rot = 0.01;
per_frame_1=mv_l = 1.21894646*rand(int(ob_size * zoom));
per_frame_2=wave_y = bnot(wave_y + mv_b);
per_frame_3=zoomexp = -1*abs(2.4*log10(wave_b * wave_mode));
per_frame_4=mv_b = zoom * cx;
per_frame_5=crest = .47+.5*abs(sin(slowtime));
per_frame_6=dy = if(below(sy * crest, mv_b * mv_x) , sigmoid(mv_l * dy , ib_size * mv_y) , ob_a * mv_x);
per_frame_7=mv_l = mv_l * warp;
per_frame_8=ib_b = if(below(decay + ib_g , cy * ob_size) , wave_mystery * warp , wave_mystery * mv_g);
per_frame_9=mv_x = 0.68256116*abs(mv_a - mv_r);
per_frame_10=wave_y = sigmoid(sigmoid(wave_y * zoomexp , ib_a * ib_g) , ib_b + mv_l);
per_frame_11=ob_g = max(0,abs(sin(slowtime))-.3) + .7;
per_frame_12=ob_b = max(-1.81535745*log10(ob_b * ib_a) , crest * wave_b) + 0.6;
per_frame_13=ob_r = .3*sign(if(equal(wave_mystery * wave_y , mv_x * ob_a) , 0.71052909*log(ob_r * warp) , wave_x * sy)) + 0.6;
per_frame_14=ib_r = 1.0 - ob_r;
per_frame_15=ib_g = 1.0 - ob_g;
per_frame_16=ib_b = 1.0 - ob_b;
per_frame_17=zoomexp=if(below(zoomexp,0.5), 0.5, zoomexp);
per_frame_18=zoomexp=if(above(zoomexp,500.0), 500.0, zoomexp);
per_frame_19=dy=if(below(dy,-1), -6, dy);
per_frame_20=dy=if(above(dy,1.0), 6.0, dy);
per_frame_21=wave_y=if(below(wave_y,0.0), 0.0, wave_y);
per_frame_22=wave_y=if(above(wave_y,1.0), 1.0, wave_y);
per_frame_23=vol_now = .4 * bass + 0.1 * (bass_att + treb + mid);
per_frame_24=vol_mean = if(equal(frame%50,0),vol_mean - 0.5 * (vol_mean-vol_now),0.1 * (vol_mean * 9 + vol_now));
per_frame_25=beat = if(above(vol_now,1.15 * vol_mean),1,0);
per_frame_26=slowtime = slowtime + beat*time;
per_frame_27=q2=sin(slowtime);
per_frame_28=q3=slowtime;
per_frame_29=my_beat = my_beat + (1.0 * beat);
per_frame_30=my_beat = if(above(my_beat, 4), 1, my_beat);
per_frame_31=my_rot = if(above(my_rot, 0),my_rot + (0.005 * vol_mean),my_rot - (0.02 * vol_mean));
per_frame_32=my_rot = if(above(my_rot, 0.230), .1, my_rot);
per_frame_33=my_rot = if(below(my_rot, -.6), 0.01, my_rot);
per_frame_34=rot = my_rot;
per_frame_35=zoom_target = (0.8 + (q2 * 0.1));
per_frame_36=//move slowly towards zoom target?
per_frame_37=zoom = zoom + ((zoom_target - zoom) * .2);
per_pixel_1=warp = 0.36676717*pow(q2 - y , q2 * q1);
per_pixel_2=warp = 1.82335234*pow(-0.69122636*log10(warp * q2) , q1 * x);
per_pixel_3=cx = -0.51261795*sqrt(q3 * q1);
per_pixel_4=warp=if(below(warp,0.01), 0.01, warp);
per_pixel_5=warp=if(above(warp,100.0), 500.0, warp);
per_pixel_6=cx=if(below(cx,-1.0), -1.0, cx);
per_pixel_7=cx=if(above(cx,2.0), 2.0, cx);
per_pixel_8=rot = ang * 0.5;

View File

@ -0,0 +1,283 @@
[preset00]
fRating=1.000000
fGammaAdj=1.940001
fDecay=0.900000
fVideoEchoZoom=1.000747
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=6
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.002906
fWaveScale=0.262110
fWaveSmoothing=0.900000
fWaveParam=0.173490
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.350000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.939900
rot=-6.139995
cx=0.500000
cy=0.500000
dx=0.001000
dy=0.005000
warp=1.508800
sx=0.999900
sy=0.999900
wave_r=1.000000
wave_g=1.000000
wave_b=1.000000
wave_x=0.448434
wave_y=0.121660
ob_size=0.008955
ob_r=0.600000
ob_g=0.000000
ob_b=1.000000
ob_a=0.149900
ib_size=0.005000
ib_r=0.000000
ib_g=0.000000
ib_b=1.000000
ib_a=0.000000
nMotionVectorsX=1.280000
nMotionVectorsY=1.000000
mv_dx=0.086780
mv_dy=0.343261
mv_l=1.663280
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=1.000000
wavecode_0_enabled=0
wavecode_0_samples=192
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=0.000000
wavecode_0_g=0.000000
wavecode_0_b=0.000000
wavecode_0_a=1.000000
wave_0_init1=t3 = acos(-1)*128;
wave_0_init2=t4 = 4/3;
wave_0_per_frame1=spin = spin + .01;
wave_0_per_frame2=t2 = spin;
wave_0_per_frame3=red = (-1 * cos(time)) + abs(-1 * cos(time)) + 0.2 * (cos(sin(time))+(abs(cos(sin(time)))+cos(sin(time))));
wave_0_per_frame4=green = abs(sin(time)) ;
wave_0_per_frame5=blue = cos(time) + abs(cos(time));
wave_0_per_frame6=r = if(above(red,1),1,if(above(red,0), abs(red),0));
wave_0_per_frame7=g = if(above(green,1),1,if(above(green,0), abs(green),0));
wave_0_per_frame8=b = if(above(blue,1),1,if(above(blue,0), abs(blue),0));
wave_0_per_point1=rad = sample*t3+t2;
wave_0_per_point2=x = .5 + cos(rad/64)*0.65 + sin(rad)*0.35;
wave_0_per_point3=y = .5 + sin(rad/64)*t4*0.65 + cos(rad)*t4*0.35;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=24
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.547667
shapecode_0_ang=6.283100
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.999995
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=border_r = border_r + 1.5*sin(q2*1.13);
shape_0_per_frame2=border_b = border_b + 0.5*sin(q2*1.23);
shape_0_per_frame3=border_g = border_g + 0.5*sin(q2*1.33);
shape_0_per_frame4=//ang = 1+sin(q1);
shape_0_per_frame5=x = 0.5 + (.4 * sin(time * 0.2));
shape_0_per_frame6=y = 0.5 - (.4 * cos(time * 0.2));
shapecode_1_enabled=1
shapecode_1_sides=40
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.724300
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=x = 0.5 - (.1 * sin(time + (bass * 0.1)));
shape_1_per_frame2=y = 0.5 + (.1 * cos(time + (bass * 0.1)));
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.249785
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=0.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=a = bass;
shape_2_per_frame2=r = mid;
shape_2_per_frame3=b = treb;
shape_2_per_frame4=r2 = 1.0 - r;
shape_2_per_frame5=b2 = 1.0 - b;
shape_2_per_frame6=rad = (bass * 0.5);
shapecode_3_enabled=1
shapecode_3_sides=31
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.761306
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=1.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
shape_3_per_frame1=//x = 0.5 + (.4 * sin(time * 0.2));
shape_3_per_frame2=x = 0.15;
shape_3_per_frame3=y = 0.5 + (.4 * cos(time * 0.2));
per_frame_init_1=my_rot = 0.01;
per_frame_1=mv_l = 1.21894646*rand(int(ob_size * zoom));
per_frame_2=wave_y = bnot(wave_y + mv_b);
per_frame_3=zoomexp = -1*abs(2.4*log10(wave_b * wave_mode));
per_frame_4=mv_b = zoom * cx;
per_frame_5=crest = .47+.5*abs(sin(slowtime));
per_frame_6=dy = if(below(sy * crest, mv_b * mv_x) , sigmoid(mv_l * dy , ib_size * mv_y) , ob_a * mv_x);
per_frame_7=mv_l = mv_l * warp;
per_frame_8=ib_b = if(below(decay + ib_g , cy * ob_size) , wave_mystery * warp , wave_mystery * mv_g);
per_frame_9=mv_x = 0.68256116*abs(mv_a - mv_r);
per_frame_10=wave_y = sigmoid(sigmoid(wave_y * zoomexp , ib_a * ib_g) , ib_b + mv_l);
per_frame_11=ob_g = max(0,abs(sin(slowtime))-.3) + .7;
per_frame_12=ob_b = max(-1.81535745*log10(ob_b * ib_a) , crest * wave_b) + 0.6;
per_frame_13=ob_r = .3*sign(if(equal(wave_mystery * wave_y , mv_x * ob_a) , 0.71052909*log(ob_r * warp) , wave_x * sy)) + 0.6;
per_frame_14=ib_r = 1.0 - ob_r;
per_frame_15=ib_g = 1.0 - ob_g;
per_frame_16=ib_b = 1.0 - ob_b;
per_frame_17=zoomexp=if(below(zoomexp,0.5), 0.5, zoomexp);
per_frame_18=zoomexp=if(above(zoomexp,500.0), 500.0, zoomexp);
per_frame_19=dy=if(below(dy,-1), -6, dy);
per_frame_20=dy=if(above(dy,1.0), 6.0, dy);
per_frame_21=wave_y=if(below(wave_y,0.0), 0.0, wave_y);
per_frame_22=wave_y=if(above(wave_y,1.0), 1.0, wave_y);
per_frame_23=vol_now = .4 * bass + 0.1 * (bass_att + treb + mid);
per_frame_24=vol_mean = if(equal(frame%50,0),vol_mean - 0.5 * (vol_mean-vol_now),0.1 * (vol_mean * 9 + vol_now));
per_frame_25=beat = if(above(vol_now,1.15 * vol_mean),1,0);
per_frame_26=slowtime = slowtime + beat*time;
per_frame_27=q2=sin(slowtime);
per_frame_28=q3=slowtime;
per_frame_29=my_beat = my_beat + (1.0 * beat);
per_frame_30=my_beat = if(above(my_beat, 4), 1, my_beat);
per_frame_31=my_rot = if(above(my_rot, 0),my_rot + (0.005 * vol_mean),my_rot - (0.02 * vol_mean));
per_frame_32=my_rot = if(above(my_rot, 0.230), .1, my_rot);
per_frame_33=my_rot = if(below(my_rot, -.6), 0.01, my_rot);
per_frame_34=rot = my_rot;
per_frame_35=zoom_target = (0.8 + (q2 * 0.1));
per_frame_36=//move slowly towards zoom target?
per_frame_37=zoom = zoom + ((zoom_target - zoom) * .2);
per_pixel_1=warp = 0.36676717*pow(q2 - y , q2 * q1);
per_pixel_2=warp = 1.82335234*pow(-0.69122636*log10(warp * q2) , q1 * x);
per_pixel_3=cx = -0.51261795*sqrt(q3 * q1);
per_pixel_4=warp=if(below(warp,0.01), 0.01, warp);
per_pixel_5=warp=if(above(warp,100.0), 500.0, warp);
per_pixel_6=cx=if(below(cx,-1.0), -1.0, cx);
per_pixel_7=cx=if(above(cx,2.0), 2.0, cx);
per_pixel_8=rot = ang * 0.5;

View File

@ -0,0 +1,285 @@
[preset00]
fRating=2.000000
fGammaAdj=1.940001
fDecay=0.900000
fVideoEchoZoom=1.000747
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=6
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.002906
fWaveScale=0.262110
fWaveSmoothing=0.900000
fWaveParam=0.173490
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.350000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.939900
rot=-6.139995
cx=0.500000
cy=0.500000
dx=0.001000
dy=0.005000
warp=1.508800
sx=0.999900
sy=0.999900
wave_r=1.000000
wave_g=1.000000
wave_b=1.000000
wave_x=0.448434
wave_y=0.121660
ob_size=0.008955
ob_r=0.600000
ob_g=0.000000
ob_b=1.000000
ob_a=0.149900
ib_size=0.005000
ib_r=0.000000
ib_g=0.000000
ib_b=1.000000
ib_a=0.000000
nMotionVectorsX=1.280000
nMotionVectorsY=1.000000
mv_dx=0.086780
mv_dy=0.343261
mv_l=1.663280
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=1.000000
wavecode_0_enabled=0
wavecode_0_samples=192
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=0.000000
wavecode_0_g=0.000000
wavecode_0_b=0.000000
wavecode_0_a=1.000000
wave_0_init1=t3 = acos(-1)*128;
wave_0_init2=t4 = 4/3;
wave_0_per_frame1=spin = spin + .01;
wave_0_per_frame2=t2 = spin;
wave_0_per_frame3=red = (-1 * cos(time)) + abs(-1 * cos(time)) + 0.2 * (cos(sin(time))+(abs(cos(sin(time)))+cos(sin(time))));
wave_0_per_frame4=green = abs(sin(time)) ;
wave_0_per_frame5=blue = cos(time) + abs(cos(time));
wave_0_per_frame6=r = if(above(red,1),1,if(above(red,0), abs(red),0));
wave_0_per_frame7=g = if(above(green,1),1,if(above(green,0), abs(green),0));
wave_0_per_frame8=b = if(above(blue,1),1,if(above(blue,0), abs(blue),0));
wave_0_per_point1=rad = sample*t3+t2;
wave_0_per_point2=x = .5 + cos(rad/64)*0.65 + sin(rad)*0.35;
wave_0_per_point3=y = .5 + sin(rad/64)*t4*0.65 + cos(rad)*t4*0.35;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=24
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.547667
shapecode_0_ang=6.283100
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.999995
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=border_r = border_r + 1.5*sin(q2*1.13);
shape_0_per_frame2=border_b = border_b + 0.5*sin(q2*1.23);
shape_0_per_frame3=border_g = border_g + 0.5*sin(q2*1.33);
shape_0_per_frame4=//ang = 1+sin(q1);
shape_0_per_frame5=x = 0.5 + (.4 * sin(time * 0.2));
shape_0_per_frame6=y = 0.5 - (.4 * cos(time * 0.2));
shapecode_1_enabled=1
shapecode_1_sides=40
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.724300
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=q9 = 4.5;
shape_1_per_frame2=x = 0.5 - (.1 * sin(q9));
shape_1_per_frame3=y = 0.5 + (.1 * cos(q9));
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.249785
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=0.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=a = bass;
shape_2_per_frame2=r = mid;
shape_2_per_frame3=b = treb;
shape_2_per_frame4=r2 = 1.0 - r;
shape_2_per_frame5=b2 = 1.0 - b;
shape_2_per_frame6=rad = (bass * 0.5);
shapecode_3_enabled=1
shapecode_3_sides=31
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.976322
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=1.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shape_3_per_frame1=//x = 0.5 + (.4 * sin(time * 0.2));
shape_3_per_frame2=x = 0.15;
shape_3_per_frame3=//y = 0.5 + (.4 * cos(time * 0.2));
shape_3_per_frame4=y = 0.49+ (bass * 0.02);
per_frame_init_1=my_rot = 0.01;
per_frame_1=mv_l = 1.21894646*rand(int(ob_size * zoom));
per_frame_2=wave_y = bnot(wave_y + mv_b);
per_frame_3=zoomexp = -1*abs(2.4*log10(wave_b * wave_mode));
per_frame_4=mv_b = zoom * cx;
per_frame_5=crest = .47+.5*abs(sin(slowtime));
per_frame_6=dy = if(below(sy * crest, mv_b * mv_x) , sigmoid(mv_l * dy , ib_size * mv_y) , ob_a * mv_x);
per_frame_7=mv_l = mv_l * warp;
per_frame_8=ib_b = if(below(decay + ib_g , cy * ob_size) , wave_mystery * warp , wave_mystery * mv_g);
per_frame_9=mv_x = 0.68256116*abs(mv_a - mv_r);
per_frame_10=wave_y = sigmoid(sigmoid(wave_y * zoomexp , ib_a * ib_g) , ib_b + mv_l);
per_frame_11=ob_g = max(0,abs(sin(slowtime))-.3) + .7;
per_frame_12=ob_b = max(-1.81535745*log10(ob_b * ib_a) , crest * wave_b) + 0.6;
per_frame_13=ob_r = .3*sign(if(equal(wave_mystery * wave_y , mv_x * ob_a) , 0.71052909*log(ob_r * warp) , wave_x * sy)) + 0.6;
per_frame_14=ib_r = 1.0 - ob_r;
per_frame_15=ib_g = 1.0 - ob_g;
per_frame_16=ib_b = 1.0 - ob_b;
per_frame_17=zoomexp=if(below(zoomexp,0.5), 0.5, zoomexp);
per_frame_18=zoomexp=if(above(zoomexp,500.0), 500.0, zoomexp);
per_frame_19=dy=if(below(dy,-1), -6, dy);
per_frame_20=dy=if(above(dy,1.0), 6.0, dy);
per_frame_21=wave_y=if(below(wave_y,0.0), 0.0, wave_y);
per_frame_22=wave_y=if(above(wave_y,1.0), 1.0, wave_y);
per_frame_23=vol_now = .4 * bass + 0.1 * (bass_att + treb + mid);
per_frame_24=vol_mean = if(equal(frame%50,0),vol_mean - 0.5 * (vol_mean-vol_now),0.1 * (vol_mean * 9 + vol_now));
per_frame_25=beat = if(above(vol_now,1.15 * vol_mean),1,0);
per_frame_26=slowtime = slowtime + beat*time;
per_frame_27=q2=sin(slowtime);
per_frame_28=q3=slowtime;
per_frame_29=my_beat = my_beat + (1.0 * beat);
per_frame_30=my_beat = if(above(my_beat, 4), 1, my_beat);
per_frame_31=my_rot = if(above(my_rot, 0),my_rot + (0.005 * vol_mean),my_rot - (0.02 * vol_mean));
per_frame_32=my_rot = if(above(my_rot, 0.230), .1, my_rot);
per_frame_33=my_rot = if(below(my_rot, -.6), 0.01, my_rot);
per_frame_34=rot = my_rot;
per_frame_35=zoom_target = (0.8 + (q2 * 0.1));
per_frame_36=//move slowly towards zoom target?
per_frame_37=zoom = zoom + ((zoom_target - zoom) * .2);
per_pixel_1=warp = 0.36676717*pow(q2 - y , q2 * q1);
per_pixel_2=warp = 1.82335234*pow(-0.69122636*log10(warp * q2) , q1 * x);
per_pixel_3=cx = -0.51261795*sqrt(q3 * q1);
per_pixel_4=warp=if(below(warp,0.01), 0.01, warp);
per_pixel_5=warp=if(above(warp,100.0), 500.0, warp);
per_pixel_6=cx=if(below(cx,-1.0), -1.0, cx);
per_pixel_7=cx=if(above(cx,2.0), 2.0, cx);
per_pixel_8=rot = ang * 0.5;

View File

@ -0,0 +1,255 @@
[preset00]
fRating=2.000000
fGammaAdj=3.679999
fDecay=0.900000
fVideoEchoZoom=1.000747
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.999974
fWaveScale=0.000009
fWaveSmoothing=0.900000
fWaveParam=0.173490
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.350000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.039900
rot=0.180000
cx=0.500000
cy=0.500000
dx=-0.059000
dy=0.000000
warp=1.508800
sx=0.999900
sy=0.999900
wave_r=1.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.448434
wave_y=0.121660
ob_size=0.008955
ob_r=1.000000
ob_g=0.000000
ob_b=1.000000
ob_a=0.045734
ib_size=0.003418
ib_r=1.000000
ib_g=1.000000
ib_b=0.000000
ib_a=0.732955
nMotionVectorsX=1.000000
nMotionVectorsY=1.000000
mv_dx=0.086780
mv_dy=0.343261
mv_l=1.663280
mv_r=0.889621
mv_g=0.029971
mv_b=0.881077
mv_a=0.198792
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=1.327749
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.579585
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=border_r = border_r + 1.5*sin(q2*1.13);
shape_0_per_frame2=border_b = border_b + 0.5*sin(q2*1.23);
shape_0_per_frame3=border_g = border_g + 0.5*sin(q2*1.33);
shape_0_per_frame4=//ang = 0.503 + (bass_att * 0.04);
shape_0_per_frame5=my_ang = my_ang + (0.005 + (0.001 * bass));
shape_0_per_frame6=ang = my_ang;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_1=mv_l = 1.21894646*rand(int(ob_size * zoom));
per_frame_2=wave_y = bnot(wave_y + mv_b);
per_frame_3=zoomexp = -1.9620862*abs(1.40700197*log10(wave_b * wave_mode));
per_frame_4=mv_b = zoom * cx;
per_frame_5=ob_g = 1.96492791*sign(if(equal(wave_mystery * wave_y , mv_x * ob_a) , 0.71052909*log(ob_g * warp) , wave_x * sy));
per_frame_6=dy = if(below(sy * ob_r , mv_b * mv_x) , sigmoid(mv_l * dy , ib_size * mv_y) , ob_a * mv_x);
per_frame_7=mv_l = mv_l * warp;
per_frame_8=ib_b = if(below(decay + ib_g , cy * ob_size) , wave_mystery * warp , wave_mystery * mv_g);
per_frame_9=mv_x = 0.68256116*abs(mv_a - mv_r);
per_frame_10=wave_y = sigmoid(sigmoid(wave_y * zoomexp , ib_a * ib_g) , ib_b + mv_l);
per_frame_11=ob_b = max(-1.81535745*log10(ob_b * ib_a) , ob_r * wave_b);
per_frame_12=zoomexp=if(below(zoomexp,0.01), 0.01, zoomexp);
per_frame_13=zoomexp=if(above(zoomexp,100.0), 100.0, zoomexp);
per_frame_14=dy=if(below(dy,-1), -1, dy);
per_frame_15=dy=if(above(dy,1.0), 1.0, dy);
per_frame_16=wave_y=if(below(wave_y,0.0), 0.0, wave_y);
per_frame_17=wave_y=if(above(wave_y,1.0), 1.0, wave_y);
per_frame_18=ob_g=if(below(ob_g,0.0), 0.0, ob_g);
per_frame_19=ob_g=if(above(ob_g,1.0), 1.0, ob_g);
per_frame_20=ob_b=if(below(ob_b,0.0), 0.0, ob_b);
per_frame_21=ob_b=if(above(ob_b,1.0), 1.0, ob_b);
per_frame_22=ib_b=if(below(ib_b,0.0), 0.0, ib_b);
per_frame_23=ib_b=if(above(ib_b,1.0), 1.0, ib_b);
per_frame_24=mv_b=if(below(mv_b,0.0), 0.0, mv_b);
per_frame_25=mv_b=if(above(mv_b,1.0), 1.0, mv_b);
per_frame_26=mv_x=if(below(mv_x,0.0), 0.0, mv_x);
per_frame_27=mv_x=if(above(mv_x,64.0), 64.0, mv_x);
per_frame_28=mv_l=if(below(mv_l,0.0), 0.0, mv_l);
per_frame_29=mv_l=if(above(mv_l,5.0), 5.0, mv_l);
per_frame_30=vol_now = .4 * bass + 0.1 * (bass_att + treb + mid);
per_frame_31=vol_mean = if(equal(frame%50,0),vol_mean - 0.5 * (vol_mean-vol_now),0.1 * (vol_mean * 9 + vol_now));
per_frame_32=beat = if(above(vol_now,1.15 * vol_mean),1,0);
per_frame_33=slowtime = slowtime + beat*time;
per_frame_34=q2=sin(slowtime);
per_frame_35=ob_g = bass;
per_pixel_1=warp = 0.36676717*pow(q2 - y , q2 * q1);
per_pixel_2=warp = 1.82335234*pow(-0.69122636*log10(warp * q2) , q1 * x);
per_pixel_3=cx = -0.51261795*sqrt(q3 * q1);
per_pixel_4=warp=if(below(warp,0.01), 0.01, warp);
per_pixel_5=warp=if(above(warp,100.0), 100.0, warp);
per_pixel_6=cx=if(below(cx,-1.0), -1.0, cx);
per_pixel_7=cx=if(above(cx,2.0), 2.0, cx);

View File

@ -0,0 +1,307 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=0
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.320
fDecay=1.000
fVideoEchoZoom=1.220
fVideoEchoAlpha=0.150
nVideoEchoOrientation=0
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.691
fWaveScale=4.778
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=1.000
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01010
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.015
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.100
ib_size=0.000
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=1.800
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=1.800
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=1.800
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_r = wave_r + 0.5*sin(time*1.13);
per_frame_2=wave_g = wave_g + 0.5*sin(time*1.23);
per_frame_3=wave_b = wave_b + 0.5*sin(time*1.33);
per_frame_4=
per_frame_5=wave_x = wave_x + 0.2*sin(0.32*time);
per_frame_6=wave_y = wave_y + 0.2*cos(0.32*time);
per_frame_7=
per_frame_8=ob_r = wave_r;
per_frame_9=ob_g = wave_g;
per_frame_10=ob_b = wave_b;
per_frame_11=
per_frame_12=
per_frame_13=//lines below belong to the composite shader (flexis kaleidoscope)
per_frame_14=
per_frame_15=//flexi's beat detection (made for breakbeats)
per_frame_16=vol = bass*8 + mid*5 + treb*3;
per_frame_17=m = m*0.97 + vol*0.08;
per_frame_18=monitor = vol;
per_frame_19=beat = above(vol,res)*above(vol,m)*above(vol,16);
per_frame_20=diff = (1-beat)*diff + beat*(vol-res);
per_frame_21=res = beat*(vol + m*0.04) + (1-beat)*(res - (0.1+diff*0.02)*60/fps);
per_frame_22=res = max(0,res);
per_frame_23=
per_frame_24=w = if(beat, rand(4096)/1024*asin(1),w); // on beat: randomize pos and angle of the kaleidoscope
per_frame_25=xx = if(beat, 0.1 + rand(800)/1000, xx);
per_frame_26=yy = if(beat, 0.1 + rand(800)/1000, yy);
per_frame_27=
per_frame_28=//geiss' custom beat detection code: (fps-independent; quiet songs don't freak out)
per_frame_29=decay_rate = pow(0.995, fps); // lower # = more hasty to declare a beat
per_frame_30=min_att = 2.2; // lower # = quieter songs can declare beats
per_frame_31=decay_to = 1; // lower # = more hasty to declare a beat
per_frame_32=beat = bass/max(min_att,bass_att);
per_frame_33=beat = max(beat, mid /max(min_att,mid_att ));
per_frame_34=beat = max(beat, treb/max(min_att,treb_att));
per_frame_35=beat = max( beat, (prev_beat-decay_to)*decay_rate + decay_to );
per_frame_36=beat_level = (beat - prev_beat - 0.07)*24;
per_frame_37=is_beat = above(beat_level, 0.5);
per_frame_38=prev_beat = beat;
per_frame_39=
per_frame_40=w = if(is_beat, w + (rand(256)-128)/1024, w); // on beat: random increment of pos and angle
per_frame_41=xx = if(is_beat, xx + (rand(256)-128)/4096, xx);
per_frame_42=yy = if(is_beat, yy + (rand(256)-128)/4096, yy);
per_frame_43=
per_frame_44=
per_frame_45=q11 = sin(w); // w - angle of kaleidoscope
per_frame_46=q12 = cos(w);
per_frame_47=q13 = xx; // center of kaleidoscope window
per_frame_48=q14 = yy;
per_frame_49=q17 = sin(-w);
per_frame_50=q18 = cos(-w);
per_pixel_1=rx=ang;//+sin(x*7);
per_pixel_2=ry=rad;//+sin(x*5);
per_pixel_3=
per_pixel_4=rot=sin(int(1+ry*2.864)*(8446669+sin(time/21774898+treb/55559599)*667777))/2+.5;
per_pixel_5=zoom=sin(int(1+rx*2.654)*(4747833+sin(time/26666825+mid/59555599)*754166))/2+.5;
per_pixel_6=//zoom=.999;
per_pixel_7=rot=sin(rot*rot*rad*88)/399;
per_pixel_8=zoom=1-sin(sqr(zoom)*ang*88)/356-.004141*(1-rad);
per_pixel_9=dx=dx;
per_pixel_10=dy=dy;
comp_1=`shader_body
comp_2=`{
comp_3=`// Flexis Kaleidoscope
comp_4=`
comp_5=`float2 cntr = float2(q13,q14);
comp_6=`float sin = q11;
comp_7=`float cos = q12;
comp_8=`
comp_9=`float2 uv_r = (uv-cntr)*aspect.xy;
comp_10=` uv_r = 4*float2( cos*uv_r.x - sin*uv_r.y, sin*uv_r.x + cos*uv_r.y); // rotation
comp_11=` uv_r = cntr + uv_r*aspect.zw;
comp_12=` uv_r = 1.0 - abs( frac( uv_r * 0.5 ) * 2.0 - 1.0 ); // Eo.S' mirror code
comp_13=`
comp_14=` sin = q17;
comp_15=` cos = q18;
comp_16=`
comp_17=`float2 uv_rr = (uv_r-cntr)*aspect.xy;
comp_18=` uv_rr = 4*float2( cos*uv_rr.x - sin*uv_rr.y, sin*uv_rr.x + cos*uv_rr.y); // counter-rotation
comp_19=` uv_rr = cntr + (uv_rr-cntr)*aspect.zw*0.06;
comp_20=` uv_rr = 1.0 - abs( frac( uv_rr * 0.5 ) * 2.0 - 1.0 ); // Eo.S' mirror code
comp_21=`
comp_22=`// now use uv_rr for tone-mapping
comp_23=`//uv_rr = uv;
comp_24=`ret = pow(abs(GetBlur3(uv_rr)-GetPixel(uv_rr))*3+0.1,1.5);
comp_25=`}

View File

@ -0,0 +1,444 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=0
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.010
fWaveSmoothing=0.900
fWaveParam=1.000
fModWaveAlphaStart=0.500
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=0.010
fWarpScale=1.766
fZoomExponent=1.00016
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00001
dy=0.00001
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.500
wave_b=0.500
wave_x=0.500
wave_y=0.600
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.005
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.100
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.500
mv_r=0.000
mv_g=0.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=1.800
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=1.800
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=1.800
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_r = wave_r + 0.35*sin(1.14*time) + 0.16*sin(1.5*time);
per_frame_2=wave_g = wave_g + 0.36*sin(1.27*time) + 0.15*sin(1.11*time);
per_frame_3=wave_b = wave_b + 0.37*sin(1.284*time) + 0.15*sin(1.3*time);
per_frame_4=warp = 0;
per_frame_5=
per_frame_6=ob_r = wave_g;
per_frame_7=ob_b = wave_r;
per_frame_8=ob_g = wave_b;
per_frame_9=ib_r = wave_r;
per_frame_10=ib_b = wave_g;
per_frame_11=ib_g = wave_r;
per_frame_12=//before inversion
per_frame_13=scale = 1;
per_frame_14=angle = time*.2;
per_frame_15=translation_x = 0;
per_frame_16=translation_y = 0.12;
per_frame_17=
per_frame_18=//complex inverted
per_frame_19=iscale = 1;
per_frame_20=iangle = sin(time*0.1337)*0.3;
per_frame_21=itranslation_u = 0;
per_frame_22=itranslation_v = 0.2;
per_frame_23=
per_frame_24=
per_frame_25=// the m<>bius transformation
per_frame_26=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector
per_frame_27=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c
per_frame_28=// so a/c and mu can be calculated outside of the shader
per_frame_29=
per_frame_30=a_r = cos(angle)*scale;
per_frame_31=a_i = sin(angle)*scale;
per_frame_32=b_r = translation_x;
per_frame_33=b_i = translation_y;
per_frame_34=
per_frame_35=c_r = -cos(iangle)*iscale;
per_frame_36=c_i = -sin(iangle)*iscale;
per_frame_37=d_r = itranslation_u;
per_frame_38=d_i = itranslation_v;
per_frame_39=
per_frame_40=// c^(-1)
per_frame_41=c_inv_r = c_r/(c_r*c_r+c_i*c_i);
per_frame_42=c_inv_i = c_i/(c_r*c_r+c_i*c_i);
per_frame_43=
per_frame_44=// a*c^(-1)
per_frame_45=ac_r = (a_r*c_inv_r - a_i*c_inv_i);
per_frame_46=ac_i = (a_r*c_inv_i - a_i*c_inv_r);
per_frame_47=
per_frame_48=// (bc-ad)
per_frame_49=bcad_r = (b_r*c_r - b_i*c_i)-(a_r*d_r-a_i*d_i);
per_frame_50=bcad_i = (b_r*c_i - b_i*c_r)-(a_r*d_i-a_i*d_r);
per_frame_51=
per_frame_52=// mu*c^(-1)
per_frame_53=mu_r = bcad_r*c_inv_r - bcad_i*c_inv_i;
per_frame_54=mu_i = bcad_r*c_inv_i - bcad_i*c_inv_r;
per_frame_55=
per_frame_56=q1 = ac_r;
per_frame_57=q2 = ac_i;
per_frame_58=q3 = mu_r;
per_frame_59=q4 = mu_i;
per_frame_60=
per_frame_61=q5 = c_r;
per_frame_62=q6 = c_i;
per_frame_63=q7 = d_r;
per_frame_64=q8 = d_i;
per_pixel_1=dx=dx+sin(-int(y*4)+y*4-.5)/13;
per_pixel_2=dy=dy+sin(int(x*5)-x*5+.5)/13;
per_pixel_3=//zoom=.996;
per_pixel_4=
per_pixel_5=///rot=.015;
per_pixel_6=dx=dx;
per_pixel_7=kdy=dy;
per_pixel_8=ksx=sx;
per_pixel_9=ksy=sy;
per_pixel_10=krt=rot;
per_pixel_11=kzm=zoom;
per_pixel_12=kcx=cx;
per_pixel_13=kcy=cy;
per_pixel_14=kwp=warp;
per_pixel_15=
per_pixel_16=dx=0;
per_pixel_17=dy=0;
per_pixel_18=sx=1;
per_pixel_19=sy=1;
per_pixel_20=rot=0;
per_pixel_21=zoom=1;
per_pixel_22=cx=.5;
per_pixel_23=cy=.5;
per_pixel_24=warp=0;
per_pixel_25=
per_pixel_26=qv=above(x,.5)-above(y,.5);
per_pixel_27=rot=sin(sin(rad*(13+5*sin(.01*q2))+.06*q2)*q1*.01);
per_pixel_28=zoom=1+if(q3,dqv,1)*.1*sin(7*ang+.03*q2);
per_pixel_29=zoom=if(q4,if(below(rad,.8*sqr(sin(.016*q2))),.75+.4*cos(.021*q2),zoom),zoom);
per_pixel_30=cr1=50*.01;
per_pixel_31=cr2=80*.01;
per_pixel_32=crx=cr2-cr1;
per_pixel_33=ci=rad;
per_pixel_34=cb=.25 ;
per_pixel_35=crs=2;
per_pixel_36=cr=pow(sin(ci*6.3-(cb*6.3))/2+.5,crs)*crx+cr1;
per_pixel_37=cqr=if( above (ci,.25+cb),cr,crx+cr1);crr=if( below(ci,1.5),cqr,crx+cr1);
per_pixel_38=jx1=crr;
per_pixel_39=kx1=1-crr;
per_pixel_40=
per_pixel_41=jdx=dx;
per_pixel_42=jdy=dy;
per_pixel_43=jsx=sx;
per_pixel_44=jsy=sy;
per_pixel_45=jrt=rot;
per_pixel_46=jzm=zoom;
per_pixel_47=jcx=cx;
per_pixel_48=jcy=cy;
per_pixel_49=jwp=warp;
per_pixel_50=
per_pixel_51=dx=(jx1*jdx+kx1*kdx);
per_pixel_52=dy=(jx1*jdy+kx1*kdy);
per_pixel_53=sx=(jx1*jsx+kx1*ksx);
per_pixel_54=sy=(jx1*jsy+kx1*ksy);
per_pixel_55=rot=(jx1*jrt+kx1*krt);
per_pixel_56=zoom=(jx1*jzm+kx1*kzm);
per_pixel_57=cx=(jx1*jcx+kx1*kcx);
per_pixel_58=cy=(jx1*jcy+kx1*kcy);
per_pixel_59=warp=(jx1*jwp+kx1*kwp);
per_pixel_60=
per_pixel_61=mkdx=dx;//////////////////////////////////////////
per_pixel_62=mkdy=dy;
per_pixel_63=mksx=sx;
per_pixel_64=mksy=sy;
per_pixel_65=mkrt=rot;
per_pixel_66=mkzm=zoom;
per_pixel_67=mkcx=cx;
per_pixel_68=mkcy=cy;
per_pixel_69=mkwp=warp;
per_pixel_70=
per_pixel_71=dx=0;
per_pixel_72=dy=0;
per_pixel_73=sx=1;
per_pixel_74=sy=1;
per_pixel_75=rot=0;
per_pixel_76=zoom=1;
per_pixel_77=cx=.5;
per_pixel_78=cy=.5;
per_pixel_79=warp=0;/////////////////////////////////////////////////////
per_pixel_80=
per_pixel_81=dx=sin((y*7.864)*663)/599;
per_pixel_82=dy=sin((x*7.64)*669)/559;
per_pixel_83=zoom=.9996;
per_pixel_84=///////////////////////////////////////
per_pixel_85=cr1=90*.01;
per_pixel_86=cr2=0*.01;
per_pixel_87=crx=cr2-cr1;
per_pixel_88=ci=(1-(1-abs(-2*(x+y)/2+1)+(1-abs(-2*(1-(x+(1-y))/2)+1)))/2)*1.5+.25;
per_pixel_89=cb=.25 ;
per_pixel_90=crs=2;
per_pixel_91=cr=pow(sin(ci*6.3-(cb*6.3))/2+.5,crs)*crx+cr1;
per_pixel_92=cqr=if( above (ci,.25+cb),cr,crx+cr1);crr=if( below(ci,1.5),cqr,crx+cr1);
per_pixel_93=jx1=crr;
per_pixel_94=kx1=1-crr;
per_pixel_95=
per_pixel_96=mjdx=dx;
per_pixel_97=mjdy=dy;
per_pixel_98=mjsx=sx;
per_pixel_99=mjsy=sy;
per_pixel_100=mjrt=rot;
per_pixel_101=mjzm=zoom;
per_pixel_102=mjcx=cx;
per_pixel_103=mjcy=cy;
per_pixel_104=mjwp=warp;
per_pixel_105=
per_pixel_106=dx=(jx1*mjdx+kx1*mkdx);
per_pixel_107=dy=(jx1*mjdy+kx1*mkdy);
per_pixel_108=sx=(jx1*mjsx+kx1*mksx);
per_pixel_109=sy=(jx1*mjsy+kx1*mksy);
per_pixel_110=rot=(jx1*mjrt+kx1*mkrt);
per_pixel_111=zoom=(jx1*mjzm+kx1*mkzm);
per_pixel_112=cx=(jx1*mjcx+kx1*mkcx);
per_pixel_113=cy=(jx1*mjcy+kx1*mkcy);
per_pixel_114=warp=(jx1*mjwp+kx1*mkwp);////////////////////////////////////////////////////
per_pixel_115=
comp_1=`sampler sampler_manyfish;
comp_2=`shader_body
comp_3=`{
comp_4=`
comp_5=`float2 ac = float2(q1,q2);
comp_6=`float2 mu = float2(q3,q4);
comp_7=`float2 c = float2(q5,q6);
comp_8=`float2 d = float2(q7,q8);
comp_9=`
comp_10=`float2 z = (uv-0.5);
comp_11=`
comp_12=`// (c*z + d)
comp_13=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x)*aspect.yx + d;
comp_14=`// mu/(cz+d)
comp_15=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac;
comp_16=`
comp_17=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.99;
comp_18=`
comp_19=`uv = moebius;
comp_20=`
comp_21=` d = texsize.zw*8;
comp_22=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_23=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_24=` float2 uv_y = uv-float2(dx.y,dy.y)*0.4;
comp_25=`
comp_26=` float2 uv_dx = uv - float2(dx.x,dy.x)*1;
comp_27=` float2 uv_dz = uv + float2(dx.z,dy.z)*texsize.zw*256;
comp_28=` float2 uv_dy = uv - float2(dx.y,dy.y)*texsize.zw*80;
comp_29=`
comp_30=`ret = GetPixel(uv).y*0.2;
comp_31=`//ret = lerp(ret, float3(0,1,0), length(float2(dx.z,dy.z)));
comp_32=`ret = lerp(float3(0.2,0,0.1),float3(0.8,0.6,0),GetPixel(uv_dz).y);
comp_33=`ret = lerp(ret,1,GetPixel(uv).z*1);
comp_34=`
comp_35=`//ret = lerp(ret, float3(0.8,0,1.5), length(float2(dx.x,dy.x)));
comp_36=`//ret = lerp(ret,float3(1,1,0),GetPixel(uv).x*saturate(1-GetBlur3(uv).y*8));
comp_37=`//ret = lerp(ret,1,GetBlur1(uv_dx).z*GetBlur1(uv).x*2*(1-GetBlur1(uv).y*4));
comp_38=`
comp_39=`//ret = lerp(saturate(ret),0,GetPixel(uv).x);
comp_40=`
comp_41=`//ret = GetPixel(uv).y;
comp_42=`}
comp_43=`

View File

@ -0,0 +1,326 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=1.900
fDecay=0.850
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.000
fWaveScale=0.010
fWaveSmoothing=0.630
fWaveParam=-1.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=1.000
zoom=13.29089
rot=0.00000
cx=0.500
cy=0.500
dx=-0.28000
dy=-0.32000
warp=0.00826
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.050
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=1.000
ib_size=0.055
ib_r=0.000
ib_g=1.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=0.000
nMotionVectorsY=0.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=0.000
mv_g=0.700
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.24486
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=x=.5+q4;y=.5+q5;
shapecode_1_enabled=0
shapecode_1_sides=24
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.01842
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.81954
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=tex_ang=0.01;
shape_1_per_frame2=x=.5-q4;
shape_1_per_frame3=y=.5-q5;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=
per_frame_init_2=zoom=1;
per_frame_init_3=xpos=0;
per_frame_init_4=ypos=0;
per_frame_1=decay=1;
per_frame_2=
per_frame_3=vol= (bass+mid+treb)*0.55;
per_frame_4=vol=vol;
per_frame_5=
per_frame_6=
per_frame_7=mv_r = 0.5 + 0.4*sin(time*1.324);
per_frame_8=mv_g = 0.5 + 0.4*cos(time*1.371);
per_frame_9=
per_frame_10=
per_frame_11=
per_frame_12=musictime=musictime+vol;
per_frame_13=
per_frame_14=q4=0;
per_frame_15=q5=0;
per_frame_16=//=sin(musictime*0.02)*0.3;
per_frame_17=//q5=sin(musictime*0.01)*0.3;
per_frame_18=
per_frame_19=dx=sin(musictime*0.1)*0.07;
per_frame_20=dy=cos(musictime*0.069)*0.07;
per_frame_21=
per_frame_22=
per_frame_23=
per_frame_24=
per_frame_25=monitor=rot;
per_pixel_1=zoom=zoom+0.04*sin(ang*int(q1)+time*2.6);
per_pixel_2=sy = sy * rad;
per_pixel_3=dy = a * x;
per_pixel_4=dy=if(below(dy,-1), -1, dy);
per_pixel_5=dy=if(above(dy,1.0), 1.0, dy);
per_pixel_6=sy=if(below(sy,0.01), 0.01, sy);
per_pixel_7=sy=if(above(sy,100.0), 100.0, sy);
per_pixel_8=//cx=cx+0.003*sin((y*2-1)*64)+0.001*sin((y*2-1)*96);
per_pixel_9=//dy=dy+0.004*cos((x*2-1)*64)+0.002*cos((x*2-1)*96);
per_pixel_10=ak=-sin(6*x+((q1%5)*3)%5*y+q1)*(1-x+.2*sin(.54*q1))*above(x,0);
per_pixel_11=block=if(below(ak,-.15),ak,0);
per_pixel_12=//cx=cx+0.005*sin((y*2-1)*48)+0.001*tan((y*2-1)*64)+0.000*tan((y-3.1415)*8);
per_pixel_13=//dy =dy+0.005*sin((x*2-1)*48)+0.001*tan((x*2-1)*64)+0.000*tan((y-3.1415)*6);
per_pixel_14=//cx=cx+0.008*sin((x-0.5)*48)+0.008*sin((x-0.5)*64);
per_pixel_15=//dy=dy+0.008*cos((y-0.5)*64);
per_pixel_16=//cx=if(block,cx,0.008*sin((x-0.5)*48)+0.008*sin((x-0.5)*64));
per_pixel_17=//dy=if(block,dy,0.008*cos((y-0.5)*64));
per_pixel_18=
per_pixel_19=zoom = if(block,1,0.97);
per_pixel_20=//cx = sin((1000+sin(q8))/x)/200;
per_pixel_21=//dy = cos((1000+sin(q8))/y)/200;
per_pixel_22=
per_pixel_23=
per_pixel_24=rd=sqrt( sqr( 0) + sqr( sin(y*3+(time/8))*0.2+0.6) );
per_pixel_25=//cx=0.5+q4*55555;
per_pixel_26=//cy=0.5-q5;
per_pixel_27=
per_pixel_28=zoom=(rd*rd)*2;
per_pixel_29=rd=sqrt( sqr( (x-0.5-q4)*1.7) + sqr( (y-0.5+q5)*1.2 ) )+0.001;
per_pixel_30=//cx=0.5+q4;
per_pixel_31=cy=0.5-q5;
per_pixel_32=
per_pixel_33=zoom=-1*pow(rd,sin(time)+3.5)*3.5 + .5;
per_pixel_34=zoom=zoom*0.5+1;
warp_1=`sampler sampler_cells;
warp_2=`
warp_3=`shader_body
warp_4=`{
warp_5=`
warp_6=`float2 uv_y = 0.5 + (lerp(uv_orig,uv,0.02)-0.5)*0.99;
warp_7=` float2 d = texsize.zw*12;
warp_8=` float1 dx = ( GetBlur3(uv_y + float2(1,0)*d) - GetBlur3(uv_y-float2(1,0)*d) ).y;
warp_9=` float1 dy = ( GetBlur3(uv_y + float2(0,1)*d) - GetBlur3(uv_y-float2(0,1)*d) ).y;
warp_10=` float2 my_uv = uv_y + float2(dx,dy)*texsize.zw*48;
warp_11=`
warp_12=`
warp_13=`
warp_14=` ret.y = tex2D( sampler_fw_main, frac(my_uv)).y;
warp_15=`
warp_16=`
warp_17=` ret.y += (ret - GetBlur3(uv_y-floor(uv_y))).y*0.01 - 0.004;
warp_18=`
warp_19=` // add noise:
warp_20=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.25 + rand_frame.xy;
warp_21=` ret.y += (tex2D(sampler_noise_lq, dither_uv).y-0.5)*0.06;
warp_22=`
warp_23=`ret.x = GetPixel(uv).x;
warp_24=`
warp_25=`}
comp_1=`float a,b,c;
comp_2=`shader_body
comp_3=`{
comp_4=`uv = 0.6 + (uv-0.5)*(float2(0.1,-0.9)*cos(time)*0.1+0.5) - float2((bass*0.01),0.05);
comp_5=` float3 base = GetBlur3(uv) + GetBlur2(uv) * GetBlur1(uv) + sin(time+(tex2D(sampler_main, uv))) + 0.04;
comp_6=`a =base.x/4;b = base.y/4; c = base.z/4;
comp_7=`c = c + b - c*b;
comp_8=`a = a + c - a*c;
comp_9=`base = 1.4*a;
comp_10=`ret = base*(1-base)*(1-base)*2*float3(2,1.4,0) + pow(base,2)*float3(-0.3,0.2,0.6);
comp_11=`//ret.xy = ret.yx;
comp_12=`}

View File

@ -0,0 +1,518 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.000
fDecay=0.955
fVideoEchoZoom=0.997
fVideoEchoAlpha=0.500
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=0.010
fWarpScale=100.000
fZoomExponent=0.92178
fShader=1.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=1.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_0_per_point3=
wave_0_per_point4=mx=mx+(.0002*cos(ma));
wave_0_per_point5=my=my+(.0002*sin(ma));
wave_0_per_point6=
wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
wave_0_per_point11=
wave_0_per_point12=x=mx;
wave_0_per_point13=y=my;
wave_0_per_point14=
wave_0_per_point15=a=(above(bass+mid+treb,.8));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
wave_1_per_point3=
wave_1_per_point4=mx=mx+(.0001*cos(ma));
wave_1_per_point5=my=my+(.0001*sin(ma));
wave_1_per_point6=
wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
wave_1_per_point11=
wave_1_per_point12=x=mx;
wave_1_per_point13=y=my;
wave_1_per_point14=
wave_1_per_point15=a=(above(bass+mid+treb,.1));
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_2_per_point3=
wave_2_per_point4=mx=mx+(.0004*cos(ma));
wave_2_per_point5=my=my+(.0004*sin(ma));
wave_2_per_point6=
wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
wave_2_per_point11=
wave_2_per_point12=x=mx;
wave_2_per_point13=y=my;
wave_2_per_point14=
wave_2_per_point15=a=(above(bass+mid+treb,.3));
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
wave_3_per_point3=
wave_3_per_point4=mx=mx+(.0008*cos(ma));
wave_3_per_point5=my=my+(.0008*sin(ma));
wave_3_per_point6=
wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
wave_3_per_point11=
wave_3_per_point12=x=mx;
wave_3_per_point13=y=my;
wave_3_per_point14=
wave_3_per_point15=a=(above(bass+mid+treb,.2));
shapecode_0_enabled=1
shapecode_0_sides=14
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=48
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.05237
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass);
shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_0_per_frame3=
shape_0_per_frame4=mx=mx+(.0002*cos(ma));
shape_0_per_frame5=my=my+(.0002*sin(ma));
shape_0_per_frame6=
shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_0_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_0_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_0_per_frame11=
shape_0_per_frame12=x=mx;
shape_0_per_frame13=y=my;
shape_0_per_frame14=
shape_0_per_frame15=a=(above(bass+mid+treb,.8));
shapecode_1_enabled=1
shapecode_1_sides=14
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=48
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.05186
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.62832
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass);
shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid);
shape_1_per_frame3=
shape_1_per_frame4=mx=mx+(.0001*cos(ma));
shape_1_per_frame5=my=my+(.0001*sin(ma));
shape_1_per_frame6=
shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_1_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_1_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_1_per_frame11=
shape_1_per_frame12=x=mx;
shape_1_per_frame13=y=my;
shape_1_per_frame14=
shape_1_per_frame15=a=(above(bass+mid+treb,.1));
shapecode_2_enabled=1
shapecode_2_sides=12
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=512
shapecode_2_x=0.500
shapecode_2_y=0.550
shapecode_2_rad=0.09105
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.78740
shapecode_2_r=0.000
shapecode_2_g=0.060
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=started = 0;
shape_2_init2=t1 = 0.412; //seeds for pseudo random generator
shape_2_init3=t2 = 0.4563;
shape_2_init4=t3 = 0.6452;
shape_2_init5=t4 = 0.2565;
shape_2_per_frame1=bb = bb + bass*bass*0.85*equal(instance,0);
shape_2_per_frame2=mm = mm + mid*mid*0.85*equal(instance,0);
shape_2_per_frame3=tt = tt + treb*treb*0.85*equal(instance,0);
shape_2_per_frame4=
shape_2_per_frame5=q3 = bb*0.012;
shape_2_per_frame6=q4 = mm*0.012;
shape_2_per_frame7=q5 = tt*0.012;
shape_2_per_frame8=
shape_2_per_frame9=rnd1 = if(equal(instance,0),t1,rnd1);
shape_2_per_frame10=rnd2 = if(equal(instance,0),t2,rnd2);
shape_2_per_frame11=rnd3 = if(equal(instance,0),t3,rnd3);
shape_2_per_frame12=rnd4 = if(equal(instance,0),t4,rnd4);
shape_2_per_frame13=rnd1 = 4*rnd1*(1-rnd1);
shape_2_per_frame14=rnd2 = 4*rnd2*(1-rnd2);
shape_2_per_frame15=rnd3 = 4*rnd3*(1-rnd3);
shape_2_per_frame16=rnd4 = 4*rnd4*(1-rnd4);
shape_2_per_frame17=t = .6;
shape_2_per_frame18=t = (rnd1+time*t) - int(rnd1+time*t);
shape_2_per_frame19=t = t + rnd2*0.1;
shape_2_per_frame20=wh = rnd4*asin(1)*4;
shape_2_per_frame21=wv = 0.25 + rnd3*0.1;
shape_2_per_frame22=
shape_2_per_frame23=d = 1.4; // makes the perspective impact
shape_2_per_frame24=zoom = 1;
shape_2_per_frame25=l = 1;
shape_2_per_frame26=
shape_2_per_frame27=// Kardan angles
shape_2_per_frame28=
shape_2_per_frame29=w1 = q3; // first rotation: clockwise in the desktop pane
shape_2_per_frame30=w2 = q4; // rotation around vertical axis
shape_2_per_frame31=w3 = q5; // rotation around horizontal axis
shape_2_per_frame32=
shape_2_per_frame33=
shape_2_per_frame34=// definition of the 3D shape
shape_2_per_frame35=
shape_2_per_frame36=i = instance;
shape_2_per_frame37=
shape_2_per_frame38=my_x = t *(cos(wh)*sin(wv)*l);
shape_2_per_frame39=my_y = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l;
shape_2_per_frame40=my_z = t*(sin(wh)*sin(wv)*l);
shape_2_per_frame41=
shape_2_per_frame42=
shape_2_per_frame43=// 3D rotations
shape_2_per_frame44=
shape_2_per_frame45=x1 = cos(w1)*my_x + sin(w1)*my_y;
shape_2_per_frame46=y1 = -sin(w1)*my_x + cos(w1)*my_y;
shape_2_per_frame47=z1 = my_z;
shape_2_per_frame48=
shape_2_per_frame49=x2 = cos(w2)*x1 + sin(w2)*z1;
shape_2_per_frame50=z2 = -sin(w2)*x1 + cos(w2)*z1;
shape_2_per_frame51=y2 = y1;
shape_2_per_frame52=
shape_2_per_frame53=y3 = cos(w3)*y2 + sin(w3)*z2;
shape_2_per_frame54=z3 = -sin(w3)*y2 + cos(w3)*z2;
shape_2_per_frame55=x3 = x2;
shape_2_per_frame56=
shape_2_per_frame57=// perspective calculation
shape_2_per_frame58=
shape_2_per_frame59=p = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));
shape_2_per_frame60=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
shape_2_per_frame61=
shape_2_per_frame62=rad = rad/d;
shape_2_per_frame63=my_x = zoom*sin(atan2(x3,y3))*p;
shape_2_per_frame64=my_y = zoom*cos(atan2(x3,y3))*p;
shape_2_per_frame65=
shape_2_per_frame66=x = 0.5 + my_x;
shape_2_per_frame67=y = 0.5 + my_y;
shape_2_per_frame68=
shape_2_per_frame69=x = 0.5 + (x-0.5)/q2;
shape_2_per_frame70=y = 0.5 + (y-0.5)/q1;
shapecode_3_enabled=1
shapecode_3_sides=14
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=222
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.05186
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.62832
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
shape_3_per_frame3=
shape_3_per_frame4=mx=mx+(.0008*cos(ma));
shape_3_per_frame5=my=my+(.0008*sin(ma));
shape_3_per_frame6=
shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_3_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_3_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_3_per_frame11=
shape_3_per_frame12=x=mx;
shape_3_per_frame13=y=my;
shape_3_per_frame14=
shape_3_per_frame15=a=(above(bass+mid+treb,.2));
per_frame_init_1=x1 = 0.9;
per_frame_init_2=y1 = 0.5;
per_frame_init_3=
per_frame_init_4=x2 = 0.5; y2 = 0.5;
per_frame_init_5=x3 = 0.5; y3 = 0.5;
per_frame_init_6=x4 = 0.5; y4 = 0.5;
per_frame_1=xx1 = xx1*0.9 + (bass)*0.01;
per_frame_2=xx2 = xx2*0.9 + (treb)*0.01;
per_frame_3=yy1 = yy1*0.94 + (treb+bass)*0.0075;
per_frame_4=
per_frame_5=x1 = 0.5 + (xx1-xx2)*2;
per_frame_6=y1 = 0.4 + yy1;
per_frame_7=
per_frame_8=x1 = max(0,min(1,x1)); y1 = max(0,min(1,y1));
per_frame_9=
per_frame_10=spring = 10;
per_frame_11=grav = .5;
per_frame_12=resist = 1;
per_frame_13=bounce = 0.75;
per_frame_14=dt = 0.0008*(60/fps);
per_frame_15=
per_frame_16=vx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);
per_frame_17=vy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);
per_frame_18=vx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);
per_frame_19=vy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);
per_frame_20=vx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);
per_frame_21=vy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);
per_frame_22=
per_frame_23=x2 = x2 + vx2;
per_frame_24=y2 = y2 + vy2;
per_frame_25=x3 = x3 + vx3;
per_frame_26=y3 = y3 + vy3;
per_frame_27=x4 = x4 + vx4;
per_frame_28=y4 = y4 + vy4;
per_frame_29=
per_frame_30=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce);
per_frame_31=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);
per_frame_32=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce);
per_frame_33=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);
per_frame_34=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce);
per_frame_35=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);
per_frame_36=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce);
per_frame_37=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);
per_frame_38=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce);
per_frame_39=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);
per_frame_40=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce);
per_frame_41=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);
per_frame_42=q4 = x4;
per_frame_43=q8 = y4;
per_frame_44=
per_frame_45=q1 = aspectx;
per_frame_46=q2 = aspecty;
per_frame_47=q10 = x1;
per_frame_48=q11 = y1;
per_frame_49=zoom = 1;
per_frame_50=warp = 0;
per_frame_51=q6 = atan2(vx4,vy4);
per_frame_52=q5 = sqrt(vx4*vx4 + vy4*vy4);
per_frame_53=
per_frame_54=a = a*0.95 + q5;
per_frame_55=
per_frame_56=s = s*0.9 + a;
per_frame_57=q3 = s*0.1;
per_frame_58=monitor = s;
per_frame_59=
per_frame_60=wave_a = 0;
per_pixel_1=x = 0.5 + (x-0.5)*q1;
per_pixel_2=y = 0.5 + (y-0.5)*q2;
per_pixel_3=xx = q4;
per_pixel_4=yy = 1-q8;
per_pixel_5=
per_pixel_6=dx = 0; dy = 0;
per_pixel_7=
per_pixel_8=d = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy));
per_pixel_9=
per_pixel_10=r = 0.11;
per_pixel_11=v = 20;
per_pixel_12=v2 = q5;
per_pixel_13=dx = (v*(sin(y-yy)*(d-r)-(x-xx)*(d-r/2)) + cos(dir)*v2)*(1.00-sigmoid(d-r,100));
per_pixel_14=dy = (-v*(sin(x-xx)*(d-r)+(y-yy)*(d-r/2)) -sin(dir)*v2)*(1.00-sigmoid(d-r,100));
warp_1=`shader_body
warp_2=`{
warp_3=` float2 d = texsize.zw * 4;
warp_4=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
warp_5=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
warp_6=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1 + rand_frame.xy;
warp_7=` float2 uv_bg = lerp(uv_orig,uv,1) + float2(dx.x,dy.x)*texsize.zw*4;
warp_8=` ret.x = GetPixel(uv_bg).x - (GetPixel(uv_bg).x - GetBlur3(uv_bg).x)*0.02 - 0.008
warp_9=` +(tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0.1;
warp_10=`
warp_11=`// there 2 channels unused, see? - hav fun :P
warp_12=`
warp_13=` ret.y = tex2D(sampler_fc_main, uv).y - ret.x*0.04;
warp_14=`
warp_15=`}
comp_1=`float2 uv_x, uv_y, uv_z, uv_echo;
comp_2=`shader_body
comp_3=`{
comp_4=`uv = 0.5 + (uv-0.5)*0.86;
comp_5=` float2 d = -texsize.zw*4;
comp_6=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
comp_7=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
comp_8=`
comp_9=`
comp_10=` float2 uv_light1 = (float2(q4,q8)*float2(1,-1) + float2(0,1));
comp_11=` float1 light1_dy = pow(length( uv + float2(dx.y,dy.y)*4 - uv_light1),2);
comp_12=` float1 light1_dx = pow(length( uv + float2(dx.x,dy.x)*4 - uv_light1),2);
comp_13=` float1 light1_dz = pow(length( uv + float2(dx.z,dy.z)*4 - uv_light1),2);
comp_14=`
comp_15=`
comp_16=`
comp_17=`ret = (1-pow(1.1-pow(float3(light1_dx,light1_dy,light1_dz)*2,0.3),2))*GetPixel(uv);
comp_18=`
comp_19=`ret.zyx = ret;
comp_20=`ret.yz -= ret.xx*0.5;
comp_21=`}

View File

@ -0,0 +1,602 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.009
fWaveScale=2.713
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=1.200
fModWaveAlphaEnd=1.200
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=0.000
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00909
sx=1.00000
sy=1.00000
wave_r=0.440
wave_g=0.400
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.500
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=495
wavecode_0_sep=4
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=100.00000
wavecode_0_smoothing=1.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.210
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=ab = 1;
wave_0_per_point1=// lorenz-attractor calc
wave_0_per_point2=xx1 = if(equal(sample,0),q11,xx1);
wave_0_per_point3=yy1 = if(equal(sample,0),q12,yy1);
wave_0_per_point4=zz1 = if(equal(sample,0),q13,zz1);
wave_0_per_point5=dx1 = q14*(yy1-xx1);
wave_0_per_point6=dy1 = xx1*(q15-zz1)-yy1;
wave_0_per_point7=dz1 = xx1*yy1-q16*zz1;
wave_0_per_point8=xx1 = xx1 + q17*dx1;
wave_0_per_point9=yy1 = yy1 + q17*dy1;
wave_0_per_point10=zz1 = zz1 + q17*dz1;
wave_0_per_point11=
wave_0_per_point12=// 3D model coordinates
wave_0_per_point13=my_x = xx1*0.1;
wave_0_per_point14=my_y = yy1*0.1;
wave_0_per_point15=my_z = zz1*0.1 - 3;
wave_0_per_point16=
wave_0_per_point17=
wave_0_per_point18=d = 5; // distance of the camera (on the z-axis) to the origin
wave_0_per_point19=zoom = 0.4;
wave_0_per_point20=
wave_0_per_point21=// solid angles
wave_0_per_point22=w1 = q2;
wave_0_per_point23=w2 = q3;
wave_0_per_point24=w3 = q4;
wave_0_per_point25=
wave_0_per_point26=// rotations
wave_0_per_point27=x1 = cos(w1)*my_x + sin(w1)*my_y;
wave_0_per_point28=y1 = -sin(w1)*my_x + cos(w1)*my_y;
wave_0_per_point29=z1 = my_z;
wave_0_per_point30=
wave_0_per_point31=x2 = cos(w2)*x1 + sin(w2)*z1;
wave_0_per_point32=z2 = -sin(w2)*x1 + cos(w2)*z1;
wave_0_per_point33=y2 = y1;
wave_0_per_point34=
wave_0_per_point35=y3 = cos(w3)*y2 + sin(w3)*z2;
wave_0_per_point36=z3 = -sin(w3)*y2 + cos(w3)*z2;
wave_0_per_point37=x3 = x2;
wave_0_per_point38=
wave_0_per_point39=// perspective calculation
wave_0_per_point40=
wave_0_per_point41=l = sqrt(x3*x3 + y3*y3);
wave_0_per_point42=w = atan2(x3,y3);
wave_0_per_point43=p = tan(asin(1) + atan2(d+z3,l));
wave_0_per_point44=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
wave_0_per_point45=
wave_0_per_point46=my_x = zoom*sin(w)*p;
wave_0_per_point47=my_y = zoom*cos(w)*p;
wave_0_per_point48=
wave_0_per_point49=x = 0.5 + my_x;
wave_0_per_point50=y = 0.5 + my_y;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=xx1 = if(equal(sample,0),q11,xx1);
wave_1_per_point2=yy1 = if(equal(sample,0),q12,yy1);
wave_1_per_point3=zz1 = if(equal(sample,0),q13,zz1);
wave_1_per_point4=
wave_1_per_point5=dx1 = q14*(yy1-xx1);
wave_1_per_point6=dy1 = xx1*(q15-zz1)-yy1;
wave_1_per_point7=dz1 = xx1*yy1-q16*zz1;
wave_1_per_point8=xx1 = xx1 + q17*dx1;
wave_1_per_point9=yy1 = yy1 + q17*dy1;
wave_1_per_point10=zz1 = zz1 + q17*dz1;
wave_1_per_point11=
wave_1_per_point12=my_x = xx1*0.02;
wave_1_per_point13=my_y = yy1*0.02;
wave_1_per_point14=my_z = zz1*0.02;
wave_1_per_point15=
wave_1_per_point16=x = 0.5 + my_x;
wave_1_per_point17=y = 0.5 + my_y;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=179
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.20065
shapecode_0_ang=0.75398
shapecode_0_tex_ang=3.14159
shapecode_0_tex_zoom=0.99979
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=0.500
shapecode_0_border_b=0.150
shapecode_0_border_a=1.000
shape_0_per_frame1=//lorenz-attractor calc
shape_0_per_frame2=xx1 = if(equal(instance,0),q11,xx1);
shape_0_per_frame3=yy1 = if(equal(instance,0),q12,yy1);
shape_0_per_frame4=zz1 = if(equal(instance,0),q13,zz1);
shape_0_per_frame5=
shape_0_per_frame6=dx1 = q14*(yy1-xx1);
shape_0_per_frame7=dy1 = xx1*(q15-zz1)-yy1;
shape_0_per_frame8=dz1 = xx1*yy1-q16*zz1;
shape_0_per_frame9=dd = sqrt(dx1*dx1+dy1*dy1+dz1*dz1);
shape_0_per_frame10=xx1 = xx1 + q17*dx1/dd;
shape_0_per_frame11=yy1 = yy1 + q17*dy1/dd;
shape_0_per_frame12=zz1 = zz1 + q17*dz1/dd;
shape_0_per_frame13=
shape_0_per_frame14=
shape_0_per_frame15=// 3D object model coordinates
shape_0_per_frame16=my_x = xx1*0.1;
shape_0_per_frame17=my_y = yy1*0.1;
shape_0_per_frame18=my_z = zz1*0.1 - 3;
shape_0_per_frame19=
shape_0_per_frame20=
shape_0_per_frame21=d = 5; // camera distance
shape_0_per_frame22=zoom = 0.66;
shape_0_per_frame23=
shape_0_per_frame24=// solid angles
shape_0_per_frame25=w1 = q3;
shape_0_per_frame26=w2 = q4;
shape_0_per_frame27=w3 = q5;
shape_0_per_frame28=
shape_0_per_frame29=// 3D rotation
shape_0_per_frame30=x1 = cos(w1)*my_x + sin(w1)*my_y;
shape_0_per_frame31=y1 = -sin(w1)*my_x + cos(w1)*my_y;
shape_0_per_frame32=z1 = my_z;
shape_0_per_frame33=
shape_0_per_frame34=x2 = cos(w2)*x1 + sin(w2)*z1;
shape_0_per_frame35=z2 = -sin(w2)*x1 + cos(w2)*z1;
shape_0_per_frame36=y2 = y1;
shape_0_per_frame37=
shape_0_per_frame38=y3 = cos(w3)*y2 + sin(w3)*z2;
shape_0_per_frame39=z3 = -sin(w3)*y2 + cos(w3)*z2;
shape_0_per_frame40=x3 = x2;
shape_0_per_frame41=
shape_0_per_frame42=// perspective calculation
shape_0_per_frame43=
shape_0_per_frame44=l = sqrt(x3*x3 + y3*y3);
shape_0_per_frame45=w = atan2(x3,y3);
shape_0_per_frame46=p = tan(asin(1) + atan2(d+z3,l));
shape_0_per_frame47=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
shape_0_per_frame48=
shape_0_per_frame49=my_x = zoom*sin(w)*p;
shape_0_per_frame50=my_y = zoom*cos(w)*p;
shape_0_per_frame51=
shape_0_per_frame52=x = 0.5 + my_x;
shape_0_per_frame53=y = 0.5 + my_y;
shape_0_per_frame54=
shape_0_per_frame55=rad = rad/d;
shape_0_per_frame56=ang = ang-instance/num_inst*asin(1)*8;
shapecode_1_enabled=0
shapecode_1_sides=12
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=512
shapecode_1_x=0.500
shapecode_1_y=0.550
shapecode_1_rad=0.09860
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.78740
shapecode_1_r=0.200
shapecode_1_g=0.030
shapecode_1_b=0.550
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=started = 0;
shape_1_init2=t1 = 0.412; //seeds for pseudo random generator
shape_1_init3=t2 = 0.4563;
shape_1_init4=t3 = 0.6452;
shape_1_init5=t4 = 0.2565;
shape_1_per_frame1=rnd1 = if(equal(instance,0),t1,rnd1);
shape_1_per_frame2=rnd2 = if(equal(instance,0),t2,rnd2);
shape_1_per_frame3=rnd3 = if(equal(instance,0),t3,rnd3);
shape_1_per_frame4=rnd4 = if(equal(instance,0),t4,rnd4);
shape_1_per_frame5=rnd1 = 4*rnd1*(1-rnd1);
shape_1_per_frame6=rnd2 = 4*rnd2*(1-rnd2);
shape_1_per_frame7=rnd3 = 4*rnd3*(1-rnd3);
shape_1_per_frame8=rnd4 = 4*rnd4*(1-rnd4);
shape_1_per_frame9=t = .6;
shape_1_per_frame10=t = (rnd1+time*t) - int(rnd1+time*t);
shape_1_per_frame11=t = t + rnd2*0.1;
shape_1_per_frame12=wh = rnd4*asin(1)*4;
shape_1_per_frame13=wv = 0.25 + rnd3*0.1;
shape_1_per_frame14=
shape_1_per_frame15=d = 6; // makes the perspective impact
shape_1_per_frame16=zoom = 1;
shape_1_per_frame17=l = 1;
shape_1_per_frame18=
shape_1_per_frame19=// Kardan angles
shape_1_per_frame20=
shape_1_per_frame21=w1 = q3; // first rotation: clockwise in the desktop pane
shape_1_per_frame22=w2 = q4; // rotation around vertical axis
shape_1_per_frame23=w3 = q5; // rotation around horizontal axis
shape_1_per_frame24=
shape_1_per_frame25=
shape_1_per_frame26=// definition of the 3D shape
shape_1_per_frame27=
shape_1_per_frame28=i = instance;
shape_1_per_frame29=
shape_1_per_frame30=my_x = t *(cos(wh)*sin(wv)*l)*2;
shape_1_per_frame31=my_z = -(-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l*2;
shape_1_per_frame32=my_y = t*(sin(wh)*sin(wv)*l)*2;
shape_1_per_frame33=
shape_1_per_frame34=
shape_1_per_frame35=
shape_1_per_frame36=// 3D rotations
shape_1_per_frame37=
shape_1_per_frame38=x1 = cos(w1)*my_x + sin(w1)*my_y;
shape_1_per_frame39=y1 = -sin(w1)*my_x + cos(w1)*my_y;
shape_1_per_frame40=z1 = my_z;
shape_1_per_frame41=
shape_1_per_frame42=x2 = cos(w2)*x1 + sin(w2)*z1;
shape_1_per_frame43=z2 = -sin(w2)*x1 + cos(w2)*z1;
shape_1_per_frame44=y2 = y1;
shape_1_per_frame45=
shape_1_per_frame46=y3 = cos(w3)*y2 + sin(w3)*z2;
shape_1_per_frame47=z3 = -sin(w3)*y2 + cos(w3)*z2;
shape_1_per_frame48=x3 = x2;
shape_1_per_frame49=
shape_1_per_frame50=// perspective calculation
shape_1_per_frame51=
shape_1_per_frame52=p = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));
shape_1_per_frame53=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
shape_1_per_frame54=
shape_1_per_frame55=rad = rad/d;
shape_1_per_frame56=my_x = zoom*sin(atan2(x3,y3))*p;
shape_1_per_frame57=my_y = zoom*cos(atan2(x3,y3))*p;
shape_1_per_frame58=
shape_1_per_frame59=x = 0.5 + my_x;
shape_1_per_frame60=y = 0.5 + my_y;
shape_1_per_frame61=
shape_1_per_frame62=x = 0.5 + (x-0.5)/q2;
shape_1_per_frame63=y = 0.5 + (y-0.5)/q1;
shapecode_2_enabled=0
shapecode_2_sides=12
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=512
shapecode_2_x=0.500
shapecode_2_y=0.550
shapecode_2_rad=0.26670
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.78740
shapecode_2_r=0.000
shapecode_2_g=0.100
shapecode_2_b=0.550
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=started = 0;
shape_2_init2=t1 = 0.412; //seeds for pseudo random generator
shape_2_init3=t2 = 0.4563;
shape_2_init4=t3 = 0.6452;
shape_2_init5=t4 = 0.2565;
shape_2_per_frame1=rnd1 = if(equal(instance,0),t1,rnd1);
shape_2_per_frame2=rnd2 = if(equal(instance,0),t2,rnd2);
shape_2_per_frame3=rnd3 = if(equal(instance,0),t3,rnd3);
shape_2_per_frame4=rnd4 = if(equal(instance,0),t4,rnd4);
shape_2_per_frame5=rnd1 = 4*rnd1*(1-rnd1);
shape_2_per_frame6=rnd2 = 4*rnd2*(1-rnd2);
shape_2_per_frame7=rnd3 = 4*rnd3*(1-rnd3);
shape_2_per_frame8=rnd4 = 4*rnd4*(1-rnd4);
shape_2_per_frame9=t = .6;
shape_2_per_frame10=t = (rnd1+time*t) - int(rnd1+time*t);
shape_2_per_frame11=t = t + rnd2*0.1;
shape_2_per_frame12=wh = rnd4*asin(1)*4;
shape_2_per_frame13=wv = 0.25 + rnd3*0.1;
shape_2_per_frame14=
shape_2_per_frame15=d = 6; // makes the perspective impact
shape_2_per_frame16=zoom = 1;
shape_2_per_frame17=l = 1;
shape_2_per_frame18=
shape_2_per_frame19=// Kardan angles
shape_2_per_frame20=
shape_2_per_frame21=w1 = q3; // first rotation: clockwise in the desktop pane
shape_2_per_frame22=w2 = q4; // rotation around vertical axis
shape_2_per_frame23=w3 = q5; // rotation around horizontal axis
shape_2_per_frame24=
shape_2_per_frame25=
shape_2_per_frame26=// definition of the 3D shape
shape_2_per_frame27=
shape_2_per_frame28=i = instance;
shape_2_per_frame29=
shape_2_per_frame30=my_x = t *(cos(wh)*sin(wv)*l)*4;
shape_2_per_frame31=my_z = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l*4;
shape_2_per_frame32=my_y = t*(sin(wh)*sin(wv)*l)*4;
shape_2_per_frame33=
shape_2_per_frame34=
shape_2_per_frame35=// 3D rotations
shape_2_per_frame36=
shape_2_per_frame37=x1 = cos(w1)*my_x + sin(w1)*my_y;
shape_2_per_frame38=y1 = -sin(w1)*my_x + cos(w1)*my_y;
shape_2_per_frame39=z1 = my_z;
shape_2_per_frame40=
shape_2_per_frame41=x2 = cos(w2)*x1 + sin(w2)*z1;
shape_2_per_frame42=z2 = -sin(w2)*x1 + cos(w2)*z1;
shape_2_per_frame43=y2 = y1;
shape_2_per_frame44=
shape_2_per_frame45=y3 = cos(w3)*y2 + sin(w3)*z2;
shape_2_per_frame46=z3 = -sin(w3)*y2 + cos(w3)*z2;
shape_2_per_frame47=x3 = x2;
shape_2_per_frame48=
shape_2_per_frame49=// perspective calculation
shape_2_per_frame50=
shape_2_per_frame51=p = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));
shape_2_per_frame52=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
shape_2_per_frame53=
shape_2_per_frame54=rad = rad/d;
shape_2_per_frame55=my_x = zoom*sin(atan2(x3,y3))*p;
shape_2_per_frame56=my_y = zoom*cos(atan2(x3,y3))*p;
shape_2_per_frame57=
shape_2_per_frame58=x = 0.5 + my_x;
shape_2_per_frame59=y = 0.5 + my_y;
shape_2_per_frame60=
shape_2_per_frame61=x = 0.5 + (x-0.5)/q2;
shape_2_per_frame62=y = 0.5 + (y-0.5)/q1;
shapecode_3_enabled=0
shapecode_3_sides=12
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=512
shapecode_3_x=0.500
shapecode_3_y=0.550
shapecode_3_rad=0.05012
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.78740
shapecode_3_r=0.000
shapecode_3_g=0.020
shapecode_3_b=0.110
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_init1=started = 0;
shape_3_init2=t1 = 0.412; //seeds for pseudo random generator
shape_3_init3=t2 = 0.4563;
shape_3_init4=t3 = 0.6452;
shape_3_init5=t4 = 0.2565;
shape_3_per_frame1=rnd1 = if(equal(instance,0),t1,rnd1);
shape_3_per_frame2=rnd2 = if(equal(instance,0),t2,rnd2);
shape_3_per_frame3=rnd3 = if(equal(instance,0),t3,rnd3);
shape_3_per_frame4=rnd4 = if(equal(instance,0),t4,rnd4);
shape_3_per_frame5=rnd1 = 4*rnd1*(1-rnd1);
shape_3_per_frame6=rnd2 = 4*rnd2*(1-rnd2);
shape_3_per_frame7=rnd3 = 4*rnd3*(1-rnd3);
shape_3_per_frame8=rnd4 = 4*rnd4*(1-rnd4);
shape_3_per_frame9=t = .6;
shape_3_per_frame10=t = (rnd1+time*t) - int(rnd1+time*t);
shape_3_per_frame11=t = t + rnd2*0.1;
shape_3_per_frame12=wh = rnd4*asin(1)*4;
shape_3_per_frame13=wv = 0.25 + rnd3*0.1;
shape_3_per_frame14=
shape_3_per_frame15=d = 1.4; // makes the perspective impact
shape_3_per_frame16=zoom = 1;
shape_3_per_frame17=l = 1;
shape_3_per_frame18=
shape_3_per_frame19=// Kardan angles
shape_3_per_frame20=
shape_3_per_frame21=w1 = q3; // first rotation: clockwise in the desktop pane
shape_3_per_frame22=w2 = q4; // rotation around vertical axis
shape_3_per_frame23=w3 = q5; // rotation around horizontal axis
shape_3_per_frame24=
shape_3_per_frame25=
shape_3_per_frame26=// definition of the 3D shape
shape_3_per_frame27=
shape_3_per_frame28=i = instance;
shape_3_per_frame29=
shape_3_per_frame30=my_x = t *(cos(wh)*sin(wv)*l);
shape_3_per_frame31=my_y = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l;
shape_3_per_frame32=my_z = t*(sin(wh)*sin(wv)*l);
shape_3_per_frame33=
shape_3_per_frame34=
shape_3_per_frame35=// 3D rotations
shape_3_per_frame36=
shape_3_per_frame37=x1 = cos(w1)*my_x + sin(w1)*my_y;
shape_3_per_frame38=y1 = -sin(w1)*my_x + cos(w1)*my_y;
shape_3_per_frame39=z1 = my_z;
shape_3_per_frame40=
shape_3_per_frame41=x2 = cos(w2)*x1 + sin(w2)*z1;
shape_3_per_frame42=z2 = -sin(w2)*x1 + cos(w2)*z1;
shape_3_per_frame43=y2 = y1;
shape_3_per_frame44=
shape_3_per_frame45=y3 = cos(w3)*y2 + sin(w3)*z2;
shape_3_per_frame46=z3 = -sin(w3)*y2 + cos(w3)*z2;
shape_3_per_frame47=x3 = x2;
shape_3_per_frame48=
shape_3_per_frame49=// perspective calculation
shape_3_per_frame50=
shape_3_per_frame51=p = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));
shape_3_per_frame52=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
shape_3_per_frame53=
shape_3_per_frame54=rad = rad/d;
shape_3_per_frame55=my_x = zoom*sin(atan2(x3,y3))*p;
shape_3_per_frame56=my_y = zoom*cos(atan2(x3,y3))*p;
shape_3_per_frame57=
shape_3_per_frame58=x = 0.5 + my_x;
shape_3_per_frame59=y = 0.5 + my_y;
shape_3_per_frame60=
shape_3_per_frame61=x = 0.5 + (x-0.5)/q2;
shape_3_per_frame62=y = 0.5 + (y-0.5)/q1;
per_frame_init_1=x1 = 2;
per_frame_init_2=y1= 2;
per_frame_init_3=z1 = 2;
per_frame_1=q1 = aspectx;
per_frame_2=q2 = aspecty;
per_frame_3=wave_a = 0;
per_frame_4=v = 0.5;
per_frame_5=j1 = j1*0.95 + sqr(bass*4)*v;
per_frame_6=j2 = j2*0.95 + sqr(mid*4)*v;
per_frame_7=j3 = j3*0.95 + sqr(treb*4)*v;
per_frame_8=
per_frame_9=n = n + j1*0.0052;
per_frame_10=n1 = n1 + j2*0.0052;
per_frame_11=n2 = n2 + j3*0.0052;
per_frame_12=
per_frame_13=
per_frame_14=q3 = n*0.01; // passing the 3 solid angles
per_frame_15=q4 = n1*0.01;
per_frame_16=q5 = n2*0.01;
per_frame_17=
per_frame_18=
per_frame_19=// lorenz-attractor calc
per_frame_20=a = 10;
per_frame_21=b = 28;
per_frame_22=c = 8/3;
per_frame_23=dx1 = a*(y1-x1);
per_frame_24=dy1 = x1*(b-z1)-y1;
per_frame_25=dz1 = x1*y1-c*z1;
per_frame_26=d = 1;
per_frame_27=dd = sqrt(dx1*dx1 + dy1*dy1 + dz1*dz1);
per_frame_28=x1 = x1 + d*dx1/dd;
per_frame_29=y1 = y1 + d*dy1/dd;
per_frame_30=z1 = z1 + d*dz1/dd;
per_frame_31=
per_frame_32=q11 = x1;
per_frame_33=q12 = y1;
per_frame_34=q13 = z1;
per_frame_35=q14 = a;
per_frame_36=q15 = b;
per_frame_37=q16 = c;
per_frame_38=q17 = d;
warp_1=`shader_body
warp_2=`{
warp_3=`ret = GetPixel(uv)*0.7;
warp_4=`}
comp_1=`shader_body
comp_2=`{
comp_3=`ret = GetPixel(uv)*0.5 + GetBlur3(uv)*0.8;
comp_4=`}
comp_5=`
comp_6=`

View File

@ -0,0 +1,403 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=4.000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=5
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=5.552
fWaveSmoothing=0.504
fWaveParam=-1.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=1.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=0.50330
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=0.600
wavecode_0_b=0.400
wavecode_0_a=1.000
wave_0_per_point1=
wave_0_per_point2=x0 = .5 + .4 * sin(time/2);
wave_0_per_point3=
wave_0_per_point4=angle = rand(1000)/1000*6.28;
wave_0_per_point5=rad = rand(1000)/1000;
wave_0_per_point6=rad = rad * rad;
wave_0_per_point7=
wave_0_per_point8=x = x0 + .1*rad*sin(angle);
wave_0_per_point9=y = .5 + .1*rad*cos(angle);
wave_0_per_point10= a = 1-rad;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_frame1=trel = q11-.0;
wave_1_per_frame2=t1 = int(trel);
wave_1_per_frame3=t2 = trel - int(trel);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_frame1=trel = q11-.33;
wave_2_per_frame2=t1 = int(trel);
wave_2_per_frame3=t2 = trel - int(trel);
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_frame1=trel = q11-.66;
wave_3_per_frame2=t1 = int(trel);
wave_3_per_frame3=t2 = trel - int(trel);
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.800
shapecode_0_y=0.500
shapecode_0_rad=0.24243
shapecode_0_ang=0.00000
shapecode_0_tex_ang=1.88496
shapecode_0_tex_zoom=1.72851
shapecode_0_r=0.800
shapecode_0_g=1.000
shapecode_0_b=0.500
shapecode_0_a=0.600
shapecode_0_r2=0.900
shapecode_0_g2=0.900
shapecode_0_b2=1.000
shapecode_0_a2=0.300
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.130
shapecode_1_y=0.190
shapecode_1_rad=0.11045
shapecode_1_ang=0.00000
shapecode_1_tex_ang=3.14159
shapecode_1_tex_zoom=1.71105
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shapecode_2_enabled=0
shapecode_2_sides=5
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.900
shapecode_2_y=0.500
shapecode_2_rad=0.22613
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.200
shapecode_2_b=0.200
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=0.000
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=36
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.18717
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.020
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_init_1=vol = 0; p1 = 0;
per_frame_init_2=vx = .2; vy = -0.1;
per_frame_init_3=kx = 0; ky = 0;
per_frame_init_4=
per_frame_1=dec_med = pow (0.96, 30/fps);
per_frame_2=dec_slow = pow (0.98, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_10=index3 = (index3 + is_beat*bnot(index) * bnot(index2))%2;
per_frame_11=
per_frame_12=q20 = avg;
per_frame_13=q21 = beat;
per_frame_14=q22 = peak;
per_frame_15=q23 = index;
per_frame_16=q24 = is_beat;
per_frame_17=
per_frame_18=vol = bass_att + treb_att;
per_frame_19=v2 = v2 * dec_slow + vol * (1-dec_slow) ;
per_frame_20=q26 = max(atan (vol - v2*.8),.3);
per_frame_21=
per_frame_22=q27 = index + 1;
per_frame_23=
per_frame_24=sw = sw*dec_med + (1-dec_med)*(index2%2);
per_frame_25=q28 = sw;
per_frame_26=
per_frame_27=k1 = is_beat*bnot(index);
per_frame_28=k2 = is_beat*bnot(index);
per_frame_29=
per_frame_30=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_31=p2 = dec_slow * p2+ (1-dec_slow)*p1;
per_frame_32=rott = p2 * 3.1416/2;
per_frame_33=monitor = k1;
per_frame_34=q1 = cos(rott);
per_frame_35=q2 = sin(rott);
per_frame_36=q3 = -q2;
per_frame_37=q4 = q1;
per_frame_38=
per_frame_39=
per_frame_40=q5 = cos(time/6);
per_frame_41=q6 = -sin(time/6);
per_frame_42=q7 = -q6;
per_frame_43=q8 = q5;
per_frame_44=
per_frame_45=zoom = 1;
per_frame_46=rot = -0;
per_frame_47=
per_frame_48=movez = movez + .0035*(q1+1.1)*30/fps;
per_frame_49=q29 = movez;
per_frame_50=rota = rota + .001*(2-q1)*30/fps;
per_frame_51=q30 = rota;
per_frame_52=q31 = 1 + 16*abs(cos(time*.1));
per_frame_53=q32 = .5*cos(time*.08)/4;
per_frame_54=
per_frame_55=
per_frame_56=
warp_1=`float3 mus;
warp_2=`float2 rs, uv1, uv6, uv7, uv8;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`uv = uv_orig;
warp_6=`uv1 = (uv-.5) * aspect.xy;
warp_7=`
warp_8=`//BACKGROUND
warp_9=`float z = 16*length(uv1*5)+time;
warp_10=`float2 uvn =normalize(uv1);
warp_11=`rs = clamp(tan(z)*uvn,-5,5)/2;
warp_12=`
warp_13=`//CRYSTAL
warp_14=`float mult = q31*4;
warp_15=`uv7 = sin(uv1*mult);
warp_16=`uv8 = uv7;
warp_17=`float dist = length(uv8);
warp_18=`dist *= (abs(uv1.x) + abs(uv1.y))+ q32;
warp_19=`
warp_20=`float ang2 = atan2 (uv8.y,uv8.x);
warp_21=`ang2 = 1*floor (1* ang2);
warp_22=`float2 dir = .095*uv8+float2 (cos(ang2), sin(ang2));
warp_23=`
warp_24=`z = (1-cos(8*dist));
warp_25=`z *= .200*saturate (lum(z));
warp_26=`
warp_27=`//ADD
warp_28=`float mask = (z <= 1); //momentan beliebig
warp_29=`rs = q28*rs + (1-q28)*rs.yx;
warp_30=`uv += (1-mask)*3*(rs.yx) + .5*mask*z*normalize(z.x);
warp_31=`
warp_32=`//ZENTRALSTRAHL
warp_33=`uv6 = mul (uv1,float2x2(_qb*.50));
warp_34=`mus = .25*abs(0.0225/(sqrt(uv6.x)+.0))*(.3);
warp_35=`
warp_36=`//DOTS
warp_37=`float2 uv2 = 8*uv1+.3*sin(uv1*16+4*float2 (q5,q6));
warp_38=`uv2 *= 2.6;
warp_39=`float3 dots = q26*saturate(.00065/(length(uv2)));
warp_40=`float3 blur = GetBlur1(frac(uv));
warp_41=`float3 crisp= GetPixel(uv);
warp_42=`float3 diff = (crisp) - .5*blur;
warp_43=`float3 ret1 = crisp + mus + dots;
warp_44=`
warp_45=`float3 mod = tex2D (sampler_noise_lq,50*uv+time*.1)-.25;
warp_46=`mod = .98 - mod*diff;
warp_47=`
warp_48=`ret = (1-mask)*ret1*mod + mask*ret1*mod;
warp_49=`ret *= float3(.89,.96,.965)+.05*tex2D(sampler_noise_lq,uv);
warp_50=`ret += .015*float3(1,.5,.9)*lum(uv_orig);
warp_51=`
warp_52=`
warp_53=`ret *= .96- .1;
warp_54=`
warp_55=`}
comp_1=`float3 ret1, neu, crisp, blur;
comp_2=`float2 uv2, uv3;
comp_3=`
comp_4=`shader_body
comp_5=`{
comp_6=`ret=tex2D(sampler_fc_main, uv);
comp_7=`
comp_8=`float ang2, c, s;
comp_9=`uv -= .5;
comp_10=`uv *= aspect.xy;
comp_11=`
comp_12=`float2 tmp = uv_orig.xyy*ret.x;
comp_13=`float dist = 0;
comp_14=`float inten = 0;
comp_15=`float mask = 0;
comp_16=`ret1 = .0;
comp_17=`int anz = 14;
comp_18=`float n = 0;
comp_19=`float t_rel = q29;
comp_20=`while (n <= anz) {
comp_21=` ang2 = 6.28*n/anz+q30;
comp_22=` c = cos(ang2);
comp_23=` s = sin(ang2);
comp_24=` uv2.x = uv.x*c - uv.y*s;
comp_25=` uv2.y = uv.x*s + uv.y*c;
comp_26=` uv2*= aspect.yx;
comp_27=`
comp_28=` dist = 1-frac(n/anz+t_rel); //evtl sqrt !
comp_29=`
comp_30=` inten = 16*dist*(1-dist*dist);
comp_31=` uv3 = 3*uv2*dist*1.25;
comp_32=` crisp = GetPixel(uv3*1.2);
comp_33=` blur = GetBlur1(frac(uv3)) * float3 (.5,.9,1);
comp_34=` ret1 = max(ret1,(crisp*2+blur)*inten);
comp_35=`n++;
comp_36=`}
comp_37=`
comp_38=`float3 ret1 = ret1 ;
comp_39=`ret *= GetPixel(.5+uv_orig*aspect.yx*10);
comp_40=`ret+=GetPixel(.5-uv_orig*aspect.xy*10);
comp_41=`
comp_42=`ret*=.5-dist*(ret1.y);
comp_43=`ret += ret1*2+8*GetBlur2(.5*uv2.xy*aspect.xy*10);
comp_44=`ret*=1*GetBlur1(.5+uv*aspect.xy);
comp_45=`ret-=10*(lum(uv2*aspect.xy)*lum(uv2*aspect.xy));
comp_46=`ret*=2;
comp_47=`}

View File

@ -0,0 +1,400 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=4.000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=5
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=5.552
fWaveSmoothing=0.504
fWaveParam=-1.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=1.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=0.50330
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=0.600
wavecode_0_b=0.400
wavecode_0_a=1.000
wave_0_per_point1=
wave_0_per_point2=x0 = .5 + .4 * sin(time/2);
wave_0_per_point3=
wave_0_per_point4=angle = rand(1000)/1000*6.28;
wave_0_per_point5=rad = rand(1000)/1000;
wave_0_per_point6=rad = rad * rad;
wave_0_per_point7=
wave_0_per_point8=x = x0 + .1*rad*sin(angle);
wave_0_per_point9=y = .5 + .1*rad*cos(angle);
wave_0_per_point10= a = 1-rad;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_frame1=trel = q11-.0;
wave_1_per_frame2=t1 = int(trel);
wave_1_per_frame3=t2 = trel - int(trel);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_frame1=trel = q11-.33;
wave_2_per_frame2=t1 = int(trel);
wave_2_per_frame3=t2 = trel - int(trel);
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_frame1=trel = q11-.66;
wave_3_per_frame2=t1 = int(trel);
wave_3_per_frame3=t2 = trel - int(trel);
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.800
shapecode_0_y=0.500
shapecode_0_rad=0.24243
shapecode_0_ang=0.00000
shapecode_0_tex_ang=1.88496
shapecode_0_tex_zoom=1.72851
shapecode_0_r=0.800
shapecode_0_g=1.000
shapecode_0_b=0.500
shapecode_0_a=0.600
shapecode_0_r2=0.900
shapecode_0_g2=0.900
shapecode_0_b2=1.000
shapecode_0_a2=0.300
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.130
shapecode_1_y=0.190
shapecode_1_rad=0.11045
shapecode_1_ang=0.00000
shapecode_1_tex_ang=3.14159
shapecode_1_tex_zoom=1.71105
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shapecode_2_enabled=0
shapecode_2_sides=5
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.900
shapecode_2_y=0.500
shapecode_2_rad=0.22613
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.200
shapecode_2_b=0.200
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=0.000
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=36
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.18717
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.020
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_init_1=vol = 0; p1 = 0;
per_frame_init_2=vx = .2; vy = -0.1;
per_frame_init_3=kx = 0; ky = 0;
per_frame_init_4=
per_frame_1=dec_med = pow (0.96, 30/fps);
per_frame_2=dec_slow = pow (0.98, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_10=index3 = (index3 + is_beat*bnot(index) * bnot(index2))%2;
per_frame_11=
per_frame_12=q20 = avg;
per_frame_13=q21 = beat;
per_frame_14=q22 = peak;
per_frame_15=q23 = index;
per_frame_16=q24 = is_beat;
per_frame_17=
per_frame_18=vol = bass_att + treb_att;
per_frame_19=v2 = v2 * dec_slow + vol * (1-dec_slow) ;
per_frame_20=q26 = max(atan (vol - v2*.8),.3);
per_frame_21=
per_frame_22=q27 = index + 1;
per_frame_23=
per_frame_24=sw = sw*dec_med + (1-dec_med)*(index2%2);
per_frame_25=q28 = sw;
per_frame_26=
per_frame_27=k1 = is_beat*bnot(index);
per_frame_28=k2 = is_beat*bnot(index);
per_frame_29=
per_frame_30=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_31=p2 = dec_slow * p2+ (1-dec_slow)*p1;
per_frame_32=rott = p2 * 3.1416/2;
per_frame_33=monitor = k1;
per_frame_34=q1 = cos(rott);
per_frame_35=q2 = sin(rott);
per_frame_36=q3 = -q2;
per_frame_37=q4 = q1;
per_frame_38=
per_frame_39=
per_frame_40=q5 = cos(time/6);
per_frame_41=q6 = -sin(time/6);
per_frame_42=q7 = -q6;
per_frame_43=q8 = q5;
per_frame_44=
per_frame_45=zoom = 1;
per_frame_46=rot = -0;
per_frame_47=
per_frame_48=movez = movez + .006*(q1+1.1)*30/fps;
per_frame_49=q29 = movez;
per_frame_50=rota = rota + .003*(2-q1)*30/fps;
per_frame_51=q30 = rota;
per_frame_52=q31 = 4 + 6*abs(cos(time/18));
per_frame_53=q32 = cos(time/23)/4;
per_frame_54=
per_frame_55=
per_frame_56=
warp_1=`float3 mus;
warp_2=`float2 rs, uv1, uv6, uv7, uv8;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`uv = uv_orig;
warp_6=`uv1 = (uv-.5) * aspect.xy;
warp_7=`
warp_8=`//BACKGROUND
warp_9=`float z = uv_orig*length(uv1*5)+time*1;
warp_10=`float2 uvn =normalize(uv1);
warp_11=`rs = clamp(tan(rad*z)*uvn,5,0)*5;
warp_12=`
warp_13=`//CRYSTAL
warp_14=`float mult = q31*4;
warp_15=`uv7 = sin(uv1*mult);
warp_16=`uv8 = uv7;
warp_17=`float dist = length(uv8);
warp_18=`dist *= (abs(uv1.x) + abs(uv1.y))+ q32;
warp_19=`
warp_20=`float ang2 = atan2 (uv8.y,uv8.x);
warp_21=`ang2 = 1*floor (1* ang2);
warp_22=`float2 dir = .095*uv8+float2 (cos(ang2), sin(ang2));
warp_23=`
warp_24=`z = (1-cos(8*dist));
warp_25=`z *= .200*saturate (lum(z));
warp_26=`
warp_27=`//ADD
warp_28=`float mask = (z <= 1); //momentan beliebig
warp_29=`rs = q28*rs + (1-q28)*rs.yx;
warp_30=`uv += (1-mask)*.03*(rs.yx) + .5*mask*z*normalize(z.x);
warp_31=`
warp_32=`//ZENTRALSTRAHL
warp_33=`uv6 = mul (uv1,float2x2(_qb*.50));
warp_34=`mus = .59*abs(0.0225/(sqrt(uv6.x)+.0))*(.3);
warp_35=`
warp_36=`//DOTS
warp_37=`float2 uv2 = .7*uv1+.3*sin(uv1*16+4*float2 (q5,q6));
warp_38=`//uv2 *= 2.6;
warp_39=`float3 dots = q26*saturate(.00065/(length(uv2)));
warp_40=`float3 blur = GetBlur1(frac(uv));
warp_41=`float3 crisp= GetPixel(uv);
warp_42=`float3 diff = (crisp) - .5*blur;
warp_43=`float3 ret1 = crisp + mus + dots;
warp_44=`
warp_45=`float3 mod = tex2D (sampler_noise_lq,50*uv+time*.1)-.25;
warp_46=`mod = .98 - mod*diff;
warp_47=`
warp_48=`ret = (1-mask)*ret1*mod + mask*ret1*mod;
warp_49=`ret *= float3(.9,.897,.894)-ret.x*uv_orig.x;
warp_50=`ret = ret.xyz *.99- .01;
warp_51=`
warp_52=`}
comp_1=`float3 ret1, neu, crisp, blur;
comp_2=`float2 uv2, uv3;
comp_3=`
comp_4=`shader_body
comp_5=`{
comp_6=`ret=tex2D(sampler_fc_main, uv);
comp_7=`
comp_8=`float ang2, c, s;
comp_9=`uv -= 0.5;
comp_10=`uv *= aspect.xy;
comp_11=`
comp_12=`float2 tmp = uv_orig.xyy*ret.x;
comp_13=`float dist = 0;
comp_14=`float inten = 1;
comp_15=`float mask = 0;
comp_16=`ret1 = .0;
comp_17=`int anz = 15;
comp_18=`float n = 0;
comp_19=`float t_rel = q29;
comp_20=`while (n <= anz) {
comp_21=` ang2 = 6.28*n.x/anz+q30;
comp_22=` c = cos(ang2);
comp_23=` s = sin(ang2);
comp_24=` uv2.x = uv.x*c - uv.y*s;
comp_25=` uv2.y = uv.x*s + uv.y*c;
comp_26=` uv2*= aspect.y;
comp_27=`
comp_28=` dist = 1-frac(n/anz+t_rel); //evtl sqrt !
comp_29=`
comp_30=` inten = 4*dist*(1-dist*dist);
comp_31=` uv3 = 2*uv2*dist * 1.5;
comp_32=` crisp = GetPixel(uv3*1.5);
comp_33=` blur = GetBlur1(frac(uv3)) * float3 (.8,.9,1);
comp_34=` ret1 = max(ret1,(crisp*2+blur)*inten);
comp_35=`n++;
comp_36=`}
comp_37=`
comp_38=`float3 ret1 = ret1 ;
comp_39=`ret *= GetPixel(.5+uv_orig*aspect.yx*10);
comp_40=`ret+=GetPixel(.5-uv_orig*aspect.xy*10);
comp_41=`
comp_42=`ret*=.5-dist*(ret1.y);
comp_43=`ret += ret1*2+8*GetBlur2(.5*uv2.xy*aspect.xy*10);
comp_44=`ret*=1*GetBlur1(.5+uv*aspect.xy);
comp_45=`ret*=8+lum(ret1*uv2);
comp_46=`
comp_47=`}

View File

@ -0,0 +1,364 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=0
PSVERSION_COMP=2
[preset00]
fRating=3.000
fGammaAdj=1.000
fDecay=0.940
fVideoEchoZoom=0.498
fVideoEchoAlpha=0.000
nVideoEchoOrientation=2
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000
fWaveScale=0.880
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=0.010
fWarpScale=1.766
fZoomExponent=1.00016
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00001
dy=0.00001
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.500
wave_b=0.500
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.005
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.100
nMotionVectorsX=19.200
nMotionVectorsY=14.400
mv_dx=0.000
mv_dy=0.000
mv_l=0.050
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_r = wave_r + 0.35*sin(1.14*time) + 0.16*sin(1.5*time);
per_frame_2=wave_g = wave_g + 0.36*sin(1.27*time) + 0.15*sin(1.11*time);
per_frame_3=wave_b = wave_b + 0.37*sin(1.284*time) + 0.15*sin(1.3*time);
per_frame_4=warp = 0;
per_frame_5=
per_frame_6=ob_r = wave_g;
per_frame_7=ob_b = wave_r;
per_frame_8=ob_g = wave_b;
per_frame_9=ib_r = wave_r;
per_frame_10=ib_b = wave_g;
per_frame_11=ib_g = wave_r;
per_frame_12=
per_frame_13=//before inversion
per_frame_14=scale = 4;
per_frame_15=angle = time*.2;
per_frame_16=translation_x = 0;
per_frame_17=translation_y = 0.2;
per_frame_18=
per_frame_19=//complex inverted
per_frame_20=iscale = 6;
per_frame_21=iangle = sin(time*0.1337)*0.3;
per_frame_22=itranslation_u = 0;
per_frame_23=itranslation_v = 0.2;
per_frame_24=
per_frame_25=
per_frame_26=// the m<>bius transformation
per_frame_27=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector
per_frame_28=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c
per_frame_29=// so a/c and mu can be calculated outside of the shader
per_frame_30=
per_frame_31=a_r = cos(angle)*scale;
per_frame_32=a_i = sin(angle)*scale;
per_frame_33=b_r = translation_x;
per_frame_34=b_i = translation_y;
per_frame_35=
per_frame_36=c_r = -cos(iangle)*iscale;
per_frame_37=c_i = -sin(iangle)*iscale;
per_frame_38=d_r = itranslation_u;
per_frame_39=d_i = itranslation_v;
per_frame_40=
per_frame_41=// c^(-1)
per_frame_42=c_inv_r = c_r/(c_r*c_r+c_i*c_i);
per_frame_43=c_inv_i = c_i/(c_r*c_r+c_i*c_i);
per_frame_44=
per_frame_45=// a*c^(-1)
per_frame_46=ac_r = (a_r*c_inv_r - a_i*c_inv_i);
per_frame_47=ac_i = (a_r*c_inv_i - a_i*c_inv_r);
per_frame_48=
per_frame_49=// (bc-ad)
per_frame_50=bcad_r = (b_r*c_r - b_i*c_i)-(a_r*d_r-a_i*d_i);
per_frame_51=bcad_i = (b_r*c_i - b_i*c_r)-(a_r*d_i-a_i*d_r);
per_frame_52=
per_frame_53=// mu*c^(-1)
per_frame_54=mu_r = bcad_r*c_inv_r - bcad_i*c_inv_i;
per_frame_55=mu_i = bcad_r*c_inv_i - bcad_i*c_inv_r;
per_frame_56=
per_frame_57=q1 = ac_r;
per_frame_58=q2 = ac_i;
per_frame_59=q3 = mu_r;
per_frame_60=q4 = mu_i;
per_frame_61=
per_frame_62=q5 = c_r;
per_frame_63=q6 = c_i;
per_frame_64=q7 = d_r;
per_frame_65=q8 = d_i;
per_pixel_1=dy = dy + if(below(abs(q1-x),0.01),if(below(y,q2),max(0.02-abs(q1-x),0),0.001),0.001);
per_pixel_2=cx = 8.13988973*sqr(warp - x);
per_pixel_3=cx=if(below(cx,-1.0), -1.0, cx);
per_pixel_4=cx=if(above(cx,2.0), 2.0, cx);
per_pixel_5=dy=if(below(dy,-1), -1, dy);
per_pixel_6=dy=if(above(dy,1.0), 1.0, dy);
per_pixel_7=num = 8;
per_pixel_8=pi = 3.141592654;
per_pixel_9=radi = (y-.5)*.75;
per_pixel_10=radi = (y-.5);
per_pixel_11=radi = pow(radi*radi + (x-.5)*(x-.5),.5);
per_pixel_12=
per_pixel_13=an = ang + pi + time;
per_pixel_14=an = an - pi*2*int(an/(pi*2));
per_pixel_15=
per_pixel_16=mod = .1;
per_pixel_17=
per_pixel_18=seg = ang + pi;
per_pixel_19=seg = seg/(pi*2)*num;
per_pixel_20=seg = int(seg);
per_pixel_21=seg = seg - equal(seg,num);
per_pixel_22=
per_pixel_23=anga = (ang + pi) - (pi*2/num)*seg;
per_pixel_24=anga = if(equal(seg%2,0),(pi*2/num) - anga,anga);
per_pixel_25=//anga = anga + pi/6; // num = 6
per_pixel_26=anga = anga + pi/4; // num = 8
per_pixel_27=//anga = anga + .85; // num = 10
per_pixel_28=
per_pixel_29=
per_pixel_30=ox = .5 - radi*sin(anga);
per_pixel_31=oy = .5 + radi*cos(anga);
per_pixel_32=
per_pixel_33=//rot = if(equal(seg,0),rot,0);
per_pixel_34=
per_pixel_35=dx = equal(seg,3)*(x-ox);
per_pixel_36=dy = equal(seg,3)*(y-oy);
per_pixel_37=
per_pixel_38=dx = above(seg,0)*(x-ox);
per_pixel_39=dy = above(seg,0)*(y-oy);
per_pixel_40=
per_pixel_41=//dx = equal(seg,1)*(x - .5)*2;
per_pixel_42=dx=dx+0.003*sin((y*2-1)*64)+0.001*sin((y*2-1)*96);
per_pixel_43=dy=dy+0.004*cos((x*2-1)*64)+0.002*cos((x*2-1)*96);
per_pixel_44=
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`float2 ac = float2(q1,q2);
comp_5=`float2 mu = float2(q3,q4);
comp_6=`float2 c = float2(q5,q6);
comp_7=`float2 d = float2(q7,q8);
comp_8=`
comp_9=`float2 z = (uv-0.5)*aspect.xy;
comp_10=`
comp_11=`// (c*z + d)
comp_12=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x) + d;
comp_13=`// mu/(cz+d)
comp_14=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac;
comp_15=`
comp_16=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.99;
comp_17=`
comp_18=`uv = moebius;
comp_19=` ret = 0;
comp_20=` ret += tex2D(sampler_main, uv ).xyz*4;
comp_21=` ret -= GetBlur1(uv)*3;
comp_22=`
comp_23=` // little bit of noise:
comp_24=` ret *= 1 + 0.12*(tex2D(sampler_noise_lq, rand_frame.xy
comp_25=` + uv*texsize.xy*texsize_noise_lq.zw).xxx*2-1);
comp_26=`
comp_27=` // palettize:
comp_28=` ret = pow(ret, float3(0.5, 0.5, 0.7));
comp_29=`
comp_30=` ret = (ret-0.1)*1.1;
comp_31=`
comp_32=`
comp_33=`}

View File

@ -0,0 +1,403 @@
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=3
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.010000
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=0.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999514
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=1.000000
wave_y=1.000000
ob_size=0.500000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.300000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=3.000000
nMotionVectorsY=2.000000
mv_dx=0.020000
mv_dy=-0.020000
mv_l=0.150000
mv_r=0.490000
mv_g=0.480000
mv_b=0.300001
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=16
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_point1=dim =1; //Dancer dimensions
wave_0_per_point2=xpos=0;//Dancer x position variation
wave_0_per_point3=ypos=0;//Dancer y position variation
wave_0_per_point4=
wave_0_per_point5=
wave_0_per_point6=
wave_0_per_point7=//Position Stabilization
wave_0_per_point8=xpos=xpos+(1-dim)/2;
wave_0_per_point9=ypos=ypos+(1-dim)/2;
wave_0_per_point10=
wave_0_per_point11=meanbass = 0.01*(meanbass*99+bass);
wave_0_per_point12=meantreb = 0.01*(meantreb*99+treb);
wave_0_per_point13=meanmid = 0.01*(meanmid*99+mid);
wave_0_per_point14=bassdiff = (bass - meanbass)*15;
wave_0_per_point15=trebdiff = (treb - meantreb)*15;
wave_0_per_point16=middiff = (mid - meanmid)*15;
wave_0_per_point17=ba = min(above(bassdiff,0)*bassdiff*.005,.11);
wave_0_per_point18=tr = min(above(trebdiff,0)*trebdiff*.005,.11);
wave_0_per_point19=mi = min(above(middiff,0)*middiff*.005,.11);
wave_0_per_point20=
wave_0_per_point21=mi2_prg = mi2_prg+mi;
wave_0_per_point22=gam = abs(gam-above(mi2_prg,5));
wave_0_per_point23=mi2_prg= if(above(mi2_prg,5),0,mi2_prg);
wave_0_per_point24=
wave_0_per_point25=s = sample *15;
wave_0_per_point26=//Gambe
wave_0_per_point27=x= if(equal(int(s),1),.4,.4);
wave_0_per_point28=y= if(equal(int(s),1),.2+((ba+tr)*.5)*gam,.2+((ba+tr)*.5)*gam);
wave_0_per_point29=
wave_0_per_point30=x= if(equal(int(s),2),.5+sin(ba*100)*.03,x);
wave_0_per_point31=y= if(equal(int(s),2),.4,y);
wave_0_per_point32=
wave_0_per_point33=x= if(equal(int(s),3),.6,x);
wave_0_per_point34=y= if(equal(int(s),3),.2+((ba+tr)*.5)*(1-gam),y);
wave_0_per_point35=
wave_0_per_point36=x= if(equal(int(s),4),.5+sin(ba*100)*.03,x);
wave_0_per_point37=y= if(equal(int(s),4),.4,y);
wave_0_per_point38=
wave_0_per_point39=//Corpo
wave_0_per_point40=x= if(equal(int(s),5),.5,x);
wave_0_per_point41=y= if(equal(int(s),5),.6,y);
wave_0_per_point42=
wave_0_per_point43=//Braccia
wave_0_per_point44=x= if(equal(int(s),6),.4-mi*.23,x);
wave_0_per_point45=y= if(equal(int(s),6),.5+mi,y);
wave_0_per_point46=
wave_0_per_point47=x= if(equal(int(s),7),.5,x);
wave_0_per_point48=y= if(equal(int(s),7),.6,y);
wave_0_per_point49=
wave_0_per_point50=x= if(equal(int(s),8),.6+tr*.23,x);
wave_0_per_point51=y= if(equal(int(s),8),.5+tr,y);
wave_0_per_point52=
wave_0_per_point53=x= if(equal(int(s),9),.5,x);
wave_0_per_point54=y= if(equal(int(s),9),.6,y);
wave_0_per_point55=
wave_0_per_point56=//Testa
wave_0_per_point57=x= if(equal(int(s),10),.5,x);
wave_0_per_point58=y= if(equal(int(s),10),.62,y);
wave_0_per_point59=
wave_0_per_point60=x= if(equal(int(s),11),.47-ba*.23,x);
wave_0_per_point61=y= if(equal(int(s),11),.62,y);
wave_0_per_point62=x= if(equal(int(s),12),.47-ba*.23,x);
wave_0_per_point63=y= if(equal(int(s),12),.67+ba*.23,y);
wave_0_per_point64=
wave_0_per_point65=x= if(equal(int(s),13),.53+ba*.23,x);
wave_0_per_point66=y= if(equal(int(s),13),.67+ba*.23,y);
wave_0_per_point67=
wave_0_per_point68=x= if(equal(int(s),14),.53+ba*.23,x);
wave_0_per_point69=y= if(equal(int(s),14),.62,y);
wave_0_per_point70=
wave_0_per_point71=x= if(equal(int(s),15),.50,x);
wave_0_per_point72=y= if(equal(int(s),15),.62,y);
wave_0_per_point73=
wave_0_per_point74=x=x*dim+xpos;
wave_0_per_point75=y=y*dim+ypos;
wave_0_per_point76=
wave_0_per_point77=mi_prg= if(above(mi_prg,5),0,mi_prg+mi*.1);
wave_0_per_point78=ba_prg= if(above(ba_prg,5),0,ba_prg+ba*.1);
wave_0_per_point79=tr_prg= if(above(tr_prg,5),0,tr_prg+tr*.1);
wave_0_per_point80=
wave_0_per_point81=hm=sample+mi2_prg;
wave_0_per_point82=ht=sample+tr_prg;
wave_0_per_point83=hb=sample+ba_prg;
wave_0_per_point84=
wave_0_per_point85=r=hm;
wave_0_per_point86=g=ht;
wave_0_per_point87=b=hb;
wave_0_per_point88=a=.8;
wavecode_1_enabled=0
wavecode_1_samples=16
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_per_frame1=
wave_2_per_frame2=rx=atan2(q2,sqr(q3)+sqr(q4))/4+q3/2;
wave_2_per_frame3=ry=atan2(q2,q4);
wave_2_per_frame4=rz=0;
wave_2_per_frame5=
wave_2_per_frame6=t1=sin(rx);t2=cos(rx);
wave_2_per_frame7=t3=sin(ry);t4=cos(ry);
wave_2_per_frame8=t5=sin(rz);t6=cos(rz);
wave_2_per_point1=sample=sample*q1*134;
wave_2_per_point2=x1=sin(sample*543)*2+q2;
wave_2_per_point3=y1=cos(sample*4232)*2+q3;
wave_2_per_point4=z1=sin(sample*90)*2+q4;
wave_2_per_point5=
wave_2_per_point6=x2=x1*t4-z1*t3;z2=x1*t3+z1*t4;
wave_2_per_point7=y2=y1*t2-z2*t1;z3=y1*t1+z2*t2+1;
wave_2_per_point8=x3=x2*t6-y2*t5;y3=x2*t5+y2*t6;
wave_2_per_point9=z3=if(above(z3,.1),.5/z3,0);
wave_2_per_point10=x=if(z3,x3*z3,x)+.5;
wave_2_per_point11=y=if(z3,-y3*z3,y)+.5;
wave_2_per_point12=a=z3*.8;
wavecode_3_enabled=0
wavecode_3_samples=142
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_frame1=
wave_3_per_frame2=rx=atan2(q2,sqr(q3)+sqr(q4))/4+q3/2;
wave_3_per_frame3=ry=atan2(q2,q4);
wave_3_per_frame4=rz=0;
wave_3_per_frame5=ry1=ry1+bass_att*.2;
wave_3_per_frame6=t1=sin(rx);t2=cos(rx);
wave_3_per_frame7=t3=sin(ry);t4=cos(ry);
wave_3_per_frame8=t5=sin(rz);t6=cos(rz);
wave_3_per_frame9=t7=sin(ry1);t8=cos(ry1);
wave_3_per_frame10=
wave_3_per_point1=cp=bnot(cp);
wave_3_per_point2=r=sample*q1*10;
wave_3_per_point3=i1=(sample*6)%2;
wave_3_per_point4=rt=if(cp,.7,.2);
wave_3_per_point5=sample=sample*q1*.5;
wave_3_per_point6=
wave_3_per_point7=x1=sin(r)*rt;
wave_3_per_point8=z1=cos(r)*rt;
wave_3_per_point9=y1=-.5;
wave_3_per_point10=x2=x1*t8-z1*t7;z2=x1*t7+z1*t8;
wave_3_per_point11=x1=x2+q2;
wave_3_per_point12=y1=y1+q3;
wave_3_per_point13=z1=z2+q4;
wave_3_per_point14=x2=x1*t4-z1*t3;z2=x1*t3+z1*t4;
wave_3_per_point15=y2=y1*t2-z2*t1;z3=y1*t1+z2*t2+1.4;
wave_3_per_point16=x3=x2*t6-y2*t5;y3=x2*t5+y2*t6;
wave_3_per_point17=z3=if(above(z3,.1),.5/z3,0);
wave_3_per_point18=x=if(z3,x3*z3,x)+.5;
wave_3_per_point19=y=if(z3,-y3*z3,y)+.5;
wave_3_per_point20=hu=sample+cos(time/q1)*q1;
wave_3_per_point21=r=sin(hu)*.5+.5;
wave_3_per_point22=g=sin(hu+q1*.33)*.5+.5;
wave_3_per_point23=b=sin(hu+q1*.66)*.5+.5;
wave_3_per_point24=a=z3*.8;
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.840000
shapecode_0_y=0.740000
shapecode_0_rad=0.289992
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.361327
shapecode_0_r=0.100000
shapecode_0_g=0.500000
shapecode_0_b=0.500000
shapecode_0_a=1.000000
shapecode_0_r2=0.100000
shapecode_0_g2=0.500000
shapecode_0_b2=0.400000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.040000
shape_0_per_frame1=meantreb = 0.01*(meantreb*99+treb);
shape_0_per_frame2=trebdiff = (treb - meantreb)*15;
shape_0_per_frame3=tr = min(above(trebdiff,0)*trebdiff*.005,.11);
shape_0_per_frame4=
shape_0_per_frame5=tr_prg= tr_prg+tr;
shape_0_per_frame6=
shape_0_per_frame7=tex_ang =-tr_prg;
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.150000
shapecode_1_y=0.730000
shapecode_1_rad=0.511334
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.388689
shapecode_1_r=0.600000
shapecode_1_g=0.600000
shapecode_1_b=0.200000
shapecode_1_a=1.000000
shapecode_1_r2=0.600000
shapecode_1_g2=0.600000
shapecode_1_b2=0.210000
shapecode_1_a2=0.899999
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.070000
shape_1_per_frame1=meanbass = 0.01*(meanbass*99+bass);
shape_1_per_frame2=bassdiff = (bass - meanbass)*15;
shape_1_per_frame3=ba = min(above(bassdiff,0)*bassdiff*.005,.11);
shape_1_per_frame4=
shape_1_per_frame5=
shape_1_per_frame6=ba_prg= ba_prg+ba;
shape_1_per_frame7=
shape_1_per_frame8=tex_ang =-ba_prg;
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.000000
shapecode_2_rad=0.559238
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shape_2_per_frame1=meanbass = 0.01*(meanbass*99+bass);
shape_2_per_frame2=meantreb = 0.01*(meantreb*99+treb);
shape_2_per_frame3=meanmid = 0.01*(meanmid*99+mid);
shape_2_per_frame4=bassdiff = (bass - meanbass)*15;
shape_2_per_frame5=trebdiff = (treb - meantreb)*15;
shape_2_per_frame6=middiff = (mid - meanmid)*15;
shape_2_per_frame7=bassdiff = above(bassdiff,0)*bassdiff;
shape_2_per_frame8=trebdiff = above(trebdiff,0)*trebdiff;
shape_2_per_frame9=middiff = above(middiff,0)*middiff;
shape_2_per_frame10=
shape_2_per_frame11=g = min(1,max(0,0.2*trebdiff));
shape_2_per_frame12=r = min(1,max(0,0.2*middiff));
shape_2_per_frame13=b = min(1,max(0,0.2*bassdiff));
shape_2_per_frame14=g2 = min(1,max(0,0.2*trebdiff));
shape_2_per_frame15=r2 = min(1,max(0,0.2*middiff));
shape_2_per_frame16=b2 = min(1,max(0,0.2*bassdiff));
shape_2_per_frame17=border_g = .4+min(.6,max(0,0.1*trebdiff));
shape_2_per_frame18=border_r = .4+min(.6,max(0,0.1*middiff));
shape_2_per_frame19=border_b = .4+min(.6,max(0,0.1*bassdiff));
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=q1=acos(-1)*2;
per_frame_1=decay=.30;
per_frame_2=
per_frame_3=meanmid = 0.01*(meanmid*99+mid);
per_frame_4=middiff = (mid - meanmid)*15;
per_frame_5=mi = min(above(middiff,0)*middiff*.005,.11);
per_frame_6=
per_frame_7=mi_prg = mi_prg+mi;
per_frame_8=gam = abs(gam-above(mi_prg,.5));
per_frame_9=mi_prg= if(above(mi_prg,.5),0,mi_prg);
per_frame_10=q1=gam;
per_frame_11=monitor =mi_prg;
per_pixel_1=
per_pixel_2=ylim=.8;
per_pixel_3=
per_pixel_4=sx = sy-below(y,ylim)*.001;
per_pixel_5=dx=dx+.01*bass*(1-q1*2)*below(y,ylim);
per_pixel_6=rot=rot+.051*below(y,ylim);
per_pixel_7=cx=int(x*16)/16;
per_pixel_8=cy=int(y*16)/16;

View File

@ -0,0 +1,294 @@
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.988999
fVideoEchoZoom=1.168096
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.003300
fWaveScale=0.572643
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=0.240000
fModWaveAlphaEnd=1.300001
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.999998
fShader=0.000000
zoom=1.000509
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.000022
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.340000
ob_g=0.340000
ob_b=0.340000
ob_a=1.000000
ib_size=0.000000
ib_r=0.340000
ib_g=0.340000
ib_b=0.340000
ib_a=1.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=16
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=2.279692
wavecode_0_smoothing=0.700000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_init1=t8 = time;
wave_0_per_frame1=t7 = t8;
wave_0_per_frame2=t8 = time;
wave_0_per_point1=x = 0.5 + sin(sample*3 + time*0.1);
wave_0_per_point2=y = 0.5 + sin(sample*94.23) + 0.02*sin(time*4.5);
wave_0_per_point3=b=abs(sin(sample*100+time));
wave_0_per_point4=r=abs(sin(sample*512+time));
wave_0_per_point5=g=abs(sin(sample*10+time));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=73
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.832629
shapecode_0_ang=6.031858
shapecode_0_tex_ang=5.780530
shapecode_0_tex_zoom=0.999998
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=flag1=int(abs(flag1-q1));
shape_0_per_frame2=flag=int(abs(flag-q1*flag1));
shape_0_per_frame3=ang =ang +if(flag,0,-.4)+abs(sin(bass))*.4*if(flag,1,-1);
shape_0_per_frame4=
shape_0_per_frame5=x=x+sin(time*.7)*.06;
shape_0_per_frame6=y=y+sin(time*.5)*.06;
shape_0_per_frame7=
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.810000
shapecode_1_y=0.220000
shapecode_1_rad=0.506271
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.890000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.310000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=flag = abs(flag-q1);
shape_1_per_frame2=y = if(flag,.8,.2);
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.181000
shapecode_2_y=0.800000
shapecode_2_rad=0.599578
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=flag = abs(flag-q1);
shape_2_per_frame2=y = if(flag,.2,.8);
shapecode_3_enabled=1
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.560000
shapecode_3_y=0.150000
shapecode_3_rad=0.230671
shapecode_3_ang=5.403541
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.010000
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.400000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
shape_3_per_frame1=meanbass = 0.01*(meanbass*99+bass);
shape_3_per_frame2=meantreb = 0.01*(meantreb*99+treb);
shape_3_per_frame3=meanmid = 0.01*(meanmid*99+mid);
shape_3_per_frame4=bassdiff = (bass - meanbass)*15;
shape_3_per_frame5=trebdiff = (treb - meantreb)*15;
shape_3_per_frame6=middiff = (mid - meanmid)*15;
shape_3_per_frame7=bassdiff = above(bassdiff,0)*bassdiff;
shape_3_per_frame8=trebdiff = above(trebdiff,0)*trebdiff;
shape_3_per_frame9=middiff = above(middiff,0)*middiff;
shape_3_per_frame10=
shape_3_per_frame11=g = min(1,max(0,0.2*trebdiff));
shape_3_per_frame12=r = min(1,max(0,0.2*middiff));
shape_3_per_frame13=b = min(1,max(0,0.2*bassdiff));
shape_3_per_frame14=g2 = min(1,max(0,0.2*trebdiff));
shape_3_per_frame15=r2 = min(1,max(0,0.2*middiff));
shape_3_per_frame16=b2 = min(1,max(0,0.2*bassdiff));
per_frame_init_1=oldy=.4;
per_frame_1=ib_g = abs(sin(0.1*time))*0.2;
per_frame_2=ib_b = abs(sin(0.3*time))*0.2;
per_frame_3=ib_r = abs(sin(0.7*time))*0.2;
per_frame_4=
per_frame_5=
per_frame_6=ob_b=abs(sin(time*100+time));
per_frame_7=ob_r=abs(sin(time*512+time));
per_frame_8=ob_g=abs(sin(time*10+time));
per_frame_9=ib_b=abs(sin(time*10+time));
per_frame_10=ib_r=abs(sin(time*512+time));
per_frame_11=ib_g=abs(sin(time*100+time));
per_frame_12=
per_frame_13=
per_frame_14=
per_frame_15=
per_frame_16=meanbass = 0.01*(meanbass*99+bass);
per_frame_17=meantreb = 0.01*(meantreb*99+treb);
per_frame_18=meanmid = 0.01*(meanmid*99+mid);
per_frame_19=bassdiff = (bass - meanbass)*15;
per_frame_20=trebdiff = (treb - meantreb)*15;
per_frame_21=middiff = (mid - meanmid)*15;
per_frame_22=bassdiff = above(bassdiff,0)*bassdiff;
per_frame_23=trebdiff = above(trebdiff,0)*trebdiff;
per_frame_24=middiff = above(middiff,0)*middiff;
per_frame_25=
per_frame_26=ob_g = min(1,max(0,0.2*trebdiff));
per_frame_27=ob_r = min(1,max(0,0.2*middiff));
per_frame_28=ob_b = min(1,max(0,0.2*bassdiff));
per_frame_29=
per_frame_30=
per_frame_31=
per_frame_32=
per_frame_33=//Thanks to krash for beat detection (modified)
per_frame_34=volume = 0.3*bass+mid;
per_frame_35=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_36=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_37=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_38=runmeanbass =(runmeanbass*2 + bass_att)/3;
per_frame_39=peakbass_att = max(bass_att,peakbass_att);
per_frame_40=beat = above(volume,0.8)*above(bass_att,runmeanbass*1.1)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_41=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_42=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
per_frame_43=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_44=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_45=q1 = beat;
per_frame_46=
per_frame_47=temp = y;
per_frame_48=y = if(beat,oldy,y);
per_frame_49=oldy=if(beat,temp,oldy);
per_frame_50=
per_frame_51=monitor =y;

View File

@ -0,0 +1,306 @@
[preset00]
fRating=1.000000
fGammaAdj=1.000000
fDecay=0.925000
fVideoEchoZoom=1.006593
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999514
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.500000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=256
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.500000
wave_0_per_point1=x=q6+value1*.2;
wave_0_per_point2=y=q7+value2*.2;
wave_0_per_point3=
wave_0_per_point4=r=sin(q2+sample*3.14*treb)*.4+.5;
wave_0_per_point5=g=cos(q2+sample*3.14*bass)*.3+.4;
wave_0_per_point6=b=sin(q2+sample*3.14*mid)*.3+.6;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.090528
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=0.500000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.500000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shape_0_per_frame1=x=q6;
shape_0_per_frame2=y=q7;
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shape_1_per_frame1=rad=q2*.3;
shape_1_per_frame2=x=.2;
shape_1_per_frame3=y=.2;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=1
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.436055
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=1.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shape_2_per_frame1=rad=q5*.33;
shape_2_per_frame2=y=.75;
shape_2_per_frame3=x=.2;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=db=.01;
per_frame_init_2=beatrate=1;
per_frame_init_3=avgbeatrate=2;
per_frame_init_4=lbbtime=time;
per_frame_init_5=avgdb=.01;
per_frame_init_6=vol=1;
per_frame_init_7=avgvol=.2;
per_frame_init_8=phase=0;
per_frame_init_9=bool=0;
per_frame_init_10=const=.02;
per_frame_init_11=mtime=150+bass_att*1000;
per_frame_init_12=t3=200+treb_att*1000;
per_frame_init_13=t4=100+mid_att*1000;
per_frame_1=db=(bass-lbass)*fps;
per_frame_2=lbass=bass;
per_frame_3=avgdb=avgdb*.99+abs(db)*.01;
per_frame_4=avgvol=avgvol*.99+(bass+mid+treb)*.0033;
per_frame_5=
per_frame_6=//beatdection
per_frame_7=rawbeatb=above(abs(db),avgdb*avgvol*4);
per_frame_8=beatb=rawbeatb*above(time-lbbtime,avgbeatrate*.5);
per_frame_9=beathard=beatb*(abs(db)-avgdb*4);
per_frame_10=//beatrate calc
per_frame_11=beatrate=beatb*(time-lbbtime)+(1-beatb)*beatrate;
per_frame_12=avgbeatrate=beatb*(avgbeatrate*.9+beatrate*.1)+(1-beatb)*avgbeatrate;
per_frame_13=lbbtime=time*beatb+(1-beatb)*lbbtime;
per_frame_14=
per_frame_15=ph=(time-lbbtime)*(60/avgbeatrate)*const;
per_frame_16=phase=max(min( ph, 1 ),0);
per_frame_17=
per_frame_18=//const=beatb*( bool*(const-.001)+(1-bool)*(const+.001) ) + (1-beatb)*const;
per_frame_19=const=const*(1-beatb)+beatb*( const+ (.01*bool) );
per_frame_20=
per_frame_21=bool=below(phase,.98)*(.99-ph)-above(phase,.98)*(ph*.5);
per_frame_22=monitor=const;
per_frame_23=bc=bc+beatb;
per_frame_24=
per_frame_25=vol=(rawbeatb*(db-(avgdb))*.01);
per_frame_26=avgvol=avgvol*.999+vol*.01;
per_frame_27=
per_frame_28=mtime=mtime+min(avgvol*.5,.25)*(60/fps);
per_frame_29=
per_frame_30=decay=.9999;
per_frame_31=warp=0;
per_frame_32=wrap=1;
per_frame_33=
per_frame_34=
per_frame_35=// This is the version you should use...
per_frame_36=// ----------- start copying -----------
per_frame_37=hue=(mtime*.01+phase*.5); // change this
per_frame_38=h=6*(hue-int(hue));
per_frame_39=sw1=below(h,1); sw2=(1-sw1)*below(h,2); sw3=(1-sw1)*(1-sw2)*below(h,3); sw4=(1-sw1)*(1-sw2)*(1-sw3)*below(h,4);
per_frame_40=sw6=above(h,5); sw5=(1-sw1)*(1-sw2)*(1-sw3)*(1-sw4)*(1-sw6);
per_frame_41=ob_r=sw1+sw2*(2-h)+sw5*(h-4)+sw6; // resulting Red value, assign it to q1
per_frame_42=ob_g=sw1*h+sw2+sw3+sw4*(4-h); // resulting Green value, assign it to q2
per_frame_43=ob_b=sw3*(h-2)+sw4+sw5+sw6*(6-h); // resulting Blue value, assign it to q3
per_frame_44=// ----------- end ----------------
per_frame_45=ob_a=.3+phase*.6;
per_frame_46=
per_frame_47=q8=phase;
per_frame_48=t3=t3+min(avgvol*.0005*treb*(60/avgbeatrate),.3)*(60/fps);
per_frame_49=t4=t4+min(avgvol*.0005*bass*(60/avgbeatrate),.3)*(60/fps);
per_frame_50=q3=t3;
per_frame_51=q4=t4;
per_frame_52=cx=sin((t3+t4)*.01)*.4+.5;
per_frame_53=cy=sin((mtime+t3)*.01)*.4+.5;
per_frame_54=
per_frame_55=q6=cx;
per_frame_56=q7=cy;
per_frame_57=
per_frame_58=q5=mtime;
per_pixel_1=pi=3.1415;
per_pixel_2=zmx=1+sin(q3+mtime)*.05;
per_pixel_3=zmy=1+sin(q4-mtime)*.05;
per_pixel_4=
per_pixel_5=sx=zmx;
per_pixel_6=sy=zmy;
per_pixel_7=
per_pixel_8=ax=ang;
per_pixel_9=ay=ang;
per_pixel_10=
per_pixel_11=mrot=sin(q5*.01)*.5;
per_pixel_12=//rot=(1-mrot);
per_pixel_13=dx= sin(ax)*mrot*zmx*.1;
per_pixel_14=dy= (cos(ay)*mrot)*zmy*.1;

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@ -0,0 +1,372 @@
[preset00]
fRating=2.000000
fGammaAdj=2
fDecay=0.9
fVideoEchoZoom=0.999838
fVideoEchoAlpha=0.5
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1
fWaveScale=1
fWaveSmoothing=0.75
fWaveParam=0
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1
fZoomExponent=1
fShader=0
zoom=1
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=1
sx=1
sy=1
wave_r=0.5
wave_g=0.5
wave_b=0.5
wave_x=0.5
wave_y=0.5
ob_size=0
ob_r=0
ob_g=0
ob_b=0
ob_a=0
ib_size=0
ib_r=0
ib_g=0
ib_b=0
ib_a=0
nMotionVectorsX=12
nMotionVectorsY=9
mv_dx=0
mv_dy=0
mv_l=0.9
mv_r=1
mv_g=1
mv_b=1
mv_a=0
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=0.463735
wavecode_0_smoothing=0
wavecode_0_r=1
wavecode_0_g=1
wavecode_0_b=1
wavecode_0_a=1
wave_0_init1=//pi
wave_0_init2=t8=3.14159265;
wave_0_init3=t5 = 1;
wave_0_per_frame1=rotx = rotx+bass;
wave_0_per_frame2=roty = roty+mid;
wave_0_per_frame3=rotz = rotz+treb;
wave_0_per_frame4=//rotx = 0;
wave_0_per_frame5=//roty =0;
wave_0_per_frame6=//rotz = 0;
wave_0_per_frame7=
wave_0_per_frame8=//convert rotation values from degrees to radians
wave_0_per_frame9=t1= t8*rotx/180;
wave_0_per_frame10=t2 = t8*roty/180;
wave_0_per_frame11=t3 = t8*rotz/180;
wave_0_per_frame12=
wave_0_per_frame13=t4 = 3*sin(time);
wave_0_per_frame14=t5 = 10+8*cos(time);
wave_0_per_frame15=
wave_0_per_frame16=g = 0.5-0.4*cos(time);
wave_0_per_frame17=r = 0.5-0.4*sin(time);
wave_0_per_point1=//Define 3D Shape
wave_0_per_point2=
wave_0_per_point3=//Spiral
wave_0_per_point4=x1 = 0.5*sin(8*t8*sample);
wave_0_per_point5=y1 = 2*(sample-0.5)-value1;
wave_0_per_point6=z1= 0.5*cos(8*t8*sample);
wave_0_per_point7=
wave_0_per_point8=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
wave_0_per_point9=y2 = y1*cos(t1)-z1*sin(t1);
wave_0_per_point10=z2 = y1*sin(t1)+z1*cos(t1);
wave_0_per_point11=x2 = z2*sin(t2)+x1*cos(t2);
wave_0_per_point12=z3 = z2*cos(t2)-x1*sin(t2);
wave_0_per_point13=x3 = x2*cos(t3)-y2*sin(t3);
wave_0_per_point14=y3 = y2*cos(t3)+x2*sin(t3);
wave_0_per_point15=//move resulting shape in 3d space
wave_0_per_point16=x4 = x3+t4;
wave_0_per_point17=y4 = y3;
wave_0_per_point18=z4 = z3+t5;
wave_0_per_point19=//draw 3d shape in 2d
wave_0_per_point20=x=0.5+0.5*(x4/(1+z4*0.5));
wave_0_per_point21=y=0.5+0.5*(y4/(1+z4*0.5));
wave_0_per_point22=
wave_0_per_point23=b= r+value1;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.463735
wavecode_1_smoothing=0
wavecode_1_r=1
wavecode_1_g=1
wavecode_1_b=1
wavecode_1_a=1
wave_1_init1=//pi
wave_1_init2=t8=3.14159265;
wave_1_init3=t5 = 1;
wave_1_per_frame1=rotx = rotx+bass;
wave_1_per_frame2=roty = roty+mid;
wave_1_per_frame3=rotz = rotz+treb;
wave_1_per_frame4=//rotx = 0;
wave_1_per_frame5=//roty =0;
wave_1_per_frame6=//rotz = 0;
wave_1_per_frame7=
wave_1_per_frame8=//convert rotation values from degrees to radians
wave_1_per_frame9=t1= t8*rotx/180;
wave_1_per_frame10=t2 = t8*roty/180;
wave_1_per_frame11=t3 = t8*rotz/180;
wave_1_per_frame12=
wave_1_per_frame13=t4 = 3*sin(time+0.66*t8);
wave_1_per_frame14=t5 = 10+8*cos(time+0.66*t8);
wave_1_per_frame15=
wave_1_per_frame16=b = 0.5-0.4*cos(time+0.66*t8);
wave_1_per_frame17=g = 0.5-0.4*sin(time+0.66*t8);
wave_1_per_point1=//Define 3D Shape
wave_1_per_point2=
wave_1_per_point3=//Sphere
wave_1_per_point4=x1 = (1+value1)*sin(t8*sample)*sin(16*t8*sample);
wave_1_per_point5=y1 = (1+value1)*cos(t8*sample);
wave_1_per_point6=z1= (1+value1)*sin(t8*sample)*cos(16*t8*sample);
wave_1_per_point7=
wave_1_per_point8=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
wave_1_per_point9=y2 = y1*cos(t1)-z1*sin(t1);
wave_1_per_point10=z2 = y1*sin(t1)+z1*cos(t1);
wave_1_per_point11=x2 = z2*sin(t2)+x1*cos(t2);
wave_1_per_point12=z3 = z2*cos(t2)-x1*sin(t2);
wave_1_per_point13=x3 = x2*cos(t3)-y2*sin(t3);
wave_1_per_point14=y3 = y2*cos(t3)+x2*sin(t3);
wave_1_per_point15=//move resulting shape in 3d space
wave_1_per_point16=x4 = x3+t4;
wave_1_per_point17=y4 = y3;
wave_1_per_point18=z4 = z3+t5;
wave_1_per_point19=//draw 3d shape in 2d
wave_1_per_point20=x=0.5+0.5*(x4/(1+z4*0.5));
wave_1_per_point21=y=0.5+0.5*(y4/(1+z4*0.5));
wave_1_per_point22=
wave_1_per_point23=r = g+value1;
wavecode_2_enabled=1
wavecode_2_samples=48
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.463735
wavecode_2_smoothing=0
wavecode_2_r=1
wavecode_2_g=1
wavecode_2_b=1
wavecode_2_a=1
wave_2_init1=//pi
wave_2_init2=t8=3.14159265;
wave_2_init3=t5 = 1;
wave_2_per_frame1=rotx = rotx+bass;
wave_2_per_frame2=roty = roty+mid;
wave_2_per_frame3=rotz = rotz+treb;
wave_2_per_frame4=//rotx = 0;
wave_2_per_frame5=//roty =0;
wave_2_per_frame6=//rotz = 0;
wave_2_per_frame7=
wave_2_per_frame8=//convert rotation values from degrees to radians
wave_2_per_frame9=t1= t8*rotx/180;
wave_2_per_frame10=t2 = t8*roty/180;
wave_2_per_frame11=t3 = t8*rotz/180;
wave_2_per_frame12=
wave_2_per_frame13=t4 = 3*sin(time+1.33*t8);
wave_2_per_frame14=t5 = 10+8*cos(time+1.33*t8);
wave_2_per_frame15=
wave_2_per_frame16=r = 0.5-0.4*cos(time+1.33*t8);
wave_2_per_frame17=b = 0.5-0.4*sin(time+1.33*t8);
wave_2_per_point1=//Define 3D Shape
wave_2_per_point2=
wave_2_per_point3=//Zylot's dumb 3d wave
wave_2_per_point4=fvar = sample*512;
wave_2_per_point5=svar = fvar/16;
wave_2_per_point6=tvar = 0&svar;
wave_2_per_point7=newsample = tvar/3.2;
wave_2_per_point8=x1 = sin(newsample*3.1415926*2);
wave_2_per_point9=y1 = cos(newsample*3.1415926*2);
wave_2_per_point10=z1 = 0;
wave_2_per_point11=
wave_2_per_point12=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
wave_2_per_point13=y2 = y1*cos(t1)-z1*sin(t1);
wave_2_per_point14=z2 = y1*sin(t1)+z1*cos(t1);
wave_2_per_point15=x2 = z2*sin(t2)+x1*cos(t2);
wave_2_per_point16=z3 = z2*cos(t2)-x1*sin(t2);
wave_2_per_point17=x3 = x2*cos(t3)-y2*sin(t3);
wave_2_per_point18=y3 = y2*cos(t3)+x2*sin(t3);
wave_2_per_point19=//move resulting shape in 3d space
wave_2_per_point20=x4 = x3;
wave_2_per_point21=y4 = y3;
wave_2_per_point22=z4 = z3+5;
wave_2_per_point23=//draw 3d shape in 2d
wave_2_per_point24=x=0.5+0.5*(x4/(1+z4*0.5));
wave_2_per_point25=y=0.5+0.5*(y4/(1+z4*0.5));
wave_2_per_point26=
wave_2_per_point27=r = -.5 + sin(sample*5+((time*5)+9));
wave_2_per_point28=r = if(below(r,0),0,r);
wave_2_per_point29=g = -.5 + sin(sample*5+time*5);
wave_2_per_point30=g = if(below(g,0),0,g);
wave_2_per_point31=b = -.5 + sin(sample*5+((time*5)+18));
wave_2_per_point32=b = if(below(b,0),0,b);
wave_2_per_point33=r = if(above(bass,1.5),1,r);
wave_2_per_point34=g = if(above(bass,1.5),1,g);
wave_2_per_point35=b = if(above(bass,1.5),1,b);
shapecode_0_enabled=1
shapecode_0_sides=1
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=6.530878
shapecode_0_ang=0
shapecode_0_tex_ang=0
shapecode_0_tex_zoom=1
shapecode_0_r=0
shapecode_0_g=0
shapecode_0_b=0
shapecode_0_a=0.5
shapecode_0_r2=0
shapecode_0_g2=0
shapecode_0_b2=1
shapecode_0_a2=1
shapecode_0_border_r=0
shapecode_0_border_g=0
shapecode_0_border_b=0
shapecode_0_border_a=1
shape_0_per_frame1=q8 =oldq8+ 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
shape_0_per_frame2=oldq8 = q8;
shape_0_per_frame3=q7 = 0.003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
shape_0_per_frame4=rad = rad + sin(q8);
shape_0_per_frame5=r2 = bass;
shape_0_per_frame6=g2 = treb;
shape_0_per_frame7=b2 = mid;
shapecode_1_enabled=1
shapecode_1_sides=1
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=0.02248
shapecode_1_ang=0
shapecode_1_tex_ang=0
shapecode_1_tex_zoom=1
shapecode_1_r=1
shapecode_1_g=1
shapecode_1_b=1
shapecode_1_a=0.8
shapecode_1_r2=1
shapecode_1_g2=1
shapecode_1_b2=1
shapecode_1_a2=0.3
shapecode_1_border_r=1
shapecode_1_border_g=1
shapecode_1_border_b=1
shapecode_1_border_a=0
shape_1_per_frame1=q8 =oldq8+ 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
shape_1_per_frame2=oldq8 = q8;
shape_1_per_frame3=q7 = 0.003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
shape_1_per_frame4=rad = .55;
shape_1_per_frame5=r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
shape_1_per_frame6=g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
shape_1_per_frame7=b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
shape_1_per_frame8=r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
shape_1_per_frame9=g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
shape_1_per_frame10=b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
shape_1_per_frame11=ang = ang-cos(time*.02);
shape_1_per_frame12=x = .5 + .1*sin(q8*.11);
shape_1_per_frame13=y = .5 + .1*sin(q8*.51);
shapecode_2_enabled=1
shapecode_2_sides=1
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.65
shapecode_2_y=0.62
shapecode_2_rad=0.108925
shapecode_2_ang=0
shapecode_2_tex_ang=0
shapecode_2_tex_zoom=1
shapecode_2_r=1
shapecode_2_g=1
shapecode_2_b=1
shapecode_2_a=0.54
shapecode_2_r2=1
shapecode_2_g2=1
shapecode_2_b2=1
shapecode_2_a2=0.4
shapecode_2_border_r=1
shapecode_2_border_g=1
shapecode_2_border_b=1
shapecode_2_border_a=0
shape_2_per_frame1=q8 =oldq8+ 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
shape_2_per_frame2=oldq8 = q8;
shape_2_per_frame3=q7 = 0.003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
shape_2_per_frame4=rad = .750 + .1*sin(q8*.02);
shape_2_per_frame5=r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
shape_2_per_frame6=g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
shape_2_per_frame7=b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
shape_2_per_frame8=r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
shape_2_per_frame9=g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
shape_2_per_frame10=b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
shape_2_per_frame11=ang = ang+4*sin(q8*.2);
shapecode_3_enabled=0
shapecode_3_sides=1
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.5
shapecode_3_y=0.5
shapecode_3_rad=0.1
shapecode_3_ang=0
shapecode_3_tex_ang=0
shapecode_3_tex_zoom=1
shapecode_3_r=1
shapecode_3_g=0
shapecode_3_b=0
shapecode_3_a=1
shapecode_3_r2=0
shapecode_3_g2=1
shapecode_3_b2=0
shapecode_3_a2=0
shapecode_3_border_r=1
shapecode_3_border_g=1
shapecode_3_border_b=1
shapecode_3_border_a=0
per_frame_1=warp=0;
per_frame_2=wave_a=0;
per_frame_3=q8 =oldq8+ 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
per_frame_4=oldq8 = q8;
per_frame_5=q7 = 0.003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
per_frame_6=zoom = 1+.005*q7;

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@ -0,0 +1,119 @@
[preset00]
fRating=3.000000
fGammaAdj=2
fDecay=0.96
fVideoEchoZoom=0.999836
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1
fWaveScale=0.01
fWaveSmoothing=0.75
fWaveParam=0.5001
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1
fZoomExponent=1
fShader=0
zoom=0.9999
rot=0.1
cx=0.5
cy=0.5
dx=0
dy=0
warp=1
sx=1
sy=1
wave_r=0.5
wave_g=0.5
wave_b=0.5
wave_x=0.5
wave_y=0.5
ob_size=0
ob_r=0
ob_g=0
ob_b=0
ob_a=0.5
ib_size=0.005
ib_r=0.5
ib_g=0.5
ib_b=0.5
ib_a=0.3
nMotionVectorsX=12
nMotionVectorsY=9
mv_dx=0
mv_dy=0
mv_l=5
mv_r=1
mv_g=1
mv_b=1
mv_a=1
per_frame_1=warp=0;
per_frame_2=vol = 0.167*(bass+mid);
per_frame_3=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg);
per_frame_4=xamp = xamp + 0.5*(xamptarg-xamp);
per_frame_5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
per_frame_6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_7=xpos = xpos + 0.001*xspeed;
per_frame_8=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg);
per_frame_9=yamp = yamp + 0.5*(yamptarg-yamp);
per_frame_10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
per_frame_11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_12=ypos = ypos + 0.001*yspeed;
per_frame_13=ib_r = ib_r + 2*sin(time*4.132)*xpos;
per_frame_14=ib_b = ib_b + 2*sin(time*4.042)*ypos;
per_frame_15=ib_g = ib_g + 0.3*sin(time*0.631);;
per_frame_16=ob_g = beat*treb*0.5;
per_frame_17=ob_a = 0.5 + 0.5*beat;
per_frame_18=ob_size = ob_size + 0.01*beat;
per_frame_19=mv_dx =0.15* xpos;
per_frame_20=mv_dy = 0.15*ypos;
per_frame_21=mv_l = 0.15;
per_frame_22=mv_r = 1 - ib_r;
per_frame_23=mv_b = 1-ib_g;
per_frame_24=mv_g = 1-ib_b;
per_frame_25=volume = 0.15*(bass_att+bass+mid+mid_att);
per_frame_26=beatrate = if(equal(beatrate,0),1,if(below(volume,0.01),1,beatrate));
per_frame_27=lastbeat = if(equal(lastbeat,0),time,lastbeat);
per_frame_28=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_29=peakbass_att = if(above(bass_att,peakbass_att),bass_att,peakbass_att);
per_frame_30=beat = if(above(volume,0.8),if(below(peakbass_att - bass_att, 0.05*peakbass_att),if(above(time - lastbeat,0.1+0.5*(beatrate-0.1)),1,0),0),0);
per_frame_31=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_32=peakbass_att = if(equal(beat,0),if(above(time - lastbeat,2*beatrate),peakbass_att*0.95,peakbass_att*0.995),bass_att);
per_frame_33=lastbeat = if(beat,time,lastbeat);
per_frame_34=peakbass_att = max(if(beat,bass_att,peakbass_att),1.1*meanbass_att);
per_frame_35=Eff_test = if(below(Eff_size*200,500),1,0);
per_frame_36=Eff_size = if(beat,2.5*Eff_test+ 0.0025*rand(500),Old_Eff_size);
per_frame_37=Old_Eff_size =Eff_size;
per_frame_38=q5 = Eff_size;
per_frame_39=mv_l = if(Eff_test,q5*3,mv_l);
per_frame_40=q6 = 3*xpos;
per_frame_41=q4 = 3*ypos;
per_frame_42=decay = decay + if(Eff_test,0,0.04);
per_frame_43=wave_r = 1-ib_g;
per_frame_44=wave_g = 1-ib_b;
per_frame_45=wave_b = 1-ib_b;
per_pixel_1=q1 = 0.4*rad;
per_pixel_2=q2= (0.3*rad);
per_pixel_3=q3 = below(rad,0.1*q5+ 0.3);
per_pixel_4=q7 =if(q3,0,10 + int(1*(rad)));
per_pixel_5=q8 =if(q3,0,10 + int(1*(rad)));
per_pixel_6=cx =if(q3,0.5,(0&(x*q7-q1))*(1/q7)+0.1*q1);
per_pixel_7=cy =if(q3,0.5,(0&(y*q8-q2))*(1/q8)+0.1*q2);
per_pixel_8=rot = if(q3,2*q6*rad,0.1*rad+ 0.1*bass+0.00*cx*cy);
per_pixel_9=zoom = if(q3,0.3+0.1*q5+ 0.5*q4,zoom);
per_frame_init_1=Eff_test =1;
per_frame_init_2=Eff_size = 400;

View File

@ -0,0 +1,267 @@
[preset00]
fRating=2.000000
fGammaAdj=3.679999
fDecay=0.900000
fVideoEchoZoom=1.000747
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.999974
fWaveScale=0.000009
fWaveSmoothing=0.900000
fWaveParam=0.173490
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.350000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.039900
rot=0.180000
cx=0.500000
cy=0.500000
dx=-0.059000
dy=0.000000
warp=1.508800
sx=0.999900
sy=0.999900
wave_r=1.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.448434
wave_y=0.121660
ob_size=0.008955
ob_r=1.000000
ob_g=0.000000
ob_b=1.000000
ob_a=0.045734
ib_size=0.003418
ib_r=1.000000
ib_g=1.000000
ib_b=0.000000
ib_a=0.732955
nMotionVectorsX=1.000000
nMotionVectorsY=1.000000
mv_dx=0.086780
mv_dy=0.343261
mv_l=1.663280
mv_r=0.889621
mv_g=0.029971
mv_b=0.881077
mv_a=0.198792
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=1.327749
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.579585
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=0.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=border_r = border_r + 1.5*sin(q2*1.13);
shape_0_per_frame2=border_b = border_b + 0.5*sin(q2*1.23);
shape_0_per_frame3=border_g = border_g + 0.5*sin(q2*1.33);
shape_0_per_frame4=//ang = 0.503 + (bass_att * 0.04);
shape_0_per_frame5=my_ang = my_ang + (0.005 + (0.001 * bass));
shape_0_per_frame6=ang = my_ang;
shapecode_1_enabled=1
shapecode_1_sides=14
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.674911
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.707201
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=0.000000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=border_r = border_r + 1.5*sin(q2*1.13);
shape_1_per_frame2=border_b = border_b + 0.5*sin(q2*1.23);
shape_1_per_frame3=border_g = border_g + 0.5*sin(q2*1.33);
shape_1_per_frame4=//ang = 0.503 + (bass_att * 0.04);
shape_1_per_frame5=my_ang = my_ang + (0.005 + (0.001 * bass));
shape_1_per_frame6=ang = my_ang;
shape_1_per_frame7=//textured = max(int(q3)%2,int(bass+1)%2);
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_1=mv_l = 1.21894646*rand(int(ob_size * zoom));
per_frame_2=wave_y = bnot(wave_y + mv_b);
per_frame_3=zoomexp = -1.9620862*abs(1.40700197*log10(wave_b * wave_mode));
per_frame_4=mv_b = zoom * cx;
per_frame_5=dy = if(below(sy * ob_r , mv_b * mv_x) , sigmoid(mv_l * dy , ib_size * mv_y) , ob_a * mv_x);
per_frame_6=mv_l = mv_l * warp;
per_frame_7=mv_x = 0.68256116*abs(mv_a - mv_r);
per_frame_8=wave_y = sigmoid(sigmoid(wave_y * zoomexp , ib_a * ib_g) , ib_b + mv_l);
per_frame_9=zoomexp=if(below(zoomexp,0.01), 0.01, zoomexp);
per_frame_10=zoomexp=if(above(zoomexp,100.0), 100.0, zoomexp);
per_frame_11=dy=if(below(dy,-1), -1, dy);
per_frame_12=dy=if(above(dy,1.0), 1.0, dy);
per_frame_13=wave_y=if(below(wave_y,0.0), 0.0, wave_y);
per_frame_14=wave_y=if(above(wave_y,1.0), 1.0, wave_y);
per_frame_15=mv_b=if(below(mv_b,0.0), 0.0, mv_b);
per_frame_16=mv_b=if(above(mv_b,1.0), 1.0, mv_b);
per_frame_17=mv_x=if(below(mv_x,0.0), 0.0, mv_x);
per_frame_18=mv_x=if(above(mv_x,64.0), 64.0, mv_x);
per_frame_19=mv_l=if(below(mv_l,0.0), 0.0, mv_l);
per_frame_20=mv_l=if(above(mv_l,5.0), 5.0, mv_l);
per_frame_21=vol_now = .4 * bass + 0.1 * (bass_att + treb + mid);
per_frame_22=vol_mean = if(equal(frame%50,0),vol_mean - 0.5 * (vol_mean-vol_now),0.1 * (vol_mean * 9 + vol_now));
per_frame_23=beat = if(above(vol_now,1.15 * vol_mean),1,0);
per_frame_24=slowtime = slowtime + beat*time;
per_frame_25=q2=sin(slowtime);
per_frame_26=ob_a = q2*.2;
per_frame_27=temp_b = cos(slowtime) + abs(cos(slowtime));
per_frame_28=temp_g = abs(sin(slowtime)) ;
per_frame_29=temp_r = (-1 * cos(slowtime)) + abs(-1 * cos(slowtime)) + 0.2 * (cos(sin(slowtime))+(abs(cos(sin(slowtime)))+cos(sin(slowtime))));
per_frame_30=ob_r = if(above(temp_r,1),1,if(above(temp_r,0), abs(temp_r),0));
per_frame_31=ob_g = if(above(temp_g,.5),.5,if(above(temp_g,0), abs(temp_g),0));
per_frame_32=ob_b = if(above(temp_b,1),1,if(above(temp_b,0), abs(temp_b),0));
per_frame_33=ib_r = 1- if(above(temp_r,1),1,if(above(temp_r,0), abs(temp_r),0));
per_frame_34=ib_g = 1- if(above(temp_g,1),1,if(above(temp_g,0), abs(temp_g),0));
per_frame_35=ib_b = 1- if(above(temp_b,1),1,if(above(temp_b,0), abs(temp_b),0));
per_frame_36=wave_b = temp_b;
per_frame_37=wave_g = 1-temp_g;
per_frame_38=wave_r = 1-equal(ob_b,1)*temp_r;
per_frame_39=beatcount = beatcount + beat;
per_frame_40=q3 = beatcount;
per_pixel_1=warp = 0.36676717*pow(q2 - y , q2 * q1);
per_pixel_2=warp = 1.82335234*pow(-0.69122636*log10(warp * q2) , q1 * x);
per_pixel_3=cx = -0.51261795*sqrt(q3 * q1);
per_pixel_4=warp=if(below(warp,0.01), 0.01, warp);
per_pixel_5=warp=if(above(warp,100.0), 100.0, warp);
per_pixel_6=cx=if(below(cx,-1.0), -1.0, cx);
per_pixel_7=cx=if(above(cx,2.0), 2.0, cx);

View File

@ -0,0 +1,261 @@
[preset00]
fRating=3.000000
fGammaAdj=3.679999
fDecay=0.900000
fVideoEchoZoom=1.000747
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.999974
fWaveScale=0.000009
fWaveSmoothing=0.900000
fWaveParam=0.173490
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.350000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.089900
rot=0.180000
cx=0.500000
cy=0.500000
dx=-0.059000
dy=0.000000
warp=1.508800
sx=0.999900
sy=0.999900
wave_r=1.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.448434
wave_y=0.121660
ob_size=0.008955
ob_r=1.000000
ob_g=0.000000
ob_b=1.000000
ob_a=0.045734
ib_size=0.003418
ib_r=1.000000
ib_g=1.000000
ib_b=0.000000
ib_a=0.732955
nMotionVectorsX=1.000000
nMotionVectorsY=1.000000
mv_dx=0.086780
mv_dy=0.343261
mv_l=1.663280
mv_r=0.889621
mv_g=0.029971
mv_b=0.881077
mv_a=0.198792
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=11
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.856990
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.010000
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=0.700000
shapecode_0_r2=1.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.060000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=border_r = border_r + 1.5*sin(q2*1.13);
shape_0_per_frame2=border_b = border_b + 0.5*sin(q2*1.23);
shape_0_per_frame3=border_g = border_g + 0.5*sin(q2*1.33);
shape_0_per_frame4=//ang = 0.503 + (bass_att * 0.04);
shape_0_per_frame5=my_ang = my_ang - ((treb * 0.03) + 0.03);
shape_0_per_frame6=ang = my_ang;
shapecode_1_enabled=1
shapecode_1_sides=6
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.700000
shapecode_1_ang=1.228318
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.149766
shapecode_1_r=0.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=0.200000
shapecode_1_r2=0.000000
shapecode_1_g2=0.000000
shapecode_1_b2=0.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=r2 = q1;
shape_1_per_frame2=g2 = q2;
shape_1_per_frame3=b2 = q3;
shape_1_per_frame4=x = .2+sin(q3);
shape_1_per_frame5=y = q1;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_1=mv_l = 1.21894646*rand(int(ob_size * zoom));
per_frame_2=wave_y = bnot(wave_y + mv_b);
per_frame_3=zoomexp = -1.9620862*abs(1.40700197*log10(wave_b * wave_mode));
per_frame_4=mv_b = zoom * cx;
per_frame_5=ob_g = 1.96492791*sign(if(equal(wave_mystery * wave_y , mv_x * ob_a) , 0.71052909*log(ob_g * warp) , wave_x * sy));
per_frame_6=dy = if(below(sy * ob_r , mv_b * mv_x) , sigmoid(mv_l * dy , ib_size * mv_y) , ob_a * mv_x);
per_frame_7=mv_l = mv_l * warp;
per_frame_8=ib_b = if(below(decay + ib_g , cy * ob_size) , wave_mystery * warp , wave_mystery * mv_g);
per_frame_9=mv_x = 0.68256116*abs(mv_a - mv_r);
per_frame_10=wave_y = sigmoid(sigmoid(wave_y * zoomexp , ib_a * ib_g) , ib_b + mv_l);
per_frame_11=ob_b = max(-1.81535745*log10(ob_b * ib_a) , ob_r * wave_b);
per_frame_12=zoomexp=if(below(zoomexp,0.01), 0.01, zoomexp);
per_frame_13=zoomexp=if(above(zoomexp,100.0), 100.0, zoomexp);
per_frame_14=dy=if(below(dy,-1), -1, dy);
per_frame_15=dy=if(above(dy,1.0), 1.0, dy);
per_frame_16=wave_y=if(below(wave_y,0.0), 0.0, wave_y);
per_frame_17=wave_y=if(above(wave_y,1.0), 1.0, wave_y);
per_frame_18=ob_g=if(below(ob_g,0.0), 0.0, ob_g);
per_frame_19=ob_g=if(above(ob_g,1.0), 1.0, ob_g);
per_frame_20=ob_b=if(below(ob_b,0.0), 0.0, ob_b);
per_frame_21=ob_b=if(above(ob_b,1.0), 1.0, ob_b);
per_frame_22=ib_b=if(below(ib_b,0.0), 0.0, ib_b);
per_frame_23=ib_b=if(above(ib_b,1.0), 1.0, ib_b);
per_frame_24=mv_b=if(below(mv_b,0.0), 0.0, mv_b);
per_frame_25=mv_b=if(above(mv_b,1.0), 1.0, mv_b);
per_frame_26=mv_x=if(below(mv_x,0.0), 0.0, mv_x);
per_frame_27=mv_x=if(above(mv_x,64.0), 64.0, mv_x);
per_frame_28=mv_l=if(below(mv_l,0.0), 0.0, mv_l);
per_frame_29=mv_l=if(above(mv_l,5.0), 5.0, mv_l);
per_frame_30=vol_now = .4 * bass + 0.1 * (bass_att + treb + mid);
per_frame_31=vol_mean = if(equal(frame%50,0),vol_mean - 0.5 * (vol_mean-vol_now),0.1 * (vol_mean * 9 + vol_now));
per_frame_32=beat = if(above(vol_now,1.15 * vol_mean),1,0);
per_frame_33=slowtime = slowtime + beat*time;
per_frame_34=q2=sin(slowtime);
per_frame_35=q1 = sin(time-slowtime);
per_frame_36=q3 = vol_mean;
per_pixel_1=warp = 0.36676717*pow(q2 - y , q2 * q1);
per_pixel_2=warp = 1.82335234*pow(-0.69122636*log10(warp * q2) , q1 * x);
per_pixel_3=cx = -0.51261795*sqrt(q3 * q1);
per_pixel_4=warp=if(below(warp,0.01), 0.01, warp);
per_pixel_5=warp=if(above(warp,100.0), 100.0, warp);
per_pixel_6=cx=if(below(cx,-1.0), -1.0, cx);
per_pixel_7=cx=if(above(cx,2.0), 2.0, cx);

View File

@ -0,0 +1,704 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.012
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=2.853
fZoomExponent=1.00000
fShader=0.000
zoom=1.05101
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00000
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.400
wave_b=0.300
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=0.000
nMotionVectorsY=43.200
mv_dx=0.000
mv_dy=0.000
mv_l=1.000
mv_r=1.000
mv_g=0.910
mv_b=0.710
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.100
wavecode_0_g=1.000
wavecode_0_b=0.700
wavecode_0_a=1.000
wave_0_per_frame1=t1=sin(time)*0.5+0.5;
wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_0_per_frame4=
wave_0_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_0_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_0_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q32 + phs;
wave_0_per_point4=
wave_0_per_point5=flip=flip+1;
wave_0_per_point6=flip=flip*below(flip,2);
wave_0_per_point7=
wave_0_per_point8=xp=0;
wave_0_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//wrist movement;
wave_0_per_point13=ang=sin(tm*2 )*0.5 +0.5;
wave_0_per_point14=
wave_0_per_point15=xq=xp;
wave_0_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point17=yq=yp*sinang + zp*cosang;
wave_0_per_point18=zq=yp*cosang - zp*sinang;
wave_0_per_point19=yq=yp;
wave_0_per_point20=zq=zp;
wave_0_per_point21=
wave_0_per_point22=ang=tm*8;
wave_0_per_point23=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point24=xp=xq*sinang + yq*cosang;
wave_0_per_point25=yp=xq*cosang - yq*sinang;
wave_0_per_point26=zp=zq;
wave_0_per_point27=
wave_0_per_point28=//forearm movement;
wave_0_per_point29=zp=zp-0.3;
wave_0_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_0_per_point31=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point32=xq=xp;
wave_0_per_point33=yq=yp*sinang + zp*cosang;
wave_0_per_point34=zq=yp*cosang - zp*sinang;
wave_0_per_point35=
wave_0_per_point36=//upper arm twist
wave_0_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_0_per_point38=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point39=xp=xq*sinang + yq*cosang;
wave_0_per_point40=yp=xq*cosang - yq*sinang;
wave_0_per_point41=zp=zq;
wave_0_per_point42=
wave_0_per_point43=//upper arm outward;
wave_0_per_point44=zp=zp-0.35;
wave_0_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
wave_0_per_point46=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point47=xq=xp*sinang + zp*cosang;
wave_0_per_point48=yq=yp;
wave_0_per_point49=zq=xp*cosang - zp*sinang;
wave_0_per_point50=
wave_0_per_point51=//upper arm up down;
wave_0_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_0_per_point53=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point54=xp=xq;
wave_0_per_point55=yp=yq*cosang - zq*sinang;
wave_0_per_point56=zp=yq*sinang + zq*cosang;
wave_0_per_point57=
wave_0_per_point58=//xp=xq;yp=yq;zp=zq;
wave_0_per_point59=
wave_0_per_point60=
wave_0_per_point61=//project into screenspace and draw on screen
wave_0_per_point62=zp=zp+2;
wave_0_per_point63=xs=xp/zp;
wave_0_per_point64=ys=yp/zp;
wave_0_per_point65=
wave_0_per_point66=x=xs+0.5;
wave_0_per_point67=y=ys*1.3+0.5;
wave_0_per_point68=
wave_0_per_point69=
wave_0_per_point70=a=if( equal(q8,1) , (1-sample) , sample);
wave_0_per_point71=a=a*a;
wave_0_per_point72=
wave_0_per_point73=b=b+pow(1-sample,2)*0.3;
wave_0_per_point74=
wave_0_per_point75=
wave_0_per_point76=
wave_0_per_point77=r1=t1;
wave_0_per_point78=g1=t2;
wave_0_per_point79=b1=t3;
wave_0_per_point80=r2=t4;
wave_0_per_point81=g2=t5;
wave_0_per_point82=b2=t6;
wave_0_per_point83=
wave_0_per_point84=r=r1*flip + r2*(1-flip);
wave_0_per_point85=g=g1*flip + g2*(1-flip);
wave_0_per_point86=b=b1*flip + b2*(1-flip);
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=0.200
wavecode_1_g=1.000
wavecode_1_b=0.600
wavecode_1_a=1.000
wave_1_per_frame1=t1=sin(time)*0.5+0.5;
wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_1_per_frame4=
wave_1_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_1_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_1_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.2;
wave_1_per_point3=tm=q32 + phs;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
wave_1_per_point10=yp=-yp;
wave_1_per_point11=zp=0;
wave_1_per_point12=
wave_1_per_point13=//wrist movement;
wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_1_per_point15=
wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point17=xq=xp;
wave_1_per_point18=yq=yp*sinang + zp*cosang;
wave_1_per_point19=zq=yp*cosang - zp*sinang;
wave_1_per_point20=yq=yp;
wave_1_per_point21=zq=zp;
wave_1_per_point22=
wave_1_per_point23=ang=tm*8;
wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point25=xp=xq*sinang + yq*cosang;
wave_1_per_point26=yp=xq*cosang - yq*sinang;
wave_1_per_point27=zp=zq;
wave_1_per_point28=
wave_1_per_point29=//forearm movement;
wave_1_per_point30=zp=zp-0.3;
wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point33=xq=xp;
wave_1_per_point34=yq=yp*sinang + zp*cosang;
wave_1_per_point35=zq=yp*cosang - zp*sinang;
wave_1_per_point36=
wave_1_per_point37=//upper arm twist
wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point40=xp=xq*sinang + yq*cosang;
wave_1_per_point41=yp=xq*cosang - yq*sinang;
wave_1_per_point42=zp=zq;
wave_1_per_point43=
wave_1_per_point44=//upper arm outward;
wave_1_per_point45=zp=zp-0.35;
wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point48=xq=xp*sinang + zp*cosang;
wave_1_per_point49=yq=yp;
wave_1_per_point50=zq=xp*cosang - zp*sinang;
wave_1_per_point51=
wave_1_per_point52=//upper arm up down;
wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point55=xp=xq;
wave_1_per_point56=yp=yq*cosang - zq*sinang;
wave_1_per_point57=zp=yq*sinang + zq*cosang;
wave_1_per_point58=
wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
wave_1_per_point60=
wave_1_per_point61=
wave_1_per_point62=//project into screenspace and draw on screen
wave_1_per_point63=zp=zp+2;
wave_1_per_point64=xs=xp/zp;
wave_1_per_point65=ys=yp/zp;
wave_1_per_point66=
wave_1_per_point67=x=xs+0.5;
wave_1_per_point68=y=ys*1.3+0.5;
wave_1_per_point69=
wave_1_per_point70=
wave_1_per_point71=a=if( equal(q8,1) , (1-sample) , sample);
wave_1_per_point72=a=a*a;
wave_1_per_point73=
wave_1_per_point74=
wave_1_per_point75=b=b+pow(1-sample,2)*0.3;
wave_1_per_point76=
wave_1_per_point77=r1=t1;
wave_1_per_point78=g1=t2;
wave_1_per_point79=b1=t3;
wave_1_per_point80=r2=t4;
wave_1_per_point81=g2=t5;
wave_1_per_point82=b2=t6;
wave_1_per_point83=
wave_1_per_point84=r=r1*flip + r2*(1-flip);
wave_1_per_point85=g=g1*flip + g2*(1-flip);
wave_1_per_point86=b=b1*flip + b2*(1-flip);
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=0.600
wavecode_2_b=0.100
wavecode_2_a=1.000
wave_2_per_frame1=t1=sin(time)*0.5+0.5;
wave_2_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_2_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_2_per_frame4=
wave_2_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_2_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_2_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_2_per_frame8=
wave_2_per_frame9=
wave_2_per_frame10=t8= int( sin(time*2)*2 + 3);
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=phs=-sample * 0.2;
wave_2_per_point3=tm=q32 + phs;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//wrist movement;
wave_2_per_point13=ang=sin(tm*2)*0.5 +0.5;
wave_2_per_point14=
wave_2_per_point15=xq=xp;
wave_2_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point17=yq=yp*sinang + zp*cosang;
wave_2_per_point18=zq=yp*cosang - zp*sinang;
wave_2_per_point19=yq=yp;
wave_2_per_point20=zq=zp;
wave_2_per_point21=
wave_2_per_point22=ang=tm*8 + 1;
wave_2_per_point23=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point24=xp=xq*sinang + yq*cosang;
wave_2_per_point25=yp=xq*cosang - yq*sinang;
wave_2_per_point26=zp=zq;
wave_2_per_point27=
wave_2_per_point28=//forearm movement;
wave_2_per_point29=zp=zp-0.3;
wave_2_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_2_per_point31=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point32=xq=xp;
wave_2_per_point33=yq=yp*sinang + zp*cosang;
wave_2_per_point34=zq=yp*cosang - zp*sinang;
wave_2_per_point35=
wave_2_per_point36=//upper arm twist
wave_2_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_2_per_point38=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point39=xp=xq*sinang + yq*cosang;
wave_2_per_point40=yp=xq*cosang - yq*sinang;
wave_2_per_point41=zp=zq;
wave_2_per_point42=
wave_2_per_point43=//upper arm outward;
wave_2_per_point44=zp=zp-0.35;
wave_2_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
wave_2_per_point46=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point47=xq=xp*sinang + zp*cosang;
wave_2_per_point48=yq=yp;
wave_2_per_point49=zq=xp*cosang - zp*sinang;
wave_2_per_point50=
wave_2_per_point51=//upper arm up down;
wave_2_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_2_per_point53=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point54=xp=xq;
wave_2_per_point55=yp=yq*cosang - zq*sinang;
wave_2_per_point56=zp=yq*sinang + zq*cosang;
wave_2_per_point57=
wave_2_per_point58=//xp=xq;yp=yq;zp=zq;
wave_2_per_point59=
wave_2_per_point60=
wave_2_per_point61=//project into screenspace and draw on screen
wave_2_per_point62=zp=zp+2;
wave_2_per_point63=xs=xp/zp;
wave_2_per_point64=ys=yp/zp;
wave_2_per_point65=
wave_2_per_point66=x=xs+0.5;
wave_2_per_point67=y=ys*1.3+0.5;
wave_2_per_point68=
wave_2_per_point69=a=if( equal(q8,1) , (1-sample) , sample);
wave_2_per_point70=
wave_2_per_point71=
wave_2_per_point72=a=a* above( sin(tm*128*t8) , 0 );
wave_2_per_point73=
wave_2_per_point74=
wave_2_per_point75=r=t4;
wave_2_per_point76=g=t5;
wave_2_per_point77=b=t6;
wave_2_per_point78=
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=0.300
wavecode_3_b=0.100
wavecode_3_a=1.000
wave_3_per_frame1=t1=sin(time)*0.5+0.5;
wave_3_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_3_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_3_per_frame4=
wave_3_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_3_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_3_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_3_per_frame8=
wave_3_per_frame9=
wave_3_per_frame10=t8= int( sin(time*2)*2 + 3);
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=phs=-sample * 0.2;
wave_3_per_point3=tm=q32 + phs;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
wave_3_per_point10=yp=-yp;
wave_3_per_point11=zp=0;
wave_3_per_point12=
wave_3_per_point13=//wrist movement;
wave_3_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_3_per_point15=
wave_3_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point17=xq=xp;
wave_3_per_point18=yq=yp*sinang + zp*cosang;
wave_3_per_point19=zq=yp*cosang - zp*sinang;
wave_3_per_point20=yq=yp;
wave_3_per_point21=zq=zp;
wave_3_per_point22=
wave_3_per_point23=ang=tm*8+1;
wave_3_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point25=xp=xq*sinang + yq*cosang;
wave_3_per_point26=yp=xq*cosang - yq*sinang;
wave_3_per_point27=zp=zq;
wave_3_per_point28=
wave_3_per_point29=//forearm movement;
wave_3_per_point30=zp=zp-0.3;
wave_3_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_3_per_point32=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point33=xq=xp;
wave_3_per_point34=yq=yp*sinang + zp*cosang;
wave_3_per_point35=zq=yp*cosang - zp*sinang;
wave_3_per_point36=
wave_3_per_point37=//upper arm twist
wave_3_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_3_per_point39=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point40=xp=xq*sinang + yq*cosang;
wave_3_per_point41=yp=xq*cosang - yq*sinang;
wave_3_per_point42=zp=zq;
wave_3_per_point43=
wave_3_per_point44=//upper arm outward;
wave_3_per_point45=zp=zp-0.35;
wave_3_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
wave_3_per_point47=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point48=xq=xp*sinang + zp*cosang;
wave_3_per_point49=yq=yp;
wave_3_per_point50=zq=xp*cosang - zp*sinang;
wave_3_per_point51=
wave_3_per_point52=//upper arm up down;
wave_3_per_point53=ang=cos(tm)*0.5 - 0.5;
wave_3_per_point54=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point55=xp=xq;
wave_3_per_point56=yp=yq*cosang - zq*sinang;
wave_3_per_point57=zp=yq*sinang + zq*cosang;
wave_3_per_point58=
wave_3_per_point59=//xp=xq;yp=yq;zp=zq;
wave_3_per_point60=
wave_3_per_point61=
wave_3_per_point62=//project into screenspace and draw on screen
wave_3_per_point63=zp=zp+2;
wave_3_per_point64=xs=xp/zp;
wave_3_per_point65=ys=yp/zp;
wave_3_per_point66=
wave_3_per_point67=x=xs+0.5;
wave_3_per_point68=y=ys*1.3+0.5;
wave_3_per_point69=
wave_3_per_point70=
wave_3_per_point71=a=if( equal(q8,1) , (1-sample) , sample);
wave_3_per_point72=a=a*a;
wave_3_per_point73=
wave_3_per_point74=a=a* above( sin(tm*128*t8) , 0 );
wave_3_per_point75=
wave_3_per_point76=
wave_3_per_point77=r=t4;
wave_3_per_point78=g=t5;
wave_3_per_point79=b=t6;
shapecode_0_enabled=0
shapecode_0_sides=5
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.06779
shapecode_0_ang=0.75398
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.77977
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ang=sin(q1*0.15);
shape_0_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
shape_0_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=5
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.03809
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.600
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
shape_3_per_frame1=tm=q1;
shape_3_per_frame2=
shape_3_per_frame3=xp=0;
shape_3_per_frame4=yp=0.1;
shape_3_per_frame5=zp=0;
shape_3_per_frame6=
shape_3_per_frame7=//wrist movement;
shape_3_per_frame8=ang=sin(tm*2 )*0.5 +0.5;
shape_3_per_frame9=
shape_3_per_frame10=xq=xp;
shape_3_per_frame11=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame12=yq=yp*sinang + zp*cosang;
shape_3_per_frame13=zq=yp*cosang - zp*sinang;
shape_3_per_frame14=yq=yp;
shape_3_per_frame15=zq=zp;
shape_3_per_frame16=
shape_3_per_frame17=ang=tm*8;
shape_3_per_frame18=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame19=xp=xq*sinang + yq*cosang;
shape_3_per_frame20=yp=xq*cosang - yq*sinang;
shape_3_per_frame21=zp=zq;
shape_3_per_frame22=
shape_3_per_frame23=//forearm movement;
shape_3_per_frame24=zp=zp-0.3;
shape_3_per_frame25=ang=3.14 + sin(tm*2 - 0.5)*1.5;
shape_3_per_frame26=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame27=xq=xp;
shape_3_per_frame28=yq=yp*sinang + zp*cosang;
shape_3_per_frame29=zq=yp*cosang - zp*sinang;
shape_3_per_frame30=
shape_3_per_frame31=//upper arm twist
shape_3_per_frame32=ang=-1.0 + cos(tm*3.1 + 0.5);
shape_3_per_frame33=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame34=xp=xq*sinang + yq*cosang;
shape_3_per_frame35=yp=xq*cosang - yq*sinang;
shape_3_per_frame36=zp=zq;
shape_3_per_frame37=
shape_3_per_frame38=//upper arm outward;
shape_3_per_frame39=zp=zp-0.35;
shape_3_per_frame40=ang=cos(tm*2.3)*1.75 - 1.05;
shape_3_per_frame41=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame42=xq=xp*sinang + zp*cosang;
shape_3_per_frame43=yq=yp;
shape_3_per_frame44=zq=xp*cosang - zp*sinang;
shape_3_per_frame45=
shape_3_per_frame46=//upper arm up down;
shape_3_per_frame47=ang=cos(tm)*0.5 - 0.5;
shape_3_per_frame48=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame49=xp=xq;
shape_3_per_frame50=yp=yq*cosang - zq*sinang;
shape_3_per_frame51=zp=yq*sinang + zq*cosang;
shape_3_per_frame52=
shape_3_per_frame53=//xp=xq;yp=yq;zp=zq;
shape_3_per_frame54=
shape_3_per_frame55=
shape_3_per_frame56=//project into screenspace and draw on screen
shape_3_per_frame57=zp=zp+2;
shape_3_per_frame58=xs=xp/zp;
shape_3_per_frame59=ys=yp/zp;
shape_3_per_frame60=
shape_3_per_frame61=x=xs+0.5;
shape_3_per_frame62=y=ys*1.3+0.5;
shape_3_per_frame63=
shape_3_per_frame64=
shape_3_per_frame65=
shape_3_per_frame66=
per_frame_1=wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
per_frame_4=
per_frame_5=
per_frame_6=volz = (bass+treb+mid)*.25;
per_frame_7=volz = volz*volz;
per_frame_8=mtime = .05+mtime + .1*volz;
per_frame_9=q32 = .3*mtime;
per_pixel_1=dx=0.01*cos(ang+1.57);
per_pixel_2=dy=-0.01*sin(ang+1.57);
warp_1=`shader_body
warp_2=`{
warp_3=` // sample previous frame
warp_4=` ret = tex2D( sampler_main, uv ).xyz;
warp_5=`
warp_6=` // feather pen
warp_7=` ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1-8*length(texsize.zw)) + 0.5 ).xyz);
warp_8=` ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1+8*length(texsize.zw)) + 0.5 ).xyz);
warp_9=`
warp_10=` // darken over time
warp_11=` ret -= 0.03;
warp_12=`}
comp_1=`
comp_2=`shader_body
comp_3=`{
comp_4=` ret = tex2D(sampler_main, uv).xyz;
comp_5=` //ret = max( ret, tex2D(sampler_main, 1-uv).zyx );
comp_6=`
comp_7=` float L = lum(ret);
comp_8=` float use_tex = 1 - saturate(L*10-1);
comp_9=`
comp_10=`//mirror code by flexi
comp_11=`float2 uv2 =(6+2*roam_sin)*float2(1-uv.x,uv.y)-roam_sin;
comp_12=`float2 m = floor(frac(uv2*0.5)*2);
comp_13=`uv2 = frac(uv2)*(1-m) + (m)*frac(1-uv2);
comp_14=`
comp_15=`//texture/drop shadow code by Geiss
comp_16=` float3 tex = .2+GetBlur1(uv2).yzx;
comp_17=` tex = (tex-.25*GetBlur3(uv))*tex;
comp_18=` // shadow:
comp_19=` float L2 = lum(GetBlur2(uv - 0.01));
comp_20=` tex *= 1-saturate(L2*5);
comp_21=` ret = lerp(ret, tex, use_tex);
comp_22=`
comp_23=` ret *= 1.70; //old gamma effect
comp_24=`
comp_25=`
comp_26=`
comp_27=`}

View File

@ -0,0 +1,475 @@
[preset00]
fRating=4.000000
fGammaAdj=2.400001
fDecay=0.650000
fVideoEchoZoom=4.567740
fVideoEchoAlpha=0.650000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.999835
fShader=0.900000
zoom=0.999512
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.500000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.250000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_frame1=tin=vol;
wave_0_per_point1=sp = sample*6.28*8*8*4;
wave_0_per_point2=it = it+1;
wave_0_per_point3=it = it*above(sample,0);
wave_0_per_point4=sz = q8;
wave_0_per_point5=ss = sample*6;
wave_0_per_point6=ox = sz*.5*pow(-1,it)*below(ss,1) + .5*pow(-1,it)*above(ss,1)*sz*below(ss,2) + above(ss,2)*.5*pow(-1,it)*sz*below(ss,3);
wave_0_per_point7=oy = (ss-.5)*sin(time)*sz*below(ss,1) + sz*sin(time)*above(ss,1)*below(ss,2) + (.5-(ss-2))*sz*sin(time)*above(ss,2)*below(ss,3);
wave_0_per_point8=oz = -sz*.5*below(ss,1) + ((ss-1)-.5)*sz*sin(time)*above(ss,1)*below(ss,2) + sz*cos(time)*.5*above(ss,2)*below(ss,3);
wave_0_per_point9=ox = ox + above(ss,3)*below(ss,4)*-.5*sz + above(ss,4)*below(ss,5)*sz*(-.5+(ss-4)) + above(ss,5)*sz*.5;
wave_0_per_point10=oy = oy + above(ss,3)*below(ss,4)*.5*sz*pow(-1,it) + above(ss,4)*below(ss,5)*sz*-.5 + above(ss,5)*sz*(-.5+(ss-5));
wave_0_per_point11=oz = oz + above(ss,3)*below(ss,4)*sz*(.5-(ss-3)) + above(ss,4)*below(ss,5)*sz*.5*pow(-1,it) + above(ss,5)*sz*.5*pow(-1,it);
wave_0_per_point12=
wave_0_per_point13=xang = q2;
wave_0_per_point14=axang = 0;
wave_0_per_point15=yang = q3;
wave_0_per_point16=ayang = 0;
wave_0_per_point17=zang = q4;
wave_0_per_point18=azang = 0;
wave_0_per_point19=fov = .3;
wave_0_per_point20=
wave_0_per_point21=mx = ox*cos(zang) - oy*sin(zang);
wave_0_per_point22=my = ox*sin(zang) + oy*cos(zang);
wave_0_per_point23=ox = mx;
wave_0_per_point24=oy = my;
wave_0_per_point25=mx = ox*cos(yang) + oz*sin(yang);
wave_0_per_point26=mz = - ox*sin(yang) + oz*cos(yang);
wave_0_per_point27=ox = mx;
wave_0_per_point28=oz = mz;
wave_0_per_point29=my = oy*cos(xang) - oz*sin(xang);
wave_0_per_point30=mz = oy*sin(xang) + oz*cos(xang);
wave_0_per_point31=oy = my;
wave_0_per_point32=oz = mz;
wave_0_per_point33=
wave_0_per_point34=a = .05;
wave_0_per_point35=mod = (oz+1)*.5;
wave_0_per_point36=a = a*max(min(mod,1),0);
wave_0_per_point37=oz = oz - 2;
wave_0_per_point38=x = ox*fov/oz + 0.5;
wave_0_per_point39=x = (x-.5)*0.75 + 0.5;
wave_0_per_point40=y = oy*fov/oz + 0.5;
wave_0_per_point41=
wave_0_per_point42=r = 1+sin(sp);
wave_0_per_point43=g = 0.5 + 0.5*sin(sample*1.57);
wave_0_per_point44=b = 0.5 + 0.5*cos(sample*1.57);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_frame1=tic = time - tin;
wave_1_per_frame2=tin = time;
wave_1_per_frame3=mod = .1*(mod*9 + bass_att);
wave_1_per_frame4=tt = tt + tic*((mod+1)*(mod+1)-1);
wave_1_per_frame5=t1 = tt;
wave_1_per_point1=sp = sample*6.28*8*8*4;
wave_1_per_point2=it = it+1;
wave_1_per_point3=it = it*above(sample,0);
wave_1_per_point4=sz = q1;
wave_1_per_point5=pi = 3.141592653;
wave_1_per_point6=ss = sample*6;
wave_1_per_point7=ox = sz*.5*pow(-1,it)*below(ss,1) + .5*pow(-1,it)*above(ss,1)*sz*below(ss,2) + above(ss,2)*.5*pow(-1,it)*sz*below(ss,3);
wave_1_per_point8=oy = (ss-.5)*sz*below(ss,1) + sz*.5*above(ss,1)*below(ss,2) + (.5-(ss-2))*sz*above(ss,2)*below(ss,3);
wave_1_per_point9=oz = -sz*.5*below(ss,1) + ((ss-1)-.5)*sz*above(ss,1)*below(ss,2) + sz*.5*above(ss,2)*below(ss,3);
wave_1_per_point10=ox = ox + above(ss,3)*below(ss,4)*-.5*sz + above(ss,4)*below(ss,5)*sz*(-.5+(ss-4)) + above(ss,5)*sz*.5;
wave_1_per_point11=oy = oy + above(ss,3)*below(ss,4)*.5*sz*pow(-1,it) + above(ss,4)*below(ss,5)*sz*-.5 + above(ss,5)*sz*(-.5+(ss-5));
wave_1_per_point12=oz = oz + above(ss,3)*below(ss,4)*sz*(.5-(ss-3)) + above(ss,4)*below(ss,5)*sz*.5*pow(-1,it) + above(ss,5)*sz*.5*pow(-1,it);
wave_1_per_point13=
wave_1_per_point14=zang = t1;
wave_1_per_point15=mx = ox*cos(zang) - oy*sin(zang);
wave_1_per_point16=my = ox*sin(zang) + oy*cos(zang);
wave_1_per_point17=ox = mx;
wave_1_per_point18=oy = my;
wave_1_per_point19=
wave_1_per_point20=sh = sz*.5;
wave_1_per_point21=br = (zang/pi) + .5;
wave_1_per_point22=br = br - int(br*.25)*4;
wave_1_per_point23=br = int(br);
wave_1_per_point24=ra = pow(sh*sh*2,.5);
wave_1_per_point25=
wave_1_per_point26=ox = ox - (sh + ra*sin(-zang + pi*.25))*equal(br,0) - (-sh + ra*sin(zang + pi*.25))*equal(br,1) - (-sh - ra*sin(-zang + pi*.25))*equal(br,2) - (sh - ra*sin(zang + pi*.25))*equal(br,3);
wave_1_per_point27=oy = oy - (sh + ra*cos(-zang + pi*.25))*equal(br,0) - (sh - ra*cos(zang + pi*.25))*equal(br,1) - (-sh - ra*cos(-zang + pi*.25))*equal(br,2) - (-sh + ra*cos(zang + pi*.25))*equal(br,3);
wave_1_per_point28=
wave_1_per_point29=xang = q2;
wave_1_per_point30=axang = 0;
wave_1_per_point31=yang = q3;
wave_1_per_point32=ayang = 0;
wave_1_per_point33=zang = q4;
wave_1_per_point34=azang = 0;
wave_1_per_point35=fov = .3;
wave_1_per_point36=
wave_1_per_point37=mx = ox*cos(zang) - oy*sin(zang);
wave_1_per_point38=my = ox*sin(zang) + oy*cos(zang);
wave_1_per_point39=ox = mx;
wave_1_per_point40=oy = my;
wave_1_per_point41=mx = ox*cos(yang) + oz*sin(yang);
wave_1_per_point42=mz = - ox*sin(yang) + oz*cos(yang);
wave_1_per_point43=ox = mx;
wave_1_per_point44=oz = mz;
wave_1_per_point45=my = oy*cos(xang) - oz*sin(xang);
wave_1_per_point46=mz = oy*sin(xang) + oz*cos(xang);
wave_1_per_point47=oy = my;
wave_1_per_point48=oz = mz;
wave_1_per_point49=
wave_1_per_point50=a = .05;
wave_1_per_point51=mod = (oz+1)*.5;
wave_1_per_point52=a = a*max(min(mod,1),0);
wave_1_per_point53=oz = oz - 2;
wave_1_per_point54=x = ox*fov/oz +sin(time)*.3;
wave_1_per_point55=x = (x-.5)*0.75 + 0.5;
wave_1_per_point56=y = oy*fov/oz + 0.5;
wave_1_per_point57=
wave_1_per_point58=r = -sin(sp);
wave_1_per_point59=g = 0.5 - 0.5*sin(sample*1.57);
wave_1_per_point60=b = 0.5 - 0.5*cos(sample*1.57);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=1
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_per_frame1=tic = time - tin;
wave_2_per_frame2=tin = time;
wave_2_per_frame3=mod = .1*(mod*9 + mid_att);
wave_2_per_frame4=tt = tt + tic*((mod+1)*(mod+1)-1);
wave_2_per_frame5=t1 = tt;
wave_2_per_point1=sp = sample*6.28*8*8*4;
wave_2_per_point2=it = it+1;
wave_2_per_point3=it = it*above(sample,0);
wave_2_per_point4=sz = q1;
wave_2_per_point5=pi = 3.141592653;
wave_2_per_point6=ss = sample*6;
wave_2_per_point7=ox = sz*.5*pow(-1,it)*below(ss,1) + .5*pow(-1,it)*above(ss,1)*sz*below(ss,2) + above(ss,2)*.5*pow(-1,it)*sz*below(ss,3);
wave_2_per_point8=oy = (ss-.5)*sz*below(ss,1) + sz*.5*above(ss,1)*below(ss,2) + (.5-(ss-2))*sz*above(ss,2)*below(ss,3);
wave_2_per_point9=oz = -sz*.5*below(ss,1) + ((ss-1)-.5)*sz*above(ss,1)*below(ss,2) + sz*.5*above(ss,2)*below(ss,3);
wave_2_per_point10=ox = ox + above(ss,3)*below(ss,4)*-.5*sz + above(ss,4)*below(ss,5)*sz*(-.5+(ss-4)) + above(ss,5)*sz*.5;
wave_2_per_point11=oy = oy + above(ss,3)*below(ss,4)*.5*sz*pow(-1,it) + above(ss,4)*below(ss,5)*sz*-.5 + above(ss,5)*sz*(-.5+(ss-5));
wave_2_per_point12=oz = oz + above(ss,3)*below(ss,4)*sz*(.5-(ss-3)) + above(ss,4)*below(ss,5)*sz*.5*pow(-1,it) + above(ss,5)*sz*.5*pow(-1,it);
wave_2_per_point13=
wave_2_per_point14=ang = t1;
wave_2_per_point15=mx = ox*cos(ang) + oz*sin(ang);
wave_2_per_point16=mz = - ox*sin(ang) + oz*cos(ang);
wave_2_per_point17=ox = mx;
wave_2_per_point18=oz = mz;
wave_2_per_point19=
wave_2_per_point20=sh = sz*.5;
wave_2_per_point21=br = (ang/pi) + .5;
wave_2_per_point22=br = br - int(br*.25)*4;
wave_2_per_point23=br = 4-int(br);
wave_2_per_point24=br = br - 4*equal(br,4);
wave_2_per_point25=ra = pow(sh*sh*2,.5);
wave_2_per_point26=ang = -ang;
wave_2_per_point27=ox = ox - (sh + ra*sin(-ang + pi*.25))*equal(br,0) - (-sh + ra*sin(ang + pi*.25))*equal(br,1) - (-sh - ra*sin(-ang + pi*.25))*equal(br,2) - (sh - ra*sin(ang + pi*.25))*equal(br,3);
wave_2_per_point28=oz = oz - (sh + ra*cos(-ang + pi*.25))*equal(br,0) - (sh - ra*cos(ang + pi*.25))*equal(br,1) - (-sh - ra*cos(-ang + pi*.25))*equal(br,2) - (-sh + ra*cos(ang + pi*.25))*equal(br,3);
wave_2_per_point29=
wave_2_per_point30=xang = q2;
wave_2_per_point31=axang = 0;
wave_2_per_point32=yang = q3;
wave_2_per_point33=ayang = 0;
wave_2_per_point34=zang = q4;
wave_2_per_point35=azang = 0;
wave_2_per_point36=fov = .3;
wave_2_per_point37=
wave_2_per_point38=mx = ox*cos(zang) - oy*sin(zang);
wave_2_per_point39=my = ox*sin(zang) + oy*cos(zang);
wave_2_per_point40=ox = mx;
wave_2_per_point41=oy = my;
wave_2_per_point42=mx = ox*cos(yang) + oz*sin(yang);
wave_2_per_point43=mz = - ox*sin(yang) + oz*cos(yang);
wave_2_per_point44=ox = mx;
wave_2_per_point45=oz = mz;
wave_2_per_point46=my = oy*cos(xang) - oz*sin(xang);
wave_2_per_point47=mz = oy*sin(xang) + oz*cos(xang);
wave_2_per_point48=oy = my;
wave_2_per_point49=oz = mz;
wave_2_per_point50=
wave_2_per_point51=a = .05;
wave_2_per_point52=mod = (oz+1)*.5;
wave_2_per_point53=a = a*max(min(mod,1),0);
wave_2_per_point54=oz = oz - 2;
wave_2_per_point55=x = ox*fov/oz + 0.5;
wave_2_per_point56=x = (x-.5)*0.75 + 0.5;
wave_2_per_point57=y = oy*fov/oz + 0.5;
wave_2_per_point58=
wave_2_per_point59=g = -sin(sp);
wave_2_per_point60=b = 0.5 - 0.5*sin(sample*1.57);
wave_2_per_point61=r = 0.5 - 0.5*cos(sample*1.57);
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_point1=sp = sample*6.28*8*8*4;
wave_3_per_point2=it = it+1;
wave_3_per_point3=it = it*above(sample,0);
wave_3_per_point4=sz = q1;
wave_3_per_point5=pi = 3.141592653;
wave_3_per_point6=ss = sample*6;
wave_3_per_point7=ox = sz*.5*pow(-1,it)*below(ss,1) + .5*pow(-1,it)*above(ss,1)*sz*below(ss,2) + above(ss,2)*.5*pow(-1,it)*sz*below(ss,3);
wave_3_per_point8=oy = (ss-.5)*sz*below(ss,1) + sz*.5*above(ss,1)*below(ss,2) + (.5-(ss-2))*sz*above(ss,2)*below(ss,3);
wave_3_per_point9=oz = -sz*.5*below(ss,1) + ((ss-1)-.5)*q8*above(ss,1)*below(ss,2) + sz*.5*above(ss,2)*below(ss,3);
wave_3_per_point10=ox = ox + above(ss,3)*below(ss,4)*-.5*sz*cos(q8) + above(ss,4)*below(ss,5)*q8*cos(time)*(-.5+(ss-4)) + above(ss,5)*sz*.5;
wave_3_per_point11=oy = oy + above(ss,3)*below(ss,4)*.5*pow(-1,it) + above(ss,4)*below(ss,5)*sz*-.5 + above(ss,5)*sz*cos(time)*(-.5+(ss-5))+q8*.5;
wave_3_per_point12=oz = oz + above(ss,3)*below(ss,4)*q8*(.5-(ss-3)) + above(ss,4)*below(ss,5)*sz*.5*pow(-1,it) + above(ss,5)*sz*.5*pow(-1,it);
wave_3_per_point13=
wave_3_per_point14=zang = t1;
wave_3_per_point15=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point16=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point17=ox = mx;
wave_3_per_point18=oy = my;
wave_3_per_point19=
wave_3_per_point20=sh = sz*.5;
wave_3_per_point21=br = (zang/pi) + .5;
wave_3_per_point22=br = br - int(br*.25)*4;
wave_3_per_point23=br = int(br);
wave_3_per_point24=ra = pow(sh*sh*2,.5);
wave_3_per_point25=
wave_3_per_point26=ox = ox - (sh + ra*sin(-zang + pi*.25))*equal(br,0) - (-sh + ra*sin(zang + pi*.25))*equal(br,1) - (-sh - ra*sin(-zang + pi*.25))*equal(br,2) - (sh - ra*sin(zang + pi*.25))*equal(br,3);
wave_3_per_point27=oy = oy - (sh + ra*cos(-zang + pi*.25))*equal(br,0) - (sh - ra*cos(zang + pi*.25))*equal(br,1) - (-sh - ra*cos(-zang + pi*.25))*equal(br,2) - (-sh + ra*cos(zang + pi*.25))*equal(br,3);
wave_3_per_point28=
wave_3_per_point29=yang = pi*.5;
wave_3_per_point30=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point31=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point32=ox = mx;
wave_3_per_point33=oz = mz;
wave_3_per_point34=
wave_3_per_point35=xang = q2;
wave_3_per_point36=axang = 0;
wave_3_per_point37=yang = q3;
wave_3_per_point38=ayang = 0;
wave_3_per_point39=zang = q4;
wave_3_per_point40=azang = 0;
wave_3_per_point41=fov = .4;
wave_3_per_point42=
wave_3_per_point43=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point44=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point45=ox = mx;
wave_3_per_point46=oy = my;
wave_3_per_point47=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point48=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point49=ox = mx;
wave_3_per_point50=oz = mz;
wave_3_per_point51=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point52=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point53=oy = my;
wave_3_per_point54=oz = mz;
wave_3_per_point55=
wave_3_per_point56=a = .05;
wave_3_per_point57=mod = (oz+1)*.5;
wave_3_per_point58=a = a*max(min(mod,1),0);
wave_3_per_point59=oz = oz - 2;
wave_3_per_point60=x = ox*fov/oz + 0.5;
wave_3_per_point61=x = (x-.5)*0.75+0.45;
wave_3_per_point62=y = oy*fov/oz + 0.40;
wave_3_per_point63=
wave_3_per_point64=b = -sin(sp);
wave_3_per_point65=r = 0.5 - 0.5*sin(sample*1.57);
wave_3_per_point66=g = 0.5 - 0.5*cos(sample*1.57);
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.100000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_1=wave_a = 0;
per_frame_2=vol = .1*(vol*9 + (bass_att+mid_att+treb_att)*.333333);
per_frame_3=q1 = .4 + vol*.3;
per_frame_4=q8 = bass;
per_frame_5=
per_frame_6=tic = time-tin;
per_frame_7=tin = time;
per_frame_8=tb = tb + tic*bass_att;
per_frame_9=q2 = tb*.9;
per_frame_10=tm = tm + tic*mid_att;
per_frame_11=q3 = tm*.9;
per_frame_12=tt = tt + tic*treb_att;
per_frame_13=q4 = tt*.9;
per_frame_14=
per_frame_15=q1 = min(q1,1);
per_frame_16=aq1 = .5;
per_frame_17=aq2 = 0;
per_frame_18=aq3 = 9.5;
per_frame_19=aq4 = 0;

View File

@ -0,0 +1,224 @@
[preset00]
fRating=2.000000
fGammaAdj=1.070000
fDecay=0.925000
fVideoEchoZoom=1.828659
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.711382
fWaveScale=0.389574
fWaveSmoothing=0.270000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=5.995790
fWarpScale=1.624064
fZoomExponent=2.518210
fShader=0.700000
zoom=1.009509
rot=-0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.599179
sx=0.999998
sy=0.999999
wave_r=0.750000
wave_g=0.750000
wave_b=0.750000
wave_x=0.500000
wave_y=0.500000
ob_size=0.500000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.100000
ib_size=0.260000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.100000
nMotionVectorsX=31.999994
nMotionVectorsY=38.400002
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.050000
mv_r=0.800000
mv_g=0.887329
mv_b=1.000000
mv_a=1.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.644627
wavecode_0_smoothing=0.900000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_point1=x=((int(sample*10))%10*.1)+.05;
wave_0_per_point2=y=y-.4;
wave_0_per_point3=b=.8-y;
wave_0_per_point4=g=.8-y;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=3.300373
wavecode_1_smoothing=1.000000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.530000
shapecode_0_rad=1.637956
shapecode_0_ang=0.000000
shapecode_0_tex_ang=1.570797
shapecode_0_tex_zoom=0.493378
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=0.700000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.500000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=ang=time*.5;
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=0.800000
shapecode_1_g=0.700000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=0.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=0.000000
shapecode_1_border_g=0.000000
shapecode_1_border_b=0.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=x=.5+(sin(time+bass_att*.5)*.5);
shape_1_per_frame2=y=.5+(cos(time+treb_att*.2)*.5);
shape_1_per_frame3=rad=rad+(treb)*.18;
shape_1_per_frame4=r=treb_att*.5;
shape_1_per_frame5=g=bass_att*.5;
shape_1_per_frame6=b=rand(100)*.01;
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=0.400000
shapecode_2_r2=0.000000
shapecode_2_g2=0.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x=rand(100)*.01;
shape_2_per_frame2=y=rand(100)*.01;
shape_2_per_frame3=rad=rad+(bass)*.18;
shapecode_3_enabled=1
shapecode_3_sides=3
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.440437
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.334692
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=0.000000
shapecode_3_r2=1.000000
shapecode_3_g2=0.600000
shapecode_3_b2=1.000000
shapecode_3_a2=0.200000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.030000
shape_3_per_frame1=ang=time;
shape_3_per_frame2=rad=rad+(treb*.1);
per_frame_1=mv_a=sin(time*.3);

View File

@ -0,0 +1,378 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=4
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.527429
fWaveSmoothing=0.450000
fWaveParam=0.000000
fModWaveAlphaStart=0.000000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.800000
wave_g=0.490000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.015000
ob_r=0.000000
ob_g=0.000000
ob_b=1.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=282
wavecode_0_sep=20
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=3.915805
wavecode_0_smoothing=0.100000
wavecode_0_r=0.200000
wavecode_0_g=0.300000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_per_point1=
wave_0_per_point2=x = sample;
wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49;
wave_0_per_point4=
wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_per_point1=xi = rand(100)/100;
wave_1_per_point2=yi = rand(100)/100;
wave_1_per_point3=
wave_1_per_point4=x = xi; y = yi;
wave_1_per_point5=
wave_1_per_point6=a = q21/15;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=0.000000
wavecode_2_g=0.200000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.048958
shapecode_0_ang=0.000000
shapecode_0_tex_ang=1.005310
shapecode_0_tex_zoom=1.531168
shapecode_0_r=0.500000
shapecode_0_g=1.000000
shapecode_0_b=0.900000
shapecode_0_a=1.000000
shapecode_0_r2=0.830000
shapecode_0_g2=0.930000
shapecode_0_b2=0.800000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=
shape_0_per_frame2=trel = time/3;
shape_0_per_frame3=
shape_0_per_frame4=x = .5+sin(trel*2);
shape_0_per_frame5=y = .5+cos(trel*1.3);
shape_0_per_frame6=
shape_0_per_frame7=
shape_0_per_frame8=
shape_0_per_frame9=cent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5));
shape_0_per_frame10=
shape_0_per_frame11=rad = .1*cent;
shape_0_per_frame12=a = .8;
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_x=0.260000
shapecode_1_y=0.200000
shapecode_1_rad=0.393173
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.935500
shapecode_1_r=0.000000
shapecode_1_g=0.550000
shapecode_1_b=0.500000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=0.400000
shapecode_1_b2=0.400000
shapecode_1_a2=0.070000
shapecode_1_border_r=0.300000
shapecode_1_border_g=0.700000
shapecode_1_border_b=0.800000
shapecode_1_border_a=0.200000
shape_1_per_frame1=trig = q24;
shape_1_per_frame2=
shape_1_per_frame3=textured = 1;
shape_1_per_frame4=
shape_1_per_frame5=x0 = x0*bnot(trig) + trig*(.2+ rand(100)/200);
shape_1_per_frame6=y0 = y0*bnot(trig) + trig*(.2+ rand(100)/200);
shape_1_per_frame7=
shape_1_per_frame8=
shape_1_per_frame9=
shape_1_per_frame10=x0 = x0 + .1*q1*(3+q26)/fps;
shape_1_per_frame11=y0 = y0 + .1*q2*(3+q26)/fps;
shape_1_per_frame12=
shape_1_per_frame13=x0 = x0 - int(x0);
shape_1_per_frame14=y0 = y0 - int(y0);
shape_1_per_frame15=
shape_1_per_frame16=tex_ang = time;
shape_1_per_frame17=tex_zoom = q1;
shape_1_per_frame18=ang = time/100*q2;
shape_1_per_frame19=x = x0; y = y0;
shape_1_per_frame20=rad0 = rad0*bnot(trig) + trig*rand(100)/200;
shape_1_per_frame21=rad = rad0;
shape_1_per_frame22=
shape_1_per_frame23=
shape_1_per_frame24=r0 = bnot(trig) + trig * rand(10)/10;
shape_1_per_frame25=b0 = bnot(trig) + trig * rand(10)/10;
shape_1_per_frame26=g0 = bnot(trig) + trig * rand(10)/10;
shape_1_per_frame27=
shape_1_per_frame28=r = r0; b = b0; g = g0;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.503000
shapecode_2_y=0.500000
shapecode_2_rad=0.038857
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.609857
shapecode_2_r=1.000000
shapecode_2_g=0.100000
shapecode_2_b=0.000000
shapecode_2_a=0.900000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = rand(50)/50;
shape_2_per_frame2=y = .5 - 0*rand(15)/200;
shape_2_per_frame3=
shape_2_per_frame4=r = .4;
shape_2_per_frame5=g = .6;
shape_2_per_frame6=b = 1;
shape_2_per_frame7=r2 = r;
shape_2_per_frame8=g2 = g;
shape_2_per_frame9=b2 = b;
shape_2_per_frame10=
shape_2_per_frame11=a = min(q21/2 ,.9);
shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_x=0.260000
shapecode_3_y=0.760000
shapecode_3_rad=0.394780
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.800000
shapecode_3_border_r=0.200000
shapecode_3_border_g=0.700000
shapecode_3_border_b=0.500000
shapecode_3_border_a=1.000000
shape_3_per_frame1=tex_zoom = q27/2;
per_frame_1=dec_med = pow (0.7, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %16;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_10=
per_frame_11=q20 = avg;
per_frame_12=q21 = beat;
per_frame_13=q22 = peak;
per_frame_14=q23 = index;
per_frame_15=q24 = is_beat;
per_frame_16=q26 = (bass_att + mid_att + treb_att)/2;
per_frame_17=q27 = index + 1;
per_frame_18=q28 = index2;
per_frame_19=
per_frame_20=
per_frame_21=
per_frame_22=k1 = is_
per_frame_23=beat*equal(index%2,0);
per_frame_24=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_26=rott = p2 * 3.1416/4;
per_frame_27=
per_frame_28=q1 = cos(rott);
per_frame_29=q2 = sin(rott);
per_frame_30=q3 = -q2;
per_frame_31=q4 = q1;
per_frame_32=
per_frame_33=
per_frame_34=p3 = p3*dec_med + (1-dec_med) * (100*index + .0*q26);
per_frame_35=q30 = p3 ;
per_frame_36=
per_frame_37=p4 = dec_med*p4 + (1-dec_med)*q27;
per_frame_38=q31 = p4;
per_frame_39=
per_frame_40=zoom = 1+q28/4;
per_frame_41=warp = .0;
per_frame_42=dx = .2*q2;
per_frame_43=
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`float2 uv1 = (uv-.5) * aspect.xy;
warp_6=`
warp_7=`
warp_8=`float2 uv6 = uv1;
warp_9=`float z = q29*2*length(uv1)+rand_frame * 64;
warp_10=`float2 d = normalize(uv1);
warp_11=`float clp = .5+rand_preset*10;
warp_12=`float2 rs = clamp(tan(z)*d,-clp,clp);
warp_13=`uv += rs/20;
warp_14=`
warp_15=`
warp_16=`uv6 = .4*sin(uv1*22);
warp_17=`mus = .1/(length(uv6));
warp_18=`mus *= roam_cos;
warp_19=`
warp_20=`float3 blur = GetBlur1(frac(uv));
warp_21=`
warp_22=`float3 crisp= tex2D(sampler_main,uv);
warp_23=`
warp_24=`float3 ret1 = crisp - blur*.04 + .15*mus;
warp_25=`q25 = q24;
warp_26=`ret = q25*(ret1-.02)*.98 + (1-q25)* GetPixel(uv_orig);
warp_27=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`float2 uv1 = uv-.5;
comp_5=`
comp_6=`//uv = (uv1+q27/3);
comp_7=`float3 ret1 = GetPixel(uv) + GetPixel(-uv);
comp_8=`
comp_9=`
comp_10=`float2 hor = float2 (texsize.z,0);
comp_11=`float2 ver = float2 (0,texsize.w);
comp_12=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
comp_13=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
comp_14=`dx += GetPixel (-uv-hor) - GetPixel (-uv+hor);
comp_15=`dy += GetPixel (-uv-ver) - GetPixel (-uv+ver);
comp_16=`float2 dz = float2 (dx,dy);
comp_17=`
comp_18=`uv1 *= aspect.xy;
comp_19=`uv1 = .4*cos(uv1*1*q27) - 16*dz;;
comp_20=`float dots = saturate(.04/length(uv1));
comp_21=`float3 dots2 = saturate(.04/length(uv1));
comp_22=`
comp_23=`
comp_24=`ret = 0.5*q1*ret1 + q26*dots + 22*dots2*(-.1+ret1);
comp_25=`
comp_26=`}

View File

@ -0,0 +1,392 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=4.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=5
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=5.552000
fWaveSmoothing=0.504000
fWaveParam=-1.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=1.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.850000
mv_r=0.500000
mv_g=0.500000
mv_b=0.500000
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=0.503300
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=0.600000
wavecode_0_b=0.400000
wavecode_0_a=1.000000
wave_0_per_point1=
wave_0_per_point2=x0 = .5 + .4 * sin(time/2);
wave_0_per_point3=
wave_0_per_point4=angle = rand(1000)/1000*6.28;
wave_0_per_point5=rad = rand(1000)/1000;
wave_0_per_point6=rad = rad * rad;
wave_0_per_point7=
wave_0_per_point8=x = x0 + .1*rad*sin(angle);
wave_0_per_point9=y = .5 + .1*rad*cos(angle);
wave_0_per_point10= a = 1-rad;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_frame1=trel = q11-.0;
wave_1_per_frame2=t1 = int(trel);
wave_1_per_frame3=t2 = trel - int(trel);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_per_frame1=trel = q11-.33;
wave_2_per_frame2=t1 = int(trel);
wave_2_per_frame3=t2 = trel - int(trel);
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_frame1=trel = q11-.66;
wave_3_per_frame2=t1 = int(trel);
wave_3_per_frame3=t2 = trel - int(trel);
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.800000
shapecode_0_y=0.500000
shapecode_0_rad=0.242435
shapecode_0_ang=0.000000
shapecode_0_tex_ang=1.884956
shapecode_0_tex_zoom=1.728514
shapecode_0_r=0.800000
shapecode_0_g=1.000000
shapecode_0_b=0.500000
shapecode_0_a=0.600000
shapecode_0_r2=0.900000
shapecode_0_g2=0.900000
shapecode_0_b2=1.000000
shapecode_0_a2=0.300000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.130000
shapecode_1_y=0.190000
shapecode_1_rad=0.110450
shapecode_1_ang=0.000000
shapecode_1_tex_ang=3.141590
shapecode_1_tex_zoom=1.711049
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shapecode_2_enabled=0
shapecode_2_sides=5
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.900000
shapecode_2_y=0.500000
shapecode_2_rad=0.226130
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.200000
shapecode_2_b=0.200000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=0.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=0.000000
shapecode_2_border_a=0.000000
shapecode_3_enabled=0
shapecode_3_sides=36
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.187170
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=0.000000
shapecode_3_g=0.020000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=0.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
per_frame_init_1=vol = 0; p1 = 0;
per_frame_init_2=vx = .2; vy = -0.1;
per_frame_init_3=kx = 0; ky = 0;
per_frame_init_4=
per_frame_1=dec_med = pow (0.96, 30/fps);
per_frame_2=dec_slow = pow (0.98, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_10=index3 = (index3 + is_beat*bnot(index) * bnot(index2))%2;
per_frame_11=
per_frame_12=q20 = avg;
per_frame_13=q21 = beat;
per_frame_14=q22 = peak;
per_frame_15=q23 = index;
per_frame_16=q24 = is_beat;
per_frame_17=
per_frame_18=vol = bass_att + treb_att;
per_frame_19=v2 = v2 * dec_slow + vol * (1-dec_slow) ;
per_frame_20=q26 = max(atan (vol - v2*.8),.3);
per_frame_21=
per_frame_22=q27 = index + 1;
per_frame_23=
per_frame_24=sw = sw*dec_med + (1-dec_med)*(index2%2);
per_frame_25=q28 = sw;
per_frame_26=
per_frame_27=k1 = is_beat*bnot(index);
per_frame_28=k2 = is_beat*bnot(index);
per_frame_29=
per_frame_30=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_31=p2 = dec_slow * p2+ (1-dec_slow)*p1;
per_frame_32=rott = p2 * 3.1416/2;
per_frame_33=monitor = k1;
per_frame_34=q1 = cos(rott);
per_frame_35=q2 = sin(rott);
per_frame_36=q3 = -q2;
per_frame_37=q4 = q1;
per_frame_38=
per_frame_39=
per_frame_40=q5 = cos(time/6);
per_frame_41=q6 = -sin(time/6);
per_frame_42=q7 = -q6;
per_frame_43=q8 = q5;
per_frame_44=
per_frame_45=zoom = 1;
per_frame_46=rot = -0;
per_frame_47=
per_frame_48=movez = movez + .006*(q1+1.1)*30/fps;
per_frame_49=q29 = movez;
per_frame_50=rota = rota + .003*(2-q1)*30/fps;
per_frame_51=q30 = rota;
per_frame_52=q31 = 2 + 16*abs(cos(time/18));
per_frame_53=q32 = cos(time/23)/4;
per_frame_54=
per_frame_55=
per_frame_56=
warp_1=`float3 mus;
warp_2=`float2 rs, uv1, uv6, uv7, uv8;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`uv = uv_orig;
warp_6=`uv1 = (uv-.5) * aspect.xy;
warp_7=`
warp_8=`//BACKGROUND
warp_9=`float z = 16*length(uv1)+time;
warp_10=`float2 uvn =normalize(uv1);
warp_11=`rs = clamp(tan(z)*uvn,-5,5)/2;
warp_12=`
warp_13=`//CRYSTAL
warp_14=`float mult = q31;
warp_15=`uv7 = sin(uv1*mult);
warp_16=`uv8 = uv7;
warp_17=`float dist = length(uv8);
warp_18=`dist *= (abs(uv1.x) + abs(uv1.y))+ q32;
warp_19=`
warp_20=`float ang2 = atan2 (uv8.y,uv8.x);
warp_21=`ang2 = .1*floor (16* ang2);
warp_22=`float2 dir = .5*uv8+float2 (cos(ang2), sin(ang2));
warp_23=`
warp_24=`
warp_25=`z = (1-cos(8*dist));
warp_26=`z = saturate (z);
warp_27=`
warp_28=`//ADD
warp_29=`float mask = (z >= .5); //momentan beliebig
warp_30=`rs = q28*rs + (1-q28)*rs.yx;
warp_31=`uv += (1-mask)*.03*(rs.yx) + .5*mask*z*normalize(dir);
warp_32=`
warp_33=`//ZENTRALSTRAHL
warp_34=`uv6 = mul (uv1,float2x2(_qb));
warp_35=`mus = abs(0.01/(sqrt(uv6.x)+.001))*(rad+.2);
warp_36=`
warp_37=`//DOTS
warp_38=`float2 uv2 = .7*uv1+.3*sin(uv1*16+4*float2 (q5,q6));
warp_39=`uv2 *= .2;
warp_40=`float3 dots = q26*saturate(.001/(length(uv2)));
warp_41=`float3 blur = GetBlur1(frac(uv));
warp_42=`float3 crisp= GetPixel(uv);
warp_43=`float3 diff = (crisp) - .5*blur;
warp_44=`float3 ret1 = crisp + mus + dots;
warp_45=`
warp_46=`float3 mod = tex2D (sampler_noise_lq,.5*uv+time*.01)-.2;
warp_47=`mod = 1 - mod*diff;
warp_48=`
warp_49=`ret = (1-mask)*ret1*mod + mask*ret1*mod;
warp_50=`ret = ret *.98- .03;
warp_51=`
warp_52=`}
comp_1=`float3 ret1, neu, crisp, blur;
comp_2=`float2 uv2, uv3;
comp_3=`
comp_4=`shader_body
comp_5=`{
comp_6=`float ang2, c, s;
comp_7=`uv -= 0.5;
comp_8=`uv *= aspect.xy;
comp_9=`
comp_10=`float2 tmp = uv;
comp_11=`float dist = 1;
comp_12=`float inten = 1;
comp_13=`float mask = 0;
comp_14=`ret1 = 0;
comp_15=`int anz = 3;
comp_16=`float n = 0;
comp_17=`float t_rel = q29;
comp_18=`while (n <= anz) {
comp_19=` ang2 = 6.28*n/anz+q30;
comp_20=` c = cos(ang2);
comp_21=` s = sin(ang2);
comp_22=` uv2.x = uv.x*c - uv.y*s;
comp_23=` uv2.y = uv.x*s + uv.y*c;
comp_24=` uv2*= aspect.yx;
comp_25=`
comp_26=` dist = 1-frac(n/anz+t_rel); //evtl sqrt !
comp_27=`
comp_28=` inten = 4*dist*(1-dist*dist);
comp_29=` uv3 = 3*uv2*dist + 0.5+.0*float2(q5,q6);
comp_30=` crisp = GetPixel(uv3);
comp_31=` blur = GetBlur1(frac(uv3)) * float3 (.8,.9,1);
comp_32=` ret1 = max(ret1,(crisp+blur)*inten);
comp_33=`n++;
comp_34=`}
comp_35=`
comp_36=`
comp_37=`float3 ret1 = ret1 ;
comp_38=`//ret1 = GetPixel(.5+uv_orig*aspect.yx*1.2);
comp_39=`
comp_40=`
comp_41=`ret = ret1-.1;
comp_42=`
comp_43=`}

View File

@ -0,0 +1,413 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.780001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=4
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.527429
fWaveSmoothing=0.450000
fWaveParam=0.000000
fModWaveAlphaStart=0.000000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.800000
wave_g=0.490000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.399900
ob_g=0.000000
ob_b=0.500000
ob_a=0.000000
ib_size=0.000000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=0.699900
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=282
wavecode_0_sep=20
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=3.915805
wavecode_0_smoothing=0.100000
wavecode_0_r=0.200000
wavecode_0_g=0.300000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_per_point1=
wave_0_per_point2=x = sample;
wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49;
wave_0_per_point4=
wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_per_point1=xi = rand(100)/100;
wave_1_per_point2=yi = rand(100)/100;
wave_1_per_point3=
wave_1_per_point4=x = xi; y = yi;
wave_1_per_point5=
wave_1_per_point6=a = q21/15;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=0.000000
wavecode_2_g=0.200000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.048958
shapecode_0_ang=0.000000
shapecode_0_tex_ang=1.005310
shapecode_0_tex_zoom=1.531168
shapecode_0_r=0.500000
shapecode_0_g=1.000000
shapecode_0_b=0.900000
shapecode_0_a=1.000000
shapecode_0_r2=0.830000
shapecode_0_g2=0.930000
shapecode_0_b2=0.800000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=
shape_0_per_frame2=trel = time/3;
shape_0_per_frame3=
shape_0_per_frame4=x = .5+sin(trel*2);
shape_0_per_frame5=y = .5+cos(trel*1.3);
shape_0_per_frame6=
shape_0_per_frame7=
shape_0_per_frame8=
shape_0_per_frame9=cent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5));
shape_0_per_frame10=
shape_0_per_frame11=rad = .1*cent;
shape_0_per_frame12=a = .8;
shapecode_1_enabled=1
shapecode_1_sides=25
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.260000
shapecode_1_y=0.200000
shapecode_1_rad=0.393173
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.935500
shapecode_1_r=0.000000
shapecode_1_g=0.550000
shapecode_1_b=0.500000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=0.400000
shapecode_1_b2=0.400000
shapecode_1_a2=0.070000
shapecode_1_border_r=0.300000
shapecode_1_border_g=0.700000
shapecode_1_border_b=0.800000
shapecode_1_border_a=0.000000
shape_1_per_frame1=trig = q24;
shape_1_per_frame2=
shape_1_per_frame3=textured = 1;
shape_1_per_frame4=
shape_1_per_frame5=x0 = x0*bnot(trig) + trig*(.2+ rand(100)/200);
shape_1_per_frame6=y0 = y0*bnot(trig) + trig*(.2+ rand(100)/200);
shape_1_per_frame7=
shape_1_per_frame8=
shape_1_per_frame9=
shape_1_per_frame10=x0 = x0 + .04*q1*(3+q26)/fps;
shape_1_per_frame11=y0 = y0 + .04*q2*(3+q26)/fps;
shape_1_per_frame12=
shape_1_per_frame13=x0 = x0 - int(x0);
shape_1_per_frame14=y0 = y0 - int(y0);
shape_1_per_frame15=
shape_1_per_frame16=x = .5; y = .5;
shape_1_per_frame17=tex_ang = time/2;
shape_1_per_frame18=tex_zoom = 2;
shape_1_per_frame19=ang = time/100*q2;
shape_1_per_frame20=x = x0; y = y0;
shape_1_per_frame21=rad0 = rad0*bnot(trig) + trig*rand(100)/400;
shape_1_per_frame22=rad = rad0;
shape_1_per_frame23=
shape_1_per_frame24=
shape_1_per_frame25=r0 = bnot(trig)*r0 + trig * rand(10)/10;
shape_1_per_frame26=b0 = bnot(trig)*b0 + trig * rand(10)/10;
shape_1_per_frame27=g0 = bnot(trig)*g0 + trig * rand(10)/10;
shape_1_per_frame28=
shape_1_per_frame29=r = 1; b = 1; g = 1;
shape_1_per_frame30=r2 = .4; b2 = .4; g2 = .4;
shape_1_per_frame31=a= 1; a2 = .5;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.503000
shapecode_2_y=0.500000
shapecode_2_rad=0.038857
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.609857
shapecode_2_r=1.000000
shapecode_2_g=0.100000
shapecode_2_b=0.000000
shapecode_2_a=0.900000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = rand(50)/50;
shape_2_per_frame2=y = .5 - 0*rand(15)/200;
shape_2_per_frame3=
shape_2_per_frame4=r = .4;
shape_2_per_frame5=g = .6;
shape_2_per_frame6=b = 1;
shape_2_per_frame7=r2 = r;
shape_2_per_frame8=g2 = g;
shape_2_per_frame9=b2 = b;
shape_2_per_frame10=
shape_2_per_frame11=a = min(q21/2 ,.9);
shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_x=0.260000
shapecode_3_y=0.760000
shapecode_3_rad=0.394780
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.800000
shapecode_3_border_r=0.200000
shapecode_3_border_g=0.700000
shapecode_3_border_b=0.500000
shapecode_3_border_a=1.000000
shape_3_per_frame1=tex_zoom = q27/2;
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
per_frame_11=
per_frame_12=monitor = index4;
per_frame_13=
per_frame_14=q20 = avg;
per_frame_15=q21 = beat;
per_frame_16=q22 = peak;
per_frame_17=q23 = index;
per_frame_18=q24 = is_beat;
per_frame_19=q26 = bass + mid + treb;
per_frame_20=q11 = min(q22,3);
per_frame_21=
per_frame_22=//k1 = is_beat*bnot(index)*bnot(index2);
per_frame_23=
per_frame_24=k1 = is_beat*equal(index,0);
per_frame_25=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_26=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_27=rott = p2 * 3.14159265359/4;
per_frame_28=
per_frame_29=q27 = 8-index;
per_frame_30=q28 = index2;
per_frame_31=
per_frame_32=q1 = cos(rott);
per_frame_33=q2 = sin(rott);
per_frame_34=q3 = -q2;
per_frame_35=q4 = q1;
per_frame_36=
per_frame_37=rota = rota*dec_med + (1-dec_med)*q22/4;
per_frame_38=
per_frame_39=zoom = 1.05 + .1*q1;
per_frame_40=rot = .01*q2+rota/12*q2;
per_frame_41=dx = .01*q1;
per_frame_42=dy = .01*q2;
per_frame_43=
per_frame_44=wave_a = 0;
per_frame_45=
per_frame_46=movex = movex + dx/fps;
per_frame_47=movey = movey + dy/fps;
per_frame_48=movez = movez + (zoom-1)/fps;
per_frame_49=q16 = rota;
per_frame_50=q17 = movez*200;
per_frame_51=q18 = movex; q19 = movey;
per_frame_52=warp = .5;
per_frame_53=
per_frame_54=//KUGEL-POS
per_frame_55=dt = .1*30/fps;
per_frame_56=m = .03; //Masse
per_frame_57=x0 = .0; y0 = 0; x0 = q1; y0 = q27/4;
per_frame_58=
per_frame_59=ax = -(xk-x0);
per_frame_60=ay = -(yk-y0);
per_frame_61=
per_frame_62=vx = vx*dec_med + ax * dt/m;
per_frame_63=vy = vy*dec_med + ay * dt/m;
per_frame_64=
per_frame_65=xk = xk + vx*dt;
per_frame_66=yk = yk + vy*dt;
per_frame_67=
per_frame_68=q9 = xk; q10 = yk;
per_frame_69=monitor = q10;
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`float2 uv1 = (uv-.5) * aspect.xy;
warp_6=`
warp_7=`
warp_8=`float2 uv6 = uv1;
warp_9=`float z = q29*2*length(uv1)+rand_frame * 64;
warp_10=`float2 d = normalize(uv1);
warp_11=`float2 rs = clamp(tan(z)*d,-8,8);
warp_12=`uv += .01*lum(GetBlur1(uv))*float2 (0,1);
warp_13=`
warp_14=`
warp_15=`uv6 = .4*sin(uv*8+rand_frame*6);
warp_16=`mus = .1/(length(uv6));
warp_17=`mus *= (1+roam_cos)/2;
warp_18=`
warp_19=`float3 blur = GetBlur2(frac(uv));
warp_20=`
warp_21=`float3 crisp= tex2D(sampler_main,uv);
warp_22=`
warp_23=`float3 ret1 = crisp - blur*.03 + .1*mus;
warp_24=`//float2 uv2 = (uv_orig-.5)-float2(.5,.5+0.1*q25);
warp_25=`
warp_26=`q25 = 1;
warp_27=`ret = q25*(ret1*.99-.02) + (1-q25)* GetPixel(uv_orig);
warp_28=`
warp_29=`}
comp_1=`sampler sampler_pw_noise_lq;
comp_2=`
comp_3=`float2 rs;
comp_4=`float pads;
comp_5=`
comp_6=`shader_body {
comp_7=`float2 uv1 = (uv-.5-.0*float2(q1,q2) )*aspect.xy;
comp_8=`//uv = mul(uv-.5,float2x2(_qa))+.5;
comp_9=`
comp_10=`uv1*= aspect.yx;
comp_11=`float h1 = 3;
comp_12=`
comp_13=`float z = h1/abs(uv1.y) ;
comp_14=`
comp_15=`
comp_16=`
comp_17=`rs.x = (uv1.x) *z*2;
comp_18=`float mask = saturate (15/z-.3);
comp_19=`rs.y = z;
comp_20=`rs = mul(rs,float2x2(_qa));
comp_21=`rs.y += q17;
comp_22=`float2 uv6 = sin(rs);
comp_23=`pads = .5-sqrt(length(uv6.x*uv6.y));
comp_24=`pads *= (pads <= -.1) *mask;
comp_25=`
comp_26=`float mask2 = (pads <= -.1);
comp_27=`ret = (1-2*pads)* (GetPixel(uv+pads/4))*(1+q22)
comp_28=`-pads *q2*GetPixel(rs/180)*4
comp_29=`-pads *q1*GetPixel(1-uv)*4;
comp_30=`}

View File

@ -0,0 +1,433 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=2.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=4
bAdditiveWaves=1
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=2.232543
fWaveSmoothing=0.810000
fWaveParam=0.280000
fModWaveAlphaStart=0.470000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.900000
wave_g=1.000000
wave_b=0.900000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.820000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.900000
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1= //Alle Funktionen muessen rel. zu t_rel sein
wave_0_per_point2=
wave_0_per_point3=k1 = cos(time/3);
wave_0_per_point4=k2 = sin(time/2);
wave_0_per_point5=
wave_0_per_point6=t_abs = sample;
wave_0_per_point7=t_rel = sample-time/2.12;
wave_0_per_point8=ampl = cos(t_rel)*12;
wave_0_per_point9=//ampl = 3;
wave_0_per_point10=
wave_0_per_point11=ox = sin (t_rel*18) + ampl*sin (t_rel*12) ;
wave_0_per_point12=oy = cos (t_rel*13) + ampl*cos (t_rel*11);
wave_0_per_point13=oz = ampl/3;
wave_0_per_point14=oz = 0;
wave_0_per_point15=
wave_0_per_point16=
wave_0_per_point17=//r = sqr(sin(t_rel*3.4));
wave_0_per_point18=//g = sqr(sin(t_rel*2.3));
wave_0_per_point19=//b = sqr (cos(t_rel*1.9));
wave_0_per_point20=
wave_0_per_point21=r = 1;
wave_0_per_point22=g = 0.5;
wave_0_per_point23=b = 0;
wave_0_per_point24=
wave_0_per_point25=a=0.25*(cos(t_abs*3.14/2)) + 0.2 *below (abs(1-t_abs- t1),0.0);
wave_0_per_point26=//a=0.25*(sin(t_abs*3.14)) + 0.4 *below (abs(1-t_abs-t1), bass_att/1);
wave_0_per_point27=a=0.25*(cos(t_abs*1.5)) + 0.7 *below (abs(t_abs),0.0);
wave_0_per_point28=
wave_0_per_point29=xang = k1*3;
wave_0_per_point30=yang = 1;
wave_0_per_point31=zang = 3*k1;
wave_0_per_point32=fov = 0.22;
wave_0_per_point33=
wave_0_per_point34=
wave_0_per_point35=// Rotation um x,y,z
wave_0_per_point36=
wave_0_per_point37=mx = ox*cos(zang) - oy*sin(zang);
wave_0_per_point38=my = ox*sin(zang) + oy*cos(zang);
wave_0_per_point39=
wave_0_per_point40=ox = mx;
wave_0_per_point41=oy = my;
wave_0_per_point42=mx = ox*cos(yang) + oz*sin(yang);
wave_0_per_point43=mz = - ox*sin(yang) + oz*cos(yang);
wave_0_per_point44=ox = mx;
wave_0_per_point45=oz = mz;
wave_0_per_point46=my = oy*cos(xang) - oz*sin(xang);
wave_0_per_point47=mz = oy*sin(xang) + oz*cos(xang);
wave_0_per_point48=oy = my;
wave_0_per_point49=oz = mz;
wave_0_per_point50=
wave_0_per_point51=oz = oz - 6;
wave_0_per_point52=x = ox*fov/oz +0.5;
wave_0_per_point53=//x = (x-.5)*0.75 + 0.5;
wave_0_per_point54=y = oy*fov/oz + 0.5;
wave_0_per_point55=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_frame1=t_rel = time *2;
wave_1_per_frame2=
wave_1_per_frame3=t1 = int (t_rel);
wave_1_per_frame4=t2 = int (t_rel) + 1;
wave_1_per_point1=t1 = (t1*65 + 37) % 4096;
wave_1_per_point2=t2 = (t2*65 + 37) % 4096;
wave_1_per_point3=
wave_1_per_point4=x = (t1/4096);
wave_1_per_point5=y = (t2/4096);
wave_1_per_point6=
wave_1_per_point7=a = q21/8;
wavecode_2_enabled=1
wavecode_2_samples=128
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=0.100000
wave_2_per_frame1=t1 = .51;
wave_2_per_frame2=t1 = time/2 - int(time/2);
wave_2_per_point1=x = sample/3 + t1;
wave_2_per_point2=//y = sample/3 + t1;
wave_2_per_point3=y = sample;
wave_2_per_point4=
wave_2_per_point5=//x = sample;
wave_2_per_point6=//y = sample;
wave_2_per_point7=
wave_2_per_point8=a = q24/2;
wave_2_per_point9=//a = 1;
wave_2_per_point10=a = .6;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.650000
shapecode_0_y=0.900000
shapecode_0_rad=0.220560
shapecode_0_ang=1.570797
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.331050
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=0.100000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.200000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=x = .6; y = .3;
shape_0_per_frame2=b = 0;
shape_0_per_frame3=r = 1;
shape_0_per_frame4=g = 0;
shape_0_per_frame5=a = min(q22/18,1);
shape_0_per_frame6=a2 = 0;
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.526765
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.376991
shapecode_1_tex_zoom=2.245566
shapecode_1_r=0.960000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.700000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.000000
shape_1_per_frame1=tex_zoom = 1.4 + sin(time/3.67);
shape_1_per_frame2=a = q28; a2 = q28/8;
shapecode_2_enabled=0
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.123000
shapecode_2_y=0.000000
shapecode_2_rad=0.273185
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.499805
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=1.000000
shapecode_3_rad=0.548217
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
per_frame_1=dec_med = pow (0.8, 30/fps);
per_frame_2=dec_slow = pow (0.95, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .4+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%4;
per_frame_11=index4 = (index4 + is_beat*bnot(index)*bnot(index2)*bnot(index3))%4;
per_frame_12=
per_frame_13=police = dec_slow*police
per_frame_14= + (1-dec_slow) * bnot (index3 + index2 -2);
per_frame_15=q17 = police;
per_frame_16=
per_frame_17=q20 = avg;
per_frame_18=q21 = beat;
per_frame_19=q22 = peak;
per_frame_20=q23 = index;
per_frame_21=q24 = is_beat;
per_frame_22=
per_frame_23=hop = dec_slow*hop + (1-dec_slow)*q22;
per_frame_24=hop2 = dec_slow*hop2 + (1-dec_slow)*hop;
per_frame_25=hop3 = dec_slow*hop3 + (1-dec_slow)*hop2;
per_frame_26=dhop = hop2 - hop3;
per_frame_27=q18 = dhop +.0*sin(time);
per_frame_28=hop4 = dec_slow*hop4 + (1-dec_slow)*dhop;
per_frame_29=q19 = hop4 * 8 ;
per_frame_30=
per_frame_31=k1 = is_beat*equal(index,0);
per_frame_32=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_33=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_34=p3 = dec_med * p3+ (1-dec_med)*p2;
per_frame_35=
per_frame_36=rott = p3 * 3.14159265359/2;
per_frame_37=
per_frame_38=q27 = 8-index;
per_frame_39=q28 = index2;
per_frame_40=q26 = .0 + .1*index3;
per_frame_41=q25 = index4;
per_frame_42=
per_frame_43=monitor = q25;
per_frame_44=movez = movez + .03*30/fps *
per_frame_45= (1-bnot(index) * above(sin(time/20),.8));
per_frame_46=q29 = movez*1;
per_frame_47=
per_frame_48=
per_frame_49=blink = (1-0*equal(index,0)) * (1-equal (index,7));
per_frame_50=q31 = ((time*10)%2) * (1-blink);
per_frame_51=q5 = rott;
per_frame_52=
per_frame_53=q1 = 1 + 10 * bnot (index3 + index2);
per_pixel_1=rot = 0;
per_pixel_2=warp = .0;
per_pixel_3=
per_pixel_4=
warp_1=`shader_body {
warp_2=`
warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy;
warp_4=`
warp_5=`float3 noiseVal =.016*(tex2D(sampler_noise_lq, uv*.3+.01*rand_frame));
warp_6=`float3 Feedback = GetBlur1(1-uv);
warp_7=`
warp_8=`float2 uv2 = .8*sin((uv1)*8);;
warp_9=`float dots = saturate(.01/length(uv2));
warp_10=`
warp_11=`float2 zz = -uv1 *texsize.xy *q26;
warp_12=`
warp_13=`if (q25 ==1) {zz *= (abs(uv1.y)/abs(uv1.x));}
warp_14=`else if (q25==2) {zz *= (abs(uv1.y)-abs(uv1.x));}
warp_15=`
warp_16=`
warp_17=`float2 h1 = clamp(tan(zz),-20,20);
warp_18=`
warp_19=`uv.xy += h1*texsize.zw * 4;
warp_20=`
warp_21=`float3 crisp1 = tex2D(sampler_main,uv) + dots;
warp_22=`float blur = GetBlur2 (uv);
warp_23=`ret = .95*crisp1+noiseVal-.02 - .06*blur;
warp_24=`
warp_25=`
warp_26=`}
comp_1=`float3 ret1, neu, blur;
comp_2=`
comp_3=`shader_body
comp_4=`{
comp_5=`float2 uv2;
comp_6=`float ang2, c, s;
comp_7=`uv -= 0.5;
comp_8=`uv *= aspect.xy;
comp_9=`
comp_10=`float2 tmp = uv;
comp_11=`float dist = 1;
comp_12=`float inten = 1;
comp_13=`float mask = 0;
comp_14=`ret1 = 0;
comp_15=`int anz = 4;
comp_16=`float n = 1;
comp_17=`//uv = mul(uv,float2x2(_qa));
comp_18=`while (n <= anz) {
comp_19=` ang2 = 6.28*n/anz + q5 * (n-1);
comp_20=` c = cos(ang2);
comp_21=` s = sin(ang2);
comp_22=` uv2.x = uv.x*c - uv.y*s;
comp_23=` uv2.y = uv.x*s + uv.y*c;
comp_24=` uv2 *= aspect.yx;
comp_25=` dist = 1-frac(.25 *n+q29); //evtl sqrt !
comp_26=` dist = dist*dist;
comp_27=` inten = pow(dist,.2)*(1-dist)*2;
comp_28=` float2 uv3 = 3*uv2*dist + .5 + .5*(1-0.5*q28)* float2(q18,q19);;
comp_29=` neu = GetPixel (uv3);
comp_30=` blur = GetBlur1 (frac(uv3));
comp_31=` neu += blur;
comp_32=` ret1 = ret1*.9+neu*inten;
comp_33=`
comp_34=`n++;
comp_35=`}
comp_36=`
comp_37=`uv2 = .5*cos(uv*16);
comp_38=`float3 dots = saturate(.04/length(uv2)) * float3 (1,.7,0);
comp_39=`
comp_40=`
comp_41=`ret = ret1*.7 + dots * q31;
comp_42=`float3 pol = q17 * saturate (pow(.5/(1+uv.x-4*(frac(time*3))),2));
comp_43=`ret += pol*float3 (0,0,.7);
comp_44=`
comp_45=`}

View File

@ -0,0 +1,453 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=4.615516
fWaveSmoothing=0.810000
fWaveParam=0.000000
fModWaveAlphaStart=0.470000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.450000
wave_g=0.400000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.060000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=47.999996
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.150000
mv_r=0.600000
mv_g=0.200000
mv_b=0.699900
mv_a=0.300000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=1
wavecode_0_samples=102
wavecode_0_sep=10
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.000000
wavecode_0_r=1.000000
wavecode_0_g=0.500000
wavecode_0_b=0.500000
wavecode_0_a=0.600000
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=k0 = int(100.0*sample);
wave_0_per_point2=k2 = int(100.0*sample+1);
wave_0_per_point3=k1 = equal(k0%2,0);
wave_0_per_point4=k2 = equal(k0%2,1);
wave_0_per_point5=
wave_0_per_point6=
wave_0_per_point7=ix = (100*value1)%7-3;
wave_0_per_point8=iy = (100*value2)%7-3;
wave_0_per_point9=
wave_0_per_point10=sp = bass_att + treb_att;
wave_0_per_point11=sp = sp /3000;
wave_0_per_point12=
wave_0_per_point13=
wave_0_per_point14=dx = (dx+sp*ix) * .99;
wave_0_per_point15=dy = (dy+sp*iy) * .99 ;
wave_0_per_point16=
wave_0_per_point17=
wave_0_per_point18=ox = k1*dx + (1-k1)*ox;
wave_0_per_point19=oy = k2*dy + (1-k2)*oy;
wave_0_per_point20=
wave_0_per_point21=
wave_0_per_point22=
wave_0_per_point23=//ox = 0; oy = 0;
wave_0_per_point24=
wave_0_per_point25=x = ox+.5;
wave_0_per_point26=y = oy+.5;
wave_0_per_point27=
wave_0_per_point28=r = .6;
wave_0_per_point29=g = .8;
wave_0_per_point30=b = .9;
wave_0_per_point31=a = .1 + q26/8;
wave_0_per_point32=a = max(a,1) / 4;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=0.100000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_point1=ra = .8;
wave_3_per_point2=rb = .5;
wave_3_per_point3=pib = 6.28318530718;
wave_3_per_point4=
wave_3_per_point5=
wave_3_per_point6=tic = min(time-tin,.1);
wave_3_per_point7=tin = if(equal(sample,0),time,tin);
wave_3_per_point8=
wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
wave_3_per_point11=med = 5;
wave_3_per_point12=amod = 3;
wave_3_per_point13=
wave_3_per_point14=vr = rand(10001)*.0001;
wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
wave_3_per_point16=
wave_3_per_point17=a = vr;
wave_3_per_point18=
wave_3_per_point19=sa = vr*pib*.5;
wave_3_per_point20=sp = sa*mod + q1*1.3;
wave_3_per_point21=sam = sa*med - q1*.219;
wave_3_per_point22=
wave_3_per_point23=ox = ra*sin(sam*pib);
wave_3_per_point24=oy = ra*cos(sam*pib);
wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
wave_3_per_point26=oz = rb*-sin(sp);
wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
wave_3_per_point28=
wave_3_per_point29=
wave_3_per_point30=xang = time*.132;
wave_3_per_point31=xang = q2;
wave_3_per_point32=yang = time*.153;
wave_3_per_point33=yang = q3;
wave_3_per_point34=zang = time*.110;
wave_3_per_point35=zang = q4;
wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
wave_3_per_point37=fov = .5;
wave_3_per_point38=
wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point41=ox = mx;
wave_3_per_point42=oy = my;
wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point45=ox = mx;
wave_3_per_point46=oz = mz;
wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point49=oy = my;
wave_3_per_point50=oz = mz;
wave_3_per_point51=
wave_3_per_point52=oz = oz - 2;
wave_3_per_point53=x = ox*fov/oz + 0.5;
wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
wave_3_per_point55=y = oy*fov/oz + 0.5;
wave_3_per_point56=
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_x=0.530000
shapecode_0_y=0.500000
shapecode_0_rad=0.088200
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.492800
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=0.700000
shapecode_0_a=0.700000
shapecode_0_r2=0.600000
shapecode_0_g2=0.000000
shapecode_0_b2=0.699900
shapecode_0_a2=1.000000
shapecode_0_border_r=0.300000
shapecode_0_border_g=0.000000
shapecode_0_border_b=0.600000
shapecode_0_border_a=0.000000
shape_0_per_frame1=trig = equal(q28%2,1)*q24;
shape_0_per_frame2=
shape_0_per_frame3=seed = sqr(time - int(time));
shape_0_per_frame4=rr1 = rr1 * (1-trig) + seed*trig;
shape_0_per_frame5=
shape_0_per_frame6=textured = bnot(q24);
shape_0_per_frame7=ang = 3.1416 /4 * q28;
shape_0_per_frame8=ang = 0;
shape_0_per_frame9=x = .5; y = x;
shape_0_per_frame10=border_a = .5;
shape_0_per_frame11=
shape_0_per_frame12=a = .8; a2 = .5;
shape_0_per_frame13=rad = 0.4*rr1+.0;//MUSS HIER STEHEN - MIST
shape_0_per_frame14=rad = .35;
shape_0_per_frame15=tex_zoom = .8/rad;
shape_0_per_frame16=tex_zoom = 2;
shape_0_per_frame17=
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.460000
shapecode_1_y=0.500000
shapecode_1_rad=0.159625
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.028461
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.030000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.000000
shape_1_per_frame1=x = rand(10)/10;
shape_1_per_frame2=y = rand(10)/10;
shape_1_per_frame3=
shape_1_per_frame4=r = rand(4)/3;
shape_1_per_frame5=g = rand(4)/3;
shape_1_per_frame6=b = rand(4)/3;
shape_1_per_frame7=
shape_1_per_frame8=
shape_1_per_frame9=is_beat = above(time, t0+.03);
shape_1_per_frame10=t0 = is_beat*time + (1-is_beat)*t0;
shape_1_per_frame11=
shape_1_per_frame12=
shape_1_per_frame13=a = min(q21/2 ,.9) * is_beat;
shape_1_per_frame14=rad = a*a/3 ;
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.553000
shapecode_2_y=0.600000
shapecode_2_rad=0.049138
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.499805
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=0.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shape_2_per_frame1=textured = bnot(q24);
shapecode_3_enabled=1
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.450000
shapecode_3_y=0.500000
shapecode_3_rad=0.202682
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.628319
shapecode_3_tex_zoom=4.461715
shapecode_3_r=0.500000
shapecode_3_g=0.000000
shapecode_3_b=1.000000
shapecode_3_a=0.500000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.400000
shape_3_per_frame1=dx = rand(1000)/1000-.5;
shape_3_per_frame2=dy = rand(1000)/1000-.5;
shape_3_per_frame3=
shape_3_per_frame4=x = .5 + dx*(1-q22/4);
shape_3_per_frame5=y = .5 + dy*(1-q22/4);
shape_3_per_frame6=
shape_3_per_frame7=ang = rand(320)/100;
shape_3_per_frame8=
shape_3_per_frame9=a = 1;
shape_3_per_frame10=rad = .1*q24+0.08 +q22/40;
per_frame_init_1=index4 = rand(2);
per_frame_init_2=index3 = rand(4);
per_frame_1=dec_med = pow (0.6, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .1+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %4;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%4;
per_frame_11=
per_frame_12=
per_frame_13=q20 = avg;
per_frame_14=q21 = beat;
per_frame_15=q22 = peak;
per_frame_16=q23 = index;
per_frame_17=q24 = is_beat;
per_frame_18=q26 = bass + mid + treb;
per_frame_19=
per_frame_20=ready = is_beat * bnot(ready) + bnot(is_beat2)*ready;
per_frame_21=is_beat2 = ready * above (time, t0+.2);
per_frame_22=q19 = is_beat2;
per_frame_23=
per_frame_24=//k1 = is_beat*bnot(index)*bnot(index2);
per_frame_25=
per_frame_26=k1 = is_beat*equal(index,0);
per_frame_27=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_28=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_29=rott = p2 * 3.14159265359/2;
per_frame_30=
per_frame_31=q27 = index+1;
per_frame_32=q28 = index2+1;
per_frame_33=q29 = index3*4+1;
per_frame_34=
per_frame_35=q1 = cos(rott);
per_frame_36=q2 = sin(rott);
per_frame_37=q3 = -q2;
per_frame_38=q4 = q1;
per_frame_39=
per_frame_40=sp0 = dec_slow*sp0 + (q24+.05)*(1-dec_slow);
per_frame_41=go = go * dec_med + (1-dec_med)*(1-bnot(index2+index3));
per_frame_42=movez = movez + .015*30/fps * go ;
per_frame_43=q31 = movez;
per_frame_44=q32 = .5 + .02*sin(time/5);
per_frame_45=
per_frame_46=q5 = index4%2;
per_frame_47=
per_frame_48=zoom = 1; rot = 0;
per_frame_49=
warp_1=`shader_body {
warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_4=`
warp_5=`
warp_6=`float3 noiseVal =lum (tex2D(sampler_noise_lq, corr*uv*.02+ .1*rand_frame));
warp_7=`
warp_8=`float2 k1 = float2((uv.x), (uv.y));
warp_9=`
warp_10=`float3 ret1 = GetBlur1(uv) ;
warp_11=`
warp_12=`float k2 = (20*uv)%2;
warp_13=`
warp_14=`float2 zz = uv.xy * texsize.xy *.08;
warp_15=`float h1 = (tan(zz.x));
warp_16=`float h2 = (tan(zz.y));
warp_17=`
warp_18=`uv.xy -= float2(h1,h2)*texsize.zw * 3;
warp_19=`
warp_20=`
warp_21=`float3 crisp = tex2D(sampler_main,uv) + noiseVal/30;
warp_22=`
warp_23=`crisp = lerp (crisp, 1-crisp.zyx, 0.01);
warp_24=`
warp_25=` ret = crisp -.03 - 0.2*pow(1-rad,18);
warp_26=`}
comp_1=`
comp_2=`float2 rs, uv2;
comp_3=`float3 noise, ret1;
comp_4=`
comp_5=`shader_body {
comp_6=`float corr = texsize.xy*texsize_noise_lq.zw;
comp_7=`float2 uv1 = (uv-.5 )*aspect.xy;
comp_8=`
comp_9=`float h1 = .15;
comp_10=`
comp_11=`uv1 = mul(uv1, float2x2(_qa));
comp_12=`
comp_13=`
comp_14=`float z = h1/abs(pow(uv1.y,1));
comp_15=`rs.x = uv1.x * z;
comp_16=`rs.y = z/2 + time*2;
comp_17=`noise = tex2D(sampler_noise_hq,2*rs);
comp_18=`noise *= (noise >= 0);
comp_19=`ret1 = noise;
comp_20=`
comp_21=`uv2 = uv1 * (1-abs(uv1.x)*2*q27) + .5+.02*q27;
comp_22=`
comp_23=`ret1 = GetPixel(uv2-ret1*.08);
comp_24=`
comp_25=`
comp_26=`ret = 2*ret1;
comp_27=`}

View File

@ -0,0 +1,386 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=4
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.527429
fWaveSmoothing=0.450000
fWaveParam=0.000000
fModWaveAlphaStart=0.000000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=0.442000
fWarpScale=0.498000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.800000
wave_g=0.490000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.050000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=282
wavecode_0_sep=20
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=3.915805
wavecode_0_smoothing=0.100000
wavecode_0_r=0.200000
wavecode_0_g=0.300000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=
wave_0_per_point2=x = sample;
wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49;
wave_0_per_point4=
wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_per_point1=xi = rand(100)/100;
wave_1_per_point2=yi = rand(100)/100;
wave_1_per_point3=
wave_1_per_point4=x = xi; y = yi;
wave_1_per_point5=
wave_1_per_point6=a = q21/15;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=0.000000
wavecode_2_g=0.200000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.048958
shapecode_0_ang=0.000000
shapecode_0_tex_ang=1.005310
shapecode_0_tex_zoom=1.531168
shapecode_0_r=0.500000
shapecode_0_g=1.000000
shapecode_0_b=0.900000
shapecode_0_a=1.000000
shapecode_0_r2=0.830000
shapecode_0_g2=0.930000
shapecode_0_b2=0.800000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=
shape_0_per_frame2=trel = time/3;
shape_0_per_frame3=
shape_0_per_frame4=x = .5+sin(trel*2);
shape_0_per_frame5=y = .5+cos(trel*1.3);
shape_0_per_frame6=
shape_0_per_frame7=
shape_0_per_frame8=
shape_0_per_frame9=cent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5));
shape_0_per_frame10=
shape_0_per_frame11=rad = .1*cent;
shape_0_per_frame12=a = .8;
shapecode_1_enabled=1
shapecode_1_sides=6
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_x=0.260000
shapecode_1_y=0.200000
shapecode_1_rad=0.393173
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.628319
shapecode_1_tex_zoom=0.846892
shapecode_1_r=0.000000
shapecode_1_g=0.550000
shapecode_1_b=0.500000
shapecode_1_a=0.100000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=0.300000
shapecode_1_border_g=0.700000
shapecode_1_border_b=0.800000
shapecode_1_border_a=0.200000
shape_1_per_frame1=trig = q24;
shape_1_per_frame2=
shape_1_per_frame3=textured = 1;
shape_1_per_frame4=
shape_1_per_frame5=x0 = x0*bnot(trig) + trig*(.2+ rand(100)/200);
shape_1_per_frame6=y0 = y0*bnot(trig) + trig*(.2+ rand(100)/200);
shape_1_per_frame7=
shape_1_per_frame8=
shape_1_per_frame9=x0 = x0 + .03*q1*(3+q26)/fps;
shape_1_per_frame10=y0 = y0 + .03*q2*(3+q26)/fps;
shape_1_per_frame11=
shape_1_per_frame12=x0 = x0 - int(x0);
shape_1_per_frame13=y0 = y0 - int(y0);
shape_1_per_frame14=
shape_1_per_frame15=tex_ang = time;
shape_1_per_frame16=//tex_zoom = q1;
shape_1_per_frame17=ang = 0;
shape_1_per_frame18=x = x0; y = y0;
shape_1_per_frame19=rad0 = rad0*bnot(trig) + trig*rand(100)/200;
shape_1_per_frame20=rad = rad0;
shape_1_per_frame21=
shape_1_per_frame22=
shape_1_per_frame23=r0 = r0*bnot(trig) + trig * rand(10)/10;
shape_1_per_frame24=b0 = b0*bnot(trig) + trig * rand(10)/10;
shape_1_per_frame25=g0 = g0*bnot(trig) + trig * rand(10)/10;
shape_1_per_frame26=
shape_1_per_frame27=border_r = r0; border_g = g0; border_b = b0;
shape_1_per_frame28=
shape_1_per_frame29=r = r0; b = b0; g = g0;
shape_1_per_frame30=
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.503000
shapecode_2_y=0.500000
shapecode_2_rad=0.038857
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.609857
shapecode_2_r=1.000000
shapecode_2_g=0.100000
shapecode_2_b=0.000000
shapecode_2_a=0.900000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = rand(50)/50;
shape_2_per_frame2=y = .5 - 0*rand(15)/200;
shape_2_per_frame3=
shape_2_per_frame4=r = .4;
shape_2_per_frame5=g = .6;
shape_2_per_frame6=b = 1;
shape_2_per_frame7=r2 = r;
shape_2_per_frame8=g2 = g;
shape_2_per_frame9=b2 = b;
shape_2_per_frame10=
shape_2_per_frame11=a = min(q21/2 ,.9);
shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_x=0.260000
shapecode_3_y=0.760000
shapecode_3_rad=0.394780
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.800000
shapecode_3_border_r=0.200000
shapecode_3_border_g=0.700000
shapecode_3_border_b=0.500000
shapecode_3_border_a=1.000000
shape_3_per_frame1=tex_zoom = q27/2;
per_frame_init_1=dirx = 1;
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.9, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.1);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%8;
per_frame_10=
per_frame_11=
per_frame_12=q20 = avg;
per_frame_13=q21 = beat;
per_frame_14=q22 = peak;
per_frame_15=q23 = index;
per_frame_16=q24 = is_beat;
per_frame_17=q26 = bass + mid + treb;
per_frame_18=ava = ava*dec_slow + q26*(1-dec_slow);
per_frame_19=
per_frame_20=k1 = is_beat*equal(index%4,0);
per_frame_21=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_22=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_23=rott = p2 * 3.1416/4;
per_frame_24=q1 = cos(rott);
per_frame_25=q2 = sin(rott);
per_frame_26=
per_frame_27=q27 = 8-index;
per_frame_28=q28 = index2/6;
per_frame_29=q29 = .1*q27+time*.1;
per_frame_30=
per_frame_31=trig = bnot(index%4)*q24;
per_frame_32=mov = trig*(rand(100)-50) + (1-trig)*mov ;
per_frame_33=movez = movez + .02/fps*mov;
per_frame_34=q30 = movez;
per_frame_35=
per_frame_36=
per_frame_37=trig = q24 * bnot(index);
per_frame_38=kmov = bnot(trig)* (kmov + .1/fps);
per_frame_39=q31 = kmov*82*kmov;
per_frame_40=
per_frame_41=cont = cont + q1*.2/fps*below(index,2);
per_frame_42=q31 = cont;
per_frame_43=
per_frame_44=
per_frame_45=
per_frame_46=
per_frame_47=
per_frame_48=//**************************
per_frame_49=
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus, mus1;
warp_3=`float2 uv6, rs;
warp_4=`float dx,dy;
warp_5=`shader_body {
warp_6=`
warp_7=`float2 uv1 = (uv-.5);
warp_8=`
warp_9=`float3 noise = GetPixel ((frac(uv*2)));
warp_10=`
warp_11=`
warp_12=`uv6 = uv* float2(rad,rad) *(q28+noise+0*rs);
warp_13=`mus = saturate(.02/(sqrt(uv6.y-.2)));
warp_14=`float3 crisp= tex2D(sampler_main,uv);
warp_15=`
warp_16=`ret = .3*mus + crisp*1;
warp_17=`ret = ret*.98 -.02;
warp_18=`}
comp_1=`float3 ret1, neu;
comp_2=`float2 rs,rs2,uv1,rsk,Kugel1,dz1,uv4;
comp_3=`float rad1, mask1;
comp_4=`shader_body
comp_5=`{
comp_6=`float2 uv2;
comp_7=`float ang2, c, s;
comp_8=`uv -= 0.5 ;
comp_9=`uv *= aspect.xy;
comp_10=`
comp_11=`
comp_12=`float dist = 1;
comp_13=`float inten = 1;
comp_14=`ret1 = 0;
comp_15=`int anz = 2;
comp_16=`float n = 0;
comp_17=`while (n <= anz) {
comp_18=` uv2 = abs(frac(uv+.5)-.5) ;
comp_19=` dist = 1-frac(1.0/anz*n+q30); //evtl sqrt !
comp_20=` inten = sqrt(dist)*(1-dist)*4;
comp_21=` float2 uv3 = frac(3*uv2*dist+q29+q31);
comp_22=` neu = 1*GetPixel(uv3) +GetBlur3(uv3*1.1)*0;
comp_23=` neu *= (neu >= 0);
comp_24=` ret1 = max(ret1,neu*inten);
comp_25=`n++;
comp_26=`}
comp_27=`
comp_28=`
comp_29=`rs2 = .3*cos(uv*16+0*time) - (ret1);
comp_30=`float dots = saturate(.05/length(rs2))*(1+q22/4) ;
comp_31=`
comp_32=`ret = -0.1*ret1 + 2*dots*(.4+4*ret1)*(1+roam_cos)/2 ;
comp_33=`}

View File

@ -0,0 +1,595 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=4.000000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.158
fWaveSmoothing=0.090
fWaveParam=0.380
fModWaveAlphaStart=0.810
fModWaveAlphaEnd=1.400
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=1.000
ob_g=0.600
ob_b=0.000
ob_a=0.000
ib_size=0.110
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=0.700
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=202
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.14681
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init9=
wave_0_per_point1=trel = time/16*0;
wave_0_per_point2=
wave_0_per_point3=x0 = sin(sample*123+trel)+q2;
wave_0_per_point4=y0 = q3 *1+ abs(sin(sample*211+trel))+.2;
wave_0_per_point5=
wave_0_per_point6=x = x0*q30 + y0*q31 + .5;
wave_0_per_point7=y = -x0*q31 + y0*q30 +.5;
wave_0_per_point8=
wave_0_per_point9=a=.6;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.89152
wavecode_1_smoothing=0.82000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.100
wave_1_init1=t
wave_1_per_frame1=trig = q27;
wave_1_per_frame2=
wave_1_per_frame3=ini = trig*rand(1000) + bnot(trig)*ini;
wave_1_per_frame4=ini2 = trig*rand(1000) + bnot(trig)*ini2;
wave_1_per_frame5=t1 = ini;
wave_1_per_frame6=t2 = ini2;
wave_1_per_frame7=
wave_1_per_frame8=x0 = trig* (rand(100)-50) + bnot(trig)*x0;
wave_1_per_frame9=y0 = trig* (rand(100)-50) + bnot(trig)*y0;
wave_1_per_frame10=
wave_1_per_frame11=t3 = x0;
wave_1_per_frame12=t4 = y0;
wave_1_per_frame13=
wave_1_per_frame14=//t3 = 10; t4 = 10;
wave_1_per_frame15=
wave_1_per_frame16=
wave_1_per_frame17=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.89152
wavecode_2_smoothing=0.82000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=0.100
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ra = .8;
wave_3_per_point2=rb = .5;
wave_3_per_point3=pib = 6.28318530718;
wave_3_per_point4=
wave_3_per_point5=
wave_3_per_point6=tic = min(time-tin,.1);
wave_3_per_point7=tin = if(equal(sample,0),time,tin);
wave_3_per_point8=
wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
wave_3_per_point11=med = 5;
wave_3_per_point12=amod = 3;
wave_3_per_point13=
wave_3_per_point14=vr = rand(10001)*.0001;
wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
wave_3_per_point16=
wave_3_per_point17=a = vr;
wave_3_per_point18=
wave_3_per_point19=sa = vr*pib*.5;
wave_3_per_point20=sp = sa*mod + q1*1.3;
wave_3_per_point21=sam = sa*med - q1*.219;
wave_3_per_point22=
wave_3_per_point23=ox = ra*sin(sam*pib);
wave_3_per_point24=oy = ra*cos(sam*pib);
wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
wave_3_per_point26=oz = rb*-sin(sp);
wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
wave_3_per_point28=
wave_3_per_point29=
wave_3_per_point30=xang = time*.132;
wave_3_per_point31=xang = q2;
wave_3_per_point32=yang = time*.153;
wave_3_per_point33=yang = q3;
wave_3_per_point34=zang = time*.110;
wave_3_per_point35=zang = q4;
wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
wave_3_per_point37=fov = .5;
wave_3_per_point38=
wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point41=ox = mx;
wave_3_per_point42=oy = my;
wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point45=ox = mx;
wave_3_per_point46=oz = mz;
wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point49=oy = my;
wave_3_per_point50=oz = mz;
wave_3_per_point51=
wave_3_per_point52=oz = oz - 2;
wave_3_per_point53=x = ox*fov/oz + 0.5;
wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
wave_3_per_point55=y = oy*fov/oz + 0.5;
wave_3_per_point56=
shapecode_0_enabled=1
shapecode_0_sides=53
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=10
shapecode_0_x=0.480
shapecode_0_y=0.670
shapecode_0_rad=0.15416
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=1.25944
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_per_frame1=trel = time/6;
shape_0_per_frame2=x0 = .4*sin(instance*123+trel)+q2;
shape_0_per_frame3=y0 = q3 *1+ .6*abs(sin(instance*211))+.1;
shape_0_per_frame4=rad = .1*sqr(cos(instance));
shape_0_per_frame5=
shape_0_per_frame6=x = x0*q30 + y0*q31 + .5;
shape_0_per_frame7=y = -x0*q31 + y0*q30 +.5;
shape_0_per_frame8=b = 1; r = 1; g = 1;
shape_0_per_frame9=b2 = .5; r2 =.1*instance; g2 = 0;
shape_0_per_frame10=a = 1; a2 = 0.;
shapecode_1_enabled=0
shapecode_1_sides=32
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.06892
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.83150
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=0.900
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=0.500
shapecode_1_border_g=0.500
shapecode_1_border_b=0.500
shapecode_1_border_a=0.000
shape_1_per_frame1=a = q24/2; a2 = 0;
shape_1_per_frame2=
shape_1_per_frame3=r = rand(10)/10;
shape_1_per_frame4=g = rand(10)/10;
shape_1_per_frame5=b = rand(10)/10;
shape_1_per_frame6=
shape_1_per_frame7=rad = .06*q22;
shapecode_2_enabled=0
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.123
shapecode_2_y=0.000
shapecode_2_rad=0.27319
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.49981
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=0.500
shapecode_2_border_g=0.500
shapecode_2_border_b=0.500
shapecode_2_border_a=0.000
shape_2_per_frame1=x = .5 + .1* sin (time*73);
shape_2_per_frame2=y = .5 + .1* sin (time*23);
shape_2_per_frame3=
shape_2_per_frame4=r = 0; g = 0; b = 0;
shape_2_per_frame5=r2 = 1; g2 = 1; b2 = 1;
shape_2_per_frame6=
shape_2_per_frame7=rad = mid_att/100;
shape_2_per_frame8=a = .7;
shape_2_per_frame9=a2 = a;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.510
shapecode_3_rad=0.19869
shapecode_3_ang=0.00000
shapecode_3_tex_ang=1.00531
shapecode_3_tex_zoom=0.49981
shapecode_3_r=1.000
shapecode_3_g=0.400
shapecode_3_b=0.000
shapecode_3_a=0.700
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.500
shapecode_3_border_g=0.500
shapecode_3_border_b=0.500
shapecode_3_border_a=0.000
shape_3_per_frame1=x = 0.05 + rand(900)/1000;
shape_3_per_frame2=y = 0.05 + rand(900)/1000;
shape_3_per_frame3=
per_frame_init_1=pos_x = 0; pos_y = -0;
per_frame_init_2=zang = 0;
per_frame_init_3=speed = 0;
per_frame_1=dec_med = pow (0.8, 30/fps);
per_frame_2=dec_slow = pow (0.97, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %32;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_10=index2_ = index2_*dec_med + (1-dec_med)*index2;
per_frame_11=
per_frame_12=q29 = index;
per_frame_13=q27 = is_beat * bnot(index%8);
per_frame_14=k1 = is_beat*bnot(index%8);
per_frame_15=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_16=p2 = dec_slow * p2+ (1-dec_slow)*p1;
per_frame_17=rott = rott*dec_slow + (1-dec_slow)*p2 * 3.1416/4;
per_frame_18=
per_frame_19=//Kamerapos.
per_frame_20=speed = speed*dec_slow + (1-dec_slow)*.03*(index+beat*18)*
per_frame_21=below(sin(time/13),.95);
per_frame_22=
per_frame_23=trel = trel + 1/fps*speed;
per_frame_24=
per_frame_25=xang = -.6*sin(rott) ;//###
per_frame_26=xang = if (below(index,23),xang,.5*cos(index)-.3);
per_frame_27=
per_frame_28=yang = .4*sin(trel)*cos(time*.2);
per_frame_29=yang = if(above(index,8),yang,.6*sin(index));
per_frame_30=
per_frame_31=zang = zang *dec_slow + (1-dec_slow)*index2_*6.2832;
per_frame_32=
per_frame_33=zdist = 45; xdist = 4+ 3*sin(time/11);
per_frame_34=pos_x = sin(time/3)*xdist*.8;
per_frame_35=pos_y = pos_y - xang/fps*60*speed;
per_frame_36=cz = zdist*.5;
per_frame_37=
per_frame_38=q30 = cos(zang); q31 = sin(zang);
per_frame_39=q1 = trel*8;q2 = yang;q3 = xang;
per_frame_40=q24 = cos(yang); q25=sin(yang);
per_frame_41=q32 = (trel-int(trel)); //Blend in
per_frame_42=
per_frame_43=ox = -xdist-pos_x; oy = -pos_y;
per_frame_44=oz = (trel-int(trel))*zdist-cz-zdist;
per_frame_45=mx = ox*cos(zang) - oy*sin(zang);
per_frame_46=my = ox*sin(zang) + oy*cos(zang);
per_frame_47=ox = mx;oy = my;
per_frame_48=mx = ox*cos(yang) + oz*sin(yang);
per_frame_49=mz = - ox*sin(yang) + oz*cos(yang);
per_frame_50=ox = mx;oz = mz;
per_frame_51=my = oy*cos(xang) - oz*sin(xang);
per_frame_52=mz = oy*sin(xang) + oz*cos(xang);
per_frame_53=oy = my;oz = mz;
per_frame_54=q10=ox; q11 = oy; q12 = oz;
per_frame_55=
per_frame_56=ox = xdist-pos_x; oy = -pos_y;
per_frame_57=oz = (trel-int(trel))*zdist-cz-zdist;
per_frame_58=mx = ox*cos(zang) - oy*sin(zang);
per_frame_59=my = ox*sin(zang) + oy*cos(zang);
per_frame_60=ox = mx;oy = my;
per_frame_61=mx = ox*cos(yang) + oz*sin(yang);
per_frame_62=mz = - ox*sin(yang) + oz*cos(yang);
per_frame_63=ox = mx;oz = mz;
per_frame_64=my = oy*cos(xang) - oz*sin(xang);
per_frame_65=mz = oy*sin(xang) + oz*cos(xang);
per_frame_66=oy = my;
per_frame_67=oz = mz;
per_frame_68=q13=ox; q14 = oy; q15 = oz;
per_frame_69=
per_frame_70=ox = -xdist-pos_x; oy = -pos_y;
per_frame_71=oz = (trel-int(trel))*zdist-cz;
per_frame_72=mx = ox*cos(zang) - oy*sin(zang);
per_frame_73=my = ox*sin(zang) + oy*cos(zang);
per_frame_74=ox = mx;oy = my;
per_frame_75=mx = ox*cos(yang) + oz*sin(yang);
per_frame_76=mz = - ox*sin(yang) + oz*cos(yang);
per_frame_77=ox = mx;oz = mz;
per_frame_78=my = oy*cos(xang) - oz*sin(xang);
per_frame_79=mz = oy*sin(xang) + oz*cos(xang);
per_frame_80=oy = my;oz = mz;
per_frame_81=q16=ox; q17 = oy; q18 = oz;
per_frame_82=
per_frame_83=ox = xdist-pos_x; oy = -pos_y; oz = (trel-int(trel))*zdist-cz;
per_frame_84=mx = ox*cos(zang) - oy*sin(zang);
per_frame_85=my = ox*sin(zang) + oy*cos(zang);
per_frame_86=ox = mx;oy = my;
per_frame_87=mx = ox*cos(yang) + oz*sin(yang);
per_frame_88=mz = - ox*sin(yang) + oz*cos(yang);
per_frame_89=ox = mx;oz = mz;
per_frame_90=my = oy*cos(xang) - oz*sin(xang);
per_frame_91=mz = oy*sin(xang) + oz*cos(xang);
per_frame_92=oy = my;oz = mz;
per_frame_93=q19=ox; q20 = oy; q21 = oz;
per_frame_94=
per_frame_95=//Vektor x nach rechts
per_frame_96=ox = 1; oy = 0; oz = 0;
per_frame_97=mx = ox*cos(zang) - oy*sin(zang);
per_frame_98=my = ox*sin(zang) + oy*cos(zang);
per_frame_99=ox = mx;oy = my;
per_frame_100=mx = ox*cos(yang) + oz*sin(yang);
per_frame_101=mz = - ox*sin(yang) + oz*cos(yang);
per_frame_102=ox = mx;oz = mz;
per_frame_103=my = oy*cos(xang) - oz*sin(xang);
per_frame_104=mz = oy*sin(xang) + oz*cos(xang);
per_frame_105=oy = my;oz = mz;
per_frame_106=q4=ox; q5 = oy; q6 = oz;
per_frame_107=
per_frame_108=
per_frame_109=//Vektor z nach hinten
per_frame_110=ox = 0; oy = 0; oz = 1;
per_frame_111=mx = ox*cos(zang) - oy*sin(zang);
per_frame_112=my = ox*sin(zang) + oy*cos(zang);
per_frame_113=ox = mx;oy = my;
per_frame_114=mx = ox*cos(yang) + oz*sin(yang);
per_frame_115=mz = - ox*sin(yang) + oz*cos(yang);
per_frame_116=ox = mx;oz = mz;
per_frame_117=my = oy*cos(xang) - oz*sin(xang);
per_frame_118=mz = oy*sin(xang) + oz*cos(xang);
per_frame_119=oy = my;
per_frame_120=oz = mz;
per_frame_121=q7=ox; q8 = oy; q9 = oz;
per_frame_122=
per_frame_123=q28 = 3+2*sin(time/15);
per_frame_124=q22 = (.5+sin(time/17))*.02;
per_frame_125=
per_frame_126=
per_frame_127=
per_frame_128=
per_frame_129=
warp_1=`shader_body {
warp_2=`//uv1 is rect. screen, center at (0;0)
warp_3=`float2 uv1 = (uv-0.5)*aspect.xy;
warp_4=`float corr = texsize.xy*texsize_noise_hq.zw*2;
warp_5=`
warp_6=`
warp_7=`//uv2 is derived from uv1: Horizon, Tilt, Movement
warp_8=`//1. shape horizion for small planet look
warp_9=`float2 uv2 = uv1;
warp_10=`uv2.y = uv1.y - .2*(uv1.x*uv1.x + uv1.y*uv1.y);
warp_11=`
warp_12=`//2. Tilt
warp_13=`float2x2 tilt = float2x2(q30,q31,-q31,q30);
warp_14=`uv2 = mul(tilt,uv2);
warp_15=`
warp_16=`//3. Coord transform
warp_17=`float y0 = q3 ; //Horizon rel. to screen
warp_18=`float z0 = .5 ; // fish eye
warp_19=`float z = 8/abs(uv2.y+ y0); //factor for perspective
warp_20=`float2 rs1 = float2 (uv2.x*z,(uv2.y-1*z0)*z);
warp_21=`
warp_22=`//Rotate map into viewing direction
warp_23=`float2x2 dir = float2x2(q24,q25,-q25,q24);
warp_24=`rs1 = mul(dir,rs1);
warp_25=`
warp_26=`//Now move !
warp_27=`rs1 = rs1 - float2 (0,q1);
warp_28=`
warp_29=`float yr = (uv2.y +y0);
warp_30=`float mask = saturate (16*yr) ;
warp_31=`
warp_32=`float3 sky2 = tex2D(sampler_noise_hq,0.001*rs1*corr);
warp_33=`
warp_34=`float gravel = lum(tex2D(sampler_noise_mq,0.008*rs1*corr));
warp_35=`float lav_mask = (sky2 * q28*(gravel+.0));;
warp_36=`
warp_37=`float lava = 0.2+abs (lav_mask-0);
warp_38=`lava = saturate (0.5/(lava+.1)-0.5);
warp_39=`float rock = (lav_mask)/64;
warp_40=`
warp_41=`float3 lay1 = saturate(float3 (lava,lava*(lava-0.52)*2,(lava-.94)*8));
warp_42=`lay1 = mask * (lay1 + rock * float3 (.8,1,1));
warp_43=`
warp_44=`float3 copy = + GetBlur2(float2(uv_orig.x, uv_orig.y+.00));
warp_45=`ret = lay1 + 0*lerp(copy,lum(copy),0.8)*.5* mask
warp_46=`+ q22/(.03+abs(yr))*float3(.7,.3,.9);
warp_47=`
warp_48=`}
comp_1=`sampler sampler_facade01;
comp_2=`
comp_3=`float3 ret1, neu, musl, musr, screen3, pos0, pos1;
comp_4=`float2 pq, pq2;
comp_5=`int mask1, mask2;
comp_6=`float n, dist2;
comp_7=`static const float width =5;
comp_8=`static const float depth =28;
comp_9=`static float3 sxy = float3(q4,q5,q6);
comp_10=`static float3 sxz = float3(q7,q8,q9);
comp_11=`static float3 t = -cross(sxy,sxz);
comp_12=`static float blend = q32;
comp_13=`
comp_14=`
comp_15=`float2 project (float3 s, float3 pos) {
comp_16=` float Nenner; float2x3 ts;
comp_17=` ts = float2x3(t,-s);
comp_18=` Nenner = mul(cross(t,s),screen3);
comp_19=` dist2 = Nenner;
comp_20=` return (mul(ts,cross(pos,screen3))/Nenner);}
comp_21=`
comp_22=`float2 project_gnd (float3 pos) {
comp_23=` float Nenner; float2x3 ts;
comp_24=` ts = float2x3(sxz,-sxy);//auch -t probieren ###
comp_25=` Nenner = mul(cross(sxz,sxy),screen3);
comp_26=` return (mul(ts,cross(pos,screen3/48))/Nenner);}
comp_27=`
comp_28=`float3 wall (float2 xy) {
comp_29=` return(-.2+tex2D (sampler_facade01,xy/4).brg);
comp_30=`}
comp_31=`
comp_32=`shader_body {
comp_33=`screen3 = float3 ((uv-.5)*aspect.xy,1);//wirkt wie zoom
comp_34=`neu = GetBlur1(uv)/4;
comp_35=`
comp_36=` pq = project (sxy, float3 (q10,q11,q12));
comp_37=` pq2 = project (sxz, float3 (q10,q11,q12));
comp_38=` mask1 = (pq.x>=0)* (pq.x <=width);
comp_39=` mask2 = (pq2.x>=0)*(pq2.x <= depth);
comp_40=` if (mask1) {neu = lerp(neu,wall(pq),blend);}
comp_41=` if (mask2) {neu = lerp(neu,wall(pq2),blend);}
comp_42=`
comp_43=` pq = project (-sxy, float3 (q13,q14,q15));
comp_44=` pq2 = project (sxz, float3 (q13,q14,q15));
comp_45=` mask1 = (pq.x>=0)* (pq.x <=width);
comp_46=` mask2 = (pq2.x>=0)*(pq2.x <= depth);
comp_47=` if (mask1) {neu = lerp(neu,wall(pq),blend);}
comp_48=` if (mask2) {neu = lerp(neu,wall(pq2),blend);}
comp_49=`
comp_50=` pq = project (sxy, float3 (q16,q17,q18));
comp_51=` pq2 = project (sxz, float3 (q16,q17,q18));
comp_52=` mask1 = (pq.x>=0)* (pq.x <=width) * (dist2 >=0);
comp_53=` mask2 = (pq2.x>=0)*(pq2.x <= depth)* (dist2 >=0);
comp_54=` if (mask1) {neu = wall(pq);}
comp_55=` if (mask2) {neu = wall(pq2);}
comp_56=` musr = (q29%2)/length(abs(frac(pq2/2)-.5))*mask2;
comp_57=` musr += (q29%2)/length(abs(frac(pq/2)-.5))*mask1;
comp_58=`
comp_59=` pq = project (-sxy, float3 (q19,q20,q21));
comp_60=` pq2 = project (sxz, float3 (q19,q20,q21));
comp_61=` mask1 = (pq.x>=0)* (pq.x <=width) * (dist2 <=0);
comp_62=` mask2 = (pq2.x>=0)*(pq2.x <= depth)* (dist2 <=0);
comp_63=` if (mask1) {neu = wall(pq);}
comp_64=` if (mask2) {neu = wall(pq2);}
comp_65=` musl = ((q29+1)%2)/length(abs(frac(pq2/2)-.5))*mask2;
comp_66=` musl += ((q29+1)%2)/length(abs(frac(pq/2)-.5))*mask1;
comp_67=`
comp_68=`ret = tex2D (sampler_main,uv+neu/8)
comp_69=`+neu*(1+roam_cos)*saturate(bass_att*.04/length(uv-.5))/2
comp_70=`*(bass_att) + saturate((musl*roam_sin+musr*roam_cos)/16)*mid_att;
comp_71=`
comp_72=`}

View File

@ -0,0 +1,484 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=2.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.952379
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=1
bAdditiveWaves=1
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.005428
fWaveScale=3.782626
fWaveSmoothing=0.810000
fWaveParam=-1.000000
fModWaveAlphaStart=0.470000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.450000
wave_g=0.400000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=31.999994
nMotionVectorsY=24.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.200000
mv_r=0.600000
mv_g=0.200000
mv_b=0.699900
mv_a=0.700000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=1
wavecode_0_samples=102
wavecode_0_sep=10
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.000000
wavecode_0_r=1.000000
wavecode_0_g=0.500000
wavecode_0_b=0.500000
wavecode_0_a=0.600000
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=k0 = int(100.0*sample);
wave_0_per_point2=k2 = int(100.0*sample+1);
wave_0_per_point3=k1 = equal(k0%2,0);
wave_0_per_point4=k2 = equal(k0%2,1);
wave_0_per_point5=
wave_0_per_point6=
wave_0_per_point7=ix = (100*value1)%7-3;
wave_0_per_point8=iy = (100*value2)%7-3;
wave_0_per_point9=
wave_0_per_point10=sp = bass_att + treb_att;
wave_0_per_point11=sp = sp /1000;
wave_0_per_point12=
wave_0_per_point13=
wave_0_per_point14=dx = (dx+sp*ix) * .99;
wave_0_per_point15=dy = (dy+sp*iy) * .99 ;
wave_0_per_point16=
wave_0_per_point17=
wave_0_per_point18=ox = k1*dx + (1-k1)*ox;
wave_0_per_point19=oy = k2*dy + (1-k2)*oy;
wave_0_per_point20=
wave_0_per_point21=
wave_0_per_point22=
wave_0_per_point23=//ox = 0; oy = 0;
wave_0_per_point24=
wave_0_per_point25=x = ox+.5;
wave_0_per_point26=y = oy+.5;
wave_0_per_point27=
wave_0_per_point28=r = .6;
wave_0_per_point29=g = .8;
wave_0_per_point30=b = .9;
wave_0_per_point31=a = .1 + q26/8;
wave_0_per_point32=a = max(a,1) / 4;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_per_frame1=tm = time*.1;
wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_1_per_frame5=
wave_1_per_frame6=tic = min(time - tin,1);
wave_1_per_frame7=tin = time;
wave_1_per_frame8=
wave_1_per_frame9=tva = (tic*q1*.5);
wave_1_per_frame10=tvb = (tic*q2*.5);
wave_1_per_frame11=tvc = (tic*q3*.5);
wave_1_per_frame12=
wave_1_per_frame13=q1 = tva;
wave_1_per_frame14=q2 = tvb;
wave_1_per_frame15=q3 = tvc;
wave_1_per_frame16=
wave_1_per_frame17=sz = .5;
wave_1_per_frame18=len = q4;
wave_1_per_frame19=t4 = len;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=0.100000
wave_2_per_frame1=tm = time*.1;
wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_2_per_frame5=
wave_2_per_frame6=tic = min(time - tin,1);
wave_2_per_frame7=tin = time;
wave_2_per_frame8=
wave_2_per_frame9=tva = (tic*q1*.5);
wave_2_per_frame10=tvb = (tic*q2*.5);
wave_2_per_frame11=tvc = (tic*q3*.5);
wave_2_per_frame12=
wave_2_per_frame13=q1 = tva;
wave_2_per_frame14=q2 = tvb;
wave_2_per_frame15=q3 = tvc;
wave_2_per_frame16=
wave_2_per_frame17=sz = .5;
wave_2_per_frame18=len = 1;
wave_2_per_frame19=t4 = len;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_point1=ra = .8;
wave_3_per_point2=rb = .5;
wave_3_per_point3=pib = 6.28318530718;
wave_3_per_point4=
wave_3_per_point5=
wave_3_per_point6=tic = min(time-tin,.1);
wave_3_per_point7=tin = if(equal(sample,0),time,tin);
wave_3_per_point8=
wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
wave_3_per_point11=med = 5;
wave_3_per_point12=amod = 3;
wave_3_per_point13=
wave_3_per_point14=vr = rand(10001)*.0001;
wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
wave_3_per_point16=
wave_3_per_point17=a = vr;
wave_3_per_point18=
wave_3_per_point19=sa = vr*pib*.5;
wave_3_per_point20=sp = sa*mod + q1*1.3;
wave_3_per_point21=sam = sa*med - q1*.219;
wave_3_per_point22=
wave_3_per_point23=ox = ra*sin(sam*pib);
wave_3_per_point24=oy = ra*cos(sam*pib);
wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
wave_3_per_point26=oz = rb*-sin(sp);
wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
wave_3_per_point28=
wave_3_per_point29=
wave_3_per_point30=xang = time*.132;
wave_3_per_point31=xang = q2;
wave_3_per_point32=yang = time*.153;
wave_3_per_point33=yang = q3;
wave_3_per_point34=zang = time*.110;
wave_3_per_point35=zang = q4;
wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
wave_3_per_point37=fov = .5;
wave_3_per_point38=
wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point41=ox = mx;
wave_3_per_point42=oy = my;
wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point45=ox = mx;
wave_3_per_point46=oz = mz;
wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point49=oy = my;
wave_3_per_point50=oz = mz;
wave_3_per_point51=
wave_3_per_point52=oz = oz - 2;
wave_3_per_point53=x = ox*fov/oz + 0.5;
wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
wave_3_per_point55=y = oy*fov/oz + 0.5;
wave_3_per_point56=
shapecode_0_enabled=1
shapecode_0_sides=6
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.530000
shapecode_0_y=0.500000
shapecode_0_rad=0.088200
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.492800
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=0.700000
shapecode_0_a=0.700000
shapecode_0_r2=0.400000
shapecode_0_g2=0.000000
shapecode_0_b2=0.800000
shapecode_0_a2=0.600000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.200000
shapecode_0_border_a=1.000000
shape_0_per_frame1=trig = q24;
shape_0_per_frame2=
shape_0_per_frame3=seed = sqr(time - int(time));
shape_0_per_frame4=rr1 = rr1 * (1-trig) + seed*trig;
shape_0_per_frame5=
shape_0_per_frame6=textured = 1-q24;
shape_0_per_frame7=
shape_0_per_frame8=x = .5 + .2*rr1*(q28%3); y = x + .002;
shape_0_per_frame9=border_a = 1;
shape_0_per_frame10=
shape_0_per_frame11=border_r = (sin(time)+1)/2;
shape_0_per_frame12=border_g = (sin(time/3)+1)/2;
shape_0_per_frame13=border_b = (sin(time/5)+1)/2;
shape_0_per_frame14=
shape_0_per_frame15=
shape_0_per_frame16=a = .9; a2 = .5;
shape_0_per_frame17=rad = 0.2* rr1+.0;//MUSS HIER STEHEN - MIST
shape_0_per_frame18=tex_zoom = .8/rad;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.159625
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.028461
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.030000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.000000
shape_1_per_frame1=x = rand(10)/10;
shape_1_per_frame2=y = rand(10)/10;
shape_1_per_frame3=
shape_1_per_frame4=r = rand(4)/3;
shape_1_per_frame5=g = rand(4)/3;
shape_1_per_frame6=b = rand(4)/3;
shape_1_per_frame7=
shape_1_per_frame8=
shape_1_per_frame9=is_beat = above(time, t0+.03);
shape_1_per_frame10=t0 = is_beat*time + (1-is_beat)*t0;
shape_1_per_frame11=
shape_1_per_frame12=
shape_1_per_frame13=a = min(q21/2 ,.9) * is_beat;
shape_1_per_frame14=rad = a*a/3 ;
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.553000
shapecode_2_y=0.600000
shapecode_2_rad=0.049138
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.499805
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=0.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shape_2_per_frame1=textured = bnot(q24);
shapecode_3_enabled=0
shapecode_3_sides=3
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.450000
shapecode_3_y=0.500000
shapecode_3_rad=0.202682
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.628319
shapecode_3_tex_zoom=4.461715
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=0.700000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.580000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.400000
per_frame_1=dec_med = pow (0.6, 30/fps);
per_frame_2=dec_slow = pow (0.9, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %4;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
per_frame_11=
per_frame_12=
per_frame_13=q20 = avg;
per_frame_14=q21 = beat;
per_frame_15=q22 = peak;
per_frame_16=q23 = index;
per_frame_17=q24 = is_beat;
per_frame_18=q26 = (bass_att + mid_att + treb_att)/3+1;
per_frame_19=
per_frame_20=movez = movez + .1*(1+.3*q26)*30/fps;
per_frame_21=q30 = movez;
per_frame_22=
per_frame_23=//k1 = is_beat*bnot(index)*bnot(index2);
per_frame_24=
per_frame_25=k1 = is_beat*equal(index,0);
per_frame_26=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_27=p2 = dec_slow * p2+ (1-dec_slow)*p1;
per_frame_28=p3 = dec_slow * p3+ (1-dec_slow)*p2;
per_frame_29=rott = p3*3.1416/4;
per_frame_30=
per_frame_31=
per_frame_32=q27 = 8-index;
per_frame_33=q28 = index2+1;
per_frame_34=
per_frame_35=
per_frame_36=q1 = cos(rott);
per_frame_37=q2 = sin(rott);
per_frame_38=q3 = -q2;
per_frame_39=q4 = q1;
per_frame_40=
per_frame_41=mox = mox + .03*30/fps;
per_frame_42=moy = moy + .04*30/fps;
per_frame_43=q5 = mox;
per_frame_44=q6 = moy;
per_frame_45=
per_frame_46=
per_frame_47=mv_l = q24/2+.1;
per_frame_48=dx = .0*q1;
per_frame_49=
per_pixel_1=dx = .002*q28;
per_pixel_2=rot = .01*q2;
per_pixel_3=zoom = 1.03;
warp_1=`shader_body {
warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_4=`
warp_5=`float3 ret1 = GetBlur1(uv) ;
warp_6=`
warp_7=`float2 zz = uv.xy * texsize.xy *.01*q28;
warp_8=`float h1 = (cos(zz.y) * sin(-zz.y));
warp_9=`float h2 = (sin(zz.x) * cos(zz.y));
warp_10=`
warp_11=`uv.xy += float2(h1,h2)*texsize.zw * 18*q1;
warp_12=`
warp_13=`float3 crisp = tex2D(sampler_main,uv) ;
warp_14=`
warp_15=`//crisp = lerp (crisp, crisp.zxy, 0.1*lum(crisp));
warp_16=`
warp_17=` ret = crisp*.994 -.006;
warp_18=`}
comp_1=`float3 neu;
comp_2=`float2 rs2;
comp_3=`shader_body
comp_4=`{
comp_5=` float2 uv2, uv3, dz;
comp_6=` float ang2, c, s;
comp_7=`
comp_8=` uv -= 0.5;
comp_9=` uv *= aspect.xy;
comp_10=`
comp_11=`float3 ret1 = 0;
comp_12=`int anz = 6;
comp_13=`int n = 0;
comp_14=`while (n <= anz) {
comp_15=` ang2 = 6.28*n/anz;
comp_16=` c = cos(ang2);
comp_17=` s = sin(ang2);
comp_18=` uv2.x = uv.x*c - uv.y*s;
comp_19=` uv2.y = uv.x*s + uv.y*c;
comp_20=` uv2 *= aspect.yx;
comp_21=` uv2 += .5;
comp_22=` uv2 = frac(uv2);
comp_23=` neu = GetPixel(uv2) + GetBlur1(uv2);
comp_24=` ret1 = max(ret1,neu);
comp_25=`n++;
comp_26=`}
comp_27=`
comp_28=`
comp_29=`rs2 = sin(uv*18+float2 (q5,q6))
comp_30=` + 4*lum(ret1);;
comp_31=`float dots = saturate(.04/length(rs2))-.0;
comp_32=`
comp_33=`ret = q22*ret1 + 24*dots*(.2+q1*ret1/2);
comp_34=`}
comp_35=`
comp_36=`

View File

@ -0,0 +1,439 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=6
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=1.740724
fWaveSmoothing=0.450000
fWaveParam=0.080000
fModWaveAlphaStart=0.000000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=1.000000
wave_g=0.990000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=1.000000
ob_g=0.000000
ob_b=1.000000
ob_a=1.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=120
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.820000
wavecode_0_r=0.000000
wavecode_0_g=0.500000
wavecode_0_b=1.000000
wavecode_0_a=0.900000
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=k1 = (sample*100)%2;
wave_0_per_point2=
wave_0_per_point3=xi = value1*k1 + xi*(1-k1);
wave_0_per_point4=yi = value2*(1-k1) + yi*k1;
wave_0_per_point5=
wave_0_per_point6=x = .5 + xi/2;
wave_0_per_point7=y = .5 + yi/2;
wave_0_per_point8=
wave_0_per_point9=
wave_0_per_point10=a = bass + mid + treb ;
wave_0_per_point11=a = a/10 * sqrt(xi*xi+yi*yi);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=0.000000
wavecode_2_g=0.200000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wave_2_per_point1=x0 = .5 + (-1) * q1/1;
wave_2_per_point2=y0 = .0 - (-1)* .5;
wave_2_per_point3=
wave_2_per_point4=//x0 = .5; y0 = .5;
wave_2_per_point5=
wave_2_per_point6=k1 = int(100.0*sample);
wave_2_per_point7=k2 = int(100.0*sample+1);
wave_2_per_point8=k1 = k1%2;
wave_2_per_point9=f1 = rand(100)/200-.25;
wave_2_per_point10=f2 = rand(100)/200-.25;
wave_2_per_point11=
wave_2_per_point12=x = x0 + k1* f1;;
wave_2_per_point13=y = y0 + k1* f2;
wave_2_per_point14=a = k2%2 /4;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_point1=ra = .8;
wave_3_per_point2=rb = .5;
wave_3_per_point3=pib = 6.28318530718;
wave_3_per_point4=
wave_3_per_point5=
wave_3_per_point6=tic = min(time-tin,.1);
wave_3_per_point7=tin = if(equal(sample,0),time,tin);
wave_3_per_point8=
wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
wave_3_per_point11=med = 5;
wave_3_per_point12=amod = 3;
wave_3_per_point13=
wave_3_per_point14=vr = rand(10001)*.0001;
wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
wave_3_per_point16=
wave_3_per_point17=a = vr;
wave_3_per_point18=
wave_3_per_point19=sa = vr*pib*.5;
wave_3_per_point20=sp = sa*mod + q1*1.3;
wave_3_per_point21=sam = sa*med - q1*.219;
wave_3_per_point22=
wave_3_per_point23=ox = ra*sin(sam*pib);
wave_3_per_point24=oy = ra*cos(sam*pib);
wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
wave_3_per_point26=oz = rb*-sin(sp);
wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
wave_3_per_point28=
wave_3_per_point29=
wave_3_per_point30=xang = time*.132;
wave_3_per_point31=xang = q2;
wave_3_per_point32=yang = time*.153;
wave_3_per_point33=yang = q3;
wave_3_per_point34=zang = time*.110;
wave_3_per_point35=zang = q4;
wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
wave_3_per_point37=fov = .5;
wave_3_per_point38=
wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point41=ox = mx;
wave_3_per_point42=oy = my;
wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point45=ox = mx;
wave_3_per_point46=oz = mz;
wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point49=oy = my;
wave_3_per_point50=oz = mz;
wave_3_per_point51=
wave_3_per_point52=oz = oz - 2;
wave_3_per_point53=x = ox*fov/oz + 0.5;
wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
wave_3_per_point55=y = oy*fov/oz + 0.5;
wave_3_per_point56=
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.710000
shapecode_0_y=0.500000
shapecode_0_rad=0.657209
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.391734
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=0.800000
shapecode_0_r2=0.830000
shapecode_0_g2=0.930000
shapecode_0_b2=0.800000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=1.264578
shapecode_1_ang=0.000000
shapecode_1_tex_ang=1.445100
shapecode_1_tex_zoom=1.493308
shapecode_1_r=0.700000
shapecode_1_g=0.400000
shapecode_1_b=0.000000
shapecode_1_a=0.010000
shapecode_1_r2=0.700000
shapecode_1_g2=0.400000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.000000
shapecode_2_enabled=0
shapecode_2_sides=44
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.503000
shapecode_2_y=0.500000
shapecode_2_rad=0.038857
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.609857
shapecode_2_r=1.000000
shapecode_2_g=0.100000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=1.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = rand(10)/10;
shape_2_per_frame2=y = rand(10)/10;
shape_2_per_frame3=
shape_2_per_frame4=r = 0;
shape_2_per_frame5=g = 0;
shape_2_per_frame6=b = 0;
shape_2_per_frame7=
shape_2_per_frame8=r2= .5;
shape_2_per_frame9=b2 = 0;
shape_2_per_frame10=g2 = 0;
shape_2_per_frame11=a = 0; a2 = 1;
shape_2_per_frame12=rad = bass_att/30;
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=1.000000
shapecode_3_rad=0.548217
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
per_frame_init_1=p3 = 0;
per_frame_init_2=t_rel = 0;
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
per_frame_11=
per_frame_12=monitor = index4;
per_frame_13=
per_frame_14=q20 = avg;
per_frame_15=q21 = beat;
per_frame_16=q22 = peak;
per_frame_17=q23 = index;
per_frame_18=q24 = is_beat;
per_frame_19=q26 = bass_att + mid_att + treb_att+1;
per_frame_20=
per_frame_21=//k1 = is_beat*bnot(index)*bnot(index2);
per_frame_22=
per_frame_23=k1 = is_beat*equal(index,0);
per_frame_24=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_26=p3 = dec_med * p3+ (1-dec_med)*p2;
per_frame_27=rott = p3 * 3.14159265359/2;
per_frame_28=
per_frame_29=
per_frame_30=q27 = 8-index;
per_frame_31=q28 = index2+1;
per_frame_32=
per_frame_33=//q28 = sin(time)+1;
per_frame_34=
per_frame_35=q1 = cos(rott);
per_frame_36=q2 = sin(rott);
per_frame_37=q3 = -q2;
per_frame_38=q4 = q1;
per_frame_39=
per_frame_40=t_rel = t_rel + .02*30/fps*q1*q1;
per_frame_41=
per_frame_42=q5 = cos(t_rel);
per_frame_43=q6 = sin(t_rel);
per_frame_44=q7 = -q6;
per_frame_45=q8 = q5;
per_frame_46=
per_frame_47=movez = movez + .02*30/fps / ((1.4-q5)*(1.4-q5));
per_frame_48=q30 = movez;
per_frame_49=
per_frame_50=
per_frame_51=zoom = 1.0;
per_pixel_1=dx = 0*q28/8;
warp_1=`sampler sampler_pw_noise_lq;
warp_2=`
warp_3=`float2 rs;
warp_4=`float3 noise, ret1;
warp_5=`
warp_6=`shader_body {
warp_7=`float2 p0 = -.0*float2(q6,q6);
warp_8=`uv = mul(uv,float2x2(_qb));
warp_9=`
warp_10=`
warp_11=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_12=`float2 uv1 = (uv-.5+p0 );
warp_13=`
warp_14=`float h1 = .4;
warp_15=`
warp_16=`float z = +h1/abs(uv1.y);
warp_17=`rs.x = uv1.x * z;
warp_18=`rs.y = z + q30;
warp_19=`noise = tex2D(sampler_pw_noise_lq,rs/32);
warp_20=`noise *= (noise >= .9);
warp_21=`noise *= 1+.5*(lum(tex2D(sampler_noise_hq,16*rs))-.5);
warp_22=`ret1 = noise;
warp_23=`
warp_24=`z = 3*h1/abs(uv1.y);
warp_25=`rs.x = uv1.x * z;
warp_26=`rs.y = z + q30;
warp_27=`noise = tex2D(sampler_pw_noise_lq,rs/32);
warp_28=`noise *= (noise >= .9);
warp_29=`ret1 += noise;
warp_30=`
warp_31=`z = h1/abs(uv1.x);
warp_32=`rs.y = uv1.y * z;
warp_33=`rs.x = z + q30;
warp_34=`noise = tex2D(sampler_pw_noise_lq,rs/32);
warp_35=`noise *= (noise >= .9);
warp_36=`noise *= 1+.5*(lum(tex2D(sampler_noise_hq,16*rs))-.5);
warp_37=`ret1 += noise;
warp_38=`
warp_39=`z = 3*h1/abs(uv1.x);
warp_40=`rs.y = uv1.y * z;
warp_41=`rs.x = z + q30;
warp_42=`noise = tex2D(sampler_pw_noise_lq,rs/32);
warp_43=`noise *= (noise >= .9);
warp_44=`ret1 += noise;
warp_45=`
warp_46=`
warp_47=`ret = ret1;
warp_48=`}
comp_1=`float2 rs;
comp_2=`sampler sampler_clouds2;
comp_3=`float4 texsize_clouds2;
comp_4=`shader_body
comp_5=`{
comp_6=`uv *= aspect.xy;
comp_7=`float2 uv1 = (uv-.5);
comp_8=`
comp_9=`float2 hor = float2 (texsize.z,0);
comp_10=`float2 ver = float2 (0,texsize.w);
comp_11=`float dx = lum(GetPixel (uv-hor)) - lum(GetPixel (uv+hor));
comp_12=`float dy = lum(GetPixel (uv-ver)) - lum(GetPixel (uv+ver));
comp_13=`float2 dz = float2 (dx,dy);
comp_14=`
comp_15=`uv1 = .3*sin((uv+.02*time)*6) + .2*dz;
comp_16=`float3 dots = saturate(.004*q26/length(uv1))*float3(1,.8,.4);
comp_17=`
comp_18=`float3 clouds = (tex2D (sampler_clouds2, uv_orig+dz));
comp_19=`clouds += lum(clouds)-.7;
comp_20=`
comp_21=`float3 ret1 = .1*tex2D(sampler_main, uv) ;
comp_22=`
comp_23=`ret = -2*ret1 + dots + .4*clouds;
comp_24=`
comp_25=`}

View File

@ -0,0 +1,479 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=3.196
fWaveScale=2.103
fWaveSmoothing=0.540
fWaveParam=0.380
fModWaveAlphaStart=0.810
fModWaveAlphaEnd=1.400
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=1.000
wave_g=0.300
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=442
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.89152
wavecode_0_smoothing=0.82000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init9=
wave_0_per_point1=
wave_0_per_point2=x0 = .5; y0 = .5;
wave_0_per_point3=
wave_0_per_point4=k1 = int(100.0*sample);
wave_0_per_point5=k2 = int(100.0*sample+1);
wave_0_per_point6=k1 = k1%2;
wave_0_per_point7=f1 = rand(100)/200-.25;
wave_0_per_point8=f2 = rand(100)/200-.25;
wave_0_per_point9=
wave_0_per_point10=x = x0 + k1* f1;;
wave_0_per_point11=y = y0 + k1* f2;
wave_0_per_point12=a = .02;//k2%2 ;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.89152
wavecode_1_smoothing=0.82000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.100
wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init9=
wave_1_per_frame1=tm = time*.1;
wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_1_per_frame5=
wave_1_per_frame6=tic = min(time - tin,1);
wave_1_per_frame7=tin = time;
wave_1_per_frame8=
wave_1_per_frame9=tva = (tic*q1*.5);
wave_1_per_frame10=tvb = (tic*q2*.5);
wave_1_per_frame11=tvc = (tic*q3*.5);
wave_1_per_frame12=
wave_1_per_frame13=q1 = tva;
wave_1_per_frame14=q2 = tvb;
wave_1_per_frame15=q3 = tvc;
wave_1_per_frame16=
wave_1_per_frame17=sz = .5;
wave_1_per_frame18=len = q4;
wave_1_per_frame19=t4 = len;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.89152
wavecode_2_smoothing=0.82000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=0.100
wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init9=
wave_2_per_frame1=tm = time*.1;
wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_2_per_frame5=
wave_2_per_frame6=tic = min(time - tin,1);
wave_2_per_frame7=tin = time;
wave_2_per_frame8=
wave_2_per_frame9=tva = (tic*q1*.5);
wave_2_per_frame10=tvb = (tic*q2*.5);
wave_2_per_frame11=tvc = (tic*q3*.5);
wave_2_per_frame12=
wave_2_per_frame13=q1 = tva;
wave_2_per_frame14=q2 = tvb;
wave_2_per_frame15=q3 = tvc;
wave_2_per_frame16=
wave_2_per_frame17=sz = .5;
wave_2_per_frame18=len = 1;
wave_2_per_frame19=t4 = len;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ra = .8;
wave_3_per_point2=rb = .5;
wave_3_per_point3=pib = 6.28318530718;
wave_3_per_point4=
wave_3_per_point5=
wave_3_per_point6=tic = min(time-tin,.1);
wave_3_per_point7=tin = if(equal(sample,0),time,tin);
wave_3_per_point8=
wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
wave_3_per_point11=med = 5;
wave_3_per_point12=amod = 3;
wave_3_per_point13=
wave_3_per_point14=vr = rand(10001)*.0001;
wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
wave_3_per_point16=
wave_3_per_point17=a = vr;
wave_3_per_point18=
wave_3_per_point19=sa = vr*pib*.5;
wave_3_per_point20=sp = sa*mod + q1*1.3;
wave_3_per_point21=sam = sa*med - q1*.219;
wave_3_per_point22=
wave_3_per_point23=ox = ra*sin(sam*pib);
wave_3_per_point24=oy = ra*cos(sam*pib);
wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
wave_3_per_point26=oz = rb*-sin(sp);
wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
wave_3_per_point28=
wave_3_per_point29=
wave_3_per_point30=xang = time*.132;
wave_3_per_point31=xang = q2;
wave_3_per_point32=yang = time*.153;
wave_3_per_point33=yang = q3;
wave_3_per_point34=zang = time*.110;
wave_3_per_point35=zang = q4;
wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
wave_3_per_point37=fov = .5;
wave_3_per_point38=
wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point41=ox = mx;
wave_3_per_point42=oy = my;
wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point45=ox = mx;
wave_3_per_point46=oz = mz;
wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point49=oy = my;
wave_3_per_point50=oz = mz;
wave_3_per_point51=
wave_3_per_point52=oz = oz - 2;
wave_3_per_point53=x = ox*fov/oz + 0.5;
wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
wave_3_per_point55=y = oy*fov/oz + 0.5;
wave_3_per_point56=
shapecode_0_enabled=0
shapecode_0_sides=18
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.25606
shapecode_0_ang=0.25133
shapecode_0_tex_ang=3.76991
shapecode_0_tex_zoom=4.77799
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.400
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=32
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.560
shapecode_1_rad=0.05113
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.83150
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=0.900
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.500
shapecode_1_border_r=0.500
shapecode_1_border_g=0.500
shapecode_1_border_b=0.500
shapecode_1_border_a=0.000
shape_1_per_frame1=ang = time;
shape_1_per_frame2=a = 1;
shape_1_per_frame3=//rad = 0.02 +.05* bass_att;
shape_1_per_frame4=//rad = 0.1;
shape_1_per_frame5=y = 0.5+bass_att/10;
shape_1_per_frame6=x = .5 + .1*sin(time/2);
shape_1_per_frame7=y = .5 + .1*cos(time);
shapecode_2_enabled=0
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.123
shapecode_2_y=0.000
shapecode_2_rad=0.27319
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.49981
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=0.500
shapecode_2_border_g=0.500
shapecode_2_border_b=0.500
shapecode_2_border_a=0.000
shape_2_per_frame1=x = .5 + .1* sin (time*73);
shape_2_per_frame2=y = .5 + .1* sin (time*23);
shape_2_per_frame3=
shape_2_per_frame4=r = 0; g = 0; b = 0;
shape_2_per_frame5=r2 = 1; g2 = 1; b2 = 1;
shape_2_per_frame6=
shape_2_per_frame7=rad = mid_att/100;
shape_2_per_frame8=a = .7;
shape_2_per_frame9=a2 = a;
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.510
shapecode_3_rad=0.53741
shapecode_3_ang=0.00000
shapecode_3_tex_ang=1.00531
shapecode_3_tex_zoom=0.49981
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=0.860
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.500
shapecode_3_border_g=0.500
shapecode_3_border_b=0.500
shapecode_3_border_a=0.000
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %2;
per_frame_9=
per_frame_10=q20 = avg;
per_frame_11=q21 = beat;
per_frame_12=q22 = peak;
per_frame_13=q23 = index;
per_frame_14=q24 = is_beat;
per_frame_15=q26 = bass + mid + treb;
per_frame_16=
per_frame_17=k1 = is_beat*equal(index,0);
per_frame_18=
per_frame_19=r0 = rand(10)-5;
per_frame_20=p0 = r0*k1 + (1-k1)*p0;
per_frame_21=
per_frame_22=r1 = rand(10)-5;
per_frame_23=p1 = r1*k1 + (1-k1)*p1;
per_frame_24=m0 = dec_med * m0+ (1-dec_med)*p0;
per_frame_25=m1 = dec_med * m1+ (1-dec_med)*p1;
per_frame_26=
per_frame_27=m0 = dec_slow*m0;
per_frame_28=m1 = dec_slow*m1;
per_frame_29=
per_frame_30=
per_frame_31=q1 = m0/25 + .0*sin(time/3);
per_frame_32=q2 = m1/25 + .0*cos(time/3);
per_frame_33=
per_frame_34=
per_frame_35=p9 = p9*dec_slow + (q23)*(1-dec_slow);
per_frame_36=zoom = 1;
per_frame_37=cx = p9/10000;
per_frame_38=cy = 0;
per_frame_39=wave_mystery = .2*(rand(10)-5);
per_frame_40=wave_a = is_beat;
per_frame_41=
per_frame_42=flash = flash*.9 + is_beat;
per_frame_43=q30 = flash;
warp_1=`sampler sampler_pw_noise_lq;
warp_2=`float3 ret1;
warp_3=`shader_body {
warp_4=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_5=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_6=`
warp_7=`
warp_8=`float3 noiseVal = lum(tex2D(sampler_noise_lq, corr*uv*.5+ .1*rand_frame));
warp_9=`
warp_10=`float2 hor = float2 (.005,0.007);
warp_11=`float2 ver = float2 (-0.007,.005);
warp_12=`
warp_13=`float f0 = 1;
warp_14=`float dx = f0*lum(tex2D(sampler_main,uv+hor)
warp_15=` - tex2D(sampler_main,uv-hor));
warp_16=`float dy = f0*lum(tex2D(sampler_main,uv+ver)
warp_17=` - tex2D(sampler_main,uv-ver));
warp_18=`
warp_19=`float2 zz= float2 (dx,dy);
warp_20=`float3 blur = GetBlur1(uv) ;
warp_21=`
warp_22=`zz *= 1-blur;
warp_23=`
warp_24=`float3 crisp = tex2D(sampler_main,uv-zz*.02);
warp_25=`
warp_26=`crisp += noiseVal*(.12) -0.01*pow(1-rad,4);
warp_27=`
warp_28=`ret1 = -blur*.1+ crisp*1.1;
warp_29=`
warp_30=`ret = ret1;
warp_31=` ret *= 0.97;
warp_32=` ret -= 0.05;
warp_33=`}
comp_1=`
comp_2=`sampler sampler_pw_noise_lq;
comp_3=`shader_body
comp_4=`{
comp_5=`
comp_6=`float corr = texsize.xy*texsize_noise_hq.zw;
comp_7=`float2 p0 = .5 + float2(q1,q2);
comp_8=`
comp_9=`float2 uv1 = (uv-p0)*aspect.xy;
comp_10=`float ang1 = atan2(uv1.y, uv1.x);
comp_11=`
comp_12=`float rad2 = length(uv1);
comp_13=`float rad1 = -1*rad2 + 0.05/(rad2-0.08);
comp_14=`
comp_15=`float2 uv2 = float2 (ang*1.8, clamp(rad1,-8, 8));
comp_16=`uv2.y = uv2.y/2 + time/2;
comp_17=`
comp_18=`float3 tube = lum(tex2D(sampler_noise_hq, corr*uv2));
comp_19=`//tube = sqrt(abs (tube-.8));
comp_20=`
comp_21=`
comp_22=`float2 uv3 = uv + tube/64;
comp_23=`double3 blur = lum(GetBlur1 (uv3));
comp_24=`double3 crisp =(GetPixel(uv3));
comp_25=`
comp_26=`double3 ret2 = crisp + blur;
comp_27=`
comp_28=`double3 lblue = float3 (0.3, 0.5, 1)/3 *(1-rad);
comp_29=`ret2 = ret2 + lblue;
comp_30=`
comp_31=`ret = -1*tube*rad + (1+q24/4)*ret2 * (1-tube/2);
comp_32=`}

View File

@ -0,0 +1,463 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=3.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.311600
fWaveScale=1.228910
fWaveSmoothing=0.000000
fWaveParam=0.200000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.000000
ib_size=0.000000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.500000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.000000
mv_r=1.000000
mv_g=1.000000
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.820000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_per_frame1=t1 = 1*cos(time/3);
wave_0_per_frame2=t2 = 1*sin(time/7);
wave_0_per_frame3=
wave_0_per_frame4=vol = mid_att + treb_att;
wave_0_per_frame5=vol_m = vol_m*0.999+vol*0.001;
wave_0_per_frame6=exc = above (vol, vol_m*1.1);
wave_0_per_frame7=
wave_0_per_frame8=pulse = 0.95*pulse + 0.05*exc;
wave_0_per_frame9=winkel = winkel + pulse/3;
wave_0_per_frame10=t3 = winkel;
wave_0_per_frame11=
wave_0_per_frame12=
wave_0_per_frame13=
wave_0_per_point1= //Alle Funktionen muessen rel. zu t_rel sein
wave_0_per_point2=
wave_0_per_point3=
wave_0_per_point4=t_abs = sample;
wave_0_per_point5=t_rel = sample-time/6;
wave_0_per_point6=ampl = sin(t_abs*3)-0.0;
wave_0_per_point7=
wave_0_per_point8=ox = 3*sin (time) + ampl*(sin (t_rel*267)) ;
wave_0_per_point9=oy = 3*cos (time) + ampl*(cos (t_rel*277)) ;
wave_0_per_point10=oz = 0*cos (t_rel*time/23)+t_abs*4 ;
wave_0_per_point11=
wave_0_per_point12=
wave_0_per_point13=r = sqr(sin(t_rel*3.4));
wave_0_per_point14=g = sqr(sin(t_rel*2.3));
wave_0_per_point15=b = sqr (cos(t_rel*.9));
wave_0_per_point16=
wave_0_per_point17=a= 0.2*(cos(t_abs*1 )) + q26/16 ;
wave_0_per_point18=
wave_0_per_point19=xang = t2+t3/3;
wave_0_per_point20=yang = t1*t2-t3/4;
wave_0_per_point21=zang = t3;
wave_0_per_point22=fov = 0.2;
wave_0_per_point23=
wave_0_per_point24=monitor = t2;
wave_0_per_point25=
wave_0_per_point26=// Rotation um x,y,z
wave_0_per_point27=
wave_0_per_point28=mx = ox*cos(zang) - oy*sin(zang);
wave_0_per_point29=my = ox*sin(zang) + oy*cos(zang);
wave_0_per_point30=
wave_0_per_point31=ox = mx;
wave_0_per_point32=oy = my;
wave_0_per_point33=mx = ox*cos(yang) + oz*sin(yang);
wave_0_per_point34=mz = - ox*sin(yang) + oz*cos(yang);
wave_0_per_point35=ox = mx;
wave_0_per_point36=oz = mz;
wave_0_per_point37=my = oy*cos(xang) - oz*sin(xang);
wave_0_per_point38=mz = oy*sin(xang) + oz*cos(xang);
wave_0_per_point39=oy = my;
wave_0_per_point40=oz = mz;
wave_0_per_point41=
wave_0_per_point42=oz = oz - 6;
wave_0_per_point43=x = ox*fov/oz +0.5;
wave_0_per_point44=//x = (x-.5)*0.75 + 0.5;
wave_0_per_point45=y = oy*fov/oz + 0.5;
wave_0_per_point46=
wavecode_1_enabled=1
wavecode_1_samples=232
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=1
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_per_frame1=t1 = 2*sin(time/15);
wave_1_per_frame2=t2 = 2*sin(time/11);
wave_1_per_frame3=monitor = time;
wave_1_per_point1=
wave_1_per_point2=t_abs = sample;
wave_1_per_point3=t_rel = sample-time/5;
wave_1_per_point4=ampl = time;
wave_1_per_point5=
wave_1_per_point6=ox = ampl*10*sin (t_abs*68);
wave_1_per_point7=oy = ampl*10*cos (t_abs*28);
wave_1_per_point8=oz = ampl*10*cos (t_abs*128);
wave_1_per_point9=
wave_1_per_point10=
wave_1_per_point11=r = sin(t_abs*1335)+1;
wave_1_per_point12=g = sin(t_abs*1783)+1 ;
wave_1_per_point13=b = rand(5)/5 ;
wave_1_per_point14=
wave_1_per_point15=a=0.5+0.25 * sin(t_rel*15);
wave_1_per_point16=xang = t1 ;
wave_1_per_point17=yang = t1;
wave_1_per_point18=zang = t1;
wave_1_per_point19=fov = 0.12;
wave_1_per_point20=
wave_1_per_point21=
wave_1_per_point22=// Rotation um x,y,z
wave_1_per_point23=
wave_1_per_point24=mx = ox*cos(zang) - oy*sin(zang);
wave_1_per_point25=my = ox*sin(zang) + oy*cos(zang);
wave_1_per_point26=
wave_1_per_point27=ox = mx;
wave_1_per_point28=oy = my;
wave_1_per_point29=mx = ox*cos(yang) + oz*sin(yang);
wave_1_per_point30=mz = - ox*sin(yang) + oz*cos(yang);
wave_1_per_point31=ox = mx;
wave_1_per_point32=oz = mz;
wave_1_per_point33=my = oy*cos(xang) - oz*sin(xang);
wave_1_per_point34=mz = oy*sin(xang) + oz*cos(xang);
wave_1_per_point35=oy = my;
wave_1_per_point36=oz = mz;
wave_1_per_point37=
wave_1_per_point38=oz = oz - 6;
wave_1_per_point39=x = ox*fov/oz +0.5;
wave_1_per_point40=//x = (x-.5)*0.75 + 0.5;
wave_1_per_point41=y = oy*fov/oz + 0.5;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=0.100000
wave_2_per_point1=ampl = time - int(time);
wave_2_per_point2=aml = ampl/2;
wave_2_per_point3=x = .5 + ampl * sin(sample*230);
wave_2_per_point4=y = .5 + ampl * cos(sample*230);
wave_2_per_point5=a = .03;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.499900
shapecode_0_y=0.500000
shapecode_0_rad=0.143922
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=4.574821
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=0.900000
shapecode_0_r2=0.840000
shapecode_0_g2=0.930000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=0.800000
shapecode_0_border_g=0.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.400000
shape_0_per_frame1=textured = bnot(q24);
shape_0_per_frame2=rad = .2*max(sin(time/9)-.6,0);
shape_0_per_frame3=x = .5 + .01 * sin(time/2); //slightly off-center
shape_0_per_frame4=
shape_0_per_frame5=border_r = .4 * (1.5+sin(time/18));
shape_0_per_frame6=border_g = .4 * (1.5+sin(time/38));
shape_0_per_frame7=border_b = .4 * (1.5+sin(time/28));
shapecode_1_enabled=1
shapecode_1_sides=63
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=1.998625
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.499805
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.100000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.600000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.000000
shape_1_per_frame1=
shape_1_per_frame2=trel = time/2+q20;
shape_1_per_frame3=
shape_1_per_frame4=x = .5+sin(trel);
shape_1_per_frame5=y = .5+cos(trel*1.3 +q28/3);
shape_1_per_frame6=rad = .03;
shape_1_per_frame7=a = q26/4+.2; a2 = 0;
shape_1_per_frame8=a = 1;
shapecode_2_enabled=0
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.123000
shapecode_2_y=0.000000
shapecode_2_rad=0.273185
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.499805
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=1.000000
shapecode_3_rad=0.548217
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
per_frame_init_1=index4 = rand(12); p1 = 0;
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
per_frame_11=index4 = (index4 + is_beat*bnot(index)*bnot(index2)*bnot(index3))%8;
per_frame_12=monitor = index4;
per_frame_13=
per_frame_14=q20 = avg;
per_frame_15=q21 = beat;
per_frame_16=q22 = peak;
per_frame_17=q23 = index;
per_frame_18=q24 = is_beat;
per_frame_19=q26 = bass + mid + treb;
per_frame_20=
per_frame_21=//k1 = is_beat*bnot(index)*bnot(index2);
per_frame_22=
per_frame_23=k1 = is_beat*equal(index,0);
per_frame_24=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_26=rott = p2 * 3.14159265359/2;
per_frame_27=
per_frame_28=q27 = 8-index;
per_frame_29=q28 = index3;
per_frame_30=q29 = index4;
per_frame_31=
per_frame_32=stop = equal (index,4);
per_frame_33=stop2 = .9 * stop2 + .1 * stop;
per_frame_34=accel = stop - stop2;
per_frame_35=
per_frame_36=//movez = movez + .01*(2+ q21)*30/fps;
per_frame_37=movez = movez + .01*4*30/fps;
per_frame_38=q30 = movez;
per_frame_39=
per_frame_40=q1 = cos(rott);
per_frame_41=q2 = sin(rott);
per_frame_42=q3 = -q2;
per_frame_43=q4 = q1;
per_frame_44=
per_frame_45=zoom = 1.0;
per_frame_46=q32 = pow(0.996, 30/fps); //fade
warp_1=`shader_body {
warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_3=`float2 arg;
warp_4=`
warp_5=`int k2 = int(q29); //index4
warp_6=`int k1 = k2%4;
warp_7=`float clp = 8;
warp_8=`
warp_9=`float3 noiseVal =.03*(tex2D(sampler_noise_lq, uv*.3+.01*rand_frame));
warp_10=`
warp_11=`float2 zz = (uv-.5) *texsize.xy *.015*q27;
warp_12=`zz *= aspect.zw;
warp_13=`zz =mul(zz,float2x2(_qa));
warp_14=`
warp_15=`//zz = zz * cos(1/rad*8);
warp_16=`/// {zz = 5*(zz.xy+zz.yx);} //evtl,
warp_17=`
warp_18=`if (k1==0) {arg = clamp(tan(zz),-clp,clp);}
warp_19=`else if (k1==1) {arg = clamp(tan(zz) / cos(zz.yx),-clp,clp);}
warp_20=`else if (k1==2) {arg = clamp(exp((zz.yx)),-clp,clp) ;}
warp_21=`else if (k1==3) {arg = clamp(sin(2*zz.yx),-clp,clp) ;}
warp_22=`
warp_23=`//float2 arg = (k1==0)*h1 + (k1==1)*h2 + (k1==2)*h3 + (k1==3)*h4;
warp_24=`
warp_25=`//arg *= (zz+0.1);
warp_26=`if (k2 >= 4) {arg -= length(zz)/4;} //ja
warp_27=`
warp_28=`//arg = atan(arg.yx*8);//ja, aber flimmer
warp_29=`//if (k2>=8) {arg = pow(arg,3);} // ja aber ohne das vorige
warp_30=`//g *= aspect.xy * cos(16*(.5-rad)*ang); //ok
warp_31=`uv += arg*texsize.zw* (1+ 4 * q28);
warp_32=`
warp_33=`float3 crisp = tex2D(sampler_main,uv);
warp_34=`
warp_35=`ret = q32*crisp + noiseVal*.8-.03;
warp_36=`}
comp_1=`float3 ret1, neu, blur;
comp_2=`
comp_3=`shader_body
comp_4=`{
comp_5=`float2 uv2;
comp_6=`float ang2, c, s;
comp_7=`uv -= 0.5;
comp_8=`uv *= aspect.xy;
comp_9=`
comp_10=`float2 tmp = uv;
comp_11=`float dist = 1;
comp_12=`float inten = 1;
comp_13=`float mask = 0;
comp_14=`ret1 = 0;
comp_15=`int anz = 4;
comp_16=`float n = 1;
comp_17=`uv = mul(uv,float2x2(_qa));
comp_18=`//uv +=.3*q1;
comp_19=`while (n <= anz) {
comp_20=` ang2 = 6.28*n/anz;
comp_21=` c = cos(ang2);
comp_22=` s = sin(ang2);
comp_23=` uv2.x = uv.x*c - uv.y*s;
comp_24=` uv2.y = uv.x*s + uv.y*c;
comp_25=` uv2 *= aspect.yx;
comp_26=` dist = 1-frac(1.0/anz*n+q30); //evtl sqrt !
comp_27=` inten = pow(dist,.3)*(1-dist)*2;
comp_28=` float2 uv3 = 2*uv2*dist+.5;
comp_29=` neu = GetPixel (uv3);
comp_30=` blur = GetBlur2 (uv3);
comp_31=` neu += blur;
comp_32=` ret1 = ret1*.9+neu*inten;
comp_33=`n++;
comp_34=`}
comp_35=`
comp_36=`
comp_37=`ret = ret1 + .5*float3(0,0,.3)*rad ;
comp_38=`
comp_39=`}

View File

@ -0,0 +1,439 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=3.000000
fGammaAdj=1.780001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.311600
fWaveScale=1.228910
fWaveSmoothing=0.000000
fWaveParam=0.200000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.399900
ob_g=0.000000
ob_b=0.500000
ob_a=0.000000
ib_size=0.000000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.799999
nMotionVectorsY=9.600006
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.050000
mv_r=1.000000
mv_g=1.000000
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=0.699900
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.820000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_per_frame1=t1 = 1*cos(time/3);
wave_0_per_frame2=t2 = 1*sin(time/7);
wave_0_per_frame3=
wave_0_per_frame4=vol = mid_att + treb_att;
wave_0_per_frame5=vol_m = vol_m*0.999+vol*0.001;
wave_0_per_frame6=exc = above (vol, vol_m*1.1);
wave_0_per_frame7=
wave_0_per_frame8=pulse = 0.95*pulse + 0.05*exc;
wave_0_per_frame9=winkel = winkel + pulse/3;
wave_0_per_frame10=t3 = winkel;
wave_0_per_frame11=
wave_0_per_frame12=
wave_0_per_frame13=
wave_0_per_point1= //Alle Funktionen muessen rel. zu t_rel sein
wave_0_per_point2=
wave_0_per_point3=
wave_0_per_point4=t_abs = sample;
wave_0_per_point5=t_rel = sample-time/6;
wave_0_per_point6=ampl = sin(t_abs*3)-0.0;
wave_0_per_point7=
wave_0_per_point8=ox = 3*sin (time) + ampl*(sin (t_rel*267)) ;
wave_0_per_point9=oy = 3*cos (time) + ampl*(cos (t_rel*277)) ;
wave_0_per_point10=oz = 0*cos (t_rel*time/23)+t_abs*4 ;
wave_0_per_point11=
wave_0_per_point12=
wave_0_per_point13=r = (1+sqr(sin(t_rel*3.4)))/2;
wave_0_per_point14=g = (1+sqr(sin(t_rel*2.3)))/2;
wave_0_per_point15=b = (1+sqr (cos(t_rel*.9)))/2;
wave_0_per_point16=
wave_0_per_point17=a = .1;
wave_0_per_point18=
wave_0_per_point19=xang = t2+t3/3;
wave_0_per_point20=yang = t1*t2-t3/4;
wave_0_per_point21=zang = t3;
wave_0_per_point22=fov = 0.2;
wave_0_per_point23=
wave_0_per_point24=
wave_0_per_point25=// Rotation um x,y,z
wave_0_per_point26=
wave_0_per_point27=mx = ox*cos(zang) - oy*sin(zang);
wave_0_per_point28=my = ox*sin(zang) + oy*cos(zang);
wave_0_per_point29=
wave_0_per_point30=ox = mx;
wave_0_per_point31=oy = my;
wave_0_per_point32=mx = ox*cos(yang) + oz*sin(yang);
wave_0_per_point33=mz = - ox*sin(yang) + oz*cos(yang);
wave_0_per_point34=ox = mx;
wave_0_per_point35=oz = mz;
wave_0_per_point36=my = oy*cos(xang) - oz*sin(xang);
wave_0_per_point37=mz = oy*sin(xang) + oz*cos(xang);
wave_0_per_point38=oy = my;
wave_0_per_point39=oz = mz;
wave_0_per_point40=
wave_0_per_point41=oz = oz - 6;
wave_0_per_point42=x = ox*fov/oz +0.5;
wave_0_per_point43=//x = (x-.5)*0.75 + 0.5;
wave_0_per_point44=y = oy*fov/oz + 0.5;
wave_0_per_point45=
wavecode_1_enabled=0
wavecode_1_samples=232
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=1
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_per_frame1=t1 = 2*sin(time/15);
wave_1_per_frame2=t2 = 2*sin(time/11);
wave_1_per_frame3=monitor = time;
wave_1_per_point1=
wave_1_per_point2=t_abs = sample;
wave_1_per_point3=t_rel = sample-time/5;
wave_1_per_point4=ampl = time;
wave_1_per_point5=
wave_1_per_point6=ox = ampl*10*sin (t_abs*68);
wave_1_per_point7=oy = ampl*10*cos (t_abs*28);
wave_1_per_point8=oz = ampl*10*cos (t_abs*128);
wave_1_per_point9=
wave_1_per_point10=
wave_1_per_point11=r = sin(t_abs*1335)+1;
wave_1_per_point12=g = sin(t_abs*1783)+1 ;
wave_1_per_point13=b = rand(5)/5 ;
wave_1_per_point14=
wave_1_per_point15=a=0.5+0.25 * sin(t_rel*15);
wave_1_per_point16=xang = t1 ;
wave_1_per_point17=yang = t1;
wave_1_per_point18=zang = t1;
wave_1_per_point19=fov = 0.12;
wave_1_per_point20=
wave_1_per_point21=
wave_1_per_point22=// Rotation um x,y,z
wave_1_per_point23=
wave_1_per_point24=mx = ox*cos(zang) - oy*sin(zang);
wave_1_per_point25=my = ox*sin(zang) + oy*cos(zang);
wave_1_per_point26=
wave_1_per_point27=ox = mx;
wave_1_per_point28=oy = my;
wave_1_per_point29=mx = ox*cos(yang) + oz*sin(yang);
wave_1_per_point30=mz = - ox*sin(yang) + oz*cos(yang);
wave_1_per_point31=ox = mx;
wave_1_per_point32=oz = mz;
wave_1_per_point33=my = oy*cos(xang) - oz*sin(xang);
wave_1_per_point34=mz = oy*sin(xang) + oz*cos(xang);
wave_1_per_point35=oy = my;
wave_1_per_point36=oz = mz;
wave_1_per_point37=
wave_1_per_point38=oz = oz - 6;
wave_1_per_point39=x = ox*fov/oz +0.5;
wave_1_per_point40=//x = (x-.5)*0.75 + 0.5;
wave_1_per_point41=y = oy*fov/oz + 0.5;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=0.100000
wave_2_per_point1=ampl = time - int(time);
wave_2_per_point2=aml = ampl/2;
wave_2_per_point3=x = .5 + ampl * sin(sample*230);
wave_2_per_point4=y = .5 + ampl * cos(sample*230);
wave_2_per_point5=a = .03;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.499900
shapecode_0_y=0.500000
shapecode_0_rad=0.143922
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=4.574821
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=0.100000
shapecode_0_r2=0.840000
shapecode_0_g2=0.930000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=0.800000
shapecode_0_border_g=0.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shapecode_1_enabled=1
shapecode_1_sides=63
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=1.998625
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.499805
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.100000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.600000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.000000
shape_1_per_frame1=
shape_1_per_frame2=trel = time/2+q20;
shape_1_per_frame3=
shape_1_per_frame4=x = .5+sin(trel);
shape_1_per_frame5=y = .5+cos(trel*1.3 +q28/3);
shape_1_per_frame6=rad = .03;
shape_1_per_frame7=a = q26/4+.2; a2 = 0;
shape_1_per_frame8=a = .3;
shapecode_2_enabled=0
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.123000
shapecode_2_y=0.000000
shapecode_2_rad=0.273185
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.499805
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=1.000000
shapecode_3_rad=0.548217
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
per_frame_1=dec_med = pow (0.8, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
per_frame_11=
per_frame_12=monitor = index4;
per_frame_13=
per_frame_14=q20 = avg;
per_frame_15=q21 = beat;
per_frame_16=q22 = peak;
per_frame_17=q23 = index;
per_frame_18=q24 = is_beat;
per_frame_19=q26 = bass + mid + treb;
per_frame_20=q11 = min(q22,3);
per_frame_21=
per_frame_22=//k1 = is_beat*bnot(index)*bnot(index2);
per_frame_23=
per_frame_24=k1 = is_beat*equal(index,0);
per_frame_25=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_26=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_27=rott = p2 * 3.14159265359/2;
per_frame_28=
per_frame_29=q27 = 8-index;
per_frame_30=q28 = index2;
per_frame_31=
per_frame_32=q1 = cos(rott);
per_frame_33=q2 = sin(rott);
per_frame_34=q3 = -q2;
per_frame_35=q4 = q1;
per_frame_36=
per_frame_37=rota = rota*dec_med + (1-dec_med)*q22/2;
per_frame_38=
per_frame_39=zoom = 1.0 + .02*q1;
per_frame_40=rot = .01*q2+rota/12*q2;
per_frame_41=dx = .02*q1;
per_frame_42=dy = .02*q2;
per_frame_43=
per_frame_44=wave_a = 0;
per_frame_45=
per_frame_46=movex = movex + dx;
per_frame_47=movey = movey + dy;
per_frame_48=movez = movez + zoom-1;
per_frame_49=q16 = rota;
per_frame_50=q17 = movez;
per_frame_51=q18 = movex; q19 = movey;
warp_1=`shader_body {
warp_2=`
warp_3=`
warp_4=`float2 uv6 = .1*sin(12*uv);
warp_5=`float dots = .00/length(uv6)*q24;
warp_6=`
warp_7=`ret = dots + GetPixel(uv)*.994 -.004;
warp_8=`}
comp_1=`float z;
comp_2=`float3 ret1, neu, mus;
comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1;
comp_4=`shader_body
comp_5=`{
comp_6=`float2 uv2;
comp_7=`uv = (uv-0.5) * aspect.xy + .5;
comp_8=`dz = 0;
comp_9=`
comp_10=`
comp_11=`float2 hor = float2(texsize.z,0);
comp_12=`float2 ver = float2(0,texsize.w);
comp_13=`
comp_14=`float dist = 1;
comp_15=`float inten = 1;
comp_16=`ret1 = 0;
comp_17=`float anz = 3;
comp_18=`float n = 0;
comp_19=`uv4 = (uv);
comp_20=` dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor));
comp_21=` dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver));
comp_22=`
comp_23=`//uv4 = 0;
comp_24=`
comp_25=`mus = GetBlur1(uv4+.1*dz);
comp_26=`
comp_27=`uv2 = uv-.5;
comp_28=`while (n <= anz) {
comp_29=` dist = 1-frac(1.0/anz*n+q17); //evtl sqrt !;
comp_30=`
comp_31=` inten = sqrt(dist)*(1-dist*dist)*4;
comp_32=`
comp_33=` uv3 = 2*uv2*dist + .5 + 0.0*time;
comp_34=`
comp_35=` uv3 *= aspect.yx;
comp_36=` uv3 = frac(uv3);
comp_37=`
comp_38=` uv3 = cos(42*uv3-8*float2(q18,q19)) + dz;
comp_39=` neu = saturate(.01/length(uv3)) ;
comp_40=` neu = dist*neu + (1-dist)*lum(neu);
comp_41=` ret1 = max(ret1,neu*inten);
comp_42=`n++;
comp_43=`}
comp_44=`
comp_45=`
comp_46=`ret = ret1*q22 + mus*(2) ;
comp_47=`}

View File

@ -0,0 +1,441 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=2.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.958178
fWaveSmoothing=0.450000
fWaveParam=0.000000
fModWaveAlphaStart=0.000000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=1.000000
wave_g=1.000000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.399900
ob_g=0.000000
ob_b=0.000000
ob_a=0.200000
ib_size=0.000000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=282
wavecode_0_sep=20
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=3.915805
wavecode_0_smoothing=0.100000
wavecode_0_r=0.200000
wavecode_0_g=0.300000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init9=
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=
wave_0_per_point2=x = sample;
wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49;
wave_0_per_point4=
wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_per_point1=xi = rand(100)/100;
wave_1_per_point2=yi = rand(100)/100;
wave_1_per_point3=
wave_1_per_point4=x = xi; y = yi;
wave_1_per_point5=
wave_1_per_point6=a = q21/15;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=0.000000
wavecode_2_g=0.200000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init9=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.048958
shapecode_0_ang=0.000000
shapecode_0_tex_ang=1.005310
shapecode_0_tex_zoom=1.531168
shapecode_0_r=0.500000
shapecode_0_g=1.000000
shapecode_0_b=0.900000
shapecode_0_a=1.000000
shapecode_0_r2=0.830000
shapecode_0_g2=0.930000
shapecode_0_b2=0.800000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=
shape_0_per_frame2=trel = time/3;
shape_0_per_frame3=
shape_0_per_frame4=x = .5+sin(trel*2);
shape_0_per_frame5=y = .5+cos(trel*1.3);
shape_0_per_frame6=
shape_0_per_frame7=
shape_0_per_frame8=
shape_0_per_frame9=cent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5));
shape_0_per_frame10=
shape_0_per_frame11=rad = .1*cent;
shape_0_per_frame12=a = .8;
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.260000
shapecode_1_y=0.200000
shapecode_1_rad=0.393173
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.935500
shapecode_1_r=0.000000
shapecode_1_g=0.550000
shapecode_1_b=0.500000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=0.400000
shapecode_1_b2=0.400000
shapecode_1_a2=0.070000
shapecode_1_border_r=0.300000
shapecode_1_border_g=0.700000
shapecode_1_border_b=0.800000
shapecode_1_border_a=0.000000
shape_1_per_frame1=trig = q24;
shape_1_per_frame2=
shape_1_per_frame3=
shape_1_per_frame4=x0 = x0*bnot(trig) + trig*(.5+ rand(100)/200);
shape_1_per_frame5=y0 = y0*bnot(trig) + trig*(.5+ rand(100)/200);
shape_1_per_frame6=
shape_1_per_frame7=
shape_1_per_frame8=x0 = x0 + .1*q1*(3+q26)/fps;
shape_1_per_frame9=y0 = y0 + .1*q2*(3+q26)/fps;
shape_1_per_frame10=
shape_1_per_frame11=x0 = x0 - int(x0);
shape_1_per_frame12=y0 = y0 - int(y0);
shape_1_per_frame13=
shape_1_per_frame14=tex_ang = time;
shape_1_per_frame15=tex_zoom = q1;
shape_1_per_frame16=ang = time/100*q2;
shape_1_per_frame17=x = x0; y = y0;
shape_1_per_frame18=rad0 = rad0*bnot(trig) + trig*(.04+rand(100)/1000);
shape_1_per_frame19=rad = rad0;
shape_1_per_frame20=
shape_1_per_frame21=
shape_1_per_frame22=r0 = bnot(trig)*r0 + trig * rand(10)/10;
shape_1_per_frame23=g0 = bnot(trig)*g0 + trig * rand(10)/10;
shape_1_per_frame24=b0 = bnot(trig)*b0 + trig * rand(10)/10;
shape_1_per_frame25=
shape_1_per_frame26=r = r0; b = b0; g = g0;
shape_1_per_frame27=r2 = 0; b2 = 0; g2 = 0;
shape_1_per_frame28=a= 1; a2 = .3;
shapecode_2_enabled=0
shapecode_2_sides=44
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.503000
shapecode_2_y=0.500000
shapecode_2_rad=0.038857
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.609857
shapecode_2_r=1.000000
shapecode_2_g=0.100000
shapecode_2_b=0.000000
shapecode_2_a=0.900000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = rand(50)/50;
shape_2_per_frame2=y = .5 - 0*rand(15)/200;
shape_2_per_frame3=
shape_2_per_frame4=r = .4;
shape_2_per_frame5=g = .6;
shape_2_per_frame6=b = 1;
shape_2_per_frame7=r2 = r;
shape_2_per_frame8=g2 = g;
shape_2_per_frame9=b2 = b;
shape_2_per_frame10=
shape_2_per_frame11=a = min(q21/2 ,.9);
shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ;
shapecode_3_enabled=0
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.010000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=0.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=0.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.200000
shapecode_3_border_g=0.700000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
shape_3_per_frame1=rad = q2+.02
shape_3_per_frame2=;
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
per_frame_11=
per_frame_12=monitor = index4;
per_frame_13=
per_frame_14=q20 = avg;
per_frame_15=q21 = beat;
per_frame_16=q22 = peak;
per_frame_17=q23 = index;
per_frame_18=q24 = is_beat;
per_frame_19=q26 = bass + mid + treb;
per_frame_20=q11 = min(q22,3);
per_frame_21=
per_frame_22=//k1 = is_beat*bnot(index)*bnot(index2);
per_frame_23=
per_frame_24=k1 = is_beat*equal(index,0);
per_frame_25=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_26=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_27=rott = p2 * 3.14159265359/2;
per_frame_28=
per_frame_29=q27 = 8-index;
per_frame_30=q28 = index2;
per_frame_31=
per_frame_32=q1 = cos(rott);
per_frame_33=q2 = sin(rott);
per_frame_34=q3 = -q2;
per_frame_35=q4 = q1;
per_frame_36=
per_frame_37=zoom = 1.0 + .02*q1;
per_frame_38=rot = .01*q2;
per_frame_39=dx = .0*index;
per_frame_40=
per_frame_41=wave_a = 0;
warp_1=`float3 color;
warp_2=`float2 uv2, zz;
warp_3=`float dx, dy;
warp_4=`shader_body {
warp_5=`
warp_6=`float2 uv1 = (uv-.5)*aspect.xy;
warp_7=`
warp_8=`float2 hor = float2 (texsize.w,0);
warp_9=`float2 ver = float2 (0,texsize.z);
warp_10=`
warp_11=`
warp_12=`float2 k1 = float2((uv.x), (uv.y));
warp_13=`
warp_14=`float3 ret1 = GetBlur1(uv) ;
warp_15=`
warp_16=`zz = uv.xy * texsize.xy *(.01);
warp_17=`float h1 = (cos(zz.y*q1) * sin(-zz.y));
warp_18=`float h2 = (sin(zz.x) * cos(zz.y*q2));
warp_19=`uv.xy -= float2(h1,h2)*texsize.zw * (8+6*q11);
warp_20=`
warp_21=`uv2 = uv/2*q27/4; //variieren
warp_22=`
warp_23=`float2 uv3 = uv2; //Krausen nur mit uv
warp_24=`
warp_25=`dx = lum(GetPixel(uv3+hor) - GetPixel(uv3-hor));
warp_26=`dy = lum(GetPixel(uv3+ver) - GetPixel(uv3-ver));
warp_27=`
warp_28=`//dx = 0; dy = 0;
warp_29=`
warp_30=`dx *=1; dy *= 1;;
warp_31=`float f1 = .15+.1*q28;
warp_32=`float2 uv4 = uv2+time/100;
warp_33=`
warp_34=`dx += f1*(tex2D(sampler_noise_hq,uv4).x-.5);
warp_35=`dy += f1*(tex2D(sampler_noise_hq,uv4).y-.5);
warp_36=`
warp_37=`color = .9+.1*roam_cos;
warp_38=`
warp_39=`float2 dz = float2 (dx,dy);
warp_40=`
warp_41=`zz = dz;
warp_42=`
warp_43=`float3 crisp= tex2D(sampler_main,uv+zz*.04);
warp_44=`float3 crisp2 = tex2D(sampler_main,uv);
warp_45=`crisp += crisp2;
warp_46=`crisp *= .5;
warp_47=`crisp +=.05*color - length(zz)*.3;
warp_48=`
warp_49=`ret1 = crisp;
warp_50=`ret = ret1 * .97 - .015 ;
warp_51=`}
comp_1=`float z;
comp_2=`float3 ret1, neu, mus;
comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1;
comp_4=`shader_body
comp_5=`{
comp_6=`float2 uv2;
comp_7=`//uv = (uv-0.5) * aspect.xy + .5;
comp_8=`dz = 0;
comp_9=`
comp_10=`
comp_11=`float2 hor = float2(texsize.z,0);
comp_12=`float2 ver = float2(0,texsize.w);
comp_13=`
comp_14=`float dist = 1;
comp_15=`float inten = 1;
comp_16=`ret1 = 0;
comp_17=`float anz = 1;
comp_18=`float n = 0;
comp_19=`uv4 = (uv);
comp_20=` dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor));
comp_21=` dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver));
comp_22=`
comp_23=`//uv4 = 0;
comp_24=`
comp_25=`mus = .5*GetPixel(uv4+.1*dz)+0*dz.x+.01;
comp_26=`
comp_27=`uv2 = uv-.5;
comp_28=`while (n <= anz) {
comp_29=` dist = 1-frac(1.0/anz*n-.1); //evtl sqrt !;
comp_30=`
comp_31=` inten = sqrt(dist)*(1-dist*dist)*4;
comp_32=`
comp_33=` uv3 = 2*uv2*dist + .5 + 0.0*time;
comp_34=`
comp_35=`// uv3 *= aspect.yx;
comp_36=` uv3 = frac(uv3);
comp_37=`
comp_38=` uv3 = .2 * cos(42*uv3+time/2) + 99*dz;
comp_39=` neu = saturate(.01/length(uv3)) ;
comp_40=` neu = dist*neu + (1-dist)*lum(neu);
comp_41=` ret1 = max(ret1,neu*inten);
comp_42=`n++;
comp_43=`}
comp_44=`
comp_45=`
comp_46=`ret = ret1 + saturate(16*mus*(.1+ret1));
comp_47=`}

View File

@ -0,0 +1,476 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=5.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=1
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.167975
fWaveSmoothing=0.000000
fWaveParam=-0.200000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=31.999998
nMotionVectorsY=24.000004
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.500000
mv_r=0.299900
mv_g=0.499900
mv_b=0.399900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.700000
wavecode_0_enabled=1
wavecode_0_samples=247
wavecode_0_sep=9
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.067077
wavecode_0_smoothing=0.820000
wavecode_0_r=0.000000
wavecode_0_g=1.000000
wavecode_0_b=0.500000
wavecode_0_a=1.000000
wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init9=
wave_0_per_frame1=t1 = 1;
wave_0_per_frame2=t3 = sin(time/2);
wave_0_per_frame3=t3 = max (t3,0);
wave_0_per_frame4=t3 = 4.9*min(t3,.2);
wave_0_per_frame5=
wave_0_per_point1=t1 = (t1*67+37)%4096;
wave_0_per_point2=t2 = t1/4096;
wave_0_per_point3=
wave_0_per_point4=k1 = (100*sample+time*2)%2;
wave_0_per_point5=k2 = (100*sample+time*5)%2;
wave_0_per_point6=
wave_0_per_point7=x = .49 + .48*sin(sample*31+t2*time/27);
wave_0_per_point8=y = 0 + .2*t2 + .2*sin(sample*131+t2*time/37);
wave_0_per_point9=
wave_0_per_point10=
wave_0_per_point11=mod = sin(sample*600+.4*time);
wave_0_per_point12=mod = max (mod,0);
wave_0_per_point13=mod = 3*min(mod,.33);
wave_0_per_point14=
wave_0_per_point15=
wave_0_per_point16=a = 1;
wave_0_per_point17=r = .02;
wave_0_per_point18=b = mod * .6 ; g = mod * (.7 + t2/4);
wave_0_per_point19=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_per_frame1=t1 = 1; t2 = 7;
wave_1_per_point1=r = .31;
wave_1_per_point2=b = 0;
wave_1_per_point3=g = .0;
wave_1_per_point4=
wave_1_per_point5=a = 1;
wave_1_per_point6=//g = 1;b=1;
wave_1_per_point7=
wave_1_per_point8=t1 = (t1*67 + 37)%4096;
wave_1_per_point9=px = (t1-2047)/4096;
wave_1_per_point10=
wave_1_per_point11=t2 = (t2*67 + 37)%4096;
wave_1_per_point12=py = (t2-0)/4096;
wave_1_per_point13=
wave_1_per_point14=
wave_1_per_point15=k1 = (sample*100)%8;
wave_1_per_point16=
wave_1_per_point17=y = py/3.5 + .0;
wave_1_per_point18=a = below(y,.2);
wave_1_per_point19=
wave_1_per_point20=x = .5 + .4*sin(sample*26) ;
wave_1_per_point21=
wavecode_2_enabled=1
wavecode_2_samples=100
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=0.010000
wavecode_2_smoothing=0.820000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=0.100000
wave_2_per_frame1=
wave_2_per_frame2=t1 = sin(time*3);
wave_2_per_frame3=t2 = cos(time*3);
wave_2_per_frame4=
wave_2_per_frame5=t3 = sin(time/3);
wave_2_per_frame6=t4 = cos(time/3);
wave_2_per_frame7=
wave_2_per_frame8=t5 = cos(time/4);
wave_2_per_frame9=
wave_2_per_frame10=//give him a break
wave_2_per_frame11=//bird = 1;
wave_2_per_frame12=
wave_2_per_frame13=ground = below(t5,-.9);
wave_2_per_frame14=trig = below(rand(100),1);
wave_2_per_frame15=trig = trig * bnot(ground) * bnot(bird);
wave_2_per_frame16=bird = bird * bnot(ground);
wave_2_per_frame17=
wave_2_per_frame18=bird = bnot(bird)*trig;
wave_2_per_frame19=
wave_2_per_frame20=t6 = bird;
wave_2_per_point1=
wave_2_per_point2=r = 1; g = 0; b = 0;
wave_2_per_point3=k1 = below(sample,.5);
wave_2_per_point4=
wave_2_per_point5=dx = .02*k1*sin(sample*50);
wave_2_per_point6=
wave_2_per_point7=//clb = above(sin(time/3),0);
wave_2_per_point8=
wave_2_per_point9=f1 = sqr(dx);
wave_2_per_point10=
wave_2_per_point11=dy = 20*f1*t1 + t2/150;
wave_2_per_point12=dy = dy+ (1-k1) * .004*sin(sample*50);
wave_2_per_point13=
wave_2_per_point14=x = dx + .5 + .1*t3;
wave_2_per_point15=
wave_2_per_point16=dy = dy + +.2*dx*t4;
wave_2_per_point17=
wave_2_per_point18=y0 = y0 + time/7;
wave_2_per_point19=y0 = y0 - int(y0) ;
wave_2_per_point20=y0 = t5;
wave_2_per_point21=y = dy+ .7 + y0/8;
wave_2_per_point22=
wave_2_per_point23=a = .04;
wave_2_per_point24=
wave_2_per_point25=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.130000
shapecode_0_rad=1.504994
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.459514
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=0.700000
shapecode_0_border_g=0.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shapecode_1_enabled=0
shapecode_1_sides=63
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.022167
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.499805
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.100000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.070000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.000000
shapecode_2_enabled=0
shapecode_2_sides=14
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.590000
shapecode_2_y=0.000000
shapecode_2_rad=1.215236
shapecode_2_ang=0.062832
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.514935
shapecode_2_r=0.600000
shapecode_2_g=0.500000
shapecode_2_b=0.700000
shapecode_2_a=0.100000
shapecode_2_r2=0.700000
shapecode_2_g2=0.500000
shapecode_2_b2=0.600000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = .5+.3*cos(time/78);
shape_2_per_frame2=y = .5+.3*sin(time/78);
shape_2_per_frame3=
shape_2_per_frame4=tex_zoom = .2 / (sin(time/31)+1.1)
shape_2_per_frame5=
shape_2_per_frame6=
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.760000
shapecode_3_y=0.750000
shapecode_3_rad=0.686364
shapecode_3_ang=0.439823
shapecode_3_tex_ang=0.502655
shapecode_3_tex_zoom=0.615900
shapecode_3_r=0.700000
shapecode_3_g=0.700000
shapecode_3_b=0.700000
shapecode_3_a=0.150000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
shape_3_per_frame1=x = .5+.3*cos(time/59);
shape_3_per_frame2=y = .5+.3 *sin(time/59);
per_frame_init_1=q28 = 0; q29 = 0; p1= 0;
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=
per_frame_10=q20 = avg;
per_frame_11=q21 = beat;
per_frame_12=q22 = peak;
per_frame_13=q23 = index;
per_frame_14=q24 = is_beat;
per_frame_15=q26 = bass + mid + treb;
per_frame_16=
per_frame_17=k1 = is_beat*equal(index,0);
per_frame_18=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_19=
per_frame_20=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_21=p3 = dec_med * p3+ (1-dec_med)*p2;
per_frame_22=rott = p3 * 3.1416/2;
per_frame_23=q27 = index + 1;
per_frame_24=
per_frame_25=movz = movz + .006*30/fps*(1.5+sin(rott));
per_frame_26=q29 = movz ;
per_frame_27=
per_frame_28=
per_frame_29=movx = movx + .01*30/fps*(sin(time/5));
per_frame_30=q28 = movx;
per_frame_31=
per_frame_32=
per_frame_33=q30 = sin(time/9)+2;
per_frame_34=
per_frame_35=
per_frame_36=
per_frame_37=
per_pixel_1= //rot = q1/10* (rad
per_pixel_2=warp = .02;
warp_1=`float3 ret1, tree;
warp_2=`float mask1;
warp_3=`
warp_4=`shader_body {
warp_5=`float corr = texsize.xy*texsize_noise_hq.zw * 0.05;
warp_6=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_7=`
warp_8=`float2 uv3 = uv1;
warp_9=`float dist = 60;
warp_10=`
warp_11=`uv3 = dist * uv1;
warp_12=`
warp_13=`float zu = lum(tex2D (sampler_noise_lq,uv));
warp_14=`float shape = 40* (q29+2);
warp_15=`float ky = saturate(-uv3.y/50+zu/8*cos(16*zu)+.2);
warp_16=`//Faktor an uv.y drehen
warp_17=`
warp_18=`float k1 = uv3.x*(2-.3*uv.y);;
warp_19=`
warp_20=`k1 = k1 - sign (k1)*24; //Verdoppelung
warp_21=`k1 = k1 - sign (k1)*9; //Verdoppelung
warp_22=`
warp_23=`int n = 1 ;
warp_24=`float delta = .1;
warp_25=`while (n <= 5)
warp_26=`{
warp_27=` k1 += 2*(k1-6*n*sign(k1))*ky;
warp_28=` //Mult. mit n steuert "Breitenwuchs"
warp_29=` ky = saturate (ky - delta);
warp_30=` delta *= 1;
warp_31=` //delta ist vertikaler Verzweig. abstand
warp_32=` n++;
warp_33=`}
warp_34=`
warp_35=`k1 = clamp(k1,-1.6,1.6);
warp_36=`
warp_37=`float2 rs1 = float2 (tan(k1),uv3.y);
warp_38=`
warp_39=`tree = lum(tex2D(sampler_noise_hq,rs1*corr))+.2;
warp_40=`//tree = abs(cos(k1));
warp_41=`tree *= float3 (2.5,.4,.2) * cos(k1);
warp_42=`
warp_43=`mask1 = 1;
warp_44=`
warp_45=`ret1 = .05*mask1*tree*saturate(1-pow(2.4*uv1.y,6));
warp_46=`
warp_47=`ret = GetPixel(frac(uv))*.5 + ret1;
warp_48=`
warp_49=`}
comp_1=`float3 ret1, neu, neu2, glow, sky;
comp_2=`float2 uv1,uv2,uv3,uv4,uv5,rs;
comp_3=`float k,m,n,zoom,dist,dist2,inten,mask;
comp_4=`float2x2 dir;
comp_5=`int i, anz;
comp_6=`
comp_7=`shader_body
comp_8=`{
comp_9=`uv -= 0.5;
comp_10=`uv *= aspect.xy;
comp_11=`
comp_12=`ret1 = 0; anz = 3; n = 1;
comp_13=`
comp_14=`float t_rel = q29;
comp_15=`
comp_16=`for (n=1;n<=anz;n++) {
comp_17=` m = n-int(t_rel);
comp_18=`
comp_19=` dist = 1-frac(n/anz-frac(-t_rel)/anz);
comp_20=` //evtl sqrt !
comp_21=`
comp_22=` zoom = q30;
comp_23=`// zoom = 2 ;
comp_24=`
comp_25=` dist2 = dist*dist;
comp_26=` inten = (1-dist2);
comp_27=`
comp_28=` uv2 =zoom*dist*(uv -.2)-.2; //Blickpunkt vert.
comp_29=`
comp_30=` mask = (uv2.y<=0) * (uv2.y>= -1);
comp_31=` uv3 = frac(uv2+(m+q28)*float2(0.3,0))*mask;
comp_32=`
comp_33=` neu = GetPixel (uv3);
comp_34=` glow = GetBlur1(uv3) * float3 (0.6,1,1);
comp_35=`
comp_36=` mask = 1-saturate(12*neu);
comp_37=` ret1 = ret1*mask + (neu+2*glow)*inten;
comp_38=`//n++;
comp_39=`}
comp_40=`
comp_41=`uv4 = uv + float2 (-.3,.1); //pos. moon
comp_42=`
comp_43=`
comp_44=`//clouds
comp_45=`float z = .5*clamp(1/(abs(uv.y)+.1),0,12);
comp_46=`rs = float2(uv.x * z, z);
comp_47=`float3 clouds = lum(tex2D (sampler_noise_hq,rs+.04*time));
comp_48=`clouds *= saturate(1-16*uv.y) * 0.02/(.01+length(uv4));
comp_49=`
comp_50=`float mask = saturate(1-8*ret1.r);
comp_51=`
comp_52=`float3 fog = .0*float3(0,0,saturate(uv.y));
comp_53=`
comp_54=`
comp_55=`sky = .25*float3 (.4*saturate(1-4*uv.y),
comp_56=` .4*saturate(1-2*uv.y),
comp_57=` saturate(1-3*uv.y));
comp_58=`ret = ret1*float3(0,1,1)+ sky*mask +fog;
comp_59=`ret += clouds * mask;
comp_60=`//ret = GetPixel(uv+.5)*2;
comp_61=`}

View File

@ -0,0 +1,439 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=1.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=5
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=5.552000
fWaveSmoothing=0.504000
fWaveParam=-1.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=1.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.850000
mv_r=0.500000
mv_g=0.500000
mv_b=0.500000
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=0.503300
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=0.600000
wavecode_0_b=0.400000
wavecode_0_a=1.000000
wave_0_per_point1=
wave_0_per_point2=x0 = .5 + .4 * sin(time/2);
wave_0_per_point3=
wave_0_per_point4=angle = rand(1000)/1000*6.28;
wave_0_per_point5=rad = rand(1000)/1000;
wave_0_per_point6=rad = rad * rad;
wave_0_per_point7=
wave_0_per_point8=x = x0 + .1*rad*sin(angle);
wave_0_per_point9=y = .5 + .1*rad*cos(angle);
wave_0_per_point10= a = 1-rad;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_frame1=trel = q11-.0;
wave_1_per_frame2=t1 = int(trel);
wave_1_per_frame3=t2 = trel - int(trel);
wave_1_per_point1=k1 = (sample*512) % 8;
wave_1_per_point2=
wave_1_per_point3=t1 = equal (k1,0)*((t1 * 61 + 27) % 4096)
wave_1_per_point4= + (1-equal(k1,0))*t1;
wave_1_per_point5=
wave_1_per_point6=exc = 1+rand(5);
wave_1_per_point7=ampl = sample*sqrt(t2) * (1+exc);
wave_1_per_point8=
wave_1_per_point9=f1 = q14*ampl* sin(t1*6.28/4096);
wave_1_per_point10=f2 = q14*ampl* cos(t1*6.28/4096);
wave_1_per_point11=
wave_1_per_point12=x = q12 + k1* f1 ;
wave_1_per_point13=y = q13 + k1* f2;
wave_1_per_point14=
wave_1_per_point15=a = equal(k1,6) + equal (k1,0);
wave_1_per_point16=
wave_1_per_point17=r = 1;
wave_1_per_point18=b = equal (k1,0) + .5;;
wave_1_per_point19=g = .8* (1+.6*equal (k1,0)) ;
wave_1_per_point20=a = a * q15 * (1-0*t2*t2);
wave_1_per_point21=//a = 0;
wave_1_per_point22=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_per_frame1=trel = q11-.33;
wave_2_per_frame2=t1 = int(trel);
wave_2_per_frame3=t2 = trel - int(trel);
wave_2_per_point1=k1 = (sample*512) % 8;
wave_2_per_point2=
wave_2_per_point3=t1 = equal (k1,0)*((t1 * 61 + 27) % 4096)
wave_2_per_point4= + (1-equal(k1,0))*t1;
wave_2_per_point5=
wave_2_per_point6=ampl = sample*sqrt(t2);
wave_2_per_point7=
wave_2_per_point8=f1 = q14*ampl* sin(t1*6.28/4096);
wave_2_per_point9=f2 = q14*ampl* cos(t1*6.28/4096);
wave_2_per_point10=
wave_2_per_point11=x = q12 + k1* f1 ;
wave_2_per_point12=y = q13 + k1* f2;
wave_2_per_point13=
wave_2_per_point14=a = equal(k1,6) + equal (k1,0);
wave_2_per_point15=
wave_2_per_point16=r = 1;
wave_2_per_point17=b = equal (k1,0) + .5;;
wave_2_per_point18=g = .6* (1+.6*equal (k1,0));
wave_2_per_point19=a = a * q15 * (1-0*t2*t2);
wave_2_per_point20=//a = 0;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_frame1=trel = q11-.66;
wave_3_per_frame2=t1 = int(trel);
wave_3_per_frame3=t2 = trel - int(trel);
wave_3_per_point1=k1 = (sample*512) % 8;
wave_3_per_point2=
wave_3_per_point3=t1 = equal (k1,0)*((t1 * 61 + 27) % 4096)
wave_3_per_point4= + (1-equal(k1,0))*t1;
wave_3_per_point5=
wave_3_per_point6=ampl = sample*sqrt(t2);
wave_3_per_point7=
wave_3_per_point8=f1 = q14*ampl* sin(t1*6.28/4096);
wave_3_per_point9=f2 = q14*ampl* cos(t1*6.28/4096);
wave_3_per_point10=
wave_3_per_point11=x = q12 + k1* f1 ;
wave_3_per_point12=y = q13 + k1* f2;
wave_3_per_point13=
wave_3_per_point14=a = equal(k1,6) + equal (k1,0);
wave_3_per_point15=
wave_3_per_point16=r = 1;
wave_3_per_point17=b = equal (k1,0);
wave_3_per_point18=g = .6* (1+.6*equal (k1,0));
wave_3_per_point19=a = a * q15 * (1-0*t2*t2);
wave_3_per_point20=//a = 0;
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.460000
shapecode_0_y=0.380000
shapecode_0_rad=0.267799
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.051004
shapecode_0_r=0.800000
shapecode_0_g=1.000000
shapecode_0_b=0.500000
shapecode_0_a=1.000000
shapecode_0_r2=0.900000
shapecode_0_g2=0.900000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=x = .5 + .1 * q1;
shape_0_per_frame2=y = .5 + .1 * q2;
shape_0_per_frame3=
shape_0_per_frame4=x = .5-q9/5;
shape_0_per_frame5=y = .6+q10/5;
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.130000
shapecode_1_y=0.190000
shapecode_1_rad=0.110450
shapecode_1_ang=0.000000
shapecode_1_tex_ang=3.141590
shapecode_1_tex_zoom=1.711049
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shapecode_2_enabled=1
shapecode_2_sides=5
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.900000
shapecode_2_y=0.500000
shapecode_2_rad=0.226130
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.200000
shapecode_2_b=0.200000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=0.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=0.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = 0.05 + rand(900)/1000;
shape_2_per_frame2=y = 0.05 + rand(900)/1000;
shape_2_per_frame3=ang = rand(320)/100;
shape_2_per_frame4=
shape_2_per_frame5=a = .4;
shapecode_3_enabled=0
shapecode_3_sides=36
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.187170
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=0.000000
shapecode_3_g=0.020000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=0.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
per_frame_init_1=vol = 0; p1 = 0;
per_frame_init_2=vx = .2; vy = -0.1;
per_frame_init_3=kx = 0; ky = 0;
per_frame_init_4=
per_frame_1=dec_med = pow (0.96, 30/fps);
per_frame_2=dec_slow = pow (0.998, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_10=index3 = (index3 + is_beat*bnot(index) * bnot(index2))%2;
per_frame_11=
per_frame_12=q20 = avg;
per_frame_13=q21 = beat;
per_frame_14=q22 = peak;
per_frame_15=q23 = index;
per_frame_16=q24 = is_beat;
per_frame_17=
per_frame_18=vol = bass_att + treb_att;
per_frame_19=v2 = v2 * dec_med + vol * (1-dec_med) ;
per_frame_20=q26 = max(atan (vol - v2),0);
per_frame_21=q27 = index + 1;
per_frame_22=
per_frame_23=sw = sw*dec_med + (1-dec_med)*(index2%2);
per_frame_24=q28 = sw;
per_frame_25=kiss = kiss*dec_med
per_frame_26= +(1-dec_med)*bnot(index2)*below(index,4);
per_frame_27=q29 = kiss;
per_frame_28=
per_frame_29=k1 = is_beat*bnot(index);
per_frame_30=k2 = is_beat*bnot(index);
per_frame_31=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_32=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_33=rott = p2 * 3.1416/2;
per_frame_34=monitor = k1;
per_frame_35=q1 = cos(rott);
per_frame_36=q2 = sin(rott);
per_frame_37=q3 = -q2;
per_frame_38=q4 = q1;
per_frame_39=
per_frame_40=
per_frame_41=q5 = cos(time/4);
per_frame_42=q6 = -sin(time/4);
per_frame_43=q7 = -q6;
per_frame_44=q8 = q5;
per_frame_45=
per_frame_46=zoom = 1;
per_frame_47=rot = -0;
per_frame_48=
per_frame_49=
per_frame_50=//KUGEL-POS
per_frame_51=dt = .1*30/fps;
per_frame_52=m = 1; //Masse
per_frame_53=//Gravitationszentrum
per_frame_54=x0 = .0; y0 = 0; x0 = q1/4; y0 = q2/4;
per_frame_55=
per_frame_56=ax = -(xk-x0);
per_frame_57=ay = -(yk-y0);
per_frame_58=monitor = index3;
per_frame_59=vx = vx*dec_slow + ax * dt;
per_frame_60=vy = vy*dec_slow + ay * dt;
per_frame_61=
per_frame_62=xk = xk + vx*dt;
per_frame_63=yk = yk + vy*dt;
per_frame_64=
per_frame_65=q9 = xk; q10 = yk;
per_frame_66=
per_frame_67=
per_frame_68=
warp_1=`float3 mus;
warp_2=`float2 rs,ball, uv1, uv6, uv7;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`uv = uv_orig;
warp_6=`uv1 = (uv-.5) * aspect.xy;
warp_7=`
warp_8=`//GOLD
warp_9=`float z = 18*length(uv1)+time;
warp_10=`float2 uvn =normalize(uv1);
warp_11=`rs = clamp(tan(z)*uvn,-5,5)/2;
warp_12=`
warp_13=`// KUGEL
warp_14=`float mult = q29*16+1;
warp_15=`uv7 = sin(uv1*mult);
warp_16=`float2 p0 = float2(q9,q10)*sqrt(mult);
warp_17=`ball = uv7 - p0;
warp_18=`float size = .035* pow(mult,.9) * (1+length(p0));
warp_19=`float dist = length(ball) / size;
warp_20=`z = saturate(sign(1-dist)* sqrt(1-dist));
warp_21=`
warp_22=`//ADD
warp_23=`float mask = (z >= .001);
warp_24=`rs = q28*rs + (1-q28)*rs.yx;
warp_25=`uv += (1-mask)*.03*(rs.yx) + .6*mask*z*normalize(ball);
warp_26=`
warp_27=`
warp_28=`uv6 = mul (uv1,float2x2(_qb));
warp_29=`mus = (.16/(sqrt(uv6.x)+.002))*rad;
warp_30=`mus = .08*abs(mus) - z* (.2 + .3*slow_roam_cos.xyz);
warp_31=`
warp_32=`float3 gold = float3 (1,.84,.6);
warp_33=`
warp_34=`float2 uv2 = .7*uv1+.3*float2 (sin(uv1.y*16), sin(uv1.x*16));
warp_35=`uv2 *= .2;
warp_36=`float3 dots = q26*saturate(.0015/(length(uv2)));
warp_37=`
warp_38=`float3 col = gold;
warp_39=`
warp_40=`float3 blur = GetBlur1(frac(uv));
warp_41=`float3 crisp= tex2D(sampler_main,uv);
warp_42=`
warp_43=`float3 ret1 = crisp - blur*.03 + col*(mus) + dots;
warp_44=`ret = ret1*.99-.018;
warp_45=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`float2 uv1 = uv-.5;
comp_5=`uv1 = uv1*0+.3*float2 (cos(uv1.y*16), cos(uv1.x*16));;
comp_6=`float dots = saturate(.01/length(uv1));
comp_7=`
comp_8=`float3 ret1 = tex2D(sampler_main, uv) + GetBlur1(uv);
comp_9=`
comp_10=`//ret += dots *q26;
comp_11=`
comp_12=`ret = .8*ret1;
comp_13=`}

View File

@ -0,0 +1,348 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=2.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=2.232543
fWaveSmoothing=0.810000
fWaveParam=0.280000
fModWaveAlphaStart=0.470000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=0.010000
fWarpScale=0.010000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.001832
rot=0.000000
cx=0.500000
cy=0.500000
dx=1.000000
dy=0.000000
warp=0.010000
sx=0.999997
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.820000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=0.100000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=0.000000
shapecode_0_enabled=0
shapecode_0_sides=18
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.570000
shapecode_0_y=0.500000
shapecode_0_rad=0.099499
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=3.264423
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=0.600000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.020000
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.476928
shapecode_1_ang=1.130974
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.023150
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.970000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.100000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.810000
shapecode_2_enabled=0
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.123000
shapecode_2_y=0.000000
shapecode_2_rad=0.273185
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.499805
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=1.000000
shapecode_3_rad=0.548217
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
per_frame_init_1=shift = 0;
per_frame_init_2=step = 0;
per_frame_1=dec_med = pow (0.8, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .4+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %4;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_10=
per_frame_11=
per_frame_12=q20 = avg;
per_frame_13=q21 = beat;
per_frame_14=q22 = peak;
per_frame_15=q23 = index;
per_frame_16=q24 = is_beat;
per_frame_17=q26 = bass_att + mid_att + treb_att;
per_frame_18=
per_frame_19=ready = is_beat * bnot(ready) + bnot(is_beat2)*ready;
per_frame_20=is_beat2 = ready * above (time, t0+.2);
per_frame_21=q19 = is_beat2;
per_frame_22=
per_frame_23=//k1 = is_beat*bnot(index)*bnot(index2);
per_frame_24=
per_frame_25=k1 = is_beat*equal(index,0);
per_frame_26=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_27=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_28=rott = p2 * 3.14159265359/2;
per_frame_29=
per_frame_30=q27 = index+1;
per_frame_31=q28 = index2+1;
per_frame_32=
per_frame_33=q1 = cos(rott);
per_frame_34=q2 = sin(rott);
per_frame_35=q3 = -q2;
per_frame_36=q4 = q1;
per_frame_37=
per_frame_38=movex = movex +.002*30/fps;
per_frame_39=q30 = movex;
per_frame_40=
per_frame_41=alt = alt * (1-dec_med) + q26*dec_med;
per_frame_42=q26 = q26 - alt;
per_frame_43=step = step + 1*max(q26,0) + q24 -int(step);
per_frame_44=q30 = step;
per_frame_45=q30 = movex;
per_frame_46=
per_frame_47=lx = lx + .001*30/fps;
per_frame_48=ly = ly + .01*30/fps*q2;
per_frame_49=q10 = lx;
per_frame_50=q11 = 0;
per_frame_51=
per_frame_52=
per_frame_53=zoom = (1.0 + .0*rad);
per_frame_54=dx = .0;
per_frame_55=dy = .00;
per_frame_56=rot = .1*q1;
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`float2 uv1 = (uv-.5) * aspect.xy;
warp_6=`
warp_7=`
warp_8=`float2 uv6 = uv1;
warp_9=`float z = (q28-1)*length(uv1)+rand_frame * 86;
warp_10=`float2 d = normalize(uv1);
warp_11=`float2 rs = clamp(tan(z)*d,-18,18);
warp_12=`uv += 1*GetBlur1(uv)*float2 (0,1)+0.01*rs;
warp_13=`
warp_14=`
warp_15=`uv6 = .4*sin(uv1*2*q28+rand_frame);
warp_16=`
warp_17=`mus = .06/(length(uv6));
warp_18=`mus *= roam_sin;
warp_19=`mus = lerp(mus, lum(mus), saturate(.2*lum(mus)));
warp_20=`
warp_21=`float3 blur = GetBlur2(frac(uv));
warp_22=`
warp_23=`float3 crisp= GetPixel((uv-.5)*1.01+.48);
warp_24=`
warp_25=`float3 ret1 = crisp - blur*.03 + .15*mus;
warp_26=`
warp_27=`q25 = q24;
warp_28=`ret = q25*(ret1*.97-.02) + (1-q25)* GetPixel(uv_orig);
warp_29=`
warp_30=`}
comp_1=`float z;
comp_2=`float3 ret1, neu, mus;
comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1;
comp_4=`shader_body
comp_5=`{
comp_6=`float2 uv2;
comp_7=`dz = 0;
comp_8=`
comp_9=`float2 hor = float2(texsize.z,0);
comp_10=`float2 ver = float2(0,texsize.w);
comp_11=`
comp_12=`float dist = 1;
comp_13=`float inten = 1;
comp_14=`ret1 = 0;
comp_15=`float anz = 3;
comp_16=`float n = 0;
comp_17=`
comp_18=`
comp_19=`uv4 = uv+0*float2(q10,q11);
comp_20=` dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor));
comp_21=` dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver));
comp_22=`
comp_23=`
comp_24=`mus = GetPixel(.1*dz)+.01;
comp_25=`
comp_26=`uv2 = uv-.5;
comp_27=`dz = 0;
comp_28=`while (n <= anz) {
comp_29=` dist = 1-frac(1.0/anz*n-.01); //evtl sqrt !;
comp_30=`
comp_31=` uv3 = 2*uv2*dist + .5 + float2(q30,q30/2);
comp_32=` uv3 = frac(uv3);
comp_33=` uv3 *= aspect.xy;
comp_34=` uv3 = .4 * cos(16*uv3);
comp_35=` neu = .03/length(uv3);
comp_36=` neu = dist*neu + (1-dist)*lum(neu);
comp_37=` ret1 = max(ret1,neu);
comp_38=`n++;
comp_39=`}
comp_40=`
comp_41=`ret = GetPixel(uv_orig*.8) + mus*6 + 32*(ret1*mus);
comp_42=`}

View File

@ -0,0 +1,399 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=20.944651
fWaveSmoothing=0.000000
fWaveParam=0.080000
fModWaveAlphaStart=0.000000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.000000
wave_g=0.990000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.015000
ob_r=0.000000
ob_g=0.000000
ob_b=1.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=120
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.820000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=k1 = (sample*100)%8;
wave_0_per_point2=k2 = bnot (k1);
wave_0_per_point3=xi = value1*k2 + xi*(1-k2);
wave_0_per_point4=yi = value2*(1-k2) + yi*k2;
wave_0_per_point5=
wave_0_per_point6=dx = dx*.99 + xi;
wave_0_per_point7=dy = dy*.99 + yi;
wave_0_per_point8=
wave_0_per_point9=x = .5 + xi/2;
wave_0_per_point10=y = .5 + yi/2;
wave_0_per_point11=
wave_0_per_point12=a = q22/8;
wave_0_per_point13=a = min(a,.4);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.020000
wave_1_per_frame1=tm = time*.1;
wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_1_per_frame5=
wave_1_per_frame6=tic = min(time - tin,1);
wave_1_per_frame7=tin = time;
wave_1_per_frame8=
wave_1_per_frame9=tva = (tic*q1*.5);
wave_1_per_frame10=tvb = (tic*q2*.5);
wave_1_per_frame11=tvc = (tic*q3*.5);
wave_1_per_frame12=
wave_1_per_frame13=q1 = tva;
wave_1_per_frame14=q2 = tvb;
wave_1_per_frame15=q3 = tvc;
wave_1_per_frame16=
wave_1_per_frame17=sz = .5;
wave_1_per_frame18=len = q4;
wave_1_per_frame19=t4 = len;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=0.000000
wavecode_2_g=0.200000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wave_2_per_frame1=tm = time*.1;
wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_2_per_frame5=
wave_2_per_frame6=tic = min(time - tin,1);
wave_2_per_frame7=tin = time;
wave_2_per_frame8=
wave_2_per_frame9=tva = (tic*q1*.5);
wave_2_per_frame10=tvb = (tic*q2*.5);
wave_2_per_frame11=tvc = (tic*q3*.5);
wave_2_per_frame12=
wave_2_per_frame13=q1 = tva;
wave_2_per_frame14=q2 = tvb;
wave_2_per_frame15=q3 = tvc;
wave_2_per_frame16=
wave_2_per_frame17=sz = .5;
wave_2_per_frame18=len = 1;
wave_2_per_frame19=t4 = len;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.059738
shapecode_0_ang=0.000000
shapecode_0_tex_ang=1.005310
shapecode_0_tex_zoom=1.531168
shapecode_0_r=0.500000
shapecode_0_g=0.000000
shapecode_0_b=0.700000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=0.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=
shape_0_per_frame2=x = .5; y = .5;
shape_0_per_frame3=a = 0.3;
shape_0_per_frame4=a2 = q24;
shape_0_per_frame5=//a = 1;
shape_0_per_frame6=
shape_0_per_frame7=b = .8; r = min(1,q22/3+.3);
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_x=0.400000
shapecode_1_y=0.500000
shapecode_1_rad=2.366958
shapecode_1_ang=0.000000
shapecode_1_tex_ang=3.455753
shapecode_1_tex_zoom=0.993053
shapecode_1_r=0.500000
shapecode_1_g=0.000000
shapecode_1_b=1.000000
shapecode_1_a=0.200000
shapecode_1_r2=0.700000
shapecode_1_g2=0.400000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.000000
shape_1_per_frame1=a2 =0;a = 0;
shape_1_per_frame2=a = q1;
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.210912
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.050685
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=0.600000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.299900
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=t_rel = time/8;
shape_2_per_frame2=t1 = t_rel-int(t_rel);
shape_2_per_frame3=tex_zoom = t1;
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=1.000000
shapecode_3_rad=0.548217
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
per_frame_init_1=step = 0;
per_frame_1=dec_med = pow (0.7, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .0+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %16;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_10=
per_frame_11=q20 = avg;
per_frame_12=q21 = beat;
per_frame_13=q22 = peak;
per_frame_14=q23 = index;
per_frame_15=q24 = is_beat;
per_frame_16=q26 = bass_att + mid_att + treb_att;
per_frame_17=q27 = index + 1;
per_frame_18=q28 = index2;
per_frame_19=
per_frame_20=
per_frame_21=
per_frame_22=k1 = is_beat*equal(index%2,0);
per_frame_23=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_25=rott = p2 * 3.1416/8;
per_frame_26=
per_frame_27=q1 = cos(rott);
per_frame_28=q2 = sin(rott);
per_frame_29=q3 = -q2;
per_frame_30=q4 = q1;
per_frame_31=
per_frame_32=//ds = max ((q26-.2),0);
per_frame_33=//step = step + ds/10;
per_frame_34=
per_frame_35=step = step + q24 ;
per_frame_36=
per_frame_37=p3 = p3*dec_slow + (1-dec_slow) * step;
per_frame_38=q30 = step;
per_frame_39=
per_frame_40=p4 = dec_slow*p4 + (1-dec_slow)*q27;
per_frame_41=q31 = p4;
per_frame_42=
per_frame_43=vol = bass + mid + treb;
per_frame_44=q5 = bass_att/vol*2;
per_frame_45=q6 = mid_att/vol*2;
per_frame_46=q7 = treb_att/ vol*2;
per_frame_47=
per_frame_48=
per_frame_49=q10 = .3*abs(sin(time/5));
per_frame_50=
per_frame_51=
per_frame_52=
per_frame_53=
per_frame_54=
per_frame_55=zoom = 1;
per_frame_56=rot = -0.001 ;
per_frame_57=
per_frame_58=
per_pixel_1=zoom = 1.0;
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`
warp_6=`
warp_7=`float2 uv1 = (uv_orig-.5) * aspect.xy;
warp_8=`
warp_9=`float2 uv6 = uv1;
warp_10=`
warp_11=`float z = 6*q2*length(uv1) ;
warp_12=`float2 d = -normalize(1/uv1);
warp_13=`
warp_14=`float2 rs = clamp(tan(q1*z+q30)*d,-8,8);
warp_15=`
warp_16=`if (q28 ==1) {rs *= cos(uv1.yx*3*q27) ;}
warp_17=`
warp_18=`uv += rs/40;
warp_19=`
warp_20=`uv6 = .5*float2(rad, length(uv1));
warp_21=`
warp_22=`//uv6 = mul(uv6,float2x2(_qa));
warp_23=`
warp_24=`mus = saturate(.08/(sqrt(uv6.y-q10)));
warp_25=`mus *= float3 (1,.84,.5);
warp_26=`
warp_27=`float3 blur = GetBlur1(frac(uv));
warp_28=`
warp_29=`float3 crisp= tex2D(sampler_main,uv);
warp_30=`
warp_31=`float3 ret1 = crisp - blur*.04 + .05*mus;
warp_32=`ret = ret1 * .98 - .006;
warp_33=`
warp_34=`
warp_35=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`float2 uv1 = uv-.5;
comp_5=`
comp_6=`float3 ret1 = tex2D(sampler_main, uv) * (1-rad);
comp_7=`
comp_8=`
comp_9=`float2 hor = float2 (texsize.z,0);
comp_10=`float2 ver = float2 (0,texsize.w);
comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
comp_13=`float2 dz = float2 (dx,dy);
comp_14=`
comp_15=`uv1 = uv1*0+.3*cos(uv1*2) - dz;;
comp_16=`float dots = saturate(.04/length(uv1));
comp_17=`uv1 = uv1*0+.3*cos(uv1*12) - 9*dz;;
comp_18=`float3 dots2 = saturate(.04/length(uv1));
comp_19=`
comp_20=`
comp_21=`ret = (-ret1) + dots + .0 + 12*dots2*(-0+sqrt(ret1));
comp_22=`}

View File

@ -0,0 +1,460 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=4
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.038558
fWaveScale=0.372353
fWaveSmoothing=0.000000
fWaveParam=0.200000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.800000
wave_g=0.300000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.820000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_per_point1=k0 = int(100.0*sample);
wave_0_per_point2=k2 = int(100.0*sample+1);
wave_0_per_point3=k1 = equal(k0%2,0);
wave_0_per_point4=k2 = equal(k0%2,1);
wave_0_per_point5=
wave_0_per_point6=
wave_0_per_point7=ix = (100*value1)%7-2.5;
wave_0_per_point8=iy = (100*value2)%7-2.5;
wave_0_per_point9=
wave_0_per_point10=sp = bass + treb;
wave_0_per_point11=sp = sp /3000;
wave_0_per_point12=
wave_0_per_point13=
wave_0_per_point14=dx = (dx+sp*ix) * .998;
wave_0_per_point15=dy = (dy+sp*iy) * .998 ;
wave_0_per_point16=
wave_0_per_point17=
wave_0_per_point18=ox = k1*dx + (1-k1)*ox;
wave_0_per_point19=oy = k2*dy + (1-k2)*oy;
wave_0_per_point20=
wave_0_per_point21=
wave_0_per_point22=
wave_0_per_point23=//ox = 0; oy = 0;
wave_0_per_point24=
wave_0_per_point25=x = ox+.5;
wave_0_per_point26=y = oy+.5;
wave_0_per_point27=
wave_0_per_point28=r = 1;
wave_0_per_point29=g = 1;
wave_0_per_point30=b = 1;
wave_0_per_point31=a = 1;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_per_frame1=t1 = 2*sin(time/15);
wave_1_per_frame2=t2 = 2*sin(time/11);
wave_1_per_frame3=monitor = time;
wave_1_per_point1=
wave_1_per_point2=t_abs = sample ;
wave_1_per_point3=
wave_1_per_point4=ox = sin (t_abs*68);
wave_1_per_point5=oy = cos (t_abs*63);
wave_1_per_point6=oz = sin (t_abs*125);
wave_1_per_point7=
wave_1_per_point8=r = 1;
wave_1_per_point9=g = .5 ;
wave_1_per_point10=b = 1 ;
wave_1_per_point11=
wave_1_per_point12=t_rel = sample - time/127;
wave_1_per_point13=t_rel = t_rel - int(t_rel);
wave_1_per_point14=
wave_1_per_point15=a = (512*sample-time*2)%2;
wave_1_per_point16=a = 1;
wave_1_per_point17=
wave_1_per_point18=xang = 0 ;
wave_1_per_point19=yang = t1;
wave_1_per_point20=zang = t1;
wave_1_per_point21=fov = 0.15;
wave_1_per_point22=
wave_1_per_point23=
wave_1_per_point24=// Rotation um x,y,z
wave_1_per_point25=
wave_1_per_point26=mx = ox*cos(zang) - oy*sin(zang);
wave_1_per_point27=my = ox*sin(zang) + oy*cos(zang);
wave_1_per_point28=
wave_1_per_point29=ox = mx;
wave_1_per_point30=oy = my;
wave_1_per_point31=mx = ox*cos(yang) + oz*sin(yang);
wave_1_per_point32=mz = - ox*sin(yang) + oz*cos(yang);
wave_1_per_point33=ox = mx;
wave_1_per_point34=oz = mz;
wave_1_per_point35=my = oy*cos(xang) - oz*sin(xang);
wave_1_per_point36=mz = oy*sin(xang) + oz*cos(xang);
wave_1_per_point37=oy = my;
wave_1_per_point38=oz = mz;
wave_1_per_point39=
wave_1_per_point40=//oz = oz - 6;
wave_1_per_point41=x = ox*fov/oz +0.5;
wave_1_per_point42=//x = (x-.5)*0.75 + 0.5;
wave_1_per_point43=y = oy*fov/oz + 0.5;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=0.100000
wave_2_per_point1=k1 = (sample*512) % 8;
wave_2_per_point2=
wave_2_per_point3=t1 = equal (k1,0)*((t1 * 61 + 27) % 4096)
wave_2_per_point4= + (1-equal(k1,0))*t1;
wave_2_per_point5=
wave_2_per_point6=exc = 1+rand(5);
wave_2_per_point7=ampl = sample*sqrt(t2) * (1+exc);
wave_2_per_point8=
wave_2_per_point9=f1 = q4*ampl* sin(t1*6.28/4096);
wave_2_per_point10=f2 = q4*ampl* cos(t1*6.28/4096);
wave_2_per_point11=
wave_2_per_point12=x = q2 + k1* f1 ;
wave_2_per_point13=y = q3 + k1* f2;
wave_2_per_point14=
wave_2_per_point15=a = equal(k1,6) + equal (k1,0);
wave_2_per_point16=
wave_2_per_point17=r = 1;
wave_2_per_point18=b = equal (k1,0);
wave_2_per_point19=g = .6* (1+.6*equal (k1,0)) ;
wave_2_per_point20=a = a * q5 * (1-0*t2*t2);
wave_2_per_point21=//a = 0;
wave_2_per_point22=
wave_2_per_point23=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_point1=
wave_3_per_point2=t_abs = sample;
wave_3_per_point3=t_rel = sample-time/8;
wave_3_per_point4=
wave_3_per_point5=ox = sin (sample*110) ;
wave_3_per_point6=oy = cos (sample*110);
wave_3_per_point7=
wave_3_per_point8=oz = 4+1/(t_rel - int(t_rel));
wave_3_per_point9=
wave_3_per_point10=r = .3;
wave_3_per_point11=g = 0.7;
wave_3_per_point12=b = 1;
wave_3_per_point13=
wave_3_per_point14=a = .8;
wave_3_per_point15=
wave_3_per_point16=xang = 0;
wave_3_per_point17=yang = 0;
wave_3_per_point18=zang = 0;
wave_3_per_point19=fov = .5;
wave_3_per_point20=
wave_3_per_point21=
wave_3_per_point22=// Rotation um x,y,z
wave_3_per_point23=
wave_3_per_point24=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point25=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point26=
wave_3_per_point27=ox = mx;
wave_3_per_point28=oy = my;
wave_3_per_point29=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point30=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point31=ox = mx;
wave_3_per_point32=oz = mz;
wave_3_per_point33=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point34=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point35=oy = my;
wave_3_per_point36=oz = mz;
wave_3_per_point37=
wave_3_per_point38=x = ox*fov/oz +0.45;
wave_3_per_point39=y = oy*fov/oz + 0.45;
shapecode_0_enabled=0
shapecode_0_sides=44
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.126338
shapecode_0_ang=1.570796
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.539067
shapecode_0_r=0.000000
shapecode_0_g=0.540000
shapecode_0_b=0.890000
shapecode_0_a=0.100000
shapecode_0_r2=0.840000
shapecode_0_g2=0.930000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=x = .5 + .5 * sin(time);
shape_0_per_frame2=y = .5 + .5 * sin(time);
shapecode_1_enabled=0
shapecode_1_sides=63
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=1.998625
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.499805
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.100000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.600000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.000000
shapecode_2_enabled=0
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.123000
shapecode_2_y=0.000000
shapecode_2_rad=0.273185
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.499805
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=1.000000
shapecode_3_rad=0.548217
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
per_frame_1=dec_med = pow (0.96, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %4;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%8;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
per_frame_11=
per_frame_12=
per_frame_13=q20 = avg;
per_frame_14=q21 = beat;
per_frame_15=q22 = peak;
per_frame_16=q23 = index;
per_frame_17=q24 = is_beat;
per_frame_18=q26 = bass + mid + treb;
per_frame_19=
per_frame_20=//k1 = is_beat*bnot(index)*bnot(index2);
per_frame_21=
per_frame_22=k1 = is_beat*equal(index,0);
per_frame_23=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_25=p3 = dec_med * p3+ (1-dec_med)*p2;
per_frame_26=rott = p3*3.1416/2;
per_frame_27=
per_frame_28=rot1 = rot1 + q26;
per_frame_29=q25 = .01*rot1;
per_frame_30=
per_frame_31=q27 = 8-index;
per_frame_32=q28 = index3;
per_frame_33=
per_frame_34=dx1 = dec_med*dx1 + (1-dec_med)*bnot(index2);
per_frame_35=q29 = dx1;
per_frame_36=monitor = q29;
per_frame_37=
per_frame_38=q1 = cos(rott);
per_frame_39=q2 = sin(rott);
per_frame_40=q3 = -q2;
per_frame_41=q4 = q1;
per_frame_42=
per_frame_43=
per_pixel_1=rot = 0;
per_pixel_2=dx = .02*q29;
per_pixel_3=zoom = 1;
warp_1=`shader_body {
warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy;
warp_4=`
warp_5=`float3 noiseVal =.03*(tex2D(sampler_noise_lq, uv*.3+.01*rand_frame));
warp_6=`noiseVal = .01;
warp_7=`float3 Feedback = GetBlur1(1-uv);
warp_8=`
warp_9=`float2 zz = uv1 *texsize.xy *.015;
warp_10=`//zz =mul(zz,float2x2(_qa));
warp_11=`zz = zz.yx;
warp_12=`float2 h1 = clamp(tan(zz.yx),-12,12) * cos(4*(q2+1)*zz);
warp_13=`
warp_14=`uv.xy += h1*texsize.zw * 4*(2+q1);
warp_15=`
warp_16=`
warp_17=`float r = tex2D (sampler_noise_hq,uv/14).x*12;
warp_18=`float2 uv6 = uv1;
warp_19=`uv6 = mul(uv6, float2x2(cos(r),sin(r),-sin(r),cos(r)));
warp_20=`float3 mus = .1/(sqrt(uv6.y));
warp_21=`
warp_22=`float3 crisp = tex2D(sampler_main,uv);
warp_23=`//crisp = lerp(crisp.bgr,crisp.rgb,2*crisp);
warp_24=`ret = .995*crisp+noiseVal-.02;
warp_25=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 uv1 = (uv-0.5)*aspect.xy;
comp_4=`
comp_5=`//float ang1 = atan2(uv1.y, uv1.x);
comp_6=`//float rad1 = log(length(uv1)-0.1);
comp_7=`
comp_8=`float rad2 = length(uv1) + .1;
comp_9=`float rad1 = .1/rad2 ;
comp_10=`
comp_11=`float2 uv2 = float2 (ang/3.14, rad1);
comp_12=`uv2.y = uv2.y +0.1*time;
comp_13=`uv2.x = uv2.x +.0*time;
comp_14=`
comp_15=`float2 uv3 = float2 (ang/3.14, rad1*1.5);
comp_16=`uv3.y = uv3.y +0.08*time ;
comp_17=`uv3.x = uv3.x + time/32;
comp_18=`
comp_19=`float3 crisp = 2*GetPixel(uv2) + GetPixel(uv3);
comp_20=`crisp += 2*GetBlur2(frac(uv2)) + 2*GetBlur2(frac(uv3));
comp_21=`
comp_22=`float3 lay1 = float3 (0,0,1)*uv.y*pow(1-rad,8);
comp_23=`
comp_24=`crisp = 3*crisp * pow(rad,1);
comp_25=`
comp_26=`float mask = saturate(1-4*rad);
comp_27=`
comp_28=`ret = crisp + lay1*mask + mask * GetPixel(uv);
comp_29=`
comp_30=`}

View File

@ -0,0 +1,402 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=3.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=4
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.527429
fWaveSmoothing=0.450000
fWaveParam=0.000000
fModWaveAlphaStart=0.000000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.800000
wave_g=0.490000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.015000
ob_r=0.000000
ob_g=0.000000
ob_b=1.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.700000
wavecode_0_enabled=0
wavecode_0_samples=282
wavecode_0_sep=20
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=3.915805
wavecode_0_smoothing=0.100000
wavecode_0_r=0.200000
wavecode_0_g=0.300000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_per_point1=
wave_0_per_point2=x = sample;
wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49;
wave_0_per_point4=
wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_per_point1=xi = rand(100)/100;
wave_1_per_point2=yi = rand(100)/100;
wave_1_per_point3=
wave_1_per_point4=x = xi; y = yi;
wave_1_per_point5=
wave_1_per_point6=a = q21/15;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=0.000000
wavecode_2_g=0.200000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.048958
shapecode_0_ang=0.000000
shapecode_0_tex_ang=1.005310
shapecode_0_tex_zoom=1.531168
shapecode_0_r=0.500000
shapecode_0_g=1.000000
shapecode_0_b=0.900000
shapecode_0_a=1.000000
shapecode_0_r2=0.830000
shapecode_0_g2=0.930000
shapecode_0_b2=0.800000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=
shape_0_per_frame2=trel = time/3;
shape_0_per_frame3=
shape_0_per_frame4=x = .5+sin(trel*2);
shape_0_per_frame5=y = .5+cos(trel*1.3);
shape_0_per_frame6=
shape_0_per_frame7=
shape_0_per_frame8=
shape_0_per_frame9=
shape_0_per_frame10=rad = .04;
shape_0_per_frame11=a = .6; a2 = 0;
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_x=0.260000
shapecode_1_y=0.200000
shapecode_1_rad=0.393173
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.935500
shapecode_1_r=0.000000
shapecode_1_g=0.550000
shapecode_1_b=0.500000
shapecode_1_a=0.700000
shapecode_1_r2=0.000000
shapecode_1_g2=0.400000
shapecode_1_b2=0.400000
shapecode_1_a2=0.700000
shapecode_1_border_r=0.300000
shapecode_1_border_g=0.700000
shapecode_1_border_b=0.800000
shapecode_1_border_a=0.000000
shape_1_per_frame1=trig = q24;
shape_1_per_frame2=
shape_1_per_frame3=textured = 1;
shape_1_per_frame4=additive = q24;
shape_1_per_frame5=x0 = x0*bnot(trig) + trig*(.2+ rand(100)/200);
shape_1_per_frame6=y0 = y0*bnot(trig) + trig*(.2+ rand(100)/200);
shape_1_per_frame7=
shape_1_per_frame8=
shape_1_per_frame9=x0 = x0 + .1*q1*(3+q22)/fps;
shape_1_per_frame10=y0 = y0 + .1*q2*(3+q22)/fps;
shape_1_per_frame11=
shape_1_per_frame12=x0 = x0 - int(x0);
shape_1_per_frame13=y0 = y0 - int(y0);
shape_1_per_frame14=
shape_1_per_frame15=ang = 4*q1+time;
shape_1_per_frame16=x = x0; y = y0;
shape_1_per_frame17=rad0 = rad0*bnot(trig) + trig*rand(100)/200;
shape_1_per_frame18=rad = rad0;
shape_1_per_frame19=
shape_1_per_frame20=r0 = bnot(trig)*r0 + trig * rand(10)/10;
shape_1_per_frame21=b0 = bnot(trig)*b0 + trig * rand(10)/10;
shape_1_per_frame22=g0 = bnot(trig)*g0 + trig * rand(10)/10;
shape_1_per_frame23=
shape_1_per_frame24=r0 =1; b0 = 1; g0 = 1;
shape_1_per_frame25=r = r0; b = b0; g = g0;
shape_1_per_frame26=r2 = r; b2 = n; g2 = g;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.503000
shapecode_2_y=0.500000
shapecode_2_rad=0.038857
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.609857
shapecode_2_r=1.000000
shapecode_2_g=0.100000
shapecode_2_b=0.000000
shapecode_2_a=0.900000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = rand(50)/50;
shape_2_per_frame2=y = .5 - 0*rand(15)/200;
shape_2_per_frame3=
shape_2_per_frame4=r = .4;
shape_2_per_frame5=g = .6;
shape_2_per_frame6=b = 1;
shape_2_per_frame7=r2 = r;
shape_2_per_frame8=g2 = g;
shape_2_per_frame9=b2 = b;
shape_2_per_frame10=
shape_2_per_frame11=a = min(q21/2 ,.9);
shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_x=0.260000
shapecode_3_y=0.760000
shapecode_3_rad=0.394780
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.800000
shapecode_3_border_r=0.200000
shapecode_3_border_g=0.700000
shapecode_3_border_b=0.500000
shapecode_3_border_a=1.000000
shape_3_per_frame1=tex_zoom = q27/2;
per_frame_1=dec_med = pow (0.7, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_10=
per_frame_11=q20 = avg;
per_frame_12=q21 = beat;
per_frame_13=q22 = peak;
per_frame_14=q23 = index;
per_frame_15=q24 = is_beat;
per_frame_16=q26 = bass_att + mid_att + treb_att;
per_frame_17=q27 = index +1;
per_frame_18=q28 = index2;
per_frame_19=
per_frame_20=
per_frame_21=k1 = is_
per_frame_22=beat*equal(index%2,0);
per_frame_23=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_25=rott = p2 * 3.1416/4;
per_frame_26=
per_frame_27=q1 = cos(rott);
per_frame_28=q2 = sin(rott);
per_frame_29=q3 = -q2;
per_frame_30=q4 = q1;
per_frame_31=
per_frame_32=alt = alt * .2 + q26*.8;
per_frame_33=q26 = q26 - alt;
per_frame_34=
per_frame_35=step = step + 100*max(q26-0.01,0) + q24 ;
per_frame_36=q30 = step;
per_frame_37=
per_frame_38=p4 = dec_med*p4 + (1-dec_med)*q27;
per_frame_39=q31 = p4;
per_frame_40=
per_frame_41=trig = q24;
per_frame_42=trel = bnot(trig)*(trel + 1/fps);
per_frame_43=q6 = trel;
per_frame_44=monitor = trel;
per_pixel_1=zoom = 1.1;
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`
warp_6=`
warp_7=`float2 uv1 = (uv_orig-.5) * aspect.xy;
warp_8=`float2 uv6 = uv1;
warp_9=`
warp_10=`float z = 6*q2*length(uv1) ;
warp_11=`float2 d = -normalize(1/uv1);
warp_12=`
warp_13=`float2 rs = clamp(tan(q1*z+rand_frame)*d,-8,8);
warp_14=`
warp_15=`if (q28 ==1) {rs *= cos(uv1.yx*3*q27) ;}
warp_16=`
warp_17=`uv += rs/20;
warp_18=`
warp_19=`uv6 = 1.5*float2(rad, length(uv1));
warp_20=`
warp_21=`mus = .01/(length(uv6));
warp_22=`
warp_23=`
warp_24=`float3 crisp= tex2D(sampler_main,uv);
warp_25=`
warp_26=`float3 ret1 = crisp + mus* roam_cos;
warp_27=`ret = q24*(ret1 * .98 - .02) + (1-q24)*GetPixel((uv_orig-.5)+.5);
warp_28=`
warp_29=`
warp_30=`}
comp_1=`sampler sampler_pw_noise_lq;
comp_2=`
comp_3=`float3 neu, ret1;
comp_4=`float2 rs2,rs0,rss,uv1,uv2;
comp_5=`float ang2,c,s;
comp_6=`float2x2 rota = float2x2(.7,.7,-.7,.7);
comp_7=`shader_body
comp_8=`{
comp_9=`uv -= 0.5;
comp_10=`uv *= aspect.xy;
comp_11=`
comp_12=`rs0.x = atan2(uv.y, uv.x)/3.1416*2;
comp_13=`rs0.y = .02/(length (uv));
comp_14=`rss = float2 (rs0.x,rs0.y+time);
comp_15=`rss = mul(rss,float2x2(.7,.7,-.7,.7));
comp_16=`float noise = (tex2D(sampler_pw_noise_lq,rss/32)-.7 >= 0);
comp_17=`rss = abs(frac(rss*8)-.5);
comp_18=`float3 dots = saturate(.04/length(rss)) *noise;
comp_19=`
comp_20=`rss = float2 (rs0.x*2,rs0.y+time/2);
comp_21=`rss = mul(rss,float2x2(.7,.7,-.7,.7));
comp_22=`noise = (tex2D(sampler_pw_noise_lq,rss/32)-.7 >= 0);
comp_23=`rss = abs(frac(rss*8)-.5);
comp_24=`dots += saturate(.04/length(rss)) * noise;
comp_25=`
comp_26=`dots *= saturate(.04/abs(.01/rs0.y-q6))+.0;
comp_27=`dots *= dots*2;
comp_28=`
comp_29=`float3 ret1 = 0;
comp_30=`int anz = 2;
comp_31=`int n = 0;
comp_32=`while (n <= anz) {
comp_33=` ang2 = 6.28*n/anz;
comp_34=` c = cos(ang2);
comp_35=` s = sin(ang2);
comp_36=` uv2.x = uv.x*c - uv.y*s;
comp_37=` uv2.y = uv.x*s + uv.y*c;
comp_38=`
comp_39=` neu = GetPixel(uv2+.5) + GetBlur1(uv2+.5);
comp_40=` ret1 = max(ret1,neu);
comp_41=`n++;
comp_42=`}
comp_43=`
comp_44=`
comp_45=`ret = ret1 + dots*(1+ret1);
comp_46=`}
comp_47=`
comp_48=`

View File

@ -0,0 +1,429 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=10.437056
fWaveSmoothing=0.450000
fWaveParam=0.080000
fModWaveAlphaStart=0.000000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.000000
wave_g=0.990000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.200000
ob_a=1.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.250000
ib_a=1.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.000000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.100000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=1
wavecode_0_samples=182
wavecode_0_sep=120
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.820000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init9=
wave_0_per_frame1=t1 = sin(t/7);
wave_0_per_point1=
wave_0_per_point2=t_abs = sample ;
wave_0_per_point3=
wave_0_per_point4=ox = sin (t_abs*68);
wave_0_per_point5=oy = cos (t_abs*63);
wave_0_per_point6=oz = sin (t_abs*125);
wave_0_per_point7=
wave_0_per_point8=r = 0;
wave_0_per_point9=g = 1 ;
wave_0_per_point10=b = 1 ;
wave_0_per_point11=
wave_0_per_point12=t_rel = sample - time/127;
wave_0_per_point13=t_rel = t_rel - int(t_rel);
wave_0_per_point14=
wave_0_per_point15=a = (512*sample-time*2)%2;
wave_0_per_point16=a = 1;
wave_0_per_point17=
wave_0_per_point18=xang = 0 ;
wave_0_per_point19=yang = t1;
wave_0_per_point20=zang = t1;
wave_0_per_point21=fov = 0.15;
wave_0_per_point22=
wave_0_per_point23=
wave_0_per_point24=// Rotation um x,y,z
wave_0_per_point25=
wave_0_per_point26=mx = ox*cos(zang) - oy*sin(zang);
wave_0_per_point27=my = ox*sin(zang) + oy*cos(zang);
wave_0_per_point28=
wave_0_per_point29=ox = mx;
wave_0_per_point30=oy = my;
wave_0_per_point31=mx = ox*cos(yang) + oz*sin(yang);
wave_0_per_point32=mz = - ox*sin(yang) + oz*cos(yang);
wave_0_per_point33=ox = mx;
wave_0_per_point34=oz = mz;
wave_0_per_point35=my = oy*cos(xang) - oz*sin(xang);
wave_0_per_point36=mz = oy*sin(xang) + oz*cos(xang);
wave_0_per_point37=oy = my;
wave_0_per_point38=oz = mz;
wave_0_per_point39=
wave_0_per_point40=//oz = oz - 6;
wave_0_per_point41=x = ox*fov/oz +0.5;
wave_0_per_point42=//x = (x-.5)*0.75 + 0.5;
wave_0_per_point43=y = oy*fov/oz + 0.5;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init9=
wave_1_per_frame1=tm = time*.1;
wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_1_per_frame5=
wave_1_per_frame6=tic = min(time - tin,1);
wave_1_per_frame7=tin = time;
wave_1_per_frame8=
wave_1_per_frame9=tva = (tic*q1*.5);
wave_1_per_frame10=tvb = (tic*q2*.5);
wave_1_per_frame11=tvc = (tic*q3*.5);
wave_1_per_frame12=
wave_1_per_frame13=q1 = tva;
wave_1_per_frame14=q2 = tvb;
wave_1_per_frame15=q3 = tvc;
wave_1_per_frame16=
wave_1_per_frame17=sz = .5;
wave_1_per_frame18=len = q4;
wave_1_per_frame19=t4 = len;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=0.000000
wavecode_2_g=0.200000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init9=
wave_2_per_frame1=tm = time*.1;
wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_2_per_frame5=
wave_2_per_frame6=tic = min(time - tin,1);
wave_2_per_frame7=tin = time;
wave_2_per_frame8=
wave_2_per_frame9=tva = (tic*q1*.5);
wave_2_per_frame10=tvb = (tic*q2*.5);
wave_2_per_frame11=tvc = (tic*q3*.5);
wave_2_per_frame12=
wave_2_per_frame13=q1 = tva;
wave_2_per_frame14=q2 = tvb;
wave_2_per_frame15=q3 = tvc;
wave_2_per_frame16=
wave_2_per_frame17=sz = .5;
wave_2_per_frame18=len = 1;
wave_2_per_frame19=t4 = len;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.048958
shapecode_0_ang=0.000000
shapecode_0_tex_ang=1.005310
shapecode_0_tex_zoom=1.531168
shapecode_0_r=0.500000
shapecode_0_g=1.000000
shapecode_0_b=0.900000
shapecode_0_a=1.000000
shapecode_0_r2=0.830000
shapecode_0_g2=0.930000
shapecode_0_b2=0.800000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=
shape_0_per_frame2=trel = time/2+q20;
shape_0_per_frame3=
shape_0_per_frame4=x = .5+sin(trel*2);
shape_0_per_frame5=y = .5+cos(trel*1.3 +q28/3);
shape_0_per_frame6=
shape_0_per_frame7=a = q26/4+.2;
shape_0_per_frame8=//a = 1;
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_x=0.400000
shapecode_1_y=0.500000
shapecode_1_rad=2.366958
shapecode_1_ang=0.000000
shapecode_1_tex_ang=3.455753
shapecode_1_tex_zoom=0.993053
shapecode_1_r=0.500000
shapecode_1_g=0.000000
shapecode_1_b=1.000000
shapecode_1_a=0.200000
shapecode_1_r2=0.700000
shapecode_1_g2=0.400000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.000000
shape_1_per_frame1=a2 =0;a = 0;
shape_1_per_frame2=a = q24/12;
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.503000
shapecode_2_y=0.500000
shapecode_2_rad=0.038857
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.609857
shapecode_2_r=1.000000
shapecode_2_g=0.100000
shapecode_2_b=0.000000
shapecode_2_a=0.900000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = rand(10)/10;
shape_2_per_frame2=y = rand(10)/10;
shape_2_per_frame3=
shape_2_per_frame4=r = rand(50)/50;
shape_2_per_frame5=g = rand(50)/50;
shape_2_per_frame6=b = rand(50)/50;
shape_2_per_frame7=
shape_2_per_frame8=r2 = 1;
shape_2_per_frame9=g2 = 1;
shape_2_per_frame10=b2 = 1;
shape_2_per_frame11=
shape_2_per_frame12=a = min(q21/2 ,1);
shape_2_per_frame13=a = .5;
shape_2_per_frame14=rad = a*a/16 ;
shape_2_per_frame15=a2 = .5;
shapecode_3_enabled=1
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.845919
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.622112
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=0.900000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.500000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.299900
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %4;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_10=monitor = index2;
per_frame_11=q20 = avg;
per_frame_12=q21 = beat;
per_frame_13=q22 = peak;
per_frame_14=q23 = index;
per_frame_15=q24 = is_beat;
per_frame_16=q26 = bass + mid + treb;
per_frame_17=
per_frame_18=k1 = is_beat*bnot(index)*bnot(index2);
per_frame_19=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_20=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_21=p3 = dec_med * p3+ (1-dec_med)*p2;
per_frame_22=rott = p3 * 3.1416/4;
per_frame_23=
per_frame_24=pos = pos + q20/140;
per_frame_25=q28 = pos;
per_frame_26=q27 = index+1;
per_frame_27=
per_frame_28=q1 = cos(rott);
per_frame_29=q2 = sin(rott);
per_frame_30=q3 = -q2;
per_frame_31=q4 = q1;
per_frame_32=
per_frame_33=movez = movez + +.005*(1.5+q1)*30/fps;
per_frame_34=q30 = movez;
per_frame_35=
per_frame_36=
per_frame_37=zoom = 1.0;
per_frame_38=rot = -0.00 * index;
per_frame_39=
per_pixel_1=zoom = 1 + q1/25;
warp_1=`
warp_2=`shader_body {
warp_3=`
warp_4=`float2 uv1 = (uv-.5) * aspect.xy;
warp_5=`
warp_6=`float3 ret1 = GetPixel(uv);
warp_7=`ret = ret1 * .99 - .002 ;
warp_8=`
warp_9=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 uv1 = (uv-0.5)*aspect.xy;
comp_4=`
comp_5=`float rad2 = length(uv1) + .05;
comp_6=`float rad1 = .1/rad2 ;
comp_7=`
comp_8=`float2 uv2 = float2 (ang/3.14, rad1*1.5);
comp_9=`uv2.y = uv2.y +0.1*time;
comp_10=`uv2.x = uv2.x +.02*time;
comp_11=`
comp_12=`float2 uv3 = float2 (ang/3.14, rad1);
comp_13=`uv3.y = uv3.y + q30 ;
comp_14=`uv3.x = uv3.x + time/32;
comp_15=`
comp_16=`
comp_17=`float3 crisp = GetPixel(uv2) + 2*GetPixel(uv3);
comp_18=`crisp += 2*GetBlur2(frac(uv2)) + 2*GetBlur2(frac(uv3));
comp_19=`
comp_20=`float3 lay1 = float3 (1,0,1)*uv.y*pow(1-rad,8);
comp_21=`
comp_22=`crisp = 3*crisp * pow(rad,1);
comp_23=`
comp_24=`float mask = saturate(1-4*rad);
comp_25=`
comp_26=`ret = crisp + lay1*mask + mask * GetPixel(uv);
comp_27=`
comp_28=`}

View File

@ -0,0 +1,465 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=3.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=5.098400
fWaveSmoothing=0.810000
fWaveParam=0.000000
fModWaveAlphaStart=0.470000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=1.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=1.000000
ob_g=0.000000
ob_b=1.000000
ob_a=1.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=47.999996
mv_dx=0.000000
mv_dy=0.000000
mv_l=2.150000
mv_r=0.400000
mv_g=0.200000
mv_b=0.099900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=0.699900
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=102
wavecode_0_sep=10
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.000000
wavecode_0_r=1.000000
wavecode_0_g=0.500000
wavecode_0_b=0.500000
wavecode_0_a=0.600000
wave_0_per_frame1=t2 = t2 + bass_att;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=0.100000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_point1=ra = .8;
wave_3_per_point2=rb = .5;
wave_3_per_point3=pib = 6.28318530718;
wave_3_per_point4=
wave_3_per_point5=
wave_3_per_point6=tic = min(time-tin,.1);
wave_3_per_point7=tin = if(equal(sample,0),time,tin);
wave_3_per_point8=
wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
wave_3_per_point11=med = 5;
wave_3_per_point12=amod = 3;
wave_3_per_point13=
wave_3_per_point14=vr = rand(10001)*.0001;
wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
wave_3_per_point16=
wave_3_per_point17=a = vr;
wave_3_per_point18=
wave_3_per_point19=sa = vr*pib*.5;
wave_3_per_point20=sp = sa*mod + q1*1.3;
wave_3_per_point21=sam = sa*med - q1*.219;
wave_3_per_point22=
wave_3_per_point23=ox = ra*sin(sam*pib);
wave_3_per_point24=oy = ra*cos(sam*pib);
wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
wave_3_per_point26=oz = rb*-sin(sp);
wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
wave_3_per_point28=
wave_3_per_point29=
wave_3_per_point30=xang = time*.132;
wave_3_per_point31=xang = q2;
wave_3_per_point32=yang = time*.153;
wave_3_per_point33=yang = q3;
wave_3_per_point34=zang = time*.110;
wave_3_per_point35=zang = q4;
wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
wave_3_per_point37=fov = .5;
wave_3_per_point38=
wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point41=ox = mx;
wave_3_per_point42=oy = my;
wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point45=ox = mx;
wave_3_per_point46=oz = mz;
wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point49=oy = my;
wave_3_per_point50=oz = mz;
wave_3_per_point51=
wave_3_per_point52=oz = oz - 2;
wave_3_per_point53=x = ox*fov/oz + 0.5;
wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
wave_3_per_point55=y = oy*fov/oz + 0.5;
wave_3_per_point56=
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_x=0.530000
shapecode_0_y=0.500000
shapecode_0_rad=0.088200
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.492800
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=0.700000
shapecode_0_r2=0.600000
shapecode_0_g2=0.300000
shapecode_0_b2=0.100000
shapecode_0_a2=1.000000
shapecode_0_border_r=0.000000
shapecode_0_border_g=0.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=trig = equal(q28%2,1)*q24;
shape_0_per_frame2=
shape_0_per_frame3=seed = sqr(time - int(time));
shape_0_per_frame4=rr1 = rr1 * (1-trig) + seed*trig;
shape_0_per_frame5=
shape_0_per_frame6=textured = 1;
shape_0_per_frame7=ang = 0;
shape_0_per_frame8=tex_ang = .2*sin(time/9);
shape_0_per_frame9=
shape_0_per_frame10=x = .5; y = .5;
shape_0_per_frame11=
shape_0_per_frame12=a = .9; a2 = 0;
shape_0_per_frame13=rad = .35;
shape_0_per_frame14=tex_zoom = 2.2;
shapecode_1_enabled=1
shapecode_1_sides=54
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.520000
shapecode_1_y=0.500000
shapecode_1_rad=0.241462
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.028461
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.030000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.000000
shape_1_per_frame1=a = q24;a2 = 0.1;
shape_1_per_frame2=
shape_1_per_frame3=r = .0; b =.0; g = 0;
shape_1_per_frame4=r2 = .0; b2 = .0; g2 = 0;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.553000
shapecode_2_y=0.600000
shapecode_2_rad=0.796895
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.499805
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=0.000000
shapecode_2_r2=1.000000
shapecode_2_g2=0.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.010000
shapecode_2_border_r=1.000000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=1.000000
shape_2_per_frame1=x = .5 + .0*sin(time);
shape_2_per_frame2=y = .5 + .2*cos(time);
shapecode_3_enabled=1
shapecode_3_sides=44
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.450000
shapecode_3_y=0.500000
shapecode_3_rad=0.202682
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.628319
shapecode_3_tex_zoom=4.461715
shapecode_3_r=0.500000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=0.500000
shapecode_3_r2=0.000000
shapecode_3_g2=0.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
shape_3_per_frame1=dx = rand(200)/1000-.1;
shape_3_per_frame2=dy = rand(200)/1000-.1;
shape_3_per_frame3=
shape_3_per_frame4=x = .5 + dx*(1-q22/4);
shape_3_per_frame5=y = .5 + dy*(1-q22/4);
shape_3_per_frame6=
shape_3_per_frame7=
shape_3_per_frame8=a = .9;
shape_3_per_frame9=a2 = .8;
shape_3_per_frame10=g = rand(10)/50;
shape_3_per_frame11=rad = .05*q24+0.04 +q22/40;
per_frame_init_1=p3 = 0;p2=0; p1=0;
per_frame_init_2=t_rel = 0;
per_frame_init_3=op=2;avg=1;
per_frame_1=dec_med = pow (0.8, 30/fps);
per_frame_2=dec_slow = pow (0.95, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
per_frame_11=
per_frame_12=monitor = index4;
per_frame_13=
per_frame_14=q20 = avg;
per_frame_15=q21 = beat;
per_frame_16=q22 = peak;
per_frame_17=q23 = index;
per_frame_18=q24 = is_beat;
per_frame_19=q26 = bass_att + mid_att + treb_att+1;
per_frame_20=
per_frame_21=q20 = max(q20-1,0);
per_frame_22=op1 = dec_med*op1 + q20*(1-dec_med);
per_frame_23=op2 = dec_med*op2 + q20*op1;
per_frame_24=
per_frame_25=q10 = atan(op2*1.5)*1.2;
per_frame_26=
per_frame_27=//k1 = is_beat*bnot(index)*bnot(index2);
per_frame_28=
per_frame_29=k1 = is_beat*equal(index,0);
per_frame_30=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_31=p2 = dec_slow * p2+ (1-dec_slow)*p1;
per_frame_32=p3 = dec_slow * p3+ (1-dec_slow)*p2;
per_frame_33=rott = p3 * 3.14159265359/4;
per_frame_34=
per_frame_35=
per_frame_36=q27 = 8-index;
per_frame_37=q28 = index2;
per_frame_38=
per_frame_39=//q28 = sin(time)+1;
per_frame_40=
per_frame_41=q1 = cos(rott);
per_frame_42=q2 = sin(rott);
per_frame_43=q3 = -q2;
per_frame_44=q4 = q1;
per_frame_45=
per_frame_46=t_rel = t_rel + .02*30/fps*q1*q1;
per_frame_47=
per_frame_48=q5 = cos(t_rel);
per_frame_49=q6 = sin(t_rel);
per_frame_50=q7 = -q6;
per_frame_51=q8 = q5;
per_frame_52=
per_frame_53=puls1 = puls1*dec_med + q24*(1-dec_med);
per_frame_54=puls2 = puls2*dec_med + puls1*(1-dec_med);
per_frame_55=q25 = puls2;
per_frame_56=
per_frame_57=roty = roty + .003*30/fps;
per_frame_58=q29=roty;
per_frame_59=
per_frame_60=zoom = 1+.0*q22;
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float2 uv1, uv6;
warp_4=`float dx,dy;
warp_5=`
warp_6=`shader_body {
warp_7=`
warp_8=`uv1 = (uv-.5);
warp_9=`
warp_10=`float2 ang2= tex2D (sampler_noise_hq,uv1/3+.006*time).xy;
warp_11=`uv6 = mul(uv1,float2x2(ang2.y,-ang2.x,ang2.x,ang2.y));
warp_12=`
warp_13=`mus = abs(.5*cos(uv6.y*14)-(cos(uv6.x*71)));
warp_14=`mus *= float3 (1,.96,.9)/25;
warp_15=`
warp_16=`uv6 = .2*sin(12*uv+rand_frame);
warp_17=`float3 dots = .001/length(uv6)* float3 (0.2,1,1);
warp_18=`
warp_19=`//dots = lum(tex2D (sampler_noise_hq,uv +rand_frame));
warp_20=`//dots = (dots-.7) * (dots >= .7) * float3 (0.2,1,1);
warp_21=`
warp_22=`mus -= dots;
warp_23=`
warp_24=`
warp_25=`float3 blur = GetBlur1(frac(uv));
warp_26=`
warp_27=`float2 hor = float2 (texsize.z,0);
warp_28=`float2 ver = float2 (0,texsize.w);
warp_29=`hor = float2 (.004,0);
warp_30=`ver = float2 (0,.004);
warp_31=`
warp_32=`
warp_33=`
warp_34=`float dx = lum(GetPixel(uv+hor)-GetPixel(uv-hor));
warp_35=`float dy = lum(GetPixel(uv+ver)-GetPixel(uv-ver));
warp_36=`
warp_37=`float2 zz = float2 (dx,dy);
warp_38=`
warp_39=`
warp_40=`float3 crisp= tex2D(sampler_main,uv+zz*.02);
warp_41=`crisp +=.015 - length(zz)*blur/1.5;
warp_42=`
warp_43=`float3 ret1 = crisp - lum(blur)*.012 + mus;
warp_44=`//ret1 = abs(mus)/2;
warp_45=`ret = ret1 * .99 - .04 ;
warp_46=`}
comp_1=`
comp_2=`float2 rs, rs0, uv2, uv3,uv4;
comp_3=`float3 noise, ret1;
comp_4=`
comp_5=`shader_body {
comp_6=`uv.y = uv.y-.2*q1;
comp_7=`
comp_8=`float2 uv1 = (uv-.5 )*aspect.xy;
comp_9=`
comp_10=`float z = .1/uv1.y/uv1.x;
comp_11=`rs0.x = uv1.x*z;
comp_12=`rs0.y = z;
comp_13=`rs = rs0 + time/2;
comp_14=`
comp_15=`//uv1 = mul(uv1,float2x2(_qa));
comp_16=`noise = lum(tex2D(sampler_noise_hq,rs/2));
comp_17=`noise = noise-.56;
comp_18=`
comp_19=`float3 mask = saturate(12*(uv1.y)) ;
comp_20=`
comp_21=`/////////////
comp_22=`
comp_23=`uv2 = 2*uv1 * abs(pow(sqrt(uv1.x),.3+q10)) ;
comp_24=`
comp_25=`uv4 = 8*uv1 * (pow(abs(uv1.x),.4+q25))+float2(0.5,.5+time/8) ;
comp_26=`
comp_27=`float mask2 = pow(1-rad,8);
comp_28=`mask2 = pow(1-length(2*uv1),8);
comp_29=`
comp_30=`uv3 = frac(uv2-.5-.1*noise*mask);
comp_31=`
comp_32=`float2 hor = float2 (texsize.z,0);
comp_33=`float2 ver = float2 (0, texsize.w);
comp_34=`float dx = lum(GetPixel(uv3+hor) - GetPixel(uv3-hor));
comp_35=`float dy = lum(GetPixel(uv3+ver) - GetPixel(uv3-ver));
comp_36=`float2 dz = float2 (dx,dy);
comp_37=`
comp_38=`ret1 = 0 ;
comp_39=`ret1 = GetBlur1(frac(uv3))*0 + GetPixel(uv3);
comp_40=`ret1 *= 1-.5*mask;
comp_41=`//////////
comp_42=`
comp_43=`ret1 *= .2+ bass_att/3;
comp_44=`
comp_45=`float2 uv6 = .3*sin(4*uv1) + dz*8;
comp_46=`float3 mus = ((.06/length(uv6))-.2);
comp_47=`
comp_48=`ret = (1-.5*mask2)*ret1*(1+mus)
comp_49=`+ saturate(q10*(2-8*ret1.r)*mask2*GetPixel(uv4));
comp_50=`}

View File

@ -0,0 +1,437 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=2.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=4
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=1.058430
fWaveSmoothing=0.450000
fWaveParam=0.080000
fModWaveAlphaStart=0.000000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.110000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=31.999994
nMotionVectorsY=24.000004
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=1
wavecode_0_samples=36
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.010000
wavecode_0_smoothing=0.820000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_init1=t1 = 1;
wave_0_init2=t2 = 100;
wave_0_per_frame1=t1 = 1;
wave_0_per_frame2=t2 = 100;
wave_0_per_point1=
wave_0_per_point2=ampl=.4*sample*cos(time*2);
wave_0_per_point3=x = .5+ampl*sin(time/7+sample*13);
wave_0_per_point4=y = .5+ampl*cos(time/12+sample*13);
wave_0_per_point5=
wave_0_per_point6=t_rel = time/25 + sample/13;
wave_0_per_point7=x = 4*(t_rel-int(t_rel)) + .2*cos(t_rel*140);
wave_0_per_point8=y = .6 + .2*sin(time/19)+.02*sin(t_rel*128);
wave_0_per_point9=
wave_0_per_point10=
wave_0_per_point11=t1 = (65*t1 +37)%4096;
wave_0_per_point12=t2 = (65*t2 +37)%4096;
wave_0_per_point13=
wave_0_per_point14=x1 = .5+t1/4096/1 + time/32;
wave_0_per_point15=x = -int(x1) +x1;
wave_0_per_point16=y = .5+t2/4096/2;
wave_0_per_point17=
wave_0_per_point18=
wave_0_per_point19=a = q32/2;
wave_0_per_point20=
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_per_frame1=tm = time*.1;
wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_1_per_frame5=
wave_1_per_frame6=tic = min(time - tin,1);
wave_1_per_frame7=tin = time;
wave_1_per_frame8=
wave_1_per_frame9=tva = (tic*q1*.5);
wave_1_per_frame10=tvb = (tic*q2*.5);
wave_1_per_frame11=tvc = (tic*q3*.5);
wave_1_per_frame12=
wave_1_per_frame13=q1 = tva;
wave_1_per_frame14=q2 = tvb;
wave_1_per_frame15=q3 = tvc;
wave_1_per_frame16=
wave_1_per_frame17=sz = .5;
wave_1_per_frame18=len = q4;
wave_1_per_frame19=t4 = len;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=0.000000
wavecode_2_g=0.200000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wave_2_per_frame1=tm = time*.1;
wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_2_per_frame5=
wave_2_per_frame6=tic = min(time - tin,1);
wave_2_per_frame7=tin = time;
wave_2_per_frame8=
wave_2_per_frame9=tva = (tic*q1*.5);
wave_2_per_frame10=tvb = (tic*q2*.5);
wave_2_per_frame11=tvc = (tic*q3*.5);
wave_2_per_frame12=
wave_2_per_frame13=q1 = tva;
wave_2_per_frame14=q2 = tvb;
wave_2_per_frame15=q3 = tvc;
wave_2_per_frame16=
wave_2_per_frame17=sz = .5;
wave_2_per_frame18=len = 1;
wave_2_per_frame19=t4 = len;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=34
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.026949
shapecode_0_ang=0.000000
shapecode_0_tex_ang=1.005310
shapecode_0_tex_zoom=1.531168
shapecode_0_r=0.500000
shapecode_0_g=1.000000
shapecode_0_b=0.900000
shapecode_0_a=1.000000
shapecode_0_r2=0.830000
shapecode_0_g2=0.930000
shapecode_0_b2=0.800000
shapecode_0_a2=0.300000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=
shape_0_per_frame2=trel = time/4+q20;
shape_0_per_frame3=
shape_0_per_frame4=x = sin(trel*2);
shape_0_per_frame5=y = cos(trel*1.3);
shape_0_per_frame6=
shape_0_per_frame7=a = q26/4+.2;
shape_0_per_frame8=a = 1; a2=.2;
shapecode_1_enabled=0
shapecode_1_sides=34
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.401076
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.538552
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.699900
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.400000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.000000
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.503000
shapecode_2_y=0.500000
shapecode_2_rad=0.010000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.609857
shapecode_2_r=1.000000
shapecode_2_g=0.100000
shapecode_2_b=0.000000
shapecode_2_a=0.900000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = rand(100)/100;
shape_2_per_frame2=y = rand(100)/100;
shape_2_per_frame3=ang = rand(6);
shape_2_per_frame4=r = rand(4)/3;
shape_2_per_frame5=g = rand(4)/3;
shape_2_per_frame6=b = rand(4)/3;
shape_2_per_frame7=r2 = b;
shape_2_per_frame8=g2 = g;
shape_2_per_frame9=b2 = r;
shape_2_per_frame10=a = min(q21/2 ,.9);
shape_2_per_frame11=rad = a/9 ;
shape_2_per_frame12=a = max(q31,.2);a2 = a*.5;
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=1.000000
shapecode_3_rad=0.548217
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
per_frame_init_1=p1 = rand(16);
per_frame_init_2=p2 = p1;
per_frame_1=dec_med = pow (0.96, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .4+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
per_frame_11=
per_frame_12=
per_frame_13=q20 = avg;
per_frame_14=q21 = beat;
per_frame_15=q22 = peak;
per_frame_16=q23 = index;
per_frame_17=q24 = is_beat;
per_frame_18=q26 = bass + mid + treb;
per_frame_19=
per_frame_20=//k1 = is_beat*bnot(index)*bnot(index2);
per_frame_21=
per_frame_22=k1 = is_beat*equal(index,0);
per_frame_23=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_25=rott = p2 * 3.14159265359/4;
per_frame_26=
per_frame_27=q27 = 8-index;
per_frame_28=q28 = sin(time/7);
per_frame_29=q29 = index4;
per_frame_30=
per_frame_31=q1 = cos(rott);
per_frame_32=q2 = sin(rott);
per_frame_33=q3 = -q2;
per_frame_34=q4 = q1;
per_frame_35=
per_frame_36=mv_a = .5 * q1;
per_frame_37=
per_frame_38=movez = movez + .01 * 30/fps ;
per_frame_39=q29 = movez;
per_frame_40=
per_frame_41=movex = movex + .003 * 30/fps *q2;
per_frame_42=q30 = movex;
per_frame_43=
per_frame_44=q31 = sqr(sin(time/17));
per_frame_45=q32 = sqr(cos(time/17));
per_frame_46=
per_frame_47=zoom = 1.0;
per_frame_48=rot = .0;
per_frame_49=dx = .0;
per_frame_50=warp = .2;
warp_1=`shader_body {
warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_4=`
warp_5=`float2 uv6=sin(23*uv);
warp_6=`float dots = .001/length(uv6)*q1*q1;
warp_7=`
warp_8=`
warp_9=`float2 zz = uv.xy * texsize.xy *.04;
warp_10=`float h1 = (cos(zz.y*q1) * sin(-zz.y));
warp_11=`float h2 = (sin(zz.x) * cos(zz.y*q2));
warp_12=`
warp_13=`uv.xy -= float2(h1,h2)*texsize.zw * 24*q28;
warp_14=`
warp_15=`float3 crisp = 1*GetPixel(uv) + .0*lum(GetPixel(uv));
warp_16=`ret = crisp*.99 -.006;
warp_17=`}
comp_1=`float3 ret1, neu, dx, dy, sun, sky;
comp_2=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv5,dz;
comp_3=`shader_body
comp_4=`{
comp_5=`
comp_6=`float2 hor = float2(texsize.z,0);
comp_7=`float2 ver = float2(0,texsize.w);
comp_8=`
comp_9=`uv5 = uv;
comp_10=`uv1 = uv-0.5;
comp_11=`uv1 *= aspect.xy;
comp_12=`dz = 0;
comp_13=`float dist = 1;
comp_14=`float inten = 1;
comp_15=`float mask = 0;
comp_16=`ret1 = 0;
comp_17=`int anz = 3;
comp_18=`float n = 0;
comp_19=`while (n <= anz) {
comp_20=` dist = 1-frac(1.0/anz*n+q29); //evtl sqrt !;
comp_21=` inten = (dist)*(1-dist*dist)*4;
comp_22=`
comp_23=`//dist *= dist ;
comp_24=`
comp_25=` uv3 = 2*uv1*dist + float2(q30,.5);
comp_26=`uv3 *= aspect.yx;
comp_27=` neu = GetPixel(uv3);
comp_28=` dz.x += inten*lum(GetPixel(uv3+hor)- GetPixel (uv3-hor));
comp_29=` dz.y += inten*lum(GetPixel(uv3+ver)- GetPixel (uv3-ver));
comp_30=` ret1 = max(ret1,neu*inten);
comp_31=`n++;
comp_32=`}
comp_33=`
comp_34=`//sun
comp_35=`uv1 += dz/2;
comp_36=`uv4 = sin(3*uv1+time/18*float2(1,.9));
comp_37=`float k1 = tex2D (sampler_noise_lq,uv);
comp_38=`sun = saturate(4*(.25-uv1.y)) * .3/length(uv4) ;
comp_39=`sun *= .5+.5*rand_preset*float3(1,1,.3);
comp_40=`
comp_41=`float3 sky = float3 (uv.y,.2,1.5-uv.y);
comp_42=`sky = sun * (.5+sky);
comp_43=`
comp_44=`//tree
comp_45=`k1 = .5*(rand_preset-.5);
comp_46=`uv3 = 150 * (uv1-float2(k1,.05)) + dz;
comp_47=`
comp_48=`float zu = .3*lum(tex2D (sampler_noise_lq,uv));
comp_49=`float ky = saturate(-.01*uv3.y+zu*cos(12*zu));
comp_50=`
comp_51=`k1 = uv3.x*(1);;
comp_52=`k1 = k1 - sign (k1)*16; //Verdoppelung
comp_53=`
comp_54=`n = 1 ;
comp_55=`while (n <= 5)
comp_56=`{
comp_57=` k1 += 2*(k1-6*n*sign(k1))*ky;
comp_58=` ky = saturate (ky -.08);
comp_59=` n++;
comp_60=`}
comp_61=`
comp_62=`k1 = clamp(k1,-1.6,1.6);
comp_63=`
comp_64=`float3 tree = 2*abs(cos(k1))*pow(uv.y,2);
comp_65=`
comp_66=`ret = .1+.4*rand_preset.x*ret1 + saturate(sky - tree);
comp_67=`//ret = GetPixel(uv5);
comp_68=`}

View File

@ -0,0 +1,403 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=10.437056
fWaveSmoothing=0.450000
fWaveParam=0.080000
fModWaveAlphaStart=0.000000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.000000
wave_g=0.990000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.000000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=120
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.820000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init9=
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=x = .5 +.001*q22*int(sample*10); y = sample*10 - int(sample*10);
wave_0_per_point2=
wave_0_per_point3=r = 1; b = 1; g = 1;
wave_0_per_point4=a = 1;
wave_0_per_point5=
wave_0_per_point6=
wave_0_per_point7=
wave_0_per_point8=
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init9=
wave_1_per_frame1=tm = time*.1;
wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_1_per_frame5=
wave_1_per_frame6=tic = min(time - tin,1);
wave_1_per_frame7=tin = time;
wave_1_per_frame8=
wave_1_per_frame9=tva = (tic*q1*.5);
wave_1_per_frame10=tvb = (tic*q2*.5);
wave_1_per_frame11=tvc = (tic*q3*.5);
wave_1_per_frame12=
wave_1_per_frame13=q1 = tva;
wave_1_per_frame14=q2 = tvb;
wave_1_per_frame15=q3 = tvc;
wave_1_per_frame16=
wave_1_per_frame17=sz = .5;
wave_1_per_frame18=len = q4;
wave_1_per_frame19=t4 = len;
wave_1_per_point1=xi = rand(100)/100;
wave_1_per_point2=yi = rand(100)/100;
wave_1_per_point3=
wave_1_per_point4=x = xi; y = yi;
wave_1_per_point5=
wave_1_per_point6=a = q21/15;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=0.000000
wavecode_2_g=0.200000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init9=
wave_2_per_frame1=tm = time*.1;
wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_2_per_frame5=
wave_2_per_frame6=tic = min(time - tin,1);
wave_2_per_frame7=tin = time;
wave_2_per_frame8=
wave_2_per_frame9=tva = (tic*q1*.5);
wave_2_per_frame10=tvb = (tic*q2*.5);
wave_2_per_frame11=tvc = (tic*q3*.5);
wave_2_per_frame12=
wave_2_per_frame13=q1 = tva;
wave_2_per_frame14=q2 = tvb;
wave_2_per_frame15=q3 = tvc;
wave_2_per_frame16=
wave_2_per_frame17=sz = .5;
wave_2_per_frame18=len = 1;
wave_2_per_frame19=t4 = len;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=3.544901
shapecode_0_ang=0.816814
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.386143
shapecode_0_r=0.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=0.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_init1=t1 = .5*aspectx;
shape_0_per_frame1=trig = trig + q24;
shape_0_per_frame2=trig = below(trig,18)*trig;
shape_0_per_frame3=
shape_0_per_frame4=radius = radius + .01*30/fps;
shape_0_per_frame5=
shape_0_per_frame6=radius = radius * (1-bnot(trig));
shape_0_per_frame7=a2 = 1/(6*radius);
shape_0_per_frame8=ang = 1/radius*1;
shape_0_per_frame9=rad = radius;
shape_0_per_frame10=
shape_0_per_frame11=x = radius;
shape_0_per_frame12=
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_x=0.400000
shapecode_1_y=0.500000
shapecode_1_rad=2.366958
shapecode_1_ang=0.000000
shapecode_1_tex_ang=3.455753
shapecode_1_tex_zoom=0.993053
shapecode_1_r=0.500000
shapecode_1_g=0.000000
shapecode_1_b=1.000000
shapecode_1_a=0.200000
shapecode_1_r2=0.700000
shapecode_1_g2=0.400000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.000000
shape_1_per_frame1=a2 =0;a = 0;
shape_1_per_frame2=a = q24/2;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.503000
shapecode_2_y=0.500000
shapecode_2_rad=0.038857
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.609857
shapecode_2_r=1.000000
shapecode_2_g=0.100000
shapecode_2_b=0.000000
shapecode_2_a=0.900000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = rand(10)/10;
shape_2_per_frame2=y = rand(10)/10;
shape_2_per_frame3=
shape_2_per_frame4=r = rand(4)/3;
shape_2_per_frame5=g = rand(4)/3;
shape_2_per_frame6=b = rand(4)/3;
shape_2_per_frame7=
shape_2_per_frame8=a = min(q21/2 ,.9);
shape_2_per_frame9=rad = a *a/3 ;
shape_2_per_frame10=
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.301766
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.879646
shapecode_3_tex_zoom=0.954309
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=0.500000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=1.000000
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
per_frame_11=
per_frame_12=monitor = index4;
per_frame_13=
per_frame_14=q20 = avg;
per_frame_15=q21 = beat;
per_frame_16=q22 = peak;
per_frame_17=q23 = index;
per_frame_18=q24 = is_beat;
per_frame_19=q26 = bass + mid + treb;
per_frame_20=
per_frame_21=//k1 = is_beat*bnot(index)*bnot(index2);
per_frame_22=
per_frame_23=k1 = is_beat*equal(index,0);
per_frame_24=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_26=rott = p2 * 3.14159265359/4;
per_frame_27=
per_frame_28=q27 = 8-index;
per_frame_29=q28 = index2;
per_frame_30=
per_frame_31=q1 = cos(rott);
per_frame_32=q2 = sin(rott);
per_frame_33=q3 = -q2;
per_frame_34=q4 = q1;
per_frame_35=
per_frame_36=q5 = q1 * bnot(index2);
per_frame_37=
per_pixel_1=rot = .04*q5*(sin(q22*4*(rad)));
per_pixel_2=zoom = 1+.008 ;
warp_1=`float2 uv2;
warp_2=`
warp_3=`shader_body {
warp_4=`//uv2 = mul(uv-.5,float2x2(_qa))+.5;
warp_5=`
warp_6=`float3 ist = GetBlur1(uv);
warp_7=`
warp_8=`float3 crisp = tex2D(sampler_main,uv);
warp_9=`crisp += .015-.0*pow(rad,2);
warp_10=`
warp_11=`float3 ret1 = crisp;
warp_12=`
warp_13=`float k2 = q21*q21*.3;
warp_14=`ret1 = lum(ret1) * (1-.1*abs(tan(k2*ist*1.58)));
warp_15=`
warp_16=`
warp_17=`ret = ret1 - .02/(rad+.02)*ist;
warp_18=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`float2 uv1 = (uv-.5)*aspect.xy;
comp_5=`
comp_6=`
comp_7=`float3 ret1 = tex2D(sampler_main, uv) + GetBlur1(uv);
comp_8=`
comp_9=`float2 hor = float2 (.001,0);
comp_10=`float2 ver = float2 (0,.001);
comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
comp_13=`float2 dz = float2 (dx,dy);
comp_14=`
comp_15=`uv1 = uv1*0+.3*cos(uv1*9) -dz;
comp_16=`
comp_17=`float dots = saturate(.04*bass_att/length(uv1));
comp_18=`
comp_19=`
comp_20=`ret1 = (-.5*ret1) + dots + .2;
comp_21=`
comp_22=`ret = ret1*2;
comp_23=`}

View File

@ -0,0 +1,458 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=1
bAdditiveWaves=1
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.005428
fWaveScale=3.782626
fWaveSmoothing=0.810000
fWaveParam=-1.000000
fModWaveAlphaStart=0.470000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.450000
wave_g=0.400000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.060000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=47.999996
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.150000
mv_r=0.600000
mv_g=0.200000
mv_b=0.699900
mv_a=0.300000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=1
wavecode_0_samples=102
wavecode_0_sep=10
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.000000
wavecode_0_r=1.000000
wavecode_0_g=0.500000
wavecode_0_b=0.500000
wavecode_0_a=0.600000
wave_0_per_point1=k0 = int(100.0*sample);
wave_0_per_point2=k2 = int(100.0*sample+1);
wave_0_per_point3=k1 = equal(k0%2,0);
wave_0_per_point4=k2 = equal(k0%2,1);
wave_0_per_point5=
wave_0_per_point6=
wave_0_per_point7=ix = (100*value1)%7-3;
wave_0_per_point8=iy = (100*value2)%7-3;
wave_0_per_point9=
wave_0_per_point10=sp = bass_att + treb_att;
wave_0_per_point11=sp = sp /1000;
wave_0_per_point12=
wave_0_per_point13=
wave_0_per_point14=dx = (dx+sp*ix) * .99;
wave_0_per_point15=dy = (dy+sp*iy) * .99 ;
wave_0_per_point16=
wave_0_per_point17=
wave_0_per_point18=ox = k1*dx + (1-k1)*ox;
wave_0_per_point19=oy = k2*dy + (1-k2)*oy;
wave_0_per_point20=
wave_0_per_point21=
wave_0_per_point22=
wave_0_per_point23=//ox = 0; oy = 0;
wave_0_per_point24=
wave_0_per_point25=x = ox+.5;
wave_0_per_point26=y = oy+.5;
wave_0_per_point27=
wave_0_per_point28=r = .6;
wave_0_per_point29=g = .8;
wave_0_per_point30=b = .9;
wave_0_per_point31=a = .1 + q26/8;
wave_0_per_point32=a = max(a,1) / 4;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=0.100000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_point1=ra = .8;
wave_3_per_point2=rb = .5;
wave_3_per_point3=pib = 6.28318530718;
wave_3_per_point4=
wave_3_per_point5=
wave_3_per_point6=tic = min(time-tin,.1);
wave_3_per_point7=tin = if(equal(sample,0),time,tin);
wave_3_per_point8=
wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
wave_3_per_point11=med = 5;
wave_3_per_point12=amod = 3;
wave_3_per_point13=
wave_3_per_point14=vr = rand(10001)*.0001;
wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
wave_3_per_point16=
wave_3_per_point17=a = vr;
wave_3_per_point18=
wave_3_per_point19=sa = vr*pib*.5;
wave_3_per_point20=sp = sa*mod + q1*1.3;
wave_3_per_point21=sam = sa*med - q1*.219;
wave_3_per_point22=
wave_3_per_point23=ox = ra*sin(sam*pib);
wave_3_per_point24=oy = ra*cos(sam*pib);
wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
wave_3_per_point26=oz = rb*-sin(sp);
wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
wave_3_per_point28=
wave_3_per_point29=
wave_3_per_point30=xang = time*.132;
wave_3_per_point31=xang = q2;
wave_3_per_point32=yang = time*.153;
wave_3_per_point33=yang = q3;
wave_3_per_point34=zang = time*.110;
wave_3_per_point35=zang = q4;
wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
wave_3_per_point37=fov = .5;
wave_3_per_point38=
wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point41=ox = mx;
wave_3_per_point42=oy = my;
wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point45=ox = mx;
wave_3_per_point46=oz = mz;
wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point49=oy = my;
wave_3_per_point50=oz = mz;
wave_3_per_point51=
wave_3_per_point52=oz = oz - 2;
wave_3_per_point53=x = ox*fov/oz + 0.5;
wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
wave_3_per_point55=y = oy*fov/oz + 0.5;
wave_3_per_point56=
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.530000
shapecode_0_y=0.500000
shapecode_0_rad=0.088200
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.492800
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=0.700000
shapecode_0_a=0.700000
shapecode_0_r2=0.400000
shapecode_0_g2=0.000000
shapecode_0_b2=0.800000
shapecode_0_a2=0.600000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.200000
shapecode_0_border_a=0.200000
shape_0_per_frame1=trig = equal(q28%2,1)*q24;
shape_0_per_frame2=
shape_0_per_frame3=seed = sqr(time - int(time));
shape_0_per_frame4=rr1 = rr1 * (1-trig) + seed*trig;
shape_0_per_frame5=
shape_0_per_frame6=textured = bnot(q24);
shape_0_per_frame7=ang = 3.1416 /4 * q28;
shape_0_per_frame8=
shape_0_per_frame9=x = .5 + .01*rr1*(q28%3); y = x + .002;
shape_0_per_frame10=border_a = .4;
shape_0_per_frame11=
shape_0_per_frame12=a = .8; a2 = .5;
shape_0_per_frame13=rad = 0.14*rr1+.0;//MUSS HIER STEHEN - MIST
shape_0_per_frame14=tex_zoom = .7/rad;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.460000
shapecode_1_y=0.500000
shapecode_1_rad=0.159625
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.028461
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.030000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.000000
shape_1_per_frame1=x = rand(10)/10;
shape_1_per_frame2=y = rand(10)/10;
shape_1_per_frame3=
shape_1_per_frame4=r = rand(4)/3;
shape_1_per_frame5=g = rand(4)/3;
shape_1_per_frame6=b = rand(4)/3;
shape_1_per_frame7=
shape_1_per_frame8=
shape_1_per_frame9=is_beat = above(time, t0+.03);
shape_1_per_frame10=t0 = is_beat*time + (1-is_beat)*t0;
shape_1_per_frame11=
shape_1_per_frame12=
shape_1_per_frame13=a = min(q21/2 ,.9) * is_beat;
shape_1_per_frame14=rad = a*a/3 ;
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.553000
shapecode_2_y=0.600000
shapecode_2_rad=0.049138
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.499805
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=0.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shape_2_per_frame1=textured = bnot(q24);
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.450000
shapecode_3_y=0.500000
shapecode_3_rad=0.202682
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.628319
shapecode_3_tex_zoom=4.461715
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=0.500000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.400000
per_frame_init_1=index4 = rand(2);
per_frame_init_2=index3 = rand(4);
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %4;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%4;
per_frame_11=index4 = (index4 + is_beat*bnot(index)*bnot(index2)*bnot(index3))%2;
per_frame_12=
per_frame_13=
per_frame_14=q20 = avg;
per_frame_15=q21 = beat;
per_frame_16=q22 = peak;
per_frame_17=q23 = index;
per_frame_18=q24 = is_beat;
per_frame_19=q26 = bass + mid + treb;
per_frame_20=
per_frame_21=ready = is_beat * bnot(ready) + bnot(is_beat2)*ready;
per_frame_22=is_beat2 = ready * above (time, t0+.2);
per_frame_23=q19 = is_beat2;
per_frame_24=
per_frame_25=//k1 = is_beat*bnot(index)*bnot(index2);
per_frame_26=
per_frame_27=k1 = is_beat*equal(index,0);
per_frame_28=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_29=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_30=rott = p2 * 3.14159265359/2;
per_frame_31=
per_frame_32=q27 = index+1;
per_frame_33=q28 = index2;
per_frame_34=q29 = index3*4+1;
per_frame_35=q30 = index4;
per_frame_36=
per_frame_37=q1 = cos(rott);
per_frame_38=q2 = sin(rott);
per_frame_39=q3 = -q2;
per_frame_40=q4 = q1;
per_frame_41=
per_frame_42=sp0 = dec_slow*sp0 + (q24+.05)*(1-dec_slow);
per_frame_43=go = go * dec_med + (1-dec_med)*(1-bnot(index2+index3));
per_frame_44=movez = movez + .015*30/fps * go ;
per_frame_45=q31 = movez;
per_frame_46=q32 = .5 + .02*sin(time/5);
per_frame_47=
per_frame_48=q5 = index4%2;
per_frame_49=
per_frame_50=zoom = 1.0; rot = 0;
per_frame_51=cx = .5 + .1*sin(time/2);
per_frame_52=dx = .05*max(sin(time/9.7)-.95,0);
per_frame_53=dy = .002*(1-go);
per_frame_54=rot = 50*(dx-dy);
per_frame_55=
per_frame_56=monitor = q5;
warp_1=`shader_body {
warp_2=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_3=`
warp_4=`
warp_5=`float2 uv6 = uv1;
warp_6=`float z = (16)*length(uv1+.0)+time/7;
warp_7=`float2 uvn = normalize(uv1);
warp_8=`float2 rs = clamp(tan(z)*uvn,-6,6)/3;
warp_9=`rs *= clamp(cos(8*z)*uvn,-3,3);
warp_10=`
warp_11=`rs += 0;
warp_12=`//uv1 = rs.yx;
warp_13=`
warp_14=`
warp_15=`float2 zz = uv1 *texsize.xy*.006*q28;
warp_16=`zz =mul(zz,float2x2(_qa));
warp_17=`zz = zz.yx*q5 + (1-q5)*zz.xy;
warp_18=`
warp_19=`float2 h1 = clamp(tan(zz.yx),-8,8);
warp_20=`h1 *= cos(rand_preset*8*zz.xy);
warp_21=`
warp_22=`uv += h1 * texsize.zw*q29;
warp_23=`
warp_24=`uv1 = uv1*0+.3*cos(uv1*16+time/8);
warp_25=`float dots = (.004/length(uv1))*q19 ;
warp_26=`
warp_27=`
warp_28=`float3 crisp = tex2D(sampler_main,uv)
warp_29=` + dots * float3 (.5,0,1);
warp_30=`
warp_31=`//crisp = lerp(crisp,crisp.brg,saturate(.2*lum(crisp)));
warp_32=`ret = .995*crisp-.005;
warp_33=`}
comp_1=`float3 ret1, neu;
comp_2=`
comp_3=`shader_body
comp_4=`{
comp_5=`float2 uv2;
comp_6=`float ang2, c, s;
comp_7=`uv -= 0.5;
comp_8=`uv *= aspect.xy;
comp_9=`
comp_10=`float2 tmp = uv;
comp_11=`float dist = 1;
comp_12=`float inten = 1;
comp_13=`ret1 = 0;
comp_14=`int anz = 4;
comp_15=`float n = 1;
comp_16=`while (n <= anz) {
comp_17=` c = n%2-.5;
comp_18=` s = (n+1)%2-.5;
comp_19=` uv2.x = uv.x*c - uv.y*s;
comp_20=` uv2.y = uv.x*s + uv.y*c;
comp_21=` uv2 *= aspect.yx;
comp_22=` dist = 1-frac(.25*n+q31);
comp_23=` inten = 2*sqrt(dist)*(1-dist*dist);
comp_24=`
comp_25=` neu = tex2D(sampler_main, 2*uv2*dist + q32);
comp_26=` ret1 = max(ret1,neu*inten);
comp_27=`n++;
comp_28=`}
comp_29=`
comp_30=`ret = ret1*1.6;// * lum(ret1) ;
comp_31=`
comp_32=`}

View File

@ -0,0 +1,428 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=2
bAdditiveWaves=1
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.195131
fWaveScale=2.540833
fWaveSmoothing=0.810000
fWaveParam=0.140000
fModWaveAlphaStart=0.470000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=1.000000
wave_g=1.000000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.050000
ib_size=0.000000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.700000
wavecode_0_enabled=0
wavecode_0_samples=256
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.820000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init9=
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=x0 = rand(100)/100;
wave_0_per_point2=y0 = rand(100)/100;
wave_0_per_point3=
wave_0_per_point4=//x0 = .5; y0 = .5;
wave_0_per_point5=
wave_0_per_point6=k1 = int(100.0*sample);
wave_0_per_point7=k2 = int(100.0*sample+1);
wave_0_per_point8=k1 = k1%2;
wave_0_per_point9=f1 = rand(100)/200-.25;
wave_0_per_point10=f2 = rand(100)/200-.25;
wave_0_per_point11=
wave_0_per_point12=x = x0 + k1* f1;;
wave_0_per_point13=y = y0 + k1* f2;
wave_0_per_point14=a = k2%2 /32 * abs(q5);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init9=
wave_1_per_frame1=tm = time*.1;
wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_1_per_frame5=
wave_1_per_frame6=tic = min(time - tin,1);
wave_1_per_frame7=tin = time;
wave_1_per_frame8=
wave_1_per_frame9=tva = (tic*q1*.5);
wave_1_per_frame10=tvb = (tic*q2*.5);
wave_1_per_frame11=tvc = (tic*q3*.5);
wave_1_per_frame12=
wave_1_per_frame13=q1 = tva;
wave_1_per_frame14=q2 = tvb;
wave_1_per_frame15=q3 = tvc;
wave_1_per_frame16=
wave_1_per_frame17=sz = .5;
wave_1_per_frame18=len = q4;
wave_1_per_frame19=t4 = len;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=0.100000
wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init9=
wave_2_per_frame1=tm = time*.1;
wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_2_per_frame5=
wave_2_per_frame6=tic = min(time - tin,1);
wave_2_per_frame7=tin = time;
wave_2_per_frame8=
wave_2_per_frame9=tva = (tic*q1*.5);
wave_2_per_frame10=tvb = (tic*q2*.5);
wave_2_per_frame11=tvc = (tic*q3*.5);
wave_2_per_frame12=
wave_2_per_frame13=q1 = tva;
wave_2_per_frame14=q2 = tvb;
wave_2_per_frame15=q3 = tvc;
wave_2_per_frame16=
wave_2_per_frame17=sz = .5;
wave_2_per_frame18=len = 1;
wave_2_per_frame19=t4 = len;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=18
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.442610
shapecode_0_ang=1.570797
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.331050
shapecode_0_r=0.500000
shapecode_0_g=1.000000
shapecode_0_b=0.900000
shapecode_0_a=0.560000
shapecode_0_r2=0.830000
shapecode_0_g2=0.930000
shapecode_0_b2=0.800000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=trel = time + bass_att/5;
shape_0_per_frame2=x = .5 + .2*sin(trel);
shape_0_per_frame3=y = .5 + .2*cos(trel);
shape_0_per_frame4=
shape_0_per_frame5=x = .5; y = .5;
shape_0_per_frame6=b = .4;
shape_0_per_frame7=r = .4 ;
shape_0_per_frame8=g = .8;
shape_0_per_frame9=
shape_0_per_frame10=a = min(bass_att/25,0.05) + .05;
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.476928
shapecode_1_ang=1.130974
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.023150
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.970000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.100000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.810000
shape_1_per_frame1=ang = time;
shapecode_2_enabled=0
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.123000
shapecode_2_y=0.000000
shapecode_2_rad=0.273185
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.499805
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=1.000000
shapecode_3_rad=0.548217
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
per_frame_1=vol = bass + mid + treb;
per_frame_2=vol_ = .9*vol_+.1*vol;
per_frame_3=
per_frame_4=
per_frame_5=k1 = above (vol, vol_*1.3);
per_frame_6=k2 = k2*.9 + 0.1*k1;
per_frame_7=k3 = k3*.9 + 0.1*k2;
per_frame_8=
per_frame_9=q10 = k2;
per_frame_10=q11 = k3;
per_frame_11=q12 = vol_;
per_frame_12=
per_frame_13=dec_med = pow (0.9, 30/fps);
per_frame_14=dec_slow = pow (0.99, 30/fps);
per_frame_15=beat = max (max (bass, mid), treb);
per_frame_16=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_17=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_18=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_19=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_20=index = (index + is_beat) %8;
per_frame_21=
per_frame_22=q20 = avg;
per_frame_23=q21 = beat;
per_frame_24=q22 = peak;
per_frame_25=q23 = index;
per_frame_26=q24 = is_beat;
per_frame_27=q26 = bass + mid + treb;
per_frame_28=
per_frame_29=k1 = is_beat*equal(index,0);
per_frame_30=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_31=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_32=rott = p2 * 3.1416/2;
per_frame_33=q27 = index + 1;
per_frame_34=
per_frame_35=q1 = cos(rott);
per_frame_36=q2 = sin(rott);
per_frame_37=q3 = -q2;
per_frame_38=q4 = q1;
per_frame_39=
per_frame_40=trel = time/8;
per_frame_41=q5 = cos(trel);
per_frame_42=q6 = sin(trel);
per_frame_43=q7 = -q6;
per_frame_44=q8 = q5;
per_frame_45=q9 = sin(time/13)+2;
per_frame_46=
per_frame_47=
per_frame_48=q32 = pow(0.99, 30/fps); //fade
per_pixel_1=p1 = sin (time/7);
per_pixel_2=p2 = cos (time/3);
per_pixel_3=p3 = 1+(cos (time/6));
per_pixel_4=p4 = .5*cos (time/4.5);
per_pixel_5=
per_pixel_6=dx = 0.004*p1*rad;
per_pixel_7=dy = 0.004*p2*rad ;
per_pixel_8=
per_pixel_9=zoom = 1 + pow(rad,p4)*p3/50;
per_pixel_10=rot = 0;
warp_1=`
warp_2=`shader_body {
warp_3=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_4=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);
warp_5=`
warp_6=`float3 noise1 = lum(tex2D(sampler_noise_lq,
warp_7=` corr*uv*4+ rand_frame));
warp_8=`
warp_9=`
warp_10=`float2 hor = float2 (.003,0);
warp_11=`float2 ver = float2 (0,.003);
warp_12=`
warp_13=`float f0 = 1;
warp_14=`float dx = f0*lum(tex2D(sampler_main,uv+hor)
warp_15=` - tex2D(sampler_main,uv-hor));
warp_16=`float dy = f0*lum(tex2D(sampler_main,uv+ver)
warp_17=` - tex2D(sampler_main,uv-ver));
warp_18=`
warp_19=`double2 zz = float2(dx,dy);
warp_20=`float trel = time/3;
warp_21=`//zz = mul(zz,float2x2(_qb));
warp_22=`
warp_23=`double3 crisp = tex2D(sampler_main,uv+zz*.02);
warp_24=`crisp = pow(crisp,1) + .06*noise1 - length(zz)*.03 ;
warp_25=`
warp_26=`double3 blur = GetBlur1(uv);
warp_27=`
warp_28=`ret = -blur*.1+ crisp;
warp_29=`
warp_30=` ret *= q32 ;
warp_31=` ret -= 0.03;
warp_32=`}
comp_1=`shader_body {
comp_2=`//uv1 is rect. screen, center at (0;0)
comp_3=`float2 uv1 = (uv-0.5);// * aspect.xy;
comp_4=`
comp_5=`float2 hor = float2 (.002,0);
comp_6=`float2 ver = float2 (0,.002);
comp_7=`
comp_8=`float f0 = .7;
comp_9=`float dx = f0*lum(tex2D(sampler_main,uv+hor)
comp_10=` - tex2D(sampler_main,uv-hor));
comp_11=`float dy = f0*lum(tex2D(sampler_main,uv+ver)
comp_12=` - tex2D(sampler_main,uv-ver));
comp_13=`
comp_14=`float2 dz = float2 (dx,dy);
comp_15=`dz -= lum(GetPixel(uv));
comp_16=`
comp_17=`float2 rs1 = mul(16*uv1,float2x2(_qb))+time/8;
comp_18=`
comp_19=`float3 canv1 = tex2D(sampler_main, (uv-.5)*.95+.5);
comp_20=`
comp_21=`float scale = 100;
comp_22=`rs1 = rs1 + dz*scale*.2;
comp_23=`
comp_24=`float lava = tex2D (sampler_noise_hq,rs1/scale).x;
comp_25=`lava = saturate(-q9*abs (lava) + 1);
comp_26=`float3 lay1 = saturate(float3 (lava,lava*(lava-0.55)*2,(lava-1)*16));
comp_27=`
comp_28=`ret = .6*lum(canv1-.05)*float3 (1,1,1) + lay1;
comp_29=`}

View File

@ -0,0 +1,358 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=0
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=2.4
fDecay=0.975
fVideoEchoZoom=1.051
fVideoEchoAlpha=0.5
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.0
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.3
fWarpAnimSpeed=1.0
fWarpScale=1.331
fZoomExponent=1.0
fShader=0.0
zoom=0.85235
rot=0.0
cx=0.5
cy=0.5
dx=0.0
dy=0.0
warp=0.01000
sx=1.0
sy=1.0
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.5
wave_y=0.5
ob_size=0.5
ob_r=0.010
ob_g=0.0
ob_b=0.0
ob_a=0.0
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.0
nMotionVectorsX=12.0
nMotionVectorsY=9.0
mv_dx=0.0
mv_dy=0.0
mv_l=0.9
mv_r=1.0
mv_g=1.0
mv_b=1.0
mv_a=0.0
b1n=0.0
b2n=0.0
b3n=0.0
b1x=1.0
b2x=1.0
b3x=1.0
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=1.0
wavecode_0_smoothing=0.5
wavecode_0_r=0.0
wavecode_0_g=0.0
wavecode_0_b=0.0
wavecode_0_a=0.030
wave_0_per_point1=r = .6 + .4*sin(time);
wave_0_per_point2=g = .4 + .4*sin(time + 2.094);
wave_0_per_point3=b = .4 + .4*sin(time + 4.188);
wave_0_per_point4=
wave_0_per_point5=sw = 1-sw;
wave_0_per_point6=
wave_0_per_point7=mx = equal(int(q2)%2,0);
wave_0_per_point8=mx = abs(mx - (q2 - int(q2)));
wave_0_per_point9=my = .5 + (.5 - mx);
wave_0_per_point10=
wave_0_per_point11=
wave_0_per_point12=x = mx + value1*(1-2*sw);
wave_0_per_point13=y = my + value2*(1-2*sw);
wave_0_per_point14=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=1
wavecode_1_scaling=1.0
wavecode_1_smoothing=0.5
wavecode_1_r=0.0
wavecode_1_g=0.0
wavecode_1_b=0.0
wavecode_1_a=0.030
wave_1_per_point1=g = .6 + .4*sin(time);
wave_1_per_point2=b = .4 + .4*sin(time + 2.094);
wave_1_per_point3=r = .4 + .4*sin(time + 4.188);
wave_1_per_point4=
wave_1_per_point5=sw = 1-sw;
wave_1_per_point6=
wave_1_per_point7=mx = equal(int(q3)%2,0);
wave_1_per_point8=mx = abs(mx - (q3 - int(q3)));
wave_1_per_point9=my = .5 + (.5 - mx);
wave_1_per_point10=
wave_1_per_point11=
wave_1_per_point12=x = mx + value1*(1-2*sw);
wave_1_per_point13=y = my + value2*(1-2*sw);
wave_1_per_point14=
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=1
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=1
wavecode_2_scaling=1.0
wavecode_2_smoothing=0.5
wavecode_2_r=0.0
wavecode_2_g=0.0
wavecode_2_b=0.0
wavecode_2_a=0.030
wave_2_per_point1=b = .6 + .4*sin(time);
wave_2_per_point2=r = .4 + .4*sin(time + 2.094);
wave_2_per_point3=g = .4 + .4*sin(time + 4.188);
wave_2_per_point4=
wave_2_per_point5=sw = 1-sw;
wave_2_per_point6=
wave_2_per_point7=mx = equal(int(q4)%2,0);
wave_2_per_point8=mx = abs(mx - (q4 - int(q4)));
wave_2_per_point9=my = .5 + (.5 - mx);
wave_2_per_point10=
wave_2_per_point11=
wave_2_per_point12=x = mx + value1*(1-2*sw);
wave_2_per_point13=y = my + value2*(1-2*sw);
wave_2_per_point14=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.0
wavecode_3_smoothing=0.5
wavecode_3_r=1.0
wavecode_3_g=1.0
wavecode_3_b=1.0
wavecode_3_a=1.0
wave_3_per_point1=x = rand(1001)*.001;
wave_3_per_point2=y = rand(1001)*.001;
shapecode_0_enabled=0
shapecode_0_sides=34
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.0
shapecode_0_y=0.0
shapecode_0_rad=1.32910
shapecode_0_ang=0.0
shapecode_0_tex_ang=1.57080
shapecode_0_tex_zoom=1.0
shapecode_0_r=1.0
shapecode_0_g=1.0
shapecode_0_b=1.0
shapecode_0_a=1.0
shapecode_0_r2=1.0
shapecode_0_g2=1.0
shapecode_0_b2=1.0
shapecode_0_a2=0.0
shapecode_0_border_r=1.0
shapecode_0_border_g=1.0
shapecode_0_border_b=1.0
shapecode_0_border_a=0.0
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=0.1
shapecode_1_ang=0.0
shapecode_1_tex_ang=0.0
shapecode_1_tex_zoom=1.0
shapecode_1_r=1.0
shapecode_1_g=0.0
shapecode_1_b=0.0
shapecode_1_a=1.0
shapecode_1_r2=0.0
shapecode_1_g2=1.0
shapecode_1_b2=0.0
shapecode_1_a2=0.0
shapecode_1_border_r=1.0
shapecode_1_border_g=1.0
shapecode_1_border_b=1.0
shapecode_1_border_a=0.1
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.5
shapecode_2_y=0.5
shapecode_2_rad=0.1
shapecode_2_ang=0.0
shapecode_2_tex_ang=0.0
shapecode_2_tex_zoom=1.0
shapecode_2_r=1.0
shapecode_2_g=0.0
shapecode_2_b=0.0
shapecode_2_a=1.0
shapecode_2_r2=0.0
shapecode_2_g2=1.0
shapecode_2_b2=0.0
shapecode_2_a2=0.0
shapecode_2_border_r=1.0
shapecode_2_border_g=1.0
shapecode_2_border_b=1.0
shapecode_2_border_a=0.1
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.5
shapecode_3_y=0.5
shapecode_3_rad=0.1
shapecode_3_ang=0.0
shapecode_3_tex_ang=0.0
shapecode_3_tex_zoom=1.0
shapecode_3_r=1.0
shapecode_3_g=0.0
shapecode_3_b=0.0
shapecode_3_a=1.0
shapecode_3_r2=0.0
shapecode_3_g2=1.0
shapecode_3_b2=0.0
shapecode_3_a2=0.0
shapecode_3_border_r=1.0
shapecode_3_border_g=1.0
shapecode_3_border_b=1.0
shapecode_3_border_a=0.1
per_frame_1=warp = 0;
per_frame_2=
per_frame_3=tic = min(time-tin,.1);
per_frame_4=tin = time;
per_frame_5=
per_frame_6=vol = (bass_att + treb_att + mid_att)*.333333;
per_frame_7=
per_frame_8=ra = 1/tic*.1;
per_frame_9=
per_frame_10=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_11=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_12=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_13=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
per_frame_14=
per_frame_15=tt = tt + tic*treb;
per_frame_16=mt = mt + tic*mid;
per_frame_17=bt = bt + tic*bass;
per_frame_18=vt = vt + tic*vav;
per_frame_19=
per_frame_20=sp = abs(vav - slide)*.1;
per_frame_21=slide = if(above(slide,vav),slide-tic*sp,slide+tic*sp) + (1-toc)*vav*.2;
per_frame_22=toc = 1;
per_frame_23=
per_frame_24=q1 = 0;
per_frame_25=
per_frame_26=q2 = bt*.5 + 5;
per_frame_27=q3 = mt*.5 + 3;
per_frame_28=q4 = tt*.5;
per_frame_29=q5 = .1 + (treb_avg + mid_avg)*.2;
per_frame_30=
per_frame_31=zoom = 1 - bass_avg*.2;
per_frame_32=
per_frame_33=monitor = q5;
per_pixel_1=coy = (coy + below(y,oy))*above(q1,0);
per_pixel_2=cox = (cox + 1)*above(q1,0)*equal(coy,ocoy);
per_pixel_3=
per_pixel_4=moy = max(coy,moy);
per_pixel_5=mox = max(cox,mox);
per_pixel_6=
per_pixel_7=nu = 4;
per_pixel_8=pox = ((cox/nu) - int(cox/nu))*nu;
per_pixel_9=poy = ((coy/nu) - int(coy/nu))*nu;
per_pixel_10=
per_pixel_11=
per_pixel_12=mod = (1-2*above(x,.5))*(1-2*above(y,.5));
per_pixel_13=
per_pixel_14=dx = if(equal(coy%2,0),-equal(pox,1) + equal(pox,2),equal(pox,0) - equal(pox,3))*.001;
per_pixel_15=dy = if(equal(coy%2,0),-equal(pox,1) + equal(pox,2),equal(pox,0) - equal(pox,3))*.001*mod;
per_pixel_16=
per_pixel_17=dis = (x + (1-y));
per_pixel_18=
per_pixel_19=mod = if(above(dis,1),dis - 1,1-dis);
per_pixel_20=mod = below(mod,.2) + (1-min(1,(mod-.2)*4))*above(mod,.2)*1;
per_pixel_21=
per_pixel_22=zm = q5;
per_pixel_23=modx = if(above(dis,1),zm,-zm);
per_pixel_24=mody = if(above(dis,1),-zm,zm);
per_pixel_25=
per_pixel_26=
per_pixel_27=dx = dx*mod + (1-mod)*modx;
per_pixel_28=dy = dy*mod + (1-mod)*mody;
per_pixel_29=
per_pixel_30=rot = .3*mod;
per_pixel_31=
per_pixel_32=
per_pixel_33=oy = y;
per_pixel_34=ocoy = coy;
per_pixel_35=q1 = q1 + 1;
comp_1=`shader_body
comp_2=`{
comp_3=` ret = tex2D(sampler_main, uv).xyz;
comp_4=` ret = ret*1.5 - 0.1;
comp_5=`
comp_6=` float4 g;
comp_7=` float3 d = float3(texsize.zw * 4, 0);
comp_8=` g.x = lum(GetBlur1(uv + d.xz));
comp_9=` g.y = lum(GetBlur1(uv - d.xz));
comp_10=` g.z = lum(GetBlur1(uv + d.zy));
comp_11=` g.w = lum(GetBlur1(uv - d.zy));
comp_12=`
comp_13=` ret *= 0.7;
comp_14=` ret.x += saturate(g.x-g.y)*5;
comp_15=` ret.z += saturate(g.y-g.x)*5;
comp_16=` //ret.xy += (g.xz-g.yw)*3;
comp_17=`
comp_18=`ret.x = GetBlur1(uv).x - 0.03;
comp_19=`ret.z = GetBlur2(uv).z*1.5 - 0.05;
comp_20=`ret *= 2.3;
comp_21=`
comp_22=`}
comp_23=`
comp_24=`

View File

@ -0,0 +1,399 @@
[preset00]
fRating=2.000000
fGammaAdj=1.700000
fDecay=1.000000
fVideoEchoZoom=1.104100
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=1
bSolarize=0
bInvert=1
fWaveAlpha=0.001000
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999514
rot=0.000001
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999999
sy=1.115500
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.000000
mv_r=1.000000
mv_g=0.000000
mv_b=0.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.800000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_point1=sw = (1-sw)*above(sample,0);
wave_0_per_point2=
wave_0_per_point3=osa = sample*above(sample,0);
wave_0_per_point4=
wave_0_per_point5=mod = pow(value1*2,2)*sign(value1)*.5;
wave_0_per_point6=
wave_0_per_point7=mod = value1;
wave_0_per_point8=mod = mod*sw;
wave_0_per_point9=
wave_0_per_point10=x = if(sw,osa,sample);
wave_0_per_point11=x = sample*.5;
wave_0_per_point12=y = 1.001 + mod*.5*pow(1-sample,2)*2;
wave_0_per_point13=
wave_0_per_point14=osa = sample;
wave_0_per_point15=
wave_0_per_point16=mo = 3.7 + mod*6 + q1;
wave_0_per_point17=
wave_0_per_point18=r = .5 + sin(mo)*.5;
wave_0_per_point19=g = .5 + sin(mo + 1.0472)*.5;
wave_0_per_point20=b = .5 + sin(mo + 2.0944)*.5;
wave_0_per_point21=
wave_0_per_point22=a = 1 - abs(mod)*12;
wave_0_per_point23=a = 1-sw;
wave_0_per_point24=a = max(0,min(a,1));
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.800000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_point1=sw = (1-sw)*below(sample,1);
wave_1_per_point2=
wave_1_per_point3=osa = sample*above(sample,0);
wave_1_per_point4=
wave_1_per_point5=mod = pow(value1*2,2)*sign(value1)*.5;
wave_1_per_point6=
wave_1_per_point7=mod = value1;
wave_1_per_point8=mod = mod*sw;
wave_1_per_point9=
wave_1_per_point10=x = if(sw,osa,sample);
wave_1_per_point11=x = 1-sample*.5;
wave_1_per_point12=y = -.001 + mod*.5*pow(1-sample,2)*2;
wave_1_per_point13=
wave_1_per_point14=osa = sample;
wave_1_per_point15=
wave_1_per_point16=mo = 3.7 + mod*6 + q1;
wave_1_per_point17=
wave_1_per_point18=r = .5 + sin(mo)*.5;
wave_1_per_point19=g = .5 + sin(mo + 1.0472)*.5;
wave_1_per_point20=b = .5 + sin(mo + 2.0944)*.5;
wave_1_per_point21=
wave_1_per_point22=a = 1 - abs(mod)*12;
wave_1_per_point23=a = 1-sw;
wave_1_per_point24=a = max(0,min(a,1));
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.800000
wavecode_2_r=0.000000
wavecode_2_g=0.000000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wave_2_per_point1=sw = (1-sw)*above(sample,0);
wave_2_per_point2=
wave_2_per_point3=osa = sample*above(sample,0);
wave_2_per_point4=
wave_2_per_point5=mod = pow(value1*2,2)*sign(value1)*.5;
wave_2_per_point6=
wave_2_per_point7=mod = value1;
wave_2_per_point8=mod = mod;
wave_2_per_point9=
wave_2_per_point10=x = if(sw,osa,sample);
wave_2_per_point11=x = sample*.5;
wave_2_per_point12=y = 1.001 + mod*.5*pow(1-sample,2)*2;
wave_2_per_point13=
wave_2_per_point14=osa = sample;
wave_2_per_point15=
wave_2_per_point16=mo = 3.7 + mod*6 + q1;
wave_2_per_point17=
wave_2_per_point18=//r = .5 + sin(mo)*.5;
wave_2_per_point19=//g = .5 + sin(mo + 1.0472)*.5;
wave_2_per_point20=//b = .5 + sin(mo + 2.0944)*.5;
wave_2_per_point21=
wave_2_per_point22=//a = 1 - abs(mod)*12;
wave_2_per_point23=//a = 1-sw;
wave_2_per_point24=a = max(0,min(a,1));
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.800000
wavecode_3_r=0.000000
wavecode_3_g=0.000000
wavecode_3_b=0.000000
wavecode_3_a=1.000000
wave_3_per_point1=sw = (1-sw)*above(sample,0);
wave_3_per_point2=
wave_3_per_point3=osa = sample*above(sample,0);
wave_3_per_point4=
wave_3_per_point5=mod = pow(value1*2,2)*sign(value1)*.5;
wave_3_per_point6=
wave_3_per_point7=mod = value1;
wave_3_per_point8=mod = mod;
wave_3_per_point9=
wave_3_per_point10=x = if(sw,osa,sample);
wave_3_per_point11=x = 1 - sample*.5;
wave_3_per_point12=
wave_3_per_point13=y = -.001 + mod*.5*pow(1-sample,2)*2;
wave_3_per_point14=
wave_3_per_point15=osa = sample;
wave_3_per_point16=
wave_3_per_point17=mo = 3.7 + mod*6 + q1;
wave_3_per_point18=
wave_3_per_point19=//r = .5 + sin(mo)*.5;
wave_3_per_point20=//g = .5 + sin(mo + 1.0472)*.5;
wave_3_per_point21=//b = .5 + sin(mo + 2.0944)*.5;
wave_3_per_point22=
wave_3_per_point23=//a = 1 - abs(mod)*12;
wave_3_per_point24=//a = 1-sw;
wave_3_per_point25=a = max(0,min(a,1));
shapecode_0_enabled=1
shapecode_0_sides=54
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=1.000000
shapecode_0_rad=0.134785
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=0.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=ti = q1;
shape_0_per_frame2=rad = q2;
shape_0_per_frame3=y = (ti - int(ti))*.5;
shape_0_per_frame4=x = 1;
shape_0_per_frame5=
shape_0_per_frame6=
shapecode_1_enabled=1
shapecode_1_sides=54
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.000000
shapecode_1_rad=0.134785
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=0.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=0.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=ti = q1;
shape_1_per_frame2=rad = q2;
shape_1_per_frame3=y = 1-(ti - int(ti))*.5;
shape_1_per_frame4=x = 0;
shape_1_per_frame5=
shape_1_per_frame6=
shapecode_2_enabled=1
shapecode_2_sides=43
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.690000
shapecode_2_y=0.500000
shapecode_2_rad=0.548200
shapecode_2_ang=0.000000
shapecode_2_tex_ang=3.895574
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=1.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=0.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=rad = .4 + q3;
shape_2_per_frame2=
shape_2_per_frame3=tex_zoom = 1/rad*.8;
shape_2_per_frame4=
shape_2_per_frame5=x = .5 + q3;
shape_2_per_frame6=
shape_2_per_frame7=tex_ang = -q4;
shape_2_per_frame8=
shape_2_per_frame9=ti = q5 + sin(time*1.234);
shape_2_per_frame10=
shape_2_per_frame11=x = .5 + q3*sin(ti);
shape_2_per_frame12=y = .5 + q3*cos(ti)*.5;
shapecode_3_enabled=1
shapecode_3_sides=43
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_x=0.500001
shapecode_3_y=0.500000
shapecode_3_rad=0.548218
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.795442
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=1.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shape_3_per_frame1=rad = .4 + q3;
shape_3_per_frame2=
shape_3_per_frame3=tex_zoom = 1/rad*tex_zoom;
shape_3_per_frame4=
shape_3_per_frame5=x = .5 - q3;
shape_3_per_frame6=
shape_3_per_frame7=tex_ang = q4;
shape_3_per_frame8=
shape_3_per_frame9=ti = q5 + sin(time*.948) + 3.1416;
shape_3_per_frame10=
shape_3_per_frame11=x = .5 + q3*sin(ti)*2.5;
shape_3_per_frame12=y = .5 + q3*cos(ti);
per_frame_1=warp = 0;
per_frame_2=
per_frame_3=tic = min(time-tin,.1);
per_frame_4=tin = time;
per_frame_5=
per_frame_6=vol = (bass_att + treb_att + mid_att)*.333333;
per_frame_7=
per_frame_8=ra = 1/tic*.25;
per_frame_9=
per_frame_10=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
per_frame_11=
per_frame_12=ra = 1/tic*.05;
per_frame_13=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_14=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_15=
per_frame_16=ra = 1/tic*.05;
per_frame_17=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_18=
per_frame_19=
per_frame_20=tt = tt + tic*treb;
per_frame_21=mt = mt + tic*mid;
per_frame_22=bt = bt + tic*bass;
per_frame_23=vt = vt + tic*vav;
per_frame_24=
per_frame_25=q1 = time;
per_frame_26=
per_frame_27=q2 = vav*.1;
per_frame_28=
per_frame_29=q3 = .02 + bass_avg*.05; // size & displacement rad
per_frame_30=
per_frame_31=q4 = 3.1416 + 1.57 + (treb_avg + mid_avg)*.25; // tex_ang
per_frame_32=
per_frame_33=//q4 = (treb_avg - mid_avg);
per_frame_34=//q4 = bass_avg - (treb_avg + mid_avg)*.5;
per_frame_35=//q4 = -bass_avg;
per_frame_36=
per_frame_37=
per_frame_38=q5 = vt; // xy movement
per_frame_39=
per_frame_40=monitor = q4;
per_frame_41=
per_frame_42=//rot = .025*max(.7,vav);
per_frame_43=rot = .025*(.7 + vav*.25);
per_frame_44=//rot = .025*vav;
per_frame_45=
per_pixel_1=mod = .1;
per_pixel_2=
per_pixel_3=//sw = above(x,.5);
per_pixel_4=
per_pixel_5=//dy = mod*pow(abs(y - .5)*2,1.5)*sign(y-.5);
per_pixel_6=
per_pixel_7=//dy = .2*sign(y-.5)*sw;
per_pixel_8=
per_pixel_9=//sy = 1 + (1-sw)*.116;
per_pixel_10=
per_pixel_11=
per_pixel_12=//rot = .05;
per_pixel_13=
per_pixel_14=cx = if(above(y,.5),-1,2);

View File

@ -0,0 +1,393 @@
[preset00]
fRating=1.000000
fGammaAdj=1.700000
fDecay=1.000000
fVideoEchoZoom=0.999600
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=1
bSolarize=0
bInvert=1
fWaveAlpha=0.001000
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999514
rot=0.000001
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999999
sy=1.115500
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.500000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=2.560000
nMotionVectorsY=48.000000
mv_dx=0.360000
mv_dy=-0.800000
mv_l=5.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.800000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_point1=sw = (1-sw)*above(sample,0);
wave_0_per_point2=
wave_0_per_point3=osa = sample*above(sample,0);
wave_0_per_point4=
wave_0_per_point5=mod = pow(value1*2,2)*sign(value1)*.5;
wave_0_per_point6=
wave_0_per_point7=mod = value1;
wave_0_per_point8=mod = mod*sw;
wave_0_per_point9=
wave_0_per_point10=x = if(sw,osa,sample);
wave_0_per_point11=x = sample*.5;
wave_0_per_point12=y = 1 + mod*.5;
wave_0_per_point13=
wave_0_per_point14=osa = sample;
wave_0_per_point15=
wave_0_per_point16=mo = 3.7 + mod*6 + q1;
wave_0_per_point17=
wave_0_per_point18=r = .5 + sin(mo)*.5;
wave_0_per_point19=g = .5 + sin(mo + 1.0472)*.5;
wave_0_per_point20=b = .5 + sin(mo + 2.0944)*.5;
wave_0_per_point21=
wave_0_per_point22=a = 1 - abs(mod)*12;
wave_0_per_point23=a = 1-sw;
wave_0_per_point24=a = max(0,min(a,1));
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.800000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_point1=sw = (1-sw)*below(sample,1);
wave_1_per_point2=
wave_1_per_point3=osa = sample*above(sample,0);
wave_1_per_point4=
wave_1_per_point5=mod = pow(value1*2,2)*sign(value1)*.5;
wave_1_per_point6=
wave_1_per_point7=mod = value1;
wave_1_per_point8=mod = mod*sw;
wave_1_per_point9=
wave_1_per_point10=x = if(sw,osa,sample);
wave_1_per_point11=x = 1-sample*.5;
wave_1_per_point12=y = 0 + mod*.5;
wave_1_per_point13=
wave_1_per_point14=osa = sample;
wave_1_per_point15=
wave_1_per_point16=mo = 3.7 + mod*6 + q1;
wave_1_per_point17=
wave_1_per_point18=r = .5 + sin(mo)*.5;
wave_1_per_point19=g = .5 + sin(mo + 1.0472)*.5;
wave_1_per_point20=b = .5 + sin(mo + 2.0944)*.5;
wave_1_per_point21=
wave_1_per_point22=a = 1 - abs(mod)*12;
wave_1_per_point23=a = 1-sw;
wave_1_per_point24=a = max(0,min(a,1));
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.800000
wavecode_2_r=0.000000
wavecode_2_g=0.000000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wave_2_per_point1=sw = (1-sw)*above(sample,0);
wave_2_per_point2=
wave_2_per_point3=osa = sample*above(sample,0);
wave_2_per_point4=
wave_2_per_point5=mod = pow(value1*2,2)*sign(value1)*.5;
wave_2_per_point6=
wave_2_per_point7=mod = value1;
wave_2_per_point8=mod = mod;
wave_2_per_point9=
wave_2_per_point10=x = if(sw,osa,sample);
wave_2_per_point11=x = sample*.5;
wave_2_per_point12=y = 1 + mod*.5;
wave_2_per_point13=
wave_2_per_point14=osa = sample;
wave_2_per_point15=
wave_2_per_point16=mo = 3.7 + mod*6 + q1;
wave_2_per_point17=
wave_2_per_point18=//r = .5 + sin(mo)*.5;
wave_2_per_point19=//g = .5 + sin(mo + 1.0472)*.5;
wave_2_per_point20=//b = .5 + sin(mo + 2.0944)*.5;
wave_2_per_point21=
wave_2_per_point22=//a = 1 - abs(mod)*12;
wave_2_per_point23=//a = 1-sw;
wave_2_per_point24=a = max(0,min(a,1));
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.800000
wavecode_3_r=0.000000
wavecode_3_g=0.000000
wavecode_3_b=0.000000
wavecode_3_a=1.000000
wave_3_per_point1=sw = (1-sw)*above(sample,0);
wave_3_per_point2=
wave_3_per_point3=osa = sample*above(sample,0);
wave_3_per_point4=
wave_3_per_point5=mod = pow(value1*2,2)*sign(value1)*.5;
wave_3_per_point6=
wave_3_per_point7=mod = value1;
wave_3_per_point8=mod = mod;
wave_3_per_point9=
wave_3_per_point10=x = if(sw,osa,sample);
wave_3_per_point11=x = 1 - sample*.5;
wave_3_per_point12=y = 0 + mod*.5;
wave_3_per_point13=
wave_3_per_point14=osa = sample;
wave_3_per_point15=
wave_3_per_point16=mo = 3.7 + mod*6 + q1;
wave_3_per_point17=
wave_3_per_point18=//r = .5 + sin(mo)*.5;
wave_3_per_point19=//g = .5 + sin(mo + 1.0472)*.5;
wave_3_per_point20=//b = .5 + sin(mo + 2.0944)*.5;
wave_3_per_point21=
wave_3_per_point22=//a = 1 - abs(mod)*12;
wave_3_per_point23=//a = 1-sw;
wave_3_per_point24=a = max(0,min(a,1));
shapecode_0_enabled=1
shapecode_0_sides=54
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=1.000000
shapecode_0_rad=0.134785
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=0.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=ti = q1;
shape_0_per_frame2=rad = q2;
shape_0_per_frame3=x = (ti - int(ti))*.5;
shape_0_per_frame4=
shape_0_per_frame5=
shapecode_1_enabled=1
shapecode_1_sides=54
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.000000
shapecode_1_rad=0.134785
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=0.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=0.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=ti = q1;
shape_1_per_frame2=rad = q2;
shape_1_per_frame3=x = 1-(ti - int(ti))*.5;
shape_1_per_frame4=
shapecode_2_enabled=1
shapecode_2_sides=43
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.690000
shapecode_2_y=0.500000
shapecode_2_rad=0.548200
shapecode_2_ang=0.000000
shapecode_2_tex_ang=3.895574
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=1.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=0.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=rad = .4 + q3;
shape_2_per_frame2=
shape_2_per_frame3=tex_zoom = 1/rad*.8;
shape_2_per_frame4=
shape_2_per_frame5=x = .5 + q3;
shape_2_per_frame6=
shape_2_per_frame7=tex_ang = -q4;
shape_2_per_frame8=
shape_2_per_frame9=ti = q5 + sin(time*1.234);
shape_2_per_frame10=
shape_2_per_frame11=x = .5 + q3*sin(ti);
shape_2_per_frame12=y = .5 + q3*cos(ti)*.5;
shapecode_3_enabled=1
shapecode_3_sides=43
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_x=0.500001
shapecode_3_y=0.500000
shapecode_3_rad=0.548218
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.879646
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=1.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shape_3_per_frame1=rad = .4 + q3;
shape_3_per_frame2=
shape_3_per_frame3=tex_zoom = 1/rad*.8;
shape_3_per_frame4=
shape_3_per_frame5=x = .5 - q3;
shape_3_per_frame6=
shape_3_per_frame7=tex_ang = q4;
shape_3_per_frame8=
shape_3_per_frame9=ti = q5 + sin(time*.948) + 3.1416;
shape_3_per_frame10=
shape_3_per_frame11=x = .5 + q3*sin(ti)*1.5;
shape_3_per_frame12=y = .5 + q3*cos(ti)*.5;
per_frame_1=warp = 0;
per_frame_2=
per_frame_3=tic = min(time-tin,.1);
per_frame_4=tin = time;
per_frame_5=
per_frame_6=vol = (bass_att + treb_att + mid_att)*.333333;
per_frame_7=
per_frame_8=ra = 1/tic*.25;
per_frame_9=
per_frame_10=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
per_frame_11=
per_frame_12=ra = 1/tic*.05;
per_frame_13=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_14=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_15=
per_frame_16=ra = 1/tic*.1;
per_frame_17=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_18=
per_frame_19=
per_frame_20=tt = tt + tic*treb;
per_frame_21=mt = mt + tic*mid;
per_frame_22=bt = bt + tic*bass;
per_frame_23=vt = vt + tic*vav;
per_frame_24=
per_frame_25=q1 = time;
per_frame_26=
per_frame_27=q2 = vav*.1;
per_frame_28=
per_frame_29=q3 = .02 + bass_avg*.05;
per_frame_30=q4 = .5 + (treb_avg + mid_avg)*.25;
per_frame_31=//q4 = (treb_avg - mid_avg);
per_frame_32=//q4 = bass_avg - (treb_avg + mid_avg)*.5;
per_frame_33=//q4 = -bass_avg;
per_frame_34=
per_frame_35=
per_frame_36=q5 = vt*3;
per_frame_37=
per_frame_38=monitor = q4;
per_frame_39=
per_frame_40=//rot = .025*max(.7,vav);
per_frame_41=rot = .025*(.7 + vav*.25);
per_frame_42=//rot = .025*vav;
per_frame_43=
per_pixel_1=mod = .1;
per_pixel_2=
per_pixel_3=//sw = above(x,.5);
per_pixel_4=
per_pixel_5=//dy = mod*pow(abs(y - .5)*2,1.5)*sign(y-.5);
per_pixel_6=
per_pixel_7=//dy = .2*sign(y-.5)*sw;
per_pixel_8=
per_pixel_9=//sy = 1 + (1-sw)*.116;
per_pixel_10=
per_pixel_11=
per_pixel_12=//rot = .05;
per_pixel_13=
per_pixel_14=cx = if(above(y,.5),-1,2);

View File

@ -0,0 +1,390 @@
[preset00]
fRating=2.000000
fGammaAdj=1.350000
fDecay=1.000000
fVideoEchoZoom=2.144269
fVideoEchoAlpha=0.310000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999514
rot=0.000000
cx=-1.000000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.721420
sx=1.000000
sy=0.980296
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.500000
ob_r=1.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.500000
ib_r=1.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_point1=x = sample;
wave_0_per_point2=y = 0.01;
wave_0_per_point3=a = value1*2;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_point1=x = sample;
wave_1_per_point2=y = 0.99;
wave_1_per_point3=a = value2*2;
wavecode_2_enabled=0
wavecode_2_samples=62
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_per_point1=x = 1 - sample;
wave_2_per_point2=y = .5 + value1;
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=0.891519
wavecode_3_smoothing=0.820000
wavecode_3_r=0.380001
wavecode_3_g=0.720000
wavecode_3_b=1.000000
wavecode_3_a=0.100000
wave_3_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init9=
wave_3_per_frame1=tm = time*.1;
wave_3_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_3_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_3_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_3_per_frame5=
wave_3_per_frame6=tic = min(time - tin,1);
wave_3_per_frame7=tin = time;
wave_3_per_frame8=
wave_3_per_frame9=tva = (tic*q1*.5);
wave_3_per_frame10=tvb = (tic*q2*.5);
wave_3_per_frame11=tvc = (tic*q3*.5);
wave_3_per_frame12=
wave_3_per_frame13=q1 = tva;
wave_3_per_frame14=q2 = tvb;
wave_3_per_frame15=q3 = tvc;
wave_3_per_frame16=
wave_3_per_frame17=sz = .3;
wave_3_per_frame18=ra = .1;
wave_3_per_frame19=len = if(above(q6,0),if(below(len,sz),len + ra*sz*tic,min(sz,len)),if(above(len,0),len - ra*sz*tic,max(0,len)));
wave_3_per_frame20=t4 = len;
wave_3_per_point1=ang = 0;
wave_3_per_point2=len = t4;
wave_3_per_point3=mad = .6;
wave_3_per_point4=
wave_3_per_point5=it = if(above(sample,0),(it+equal(lev,7)),1);
wave_3_per_point6=ita = (ita + 1)*above(sample,0);
wave_3_per_point7=
wave_3_per_point8=mod = if(equal(it%2,0),1, if(equal((it+1)%4,0),2, if(equal((it+3)%8,0),3, if(equal((it+7)%16,0),4, if(equal((it+15)%32,0),5, if(equal((it+31)%64,0),6, if(equal((it+63)%128,0),7,7) ))))));
wave_3_per_point9=
wave_3_per_point10=sw = sw - 1;
wave_3_per_point11=sw = if(equal(lev,7),mod,sw)*above(sample,0);
wave_3_per_point12=
wave_3_per_point13=lev = if(above(sample,0),if(above(sw,0),lev-1,lev+1),7);
wave_3_per_point14=
wave_3_per_point15=a = equal(lev,7);
wave_3_per_point16=
wave_3_per_point17=ar = if(above(sample,0),ar,1);
wave_3_per_point18=ar = if(equal(lev,0),ar*-1,ar);
wave_3_per_point19=br = if(above(sample,0),br,1);
wave_3_per_point20=br = if(equal(lev,1),br*-1,br);
wave_3_per_point21=cr = if(above(sample,0),cr,1);
wave_3_per_point22=cr = if(equal(lev,2),cr*-1,cr);
wave_3_per_point23=dr = if(above(sample,0),dr,1);
wave_3_per_point24=dr = if(equal(lev,3),dr*-1,dr);
wave_3_per_point25=er = if(above(sample,0),er,1);
wave_3_per_point26=er = if(equal(lev,4),er*-1,er);
wave_3_per_point27=fr = if(above(sample,0),fr,1);
wave_3_per_point28=fr = if(equal(lev,5),fr*-1,fr);
wave_3_per_point29=gr = if(above(sample,0),gr,1);
wave_3_per_point30=gr = if(equal(lev,6),gr*-1,gr);
wave_3_per_point31=
wave_3_per_point32=mlev = lev*above(sample,0);
wave_3_per_point33=
wave_3_per_point34=swi = equal(q4,0)*equal(sample,0);
wave_3_per_point35=
wave_3_per_point36=ha = if(swi,1-2*rand(2),ha);
wave_3_per_point37=hb = if(swi,1-2*rand(2),hb);
wave_3_per_point38=hc = if(swi,1-2*rand(2),hc);
wave_3_per_point39=hd = if(swi,1-2*rand(2),hd);
wave_3_per_point40=he = if(swi,1-2*rand(2),he);
wave_3_per_point41=hf = if(swi,1-2*rand(2),hf);
wave_3_per_point42=hg = if(swi,1-2*rand(2),hg);
wave_3_per_point43=
wave_3_per_point44=aang = if(above(sample,0),aang,aang + (q1*.8 + q2*.1 + q3*.1)*ha*1);
wave_3_per_point45=bang = if(above(sample,0),bang,bang + (q1*.57 + q2*.33 + q3*.1)*hb*1.33);
wave_3_per_point46=cang = if(above(sample,0),cang,cang + (q1*.33 + q2*.57 + q3*.1)*hc*1.67);
wave_3_per_point47=dang = if(above(sample,0),dang,dang + (q1*.1 + q2*.8 + q3*.1)*hd*2);
wave_3_per_point48=eang = if(above(sample,0),eang,eang + (q1*.1 + q2*.57 + q3*.33)*he*2.33);
wave_3_per_point49=fang = if(above(sample,0),fang,fang + (q1*.1 + q2*.33 + q3*.57)*hf*2.67);
wave_3_per_point50=gang = if(above(sample,0),gang,gang + (q1*.1 + q2*.1 + q3*.8)*hg*3);
wave_3_per_point51=
wave_3_per_point52=aang = 1.57;
wave_3_per_point53=
wave_3_per_point54=len = len*mad;
wave_3_per_point55=x = .5 + above(lev,0)*sin(aang)*len*ar;
wave_3_per_point56=y = .5 + above(lev,0)*cos(aang)*len;
wave_3_per_point57=
wave_3_per_point58=an = (ar*aang + br*bang)*br;
wave_3_per_point59=len = len*mad;
wave_3_per_point60=x = x + above(lev,1)*sin(an)*len*br;
wave_3_per_point61=y = y + above(lev,1)*cos(an)*len;
wave_3_per_point62=
wave_3_per_point63=an = (ar*aang + br*bang + cr*cang)*cr;
wave_3_per_point64=len = len*mad;
wave_3_per_point65=x = x + above(lev,2)*sin(an)*len*cr;
wave_3_per_point66=y = y + above(lev,2)*cos(an)*len;
wave_3_per_point67=
wave_3_per_point68=an = (ar*aang + br*bang + cr*cang + dr*dang)*dr;
wave_3_per_point69=len = len*mad;
wave_3_per_point70=x = x + above(lev,3)*sin(an)*len*dr;
wave_3_per_point71=y = y + above(lev,3)*cos(an)*len;
wave_3_per_point72=
wave_3_per_point73=an = (ar*aang + br*bang + cr*cang + dr*dang + er*eang)*er;
wave_3_per_point74=len = len*mad;
wave_3_per_point75=x = x + above(lev,4)*sin(an)*len*er;
wave_3_per_point76=y = y + above(lev,4)*cos(an)*len;
wave_3_per_point77=
wave_3_per_point78=an = (ar*aang + br*bang + cr*cang + dr*dang + er*eang + fr*fang)*fr;
wave_3_per_point79=len = len*mad;
wave_3_per_point80=x = x + above(lev,5)*sin(an)*len*fr;
wave_3_per_point81=y = y + above(lev,5)*cos(an)*len;
wave_3_per_point82=
wave_3_per_point83=an = (ar*aang + br*bang + cr*cang + dr*dang + er*eang + fr*fang + gr*gang)*gr;
wave_3_per_point84=len = len*mad;
wave_3_per_point85=x = x + above(lev,6)*sin(an)*len*gr;
wave_3_per_point86=y = y + above(lev,6)*cos(an)*len;
wave_3_per_point87=
wave_3_per_point88=x = (x-.5)*.75 + .5;
wave_3_per_point89=
wave_3_per_point90=a=0.1
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=1.791418
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.628319
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=0.000000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_1=bl = 3.8;
per_frame_2=ul = 7.9;
per_frame_3=rate = 11.9;
per_frame_4=cha = .01;
per_frame_5=
per_frame_6=gv = if(above(gv,bl), if(below(gv,ul), if(above(fps,rate),gv + cha,gv - cha), ul-.1),bl+.1);
per_frame_7=
per_frame_8=
per_frame_9=
per_frame_10=monitor = gv;
per_frame_11=
per_frame_12=wave_a = 0;
per_frame_13=
per_frame_14=tic = min(time - tin,1);
per_frame_15=tin = time;
per_frame_16=
per_frame_17=ra = 10;
per_frame_18=
per_frame_19=
per_frame_20=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_21=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_22=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_23=
per_frame_24=rb = 1;
per_frame_25=vav = tic*(vav*(1/tic - rb) + rb*(bass+treb+mid)*.33333);
per_frame_26=q1 = treb_avg;
per_frame_27=q2 = mid_avg;
per_frame_28=q3 = bass_avg;
per_frame_29=
per_frame_30=db = bass - bass_avg;
per_frame_31=
per_frame_32=it = (it + tic)*below(it,1);
per_frame_33=
per_frame_34=rb = .5*(1/tic);
per_frame_35=bvb = tic*(bass*rb + (1/tic-rb)*bvb);
per_frame_36=bd = bass - bvb;
per_frame_37=
per_frame_38=vm = vm - tic + swi;
per_frame_39=swi = above(bd - vm,0);
per_frame_40=
per_frame_41=q4 = 1-swi;
per_frame_42=
per_frame_43=cm = if(above(iter,30) + equal(time,0),rand(3) + 1,cm);
per_frame_44=iter = (iter + tic)*(1-above(iter,30));
per_frame_45=q5 = if(equal(cm,0),3,cm);
per_frame_46=
per_frame_47=cma = if(above(itar,5) + equal(time,0),int(vav*5),cma);
per_frame_48=itar = (itar + tic)*(1-above(itar,5));
per_frame_49=
per_frame_50=q6 = int(vav*5);
per_frame_51=
per_frame_52=
per_frame_53=decay=0.97;
per_frame_54=zoom=1.01;
per_frame_55=sx=1;sy=1;
per_pixel_1=warp = bass;

View File

@ -0,0 +1,774 @@
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=1.998789
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=1
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=11.200613
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.540000
fModWaveAlphaEnd=0.000000
fWarpAnimSpeed=0.010000
fWarpScale=1.331000
fZoomExponent=2.216699
fShader=0.000000
zoom=0.999922
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=1.000000
wave_g=1.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.500000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.020000
ib_size=0.500000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.020000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.820000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.100000
wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init9=
wave_0_per_frame1=tm = time*.1;
wave_0_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_0_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_0_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_0_per_frame5=
wave_0_per_frame6=tic = min(time - tin,1);
wave_0_per_frame7=tin = time;
wave_0_per_frame8=
wave_0_per_frame9=tva = (tic*q1*.5);
wave_0_per_frame10=tvb = (tic*q2*.5);
wave_0_per_frame11=tvc = (tic*q3*.5);
wave_0_per_frame12=
wave_0_per_frame13=q1 = tva;
wave_0_per_frame14=q2 = tvb;
wave_0_per_frame15=q3 = tvc;
wave_0_per_frame16=
wave_0_per_frame17=sz = .2;
wave_0_per_frame18=ra = .1;
wave_0_per_frame19=len = if(above(q6,0),if(below(len,sz),len + ra*sz*tic,min(sz,len)),if(above(len,0),len - ra*sz*tic,max(0,len)));
wave_0_per_frame20=t4 = len;
wave_0_per_point1=ang = 0;
wave_0_per_point2=len = t4;
wave_0_per_point3=mad = .6;
wave_0_per_point4=
wave_0_per_point5=it = if(above(sample,0),(it+equal(lev,8)),1);
wave_0_per_point6=ita = (ita + 1)*above(sample,0);
wave_0_per_point7=
wave_0_per_point8=mod = if(equal(it%2,0),1, if(equal((it+1)%4,0),2, if(equal((it+3)%8,0),3, if(equal((it+7)%16,0),4, if(equal((it+15)%32,0),5, if(equal((it+31)%64,0),6, if(equal((it+63)%128,0),7,7) ))))));
wave_0_per_point9=
wave_0_per_point10=sw = sw - 1;
wave_0_per_point11=sw = if(equal(lev,8),mod,sw)*above(sample,0);
wave_0_per_point12=
wave_0_per_point13=lev = if(above(sample,0),if(above(sw,0),lev-1,lev+1),0);
wave_0_per_point14=a = lev*.1*1.46;
wave_0_per_point15=a = equal(lev,8);
wave_0_per_point16=
wave_0_per_point17=ar = if(above(sample,0),ar,1);
wave_0_per_point18=ar = if(equal(lev,0),ar*-1,ar);
wave_0_per_point19=br = if(above(sample,0),br,1);
wave_0_per_point20=br = if(equal(lev,1),br*-1,br);
wave_0_per_point21=cr = if(above(sample,0),cr,1);
wave_0_per_point22=cr = if(equal(lev,2),cr*-1,cr);
wave_0_per_point23=dr = if(above(sample,0),dr,1);
wave_0_per_point24=dr = if(equal(lev,3),dr*-1,dr);
wave_0_per_point25=er = if(above(sample,0),er,1);
wave_0_per_point26=er = if(equal(lev,4),er*-1,er);
wave_0_per_point27=fr = if(above(sample,0),fr,1);
wave_0_per_point28=fr = if(equal(lev,5),fr*-1,fr);
wave_0_per_point29=gr = if(above(sample,0),gr,1);
wave_0_per_point30=gr = if(equal(lev,6),gr*-1,gr);
wave_0_per_point31=hr = if(above(sample,0),hr,1);
wave_0_per_point32=hr = if(equal(lev,7),hr*-1,hr);
wave_0_per_point33=
wave_0_per_point34=mlev = lev*above(sample,0);
wave_0_per_point35=
wave_0_per_point36=swi = equal(q4,0)*equal(sample,0);
wave_0_per_point37=
wave_0_per_point38=ha = if(swi,1-2*rand(2),ha);
wave_0_per_point39=hb = if(swi,1-2*rand(2),hb);
wave_0_per_point40=hc = if(swi,1-2*rand(2),hc);
wave_0_per_point41=hd = if(swi,1-2*rand(2),hd);
wave_0_per_point42=he = if(swi,1-2*rand(2),he);
wave_0_per_point43=hf = if(swi,1-2*rand(2),hf);
wave_0_per_point44=hg = if(swi,1-2*rand(2),hg);
wave_0_per_point45=hh = if(swi,1-2*rand(2),hh);
wave_0_per_point46=
wave_0_per_point47=aang = if(above(sample,0),aang,aang + (q1*.8 + q2*.1 + q3*.1)*ha*1);
wave_0_per_point48=bang = if(above(sample,0),bang,bang + (q1*.57 + q2*.33 + q3*.1)*hb*1.33);
wave_0_per_point49=cang = if(above(sample,0),cang,cang + (q1*.33 + q2*.57 + q3*.1)*hc*1.67);
wave_0_per_point50=dang = if(above(sample,0),dang,dang + (q1*.1 + q2*.8 + q3*.1)*hd*2);
wave_0_per_point51=eang = if(above(sample,0),eang,eang + (q1*.1 + q2*.57 + q3*.33)*he*2.33);
wave_0_per_point52=fang = if(above(sample,0),fang,fang + (q1*.1 + q2*.33 + q3*.57)*hf*2.67);
wave_0_per_point53=gang = if(above(sample,0),gang,gang + (q1*.1 + q2*.1 + q3*.8)*hg*3);
wave_0_per_point54=hang = if(above(sample,0),hang,hang + (q3)*hh*3);
wave_0_per_point55=
wave_0_per_point56=len = len*mad;
wave_0_per_point57=x = .5 + above(lev,0)*sin(aang)*len*ar;
wave_0_per_point58=y = 0.5 + above(lev,0)*cos(aang)*len;
wave_0_per_point59=
wave_0_per_point60=an = bang*(ar + br)*br;
wave_0_per_point61=len = len*mad;
wave_0_per_point62=x = x + above(lev,1)*sin(an)*len*br;
wave_0_per_point63=y = y + above(lev,1)*cos(an)*len;
wave_0_per_point64=
wave_0_per_point65=an = cang*(ar + br + cr)*cr;
wave_0_per_point66=len = len*mad;
wave_0_per_point67=x = x + above(lev,2)*sin(an)*len*cr;
wave_0_per_point68=y = y + above(lev,2)*cos(an)*len;
wave_0_per_point69=
wave_0_per_point70=an = dang*(ar + br + cr + dr)*dr;
wave_0_per_point71=len = len*mad;
wave_0_per_point72=x = x + above(lev,3)*sin(an)*len*dr;
wave_0_per_point73=y = y + above(lev,3)*cos(an)*len;
wave_0_per_point74=
wave_0_per_point75=an = eang*(ar + br + cr + dr + er)*er;
wave_0_per_point76=len = len*mad;
wave_0_per_point77=x = x + above(lev,4)*sin(an)*len*er;
wave_0_per_point78=y = y + above(lev,4)*cos(an)*len;
wave_0_per_point79=
wave_0_per_point80=an = fang*(ar + br + cr + dr + er + fr)*fr;
wave_0_per_point81=len = len*mad;
wave_0_per_point82=x = x + above(lev,5)*sin(an)*len*fr;
wave_0_per_point83=y = y + above(lev,5)*cos(an)*len;
wave_0_per_point84=
wave_0_per_point85=an = gang*(ar + br + cr + dr + er + fr + gr)*gr;
wave_0_per_point86=len = len*mad;
wave_0_per_point87=x = x + above(lev,6)*sin(an)*len*gr;
wave_0_per_point88=y = y + above(lev,6)*cos(an)*len;
wave_0_per_point89=
wave_0_per_point90=an = hang*(ar + br + cr + dr + er + fr + gr + hr)*hr;
wave_0_per_point91=len = len*mad;
wave_0_per_point92=x = x + above(lev,7)*sin(an)*len*hr;
wave_0_per_point93=y = y + above(lev,7)*cos(an)*len;
wave_0_per_point94=
wave_0_per_point95=x = (x-.5)*.75 + .5;
wave_0_per_point96=
wave_0_per_point97=x = int(x*200)*.005;
wave_0_per_point98=y = int(y*200)*.005;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init9=
wave_1_per_frame1=tm = time*.1;
wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_1_per_frame5=
wave_1_per_frame6=tic = min(time - tin,1);
wave_1_per_frame7=tin = time;
wave_1_per_frame8=
wave_1_per_frame9=tva = (tic*q1*.5);
wave_1_per_frame10=tvb = (tic*q2*.5);
wave_1_per_frame11=tvc = (tic*q3*.5);
wave_1_per_frame12=
wave_1_per_frame13=q1 = tva;
wave_1_per_frame14=q2 = tvb;
wave_1_per_frame15=q3 = tvc;
wave_1_per_frame16=
wave_1_per_frame17=sz = .3;
wave_1_per_frame18=ra = .1;
wave_1_per_frame19=len = if(above(q6,0),if(below(len,sz),len + ra*sz*tic,min(sz,len)),if(above(len,0),len - ra*sz*tic,max(0,len)));
wave_1_per_frame20=t4 = len;
wave_1_per_point1=ang = 0;
wave_1_per_point2=len = t4;
wave_1_per_point3=mad = .6;
wave_1_per_point4=
wave_1_per_point5=it = if(above(sample,0),(it+equal(lev,8)),1);
wave_1_per_point6=ita = (ita + 1)*above(sample,0);
wave_1_per_point7=
wave_1_per_point8=mod = if(equal(it%2,0),1, if(equal((it+1)%4,0),2, if(equal((it+3)%8,0),3, if(equal((it+7)%16,0),4, if(equal((it+15)%32,0),5, if(equal((it+31)%64,0),6, if(equal((it+63)%128,0),7,7) ))))));
wave_1_per_point9=
wave_1_per_point10=sw = sw - 1;
wave_1_per_point11=sw = if(equal(lev,8),mod,sw)*above(sample,0);
wave_1_per_point12=
wave_1_per_point13=lev = if(above(sample,0),if(above(sw,0),lev-1,lev+1),0);
wave_1_per_point14=a = lev*.1*1.46;
wave_1_per_point15=a = equal(lev,8);
wave_1_per_point16=
wave_1_per_point17=ar = if(above(sample,0),ar,1);
wave_1_per_point18=ar = if(equal(lev,0),ar*-1,ar);
wave_1_per_point19=br = if(above(sample,0),br,1);
wave_1_per_point20=br = if(equal(lev,1),br*-1,br);
wave_1_per_point21=cr = if(above(sample,0),cr,1);
wave_1_per_point22=cr = if(equal(lev,2),cr*-1,cr);
wave_1_per_point23=dr = if(above(sample,0),dr,1);
wave_1_per_point24=dr = if(equal(lev,3),dr*-1,dr);
wave_1_per_point25=er = if(above(sample,0),er,1);
wave_1_per_point26=er = if(equal(lev,4),er*-1,er);
wave_1_per_point27=fr = if(above(sample,0),fr,1);
wave_1_per_point28=fr = if(equal(lev,5),fr*-1,fr);
wave_1_per_point29=gr = if(above(sample,0),gr,1);
wave_1_per_point30=gr = if(equal(lev,6),gr*-1,gr);
wave_1_per_point31=hr = if(above(sample,0),hr,1);
wave_1_per_point32=hr = if(equal(lev,7),hr*-1,hr);
wave_1_per_point33=
wave_1_per_point34=mlev = lev*above(sample,0);
wave_1_per_point35=
wave_1_per_point36=swi = equal(q4,0)*equal(sample,0);
wave_1_per_point37=
wave_1_per_point38=ha = if(swi,1-2*rand(2),ha);
wave_1_per_point39=hb = if(swi,1-2*rand(2),hb);
wave_1_per_point40=hc = if(swi,1-2*rand(2),hc);
wave_1_per_point41=hd = if(swi,1-2*rand(2),hd);
wave_1_per_point42=he = if(swi,1-2*rand(2),he);
wave_1_per_point43=hf = if(swi,1-2*rand(2),hf);
wave_1_per_point44=hg = if(swi,1-2*rand(2),hg);
wave_1_per_point45=hh = if(swi,1-2*rand(2),hh);
wave_1_per_point46=
wave_1_per_point47=aang = if(above(sample,0),aang,aang + (q1*.8 + q2*.1 + q3*.1)*ha*1);
wave_1_per_point48=bang = if(above(sample,0),bang,bang + (q1*.57 + q2*.33 + q3*.1)*hb*1.33);
wave_1_per_point49=cang = if(above(sample,0),cang,cang + (q1*.33 + q2*.57 + q3*.1)*hc*1.67);
wave_1_per_point50=dang = if(above(sample,0),dang,dang + (q1*.1 + q2*.8 + q3*.1)*hd*2);
wave_1_per_point51=eang = if(above(sample,0),eang,eang + (q1*.1 + q2*.57 + q3*.33)*he*2.33);
wave_1_per_point52=fang = if(above(sample,0),fang,fang + (q1*.1 + q2*.33 + q3*.57)*hf*2.67);
wave_1_per_point53=gang = if(above(sample,0),gang,gang + (q1*.1 + q2*.1 + q3*.8)*hg*3);
wave_1_per_point54=hang = if(above(sample,0),hang,hang + (q3)*hh*3);
wave_1_per_point55=
wave_1_per_point56=len = len*mad;
wave_1_per_point57=x = .5 + above(lev,0)*sin(aang)*len*ar;
wave_1_per_point58=y = 0.5 + above(lev,0)*cos(aang)*len;
wave_1_per_point59=
wave_1_per_point60=an = bang*(ar + br)*br;
wave_1_per_point61=len = len*mad;
wave_1_per_point62=x = x + above(lev,1)*sin(an)*len*br;
wave_1_per_point63=y = y + above(lev,1)*cos(an)*len;
wave_1_per_point64=
wave_1_per_point65=an = cang*(ar + br + cr)*cr;
wave_1_per_point66=len = len*mad;
wave_1_per_point67=x = x + above(lev,2)*sin(an)*len*cr;
wave_1_per_point68=y = y + above(lev,2)*cos(an)*len;
wave_1_per_point69=
wave_1_per_point70=an = dang*(ar + br + cr + dr)*dr;
wave_1_per_point71=len = len*mad;
wave_1_per_point72=x = x + above(lev,3)*sin(an)*len*dr;
wave_1_per_point73=y = y + above(lev,3)*cos(an)*len;
wave_1_per_point74=
wave_1_per_point75=an = eang*(ar + br + cr + dr + er)*er;
wave_1_per_point76=len = len*mad;
wave_1_per_point77=x = x + above(lev,4)*sin(an)*len*er;
wave_1_per_point78=y = y + above(lev,4)*cos(an)*len;
wave_1_per_point79=
wave_1_per_point80=an = fang*(ar + br + cr + dr + er + fr)*fr;
wave_1_per_point81=len = len*mad;
wave_1_per_point82=x = x + above(lev,5)*sin(an)*len*fr;
wave_1_per_point83=y = y + above(lev,5)*cos(an)*len;
wave_1_per_point84=
wave_1_per_point85=an = gang*(ar + br + cr + dr + er + fr + gr)*gr;
wave_1_per_point86=len = len*mad;
wave_1_per_point87=x = x + above(lev,6)*sin(an)*len*gr;
wave_1_per_point88=y = y + above(lev,6)*cos(an)*len;
wave_1_per_point89=
wave_1_per_point90=an = hang*(ar + br + cr + dr + er + fr + gr + hr)*hr;
wave_1_per_point91=len = len*mad;
wave_1_per_point92=x = x + above(lev,7)*sin(an)*len*hr;
wave_1_per_point93=y = y + above(lev,7)*cos(an)*len;
wave_1_per_point94=
wave_1_per_point95=x = (x-.5)*.75 + .5;
wave_1_per_point96=
wave_1_per_point97=x = int(x*200)*.005;
wave_1_per_point98=y = int(y*200)*.005;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=0.100000
wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init9=
wave_2_per_frame1=tm = time*.1;
wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_2_per_frame5=
wave_2_per_frame6=tic = min(time - tin,1);
wave_2_per_frame7=tin = time;
wave_2_per_frame8=
wave_2_per_frame9=tva = (tic*q1*.5);
wave_2_per_frame10=tvb = (tic*q2*.5);
wave_2_per_frame11=tvc = (tic*q3*.5);
wave_2_per_frame12=
wave_2_per_frame13=q1 = tva;
wave_2_per_frame14=q2 = tvb;
wave_2_per_frame15=q3 = tvc;
wave_2_per_frame16=
wave_2_per_frame17=sz = .4;
wave_2_per_frame18=ra = .1;
wave_2_per_frame19=len = if(above(q6,0),if(below(len,sz),len + ra*sz*tic,min(sz,len)),if(above(len,0),len - ra*sz*tic,max(0,len)));
wave_2_per_frame20=t4 = len;
wave_2_per_point1=ang = 0;
wave_2_per_point2=len = t4;
wave_2_per_point3=mad = .6;
wave_2_per_point4=
wave_2_per_point5=it = if(above(sample,0),(it+equal(lev,8)),1);
wave_2_per_point6=ita = (ita + 1)*above(sample,0);
wave_2_per_point7=
wave_2_per_point8=mod = if(equal(it%2,0),1, if(equal((it+1)%4,0),2, if(equal((it+3)%8,0),3, if(equal((it+7)%16,0),4, if(equal((it+15)%32,0),5, if(equal((it+31)%64,0),6, if(equal((it+63)%128,0),7,7) ))))));
wave_2_per_point9=
wave_2_per_point10=sw = sw - 1;
wave_2_per_point11=sw = if(equal(lev,8),mod,sw)*above(sample,0);
wave_2_per_point12=
wave_2_per_point13=lev = if(above(sample,0),if(above(sw,0),lev-1,lev+1),0);
wave_2_per_point14=a = lev*.1*1.46;
wave_2_per_point15=a = equal(lev,8);
wave_2_per_point16=
wave_2_per_point17=ar = if(above(sample,0),ar,1);
wave_2_per_point18=ar = if(equal(lev,0),ar*-1,ar);
wave_2_per_point19=br = if(above(sample,0),br,1);
wave_2_per_point20=br = if(equal(lev,1),br*-1,br);
wave_2_per_point21=cr = if(above(sample,0),cr,1);
wave_2_per_point22=cr = if(equal(lev,2),cr*-1,cr);
wave_2_per_point23=dr = if(above(sample,0),dr,1);
wave_2_per_point24=dr = if(equal(lev,3),dr*-1,dr);
wave_2_per_point25=er = if(above(sample,0),er,1);
wave_2_per_point26=er = if(equal(lev,4),er*-1,er);
wave_2_per_point27=fr = if(above(sample,0),fr,1);
wave_2_per_point28=fr = if(equal(lev,5),fr*-1,fr);
wave_2_per_point29=gr = if(above(sample,0),gr,1);
wave_2_per_point30=gr = if(equal(lev,6),gr*-1,gr);
wave_2_per_point31=hr = if(above(sample,0),hr,1);
wave_2_per_point32=hr = if(equal(lev,7),hr*-1,hr);
wave_2_per_point33=
wave_2_per_point34=mlev = lev*above(sample,0);
wave_2_per_point35=
wave_2_per_point36=swi = equal(q4,0)*equal(sample,0);
wave_2_per_point37=
wave_2_per_point38=ha = if(swi,1-2*rand(2),ha);
wave_2_per_point39=hb = if(swi,1-2*rand(2),hb);
wave_2_per_point40=hc = if(swi,1-2*rand(2),hc);
wave_2_per_point41=hd = if(swi,1-2*rand(2),hd);
wave_2_per_point42=he = if(swi,1-2*rand(2),he);
wave_2_per_point43=hf = if(swi,1-2*rand(2),hf);
wave_2_per_point44=hg = if(swi,1-2*rand(2),hg);
wave_2_per_point45=hh = if(swi,1-2*rand(2),hh);
wave_2_per_point46=
wave_2_per_point47=aang = if(above(sample,0),aang,aang + (q1*.8 + q2*.1 + q3*.1)*ha*1);
wave_2_per_point48=bang = if(above(sample,0),bang,bang + (q1*.57 + q2*.33 + q3*.1)*hb*1.33);
wave_2_per_point49=cang = if(above(sample,0),cang,cang + (q1*.33 + q2*.57 + q3*.1)*hc*1.67);
wave_2_per_point50=dang = if(above(sample,0),dang,dang + (q1*.1 + q2*.8 + q3*.1)*hd*2);
wave_2_per_point51=eang = if(above(sample,0),eang,eang + (q1*.1 + q2*.57 + q3*.33)*he*2.33);
wave_2_per_point52=fang = if(above(sample,0),fang,fang + (q1*.1 + q2*.33 + q3*.57)*hf*2.67);
wave_2_per_point53=gang = if(above(sample,0),gang,gang + (q1*.1 + q2*.1 + q3*.8)*hg*3);
wave_2_per_point54=hang = if(above(sample,0),hang,hang + (q3)*hh*3);
wave_2_per_point55=
wave_2_per_point56=len = len*mad;
wave_2_per_point57=x = .5 + above(lev,0)*sin(aang)*len*ar;
wave_2_per_point58=y = 0.5 + above(lev,0)*cos(aang)*len;
wave_2_per_point59=
wave_2_per_point60=an = bang*(ar + br)*br;
wave_2_per_point61=len = len*mad;
wave_2_per_point62=x = x + above(lev,1)*sin(an)*len*br;
wave_2_per_point63=y = y + above(lev,1)*cos(an)*len;
wave_2_per_point64=
wave_2_per_point65=an = cang*(ar + br + cr)*cr;
wave_2_per_point66=len = len*mad;
wave_2_per_point67=x = x + above(lev,2)*sin(an)*len*cr;
wave_2_per_point68=y = y + above(lev,2)*cos(an)*len;
wave_2_per_point69=
wave_2_per_point70=an = dang*(ar + br + cr + dr)*dr;
wave_2_per_point71=len = len*mad;
wave_2_per_point72=x = x + above(lev,3)*sin(an)*len*dr;
wave_2_per_point73=y = y + above(lev,3)*cos(an)*len;
wave_2_per_point74=
wave_2_per_point75=an = eang*(ar + br + cr + dr + er)*er;
wave_2_per_point76=len = len*mad;
wave_2_per_point77=x = x + above(lev,4)*sin(an)*len*er;
wave_2_per_point78=y = y + above(lev,4)*cos(an)*len;
wave_2_per_point79=
wave_2_per_point80=an = fang*(ar + br + cr + dr + er + fr)*fr;
wave_2_per_point81=len = len*mad;
wave_2_per_point82=x = x + above(lev,5)*sin(an)*len*fr;
wave_2_per_point83=y = y + above(lev,5)*cos(an)*len;
wave_2_per_point84=
wave_2_per_point85=an = gang*(ar + br + cr + dr + er + fr + gr)*gr;
wave_2_per_point86=len = len*mad;
wave_2_per_point87=x = x + above(lev,6)*sin(an)*len*gr;
wave_2_per_point88=y = y + above(lev,6)*cos(an)*len;
wave_2_per_point89=
wave_2_per_point90=an = hang*(ar + br + cr + dr + er + fr + gr + hr)*hr;
wave_2_per_point91=len = len*mad;
wave_2_per_point92=x = x + above(lev,7)*sin(an)*len*hr;
wave_2_per_point93=y = y + above(lev,7)*cos(an)*len;
wave_2_per_point94=
wave_2_per_point95=x = (x-.5)*.75 + .5;
wave_2_per_point96=
wave_2_per_point97=x = int(x*200)*.005;
wave_2_per_point98=y = int(y*200)*.005;
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=0.891519
wavecode_3_smoothing=0.820000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=0.100000
wave_3_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init9=
wave_3_per_frame1=tm = time*.1;
wave_3_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_3_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_3_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_3_per_frame5=
wave_3_per_frame6=tic = min(time - tin,1);
wave_3_per_frame7=tin = time;
wave_3_per_frame8=
wave_3_per_frame9=tva = (tic*q1*.5);
wave_3_per_frame10=tvb = (tic*q2*.5);
wave_3_per_frame11=tvc = (tic*q3*.5);
wave_3_per_frame12=
wave_3_per_frame13=q1 = tva;
wave_3_per_frame14=q2 = tvb;
wave_3_per_frame15=q3 = tvc;
wave_3_per_frame16=
wave_3_per_frame17=sz = .5;
wave_3_per_frame18=ra = .1;
wave_3_per_frame19=len = if(above(q6,0),if(below(len,sz),len + ra*sz*tic,min(sz,len)),if(above(len,0),len - ra*sz*tic,max(0,len)));
wave_3_per_frame20=t4 = len;
wave_3_per_point1=ang = 0;
wave_3_per_point2=len = t4;
wave_3_per_point3=mad = .6;
wave_3_per_point4=
wave_3_per_point5=it = if(above(sample,0),(it+equal(lev,8)),1);
wave_3_per_point6=ita = (ita + 1)*above(sample,0);
wave_3_per_point7=
wave_3_per_point8=mod = if(equal(it%2,0),1, if(equal((it+1)%4,0),2, if(equal((it+3)%8,0),3, if(equal((it+7)%16,0),4, if(equal((it+15)%32,0),5, if(equal((it+31)%64,0),6, if(equal((it+63)%128,0),7,7) ))))));
wave_3_per_point9=
wave_3_per_point10=sw = sw - 1;
wave_3_per_point11=sw = if(equal(lev,8),mod,sw)*above(sample,0);
wave_3_per_point12=
wave_3_per_point13=lev = if(above(sample,0),if(above(sw,0),lev-1,lev+1),0);
wave_3_per_point14=a = lev*.1*1.46;
wave_3_per_point15=a = equal(lev,8);
wave_3_per_point16=
wave_3_per_point17=ar = if(above(sample,0),ar,1);
wave_3_per_point18=ar = if(equal(lev,0),ar*-1,ar);
wave_3_per_point19=br = if(above(sample,0),br,1);
wave_3_per_point20=br = if(equal(lev,1),br*-1,br);
wave_3_per_point21=cr = if(above(sample,0),cr,1);
wave_3_per_point22=cr = if(equal(lev,2),cr*-1,cr);
wave_3_per_point23=dr = if(above(sample,0),dr,1);
wave_3_per_point24=dr = if(equal(lev,3),dr*-1,dr);
wave_3_per_point25=er = if(above(sample,0),er,1);
wave_3_per_point26=er = if(equal(lev,4),er*-1,er);
wave_3_per_point27=fr = if(above(sample,0),fr,1);
wave_3_per_point28=fr = if(equal(lev,5),fr*-1,fr);
wave_3_per_point29=gr = if(above(sample,0),gr,1);
wave_3_per_point30=gr = if(equal(lev,6),gr*-1,gr);
wave_3_per_point31=hr = if(above(sample,0),hr,1);
wave_3_per_point32=hr = if(equal(lev,7),hr*-1,hr);
wave_3_per_point33=
wave_3_per_point34=mlev = lev*above(sample,0);
wave_3_per_point35=
wave_3_per_point36=swi = equal(q4,0)*equal(sample,0);
wave_3_per_point37=
wave_3_per_point38=ha = if(swi,1-2*rand(2),ha);
wave_3_per_point39=hb = if(swi,1-2*rand(2),hb);
wave_3_per_point40=hc = if(swi,1-2*rand(2),hc);
wave_3_per_point41=hd = if(swi,1-2*rand(2),hd);
wave_3_per_point42=he = if(swi,1-2*rand(2),he);
wave_3_per_point43=hf = if(swi,1-2*rand(2),hf);
wave_3_per_point44=hg = if(swi,1-2*rand(2),hg);
wave_3_per_point45=hh = if(swi,1-2*rand(2),hh);
wave_3_per_point46=
wave_3_per_point47=aang = if(above(sample,0),aang,aang + (q1*.8 + q2*.1 + q3*.1)*ha*1);
wave_3_per_point48=bang = if(above(sample,0),bang,bang + (q1*.57 + q2*.33 + q3*.1)*hb*1.33);
wave_3_per_point49=cang = if(above(sample,0),cang,cang + (q1*.33 + q2*.57 + q3*.1)*hc*1.67);
wave_3_per_point50=dang = if(above(sample,0),dang,dang + (q1*.1 + q2*.8 + q3*.1)*hd*2);
wave_3_per_point51=eang = if(above(sample,0),eang,eang + (q1*.1 + q2*.57 + q3*.33)*he*2.33);
wave_3_per_point52=fang = if(above(sample,0),fang,fang + (q1*.1 + q2*.33 + q3*.57)*hf*2.67);
wave_3_per_point53=gang = if(above(sample,0),gang,gang + (q1*.1 + q2*.1 + q3*.8)*hg*3);
wave_3_per_point54=hang = if(above(sample,0),hang,hang + (q3)*hh*3);
wave_3_per_point55=
wave_3_per_point56=len = len*mad;
wave_3_per_point57=x = .5 + above(lev,0)*sin(aang)*len*ar;
wave_3_per_point58=y = 0.5 + above(lev,0)*cos(aang)*len;
wave_3_per_point59=
wave_3_per_point60=an = bang*(ar + br)*br;
wave_3_per_point61=len = len*mad;
wave_3_per_point62=x = x + above(lev,1)*sin(an)*len*br;
wave_3_per_point63=y = y + above(lev,1)*cos(an)*len;
wave_3_per_point64=
wave_3_per_point65=an = cang*(ar + br + cr)*cr;
wave_3_per_point66=len = len*mad;
wave_3_per_point67=x = x + above(lev,2)*sin(an)*len*cr;
wave_3_per_point68=y = y + above(lev,2)*cos(an)*len;
wave_3_per_point69=
wave_3_per_point70=an = dang*(ar + br + cr + dr)*dr;
wave_3_per_point71=len = len*mad;
wave_3_per_point72=x = x + above(lev,3)*sin(an)*len*dr;
wave_3_per_point73=y = y + above(lev,3)*cos(an)*len;
wave_3_per_point74=
wave_3_per_point75=an = eang*(ar + br + cr + dr + er)*er;
wave_3_per_point76=len = len*mad;
wave_3_per_point77=x = x + above(lev,4)*sin(an)*len*er;
wave_3_per_point78=y = y + above(lev,4)*cos(an)*len;
wave_3_per_point79=
wave_3_per_point80=an = fang*(ar + br + cr + dr + er + fr)*fr;
wave_3_per_point81=len = len*mad;
wave_3_per_point82=x = x + above(lev,5)*sin(an)*len*fr;
wave_3_per_point83=y = y + above(lev,5)*cos(an)*len;
wave_3_per_point84=
wave_3_per_point85=an = gang*(ar + br + cr + dr + er + fr + gr)*gr;
wave_3_per_point86=len = len*mad;
wave_3_per_point87=x = x + above(lev,6)*sin(an)*len*gr;
wave_3_per_point88=y = y + above(lev,6)*cos(an)*len;
wave_3_per_point89=
wave_3_per_point90=an = hang*(ar + br + cr + dr + er + fr + gr + hr)*hr;
wave_3_per_point91=len = len*mad;
wave_3_per_point92=x = x + above(lev,7)*sin(an)*len*hr;
wave_3_per_point93=y = y + above(lev,7)*cos(an)*len;
wave_3_per_point94=
wave_3_per_point95=x = (x-.5)*.75 + .5;
wave_3_per_point96=
wave_3_per_point97=x = int(x*200)*.005;
wave_3_per_point98=y = int(y*200)*.005;
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.630000
shapecode_0_y=0.500000
shapecode_0_rad=3.356410
shapecode_0_ang=3.141593
shapecode_0_tex_ang=3.141593
shapecode_0_tex_zoom=0.138466
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=it = (it + 1)*below(it,10000);
shape_0_per_frame2=x = if(it%2,.26,.7247);
shape_0_per_frame3=
shape_0_per_frame4=tm = time*.1;
shape_0_per_frame5=x = .26 + .4647*(tm-int(tm));
shapecode_1_enabled=0
shapecode_1_sides=40
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.100000
shapecode_1_y=0.800000
shapecode_1_rad=0.833456
shapecode_1_ang=3.141593
shapecode_1_tex_ang=5.403539
shapecode_1_tex_zoom=0.499805
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=2.008520
shapecode_2_ang=0.000000
shapecode_2_tex_ang=1.570797
shapecode_2_tex_zoom=0.498300
shapecode_2_r=0.900000
shapecode_2_g=0.940000
shapecode_2_b=0.890000
shapecode_2_a=1.000000
shapecode_2_r2=0.840000
shapecode_2_g2=0.930000
shapecode_2_b2=1.000000
shapecode_2_a2=1.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=0.000000
shapecode_2_border_a=0.100000
shape_2_init1=t1 = rand(100)*0.01;
shape_2_init2=t2 = rand(100)*0.01;
shape_2_init3=te = 1;
shape_2_init4=poly = 5;
shape_2_per_frame1=r = .75 + .25*sin(time*1.187);
shape_2_per_frame2=g = .75 + .25*sin(time*1.153);
shape_2_per_frame3=b = .75 + .25*sin(time*1.105);
shape_2_per_frame4=
shape_2_per_frame5=r2 = 1.5 - r;
shape_2_per_frame6=g2 = 1.5 - g;
shape_2_per_frame7=b2 = 1.5 - b;
shapecode_3_enabled=0
shapecode_3_sides=40
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=1.847536
shapecode_3_ang=3.141593
shapecode_3_tex_ang=5.592035
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=1.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
per_frame_1=wave_a = 0;
per_frame_2=
per_frame_3=tic = min(time - tin,1);
per_frame_4=tin = time;
per_frame_5=
per_frame_6=ra = 10;
per_frame_7=
per_frame_8=
per_frame_9=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_10=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_11=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_12=
per_frame_13=rb = 1;
per_frame_14=vav = tic*(vav*(1/tic - rb) + rb*(bass+treb+mid)*.33333);
per_frame_15=q1 = treb_avg;
per_frame_16=q2 = mid_avg;
per_frame_17=q3 = bass_avg;
per_frame_18=
per_frame_19=db = bass - bass_avg;
per_frame_20=
per_frame_21=it = (it + tic)*below(it,1);
per_frame_22=
per_frame_23=rb = .5*(1/tic);
per_frame_24=bvb = tic*(bass*rb + (1/tic-rb)*bvb);
per_frame_25=bd = bass - bvb;
per_frame_26=
per_frame_27=vm = vm - tic + swi;
per_frame_28=swi = above(bd - vm,0);
per_frame_29=
per_frame_30=q4 = 1-swi;
per_frame_31=
per_frame_32=cm = if(above(iter,30) + equal(time,0),rand(3) + 1,cm);
per_frame_33=iter = (iter + tic)*(1-above(iter,30));
per_frame_34=q5 = if(equal(cm,0),3,cm);
per_frame_35=
per_frame_36=cma = if(above(itar,5) + equal(time,0),int(vav*5),cma);
per_frame_37=itar = (itar + tic)*(1-above(itar,5));
per_frame_38=
per_frame_39=q6 = int(vav*5);
per_frame_40=
per_frame_41=monitor = q6;
per_frame_42=
per_frame_43=decay = 1;

View File

@ -0,0 +1,455 @@
[preset00]
fRating=4.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=1.999894
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.999900
fShader=0.000000
zoom=0.999514
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.300000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=6.399996
nMotionVectorsY=4.800006
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_point1=sp = sample*6.283185;
wave_0_per_point2=x = .5 + sin(sp)*.45;
wave_0_per_point3=y = .5 + cos(sp)*.45;
wave_0_per_point4=
wave_0_per_point5=tm = time*.5 + sp;
wave_0_per_point6=
wave_0_per_point7=r = .75 + .25*sin(tm*1.178);
wave_0_per_point8=g = .75 + .25*sin(tm*1.152);
wave_0_per_point9=b = .75 + .25*sin(tm*1.102);
wave_0_per_point10=
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=51
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.327350
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=3.000000
wavecode_1_a=1.000000
wave_1_per_frame1=t1=sin(time*0.236)*0.5 + 0.5
wave_1_per_point1=it = (it+1)*below(it,5);
wave_1_per_point2=sw = if(equal(it,0),rand(2),sw);
wave_1_per_point3=rx = if(sw,rand(1001)*.001,rand(2));
wave_1_per_point4=ry = if(sw,rand(2),rand(1001)*.001);
wave_1_per_point5=
wave_1_per_point6=tm = time*.5 + sample*2;
wave_1_per_point7=
wave_1_per_point8=vx = if(equal(it,0),rx,vx + sw*.002);
wave_1_per_point9=vy = if(equal(it,0),ry,vy +(1-sw)*.002);
wave_1_per_point10=
wave_1_per_point11=x = vx;
wave_1_per_point12=y = vy;
wave_1_per_point13=
wave_1_per_point14=tm= 1.11 + sample + t1*2;
wave_1_per_point15=
wave_1_per_point16=flux=sin(time)*0.5;
wave_1_per_point17=fluy=cos(time)*0.5;
wave_1_per_point18=
wave_1_per_point19=xfade = max(-abs(x-0.5 + flux) + 1 , 0);
wave_1_per_point20=xfade2= max(-abs(y-0.5 + fluy) + 1 , 0);
wave_1_per_point21=xfade = (xfade2+xfade)*0.5;
wave_1_per_point22=
wave_1_per_point23=
wave_1_per_point24=r1 = .5 + .5*sin(tm + 0.0);
wave_1_per_point25=g1 = .5 + .5*sin(tm + 2.1);
wave_1_per_point26=b1 = .5 + .5*sin(tm + 4.2);
wave_1_per_point27=
wave_1_per_point28=r=r1*xfade + g1*(1-xfade);
wave_1_per_point29=g=g1*xfade + b1*(1-xfade);
wave_1_per_point30=b=b1*xfade + r1*(1-xfade);
wave_1_per_point31=
wave_1_per_point32=
wave_1_per_point33=//r=xfade;g=xfade;b=xfade;
wave_1_per_point34=
wave_1_per_point35=
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=51
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.327350
wavecode_2_smoothing=0.820000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=3.000000
wavecode_2_a=1.000000
wave_2_per_frame1=t1=sin(time*0.236)*0.5 + 0.5
wave_2_per_point1=it = (it+1)*below(it,25);
wave_2_per_point2=sw = if(equal(it,0),rand(2),sw);
wave_2_per_point3=rx = if(sw,rand(1001)*.001,rand(2));
wave_2_per_point4=ry = if(sw,rand(2),rand(1001)*.001);
wave_2_per_point5=
wave_2_per_point6=tm = time*.5 + sample*2;
wave_2_per_point7=
wave_2_per_point8=vx = if(equal(it,0),rx,vx + sw*.002);
wave_2_per_point9=vy = if(equal(it,0),ry,vy +(1-sw)*.002);
wave_2_per_point10=
wave_2_per_point11=x = vx;
wave_2_per_point12=y = vy;
wave_2_per_point13=
wave_2_per_point14=tm= 1.11 + sample + t1*2.0;
wave_2_per_point15=
wave_2_per_point16=flux=sin(time)*0.5;
wave_2_per_point17=fluy=cos(time)*0.5;
wave_2_per_point18=
wave_2_per_point19=xfade = max(-abs(x-0.5 + flux) + 1 , 0);
wave_2_per_point20=xfade2= max(-abs(y-0.5 + fluy) + 1 , 0);
wave_2_per_point21=xfade = (xfade2+xfade)*0.5;
wave_2_per_point22=
wave_2_per_point23=
wave_2_per_point24=r1 = .5 + .5*sin(tm + 0.0);
wave_2_per_point25=g1 = .5 + .5*sin(tm + 2.1);
wave_2_per_point26=b1 = .5 + .5*sin(tm + 4.2);
wave_2_per_point27=
wave_2_per_point28=r=r1*xfade + g1*(1-xfade);
wave_2_per_point29=g=g1*xfade + b1*(1-xfade);
wave_2_per_point30=b=b1*xfade + r1*(1-xfade);
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.000000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_frame1=tic = min(time-tir,.1);
wave_3_per_frame2=tir = time;
wave_3_per_frame3=t2 = tic;
wave_3_per_point1=sam = rand(1001)*.001;
wave_3_per_point2=sam = sample;
wave_3_per_point3=it = (it+1)*above(sam,0);
wave_3_per_point4=set = int(sam*6);
wave_3_per_point5=sp = sam*6 - int(sam*6) + equal(it,511);
wave_3_per_point6=off = .866025403;
wave_3_per_point7=
wave_3_per_point8=mx = equal(set,0)*(-.5 + sp) + equal(set,1)*(.5 + .5*sp) + equal(set,2)*(1-.5*sp) + equal(set,3)*(.5-sp) + equal(set,4)*(-.5 - sp*.5) + above(set,4)*(-1 + sp*.5);
wave_3_per_point9=my = equal(set,0)*off + equal(set,1)*(1-sp)*off + equal(set,2)*-sp*off + equal(set,3)*-off + equal(set,4)*(-off + sp*off) + above(set,4)*(sp*off);
wave_3_per_point10=
wave_3_per_point11=zang = q6*50;
wave_3_per_point12=ox = mx*cos(zang) - my*sin(zang);
wave_3_per_point13=oy = mx*sin(zang) + my*cos(zang);
wave_3_per_point14=mx = ox;
wave_3_per_point15=my = oy;
wave_3_per_point16=
wave_3_per_point17=rad = max(0.2 - q7*.1,0)*.5;
wave_3_per_point18=vol = max(1-(value1+value2)*.2,0.5);
wave_3_per_point19=rad = if(equal(it%2,0),rad*vol,rad);
wave_3_per_point20=a = max(-.9 + vol,0);
wave_3_per_point21=
wave_3_per_point22=x = mx*rad;
wave_3_per_point23=y = my*rad;
wave_3_per_point24=
wave_3_per_point25=x = x*.75 + q1;
wave_3_per_point26=y = y + (1-q2);
shapecode_0_enabled=1
shapecode_0_sides=20
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.275918
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=0.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=0.080000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=x = q1;
shape_0_per_frame2=y = 1-q2;
shape_0_per_frame3=//a2=.05+(below(q1,.5)*.1);
shape_0_per_frame4=//sides=10-(below(tan(time),.9)*6);
shapecode_1_enabled=1
shapecode_1_sides=3
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.599580
shapecode_1_ang=0.000000
shapecode_1_tex_ang=1.256637
shapecode_1_tex_zoom=0.010000
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=0.000000
shapecode_1_a=0.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.850000
shapecode_1_border_r=1.000000
shapecode_1_border_g=0.000000
shapecode_1_border_b=0.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=x = q1;
shape_1_per_frame2=y = 1-q2;
shape_1_per_frame3=ang = .785398 - q6*50 - time*8;
shape_1_per_frame4=rad = max(0.2 - q7*.1,0)*2*rad;
shape_1_per_frame5=
shape_1_per_frame6=
shape_1_per_frame7=flux = sin(time*2.1);
shape_1_per_frame8=flux = flux*above(flux,0.95);
shape_1_per_frame9=flux = (flux-0.95) * 20; //normalize to 0-1;
shape_1_per_frame10=flux = max(flux,0);
shape_1_per_frame11=flux=pow(flux,1.3);
shape_1_per_frame12=
shape_1_per_frame13=rad = rad + flux*0.2
shapecode_2_enabled=1
shapecode_2_sides=3
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.542619
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.010000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=1.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=1.000000
shape_2_per_frame1=x = q1;
shape_2_per_frame2=y = 1-q2;
shape_2_per_frame3=ang = -.261799 - q6*50 - time*8;
shape_2_per_frame4=rad = max(0.2 - q7*.1,0)*2*rad;
shape_2_per_frame5=
shape_2_per_frame6=flux = sin(time*2.1);
shape_2_per_frame7=flux = flux*above(flux,0.95);
shape_2_per_frame8=flux = (flux-0.95) * 20; //normalize to 0-1;
shape_2_per_frame9=flux = max(flux,0);
shape_2_per_frame10=flux=pow(flux,1.3);
shape_2_per_frame11=
shape_2_per_frame12=rad = rad + flux*0.2
shape_2_per_frame13=
shape_2_per_frame14=
shape_2_per_frame15=
shapecode_3_enabled=1
shapecode_3_sides=6
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.090529
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.819542
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.000000
shapecode_3_border_g=0.000000
shapecode_3_border_b=0.000000
shapecode_3_border_a=0.000000
shape_3_per_frame1=x = q1;
shape_3_per_frame2=y = 1-q2;
shape_3_per_frame3=ang = .261799 - q6*50;
shape_3_per_frame4=rad = max(0.2 - q7*.1,0)*.7;
shape_3_per_frame5=
shape_3_per_frame6=tex_ang = time*8;
shape_3_per_frame7=
shape_3_per_frame8=
shape_3_per_frame9=flux = sin(time*2.1);
shape_3_per_frame10=flux = flux*above(flux,0.95);
shape_3_per_frame11=flux = (flux-0.95) * 20; //normalize to 0-1;
shape_3_per_frame12=flux = max(flux,0);
shape_3_per_frame13=flux=pow(flux,1.3);
shape_3_per_frame14=
shape_3_per_frame15=rad = rad + flux*0.2
per_frame_1=warp = 0;
per_frame_2=decay=.999;
per_frame_3=//q1 = .1*tan(time);
per_frame_4=//q1 = min(0.5,max(0.0,q1));
per_frame_5=//q1 = q1+0.5;
per_frame_6=
per_frame_7=q1=sin(time);
per_frame_8=q1sgn = sign(q1);
per_frame_9=q1=abs(q1);
per_frame_10=q1=pow(q1,6);
per_frame_11=q1=q1*q1sgn;
per_frame_12=q1=q1*0.4 + 0.5;
per_frame_13=
per_frame_14=
per_frame_15=
per_frame_16=q2 = .5 + .1*sin(time*.548);
per_frame_17=
per_frame_18=tic = min(time - tin,.1);
per_frame_19=tin = time;
per_frame_20=
per_frame_21=ra = 1;
per_frame_22=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_23=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_24=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_25=
per_frame_26=rb = 1;
per_frame_27=vav = tic*(vav*(1/tic - rb) + rb*(bass+treb+mid)*.33333);
per_frame_28=
per_frame_29=tt = tt + tic*treb_avg;
per_frame_30=mt = mt + tic*mid_avg;
per_frame_31=bt = bt + tic*bass_avg;
per_frame_32=vt = vt + tic*(treb_avg+mid_avg+bass_avg)*.33333;
per_frame_33=
per_frame_34=sp = abs(vav - slide)*.1;
per_frame_35=slide = if(above(slide,vav),slide-tic*sp,slide+tic*sp) + (1-toc)*vav;
per_frame_36=toc = 1;
per_frame_37=
per_frame_38=q3 = (treb + bass + mid)*.3333;
per_frame_39=q3 = q3*q3*0.5 + 0.1;
per_frame_40=q3 = min(q3,1.0);
per_frame_41=//q3=1.25;
per_frame_42=monitor = int(q3*4)/4;
per_frame_43=
per_frame_44=q4 = mt;
per_frame_45=q5 = bt;
per_frame_46=
per_frame_47=cx = q1;
per_frame_48=cy = q2;
per_frame_49=
per_frame_50=rmod = ((treb_avg + mid_avg)*.5 - bass_avg*0.5)*.01;
per_frame_51=rmod = 0.02 * pow(rmod/0.02 , 2)*7;
per_frame_52=rmod = min(0.001 , max(rmod, -0.001));
per_frame_53=rmod=rmod*pow(sin(time)*1.1,2);
per_frame_54=rot = 0.02 * pow(rmod/0.02 , 2) *40;
per_frame_55=
per_frame_56=q6 = rmod;
per_frame_57=
per_frame_58=q7 = slide - below(q3,.5)*(6 + 2*sin(time*24))*pow(min(1,(.5 - q3)*2),5);
per_frame_59=
per_frame_60=q8=if( above(sin(time*0.5),0) , -1 , 1);
per_frame_61=
per_frame_62=//echo_zoom=1+(above(treb,.8)+treb);
per_pixel_1=tm=time/rad;
per_pixel_2=a = q1;
per_pixel_3=b = q2;
per_pixel_4=
per_pixel_5=//testcode
per_pixel_6=//a=0.0;b=0.5;
per_pixel_7=
per_pixel_8=mx = x-a;
per_pixel_9=my = y-b;
per_pixel_10=zm = -.45;
per_pixel_11=zm= if( above(sin(time*2.1),0.95) , 0.45 * max(1-q3*.5,0) , zm);
per_pixel_12=
per_pixel_13=//test code
per_pixel_14=//zm= -0.5;
per_pixel_15=
per_pixel_16=dis = pow(mx*mx + my*my,.5)*.70710678;
per_pixel_17=
per_pixel_18=rot = rot*(1-dis);
per_pixel_19=rot=rot*20*q8 ;
per_pixel_20=
per_pixel_21=//testcode
per_pixel_22=//q3=3.1;
per_pixel_23=
per_pixel_24=limit=0.05;
per_pixel_25=
per_pixel_26=dx = zm*mx*dis*cos(my*3.14)*q3;
per_pixel_27=dsign=sign(dx);
per_pixel_28=dx = dx - ( max(abs(dx)-limit,0) )*dsign;
per_pixel_29=
per_pixel_30=dy = zm*my*dis*cos(mx*3.14)*q3;
per_pixel_31=dsign=sign(dy);
per_pixel_32=dy = dy - ( max(abs(dy)-limit,0) )*dsign;
per_pixel_33=

View File

@ -0,0 +1,458 @@
[preset00]
fRating=3.000000
fGammaAdj=1.980000
fDecay=0.950000
fVideoEchoZoom=0.741631
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=1
fWaveAlpha=4.099998
fWaveScale=1.157176
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.842831
fShader=1.000000
zoom=0.970113
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.050000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.004000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.000000
wavecode_0_r=0.000000
wavecode_0_g=0.000000
wavecode_0_b=0.000000
wavecode_0_a=1.000000
wave_0_per_frame1=tic = min(time-tir,.1);
wave_0_per_frame2=tir = time;
wave_0_per_frame3=ti = ti + tic*.5 + below(vr+vg+vb,.4)*tic*8;
wave_0_per_frame4=
wave_0_per_frame5=
wave_0_per_frame6=vr = .75 + .25*sin(ti*1.132 + 1);
wave_0_per_frame7=vg = .75 + .25*sin(ti*1.121 + 1);
wave_0_per_frame8=vb = .75 + .25*sin(ti*1.187 + 1);
wave_0_per_frame9=ar=vr;
wave_0_per_frame10=ag=vg;
wave_0_per_frame11=ab=vb;
wave_0_per_point1=sp = sample*10;
wave_0_per_point2=ti = time;
wave_0_per_point3=
wave_0_per_point4=
wave_0_per_point5=ox = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
wave_0_per_point6=oy = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
wave_0_per_point7=oz = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
wave_0_per_point8=
wave_0_per_point9=dis = pow(ox*ox + oy*oy + oz*oz,.5);
wave_0_per_point10=
wave_0_per_point11=ox = sign(ox)*pow(ox,4)*2;
wave_0_per_point12=oy = sign(oy)*pow(oy,4)*2;
wave_0_per_point13=oz = sign(oz)*pow(oz,4)*2;
wave_0_per_point14=
wave_0_per_point15=a = (1.732 - dis)*.57735;
wave_0_per_point16=
wave_0_per_point17=xang = q2;
wave_0_per_point18=yang = q3;
wave_0_per_point19=zang = q4;
wave_0_per_point20=
wave_0_per_point21=fov = .5;
wave_0_per_point22=
wave_0_per_point23=mx = ox*cos(yang) + oz*sin(yang);
wave_0_per_point24=mz = - ox*sin(yang) + oz*cos(yang);
wave_0_per_point25=ox = mx;
wave_0_per_point26=oz = mz;
wave_0_per_point27=mx = ox*cos(zang) - oy*sin(zang);
wave_0_per_point28=my = ox*sin(zang) + oy*cos(zang);
wave_0_per_point29=ox = mx;
wave_0_per_point30=oy = my;
wave_0_per_point31=my = oy*cos(xang) - oz*sin(xang);
wave_0_per_point32=mz = oy*sin(xang) + oz*cos(xang);
wave_0_per_point33=oy = my;
wave_0_per_point34=oz = mz;
wave_0_per_point35=
wave_0_per_point36=oz = (oz - int(oz*.2)*5 - 5)*2;
wave_0_per_point37=x = ox*fov/oz + 0.5;
wave_0_per_point38=x = (x-.5)*0.75 + 0.5;
wave_0_per_point39=y = oy*fov/oz + 0.5;
wave_0_per_point40=
wave_0_per_point41=
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.000000
wavecode_1_r=0.000000
wavecode_1_g=0.000000
wavecode_1_b=0.000000
wavecode_1_a=1.000000
wave_1_per_frame1=tic = min(time-tir,.1);
wave_1_per_frame2=tir = time;
wave_1_per_frame3=ti = ti + tic*.5 + below(vr+vg+vb,.4)*tic*8;
wave_1_per_frame4=
wave_1_per_frame5=
wave_1_per_frame6=vr = .75 + .25*sin(ti*1.132 + 1);
wave_1_per_frame7=vg = .75 + .25*sin(ti*1.121 + 1);
wave_1_per_frame8=vb = .75 + .25*sin(ti*1.187 + 1);
wave_1_per_frame9=ar=vr;
wave_1_per_frame10=ag=vg;
wave_1_per_frame11=ab=vb;
wave_1_per_point1=sp = sample*10;
wave_1_per_point2=ti = time;
wave_1_per_point3=
wave_1_per_point4=
wave_1_per_point5=ox = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
wave_1_per_point6=oy = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
wave_1_per_point7=oz = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
wave_1_per_point8=
wave_1_per_point9=dis = pow(ox*ox + oy*oy + oz*oz,.5);
wave_1_per_point10=
wave_1_per_point11=ox = sign(ox)*pow(ox,4)*2;
wave_1_per_point12=oy = sign(oy)*pow(oy,4)*2;
wave_1_per_point13=oz = sign(oz)*pow(oz,4)*2;
wave_1_per_point14=
wave_1_per_point15=a = (1.732 - dis)*.57735;
wave_1_per_point16=
wave_1_per_point17=xang = q2;
wave_1_per_point18=yang = q3;
wave_1_per_point19=zang = q4;
wave_1_per_point20=
wave_1_per_point21=fov = .5;
wave_1_per_point22=
wave_1_per_point23=mx = ox*cos(yang) + oz*sin(yang);
wave_1_per_point24=mz = - ox*sin(yang) + oz*cos(yang);
wave_1_per_point25=ox = mx;
wave_1_per_point26=oz = mz;
wave_1_per_point27=mx = ox*cos(zang) - oy*sin(zang);
wave_1_per_point28=my = ox*sin(zang) + oy*cos(zang);
wave_1_per_point29=ox = mx;
wave_1_per_point30=oy = my;
wave_1_per_point31=my = oy*cos(xang) - oz*sin(xang);
wave_1_per_point32=mz = oy*sin(xang) + oz*cos(xang);
wave_1_per_point33=oy = my;
wave_1_per_point34=oz = mz;
wave_1_per_point35=
wave_1_per_point36=oz = (oz - int(oz*.2)*5 - 5)*2;
wave_1_per_point37=x = ox*fov/oz + 0.5;
wave_1_per_point38=x = (x-.5)*0.75 + 0.5;
wave_1_per_point39=y = oy*fov/oz + 0.5;
wave_1_per_point40=
wave_1_per_point41=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=1
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.000000
wavecode_2_r=0.000000
wavecode_2_g=0.000000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wave_2_per_frame1=tic = min(time-tir,.1);
wave_2_per_frame2=tir = time;
wave_2_per_frame3=ti = ti + tic*.5 + below(vr+vg+vb,.4)*tic*8;
wave_2_per_frame4=
wave_2_per_frame5=
wave_2_per_frame6=vr = .75 + .25*sin(ti*1.132 + 1);
wave_2_per_frame7=vg = .75 + .25*sin(ti*1.121 + 1);
wave_2_per_frame8=vb = .75 + .25*sin(ti*1.187 + 1);
wave_2_per_frame9=ar=vr;
wave_2_per_frame10=ag=vg;
wave_2_per_frame11=ab=vb;
wave_2_per_point1=sp = sample*10;
wave_2_per_point2=ti = time;
wave_2_per_point3=
wave_2_per_point4=
wave_2_per_point5=ox = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
wave_2_per_point6=oy = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
wave_2_per_point7=oz = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
wave_2_per_point8=
wave_2_per_point9=dis = pow(ox*ox + oy*oy + oz*oz,.5);
wave_2_per_point10=
wave_2_per_point11=ox = sign(ox)*pow(ox,3)*8;
wave_2_per_point12=oy = sign(oy)*pow(oy,3)*8;
wave_2_per_point13=oz = sign(oz)*pow(oz,3)*8;
wave_2_per_point14=
wave_2_per_point15=a = (1.732 - dis)*.57735;
wave_2_per_point16=
wave_2_per_point17=xang = q2;
wave_2_per_point18=yang = q3;
wave_2_per_point19=zang = q4;
wave_2_per_point20=
wave_2_per_point21=fov = .5;
wave_2_per_point22=
wave_2_per_point23=mx = ox*cos(yang) + oz*sin(yang);
wave_2_per_point24=mz = - ox*sin(yang) + oz*cos(yang);
wave_2_per_point25=ox = mx;
wave_2_per_point26=oz = mz;
wave_2_per_point27=mx = ox*cos(zang) - oy*sin(zang);
wave_2_per_point28=my = ox*sin(zang) + oy*cos(zang);
wave_2_per_point29=ox = mx;
wave_2_per_point30=oy = my;
wave_2_per_point31=my = oy*cos(xang) - oz*sin(xang);
wave_2_per_point32=mz = oy*sin(xang) + oz*cos(xang);
wave_2_per_point33=oy = my;
wave_2_per_point34=oz = mz;
wave_2_per_point35=
wave_2_per_point36=oz = (oz - int(oz*.2)*5 - 5)*2;
wave_2_per_point37=x = ox*fov/oz + 0.5;
wave_2_per_point38=x = (x-.5)*0.75 + 0.5;
wave_2_per_point39=y = oy*fov/oz + 0.5;
wave_2_per_point40=
wave_2_per_point41=
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_point1=ra = .7;
wave_3_per_point2=rb = .1;
wave_3_per_point3=pib = 6.28318530718;
wave_3_per_point4=
wave_3_per_point5=tic = min(time-tin,.1);
wave_3_per_point6=tin = if(equal(sample,0),time,tin);
wave_3_per_point7=
wave_3_per_point8=mod = pow(pib,21);
wave_3_per_point9=med = 1;
wave_3_per_point10=
wave_3_per_point11=sp = sample*pib*mod + time*1;
wave_3_per_point12=sam = sample*med - q7;
wave_3_per_point13=
wave_3_per_point14=ox = ra*sin(sam*pib);
wave_3_per_point15=oy = ra*cos(sam*pib);
wave_3_per_point16=ox = ox + rb*-cos(sp)*sin(sam*pib);
wave_3_per_point17=oz = rb*-sin(sp);
wave_3_per_point18=oy = oy + rb*-cos(sp)*cos(sam*pib);
wave_3_per_point19=
wave_3_per_point20=
wave_3_per_point21=a = .5 + .5*cos(sample*pib*3 + pib*.5);
wave_3_per_point22=
wave_3_per_point23=xang = q2;
wave_3_per_point24=yang = q3;
wave_3_per_point25=zang = q4;
wave_3_per_point26=fov = .5;
wave_3_per_point27=
wave_3_per_point28=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point29=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point30=ox = mx;
wave_3_per_point31=oy = my;
wave_3_per_point32=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point33=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point34=ox = mx;
wave_3_per_point35=oz = mz;
wave_3_per_point36=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point37=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point38=oy = my;
wave_3_per_point39=oz = mz;
wave_3_per_point40=
wave_3_per_point41=oz = oz - 2;
wave_3_per_point42=x = ox*fov/oz + 0.5;
wave_3_per_point43=x = (x-.5)*0.75 + 0.5;
wave_3_per_point44=y = oy*fov/oz + 0.5;
wave_3_per_point45=
shapecode_0_enabled=1
shapecode_0_sides=74
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_x=0.800000
shapecode_0_y=0.200000
shapecode_0_rad=0.608571
shapecode_0_ang=0.000000
shapecode_0_tex_ang=3.141593
shapecode_0_tex_zoom=0.756813
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_init1=t1 = rand(100)*0.01;
shape_0_init2=t2 = rand(100)*0.01;
shape_0_init3=te = 1;
shape_0_init4=poly = 5;
shape_0_per_frame1=ang = -q1;
shapecode_1_enabled=1
shapecode_1_sides=74
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_x=0.200000
shapecode_1_y=0.800000
shapecode_1_rad=0.608571
shapecode_1_ang=0.000000
shapecode_1_tex_ang=3.141593
shapecode_1_tex_zoom=0.756813
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=0.000000
shapecode_1_border_a=0.000000
shape_1_init1=t1 = rand(100)*0.01;
shape_1_init2=t2 = rand(100)*0.01;
shape_1_init3=te = 1;
shape_1_init4=poly = 5;
shape_1_per_frame1=ang = -q1;
shapecode_2_enabled=1
shapecode_2_sides=74
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=1
shapecode_2_x=0.200000
shapecode_2_y=0.200000
shapecode_2_rad=0.608571
shapecode_2_ang=0.000000
shapecode_2_tex_ang=3.141593
shapecode_2_tex_zoom=0.756813
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=1.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=0.000000
shapecode_2_border_a=0.000000
shape_2_init1=t1 = rand(100)*0.01;
shape_2_init2=t2 = rand(100)*0.01;
shape_2_init3=te = 1;
shape_2_init4=poly = 5;
shape_2_per_frame1=ang = q1;
shapecode_3_enabled=1
shapecode_3_sides=74
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_x=0.800000
shapecode_3_y=0.800000
shapecode_3_rad=0.608571
shapecode_3_ang=0.000000
shapecode_3_tex_ang=3.141593
shapecode_3_tex_zoom=0.756813
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=1.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=0.000000
shapecode_3_border_a=0.000000
shape_3_init1=t1 = rand(100)*0.01;
shape_3_init2=t2 = rand(100)*0.01;
shape_3_init3=te = 1;
shape_3_init4=poly = 5;
shape_3_per_frame1=ang = q1;
per_frame_1=wave_a = 0;
per_frame_2=
per_frame_3=tic = min(time-tin,.1);
per_frame_4=tin = time;
per_frame_5=
per_frame_6=ra = 10;
per_frame_7=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_8=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_9=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_10=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
per_frame_11=
per_frame_12=tt = tt + tic*treb_avg;
per_frame_13=mt = mt + tic*mid_avg;
per_frame_14=bt = bt + tic*bass_avg;
per_frame_15=vt = vt + tic*vav;
per_frame_16=
per_frame_17=sp = abs(vav - slide)*.1;
per_frame_18=
per_frame_19=slide = if(above(slide,vav),slide-tic*sp,slide+tic*sp);
per_frame_20=slide = 1.4;
per_frame_21=
per_frame_22=q1 = vt*.5;
per_frame_23=q2 = tt*.1;
per_frame_24=q3 = mt*.1;
per_frame_25=q4 = bt*.1;
per_frame_26=q5 = .5*slide;
per_frame_27=q7 = vt*.1;
per_frame_28=q8 = time*.1;
per_frame_29=decay = 1;
per_frame_30=

View File

@ -0,0 +1,365 @@
[preset00]
fRating=3.000000
fGammaAdj=2.960001
fDecay=0.910000
fVideoEchoZoom=1.347319
fVideoEchoAlpha=0.800000
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999513
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.000000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=54
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_point1=mod =bass/5;
wave_0_per_point2=x = .5 + mod*(sin(sample*6.28*1 + q3)*.5 + .5*cos(sample*6.28*3 + q3));
wave_0_per_point3=y = .5 + mod*(cos(sample*6.28*2 + q3)*.5 + .5*sin(sample*6.28*1 + q3));
wavecode_1_enabled=1
wavecode_1_samples=54
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_point1=mod = .2;
wave_1_per_point2=x = .5 + mod*(sin(sample*6.28*1 + q3)*.5 + .5*cos(sample*6.28*3 + q3));
wave_1_per_point3=y = .5 + mod*(cos(sample*6.28*2 + q3)*.5 + .5*sin(sample*6.28*1 + q3));
wavecode_2_enabled=1
wavecode_2_samples=54
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_per_point1=mod = .20333;
wave_2_per_point2=x = .5 + mod*(sin(sample*6.28*1 + q3)*.5 + .5*cos(sample*6.28*3 + q3));
wave_2_per_point3=y = .5 + mod*(cos(sample*6.28*2 + q3)*.5 + .5*sin(sample*6.28*1 + q3));
wavecode_3_enabled=1
wavecode_3_samples=54
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_point1=mod = .20667;
wave_3_per_point2=x = .5 + mod*(sin(sample*6.28*1 + q3)*.5 + .5*cos(sample*6.28*3 + q3));
wave_3_per_point3=y = .5 + mod*(cos(sample*6.28*2 + q3)*.5 + .5*sin(sample*6.28*1 + q3));
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=1.998627
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.670315
shapecode_0_r=0.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shape_0_per_frame1=a = q1;
shape_0_per_frame2=a2 = a;
shape_0_per_frame3=
shape_0_per_frame4=ra = rand(1001)*.001;
shape_0_per_frame5=ti = q4;
shape_0_per_frame6=ra = ti - int(ti);
shape_0_per_frame7=
shape_0_per_frame8=tex_zoom = .67 + ra*q2*4;
shape_0_per_frame9=
shape_0_per_frame10=h = if(above(ra,.15),ra-.15,ra+.85);
shape_0_per_frame11=s = 1;
shape_0_per_frame12=l = q5;
shape_0_per_frame13=
shape_0_per_frame14=tmpb = if(below(l,0.5),l*(1+s),(l+s)-(s*l));
shape_0_per_frame15=tmpa = 2*l - tmpb;
shape_0_per_frame16=hvr = h + .333333;
shape_0_per_frame17=hvr = if(below(hvr,0),hvr+1,if(above(hvr,1),hvr-1,hvr));
shape_0_per_frame18=hvg = h;
shape_0_per_frame19=hvg = if(below(hvg,0),hvg+1,if(above(hvg,1),hvg-1,hvg));
shape_0_per_frame20=hvb = h - .333333;
shape_0_per_frame21=hvb = if(below(hvb,0),hvb+1,if(above(hvb,1),hvb-1,hvb));
shape_0_per_frame22=
shape_0_per_frame23=r = if(below(6*hvr,1),tmpa+(tmpb-tmpa)*6*hvr, if(below(2*hvr,1),tmpb, if(below(hvr*3,2),tmpa+(tmpb-tmpa)*(.666666-hvr)*6,tmpa)));
shape_0_per_frame24=g = if(below(6*hvg,1),tmpa+(tmpb-tmpa)*6*hvg, if(below(2*hvg,1),tmpb, if(below(hvg*3,2),tmpa+(tmpb-tmpa)*(.666666-hvg)*6,tmpa)));
shape_0_per_frame25=b = if(below(6*hvb,1),tmpa+(tmpb-tmpa)*6*hvb, if(below(2*hvb,1),tmpb, if(below(hvb*3,2),tmpa+(tmpb-tmpa)*(.666666-hvb)*6,tmpa)));
shape_0_per_frame26=
shape_0_per_frame27=r2 = r;
shape_0_per_frame28=g2 = g;
shape_0_per_frame29=b2 = b;
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=1.998627
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.670315
shapecode_1_r=0.000000
shapecode_1_g=1.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shape_1_per_frame1=g = .7;
shape_1_per_frame2=g2 = g;
shape_1_per_frame3=
shape_1_per_frame4=a = q1;
shape_1_per_frame5=a2 = a;
shape_1_per_frame6=
shape_1_per_frame7=ra = rand(1001)*.001;
shape_1_per_frame8=ti = q4 + .25;
shape_1_per_frame9=ra = ti - int(ti);
shape_1_per_frame10=
shape_1_per_frame11=tex_zoom = .67 + ra*q2*4;
shape_1_per_frame12=
shape_1_per_frame13=h = if(above(ra,.15),ra-.15,ra+.85);
shape_1_per_frame14=s = 1;
shape_1_per_frame15=l = q5;
shape_1_per_frame16=
shape_1_per_frame17=tmpb = if(below(l,0.5),l*(1+s),(l+s)-(s*l));
shape_1_per_frame18=tmpa = 2*l - tmpb;
shape_1_per_frame19=hvr = h + .333333;
shape_1_per_frame20=hvr = if(below(hvr,0),hvr+1,if(above(hvr,1),hvr-1,hvr));
shape_1_per_frame21=hvg = h;
shape_1_per_frame22=hvg = if(below(hvg,0),hvg+1,if(above(hvg,1),hvg-1,hvg));
shape_1_per_frame23=hvb = h - .333333;
shape_1_per_frame24=hvb = if(below(hvb,0),hvb+1,if(above(hvb,1),hvb-1,hvb));
shape_1_per_frame25=
shape_1_per_frame26=r = if(below(6*hvr,1),tmpa+(tmpb-tmpa)*6*hvr, if(below(2*hvr,1),tmpb, if(below(hvr*3,2),tmpa+(tmpb-tmpa)*(.666666-hvr)*6,tmpa)));
shape_1_per_frame27=g = if(below(6*hvg,1),tmpa+(tmpb-tmpa)*6*hvg, if(below(2*hvg,1),tmpb, if(below(hvg*3,2),tmpa+(tmpb-tmpa)*(.666666-hvg)*6,tmpa)));
shape_1_per_frame28=b = if(below(6*hvb,1),tmpa+(tmpb-tmpa)*6*hvb, if(below(2*hvb,1),tmpb, if(below(hvb*3,2),tmpa+(tmpb-tmpa)*(.666666-hvb)*6,tmpa)));
shape_1_per_frame29=
shape_1_per_frame30=r2 = r;
shape_1_per_frame31=g2 = g;
shape_1_per_frame32=b2 = b;
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=1.998627
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.670315
shapecode_2_r=0.000000
shapecode_2_g=1.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=1.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shape_2_per_frame1=g = .7;
shape_2_per_frame2=g2 = g;
shape_2_per_frame3=
shape_2_per_frame4=a = q1;
shape_2_per_frame5=a2 = a;
shape_2_per_frame6=
shape_2_per_frame7=ra = rand(1001)*.001;
shape_2_per_frame8=ti = q4 + .5;
shape_2_per_frame9=ra = ti - int(ti);
shape_2_per_frame10=
shape_2_per_frame11=tex_zoom = .67 + ra*q2*4;
shape_2_per_frame12=
shape_2_per_frame13=h = if(above(ra,.15),ra-.15,ra+.85);
shape_2_per_frame14=s = 1;
shape_2_per_frame15=l = q5;
shape_2_per_frame16=
shape_2_per_frame17=tmpb = if(below(l,0.5),l*(1+s),(l+s)-(s*l));
shape_2_per_frame18=tmpa = 2*l - tmpb;
shape_2_per_frame19=hvr = h + .333333;
shape_2_per_frame20=hvr = if(below(hvr,0),hvr+1,if(above(hvr,1),hvr-1,hvr));
shape_2_per_frame21=hvg = h;
shape_2_per_frame22=hvg = if(below(hvg,0),hvg+1,if(above(hvg,1),hvg-1,hvg));
shape_2_per_frame23=hvb = h - .333333;
shape_2_per_frame24=hvb = if(below(hvb,0),hvb+1,if(above(hvb,1),hvb-1,hvb));
shape_2_per_frame25=
shape_2_per_frame26=r = if(below(6*hvr,1),tmpa+(tmpb-tmpa)*6*hvr, if(below(2*hvr,1),tmpb, if(below(hvr*3,2),tmpa+(tmpb-tmpa)*(.666666-hvr)*6,tmpa)));
shape_2_per_frame27=g = if(below(6*hvg,1),tmpa+(tmpb-tmpa)*6*hvg, if(below(2*hvg,1),tmpb, if(below(hvg*3,2),tmpa+(tmpb-tmpa)*(.666666-hvg)*6,tmpa)));
shape_2_per_frame28=b = if(below(6*hvb,1),tmpa+(tmpb-tmpa)*6*hvb, if(below(2*hvb,1),tmpb, if(below(hvb*3,2),tmpa+(tmpb-tmpa)*(.666666-hvb)*6,tmpa)));
shape_2_per_frame29=
shape_2_per_frame30=r2 = r;
shape_2_per_frame31=g2 = g;
shape_2_per_frame32=b2 = b;
shapecode_3_enabled=1
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=1.998627
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.670315
shapecode_3_r=0.000000
shapecode_3_g=1.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=1.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
shape_3_per_frame1=g = .7;
shape_3_per_frame2=g2 = g;
shape_3_per_frame3=
shape_3_per_frame4=a = q1;
shape_3_per_frame5=a2 = a;
shape_3_per_frame6=
shape_3_per_frame7=ra = rand(1001)*.001;
shape_3_per_frame8=ti = q4 + .75;
shape_3_per_frame9=ra = ti - int(ti);
shape_3_per_frame10=
shape_3_per_frame11=tex_zoom = .67 + ra*q2*4;
shape_3_per_frame12=
shape_3_per_frame13=h = if(above(ra,.15),ra-.15,ra+.85);
shape_3_per_frame14=s = 1;
shape_3_per_frame15=l = q5;
shape_3_per_frame16=
shape_3_per_frame17=tmpb = if(below(l,0.5),l*(1+s),(l+s)-(s*l));
shape_3_per_frame18=tmpa = 2*l - tmpb;
shape_3_per_frame19=hvr = h + .333333;
shape_3_per_frame20=hvr = if(below(hvr,0),hvr+1,if(above(hvr,1),hvr-1,hvr));
shape_3_per_frame21=hvg = h;
shape_3_per_frame22=hvg = if(below(hvg,0),hvg+1,if(above(hvg,1),hvg-1,hvg));
shape_3_per_frame23=hvb = h - .333333;
shape_3_per_frame24=hvb = if(below(hvb,0),hvb+1,if(above(hvb,1),hvb-1,hvb));
shape_3_per_frame25=
shape_3_per_frame26=r = if(below(6*hvr,1),tmpa+(tmpb-tmpa)*6*hvr, if(below(2*hvr,1),tmpb, if(below(hvr*3,2),tmpa+(tmpb-tmpa)*(.666666-hvr)*6,tmpa)));
shape_3_per_frame27=g = if(below(6*hvg,1),tmpa+(tmpb-tmpa)*6*hvg, if(below(2*hvg,1),tmpb, if(below(hvg*3,2),tmpa+(tmpb-tmpa)*(.666666-hvg)*6,tmpa)));
shape_3_per_frame28=b = if(below(6*hvb,1),tmpa+(tmpb-tmpa)*6*hvb, if(below(2*hvb,1),tmpb, if(below(hvb*3,2),tmpa+(tmpb-tmpa)*(.666666-hvb)*6,tmpa)));
shape_3_per_frame29=
shape_3_per_frame30=r2 = r;
shape_3_per_frame31=g2 = g;
shape_3_per_frame32=b2 = b;
per_frame_1=warp = 0;
per_frame_2=arot = 1.5708;
per_frame_3=
per_frame_4=q1 = .2;
per_frame_5=
per_frame_6=decay = 1;
per_frame_7=
per_frame_8=q2 = .020;
per_frame_9=
per_frame_10=tic = min(time-tin,.1);
per_frame_11=tin = time;
per_frame_12=
per_frame_13=ra = 12;
per_frame_14=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
per_frame_15=vt = vt + tic*vav;
per_frame_16=
per_frame_17=q3 = vt;
per_frame_18=
per_frame_19=q4 = time*24.3;
per_frame_20=q5 = .6;
per_pixel_1=sx=-1;

View File

@ -0,0 +1,764 @@
[preset00]
fRating=4.000000
fGammaAdj=1.000000
fDecay=0.500000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=1
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=11.200613
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.540000
fModWaveAlphaEnd=0.000000
fWarpAnimSpeed=0.010000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999922
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=1.000000
wave_g=1.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.500000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.020000
ib_size=0.500000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.020000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.820000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.100000
wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init9=
wave_0_per_frame1=tm = time*.1;
wave_0_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_0_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_0_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_0_per_frame5=
wave_0_per_frame6=tic = min(time - tin,1);
wave_0_per_frame7=tin = time;
wave_0_per_frame8=
wave_0_per_frame9=tva = (tic*q1*.5);
wave_0_per_frame10=tvb = (tic*q2*.5);
wave_0_per_frame11=tvc = (tic*q3*.5);
wave_0_per_frame12=
wave_0_per_frame13=q1 = tva;
wave_0_per_frame14=q2 = tvb;
wave_0_per_frame15=q3 = tvc;
wave_0_per_frame16=
wave_0_per_frame17=sz = .1;
wave_0_per_frame18=ra = .1;
wave_0_per_frame19=len = if(above(q6,3),if(below(len,sz),len + ra*sz*tic,min(sz,len)),if(above(len,0),len - ra*sz*tic,max(0,len)));
wave_0_per_frame20=t4 = len;
wave_0_per_point1=ang = 0;
wave_0_per_point2=len = t4;
wave_0_per_point3=mad = .6;
wave_0_per_point4=
wave_0_per_point5=it = if(above(sample,0),(it+equal(lev,7)),1);
wave_0_per_point6=ita = (ita + 1)*above(sample,0);
wave_0_per_point7=
wave_0_per_point8=mod = if(equal(it%2,0),1, if(equal((it+1)%4,0),2, if(equal((it+3)%8,0),3, if(equal((it+7)%16,0),4, if(equal((it+15)%32,0),5, if(equal((it+31)%64,0),6, if(equal((it+63)%128,0),7,7) ))))));
wave_0_per_point9=
wave_0_per_point10=sw = sw - 1;
wave_0_per_point11=sw = if(equal(lev,7),mod,sw)*above(sample,0);
wave_0_per_point12=
wave_0_per_point13=lev = if(above(sample,0),if(above(sw,0),lev-1,lev+1),7);
wave_0_per_point14=a = lev*.1*1.46;
wave_0_per_point15=a = equal(lev,7) + equal(lev,4) + equal(lev,1);
wave_0_per_point16=
wave_0_per_point17=ar = if(above(sample,0),ar,1);
wave_0_per_point18=ar = if(equal(lev,0),ar*-1,ar);
wave_0_per_point19=br = if(above(sample,0),br,1);
wave_0_per_point20=br = if(equal(lev,1),br*-1,br);
wave_0_per_point21=cr = if(above(sample,0),cr,1);
wave_0_per_point22=cr = if(equal(lev,2),cr*-1,cr);
wave_0_per_point23=dr = if(above(sample,0),dr,1);
wave_0_per_point24=dr = if(equal(lev,3),dr*-1,dr);
wave_0_per_point25=er = if(above(sample,0),er,1);
wave_0_per_point26=er = if(equal(lev,4),er*-1,er);
wave_0_per_point27=fr = if(above(sample,0),fr,1);
wave_0_per_point28=fr = if(equal(lev,5),fr*-1,fr);
wave_0_per_point29=gr = if(above(sample,0),gr,1);
wave_0_per_point30=gr = if(equal(lev,6),gr*-1,gr);
wave_0_per_point31=
wave_0_per_point32=mlev = lev*above(sample,0);
wave_0_per_point33=
wave_0_per_point34=swi = equal(q4,0)*equal(sample,0);
wave_0_per_point35=
wave_0_per_point36=ha = if(swi,1-2*rand(2),ha);
wave_0_per_point37=hb = if(swi,1-2*rand(2),hb);
wave_0_per_point38=hc = if(swi,1-2*rand(2),hc);
wave_0_per_point39=hd = if(swi,1-2*rand(2),hd);
wave_0_per_point40=he = if(swi,1-2*rand(2),he);
wave_0_per_point41=hf = if(swi,1-2*rand(2),hf);
wave_0_per_point42=hg = if(swi,1-2*rand(2),hg);
wave_0_per_point43=
wave_0_per_point44=aang = if(above(sample,0),aang,aang + q1*ha*1);
wave_0_per_point45=bang = if(above(sample,0),bang,bang + q1*hb*1.33);
wave_0_per_point46=cang = if(above(sample,0),cang,cang + q2*hc*1.67);
wave_0_per_point47=dang = if(above(sample,0),dang,dang + q2*hd*2);
wave_0_per_point48=eang = if(above(sample,0),eang,eang + q3*he*2.33);
wave_0_per_point49=fang = if(above(sample,0),fang,fang + q3*hf*2.67);
wave_0_per_point50=gang = if(above(sample,0),gang,gang + q3*hg*3);
wave_0_per_point51=
wave_0_per_point52=len = len*mad;
wave_0_per_point53=x = .5 + above(lev,0)*sin(aang)*len*ar;
wave_0_per_point54=y = 0.5 + above(lev,0)*cos(aang)*len;
wave_0_per_point55=
wave_0_per_point56=an = bang*(ar + br)*br;
wave_0_per_point57=len = len*mad;
wave_0_per_point58=x = x + above(lev,1)*sin(an)*len*br;
wave_0_per_point59=y = y + above(lev,1)*cos(an)*len;
wave_0_per_point60=
wave_0_per_point61=an = cang*(ar + br + cr)*cr;
wave_0_per_point62=len = len*mad;
wave_0_per_point63=x = x + above(lev,2)*sin(an)*len*cr;
wave_0_per_point64=y = y + above(lev,2)*cos(an)*len;
wave_0_per_point65=
wave_0_per_point66=an = dang*(ar + br + cr + dr)*dr;
wave_0_per_point67=len = len*mad;
wave_0_per_point68=x = x + above(lev,3)*sin(an)*len*dr;
wave_0_per_point69=y = y + above(lev,3)*cos(an)*len;
wave_0_per_point70=
wave_0_per_point71=an = eang*(ar + br + cr + dr + er)*er;
wave_0_per_point72=len = len*mad;
wave_0_per_point73=x = x + above(lev,4)*sin(an)*len*er;
wave_0_per_point74=y = y + above(lev,4)*cos(an)*len;
wave_0_per_point75=
wave_0_per_point76=an = fang*(ar + br + cr + dr + er + fr)*fr;
wave_0_per_point77=len = len*mad;
wave_0_per_point78=x = x + above(lev,5)*sin(an)*len*fr;
wave_0_per_point79=y = y + above(lev,5)*cos(an)*len;
wave_0_per_point80=
wave_0_per_point81=an = gang*(ar + br + cr + dr + er + fr + gr)*gr;
wave_0_per_point82=len = len*mad;
wave_0_per_point83=x = x + above(lev,6)*sin(an)*len*gr;
wave_0_per_point84=y = y + above(lev,6)*cos(an)*len;
wave_0_per_point85=
wave_0_per_point86=x = (x-.5)*.75 + .5;
wave_0_per_point87=
wave_0_per_point88=g = t1 + lev*.1;
wave_0_per_point89=r = t2 - lev*.1;
wave_0_per_point90=b = t3;
wave_0_per_point91=
wave_0_per_point92=r = if(equal(q5,1),1,r);
wave_0_per_point93=g = if(equal(q5,2),1,g);
wave_0_per_point94=b = if(equal(q5,3),1,b);
wave_0_per_point95=
wave_0_per_point96=r = r - int(r);
wave_0_per_point97=g = g - int(g);
wave_0_per_point98=b = b - int(b);
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init9=
wave_1_per_frame1=tm = time*.1;
wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_1_per_frame5=
wave_1_per_frame6=tic = min(time - tin,1);
wave_1_per_frame7=tin = time;
wave_1_per_frame8=
wave_1_per_frame9=tva = (tic*q1*.5);
wave_1_per_frame10=tvb = (tic*q2*.5);
wave_1_per_frame11=tvc = (tic*q3*.5);
wave_1_per_frame12=
wave_1_per_frame13=q1 = tva;
wave_1_per_frame14=q2 = tvb;
wave_1_per_frame15=q3 = tvc;
wave_1_per_frame16=
wave_1_per_frame17=sz = .3;
wave_1_per_frame18=ra = .1;
wave_1_per_frame19=len = if(above(q6,2),if(below(len,sz),len + ra*sz*tic,min(sz,len)),if(above(len,0),len - ra*sz*tic,max(0,len)));
wave_1_per_frame20=t4 = len;
wave_1_per_point1=ang = 0;
wave_1_per_point2=len = t4;
wave_1_per_point3=mad = .6;
wave_1_per_point4=
wave_1_per_point5=it = if(above(sample,0),(it+equal(lev,7)),1);
wave_1_per_point6=ita = (ita + 1)*above(sample,0);
wave_1_per_point7=
wave_1_per_point8=mod = if(equal(it%2,0),1, if(equal((it+1)%4,0),2, if(equal((it+3)%8,0),3, if(equal((it+7)%16,0),4, if(equal((it+15)%32,0),5, if(equal((it+31)%64,0),6, if(equal((it+63)%128,0),7,7) ))))));
wave_1_per_point9=
wave_1_per_point10=sw = sw - 1;
wave_1_per_point11=sw = if(equal(lev,7),mod,sw)*above(sample,0);
wave_1_per_point12=
wave_1_per_point13=lev = if(above(sample,0),if(above(sw,0),lev-1,lev+1),7);
wave_1_per_point14=a = lev*.1*1.46;
wave_1_per_point15=a = equal(lev,7) + equal(lev,4) + equal(lev,1);
wave_1_per_point16=
wave_1_per_point17=ar = if(above(sample,0),ar,1);
wave_1_per_point18=ar = if(equal(lev,0),ar*-1,ar);
wave_1_per_point19=br = if(above(sample,0),br,1);
wave_1_per_point20=br = if(equal(lev,1),br*-1,br);
wave_1_per_point21=cr = if(above(sample,0),cr,1);
wave_1_per_point22=cr = if(equal(lev,2),cr*-1,cr);
wave_1_per_point23=dr = if(above(sample,0),dr,1);
wave_1_per_point24=dr = if(equal(lev,3),dr*-1,dr);
wave_1_per_point25=er = if(above(sample,0),er,1);
wave_1_per_point26=er = if(equal(lev,4),er*-1,er);
wave_1_per_point27=fr = if(above(sample,0),fr,1);
wave_1_per_point28=fr = if(equal(lev,5),fr*-1,fr);
wave_1_per_point29=gr = if(above(sample,0),gr,1);
wave_1_per_point30=gr = if(equal(lev,6),gr*-1,gr);
wave_1_per_point31=
wave_1_per_point32=mlev = lev*above(sample,0);
wave_1_per_point33=
wave_1_per_point34=swi = equal(q4,0)*equal(sample,0);
wave_1_per_point35=
wave_1_per_point36=ha = if(swi,1-2*rand(2),ha);
wave_1_per_point37=hb = if(swi,1-2*rand(2),hb);
wave_1_per_point38=hc = if(swi,1-2*rand(2),hc);
wave_1_per_point39=hd = if(swi,1-2*rand(2),hd);
wave_1_per_point40=he = if(swi,1-2*rand(2),he);
wave_1_per_point41=hf = if(swi,1-2*rand(2),hf);
wave_1_per_point42=hg = if(swi,1-2*rand(2),hg);
wave_1_per_point43=
wave_1_per_point44=aang = if(above(sample,0),aang,aang + q1*ha*1);
wave_1_per_point45=bang = if(above(sample,0),bang,bang + q1*hb*1.33);
wave_1_per_point46=cang = if(above(sample,0),cang,cang + q2*hc*1.67);
wave_1_per_point47=dang = if(above(sample,0),dang,dang + q2*hd*2);
wave_1_per_point48=eang = if(above(sample,0),eang,eang + q3*he*2.33);
wave_1_per_point49=fang = if(above(sample,0),fang,fang + q3*hf*2.67);
wave_1_per_point50=gang = if(above(sample,0),gang,gang + q3*hg*3);
wave_1_per_point51=
wave_1_per_point52=len = len*mad;
wave_1_per_point53=x = .5 + above(lev,0)*sin(aang)*len*ar;
wave_1_per_point54=y = 0.5 + above(lev,0)*cos(aang)*len;
wave_1_per_point55=
wave_1_per_point56=an = bang*(ar + br)*br;
wave_1_per_point57=len = len*mad;
wave_1_per_point58=x = x + above(lev,1)*sin(an)*len*br;
wave_1_per_point59=y = y + above(lev,1)*cos(an)*len;
wave_1_per_point60=
wave_1_per_point61=an = cang*(ar + br + cr)*cr;
wave_1_per_point62=len = len*mad;
wave_1_per_point63=x = x + above(lev,2)*sin(an)*len*cr;
wave_1_per_point64=y = y + above(lev,2)*cos(an)*len;
wave_1_per_point65=
wave_1_per_point66=an = dang*(ar + br + cr + dr)*dr;
wave_1_per_point67=len = len*mad;
wave_1_per_point68=x = x + above(lev,3)*sin(an)*len*dr;
wave_1_per_point69=y = y + above(lev,3)*cos(an)*len;
wave_1_per_point70=
wave_1_per_point71=an = eang*(ar + br + cr + dr + er)*er;
wave_1_per_point72=len = len*mad;
wave_1_per_point73=x = x + above(lev,4)*sin(an)*len*er;
wave_1_per_point74=y = y + above(lev,4)*cos(an)*len;
wave_1_per_point75=
wave_1_per_point76=an = fang*(ar + br + cr + dr + er + fr)*fr;
wave_1_per_point77=len = len*mad;
wave_1_per_point78=x = x + above(lev,5)*sin(an)*len*fr;
wave_1_per_point79=y = y + above(lev,5)*cos(an)*len;
wave_1_per_point80=
wave_1_per_point81=an = gang*(ar + br + cr + dr + er + fr + gr)*gr;
wave_1_per_point82=len = len*mad;
wave_1_per_point83=x = x + above(lev,6)*sin(an)*len*gr;
wave_1_per_point84=y = y + above(lev,6)*cos(an)*len;
wave_1_per_point85=
wave_1_per_point86=x = (x-.5)*.75 + .5;
wave_1_per_point87=
wave_1_per_point88=g = t1 + lev*.1;
wave_1_per_point89=r = t2 - lev*.1;
wave_1_per_point90=b = t3;
wave_1_per_point91=
wave_1_per_point92=r = if(equal(q5,1),1,r);
wave_1_per_point93=g = if(equal(q5,2),1,g);
wave_1_per_point94=b = if(equal(q5,3),1,b);
wave_1_per_point95=
wave_1_per_point96=r = r - int(r);
wave_1_per_point97=g = g - int(g);
wave_1_per_point98=b = b - int(b);
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=0.100000
wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init9=
wave_2_per_frame1=tm = time*.1;
wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_2_per_frame5=
wave_2_per_frame6=tic = min(time - tin,1);
wave_2_per_frame7=tin = time;
wave_2_per_frame8=
wave_2_per_frame9=tva = (tic*q1*.5);
wave_2_per_frame10=tvb = (tic*q2*.5);
wave_2_per_frame11=tvc = (tic*q3*.5);
wave_2_per_frame12=
wave_2_per_frame13=q1 = tva;
wave_2_per_frame14=q2 = tvb;
wave_2_per_frame15=q3 = tvc;
wave_2_per_frame16=
wave_2_per_frame17=sz = .4;
wave_2_per_frame18=ra = .1;
wave_2_per_frame19=len = if(above(q6,1),if(below(len,sz),len + ra*sz*tic,min(sz,len)),if(above(len,0),len - ra*sz*tic,max(0,len)));
wave_2_per_frame20=t4 = len;
wave_2_per_point1=ang = 0;
wave_2_per_point2=len = t4;
wave_2_per_point3=mad = .6;
wave_2_per_point4=
wave_2_per_point5=it = if(above(sample,0),(it+equal(lev,7)),1);
wave_2_per_point6=ita = (ita + 1)*above(sample,0);
wave_2_per_point7=
wave_2_per_point8=mod = if(equal(it%2,0),1, if(equal((it+1)%4,0),2, if(equal((it+3)%8,0),3, if(equal((it+7)%16,0),4, if(equal((it+15)%32,0),5, if(equal((it+31)%64,0),6, if(equal((it+63)%128,0),7,7) ))))));
wave_2_per_point9=
wave_2_per_point10=sw = sw - 1;
wave_2_per_point11=sw = if(equal(lev,7),mod,sw)*above(sample,0);
wave_2_per_point12=
wave_2_per_point13=lev = if(above(sample,0),if(above(sw,0),lev-1,lev+1),7);
wave_2_per_point14=a = lev*.1*1.46;
wave_2_per_point15=a = equal(lev,7) + equal(lev,4) + equal(lev,1);
wave_2_per_point16=
wave_2_per_point17=ar = if(above(sample,0),ar,1);
wave_2_per_point18=ar = if(equal(lev,0),ar*-1,ar);
wave_2_per_point19=br = if(above(sample,0),br,1);
wave_2_per_point20=br = if(equal(lev,1),br*-1,br);
wave_2_per_point21=cr = if(above(sample,0),cr,1);
wave_2_per_point22=cr = if(equal(lev,2),cr*-1,cr);
wave_2_per_point23=dr = if(above(sample,0),dr,1);
wave_2_per_point24=dr = if(equal(lev,3),dr*-1,dr);
wave_2_per_point25=er = if(above(sample,0),er,1);
wave_2_per_point26=er = if(equal(lev,4),er*-1,er);
wave_2_per_point27=fr = if(above(sample,0),fr,1);
wave_2_per_point28=fr = if(equal(lev,5),fr*-1,fr);
wave_2_per_point29=gr = if(above(sample,0),gr,1);
wave_2_per_point30=gr = if(equal(lev,6),gr*-1,gr);
wave_2_per_point31=
wave_2_per_point32=mlev = lev*above(sample,0);
wave_2_per_point33=
wave_2_per_point34=swi = equal(q4,0)*equal(sample,0);
wave_2_per_point35=
wave_2_per_point36=ha = if(swi,1-2*rand(2),ha);
wave_2_per_point37=hb = if(swi,1-2*rand(2),hb);
wave_2_per_point38=hc = if(swi,1-2*rand(2),hc);
wave_2_per_point39=hd = if(swi,1-2*rand(2),hd);
wave_2_per_point40=he = if(swi,1-2*rand(2),he);
wave_2_per_point41=hf = if(swi,1-2*rand(2),hf);
wave_2_per_point42=hg = if(swi,1-2*rand(2),hg);
wave_2_per_point43=
wave_2_per_point44=aang = if(above(sample,0),aang,aang + q1*ha*1);
wave_2_per_point45=bang = if(above(sample,0),bang,bang + q1*hb*1.33);
wave_2_per_point46=cang = if(above(sample,0),cang,cang + q2*hc*1.67);
wave_2_per_point47=dang = if(above(sample,0),dang,dang + q2*hd*2);
wave_2_per_point48=eang = if(above(sample,0),eang,eang + q3*he*2.33);
wave_2_per_point49=fang = if(above(sample,0),fang,fang + q3*hf*2.67);
wave_2_per_point50=gang = if(above(sample,0),gang,gang + q3*hg*3);
wave_2_per_point51=
wave_2_per_point52=len = len*mad;
wave_2_per_point53=x = .5 + above(lev,0)*sin(aang)*len*ar;
wave_2_per_point54=y = 0.5 + above(lev,0)*cos(aang)*len;
wave_2_per_point55=
wave_2_per_point56=an = bang*(ar + br)*br;
wave_2_per_point57=len = len*mad;
wave_2_per_point58=x = x + above(lev,1)*sin(an)*len*br;
wave_2_per_point59=y = y + above(lev,1)*cos(an)*len;
wave_2_per_point60=
wave_2_per_point61=an = cang*(ar + br + cr)*cr;
wave_2_per_point62=len = len*mad;
wave_2_per_point63=x = x + above(lev,2)*sin(an)*len*cr;
wave_2_per_point64=y = y + above(lev,2)*cos(an)*len;
wave_2_per_point65=
wave_2_per_point66=an = dang*(ar + br + cr + dr)*dr;
wave_2_per_point67=len = len*mad;
wave_2_per_point68=x = x + above(lev,3)*sin(an)*len*dr;
wave_2_per_point69=y = y + above(lev,3)*cos(an)*len;
wave_2_per_point70=
wave_2_per_point71=an = eang*(ar + br + cr + dr + er)*er;
wave_2_per_point72=len = len*mad;
wave_2_per_point73=x = x + above(lev,4)*sin(an)*len*er;
wave_2_per_point74=y = y + above(lev,4)*cos(an)*len;
wave_2_per_point75=
wave_2_per_point76=an = fang*(ar + br + cr + dr + er + fr)*fr;
wave_2_per_point77=len = len*mad;
wave_2_per_point78=x = x + above(lev,5)*sin(an)*len*fr;
wave_2_per_point79=y = y + above(lev,5)*cos(an)*len;
wave_2_per_point80=
wave_2_per_point81=an = gang*(ar + br + cr + dr + er + fr + gr)*gr;
wave_2_per_point82=len = len*mad;
wave_2_per_point83=x = x + above(lev,6)*sin(an)*len*gr;
wave_2_per_point84=y = y + above(lev,6)*cos(an)*len;
wave_2_per_point85=
wave_2_per_point86=x = (x-.5)*.75 + .5;
wave_2_per_point87=
wave_2_per_point88=g = t1 + lev*.1;
wave_2_per_point89=r = t2 - lev*.1;
wave_2_per_point90=b = t3;
wave_2_per_point91=
wave_2_per_point92=r = if(equal(q5,1),1,r);
wave_2_per_point93=g = if(equal(q5,2),1,g);
wave_2_per_point94=b = if(equal(q5,3),1,b);
wave_2_per_point95=
wave_2_per_point96=r = r - int(r);
wave_2_per_point97=g = g - int(g);
wave_2_per_point98=b = b - int(b);
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=0.891519
wavecode_3_smoothing=0.820000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=0.100000
wave_3_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init9=
wave_3_per_frame1=tm = time*.1;
wave_3_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_3_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_3_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_3_per_frame5=
wave_3_per_frame6=tic = min(time - tin,1);
wave_3_per_frame7=tin = time;
wave_3_per_frame8=
wave_3_per_frame9=tva = (tic*q1*.5);
wave_3_per_frame10=tvb = (tic*q2*.5);
wave_3_per_frame11=tvc = (tic*q3*.5);
wave_3_per_frame12=
wave_3_per_frame13=q1 = tva;
wave_3_per_frame14=q2 = tvb;
wave_3_per_frame15=q3 = tvc;
wave_3_per_frame16=
wave_3_per_frame17=sz = .5;
wave_3_per_frame18=ra = .1;
wave_3_per_frame19=len = if(above(q6,0),if(below(len,sz),len + ra*sz*tic,min(sz,len)),if(above(len,0),len - ra*sz*tic,max(0,len)));
wave_3_per_frame20=t4 = len;
wave_3_per_point1=ang = 0;
wave_3_per_point2=len = t4;
wave_3_per_point3=mad = .6;
wave_3_per_point4=
wave_3_per_point5=it = if(above(sample,0),(it+equal(lev,7)),1);
wave_3_per_point6=ita = (ita + 1)*above(sample,0);
wave_3_per_point7=
wave_3_per_point8=mod = if(equal(it%2,0),1, if(equal((it+1)%4,0),2, if(equal((it+3)%8,0),3, if(equal((it+7)%16,0),4, if(equal((it+15)%32,0),5, if(equal((it+31)%64,0),6, if(equal((it+63)%128,0),7,7) ))))));
wave_3_per_point9=
wave_3_per_point10=sw = sw - 1;
wave_3_per_point11=sw = if(equal(lev,7),mod,sw)*above(sample,0);
wave_3_per_point12=
wave_3_per_point13=lev = if(above(sample,0),if(above(sw,0),lev-1,lev+1),7);
wave_3_per_point14=a = lev*.1*1.46;
wave_3_per_point15=a = equal(lev,7) + equal(lev,4) + equal(lev,1);
wave_3_per_point16=
wave_3_per_point17=ar = if(above(sample,0),ar,1);
wave_3_per_point18=ar = if(equal(lev,0),ar*-1,ar);
wave_3_per_point19=br = if(above(sample,0),br,1);
wave_3_per_point20=br = if(equal(lev,1),br*-1,br);
wave_3_per_point21=cr = if(above(sample,0),cr,1);
wave_3_per_point22=cr = if(equal(lev,2),cr*-1,cr);
wave_3_per_point23=dr = if(above(sample,0),dr,1);
wave_3_per_point24=dr = if(equal(lev,3),dr*-1,dr);
wave_3_per_point25=er = if(above(sample,0),er,1);
wave_3_per_point26=er = if(equal(lev,4),er*-1,er);
wave_3_per_point27=fr = if(above(sample,0),fr,1);
wave_3_per_point28=fr = if(equal(lev,5),fr*-1,fr);
wave_3_per_point29=gr = if(above(sample,0),gr,1);
wave_3_per_point30=gr = if(equal(lev,6),gr*-1,gr);
wave_3_per_point31=
wave_3_per_point32=mlev = lev*above(sample,0);
wave_3_per_point33=
wave_3_per_point34=swi = equal(q4,0)*equal(sample,0);
wave_3_per_point35=
wave_3_per_point36=ha = if(swi,1-2*rand(2),ha);
wave_3_per_point37=hb = if(swi,1-2*rand(2),hb);
wave_3_per_point38=hc = if(swi,1-2*rand(2),hc);
wave_3_per_point39=hd = if(swi,1-2*rand(2),hd);
wave_3_per_point40=he = if(swi,1-2*rand(2),he);
wave_3_per_point41=hf = if(swi,1-2*rand(2),hf);
wave_3_per_point42=hg = if(swi,1-2*rand(2),hg);
wave_3_per_point43=
wave_3_per_point44=aang = if(above(sample,0),aang,aang + (q1*.8 + q2*.1 + q3*.1)*ha*1);
wave_3_per_point45=bang = if(above(sample,0),bang,bang + (q1*.57 + q2*.33 + q3*.1)*hb*1.33);
wave_3_per_point46=cang = if(above(sample,0),cang,cang + (q1*.33 + q2*.57 + q3*.1)*hc*1.67);
wave_3_per_point47=dang = if(above(sample,0),dang,dang + (q1*.1 + q2*.8 + q3*.1)*hd*2);
wave_3_per_point48=eang = if(above(sample,0),eang,eang + (q1*.1 + q2*.57 + q3*.33)*he*2.33);
wave_3_per_point49=fang = if(above(sample,0),fang,fang + (q1*.1 + q2*.33 + q3*.57)*hf*2.67);
wave_3_per_point50=gang = if(above(sample,0),gang,gang + (q1*.1 + q2*.1 + q3*.8)*hg*3);
wave_3_per_point51=
wave_3_per_point52=len = len*mad;
wave_3_per_point53=x = .5 + above(lev,0)*sin(aang)*len*ar;
wave_3_per_point54=y = 0.5 + above(lev,0)*cos(aang)*len;
wave_3_per_point55=
wave_3_per_point56=an = bang*(ar + br)*br;
wave_3_per_point57=len = len*mad;
wave_3_per_point58=x = x + above(lev,1)*sin(an)*len*br;
wave_3_per_point59=y = y + above(lev,1)*cos(an)*len;
wave_3_per_point60=
wave_3_per_point61=an = cang*(ar + br + cr)*cr;
wave_3_per_point62=len = len*mad;
wave_3_per_point63=x = x + above(lev,2)*sin(an)*len*cr;
wave_3_per_point64=y = y + above(lev,2)*cos(an)*len;
wave_3_per_point65=
wave_3_per_point66=an = dang*(ar + br + cr + dr)*dr;
wave_3_per_point67=len = len*mad;
wave_3_per_point68=x = x + above(lev,3)*sin(an)*len*dr;
wave_3_per_point69=y = y + above(lev,3)*cos(an)*len;
wave_3_per_point70=
wave_3_per_point71=an = eang*(ar + br + cr + dr + er)*er;
wave_3_per_point72=len = len*mad;
wave_3_per_point73=x = x + above(lev,4)*sin(an)*len*er;
wave_3_per_point74=y = y + above(lev,4)*cos(an)*len;
wave_3_per_point75=
wave_3_per_point76=an = fang*(ar + br + cr + dr + er + fr)*fr;
wave_3_per_point77=len = len*mad;
wave_3_per_point78=x = x + above(lev,5)*sin(an)*len*fr;
wave_3_per_point79=y = y + above(lev,5)*cos(an)*len;
wave_3_per_point80=
wave_3_per_point81=an = gang*(ar + br + cr + dr + er + fr + gr)*gr;
wave_3_per_point82=len = len*mad;
wave_3_per_point83=x = x + above(lev,6)*sin(an)*len*gr;
wave_3_per_point84=y = y + above(lev,6)*cos(an)*len;
wave_3_per_point85=
wave_3_per_point86=x = (x-.5)*.75 + .5;
wave_3_per_point87=
wave_3_per_point88=g = t1 + lev*.1;
wave_3_per_point89=r = t2 - lev*.1;
wave_3_per_point90=b = t3;
wave_3_per_point91=
wave_3_per_point92=r = if(equal(q5,1),1,r);
wave_3_per_point93=g = if(equal(q5,2),1,g);
wave_3_per_point94=b = if(equal(q5,3),1,b);
wave_3_per_point95=
wave_3_per_point96=r = r - int(r);
wave_3_per_point97=g = g - int(g);
wave_3_per_point98=b = b - int(b);
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.430000
shapecode_0_y=0.340000
shapecode_0_rad=3.356410
shapecode_0_ang=3.141593
shapecode_0_tex_ang=3.141593
shapecode_0_tex_zoom=0.138466
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=it = (it + 1)*below(it,10000);
shape_0_per_frame2=x = if(it%2,.26,.7247);
shape_0_per_frame3=
shape_0_per_frame4=tm = time*.1;
shape_0_per_frame5=x = .26 + .4647*(tm-int(tm));
shape_0_per_frame6=
shape_0_per_frame7=y = .5 + .25*sin(time*.05);
shapecode_1_enabled=0
shapecode_1_sides=40
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.100000
shapecode_1_y=0.800000
shapecode_1_rad=0.833456
shapecode_1_ang=3.141593
shapecode_1_tex_ang=5.403539
shapecode_1_tex_zoom=0.499805
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shapecode_2_enabled=0
shapecode_2_sides=40
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.800000
shapecode_2_y=0.200000
shapecode_2_rad=0.415324
shapecode_2_ang=3.141593
shapecode_2_tex_ang=5.403539
shapecode_2_tex_zoom=0.499805
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shapecode_3_enabled=0
shapecode_3_sides=40
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=1.847536
shapecode_3_ang=3.141593
shapecode_3_tex_ang=5.592035
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=1.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
per_frame_1=wave_a = 0;
per_frame_2=
per_frame_3=tic = min(time - tin,1);
per_frame_4=tin = time;
per_frame_5=
per_frame_6=ra = 10;
per_frame_7=
per_frame_8=
per_frame_9=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_10=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_11=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_12=
per_frame_13=rb = 1;
per_frame_14=vav = tic*(vav*(1/tic - rb) + rb*(bass+treb+mid)*.33333);
per_frame_15=q1 = treb_avg;
per_frame_16=q2 = mid_avg;
per_frame_17=q3 = bass_avg;
per_frame_18=
per_frame_19=db = bass - bass_avg;
per_frame_20=
per_frame_21=it = (it + tic)*below(it,1);
per_frame_22=
per_frame_23=rb = .5*(1/tic);
per_frame_24=bvb = tic*(bass*rb + (1/tic-rb)*bvb);
per_frame_25=bd = bass - bvb;
per_frame_26=
per_frame_27=vm = vm - tic + swi;
per_frame_28=swi = above(bd - vm,0);
per_frame_29=
per_frame_30=q4 = 1-swi;
per_frame_31=
per_frame_32=cm = if(above(iter,30) + equal(time,0),rand(3) + 1,cm);
per_frame_33=iter = (iter + tic)*(1-above(iter,30));
per_frame_34=q5 = if(equal(cm,0),3,cm);
per_frame_35=
per_frame_36=cma = if(above(itar,5) + equal(time,0),int(vav*5),cma);
per_frame_37=itar = (itar + tic)*(1-above(itar,5));
per_frame_38=
per_frame_39=q6 = int(vav*5);
per_frame_40=
per_frame_41=monitor = q6;
per_frame_42=

View File

@ -0,0 +1,483 @@
[preset00]
fRating=2.000000
fGammaAdj=1.700000
fDecay=1.000000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=1
bSolarize=1
bInvert=0
fWaveAlpha=4.099998
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999510
rot=0.400000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.050000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_init1=t1 = .7 + rand(100)*.01*.6;
wave_0_init2=t2 = .7 + rand(100)*.01*.6;
wave_0_init3=t3 = .7 + rand(100)*.01*.6;
wave_0_init4=t4 = .7 + rand(100)*.01*.6;
wave_0_init5=t5 = .7 + rand(100)*.01*.6;
wave_0_init6=t6 = .7 + rand(100)*.01*.6;
wave_0_init7=t7 = .7 + rand(100)*.01*.6;
wave_0_init8=t8 = .7 + rand(100)*.01*.6;
wave_0_per_point1=
wave_0_per_point2=it = (it+1)*above(sample,0);
wave_0_per_point3=
wave_0_per_point4=mod = equal(it,0)*t1 + equal(it,1)*t2 + equal(it,2)*t3 + equal(it,3)*t4 + equal(it,4)*t5 + equal(it,5)*t6 + equal(it,6)*t7;
wave_0_per_point5=mod = mod + equal(mod,0)*t8;
wave_0_per_point6=
wave_0_per_point7=x = .5 + q1*sin(q2*mod);
wave_0_per_point8=y = .5 + q1*cos(q3*mod);
wave_0_per_point9=
wave_0_per_point10=h = q4 + .1*sample;
wave_0_per_point11=h = h - int(h);
wave_0_per_point12=l = .25 + .5*rand(101)*.01;
wave_0_per_point13=s = rand(101)*.01;
wave_0_per_point14=tmpb = if(below(l,0.5),l*(1+s),(l+s)-(s*l));
wave_0_per_point15=tmpa = 2*l - tmpb;
wave_0_per_point16=hvr = h + .333333;
wave_0_per_point17=hvr = if(below(hvr,0),hvr+1,if(above(hvr,1),hvr-1,hvr));
wave_0_per_point18=hvg = h;
wave_0_per_point19=hvg = if(below(hvg,0),hvg+1,if(above(hvg,1),hvg-1,hvg));
wave_0_per_point20=hvb = h - .333333;
wave_0_per_point21=hvb = if(below(hvb,0),hvb+1,if(above(hvb,1),hvb-1,hvb));
wave_0_per_point22=r = if(below(6*hvr,1),tmpa+(tmpb-tmpa)*6*hvr, if(below(2*hvr,1),tmpb, if(below(hvr*3,2),tmpa+(tmpb-tmpa)*(.666666-hvr)*6,tmpa)));
wave_0_per_point23=g = if(below(6*hvg,1),tmpa+(tmpb-tmpa)*6*hvg, if(below(2*hvg,1),tmpb, if(below(hvg*3,2),tmpa+(tmpb-tmpa)*(.666666-hvg)*6,tmpa)));
wave_0_per_point24=b = if(below(6*hvb,1),tmpa+(tmpb-tmpa)*6*hvb, if(below(2*hvb,1),tmpb, if(below(hvb*3,2),tmpa+(tmpb-tmpa)*(.666666-hvb)*6,tmpa)));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_init1=t1 = .7 + rand(100)*.01*.6;
wave_1_init2=t2 = .7 + rand(100)*.01*.6;
wave_1_init3=t3 = .7 + rand(100)*.01*.6;
wave_1_init4=t4 = .7 + rand(100)*.01*.6;
wave_1_init5=t5 = .7 + rand(100)*.01*.6;
wave_1_init6=t6 = .7 + rand(100)*.01*.6;
wave_1_init7=t7 = .7 + rand(100)*.01*.6;
wave_1_init8=t8 = .7 + rand(100)*.01*.6;
wave_1_per_point1=
wave_1_per_point2=it = (it+1)*above(sample,0);
wave_1_per_point3=
wave_1_per_point4=mod = equal(it,0)*t1 + equal(it,1)*t2 + equal(it,2)*t3 + equal(it,3)*t4 + equal(it,4)*t5 + equal(it,5)*t6 + equal(it,6)*t7;
wave_1_per_point5=mod = mod + equal(mod,0)*t8;
wave_1_per_point6=
wave_1_per_point7=x = .5 + q1*sin(q2*mod);
wave_1_per_point8=y = .5 + q1*cos(q3*mod);
wave_1_per_point9=
wave_1_per_point10=h = q4 + .1*sample;
wave_1_per_point11=h = h - int(h);
wave_1_per_point12=l = .25 + .5*rand(101)*.01;
wave_1_per_point13=s = rand(101)*.01;
wave_1_per_point14=tmpb = if(below(l,0.5),l*(1+s),(l+s)-(s*l));
wave_1_per_point15=tmpa = 2*l - tmpb;
wave_1_per_point16=hvr = h + .333333;
wave_1_per_point17=hvr = if(below(hvr,0),hvr+1,if(above(hvr,1),hvr-1,hvr));
wave_1_per_point18=hvg = h;
wave_1_per_point19=hvg = if(below(hvg,0),hvg+1,if(above(hvg,1),hvg-1,hvg));
wave_1_per_point20=hvb = h - .333333;
wave_1_per_point21=hvb = if(below(hvb,0),hvb+1,if(above(hvb,1),hvb-1,hvb));
wave_1_per_point22=r = if(below(6*hvr,1),tmpa+(tmpb-tmpa)*6*hvr, if(below(2*hvr,1),tmpb, if(below(hvr*3,2),tmpa+(tmpb-tmpa)*(.666666-hvr)*6,tmpa)));
wave_1_per_point23=g = if(below(6*hvg,1),tmpa+(tmpb-tmpa)*6*hvg, if(below(2*hvg,1),tmpb, if(below(hvg*3,2),tmpa+(tmpb-tmpa)*(.666666-hvg)*6,tmpa)));
wave_1_per_point24=b = if(below(6*hvb,1),tmpa+(tmpb-tmpa)*6*hvb, if(below(2*hvb,1),tmpb, if(below(hvb*3,2),tmpa+(tmpb-tmpa)*(.666666-hvb)*6,tmpa)));
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_init1=t1 = .7 + rand(100)*.01*.6;
wave_2_init2=t2 = .7 + rand(100)*.01*.6;
wave_2_init3=t3 = .7 + rand(100)*.01*.6;
wave_2_init4=t4 = .7 + rand(100)*.01*.6;
wave_2_init5=t5 = .7 + rand(100)*.01*.6;
wave_2_init6=t6 = .7 + rand(100)*.01*.6;
wave_2_init7=t7 = .7 + rand(100)*.01*.6;
wave_2_init8=t8 = .7 + rand(100)*.01*.6;
wave_2_per_point1=
wave_2_per_point2=it = (it+1)*above(sample,0);
wave_2_per_point3=
wave_2_per_point4=mod = equal(it,0)*t1 + equal(it,1)*t2 + equal(it,2)*t3 + equal(it,3)*t4 + equal(it,4)*t5 + equal(it,5)*t6 + equal(it,6)*t7;
wave_2_per_point5=mod = mod + equal(mod,0)*t8;
wave_2_per_point6=
wave_2_per_point7=x = .5 + q1*sin(q2*mod);
wave_2_per_point8=y = .5 + q1*cos(q3*mod);
wave_2_per_point9=
wave_2_per_point10=h = q4 + .1*sample;
wave_2_per_point11=h = h - int(h);
wave_2_per_point12=l = .25 + .5*rand(101)*.01;
wave_2_per_point13=s = rand(101)*.01;
wave_2_per_point14=tmpb = if(below(l,0.5),l*(1+s),(l+s)-(s*l));
wave_2_per_point15=tmpa = 2*l - tmpb;
wave_2_per_point16=hvr = h + .333333;
wave_2_per_point17=hvr = if(below(hvr,0),hvr+1,if(above(hvr,1),hvr-1,hvr));
wave_2_per_point18=hvg = h;
wave_2_per_point19=hvg = if(below(hvg,0),hvg+1,if(above(hvg,1),hvg-1,hvg));
wave_2_per_point20=hvb = h - .333333;
wave_2_per_point21=hvb = if(below(hvb,0),hvb+1,if(above(hvb,1),hvb-1,hvb));
wave_2_per_point22=r = if(below(6*hvr,1),tmpa+(tmpb-tmpa)*6*hvr, if(below(2*hvr,1),tmpb, if(below(hvr*3,2),tmpa+(tmpb-tmpa)*(.666666-hvr)*6,tmpa)));
wave_2_per_point23=g = if(below(6*hvg,1),tmpa+(tmpb-tmpa)*6*hvg, if(below(2*hvg,1),tmpb, if(below(hvg*3,2),tmpa+(tmpb-tmpa)*(.666666-hvg)*6,tmpa)));
wave_2_per_point24=b = if(below(6*hvb,1),tmpa+(tmpb-tmpa)*6*hvb, if(below(2*hvb,1),tmpb, if(below(hvb*3,2),tmpa+(tmpb-tmpa)*(.666666-hvb)*6,tmpa)));
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_init1=t1 = .7 + rand(100)*.01*.6;
wave_3_init2=t2 = .7 + rand(100)*.01*.6;
wave_3_init3=t3 = .7 + rand(100)*.01*.6;
wave_3_init4=t4 = .7 + rand(100)*.01*.6;
wave_3_init5=t5 = .7 + rand(100)*.01*.6;
wave_3_init6=t6 = .7 + rand(100)*.01*.6;
wave_3_init7=t7 = .7 + rand(100)*.01*.6;
wave_3_init8=t8 = .7 + rand(100)*.01*.6;
wave_3_per_point1=
wave_3_per_point2=it = (it+1)*above(sample,0);
wave_3_per_point3=
wave_3_per_point4=mod = equal(it,0)*t1 + equal(it,1)*t2 + equal(it,2)*t3 + equal(it,3)*t4 + equal(it,4)*t5 + equal(it,5)*t6 + equal(it,6)*t7;
wave_3_per_point5=mod = mod + equal(mod,0)*t8;
wave_3_per_point6=
wave_3_per_point7=x = .5 + q1*sin(q2*mod);
wave_3_per_point8=y = .5 + q1*cos(q3*mod);
wave_3_per_point9=
wave_3_per_point10=h = q4 + .1*sample;
wave_3_per_point11=h = h - int(h);
wave_3_per_point12=l = .25 + .5*rand(101)*.01;
wave_3_per_point13=s = rand(101)*.01;
wave_3_per_point14=tmpb = if(below(l,0.5),l*(1+s),(l+s)-(s*l));
wave_3_per_point15=tmpa = 2*l - tmpb;
wave_3_per_point16=hvr = h + .333333;
wave_3_per_point17=hvr = if(below(hvr,0),hvr+1,if(above(hvr,1),hvr-1,hvr));
wave_3_per_point18=hvg = h;
wave_3_per_point19=hvg = if(below(hvg,0),hvg+1,if(above(hvg,1),hvg-1,hvg));
wave_3_per_point20=hvb = h - .333333;
wave_3_per_point21=hvb = if(below(hvb,0),hvb+1,if(above(hvb,1),hvb-1,hvb));
wave_3_per_point22=r = if(below(6*hvr,1),tmpa+(tmpb-tmpa)*6*hvr, if(below(2*hvr,1),tmpb, if(below(hvr*3,2),tmpa+(tmpb-tmpa)*(.666666-hvr)*6,tmpa)));
wave_3_per_point23=g = if(below(6*hvg,1),tmpa+(tmpb-tmpa)*6*hvg, if(below(2*hvg,1),tmpb, if(below(hvg*3,2),tmpa+(tmpb-tmpa)*(.666666-hvg)*6,tmpa)));
wave_3_per_point24=b = if(below(6*hvb,1),tmpa+(tmpb-tmpa)*6*hvb, if(below(2*hvb,1),tmpb, if(below(hvb*3,2),tmpa+(tmpb-tmpa)*(.666666-hvb)*6,tmpa)));
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.100000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000150
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_init1=t1 = .7 + rand(101)*.01*.6;
shape_0_init2=t2 = .7 + rand(101)*.01*.6;
shape_0_per_frame1=x = .5 + q1*sin(q2*t1);
shape_0_per_frame2=y = .5 + q1*cos(q3*t2);
shape_0_per_frame3=
shape_0_per_frame4=rad = q5;
shape_0_per_frame5=
shape_0_per_frame6=ang = -time;
shape_0_per_frame7=sides = q6;
shape_0_per_frame8=
shape_0_per_frame9=h = q4;
shape_0_per_frame10=h = h - int(h);
shape_0_per_frame11=l = .5;
shape_0_per_frame12=s = 1;
shape_0_per_frame13=tmpb = if(below(l,0.5),l*(1+s),(l+s)-(s*l));
shape_0_per_frame14=tmpa = 2*l - tmpb;
shape_0_per_frame15=hvr = h + .333333;
shape_0_per_frame16=hvr = if(below(hvr,0),hvr+1,if(above(hvr,1),hvr-1,hvr));
shape_0_per_frame17=hvg = h;
shape_0_per_frame18=hvg = if(below(hvg,0),hvg+1,if(above(hvg,1),hvg-1,hvg));
shape_0_per_frame19=hvb = h - .333333;
shape_0_per_frame20=hvb = if(below(hvb,0),hvb+1,if(above(hvb,1),hvb-1,hvb));
shape_0_per_frame21=r = if(below(6*hvr,1),tmpa+(tmpb-tmpa)*6*hvr, if(below(2*hvr,1),tmpb, if(below(hvr*3,2),tmpa+(tmpb-tmpa)*(.666666-hvr)*6,tmpa)));
shape_0_per_frame22=g = if(below(6*hvg,1),tmpa+(tmpb-tmpa)*6*hvg, if(below(2*hvg,1),tmpb, if(below(hvg*3,2),tmpa+(tmpb-tmpa)*(.666666-hvg)*6,tmpa)));
shape_0_per_frame23=b = if(below(6*hvb,1),tmpa+(tmpb-tmpa)*6*hvb, if(below(2*hvb,1),tmpb, if(below(hvb*3,2),tmpa+(tmpb-tmpa)*(.666666-hvb)*6,tmpa)));
shape_0_per_frame24=r2=r;g2=g;b2=b;
shapecode_1_enabled=1
shapecode_1_sides=3
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_init1=t1 = .7 + rand(101)*.01*.6;
shape_1_init2=t2 = .7 + rand(101)*.01*.6;
shape_1_per_frame1=x = .5 + q1*sin(q2*t1);
shape_1_per_frame2=y = .5 + q1*cos(q3*t2);
shape_1_per_frame3=
shape_1_per_frame4=rad = q5;
shape_1_per_frame5=
shape_1_per_frame6=ang = -time;
shape_1_per_frame7=sides = q6;
shape_1_per_frame8=
shape_1_per_frame9=h = q4 + .01;
shape_1_per_frame10=h = h - int(h);
shape_1_per_frame11=l = .5;
shape_1_per_frame12=s = 1;
shape_1_per_frame13=tmpb = if(below(l,0.5),l*(1+s),(l+s)-(s*l));
shape_1_per_frame14=tmpa = 2*l - tmpb;
shape_1_per_frame15=hvr = h + .333333;
shape_1_per_frame16=hvr = if(below(hvr,0),hvr+1,if(above(hvr,1),hvr-1,hvr));
shape_1_per_frame17=hvg = h;
shape_1_per_frame18=hvg = if(below(hvg,0),hvg+1,if(above(hvg,1),hvg-1,hvg));
shape_1_per_frame19=hvb = h - .333333;
shape_1_per_frame20=hvb = if(below(hvb,0),hvb+1,if(above(hvb,1),hvb-1,hvb));
shape_1_per_frame21=r = if(below(6*hvr,1),tmpa+(tmpb-tmpa)*6*hvr, if(below(2*hvr,1),tmpb, if(below(hvr*3,2),tmpa+(tmpb-tmpa)*(.666666-hvr)*6,tmpa)));
shape_1_per_frame22=g = if(below(6*hvg,1),tmpa+(tmpb-tmpa)*6*hvg, if(below(2*hvg,1),tmpb, if(below(hvg*3,2),tmpa+(tmpb-tmpa)*(.666666-hvg)*6,tmpa)));
shape_1_per_frame23=b = if(below(6*hvb,1),tmpa+(tmpb-tmpa)*6*hvb, if(below(2*hvb,1),tmpb, if(below(hvb*3,2),tmpa+(tmpb-tmpa)*(.666666-hvb)*6,tmpa)));
shape_1_per_frame24=r2=r;g2=g;b2=b;
shapecode_2_enabled=1
shapecode_2_sides=3
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_init1=t1 = .7 + rand(101)*.01*.6;
shape_2_init2=t2 = .7 + rand(101)*.01*.6;
shape_2_per_frame1=x = .5 + q1*sin(q2*t1);
shape_2_per_frame2=y = .5 + q1*cos(q3*t2);
shape_2_per_frame3=
shape_2_per_frame4=rad = q5;
shape_2_per_frame5=
shape_2_per_frame6=ang = -time;
shape_2_per_frame7=sides = q6;
shape_2_per_frame8=
shape_2_per_frame9=h = q4 + .02;
shape_2_per_frame10=h = h - int(h);
shape_2_per_frame11=l = .5;
shape_2_per_frame12=s = 1;
shape_2_per_frame13=tmpb = if(below(l,0.5),l*(1+s),(l+s)-(s*l));
shape_2_per_frame14=tmpa = 2*l - tmpb;
shape_2_per_frame15=hvr = h + .333333;
shape_2_per_frame16=hvr = if(below(hvr,0),hvr+1,if(above(hvr,1),hvr-1,hvr));
shape_2_per_frame17=hvg = h;
shape_2_per_frame18=hvg = if(below(hvg,0),hvg+1,if(above(hvg,1),hvg-1,hvg));
shape_2_per_frame19=hvb = h - .333333;
shape_2_per_frame20=hvb = if(below(hvb,0),hvb+1,if(above(hvb,1),hvb-1,hvb));
shape_2_per_frame21=r = if(below(6*hvr,1),tmpa+(tmpb-tmpa)*6*hvr, if(below(2*hvr,1),tmpb, if(below(hvr*3,2),tmpa+(tmpb-tmpa)*(.666666-hvr)*6,tmpa)));
shape_2_per_frame22=g = if(below(6*hvg,1),tmpa+(tmpb-tmpa)*6*hvg, if(below(2*hvg,1),tmpb, if(below(hvg*3,2),tmpa+(tmpb-tmpa)*(.666666-hvg)*6,tmpa)));
shape_2_per_frame23=b = if(below(6*hvb,1),tmpa+(tmpb-tmpa)*6*hvb, if(below(2*hvb,1),tmpb, if(below(hvb*3,2),tmpa+(tmpb-tmpa)*(.666666-hvb)*6,tmpa)));
shape_2_per_frame24=r2=r;g2=g;b2=b;
shapecode_3_enabled=1
shapecode_3_sides=3
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shape_3_init1=t1 = .7 + rand(101)*.01*.6;
shape_3_init2=t2 = .7 + rand(101)*.01*.6;
shape_3_per_frame1=x = .5 + q1*sin(q2*t1);
shape_3_per_frame2=y = .5 + q1*cos(q3*t2);
shape_3_per_frame3=
shape_3_per_frame4=rad = q5;
shape_3_per_frame5=
shape_3_per_frame6=ang = -time;
shape_3_per_frame7=sides = q6;
shape_3_per_frame8=
shape_3_per_frame9=h = q4 + .03;
shape_3_per_frame10=h = h - int(h);
shape_3_per_frame11=l = .5;
shape_3_per_frame12=s = 1;
shape_3_per_frame13=tmpb = if(below(l,0.5),l*(1+s),(l+s)-(s*l));
shape_3_per_frame14=tmpa = 2*l - tmpb;
shape_3_per_frame15=hvr = h + .333333;
shape_3_per_frame16=hvr = if(below(hvr,0),hvr+1,if(above(hvr,1),hvr-1,hvr));
shape_3_per_frame17=hvg = h;
shape_3_per_frame18=hvg = if(below(hvg,0),hvg+1,if(above(hvg,1),hvg-1,hvg));
shape_3_per_frame19=hvb = h - .333333;
shape_3_per_frame20=hvb = if(below(hvb,0),hvb+1,if(above(hvb,1),hvb-1,hvb));
shape_3_per_frame21=r = if(below(6*hvr,1),tmpa+(tmpb-tmpa)*6*hvr, if(below(2*hvr,1),tmpb, if(below(hvr*3,2),tmpa+(tmpb-tmpa)*(.666666-hvr)*6,tmpa)));
shape_3_per_frame22=g = if(below(6*hvg,1),tmpa+(tmpb-tmpa)*6*hvg, if(below(2*hvg,1),tmpb, if(below(hvg*3,2),tmpa+(tmpb-tmpa)*(.666666-hvg)*6,tmpa)));
shape_3_per_frame23=b = if(below(6*hvb,1),tmpa+(tmpb-tmpa)*6*hvb, if(below(2*hvb,1),tmpb, if(below(hvb*3,2),tmpa+(tmpb-tmpa)*(.666666-hvb)*6,tmpa)));
shape_3_per_frame24=r2=r;g2=g;b2=b;
per_frame_1=wave_a = 0;
per_frame_2=
per_frame_3=tic = time-tin;
per_frame_4=tic = tic;
per_frame_5=tin = time;
per_frame_6=
per_frame_7=v = tic*((bass_att + med_att + treb_att)*.3333*2 + (1/tic - 2)*v);
per_frame_8=sb = tic*(bass*4 + (1/tic - 4)*sb);
per_frame_9=su = tic*(med*.5+treb*.5*4 + (1/tic - 4)*su);
per_frame_10=
per_frame_11=tb = (tb + tic*sb)*below(tb,100000);
per_frame_12=tu = (tu + tic*su)*below(tu,100000);
per_frame_13=
per_frame_14=monitor = tu;
per_frame_15=
per_frame_16=q1 = v*.2 + .25;
per_frame_17=q2 = tb;
per_frame_18=q3 = tu;
per_frame_19=
per_frame_20=q4 = (5*sin(time*.145) + 3*cos(time*.115))*.1;
per_frame_21=
per_frame_22=q5 = pow(v*.5,2);
per_frame_23=q5 = .15;
per_frame_24=
per_frame_25=zoom = -.98;
per_frame_26=
per_frame_27=q6 = 40;
per_frame_28=
per_frame_29=h = time*.05;
per_frame_30=h = h - int(h);
per_frame_31=l = 1;
per_frame_32=s = 1;
per_frame_33=tmpb = if(below(l,0.5),l*(1+s),(l+s)-(s*l));
per_frame_34=tmpa = 2*l - tmpb;
per_frame_35=hvr = h + .333333;
per_frame_36=hvr = if(below(hvr,0),hvr+1,if(above(hvr,1),hvr-1,hvr));
per_frame_37=hvg = h;
per_frame_38=hvg = if(below(hvg,0),hvg+1,if(above(hvg,1),hvg-1,hvg));
per_frame_39=hvb = h - .333333;
per_frame_40=hvb = if(below(hvb,0),hvb+1,if(above(hvb,1),hvb-1,hvb));
per_frame_41=ob_r = if(below(6*hvr,1),tmpa+(tmpb-tmpa)*6*hvr, if(below(2*hvr,1),tmpb, if(below(hvr*3,2),tmpa+(tmpb-tmpa)*(.666666-hvr)*6,tmpa)));
per_frame_42=ob_g = if(below(6*hvg,1),tmpa+(tmpb-tmpa)*6*hvg, if(below(2*hvg,1),tmpb, if(below(hvg*3,2),tmpa+(tmpb-tmpa)*(.666666-hvg)*6,tmpa)));
per_frame_43=ob_b = if(below(6*hvb,1),tmpa+(tmpb-tmpa)*6*hvb, if(below(2*hvb,1),tmpb, if(below(hvb*3,2),tmpa+(tmpb-tmpa)*(.666666-hvb)*6,tmpa)));
per_frame_44=

View File

@ -0,0 +1,449 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=0
[preset00]
fRating=4.000000
fGammaAdj=1.0
fDecay=0.9
fVideoEchoZoom=0.999607
fVideoEchoAlpha=0.0
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.0
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.3
fWarpAnimSpeed=1.0
fWarpScale=1.331000
fZoomExponent=0.999836
fShader=0.0
zoom=0.999511
rot=0.0
cx=0.5
cy=0.5
dx=0.0
dy=0.0
warp=0.010000
sx=1.0
sy=1.0
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.5
wave_y=0.5
ob_size=0.005000
ob_r=0.0
ob_g=0.0
ob_b=0.0
ob_a=1.0
ib_size=0.260000
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0.0
nMotionVectorsX=12.0
nMotionVectorsY=9.0
mv_dx=0.0
mv_dy=0.0
mv_l=0.9
mv_r=1.0
mv_g=1.0
mv_b=1.0
mv_a=0.0
b1n=0.0
b2n=0.0
b3n=0.0
b1x=1.0
b2x=1.0
b3x=1.0
b1ed=0.25
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.0
wavecode_0_smoothing=0.5
wavecode_0_r=1.0
wavecode_0_g=1.0
wavecode_0_b=1.0
wavecode_0_a=1.0
wave_0_per_frame1=ps = if(above(time-tin,tr),1,0);
wave_0_per_frame2=tin = if(ps,time,tin);
wave_0_per_frame3=
wave_0_per_frame4=sz = 3.5;
wave_0_per_frame5=
wave_0_per_frame6=xr = if(ps,rand(sz*10*2 + 1)*.1 - sz,xr);
wave_0_per_frame7=yr = if(ps,rand(sz*10*2*.75 + 1)*.1 - sz*.75,yr);
wave_0_per_frame8=tr = if(ps,rand(11)*.1*.1,tr);
wave_0_per_frame9=
wave_0_per_frame10=sr = if(ps,(rand(8)+3)*.1*.6,sr);
wave_0_per_frame11=
wave_0_per_frame12=bob = if(ps,rand(q5)*100,bob);
wave_0_per_frame13=
wave_0_per_frame14=t1 = xr + bob;
wave_0_per_frame15=t2 = yr + bob;
wave_0_per_frame16=t3 = sr;
wave_0_per_point1=sp = sample*6.28*8*8*4;
wave_0_per_point2=it = it+1;
wave_0_per_point3=it = it*above(sample,0);
wave_0_per_point4=sz = t3;
wave_0_per_point5=ss = sample*6;
wave_0_per_point6=ox = sz*.5*pow(-1,it)*below(ss,1) + .5*pow(-1,it)*above(ss,1)*sz*below(ss,2) + above(ss,2)*.5*pow(-1,it)*sz*below(ss,3);
wave_0_per_point7=oy = (ss-.5)*sz*below(ss,1) + sz*.5*above(ss,1)*below(ss,2) + (.5-(ss-2))*sz*above(ss,2)*below(ss,3);
wave_0_per_point8=oz = -sz*.5*below(ss,1) + ((ss-1)-.5)*sz*above(ss,1)*below(ss,2) + sz*.5*above(ss,2)*below(ss,3);
wave_0_per_point9=ox = ox + above(ss,3)*below(ss,4)*-.5*sz + above(ss,4)*below(ss,5)*sz*(-.5+(ss-4)) + above(ss,5)*sz*.5;
wave_0_per_point10=oy = oy + above(ss,3)*below(ss,4)*.5*sz*pow(-1,it) + above(ss,4)*below(ss,5)*sz*-.5 + above(ss,5)*sz*(-.5+(ss-5));
wave_0_per_point11=oz = oz + above(ss,3)*below(ss,4)*sz*(.5-(ss-3)) + above(ss,4)*below(ss,5)*sz*.5*pow(-1,it) + above(ss,5)*sz*.5*pow(-1,it);
wave_0_per_point12=
wave_0_per_point13=fov = .3;
wave_0_per_point14=
wave_0_per_point15=a = .05;
wave_0_per_point16=mod = (oz+1)*.5;
wave_0_per_point17=a = a*max(min(mod,1),0);
wave_0_per_point18=oz = oz - 2;
wave_0_per_point19=
wave_0_per_point20=ox = ox + t1;
wave_0_per_point21=oy = oy + t2;
wave_0_per_point22=
wave_0_per_point23=x = ox*fov/oz + 0.5;
wave_0_per_point24=x = (x-.5)*0.75 + 0.5;
wave_0_per_point25=y = oy*fov/oz + 0.5;
wave_0_per_point26=
wave_0_per_point27=r = 1;
wave_0_per_point28=g = .25+.25*sin(sp);
wave_0_per_point29=b = 0;
wave_0_per_point30=
wave_0_per_point31=minrgb = min(r,min(g,b));
wave_0_per_point32=maxrgb = max(r,max(g,b));
wave_0_per_point33=l = (maxrgb-minrgb)*.5;
wave_0_per_point34=diff = maxrgb-minrgb;
wave_0_per_point35=sum = maxrgb+minrgb;
wave_0_per_point36=s = if(above(l,0.5),diff/(2-sum),diff/sum)*(1-equal(l,0));
wave_0_per_point37=h = if(equal(r,maxrgb),(g-b)/diff,if(equal(g,maxrgb),2+(b-r)/diff,4+(r-g)/diff));
wave_0_per_point38=h = h*0.1666666;
wave_0_per_point39=h = if(below(h,0),0,if(above(h,1),1,h));
wave_0_per_point40=
wave_0_per_point41=h = h + time*0.05*1.324;
wave_0_per_point42=h = h - int(h);
wave_0_per_point43=
wave_0_per_point44=tmpb = if(below(l,0.5),l*(1+s),(l+s)-(s*l));
wave_0_per_point45=tmpa = 2*l - tmpb;
wave_0_per_point46=hvr = h + .333333;
wave_0_per_point47=hvr = if(below(hvr,0),hvr+1,if(above(hvr,1),hvr-1,hvr));
wave_0_per_point48=hvg = h;
wave_0_per_point49=hvg = if(below(hvg,0),hvg+1,if(above(hvg,1),hvg-1,hvg));
wave_0_per_point50=hvb = h - .333333;
wave_0_per_point51=hvb = if(below(hvb,0),hvb+1,if(above(hvb,1),hvb-1,hvb));
wave_0_per_point52=
wave_0_per_point53=r = if(below(6*hvr,1),tmpa+(tmpb-tmpa)*6*hvr, if(below(2*hvr,1),tmpb, if(below(hvr*3,2),tmpa+(tmpb-tmpa)*(.666666-hvr)*6,tmpa)));
wave_0_per_point54=g = if(below(6*hvg,1),tmpa+(tmpb-tmpa)*6*hvg, if(below(2*hvg,1),tmpb, if(below(hvg*3,2),tmpa+(tmpb-tmpa)*(.666666-hvg)*6,tmpa)));
wave_0_per_point55=b = if(below(6*hvb,1),tmpa+(tmpb-tmpa)*6*hvb, if(below(2*hvb,1),tmpb, if(below(hvb*3,2),tmpa+(tmpb-tmpa)*(.666666-hvb)*6,tmpa)));
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.0
wavecode_1_smoothing=0.5
wavecode_1_r=1.0
wavecode_1_g=1.0
wavecode_1_b=1.0
wavecode_1_a=1.0
wave_1_per_frame1=ps = if(above(time-tin,tr),1,0);
wave_1_per_frame2=tin = if(ps,time,tin);
wave_1_per_frame3=
wave_1_per_frame4=sz = 3.5;
wave_1_per_frame5=
wave_1_per_frame6=xr = if(ps,rand(sz*10*2 + 1)*.1 - sz,xr);
wave_1_per_frame7=yr = if(ps,rand(sz*10*2*.75 + 1)*.1 - sz*.75,yr);
wave_1_per_frame8=tr = if(ps,rand(11)*.1*.1,tr);
wave_1_per_frame9=
wave_1_per_frame10=sr = if(ps,(rand(8)+3)*.1*.6,sr);
wave_1_per_frame11=
wave_1_per_frame12=bob = if(ps,rand(q5)*100,bob);
wave_1_per_frame13=
wave_1_per_frame14=t1 = xr + bob;
wave_1_per_frame15=t2 = yr + bob;
wave_1_per_frame16=t3 = sr;
wave_1_per_point1=sp = sample*6.28*8*8*4;
wave_1_per_point2=it = it+1;
wave_1_per_point3=it = it*above(sample,0);
wave_1_per_point4=sz = t3;
wave_1_per_point5=ss = sample*6;
wave_1_per_point6=ox = sz*.5*pow(-1,it)*below(ss,1) + .5*pow(-1,it)*above(ss,1)*sz*below(ss,2) + above(ss,2)*.5*pow(-1,it)*sz*below(ss,3);
wave_1_per_point7=oy = (ss-.5)*sz*below(ss,1) + sz*.5*above(ss,1)*below(ss,2) + (.5-(ss-2))*sz*above(ss,2)*below(ss,3);
wave_1_per_point8=oz = -sz*.5*below(ss,1) + ((ss-1)-.5)*sz*above(ss,1)*below(ss,2) + sz*.5*above(ss,2)*below(ss,3);
wave_1_per_point9=ox = ox + above(ss,3)*below(ss,4)*-.5*sz + above(ss,4)*below(ss,5)*sz*(-.5+(ss-4)) + above(ss,5)*sz*.5;
wave_1_per_point10=oy = oy + above(ss,3)*below(ss,4)*.5*sz*pow(-1,it) + above(ss,4)*below(ss,5)*sz*-.5 + above(ss,5)*sz*(-.5+(ss-5));
wave_1_per_point11=oz = oz + above(ss,3)*below(ss,4)*sz*(.5-(ss-3)) + above(ss,4)*below(ss,5)*sz*.5*pow(-1,it) + above(ss,5)*sz*.5*pow(-1,it);
wave_1_per_point12=
wave_1_per_point13=fov = .3;
wave_1_per_point14=
wave_1_per_point15=a = .05;
wave_1_per_point16=mod = (oz+1)*.5;
wave_1_per_point17=a = a*max(min(mod,1),0);
wave_1_per_point18=oz = oz - 2;
wave_1_per_point19=
wave_1_per_point20=ox = ox + t1;
wave_1_per_point21=oy = oy + t2;
wave_1_per_point22=
wave_1_per_point23=x = ox*fov/oz + 0.5;
wave_1_per_point24=x = (x-.5)*0.75 + 0.5;
wave_1_per_point25=y = oy*fov/oz + 0.5;
wave_1_per_point26=
wave_1_per_point27=r = 1+sin(sp);
wave_1_per_point28=g = 0.5 + 0.5*sin(sample*1.57);
wave_1_per_point29=b = 0.5 + 0.5*cos(sample*1.57);
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=1
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.0
wavecode_2_smoothing=0.5
wavecode_2_r=1.0
wavecode_2_g=1.0
wavecode_2_b=1.0
wavecode_2_a=1.0
wave_2_per_frame1=ps = if(above(time-tin,tr),1,0);
wave_2_per_frame2=tin = if(ps,time,tin);
wave_2_per_frame3=
wave_2_per_frame4=sz = 3.5;
wave_2_per_frame5=
wave_2_per_frame6=xr = if(ps,rand(sz*10*2 + 1)*.1 - sz,xr);
wave_2_per_frame7=yr = if(ps,rand(sz*10*2*.75 + 1)*.1 - sz*.75,yr);
wave_2_per_frame8=tr = if(ps,rand(11)*.1*.1,tr);
wave_2_per_frame9=
wave_2_per_frame10=sr = if(ps,(rand(8)+3)*.1*.6,sr);
wave_2_per_frame11=
wave_2_per_frame12=bob = if(ps,rand(q5)*100,bob);
wave_2_per_frame13=
wave_2_per_frame14=t1 = xr + bob;
wave_2_per_frame15=t2 = yr + bob;
wave_2_per_frame16=t3 = sr;
wave_2_per_point1=sp = sample*6.28*8*8*4;
wave_2_per_point2=it = it+1;
wave_2_per_point3=it = it*above(sample,0);
wave_2_per_point4=sz = t3;
wave_2_per_point5=ss = sample*6;
wave_2_per_point6=ox = sz*.5*pow(-1,it)*below(ss,1) + .5*pow(-1,it)*above(ss,1)*sz*below(ss,2) + above(ss,2)*.5*pow(-1,it)*sz*below(ss,3);
wave_2_per_point7=oy = (ss-.5)*sz*below(ss,1) + sz*.5*above(ss,1)*below(ss,2) + (.5-(ss-2))*sz*above(ss,2)*below(ss,3);
wave_2_per_point8=oz = -sz*.5*below(ss,1) + ((ss-1)-.5)*sz*above(ss,1)*below(ss,2) + sz*.5*above(ss,2)*below(ss,3);
wave_2_per_point9=ox = ox + above(ss,3)*below(ss,4)*-.5*sz + above(ss,4)*below(ss,5)*sz*(-.5+(ss-4)) + above(ss,5)*sz*.5;
wave_2_per_point10=oy = oy + above(ss,3)*below(ss,4)*.5*sz*pow(-1,it) + above(ss,4)*below(ss,5)*sz*-.5 + above(ss,5)*sz*(-.5+(ss-5));
wave_2_per_point11=oz = oz + above(ss,3)*below(ss,4)*sz*(.5-(ss-3)) + above(ss,4)*below(ss,5)*sz*.5*pow(-1,it) + above(ss,5)*sz*.5*pow(-1,it);
wave_2_per_point12=
wave_2_per_point13=fov = .3;
wave_2_per_point14=
wave_2_per_point15=a = .05;
wave_2_per_point16=mod = (oz+1)*.5;
wave_2_per_point17=a = a*max(min(mod,1),0);
wave_2_per_point18=oz = oz - 2;
wave_2_per_point19=
wave_2_per_point20=ox = ox + t1;
wave_2_per_point21=oy = oy + t2;
wave_2_per_point22=
wave_2_per_point23=x = ox*fov/oz + 0.5;
wave_2_per_point24=x = (x-.5)*0.75 + 0.5;
wave_2_per_point25=y = oy*fov/oz + 0.5;
wave_2_per_point26=
wave_2_per_point27=r = 1+sin(sp);
wave_2_per_point28=g = 0.5 + 0.5*sin(sample*1.57);
wave_2_per_point29=b = 0.5 + 0.5*cos(sample*1.57);
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.0
wavecode_3_smoothing=0.5
wavecode_3_r=1.0
wavecode_3_g=1.0
wavecode_3_b=1.0
wavecode_3_a=1.0
wave_3_per_frame1=ps = if(above(time-tin,tr),1,0);
wave_3_per_frame2=tin = if(ps,time,tin);
wave_3_per_frame3=
wave_3_per_frame4=sz = 3.5;
wave_3_per_frame5=
wave_3_per_frame6=xr = if(ps,rand(sz*10*2 + 1)*.1 - sz,xr);
wave_3_per_frame7=yr = if(ps,rand(sz*10*2*.75 + 1)*.1 - sz*.75,yr);
wave_3_per_frame8=tr = if(ps,rand(11)*.1*.1,tr);
wave_3_per_frame9=
wave_3_per_frame10=sr = if(ps,(rand(8)+3)*.1*.6,sr);
wave_3_per_frame11=
wave_3_per_frame12=bob = if(ps,rand(q5)*100,bob);
wave_3_per_frame13=
wave_3_per_frame14=t1 = xr + bob;
wave_3_per_frame15=t2 = yr + bob;
wave_3_per_frame16=t3 = sr;
wave_3_per_point1=sp = sample*6.28*8*8*4;
wave_3_per_point2=it = it+1;
wave_3_per_point3=it = it*above(sample,0);
wave_3_per_point4=sz = t3;
wave_3_per_point5=ss = sample*6;
wave_3_per_point6=ox = sz*.5*pow(-1,it)*below(ss,1) + .5*pow(-1,it)*above(ss,1)*sz*below(ss,2) + above(ss,2)*.5*pow(-1,it)*sz*below(ss,3);
wave_3_per_point7=oy = (ss-.5)*sz*below(ss,1) + sz*.5*above(ss,1)*below(ss,2) + (.5-(ss-2))*sz*above(ss,2)*below(ss,3);
wave_3_per_point8=oz = -sz*.5*below(ss,1) + ((ss-1)-.5)*sz*above(ss,1)*below(ss,2) + sz*.5*above(ss,2)*below(ss,3);
wave_3_per_point9=ox = ox + above(ss,3)*below(ss,4)*-.5*sz + above(ss,4)*below(ss,5)*sz*(-.5+(ss-4)) + above(ss,5)*sz*.5;
wave_3_per_point10=oy = oy + above(ss,3)*below(ss,4)*.5*sz*pow(-1,it) + above(ss,4)*below(ss,5)*sz*-.5 + above(ss,5)*sz*(-.5+(ss-5));
wave_3_per_point11=oz = oz + above(ss,3)*below(ss,4)*sz*(.5-(ss-3)) + above(ss,4)*below(ss,5)*sz*.5*pow(-1,it) + above(ss,5)*sz*.5*pow(-1,it);
wave_3_per_point12=
wave_3_per_point13=fov = .3;
wave_3_per_point14=
wave_3_per_point15=a = .05;
wave_3_per_point16=mod = (oz+1)*.5;
wave_3_per_point17=a = a*max(min(mod,1),0);
wave_3_per_point18=oz = oz - 2;
wave_3_per_point19=
wave_3_per_point20=ox = ox + t1;
wave_3_per_point21=oy = oy + t2;
wave_3_per_point22=
wave_3_per_point23=x = ox*fov/oz + 0.5;
wave_3_per_point24=x = (x-.5)*0.75 + 0.5;
wave_3_per_point25=y = oy*fov/oz + 0.5;
wave_3_per_point26=
wave_3_per_point27=r = 1+sin(sp);
wave_3_per_point28=g = 0.5 + 0.5*sin(sample*1.57);
wave_3_per_point29=b = 0.5 + 0.5*cos(sample*1.57);
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.2
shapecode_0_y=0.3
shapecode_0_rad=0.270481
shapecode_0_ang=0.0
shapecode_0_tex_ang=0.0
shapecode_0_tex_zoom=3.999140
shapecode_0_r=1.0
shapecode_0_g=1.0
shapecode_0_b=1.0
shapecode_0_a=1.0
shapecode_0_r2=1.0
shapecode_0_g2=1.0
shapecode_0_b2=1.0
shapecode_0_a2=1.0
shapecode_0_border_r=1.0
shapecode_0_border_g=1.0
shapecode_0_border_b=1.0
shapecode_0_border_a=0.1
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=0.1
shapecode_1_ang=0.0
shapecode_1_tex_ang=0.0
shapecode_1_tex_zoom=1.0
shapecode_1_r=1.0
shapecode_1_g=0.0
shapecode_1_b=0.0
shapecode_1_a=1.0
shapecode_1_r2=0.0
shapecode_1_g2=1.0
shapecode_1_b2=0.0
shapecode_1_a2=0.0
shapecode_1_border_r=1.0
shapecode_1_border_g=1.0
shapecode_1_border_b=1.0
shapecode_1_border_a=0.1
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.5
shapecode_2_y=0.5
shapecode_2_rad=0.1
shapecode_2_ang=0.0
shapecode_2_tex_ang=0.0
shapecode_2_tex_zoom=1.0
shapecode_2_r=1.0
shapecode_2_g=0.0
shapecode_2_b=0.0
shapecode_2_a=1.0
shapecode_2_r2=0.0
shapecode_2_g2=1.0
shapecode_2_b2=0.0
shapecode_2_a2=0.0
shapecode_2_border_r=1.0
shapecode_2_border_g=1.0
shapecode_2_border_b=1.0
shapecode_2_border_a=0.1
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.5
shapecode_3_y=0.5
shapecode_3_rad=0.1
shapecode_3_ang=0.0
shapecode_3_tex_ang=0.0
shapecode_3_tex_zoom=1.0
shapecode_3_r=1.0
shapecode_3_g=0.0
shapecode_3_b=0.0
shapecode_3_a=1.0
shapecode_3_r2=0.0
shapecode_3_g2=1.0
shapecode_3_b2=0.0
shapecode_3_a2=0.0
shapecode_3_border_r=1.0
shapecode_3_border_g=1.0
shapecode_3_border_b=1.0
shapecode_3_border_a=0.1
per_frame_1=wave_a = 0;
per_frame_2=
per_frame_3=sw = above(time-fin,0.06);
per_frame_4=fin = if(sw,time,fin);
per_frame_5=zoom = if(sw,.85,1);
per_frame_6=monitor = tic;
per_frame_7=
per_frame_8=vol = .1*(vol*9 + (bass_att+mid_att+treb_att)*.333333);
per_frame_9=q5 = 5 - vol*3.5;
per_frame_10=
warp_1=`shader_body
warp_2=`{
warp_3=` // sample previous frame 3 times, creating radial blur
warp_4=` float2 v = normalize(uv - 0.5)*aspect.xy;
warp_5=` //v = v.yx * float2(1,-1);
warp_6=` v *= texsize.zw*3;
warp_7=` ret = 0.25*( tex2D( sampler_main, uv ).xyz
warp_8=` + tex2D(sampler_main, uv + v*2.5 ).xyz
warp_9=` + tex2D(sampler_main, uv + v*5.5 ).xyz
warp_10=` + tex2D(sampler_main, uv + v*-4 ).xyz
warp_11=` );
warp_12=`
warp_13=` // darken over time
warp_14=` ret -= 0.01;
warp_15=`}

View File

@ -0,0 +1,471 @@
[preset00]
fRating=5.000000
fGammaAdj=1.0
fDecay=0.5
fVideoEchoZoom=4.946229
fVideoEchoAlpha=0.0
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.0
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.3
fWarpAnimSpeed=1.0
fWarpScale=1.331000
fZoomExponent=0.999835
fShader=0.0
zoom=0.999512
rot=0.0
cx=0.5
cy=0.5
dx=0.0
dy=0.0
warp=0.010000
sx=1.0
sy=1.0
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.5
wave_y=0.5
ob_size=0.5
ob_r=0.010000
ob_g=0.0
ob_b=0.0
ob_a=0.0
ib_size=0.260000
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0.0
nMotionVectorsX=12.0
nMotionVectorsY=9.0
mv_dx=0.0
mv_dy=0.0
mv_l=0.9
mv_r=1.0
mv_g=1.0
mv_b=1.0
mv_a=0.0
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.0
wavecode_0_smoothing=0.5
wavecode_0_r=1.0
wavecode_0_g=1.0
wavecode_0_b=1.0
wavecode_0_a=1.0
wave_0_per_point1=sp = sample*6.28*8*8*4;
wave_0_per_point2=it = it+1;
wave_0_per_point3=it = it*above(sample,0);
wave_0_per_point4=sz = q1;
wave_0_per_point5=ss = sample*6;
wave_0_per_point6=ox = sz*.5*pow(-1,it)*below(ss,1) + .5*pow(-1,it)*above(ss,1)*sz*below(ss,2) + above(ss,2)*.5*pow(-1,it)*sz*below(ss,3);
wave_0_per_point7=oy = (ss-.5)*sz*below(ss,1) + sz*.5*above(ss,1)*below(ss,2) + (.5-(ss-2))*sz*above(ss,2)*below(ss,3);
wave_0_per_point8=oz = -sz*.5*below(ss,1) + ((ss-1)-.5)*sz*above(ss,1)*below(ss,2) + sz*.5*above(ss,2)*below(ss,3);
wave_0_per_point9=ox = ox + above(ss,3)*below(ss,4)*-.5*sz + above(ss,4)*below(ss,5)*sz*(-.5+(ss-4)) + above(ss,5)*sz*.5;
wave_0_per_point10=oy = oy + above(ss,3)*below(ss,4)*.5*sz*pow(-1,it) + above(ss,4)*below(ss,5)*sz*-.5 + above(ss,5)*sz*(-.5+(ss-5));
wave_0_per_point11=oz = oz + above(ss,3)*below(ss,4)*sz*(.5-(ss-3)) + above(ss,4)*below(ss,5)*sz*.5*pow(-1,it) + above(ss,5)*sz*.5*pow(-1,it);
wave_0_per_point12=
wave_0_per_point13=xang = q2;
wave_0_per_point14=axang = 0;
wave_0_per_point15=yang = q3;
wave_0_per_point16=ayang = 0;
wave_0_per_point17=zang = q4;
wave_0_per_point18=azang = 0;
wave_0_per_point19=fov = .3;
wave_0_per_point20=
wave_0_per_point21=mx = ox*cos(zang) - oy*sin(zang);
wave_0_per_point22=my = ox*sin(zang) + oy*cos(zang);
wave_0_per_point23=ox = mx;
wave_0_per_point24=oy = my;
wave_0_per_point25=mx = ox*cos(yang) + oz*sin(yang);
wave_0_per_point26=mz = - ox*sin(yang) + oz*cos(yang);
wave_0_per_point27=ox = mx;
wave_0_per_point28=oz = mz;
wave_0_per_point29=my = oy*cos(xang) - oz*sin(xang);
wave_0_per_point30=mz = oy*sin(xang) + oz*cos(xang);
wave_0_per_point31=oy = my;
wave_0_per_point32=oz = mz;
wave_0_per_point33=
wave_0_per_point34=a = .05;
wave_0_per_point35=mod = (oz+1)*.5;
wave_0_per_point36=a = a*max(min(mod,1),0);
wave_0_per_point37=oz = oz - 2;
wave_0_per_point38=x = ox*fov/oz + 0.5;
wave_0_per_point39=x = (x-.5)*0.75 + 0.5;
wave_0_per_point40=y = oy*fov/oz + 0.5;
wave_0_per_point41=
wave_0_per_point42=r = 1+sin(sp);
wave_0_per_point43=g = 0.5 + 0.5*sin(sample*1.57);
wave_0_per_point44=b = 0.5 + 0.5*cos(sample*1.57);
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.0
wavecode_1_smoothing=0.5
wavecode_1_r=1.0
wavecode_1_g=1.0
wavecode_1_b=1.0
wavecode_1_a=1.0
wave_1_per_frame1=tic = time - tin;
wave_1_per_frame2=tin = time;
wave_1_per_frame3=mod = .1*(mod*9 + bass_att);
wave_1_per_frame4=tt = tt + tic*((mod+1)*(mod+1)-1);
wave_1_per_frame5=t1 = tt;
wave_1_per_point1=sp = sample*6.28*8*8*4;
wave_1_per_point2=it = it+1;
wave_1_per_point3=it = it*above(sample,0);
wave_1_per_point4=sz = q1;
wave_1_per_point5=pi = 3.141592653;
wave_1_per_point6=ss = sample*6;
wave_1_per_point7=ox = sz*.5*pow(-1,it)*below(ss,1) + .5*pow(-1,it)*above(ss,1)*sz*below(ss,2) + above(ss,2)*.5*pow(-1,it)*sz*below(ss,3);
wave_1_per_point8=oy = (ss-.5)*sz*below(ss,1) + sz*.5*above(ss,1)*below(ss,2) + (.5-(ss-2))*sz*above(ss,2)*below(ss,3);
wave_1_per_point9=oz = -sz*.5*below(ss,1) + ((ss-1)-.5)*sz*above(ss,1)*below(ss,2) + sz*.5*above(ss,2)*below(ss,3);
wave_1_per_point10=ox = ox + above(ss,3)*below(ss,4)*-.5*sz + above(ss,4)*below(ss,5)*sz*(-.5+(ss-4)) + above(ss,5)*sz*.5;
wave_1_per_point11=oy = oy + above(ss,3)*below(ss,4)*.5*sz*pow(-1,it) + above(ss,4)*below(ss,5)*sz*-.5 + above(ss,5)*sz*(-.5+(ss-5));
wave_1_per_point12=oz = oz + above(ss,3)*below(ss,4)*sz*(.5-(ss-3)) + above(ss,4)*below(ss,5)*sz*.5*pow(-1,it) + above(ss,5)*sz*.5*pow(-1,it);
wave_1_per_point13=
wave_1_per_point14=zang = t1;
wave_1_per_point15=mx = ox*cos(zang) - oy*sin(zang);
wave_1_per_point16=my = ox*sin(zang) + oy*cos(zang);
wave_1_per_point17=ox = mx;
wave_1_per_point18=oy = my;
wave_1_per_point19=
wave_1_per_point20=sh = sz*.5;
wave_1_per_point21=br = (zang/pi) + .5;
wave_1_per_point22=br = br - int(br*.25)*4;
wave_1_per_point23=br = int(br);
wave_1_per_point24=ra = pow(sh*sh*2,.5);
wave_1_per_point25=
wave_1_per_point26=ox = ox - (sh + ra*sin(-zang + pi*.25))*equal(br,0) - (-sh + ra*sin(zang + pi*.25))*equal(br,1) - (-sh - ra*sin(-zang + pi*.25))*equal(br,2) - (sh - ra*sin(zang + pi*.25))*equal(br,3);
wave_1_per_point27=oy = oy - (sh + ra*cos(-zang + pi*.25))*equal(br,0) - (sh - ra*cos(zang + pi*.25))*equal(br,1) - (-sh - ra*cos(-zang + pi*.25))*equal(br,2) - (-sh + ra*cos(zang + pi*.25))*equal(br,3);
wave_1_per_point28=
wave_1_per_point29=xang = q2;
wave_1_per_point30=axang = 0;
wave_1_per_point31=yang = q3;
wave_1_per_point32=ayang = 0;
wave_1_per_point33=zang = q4;
wave_1_per_point34=azang = 0;
wave_1_per_point35=fov = .3;
wave_1_per_point36=
wave_1_per_point37=mx = ox*cos(zang) - oy*sin(zang);
wave_1_per_point38=my = ox*sin(zang) + oy*cos(zang);
wave_1_per_point39=ox = mx;
wave_1_per_point40=oy = my;
wave_1_per_point41=mx = ox*cos(yang) + oz*sin(yang);
wave_1_per_point42=mz = - ox*sin(yang) + oz*cos(yang);
wave_1_per_point43=ox = mx;
wave_1_per_point44=oz = mz;
wave_1_per_point45=my = oy*cos(xang) - oz*sin(xang);
wave_1_per_point46=mz = oy*sin(xang) + oz*cos(xang);
wave_1_per_point47=oy = my;
wave_1_per_point48=oz = mz;
wave_1_per_point49=
wave_1_per_point50=a = .05;
wave_1_per_point51=mod = (oz+1)*.5;
wave_1_per_point52=a = a*max(min(mod,1),0);
wave_1_per_point53=oz = oz - 2;
wave_1_per_point54=x = ox*fov/oz + 0.5;
wave_1_per_point55=x = (x-.5)*0.75 + 0.5;
wave_1_per_point56=y = oy*fov/oz + 0.5;
wave_1_per_point57=
wave_1_per_point58=r = -sin(sp);
wave_1_per_point59=g = 0.5 - 0.5*sin(sample*1.57);
wave_1_per_point60=b = 0.5 - 0.5*cos(sample*1.57);
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=1
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.0
wavecode_2_smoothing=0.5
wavecode_2_r=1.0
wavecode_2_g=1.0
wavecode_2_b=1.0
wavecode_2_a=1.0
wave_2_per_frame1=tic = time - tin;
wave_2_per_frame2=tin = time;
wave_2_per_frame3=mod = .1*(mod*9 + mid_att);
wave_2_per_frame4=tt = tt + tic*((mod+1)*(mod+1)-1);
wave_2_per_frame5=t1 = tt;
wave_2_per_point1=sp = sample*6.28*8*8*4;
wave_2_per_point2=it = it+1;
wave_2_per_point3=it = it*above(sample,0);
wave_2_per_point4=sz = q1;
wave_2_per_point5=pi = 3.141592653;
wave_2_per_point6=ss = sample*6;
wave_2_per_point7=ox = sz*.5*pow(-1,it)*below(ss,1) + .5*pow(-1,it)*above(ss,1)*sz*below(ss,2) + above(ss,2)*.5*pow(-1,it)*sz*below(ss,3);
wave_2_per_point8=oy = (ss-.5)*sz*below(ss,1) + sz*.5*above(ss,1)*below(ss,2) + (.5-(ss-2))*sz*above(ss,2)*below(ss,3);
wave_2_per_point9=oz = -sz*.5*below(ss,1) + ((ss-1)-.5)*sz*above(ss,1)*below(ss,2) + sz*.5*above(ss,2)*below(ss,3);
wave_2_per_point10=ox = ox + above(ss,3)*below(ss,4)*-.5*sz + above(ss,4)*below(ss,5)*sz*(-.5+(ss-4)) + above(ss,5)*sz*.5;
wave_2_per_point11=oy = oy + above(ss,3)*below(ss,4)*.5*sz*pow(-1,it) + above(ss,4)*below(ss,5)*sz*-.5 + above(ss,5)*sz*(-.5+(ss-5));
wave_2_per_point12=oz = oz + above(ss,3)*below(ss,4)*sz*(.5-(ss-3)) + above(ss,4)*below(ss,5)*sz*.5*pow(-1,it) + above(ss,5)*sz*.5*pow(-1,it);
wave_2_per_point13=
wave_2_per_point14=ang = t1;
wave_2_per_point15=mx = ox*cos(ang) + oz*sin(ang);
wave_2_per_point16=mz = - ox*sin(ang) + oz*cos(ang);
wave_2_per_point17=ox = mx;
wave_2_per_point18=oz = mz;
wave_2_per_point19=
wave_2_per_point20=sh = sz*.5;
wave_2_per_point21=br = (ang/pi) + .5;
wave_2_per_point22=br = br - int(br*.25)*4;
wave_2_per_point23=br = 4-int(br);
wave_2_per_point24=br = br - 4*equal(br,4);
wave_2_per_point25=ra = pow(sh*sh*2,.5);
wave_2_per_point26=ang = -ang;
wave_2_per_point27=ox = ox - (sh + ra*sin(-ang + pi*.25))*equal(br,0) - (-sh + ra*sin(ang + pi*.25))*equal(br,1) - (-sh - ra*sin(-ang + pi*.25))*equal(br,2) - (sh - ra*sin(ang + pi*.25))*equal(br,3);
wave_2_per_point28=oz = oz - (sh + ra*cos(-ang + pi*.25))*equal(br,0) - (sh - ra*cos(ang + pi*.25))*equal(br,1) - (-sh - ra*cos(-ang + pi*.25))*equal(br,2) - (-sh + ra*cos(ang + pi*.25))*equal(br,3);
wave_2_per_point29=
wave_2_per_point30=xang = q2;
wave_2_per_point31=axang = 0;
wave_2_per_point32=yang = q3;
wave_2_per_point33=ayang = 0;
wave_2_per_point34=zang = q4;
wave_2_per_point35=azang = 0;
wave_2_per_point36=fov = .3;
wave_2_per_point37=
wave_2_per_point38=mx = ox*cos(zang) - oy*sin(zang);
wave_2_per_point39=my = ox*sin(zang) + oy*cos(zang);
wave_2_per_point40=ox = mx;
wave_2_per_point41=oy = my;
wave_2_per_point42=mx = ox*cos(yang) + oz*sin(yang);
wave_2_per_point43=mz = - ox*sin(yang) + oz*cos(yang);
wave_2_per_point44=ox = mx;
wave_2_per_point45=oz = mz;
wave_2_per_point46=my = oy*cos(xang) - oz*sin(xang);
wave_2_per_point47=mz = oy*sin(xang) + oz*cos(xang);
wave_2_per_point48=oy = my;
wave_2_per_point49=oz = mz;
wave_2_per_point50=
wave_2_per_point51=a = .05;
wave_2_per_point52=mod = (oz+1)*.5;
wave_2_per_point53=a = a*max(min(mod,1),0);
wave_2_per_point54=oz = oz - 2;
wave_2_per_point55=x = ox*fov/oz + 0.5;
wave_2_per_point56=x = (x-.5)*0.75 + 0.5;
wave_2_per_point57=y = oy*fov/oz + 0.5;
wave_2_per_point58=
wave_2_per_point59=g = -sin(sp);
wave_2_per_point60=b = 0.5 - 0.5*sin(sample*1.57);
wave_2_per_point61=r = 0.5 - 0.5*cos(sample*1.57);
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.0
wavecode_3_smoothing=0.5
wavecode_3_r=1.0
wavecode_3_g=1.0
wavecode_3_b=1.0
wavecode_3_a=1.0
wave_3_per_frame1=tic = time - tin;
wave_3_per_frame2=tin = time;
wave_3_per_frame3=mod = .1*(mod*9 + treb_att);
wave_3_per_frame4=tt = tt + tic*((mod+1)*(mod+1)-1);
wave_3_per_frame5=t1 = tt;
wave_3_per_point1=sp = sample*6.28*8*8*4;
wave_3_per_point2=it = it+1;
wave_3_per_point3=it = it*above(sample,0);
wave_3_per_point4=sz = q1;
wave_3_per_point5=pi = 3.141592653;
wave_3_per_point6=ss = sample*6;
wave_3_per_point7=ox = sz*.5*pow(-1,it)*below(ss,1) + .5*pow(-1,it)*above(ss,1)*sz*below(ss,2) + above(ss,2)*.5*pow(-1,it)*sz*below(ss,3);
wave_3_per_point8=oy = (ss-.5)*sz*below(ss,1) + sz*.5*above(ss,1)*below(ss,2) + (.5-(ss-2))*sz*above(ss,2)*below(ss,3);
wave_3_per_point9=oz = -sz*.5*below(ss,1) + ((ss-1)-.5)*sz*above(ss,1)*below(ss,2) + sz*.5*above(ss,2)*below(ss,3);
wave_3_per_point10=ox = ox + above(ss,3)*below(ss,4)*-.5*sz + above(ss,4)*below(ss,5)*sz*(-.5+(ss-4)) + above(ss,5)*sz*.5;
wave_3_per_point11=oy = oy + above(ss,3)*below(ss,4)*.5*sz*pow(-1,it) + above(ss,4)*below(ss,5)*sz*-.5 + above(ss,5)*sz*(-.5+(ss-5));
wave_3_per_point12=oz = oz + above(ss,3)*below(ss,4)*sz*(.5-(ss-3)) + above(ss,4)*below(ss,5)*sz*.5*pow(-1,it) + above(ss,5)*sz*.5*pow(-1,it);
wave_3_per_point13=
wave_3_per_point14=zang = t1;
wave_3_per_point15=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point16=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point17=ox = mx;
wave_3_per_point18=oy = my;
wave_3_per_point19=
wave_3_per_point20=sh = sz*.5;
wave_3_per_point21=br = (zang/pi) + .5;
wave_3_per_point22=br = br - int(br*.25)*4;
wave_3_per_point23=br = int(br);
wave_3_per_point24=ra = pow(sh*sh*2,.5);
wave_3_per_point25=
wave_3_per_point26=ox = ox - (sh + ra*sin(-zang + pi*.25))*equal(br,0) - (-sh + ra*sin(zang + pi*.25))*equal(br,1) - (-sh - ra*sin(-zang + pi*.25))*equal(br,2) - (sh - ra*sin(zang + pi*.25))*equal(br,3);
wave_3_per_point27=oy = oy - (sh + ra*cos(-zang + pi*.25))*equal(br,0) - (sh - ra*cos(zang + pi*.25))*equal(br,1) - (-sh - ra*cos(-zang + pi*.25))*equal(br,2) - (-sh + ra*cos(zang + pi*.25))*equal(br,3);
wave_3_per_point28=
wave_3_per_point29=yang = pi*.5;
wave_3_per_point30=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point31=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point32=ox = mx;
wave_3_per_point33=oz = mz;
wave_3_per_point34=
wave_3_per_point35=xang = q2;
wave_3_per_point36=axang = 0;
wave_3_per_point37=yang = q3;
wave_3_per_point38=ayang = 0;
wave_3_per_point39=zang = q4;
wave_3_per_point40=azang = 0;
wave_3_per_point41=fov = .3;
wave_3_per_point42=
wave_3_per_point43=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point44=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point45=ox = mx;
wave_3_per_point46=oy = my;
wave_3_per_point47=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point48=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point49=ox = mx;
wave_3_per_point50=oz = mz;
wave_3_per_point51=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point52=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point53=oy = my;
wave_3_per_point54=oz = mz;
wave_3_per_point55=
wave_3_per_point56=a = .05;
wave_3_per_point57=mod = (oz+1)*.5;
wave_3_per_point58=a = a*max(min(mod,1),0);
wave_3_per_point59=oz = oz - 2;
wave_3_per_point60=x = ox*fov/oz + 0.5;
wave_3_per_point61=x = (x-.5)*0.75 + 0.5;
wave_3_per_point62=y = oy*fov/oz + 0.5;
wave_3_per_point63=
wave_3_per_point64=b = -sin(sp);
wave_3_per_point65=r = 0.5 - 0.5*sin(sample*1.57);
wave_3_per_point66=g = 0.5 - 0.5*cos(sample*1.57);
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=0.1
shapecode_0_ang=0.0
shapecode_0_tex_ang=0.0
shapecode_0_tex_zoom=1.0
shapecode_0_r=1.0
shapecode_0_g=0.0
shapecode_0_b=0.0
shapecode_0_a=1.0
shapecode_0_r2=0.0
shapecode_0_g2=1.0
shapecode_0_b2=0.0
shapecode_0_a2=0.0
shapecode_0_border_r=1.0
shapecode_0_border_g=1.0
shapecode_0_border_b=1.0
shapecode_0_border_a=0.1
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=0.1
shapecode_1_ang=0.0
shapecode_1_tex_ang=0.0
shapecode_1_tex_zoom=1.0
shapecode_1_r=1.0
shapecode_1_g=0.0
shapecode_1_b=0.0
shapecode_1_a=1.0
shapecode_1_r2=0.0
shapecode_1_g2=1.0
shapecode_1_b2=0.0
shapecode_1_a2=0.0
shapecode_1_border_r=1.0
shapecode_1_border_g=1.0
shapecode_1_border_b=1.0
shapecode_1_border_a=0.1
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.5
shapecode_2_y=0.5
shapecode_2_rad=0.1
shapecode_2_ang=0.0
shapecode_2_tex_ang=0.0
shapecode_2_tex_zoom=1.0
shapecode_2_r=1.0
shapecode_2_g=0.0
shapecode_2_b=0.0
shapecode_2_a=1.0
shapecode_2_r2=0.0
shapecode_2_g2=1.0
shapecode_2_b2=0.0
shapecode_2_a2=0.0
shapecode_2_border_r=1.0
shapecode_2_border_g=1.0
shapecode_2_border_b=1.0
shapecode_2_border_a=0.1
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.5
shapecode_3_y=0.5
shapecode_3_rad=0.1
shapecode_3_ang=0.0
shapecode_3_tex_ang=0.0
shapecode_3_tex_zoom=1.0
shapecode_3_r=1.0
shapecode_3_g=0.0
shapecode_3_b=0.0
shapecode_3_a=1.0
shapecode_3_r2=0.0
shapecode_3_g2=1.0
shapecode_3_b2=0.0
shapecode_3_a2=0.0
shapecode_3_border_r=1.0
shapecode_3_border_g=1.0
shapecode_3_border_b=1.0
shapecode_3_border_a=0.1
per_frame_1=wave_a = 0;
per_frame_2=vol = .1*(vol*9 + (bass_att+mid_att+treb_att)*.333333);
per_frame_3=q1 = .1 + vol*.3;
per_frame_4=
per_frame_5=tic = time-tin;
per_frame_6=tin = time;
per_frame_7=tb = tb + tic*bass_att;
per_frame_8=q2 = tb*.9;
per_frame_9=tm = tm + tic*mid_att;
per_frame_10=q3 = tm*.9;
per_frame_11=tt = tt + tic*treb_att;
per_frame_12=q4 = tt*.9;
per_frame_13=
per_frame_14=q1 = min(q1,1);
per_frame_15=aq1 = .5;
per_frame_16=aq2 = 0;
per_frame_17=aq3 = 9.5;
per_frame_18=aq4 = 0;

View File

@ -0,0 +1,395 @@
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.900000
fVideoEchoZoom=1.104100
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999514
rot=0.259900
cx=0.320000
cy=0.289900
dx=0.000000
dy=0.000000
warp=0.011046
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.500000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=0.000000
wavecode_0_g=0.000000
wavecode_0_b=1.000000
wavecode_0_a=0.050000
wave_0_init1=t1 = .2 + .6*rand(1001)*.001;
wave_0_init2=t2 = .2 + .6*rand(1001)*.001;
wave_0_init3=t3 = .2 + .6*rand(1001)*.001;
wave_0_init4=t4 = .2 + .6*rand(1001)*.001;
wave_0_init5=t5 = .2 + .6*rand(1001)*.001;
wave_0_init6=t6 = .2 + .6*rand(1001)*.001;
wave_0_init7=t7 = .2 + .6*rand(1001)*.001;
wave_0_init8=t8 = .2 + .6*rand(1001)*.001;
wave_0_per_point1=ti = q1;
wave_0_per_point2=
wave_0_per_point3=xa = .25 + .25*sin(ti*t1);
wave_0_per_point4=xb = .25 + .25*sin(ti*t2);
wave_0_per_point5=xc = .25 + .25*sin(ti*t3);
wave_0_per_point6=xd = .25 + .25*sin(ti*t4);
wave_0_per_point7=
wave_0_per_point8=ya = .25 + .25*sin(ti*t5);
wave_0_per_point9=yb = .25 + .25*sin(ti*t6);
wave_0_per_point10=yc = .25 + .25*sin(ti*t7);
wave_0_per_point11=yd = .25 + .25*sin(ti*t8);
wave_0_per_point12=
wave_0_per_point13=
wave_0_per_point14=it = (it + 1)*above(sample,0);
wave_0_per_point15=sw = (1-sw)*above(sample,0);
wave_0_per_point16=
wave_0_per_point17=sa = 1-sample;
wave_0_per_point18=x = if(sw,xa*sample + sa*xb,xc*sample + xd*sa);
wave_0_per_point19=y = if(sw,ya*sample + sa*yb,yc*sample + yd*sa);
wave_0_per_point20=
wave_0_per_point21=y = .5 - y*(.5-x)*2;
wave_0_per_point22=
wave_0_per_point23=
wave_0_per_point24=ti = q4;
wave_0_per_point25=r = .5 + .5*sin(ti);
wave_0_per_point26=g = .5 + .5*sin(ti + 2.0944);
wave_0_per_point27=b = .5 + .5*sin(ti + 4.1888);
wave_0_per_point28=
wave_0_per_point29=a = q5;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=1
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=0.000000
wavecode_1_g=1.000000
wavecode_1_b=0.000000
wavecode_1_a=0.050000
wave_1_init1=t1 = .2 + .6*rand(1001)*.001;
wave_1_init2=t2 = .2 + .6*rand(1001)*.001;
wave_1_init3=t3 = .2 + .6*rand(1001)*.001;
wave_1_init4=t4 = .2 + .6*rand(1001)*.001;
wave_1_init5=t5 = .2 + .6*rand(1001)*.001;
wave_1_init6=t6 = .2 + .6*rand(1001)*.001;
wave_1_init7=t7 = .2 + .6*rand(1001)*.001;
wave_1_init8=t8 = .2 + .6*rand(1001)*.001;
wave_1_per_point1=ti = q2;
wave_1_per_point2=
wave_1_per_point3=xa = .25 + .25*sin(ti*t1);
wave_1_per_point4=xb = .25 + .25*sin(ti*t2);
wave_1_per_point5=xc = .25 + .25*sin(ti*t3);
wave_1_per_point6=xd = .25 + .25*sin(ti*t4);
wave_1_per_point7=
wave_1_per_point8=ya = .25 + .25*sin(ti*t5);
wave_1_per_point9=yb = .25 + .25*sin(ti*t6);
wave_1_per_point10=yc = .25 + .25*sin(ti*t7);
wave_1_per_point11=yd = .25 + .25*sin(ti*t8);
wave_1_per_point12=
wave_1_per_point13=
wave_1_per_point14=it = (it + 1)*above(sample,0);
wave_1_per_point15=sw = (1-sw)*above(sample,0);
wave_1_per_point16=
wave_1_per_point17=sa = 1-sample;
wave_1_per_point18=x = if(sw,xa*sample + sa*xb,xc*sample + xd*sa);
wave_1_per_point19=y = if(sw,ya*sample + sa*yb,yc*sample + yd*sa);
wave_1_per_point20=
wave_1_per_point21=y = .5 - y*(.5-x)*2;
wave_1_per_point22=
wave_1_per_point23=ti = q4 + 2.0944;
wave_1_per_point24=r = .5 + .5*sin(ti);
wave_1_per_point25=g = .5 + .5*sin(ti + 2.0944);
wave_1_per_point26=b = .5 + .5*sin(ti + 4.1888);
wave_1_per_point27=
wave_1_per_point28=a = q6;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=1
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=0.000000
wavecode_2_b=0.000000
wavecode_2_a=0.050000
wave_2_init1=t1 = .2 + .6*rand(1001)*.001;
wave_2_init2=t2 = .2 + .6*rand(1001)*.001;
wave_2_init3=t3 = .2 + .6*rand(1001)*.001;
wave_2_init4=t4 = .2 + .6*rand(1001)*.001;
wave_2_init5=t5 = .2 + .6*rand(1001)*.001;
wave_2_init6=t6 = .2 + .6*rand(1001)*.001;
wave_2_init7=t7 = .2 + .6*rand(1001)*.001;
wave_2_init8=t8 = .2 + .6*rand(1001)*.001;
wave_2_per_point1=ti = q3;
wave_2_per_point2=
wave_2_per_point3=xa = .25 + .25*sin(ti*t1);
wave_2_per_point4=xb = .25 + .25*sin(ti*t2);
wave_2_per_point5=xc = .25 + .25*sin(ti*t3);
wave_2_per_point6=xd = .25 + .25*sin(ti*t4);
wave_2_per_point7=
wave_2_per_point8=ya = .25 + .25*sin(ti*t5);
wave_2_per_point9=yb = .25 + .25*sin(ti*t6);
wave_2_per_point10=yc = .25 + .25*sin(ti*t7);
wave_2_per_point11=yd = .25 + .25*sin(ti*t8);
wave_2_per_point12=
wave_2_per_point13=
wave_2_per_point14=it = (it + 1)*above(sample,0);
wave_2_per_point15=sw = (1-sw)*above(sample,0);
wave_2_per_point16=
wave_2_per_point17=sa = 1-sample;
wave_2_per_point18=x = if(sw,xa*sample + sa*xb,xc*sample + xd*sa);
wave_2_per_point19=y = if(sw,ya*sample + sa*yb,yc*sample + yd*sa);
wave_2_per_point20=
wave_2_per_point21=y = .5 - y*(.5-x)*2;
wave_2_per_point22=
wave_2_per_point23=ti = q4 + 4.1888;
wave_2_per_point24=r = .5 + .5*sin(ti);
wave_2_per_point25=g = .5 + .5*sin(ti + 2.0944);
wave_2_per_point26=b = .5 + .5*sin(ti + 4.1888);
wave_2_per_point27=a = q7;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=1.978832
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=tex_zoom = 1/rad;
shape_0_per_frame2=
shape_0_per_frame3=a = .7;
shape_0_per_frame4=a2 = a;
shapecode_1_enabled=0
shapecode_1_sides=54
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.150000
shapecode_1_y=0.390000
shapecode_1_rad=0.040839
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=0.000000
shapecode_1_g=0.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=0.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_1=warp = 0;
per_frame_2=//zoom = 1;
per_frame_3=
per_frame_4=tic = min(time-tin,.1);
per_frame_5=tin = time;
per_frame_6=
per_frame_7=vol = (bass_att + treb_att + mid_att)*.333333;
per_frame_8=
per_frame_9=ra = 1/tic*.25;
per_frame_10=
per_frame_11=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_12=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_13=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_14=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
per_frame_15=
per_frame_16=tt = tt + tic*treb;
per_frame_17=mt = mt + tic*mid;
per_frame_18=bt = bt + tic*bass;
per_frame_19=vt = vt + tic*vav;
per_frame_20=
per_frame_21=q1 = tt*3;// wave morph speeds
per_frame_22=q2 = mt*3;
per_frame_23=q3 = bt*3;
per_frame_24=
per_frame_25=q4 = vt; // wave colour cycle
per_frame_26=
per_frame_27=rb = if(rb,rb,.2 + rand(1001)*.001*.6);
per_frame_28=rc = if(rc,rc,.2 + rand(1001)*.001*.6);
per_frame_29=rd = if(rd,rd,.2 + rand(1001)*.001*.6);
per_frame_30=re = if(re,re,.2 + rand(1001)*.001*.6);
per_frame_31=
per_frame_32=rot = .26;
per_frame_33=cx = .3 + .1*sin(vt*re) + .1*cos(vt*rc);
per_frame_34=cy = .5 + .2*sin(vt*rb) + .1*cos(vt*rd);
per_frame_35=
per_frame_36=
per_frame_37=q5 = min(1,.5*treb_avg)*.035;
per_frame_38=q6 = min(1,.5*mid_avg)*.035;
per_frame_39=q7 = min(1,.5*bass_avg)*.035;
per_frame_40=
per_frame_41=
per_pixel_1=num = 8;
per_pixel_2=pi = 3.141592654;
per_pixel_3=radi = (y-.5)*.75;
per_pixel_4=radi = (y-.5);
per_pixel_5=radi = pow(radi*radi + (x-.5)*(x-.5),.5);
per_pixel_6=
per_pixel_7=an = ang + pi + time;
per_pixel_8=an = an - pi*2*int(an/(pi*2));
per_pixel_9=
per_pixel_10=mod = .1;
per_pixel_11=
per_pixel_12=seg = ang + pi;
per_pixel_13=seg = seg/(pi*2)*num;
per_pixel_14=seg = int(seg);
per_pixel_15=seg = seg - equal(seg,num);
per_pixel_16=
per_pixel_17=anga = (ang + pi) - (pi*2/num)*seg;
per_pixel_18=anga = if(equal(seg%2,0),(pi*2/num) - anga,anga);
per_pixel_19=//anga = anga + pi/6; // num = 6
per_pixel_20=anga = anga + pi/4; // num = 8
per_pixel_21=//anga = anga + .85; // num = 10
per_pixel_22=
per_pixel_23=
per_pixel_24=ox = .5 - radi*sin(anga);
per_pixel_25=oy = .5 + radi*cos(anga);
per_pixel_26=
per_pixel_27=//rot = if(equal(seg,0),rot,0);
per_pixel_28=
per_pixel_29=dx = equal(seg,3)*(x-ox);
per_pixel_30=dy = equal(seg,3)*(y-oy);
per_pixel_31=
per_pixel_32=dx = above(seg,0)*(x-ox);
per_pixel_33=dy = above(seg,0)*(y-oy);
per_pixel_34=
per_pixel_35=//dx = equal(seg,1)*(x - .5)*2;

View File

@ -0,0 +1,287 @@
[preset00]
fRating=1.000000
fGammaAdj=2.050001
fDecay=0.975000
fVideoEchoZoom=0.996630
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=1.005319
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=2.000000
fModWaveAlphaEnd=2.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=1.000000
zoom=0.999902
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.078303
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.500000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.000000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=5.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.100000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.100000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=max_bass = 1.2;
per_frame_1=wave_r = mv_b;
per_frame_2=wave_b = mv_g;
per_frame_3=wave_g = mv_r;
per_frame_4=b=max(bass-1,0);
per_frame_5=m=max(mid-1,0);
per_frame_6=t=max(treb-1,0);
per_frame_7=mv_r=.6*abs(sin(time*2.6+1.23+cos(time*4.87+2.145)))+(b/30);
per_frame_8=mv_g=.6*abs(sin(time*4.451+2.89+cos(time*3.74+.78)))+(m/30);
per_frame_9=mv_b=.6*abs(sin(time*3.845+1.23+cos(time*2.6+3)))+(t/30);
per_frame_10=
per_frame_11=q1=(3.14*cos(time*1.45 + 1.54 + cos((bass_att*.1)+time+ 3.22)));
per_frame_12=q2=(3.14*cos(time*2.4 + 2.69 + cos((bass_att*.1)+time+.65)));
per_frame_13=q3=time%50;
per_frame_14=f=if(equal(endframe,0),1,0);
per_frame_15=beat_avg=if(equal(beat_avg,0),bass,beat_avg);
per_frame_16=beat_avg=(beat_avg+bass)/2;
per_frame_17=
per_frame_18=max_bass = if( beat*above(f*bass_att,max_bass),0.99*bass_att, max_bass );
per_frame_19=max_bass = if( equal(frame%3000,0),0.8*max_bass,max_bass*.9999);
per_frame_20=max_bass=if( above(max_bass,10*beat_avg),10*beat_avg,max_bass);
per_frame_21=trig=if( equal(beat,1)*above(bass_att,max_bass),1,0);
per_frame_22=endframe=if(equal(trig,1)*equal(endframe,0), frame+4*min(interval,FPS),endframe);
per_frame_23=trig=if(equal(frame,endframe),0,trig);
per_frame_24=endframe=if(above(frame,endframe),0,endframe);
per_frame_25=q4=if(above(endframe,0),1,0);
per_frame_26=wave_a=0;
per_frame_27=rot=.1*sin(time*1.53+cos(time*4.676+3.43));
per_frame_28=rot=rot*(1+.4*q4);
per_frame_29=ob_size=.3+.7*abs(cos(time*2.45 + 1.566 +sin(time*5 +2.43)));
per_frame_30=
per_frame_31=ob_r=mv_r*(rand(100)/100);
per_frame_32=ob_g=mv_g*(rand(100)/100);
per_frame_33=ob_b=mv_b*(rand(100)/100);
per_frame_34=ob_a=.05*abs(cos(time*2.45 + 1.566 +sin(time+2)));
per_frame_35=
per_frame_36=
per_frame_37=
per_frame_38=
per_frame_39=
per_frame_40=
per_frame_41=
per_frame_42=
per_frame_43=
per_frame_44=mv_x=if(equal(q4,1),54+10*cos(time*10),64);
per_frame_45=
per_frame_46=
per_frame_47=zoom=if(equal(rand(40+60*(q4)),25),1.6,zoom);
per_frame_48=// -------------------------------- Beat Detective 007 ----------------------------------
per_frame_49=sure=if(equal(sure,0),.6,sure);
per_frame_50=interval=if(equal(interval,0),40,interval);
per_frame_51=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
per_frame_52=dbass=(bass-pbass)/FPS;
per_frame_53=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);
per_frame_54=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
per_frame_55=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
per_frame_56=sure=max(.5,sure);
per_frame_57=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);
per_frame_58=beat=if(cheat,1,beat);
per_frame_59=sure=if(cheat,.95*sure,sure);
per_frame_60=maxdbass=max(maxdbass*.999,dbass);
per_frame_61=maxdbass=max(.012,maxdbass);
per_frame_62=maxdbass=min(.02,maxdbass);
per_frame_63=interval=if(beat, frame-lastbeat,interval);
per_frame_64=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);
per_frame_65=cheat=0;
per_frame_66=pbass=bass;
per_frame_67=// ----------------------------------------------------------------------------------------------
per_frame_68=
per_frame_69=zoom = if(equal(beat,1),zoom+bass*.7,zoom);
per_frame_70=monitor=sx;
per_frame_71=//monitor=60*FPS/interval;
per_pixel_1=dx= if( below( abs(ang-q1), .4*sqrt(rad)),dx+(1-q4)*(.02*rad*sin(q1)),dx);
per_pixel_2=dy=if( below(abs(ang-q1),.4*sqrt(rad)),dy+(1-q4)*(.02*rad*cos(q1)),dy);
per_pixel_3=zoom=if(below( abs(ang-q1),.4*sqrt(rad)),zoom+(1-q4)*(.2*rad*bass),zoom);
per_pixel_4=
per_pixel_5=dx= if( below( abs(ang-q2), .4*sqrt(rad)),dx+(1-q4)*(.02*rad*sin(q2)),dx);
per_pixel_6=dy = if(below( abs(ang-q2),.4*sqrt(rad)),dy+(1-q4)*(.02*rad*cos(q2)),dy);
per_pixel_7=zoom = if(below(abs(ang-q2),.4*sqrt(rad)),zoom+(1-q4)*(.2*rad*bass), zoom);
per_pixel_8=zoom=zoom-(1-q4)*.04*rad +q4*.1;

View File

@ -0,0 +1,130 @@
[preset00]
fRating=3.000000
fGammaAdj=2.260000
fDecay=0.990000
fVideoEchoZoom=0.999990
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.997938
fWaveScale=0.901646
fWaveSmoothing=0.000000
fWaveParam=-0.500000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=2.216679
fShader=1.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=1.000000
wave_g=0.250000
wave_b=0.250001
wave_x=0.500000
wave_y=0.500000
ob_size=0.050000
ob_r=0.500000
ob_g=0.500000
ob_b=0.500000
ob_a=0.000000
ib_size=0.025000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=32.000000
nMotionVectorsY=48.000000
mv_dx=0.300000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=// -------------------------------- Beat Detective 007 ----------------------------------
per_frame_2=sure=if(equal(sure,0),.6,sure);
per_frame_3=interval=if(equal(interval,0),40,interval);
per_frame_4=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
per_frame_5=dbass=(bass-pbass)/FPS;
per_frame_6=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);
per_frame_7=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
per_frame_8=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
per_frame_9=sure=max(.5,sure);
per_frame_10=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);
per_frame_11=beat=if(cheat,1,beat);
per_frame_12=sure=if(cheat,.95*sure,sure);
per_frame_13=maxdbass=max(maxdbass*.999,dbass);
per_frame_14=maxdbass=max(.012,maxdbass);
per_frame_15=maxdbass=min(.02,maxdbass);
per_frame_16=interval=if(beat, frame-lastbeat,interval);
per_frame_17=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);
per_frame_18=cheat=0;
per_frame_19=pbass=bass;
per_frame_20=// ----------------------------------------------------------------------------------------------
per_frame_21=
per_frame_22=wave_r = .8*abs(cos( .07*time+.532 + sin( .125*time+.789) ));
per_frame_23=wave_g = .8*abs(cos( .092*time+2.1 + sin( .045*time+1.52) ));
per_frame_24=wave_b = .8*abs(cos( .1*time+1.452 + sin( .112*time+2.98) ));
per_frame_25=q1=beat;
per_frame_26=ib_a=beat;
per_frame_27=ib_r=1-wave_r;ib_g=1-wave_g;ib_b=1-wave_b;
per_frame_28=wave_mystery = 1-1.5*min(((frame-lastBeat)/interval),1);
per_frame_29=wave_a=if(above((frame-lastBeat)/interval,1),0,1);
per_frame_30=phase=if(equal(frame%interval,0),phase+1,phase);
per_frame_31=phase=if(equal(phase%18,17),0,phase);
per_frame_32=midphase=min((frame-lastBeat)/interval,1);
per_frame_33=sx=if(equal(phase,15)*equal(frame%interval,0),-1,sx);
per_frame_34=sy=if(equal(phase,26)*equal(frame%interval,0),-1,sy);
per_frame_35=phase = if(equal(frame%interval,0)*below(cos(time/6), -.5), (phase+rand(13))%14+1,phase);
per_frame_36=q2=phase;
per_frame_37=q3=midphase;
per_frame_38=
per_pixel_1=zoom =1+.01*sin(13.28*rad);
per_pixel_2=//zoom right
per_pixel_3=zoom=zoom+equal(q2,1)*q3*.1*(x-.5);
per_pixel_4=// zoom left
per_pixel_5=zoom=zoom+equal(q2,2)*q3*.1*(.5-x);
per_pixel_6=// zoom top
per_pixel_7=zoom=zoom+equal(q2,5)*q3*.1*(.5-y);
per_pixel_8=// zoom bottom
per_pixel_9=zoom=zoom+equal(q2,4)*q3*.1*(y-.5);
per_pixel_10=// rotate left
per_pixel_11=rot=rot+equal(q2,3)*q3*.3;
per_pixel_12=// rotate right
per_pixel_13=rot=rot-equal(q2,6)*q3*.3;
per_pixel_14=// scale x
per_pixel_15=sx=sx+equal(q2,7)*q3*.2;
per_pixel_16=// squash y
per_pixel_17=sy=sy-equal(q2,8)*q3*.2;
per_pixel_18=// squash x
per_pixel_19=sx=sx-equal(q2,9)*q3*.2;
per_pixel_20=// scale y;
per_pixel_21=sy=sy+equal(q2,10)*q3*.2;
per_pixel_22=// transpose+ vertical
per_pixel_23=dy=dy+equal(q2,11)*abs(.5-x)*sign(.5-x)*q3*.2;
per_pixel_24=// transpose+ horiz
per_pixel_25=dx=dx+equal(q2,12)*abs(.5-y)*sign(.5-y)*q3*.2;
per_pixel_26=// transpose- horiz
per_pixel_27=dx=dx-equal(q2,14)*abs(.5-y)*sign(.5-y)*q3*.2;
per_pixel_28=// transpose- vertical
per_pixel_29=dy=dy-equal(q2,13)*abs(.5-x)*sign(.5-x)*q3*.2;

View File

@ -0,0 +1,104 @@
[preset00]
fRating=2.000000
fGammaAdj=1.700001
fDecay=1.000000
fVideoEchoZoom=0.999991
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.997938
fWaveScale=0.010000
fWaveSmoothing=0.900000
fWaveParam=0.400000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=10.572172
fWarpScale=4.108018
fZoomExponent=1.196128
fShader=1.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=1.011847
sx=1.000000
sy=1.000000
wave_r=1.000000
wave_g=1.000000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.070000
ob_g=1.000000
ob_b=0.070000
ob_a=0.000000
ib_size=0.010000
ib_r=0.070000
ib_g=0.070000
ib_b=1.000000
ib_a=1.000000
nMotionVectorsX=1.920000
nMotionVectorsY=1.440000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=// -------------------------------- Beat Detective 007 ----------------------------------
per_frame_2=sure=if(equal(sure,0),.6,sure);
per_frame_3=interval=if(equal(interval,0),40,interval);
per_frame_4=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
per_frame_5=dbass=(bass-pbass)/FPS;
per_frame_6=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);
per_frame_7=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
per_frame_8=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
per_frame_9=sure=max(.5,sure);
per_frame_10=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);
per_frame_11=beat=if(cheat,1,beat);
per_frame_12=sure=if(cheat,.95*sure,sure);
per_frame_13=maxdbass=max(maxdbass*.999,dbass);
per_frame_14=maxdbass=max(.012,maxdbass);
per_frame_15=maxdbass=min(.02,maxdbass);
per_frame_16=interval=if(beat, frame-lastbeat,interval);
per_frame_17=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);
per_frame_18=cheat=0;
per_frame_19=pbass=bass;
per_frame_20=// ----------------------------------------------------------------------------------------------
per_frame_21=q1=beat;
per_frame_22=warp=0;q8=55/FPS;
per_frame_23=q7=min((frame-lastBeat)/interval,1);
per_frame_24=aa=aa+beat;
per_frame_25=wave_g=q7;wave_b=q7;
per_frame_26=curang=.97*curang- (q1*(.4+max(bass,1.5)*rand(20)/100)*(-1+2*(aa%2)))*q8;
per_frame_27=cursc=1+.97*curscale+q8*.3*beat;
per_frame_28=sx=cursc;
per_frame_29=sy=1-(cursc-1);
per_frame_30=decay=1-.2*beat;
per_frame_31=ob_a=.2*beat;
per_frame_32=ib_a=.3*beat;
per_frame_33=q6=below(aa%4,2)*if(equal(aa%2,0),1,-1);
per_frame_34=q5=above(aa%4,1)*if(equal(aa%2,0),-1,1);
per_frame_35=wave_x=.5+.03*q7*q6;
per_frame_36=wave_y=.5+.03*q7*q5;
per_frame_37=rot = curang;
per_pixel_1=x=x-.5;
per_pixel_2=y=1-(y+.5);
per_pixel_3=zoom=zoom-.1*q8*(below(rad,.7))*(1+.5*(1-q7));
per_frame_init_1=time=0;

View File

@ -0,0 +1,127 @@
[preset00]
fRating=4.000000
fGammaAdj=4.990001
fDecay=1.000000
fVideoEchoZoom=10.784553
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.997938
fWaveScale=1.990516
fWaveSmoothing=0.000000
fWaveParam=-1.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=0.999998
fZoomExponent=0.999985
fShader=1.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.400001
wave_g=0.400000
wave_b=1.000000
wave_x=0.500000
wave_y=1.000000
ob_size=0.000000
ob_r=0.300001
ob_g=1.000000
ob_b=0.300000
ob_a=0.100001
ib_size=0.005000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.500000
nMotionVectorsX=8.960042
nMotionVectorsY=12.960033
mv_dx=-0.260000
mv_dy=0.440000
mv_l=5.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=warp=0;decay=1;
per_frame_2=vol = (.75*(bass_att+mid_att+treb_att)/3+.25*prevVol);
per_frame_3=prevAvgBass=avgBass;
per_frame_4=avgBass=avgBass + (bass-AvgBass)*0.01;
per_frame_5=q4=max(avgBass*1.001-.999*prevAvgBass,0);
per_frame_6=q4=min(q4,.006);
per_frame_7=// -------------------------------- Beat Detective 007 ----------------------------------
per_frame_8=sure=if(equal(sure,0),.6,sure);
per_frame_9=interval=if(equal(interval,0),40,interval);
per_frame_10=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
per_frame_11=dbass=(bass-pbass)/FPS;
per_frame_12=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);
per_frame_13=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
per_frame_14=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
per_frame_15=sure=max(.5,sure);
per_frame_16=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);
per_frame_17=beat=if(cheat,1,beat);
per_frame_18=sure=if(cheat,.95*sure,sure);
per_frame_19=maxdbass=max(maxdbass*.999,dbass);
per_frame_20=maxdbass=max(.012,maxdbass);
per_frame_21=maxdbass=min(.02,maxdbass);
per_frame_22=interval=if(beat, frame-lastbeat,interval);
per_frame_23=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);
per_frame_24=cheat=0;
per_frame_25=pbass=bass;
per_frame_26=// ----------------------------------------------------------------------------------------------
per_frame_27=lastFlip=if( above(bass/avgBass,2)*above(frame-lastFlip,100)*beat, frame,lastFlip );
per_frame_28=flip = if(equal(frame,lastFlip),abs(flip)-1, flip);
per_frame_29=wave_mystery=flip;
per_frame_30=ob_size = below(frame-lastBeat,FPS/8)*.08*(frame-lastBeat)/FPS;
per_frame_31=f=abs(cos(time/8+.54+sin(time/3+1.075)));
per_frame_32=ob_r=1*f + 1*(1-f);
per_frame_33=ob_g=.3*f + 1*(1-f);
per_frame_34=ob_b=.3*f + .3*(1-f);
per_frame_35=f=(frame-lastbeat)/interval;
per_frame_36=f=above(f,.8)*below(f,1)*f; f=max(0,f); f=min(f,1);
per_frame_37=
per_frame_38=wave_g=.4+.6*(f);
per_frame_39=wave_b=.4+.6*(1-f);
per_frame_40=
per_frame_41=q1= 3.1416*(wave_mystery+1)/2;
per_frame_42=q2=.25*cos(time+abs(2*sin(time*2+2.311)*( vol-amt))*sin(time*7.45+.876));
per_frame_43=q3=-q2;
per_frame_44=
per_frame_45=amt=amt+ .05*(vol-amt);
per_frame_46=prevVol=vol;
per_frame_47=BPM = BPM + .01*(60*FPS/interval - BPM);
per_frame_48=monitor = 0*pctg+1*BPM;
per_frame_49=
per_pixel_1=x=x-.5;
per_pixel_2=y=-(y-.5);
per_pixel_3=ttan1 = tan(q1+1.5708)*(x-q3)-y+q2;
per_pixel_4=ttan2 = tan(q1+1.5708);
per_pixel_5=IsLeftYtonosY = above(ttan1*(sign(3.1416-q1)),0);
per_pixel_6=
per_pixel_7=dist = abs(ttan1)/sqrt(ttan2*ttan2 + 1);
per_pixel_8=totX=.5*cos(q1)*sign(IsLeftYtonosY-.5)*sqr(dist)/(.5-q2);
per_pixel_9=totY=-.5*sin(q1)*sign(IsLeftYtonosY-.5)*sqr(dist)/(.5-q2);
per_pixel_10=
per_pixel_11=dx=dx+totX;
per_pixel_12=dy=dy+totY;
per_pixel_13=prevRot=q1;
per_pixel_14=zoom = 1-25*q4*sqrt(pow(.5-dist,3))/abs(.5-q2);
per_frame_init_1=flip=-1;

View File

@ -0,0 +1,557 @@
[preset00]
fRating=3.000000
fGammaAdj=1.490000
fDecay=0.990000
fVideoEchoZoom=0.999993
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.010000
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=0.016446
fShader=1.000000
zoom=0.999999
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=1.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.050000
mv_r=0.000000
mv_g=0.700000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.000000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_frame1=t1=q1;
wave_0_per_frame2=
wave_0_per_frame3=t7=.0;
wave_0_per_frame4=t8=.45;
wave_0_per_frame5=
wave_0_per_frame6=ddx=.25*cos(5.7119*t1)+2.5963*t1*sin(5.7119*t1);
wave_0_per_frame7=ddy=.3125*sin(5.7119*t1)-3.2453*t1*cos(5.7119*t1);
wave_0_per_frame8=ddtan=atan2(ddy,ddx);
wave_0_per_frame9=t2=-ddtan;
wave_0_per_frame10=
wave_0_per_frame11=val1=((-.5*cos(5.7119*t1))*cos(t2)-(-.625*sin(5.7119*t1))*sin(t2));
wave_0_per_frame12=val2=((-.5*cos(5.7119*t1))*sin(t2)+(-.625*sin(5.7119*t1))*cos(t2));
wave_0_per_frame13=
wave_0_per_frame14=t6=-sign(t1);
wave_0_per_frame15=t7=t7-val1;
wave_0_per_frame16=t8=t8-val2;
wave_0_per_frame17=
wave_0_per_frame18=t3=q2;
wave_0_per_point1=c1=6.2831*t1/(1.1-sample);
wave_0_per_point2=c=cos(c1);
wave_0_per_point3=s=sin(c1);
wave_0_per_point4=c2=sqrt(1-sample);
wave_0_per_point5=
wave_0_per_point6=ox=t7-.5*c2*c;
wave_0_per_point7=oy=t8-.625*c2*s;
wave_0_per_point8=
wave_0_per_point9=x=t7+((ox-t7)*cos(t2)-(oy-t8)*sin(t2));
wave_0_per_point10=y=t8+((ox-t7)*sin(t2)+(oy-t8)*cos(t2));
wave_0_per_point11=
wave_0_per_point12=x=x*.55;
wave_0_per_point13=y=(y-.5)*.55+.5;
wave_0_per_point14=
wave_0_per_point15=r=sample;
wave_0_per_point16=g=1-sample;
wave_0_per_point17=b=1;
wave_0_per_point18=a=below(sample,.995);
wave_0_per_point19=
wave_0_per_point20=d=above(q3-sample,0)*below(q3-sample,.4)*(sample-q3)*2.5;
wave_0_per_point21=d=sqrt(d)*(1-sqrt((sample-q3)*2.5));
wave_0_per_point22=a=a*(1-d);
wave_0_per_point23=
wave_0_per_point24=y=y+t3;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.000000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_frame1=t1=q1;
wave_1_per_frame2=
wave_1_per_frame3=t7=.0;
wave_1_per_frame4=t8=.45;
wave_1_per_frame5=
wave_1_per_frame6=ddx=.25*cos(5.7119*t1)+2.5963*t1*sin(5.7119*t1);
wave_1_per_frame7=ddy=.3125*sin(5.7119*t1)-3.2453*t1*cos(5.7119*t1);
wave_1_per_frame8=ddtan=atan2(ddy,ddx);
wave_1_per_frame9=t2=-ddtan;
wave_1_per_frame10=
wave_1_per_frame11=val1=((-.5*cos(5.7119*t1))*cos(t2)-(-.625*sin(5.7119*t1))*sin(t2));
wave_1_per_frame12=val2=((-.5*cos(5.7119*t1))*sin(t2)+(-.625*sin(5.7119*t1))*cos(t2));
wave_1_per_frame13=
wave_1_per_frame14=t6=-sign(t1);
wave_1_per_frame15=t7=t7-val1;
wave_1_per_frame16=t8=t8-val2;
wave_1_per_frame17=
wave_1_per_frame18=t3=q2;
wave_1_per_frame19=
wave_1_per_point1=c1=6.2831*t1/(1.1-sample);
wave_1_per_point2=c=cos(c1);
wave_1_per_point3=s=sin(c1);
wave_1_per_point4=c2=sqrt(1-sample);
wave_1_per_point5=
wave_1_per_point6=ox=t7-.5*c2*c;
wave_1_per_point7=oy=t8-.625*c2*s;
wave_1_per_point8=
wave_1_per_point9=x=t7+((ox-t7)*cos(t2)-(oy-t8)*sin(t2));
wave_1_per_point10=y=t8+((ox-t7)*sin(t2)+(oy-t8)*cos(t2));
wave_1_per_point11=
wave_1_per_point12=inv=1/sqr(1.1-sample);
wave_1_per_point13=fdx=-.25*pow(1-sample,-.5)*c-c2*s*3.1415*t1*inv;
wave_1_per_point14=fdy=-.3125*c2*s+3.9268*c2*c*t1*inv;
wave_1_per_point15=invMag=1/sqrt(sqr(fdx)+sqr(fdy));
wave_1_per_point16=fdx=fdx*invMag;
wave_1_per_point17=fdy=fdy*invMag;
wave_1_per_point18=
wave_1_per_point19=rdx=fdx*cos(1.5707+t2)-fdy*sin(1.5707+t2);
wave_1_per_point20=rdy=fdx*sin(1.5707+t2)+fdx*cos(1.5707+t2);
wave_1_per_point21=
wave_1_per_point22=x=x+rdx*.15*(1-sample);
wave_1_per_point23=y=y+rdy*.15*(1-sample);
wave_1_per_point24=
wave_1_per_point25=x=x*.55;
wave_1_per_point26=y=(y-.5)*.55+.5;
wave_1_per_point27=
wave_1_per_point28=r=sample;
wave_1_per_point29=g=1-sample;
wave_1_per_point30=b=1;
wave_1_per_point31=a=below(sample,.995);
wave_1_per_point32=d=above(q3-sample,0)*below(q3-sample,.4)*(sample-q3)*2.5;
wave_1_per_point33=d=sqrt(d)*(1-sqrt((sample-q3)*2.5));
wave_1_per_point34=a=a*(1-d);
wave_1_per_point35=
wave_1_per_point36=
wave_1_per_point37=y=y+t3;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.000000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_per_frame1=t1=q1;
wave_2_per_frame2=
wave_2_per_frame3=t7=.0;
wave_2_per_frame4=t8=.45;
wave_2_per_frame5=
wave_2_per_frame6=ddx=.25*cos(5.7119*t1)+2.5963*t1*sin(5.7119*t1);
wave_2_per_frame7=ddy=.3125*sin(5.7119*t1)-3.2453*t1*cos(5.7119*t1);
wave_2_per_frame8=ddtan=atan2(ddy,ddx);
wave_2_per_frame9=t2=-ddtan;
wave_2_per_frame10=
wave_2_per_frame11=val1=((-.5*cos(5.7119*t1))*cos(t2)-(-.625*sin(5.7119*t1))*sin(t2));
wave_2_per_frame12=val2=((-.5*cos(5.7119*t1))*sin(t2)+(-.625*sin(5.7119*t1))*cos(t2));
wave_2_per_frame13=
wave_2_per_frame14=t6=-sign(t1);
wave_2_per_frame15=t7=t7-val1;
wave_2_per_frame16=t8=t8-val2;
wave_2_per_frame17=
wave_2_per_frame18=t3=q2;
wave_2_per_point1=sample=pow(sample,.85);
wave_2_per_point2=
wave_2_per_point3=c1=6.2831*t1/(1.1-sample);
wave_2_per_point4=c=cos(c1);
wave_2_per_point5=s=sin(c1);
wave_2_per_point6=c2=sqrt(1-sample);
wave_2_per_point7=
wave_2_per_point8=ox=t7-.5*c2*c;
wave_2_per_point9=oy=t8-.625*c2*s;
wave_2_per_point10=
wave_2_per_point11=x=t7+((ox-t7)*cos(t2)-(oy-t8)*sin(t2));
wave_2_per_point12=y=t8+((ox-t7)*sin(t2)+(oy-t8)*cos(t2));
wave_2_per_point13=
wave_2_per_point14=inv=1/sqr(1.1-sample);
wave_2_per_point15=fdx=-.25*pow(1-sample,-.5)*c-c2*s*3.1415*t1*inv;
wave_2_per_point16=fdy=-.3125*c2*s+3.9268*c2*c*t1*inv;
wave_2_per_point17=invMag=1/sqrt(sqr(fdx)+sqr(fdy));
wave_2_per_point18=fdx=fdx*invMag;
wave_2_per_point19=fdy=fdy*invMag;
wave_2_per_point20=
wave_2_per_point21=rdx=fdx*cos(1.5707+t2)-fdy*sin(1.5707+t2);
wave_2_per_point22=rdy=fdx*sin(1.5707+t2)+fdx*cos(1.5707+t2);
wave_2_per_point23=tt=rand(100)/100;
wave_2_per_point24=x=x+rdx*(.15*tt)*(1-sample);
wave_2_per_point25=y=y+rdy*(.15*tt)*(1-sample);
wave_2_per_point26=
wave_2_per_point27=x=x*.55;
wave_2_per_point28=y=(y-.5)*.55+.5;
wave_2_per_point29=
wave_2_per_point30=r=sample;
wave_2_per_point31=g=1-sample;
wave_2_per_point32=b=1;
wave_2_per_point33=a=below(sample,.995);
wave_2_per_point34=
wave_2_per_point35=
wave_2_per_point36=y=y+t3;
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=100.000000
wavecode_3_smoothing=0.000000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_frame1=t1=q1;
wave_3_per_frame2=
wave_3_per_frame3=t7=.0;
wave_3_per_frame4=t8=.45;
wave_3_per_frame5=
wave_3_per_frame6=ddx=.25*cos(5.7119*t1)+2.5963*t1*sin(5.7119*t1);
wave_3_per_frame7=ddy=.3125*sin(5.7119*t1)-3.2453*t1*cos(5.7119*t1);
wave_3_per_frame8=ddtan=atan2(ddy,ddx);
wave_3_per_frame9=t2=-ddtan;
wave_3_per_frame10=
wave_3_per_frame11=val1=((-.5*cos(5.7119*t1))*cos(t2)-(-.625*sin(5.7119*t1))*sin(t2));
wave_3_per_frame12=val2=((-.5*cos(5.7119*t1))*sin(t2)+(-.625*sin(5.7119*t1))*cos(t2));
wave_3_per_frame13=
wave_3_per_frame14=t6=-sign(t1);
wave_3_per_frame15=t7=t7-val1;
wave_3_per_frame16=t8=t8-val2;
wave_3_per_frame17=
wave_3_per_frame18=t3=q2;
wave_3_per_frame19=t5=-1+2*(frame%2);
wave_3_per_frame20=
wave_3_per_frame21=t4=.4; // spectrum trail length
wave_3_per_point1=c1=6.2831*t1/(1.1-sample);
wave_3_per_point2=c=cos(c1);
wave_3_per_point3=s=sin(c1);
wave_3_per_point4=c2=sqrt(1-sample);
wave_3_per_point5=
wave_3_per_point6=ox=t7-.5*c2*c;
wave_3_per_point7=oy=t8-.625*c2*s;
wave_3_per_point8=
wave_3_per_point9=x=t7+((ox-t7)*cos(t2)-(oy-t8)*sin(t2));
wave_3_per_point10=y=t8+((ox-t7)*sin(t2)+(oy-t8)*cos(t2));
wave_3_per_point11=
wave_3_per_point12=inv=1/sqr(1.1-sample);
wave_3_per_point13=fdx=-.25*pow(1-sample,-.5)*c-c2*s*3.1415*t1*inv;
wave_3_per_point14=fdy=-.3125*c2*s+3.9268*c2*c*t1*inv;
wave_3_per_point15=invMag=1/sqrt(sqr(fdx)+sqr(fdy));
wave_3_per_point16=fdx=fdx*invMag;
wave_3_per_point17=fdy=fdy*invMag;
wave_3_per_point18=
wave_3_per_point19=rdx=fdx*cos(1.5707+t2)-fdy*sin(1.5707+t2);
wave_3_per_point20=rdy=fdx*sin(1.5707+t2)+fdx*cos(1.5707+t2);
wave_3_per_point21=
wave_3_per_point22=x=x+t5*rdx*.15*(1-sample)*(equal(t5,1)+abs(value1+value2));
wave_3_per_point23=y=y+t5*rdy*.15*(1-sample)*(equal(t5,1)+abs(value1+value2));
wave_3_per_point24=
wave_3_per_point25=x=x*.55;
wave_3_per_point26=y=(y-.5)*.55+.5;
wave_3_per_point27=
wave_3_per_point28=r=1;
wave_3_per_point29=g=1;
wave_3_per_point30=b=0;
wave_3_per_point31=a=below(sample,.995);
wave_3_per_point32=d=above(q3-sample,0)*below(q3-sample,t4)*(sample-q3)/t4;
wave_3_per_point33=d=sqrt(d)*(1-sqrt((sample-q3)/t4));
wave_3_per_point34=a=a*d;
wave_3_per_point35=
wave_3_per_point36=
wave_3_per_point37=y=y+t3;
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.100000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=t1=q1;//.2*sin(time*.34);
shape_0_per_frame2=
shape_0_per_frame3=t7=.0; // start x
shape_0_per_frame4=t8=.45; // start y
shape_0_per_frame5=
shape_0_per_frame6=ddx=.25*cos(5.7119*t1)+2.5963*t1*sin(5.7119*t1);
shape_0_per_frame7=ddy=.3125*sin(5.7119*t1)-3.2453*t1*cos(5.7119*t1);
shape_0_per_frame8=
shape_0_per_frame9=ddtan=atan2(ddy,ddx);
shape_0_per_frame10=t2=-ddtan;
shape_0_per_frame11=
shape_0_per_frame12=val1=((-.5*cos(5.7119*t1))*cos(t2)-(-.625*sin(5.7119*t1))*sin(t2));
shape_0_per_frame13=val2=((-.5*cos(5.7119*t1))*sin(t2)+(-.625*sin(5.7119*t1))*cos(t2));
shape_0_per_frame14=
shape_0_per_frame15=t6=-sign(t1);
shape_0_per_frame16=t7=t7-val1;
shape_0_per_frame17=t8=t8-val2;
shape_0_per_frame18=t5=frame%2;
shape_0_per_frame19=
shape_0_per_frame20=sample=q3;
shape_0_per_frame21=rad=(t5*.15+(1-t5)*.3)*(1.1-sample);
shape_0_per_frame22=sides=t5*100+(1-t5)*4;
shape_0_per_frame23=ang=4*6.2831*sqrt(sample);
shape_0_per_frame24=a=1;//pow(1-sample,.25);
shape_0_per_frame25=
shape_0_per_frame26=
shape_0_per_frame27=c1=6.2831*t1/(1.1-sample);
shape_0_per_frame28=c=cos(c1);
shape_0_per_frame29=s=sin(c1);
shape_0_per_frame30=c2=sqrt(1-sample);
shape_0_per_frame31=c3=t1/sqr(1.1-sample);
shape_0_per_frame32=
shape_0_per_frame33=ox=t7-.5*c2*c;
shape_0_per_frame34=oy=t8-.625*c2*s;
shape_0_per_frame35=
shape_0_per_frame36=x=t7+((ox-t7)*cos(t2)-(oy-t8)*sin(t2));
shape_0_per_frame37=y=t8+((ox-t7)*sin(t2)+(oy-t8)*cos(t2));
shape_0_per_frame38=
shape_0_per_frame39=fdx=-.25*pow(1-sample,-.5)*c-3.1415*c2*s*c3;
shape_0_per_frame40=fdy=-.3125*c2*s+1.9634*c2*c*c3;
shape_0_per_frame41=invMag=1/sqrt(sqr(fdx)+sqr(fdy));
shape_0_per_frame42=fdx=fdx*invMag;
shape_0_per_frame43=fdy=fdy*invMag;
shape_0_per_frame44=
shape_0_per_frame45=rdx=fdx*cos(1.5707+t2)-fdy*sin(1.5707+t2);
shape_0_per_frame46=rdy=fdx*sin(1.5707+t2)+fdx*cos(1.5707+t2);
shape_0_per_frame47=
shape_0_per_frame48=x=x+rdx*+.152*sqrt(.995-sample);
shape_0_per_frame49=y=y+rdy*+.152*sqrt(.995-sample);
shape_0_per_frame50=
shape_0_per_frame51=x=(x-0)*.55+0;
shape_0_per_frame52=y=(y-.5)*.55+.5;
shape_0_per_frame53=y=y+q2;
shape_0_per_frame54=
shape_0_per_frame55=
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=0.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=t1=q1;//.2*sin(time*.34);
shape_1_per_frame2=
shape_1_per_frame3=t7=.0; // start x
shape_1_per_frame4=t8=.45; // start y
shape_1_per_frame5=
shape_1_per_frame6=ddx=.25*cos(5.7119*t1)+2.5963*t1*sin(5.7119*t1);
shape_1_per_frame7=ddy=.3125*sin(5.7119*t1)-3.2453*t1*cos(5.7119*t1);
shape_1_per_frame8=
shape_1_per_frame9=ddtan=atan2(ddy,ddx);
shape_1_per_frame10=t2=-ddtan;
shape_1_per_frame11=
shape_1_per_frame12=val1=((-.5*cos(5.7119*t1))*cos(t2)-(-.625*sin(5.7119*t1))*sin(t2));
shape_1_per_frame13=val2=((-.5*cos(5.7119*t1))*sin(t2)+(-.625*sin(5.7119*t1))*cos(t2));
shape_1_per_frame14=
shape_1_per_frame15=t6=-sign(t1);
shape_1_per_frame16=t7=t7-val1;
shape_1_per_frame17=t8=t8-val2;
shape_1_per_frame18=t5=frame%2;
shape_1_per_frame19=
shape_1_per_frame20=sample=q3;
shape_1_per_frame21=rad=(t5*.15+(1-t5)*.3)*(1.1-sample);
shape_1_per_frame22=sides=t5*100+(1-t5)*4;
shape_1_per_frame23=ang=4*6.2831*sqrt(sample);
shape_1_per_frame24=a=1;//pow(1-sample,.25);
shape_1_per_frame25=
shape_1_per_frame26=
shape_1_per_frame27=c1=6.2831*t1/(1.1-sample);
shape_1_per_frame28=c=cos(c1);
shape_1_per_frame29=s=sin(c1);
shape_1_per_frame30=c2=sqrt(1-sample);
shape_1_per_frame31=c3=t1/sqr(1.1-sample);
shape_1_per_frame32=
shape_1_per_frame33=ox=t7-.5*c2*c;
shape_1_per_frame34=oy=t8-.625*c2*s;
shape_1_per_frame35=
shape_1_per_frame36=x=t7+((ox-t7)*cos(t2)-(oy-t8)*sin(t2));
shape_1_per_frame37=y=t8+((ox-t7)*sin(t2)+(oy-t8)*cos(t2));
shape_1_per_frame38=
shape_1_per_frame39=fdx=-.25*pow(1-sample,-.5)*c-3.1415*c2*s*c3;
shape_1_per_frame40=fdy=-.3125*c2*s+1.9634*c2*c*c3;
shape_1_per_frame41=invMag=1/sqrt(sqr(fdx)+sqr(fdy));
shape_1_per_frame42=fdx=fdx*invMag;
shape_1_per_frame43=fdy=fdy*invMag;
shape_1_per_frame44=
shape_1_per_frame45=rdx=fdx*cos(1.5707+t2)-fdy*sin(1.5707+t2);
shape_1_per_frame46=rdy=fdx*sin(1.5707+t2)+fdx*cos(1.5707+t2);
shape_1_per_frame47=
shape_1_per_frame48=x=x+rdx*-.075*sqrt(.995-sample);
shape_1_per_frame49=y=y+rdy*-.075*sqrt(.995-sample);
shape_1_per_frame50=
shape_1_per_frame51=x=(x-0)*.55+0;
shape_1_per_frame52=y=(y-.5)*.55+.5;
shape_1_per_frame53=y=y+q2;
shape_1_per_frame54=
shape_1_per_frame55=
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=1.527700
shapecode_2_ang=3.141594
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.651899
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=ang=3.1415;
shape_2_per_frame2=additive=equal(frame%20,0);
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=1.099979
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.344800
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=0.000000
shapecode_3_b2=0.500000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shape_3_per_frame1=ang=6.2831*(.02*time-int(.02*time));
shape_3_per_frame2=
shape_3_per_frame3=r=abs(cos(2.43*time+4.343+sin(1.754*time+.753)));
shape_3_per_frame4=g=abs(cos(1.95*time+.932+cos(2.254*time+3.534)));
shape_3_per_frame5=b=abs(sin(1.95*time+.932+cos(2.254*time+3.534)));
shape_3_per_frame6=
shape_3_per_frame7=r2=1-r;
shape_3_per_frame8=g2=1-g;
shape_3_per_frame9=b2=1-b;
shape_3_per_frame10=
shape_3_per_frame11=additive=frame%2;
per_frame_1=zoom=1;
per_frame_2=warp=0;
per_frame_3=ib_size=0;
per_frame_4=ib_a=0;
per_frame_5=ob_size=1;
per_frame_6=ob_a=.01+.02*(FPS/100);
per_frame_7=vol=min(.99*vol+.01*(bass+mid+treb),3);
per_frame_8=c1=.333*(vol+1)*time+3.34;
per_frame_9=c2=.87*time+2.97;
per_frame_10=ob_r=abs(cos(c1+sin(c2)));
per_frame_11=ob_g=abs(sin(c1+cos(c2)));
per_frame_12=ob_b=abs(sin(c1+sin(c2)));
per_frame_13=
per_frame_14=q1=.18*cos(.354*time+.54+cos(.521*time+1.432)); // spiral bend
per_frame_15=q2=.075; // master y-offset
per_frame_16=q3=sqrt(.995*(.5*time-int(.5*time))); // glow phase
per_pixel_1=zoom=zoom+below(rad,.45)*sqr(1-rad/.45)*5;

View File

@ -0,0 +1,463 @@
[preset00]
fRating=3.000000
fGammaAdj=1.840000
fDecay=0.950000
fVideoEchoZoom=0.999993
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.010000
fWaveSmoothing=0.900000
fWaveParam=0.300000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=4.904830
fShader=1.000000
zoom=0.999999
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=1.000000
wave_g=1.000000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.920000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=0.999998
wavecode_0_smoothing=0.000000
wavecode_0_r=0.400000
wavecode_0_g=0.400000
wavecode_0_b=0.650000
wavecode_0_a=1.000000
wave_0_per_frame1=t1=32; // double num of rays
wave_0_per_frame2=t2=.02*q4; // size;
wave_0_per_frame3=
wave_0_per_frame4=
wave_0_per_frame5=t5=6.2831*(.08*time-int(.08*time)); //speed
wave_0_per_frame6=t8=0;
wave_0_per_frame7=
wave_0_per_frame8=
wave_0_per_frame9=t3=-1+q7*.3333+.1667;
wave_0_per_frame10=t4=-1+q8*.3333+.1667;
wave_0_per_frame11=
wave_0_per_frame12=t6=pow( q1,3); // interpolation parameter
wave_0_per_point1=sample=.5*(0+sample);
wave_0_per_point2=
wave_0_per_point3=ns=equal(t8%t1,0);
wave_0_per_point4=
wave_0_per_point5=ccx = .85*sin(5.234+100*sample+t5)*cos(200*6.2831*sample+ 3.14*sample+2.45+t5);
wave_0_per_point6=ccy = 1.5*sin(100*sample+0.456+t5)*sin(100*6.2831*sample+ 3.14*sample+1.12+t5);
wave_0_per_point7=ccz = .85*sin(3.12+100*sample+t5)*cos(300*6.2831*sample +3.14*sample+.95+t5);
wave_0_per_point8=
wave_0_per_point9=rr=.075+.067*abs(sin(6.2831*ccy));
wave_0_per_point10=ccx=ccx*(1-t6)+ (t3+rr*cos(sample*6.2831+6*time))*t6;
wave_0_per_point11=ccz=ccz*(1-t6)+ (t4+rr*sin(sample*6.2831+6*time))*t6;
wave_0_per_point12=
wave_0_per_point13=cenx=(1-ns)*cenx+ns*(q4*ccx);
wave_0_per_point14=ceny=(1-ns)*ceny+ns*(q2+q4*abs(ccy));
wave_0_per_point15=cenz=(1-ns)*cenz+ns*(q3+q4*ccz);
wave_0_per_point16=central=equal(t8%2,0);
wave_0_per_point17=angle=6.2831*(t8-1)/t1;
wave_0_per_point18=
wave_0_per_point19=ax=cenx+(1-central)*q4*t2*cos(angle+.12*ceny);
wave_0_per_point20=ay=ceny+(1-central)*q4*t2*sin(angle+.12*ceny);
wave_0_per_point21=az=cenz;
wave_0_per_point22=a=central*above(t8,0)*.07*above(ceny,q2);
wave_0_per_point23=
wave_0_per_point24=invz=1/(az+100);
wave_0_per_point25=x=.5+5*ax*invz;
wave_0_per_point26=y=.5+5*ay*invz;
wave_0_per_point27=
wave_0_per_point28=t8=(t8+1)%t1;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=0.999998
wavecode_1_smoothing=0.000000
wavecode_1_r=0.400000
wavecode_1_g=0.400000
wavecode_1_b=0.650000
wavecode_1_a=1.000000
wave_1_per_frame1=t1=32; // double num of rays
wave_1_per_frame2=t2=.02*q4; // size;
wave_1_per_frame3=
wave_1_per_frame4=
wave_1_per_frame5=t5=6.2831*(.08*time-int(.08*time)); //speed
wave_1_per_frame6=t8=0;
wave_1_per_frame7=
wave_1_per_frame8=
wave_1_per_frame9=t3=-1+q7*.3333+.1667;
wave_1_per_frame10=t4=-1+q8*.3333+.1667;
wave_1_per_frame11=
wave_1_per_frame12=t6=pow( q1,3); // interpolation parameter
wave_1_per_point1=sample=.5*(0+sample);
wave_1_per_point2=
wave_1_per_point3=ns=equal(t8%t1,0);
wave_1_per_point4=
wave_1_per_point5=ccx = .85*sin(5.234+100*sample+t5)*cos(200*6.2831*sample+ 3.14*sample+2.45+t5);
wave_1_per_point6=ccy = 1.5*sin(100*sample+0.456+t5)*sin(100*6.2831*sample+ 3.14*sample+1.12+t5);
wave_1_per_point7=ccz = .85*sin(3.12+100*sample+t5)*cos(300*6.2831*sample +3.14*sample+.95+t5);
wave_1_per_point8=
wave_1_per_point9=rr=.075+.067*abs(sin(6.2831*ccy));
wave_1_per_point10=ccx=ccx*(1-t6)+ (t3+rr*cos(sample*6.2831+6*time))*t6;
wave_1_per_point11=ccz=ccz*(1-t6)+ (t4+rr*sin(sample*6.2831+6*time))*t6;
wave_1_per_point12=
wave_1_per_point13=cenx=(1-ns)*cenx+ns*(q4*ccx);
wave_1_per_point14=ceny=(1-ns)*ceny+ns*(q2+q4*abs(ccy));
wave_1_per_point15=cenz=(1-ns)*cenz+ns*(q3+q4*ccz);
wave_1_per_point16=central=equal(t8%2,0);
wave_1_per_point17=angle=6.2831*(t8-1)/t1;
wave_1_per_point18=
wave_1_per_point19=ax=cenx+(1-central)*q4*t2*cos(angle+.12*ceny);
wave_1_per_point20=ay=ceny+(1-central)*q4*t2*sin(angle+.12*ceny);
wave_1_per_point21=az=cenz;
wave_1_per_point22=a=central*above(t8,0)*.07*above(ceny,q2);
wave_1_per_point23=
wave_1_per_point24=invz=1/(az+100);
wave_1_per_point25=x=.5+5*ax*invz;
wave_1_per_point26=y=.5+5*ay*invz;
wave_1_per_point27=
wave_1_per_point28=t8=(t8+1)%t1;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=0.999998
wavecode_2_smoothing=0.000000
wavecode_2_r=0.400000
wavecode_2_g=0.400000
wavecode_2_b=0.650000
wavecode_2_a=1.000000
wave_2_per_frame1=t1=32; // double num of rays
wave_2_per_frame2=t2=.02*q4; // size;
wave_2_per_frame3=
wave_2_per_frame4=
wave_2_per_frame5=t5=6.2831*(.08*time-int(.08*time)); //speed
wave_2_per_frame6=t8=0;
wave_2_per_frame7=
wave_2_per_frame8=
wave_2_per_frame9=t3=-1+q7*.3333+.1667;
wave_2_per_frame10=t4=-1+q8*.3333+.1667;
wave_2_per_frame11=
wave_2_per_frame12=t6=pow( q1,3); // interpolation parameter
wave_2_per_point1=sample=.5*(1+sample);
wave_2_per_point2=
wave_2_per_point3=ns=equal(t8%t1,0);
wave_2_per_point4=
wave_2_per_point5=ccx = .85*sin(5.234+100*sample+t5)*cos(200*6.2831*sample+ 3.14*sample+2.45+t5);
wave_2_per_point6=ccy = 1.5*sin(100*sample+0.456+t5)*sin(100*6.2831*sample+ 3.14*sample+1.12+t5);
wave_2_per_point7=ccz = .85*sin(3.12+100*sample+t5)*cos(300*6.2831*sample +3.14*sample+.95+t5);
wave_2_per_point8=
wave_2_per_point9=rr=.075+.067*abs(sin(6.2831*ccy));
wave_2_per_point10=ccx=ccx*(1-t6)+ (t3+rr*cos(sample*6.2831+6*time))*t6;
wave_2_per_point11=ccz=ccz*(1-t6)+ (t4+rr*sin(sample*6.2831+6*time))*t6;
wave_2_per_point12=
wave_2_per_point13=cenx=(1-ns)*cenx+ns*(q4*ccx);
wave_2_per_point14=ceny=(1-ns)*ceny+ns*(q2+q4*abs(ccy));
wave_2_per_point15=cenz=(1-ns)*cenz+ns*(q3+q4*ccz);
wave_2_per_point16=central=equal(t8%2,0);
wave_2_per_point17=angle=6.2831*(t8-1)/t1;
wave_2_per_point18=
wave_2_per_point19=ax=cenx+(1-central)*q4*t2*cos(angle+.12*ceny);
wave_2_per_point20=ay=ceny+(1-central)*q4*t2*sin(angle+.12*ceny);
wave_2_per_point21=az=cenz;
wave_2_per_point22=a=central*above(t8,0)*.07*above(ceny,q2);
wave_2_per_point23=
wave_2_per_point24=invz=1/(az+100);
wave_2_per_point25=x=.5+5*ax*invz;
wave_2_per_point26=y=.5+5*ay*invz;
wave_2_per_point27=
wave_2_per_point28=t8=(t8+1)%t1;
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=0.999998
wavecode_3_smoothing=0.000000
wavecode_3_r=0.400000
wavecode_3_g=0.400000
wavecode_3_b=0.650000
wavecode_3_a=1.000000
wave_3_per_frame1=t1=32; // double num of rays
wave_3_per_frame2=t2=.02*q4; // size;
wave_3_per_frame3=
wave_3_per_frame4=
wave_3_per_frame5=t5=6.2831*(.08*time-int(.08*time)); //speed
wave_3_per_frame6=t8=0;
wave_3_per_frame7=
wave_3_per_frame8=
wave_3_per_frame9=t3=-1+q7*.3333+.1667;
wave_3_per_frame10=t4=-1+q8*.3333+.1667;
wave_3_per_frame11=
wave_3_per_frame12=t6=pow( q1,3); // interpolation parameter
wave_3_per_point1=sample=.5*(1+sample);
wave_3_per_point2=
wave_3_per_point3=ns=equal(t8%t1,0);
wave_3_per_point4=
wave_3_per_point5=ccx = .85*sin(5.234+100*sample+t5)*cos(200*6.2831*sample+ 3.14*sample+2.45+t5);
wave_3_per_point6=ccy = 1.5*sin(100*sample+0.456+t5)*sin(100*6.2831*sample+ 3.14*sample+1.12+t5);
wave_3_per_point7=ccz = .85*sin(3.12+100*sample+t5)*cos(300*6.2831*sample +3.14*sample+.95+t5);
wave_3_per_point8=
wave_3_per_point9=rr=.075+.067*abs(sin(6.2831*ccy));
wave_3_per_point10=ccx=ccx*(1-t6)+ (t3+rr*cos(sample*6.2831+6*time))*t6;
wave_3_per_point11=ccz=ccz*(1-t6)+ (t4+rr*sin(sample*6.2831+6*time))*t6;
wave_3_per_point12=
wave_3_per_point13=cenx=(1-ns)*cenx+ns*(q4*ccx);
wave_3_per_point14=ceny=(1-ns)*ceny+ns*(q2+q4*abs(ccy));
wave_3_per_point15=cenz=(1-ns)*cenz+ns*(q3+q4*ccz);
wave_3_per_point16=central=equal(t8%2,0);
wave_3_per_point17=angle=6.2831*(t8-1)/t1;
wave_3_per_point18=
wave_3_per_point19=ax=cenx+(1-central)*q4*t2*cos(angle+.12*ceny);
wave_3_per_point20=ay=ceny+(1-central)*q4*t2*sin(angle+.12*ceny);
wave_3_per_point21=az=cenz;
wave_3_per_point22=a=central*above(t8,0)*.07*above(ceny,q2);
wave_3_per_point23=
wave_3_per_point24=invz=1/(az+100);
wave_3_per_point25=x=.5+5*ax*invz;
wave_3_per_point26=y=.5+5*ay*invz;
wave_3_per_point27=
wave_3_per_point28=t8=(t8+1)%t1;
shapecode_0_enabled=0
shapecode_0_sides=30
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.042497
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=0.800000
shapecode_0_g=0.100000
shapecode_0_b=0.800000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shapecode_1_enabled=0
shapecode_1_sides=30
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.122020
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.999998
shapecode_1_r=1.000000
shapecode_1_g=0.300000
shapecode_1_b=0.100000
shapecode_1_a=0.000000
shapecode_1_r2=0.000000
shapecode_1_g2=0.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shapecode_2_enabled=1
shapecode_2_sides=30
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.244862
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=0.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=ang=.45*cos(.6*time+.34+sin(2.54*time+1.02));
shape_2_per_frame2=additive=below(frame%5,4);
shape_2_per_frame3=
shape_2_per_frame4=
shape_2_per_frame5=
shape_2_per_frame6=
shape_2_per_frame7=r2=.3*abs(cos(time*.543+7.34+sin(time*.123+1.75)));
shape_2_per_frame8=g2=.3*abs(sin(time*.543+7.34+sin(time*.123+1.75)));
shape_2_per_frame9=b2=.3*abs(cos(time*.543+7.34+cos(time*.123+1.75)));
shape_2_per_frame10=
shape_2_per_frame11=
shape_2_per_frame12=hue=.1*time; // change this
shape_2_per_frame13=h=6*(hue-int(hue));
shape_2_per_frame14=sw1=below(h,1); sw2=(1-sw1)*below(h,2); sw3=(1-sw1)*(1-sw2)*below(h,3); sw4=(1-sw1)*(1-sw2)*(1-sw3)*below(h,4);
shape_2_per_frame15=sw6=above(h,5); sw5=(1-sw1)*(1-sw2)*(1-sw3)*(1-sw4)*(1-sw6);
shape_2_per_frame16=r=sw1+sw2*(2-h)+sw5*(h-4)+sw6;
shape_2_per_frame17=g=sw1*h+sw2+sw3+sw4*(4-h);
shape_2_per_frame18=b=sw3*(h-2)+sw4+sw5+sw6*(6-h);
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=1.978790
shapecode_3_ang=3.141500
shapecode_3_tex_ang=4.209734
shapecode_3_tex_zoom=0.670417
shapecode_3_r=0.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=0.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=1.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shape_3_per_frame1=additive=above(frame%10,0);
shape_3_per_frame2=r2=1-.3*abs(cos(time*.543+7.34+sin(time*.123+1.75)));
shape_3_per_frame3=g2=1-.3*abs(sin(time*.543+7.34+sin(time*.123+1.75)));
shape_3_per_frame4=b2=1-.3*abs(sin(time*.543+7.34+cos(time*.123+1.75)));
per_frame_1=// -------------------------------- Beat Detective v0.07 ----------------------------------
per_frame_2=sure=if(equal(sure,0),.6,sure);
per_frame_3=interval=if(equal(interval,0),40,interval);
per_frame_4=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
per_frame_5=dbass=(bass-pbass)/FPS;
per_frame_6=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);
per_frame_7=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
per_frame_8=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
per_frame_9=sure=max(.5,sure);
per_frame_10=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);
per_frame_11=beat=if(cheat,1,beat);
per_frame_12=sure=if(cheat,.95*sure,sure);
per_frame_13=maxdbass=max(maxdbass*.999,dbass);
per_frame_14=maxdbass=max(.012,maxdbass);
per_frame_15=maxdbass=min(.02,maxdbass);
per_frame_16=interval=if(beat, frame-lastbeat,interval);
per_frame_17=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);
per_frame_18=cheat=0;
per_frame_19=pbass=bass;
per_frame_20=// ----------------------------------------------------------------------------------------------
per_frame_21=
per_frame_22=warp=0;
per_frame_23=zoom=1.04;
per_frame_24=
per_frame_25=rnd=equal(frame%400,0);
per_frame_26=offy=(1-rnd)*offy+rnd*(-3+rand(600)/100);
per_frame_27=offz=(1-rnd)*offz+rnd*(-80-0*rand(1000)/1000);
per_frame_28=sc=(1-rnd)*sc+rnd*(1+rand(500)/100);
per_frame_29=offx=0;
per_frame_30=offy=-3.1;
per_frame_31=offz=-300+160*pow(contVol,.25);
per_frame_32=sc=4;
per_frame_33=
per_frame_34=q2=offy; // y-offset
per_frame_35=q3=offz; // z-offset
per_frame_36=q4=sc; // scale
per_frame_37=
per_frame_38=q5=3.1415*cos(.05*time+.84+sin(time*.1+6.43)); // rot-y;
per_frame_39=q6=.2;//.6-.45*abs(sin(time*.15+2.43+cos(time*.09+1.87))); // rot-x;
per_frame_40=
per_frame_41=q5=0;q6=0;
per_frame_42=
per_frame_43=
per_frame_44=stime=if(equal(stime,0),time,stime );
per_frame_45=mytime=time-stime;
per_frame_46=phase = .1*mytime - int(.1*mytime);
per_frame_47=tilex=if(below(phase,.025),1 + rand(4),tilex );
per_frame_48=tilez=if(below(phase,.025),1 + rand(4),tilez );
per_frame_49=q7=tilex;
per_frame_50=
per_frame_51=contVol=((bass+mid+att)*.3333)*.02+contVol*.98;
per_frame_52=contVol=min(1,contVol);
per_frame_53=zoom=1.01+.05*contVol;
per_frame_54=
per_frame_55=darken=above(frame%3,0);
per_frame_56=
per_frame_57=c1=above(contvol,.7)*min(contvol-.7,.3);
per_frame_58=dx=c1*.05*(-10+rand(20));
per_frame_59=dy=c1*.05*(-10+rand(20));
per_frame_60=
per_frame_61=solarize=0;
per_frame_62=darken=frame%2;
per_frame_63=brighten=1-darken;
per_frame_64=//invert=beat;
per_frame_65=//gamma=gamma+.5*sqrt(1-(frame-lastbeat)/interval);
per_frame_66=monitor=gamma;
per_frame_67=
per_frame_68=q8=min((frame-lastbeat)/interval,1);
per_frame_69=q1=.05*cos(1.943*time+2.43+sin(1.83*time+2.01) );
per_frame_70=
per_frame_71=sx=1-2*beat*above(contVol,.8);
per_frame_72=sy=1-2*beat*above(contVol,.8);
per_frame_73=invert=beat*above(contVol,.8);
per_pixel_1=//rot = q1*(2*rad-1);