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Initial community commit
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217
Src/tataki/region/mac/osx_region_hishape.cpp
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217
Src/tataki/region/mac/osx_region_hishape.cpp
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#include <Carbon/Carbon.h>
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#include <tataki/region/region.h>
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#include <tataki/bitmap/bitmap.h>
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RegionI::RegionI() : rgn(0)
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{
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}
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RegionI::RegionI(const RECT *r) : rgn(0)
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{
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setRect(r);
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}
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RegionI::RegionI(HIMutableShapeRef _rgn) : rgn(_rgn)
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{
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}
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RegionI::RegionI(HIShapeRef _rgn)
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{
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rgn=HIShapeCreateMutableCopy(_rgn);
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}
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RegionI::~RegionI()
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{
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if (rgn)
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CFRelease(rgn);
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}
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RegionI::RegionI(RgnHandle qdrgn)
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{
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HIShapeRef shape = HIShapeCreateWithQDRgn(qdrgn);
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rgn = HIShapeCreateMutableCopy(shape);
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CFRelease(shape);
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}
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RegionI::RegionI(SkinBitmap *bitmap)
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{
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// TODO: we need to find a much better way to do this
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RECT r;
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r.left=0;
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r.top=0;
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r.right=bitmap->getWidth();
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r.bottom=bitmap->getHeight();
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setRect(&r);
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}
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OSREGIONHANDLE RegionI::getOSHandle()
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{
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if (!rgn)
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rgn = HIShapeCreateMutable();
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return rgn;
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}
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api_region *RegionI::clone()
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{
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if (!rgn)
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return new RegionI();
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else
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return new RegionI(HIShapeCreateMutableCopy(rgn));
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}
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void RegionI::disposeClone(api_region *r)
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{
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if (r) // yes we need to check for NULL here because r != static_cast<>(r)
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delete static_cast<RegionI *>(r);
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}
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bool RegionI::ptInRegion(const POINT *pt)
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{
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if (!rgn)
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return false;
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HIPoint hipt = HIPointFromPOINT(pt);
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return !!HIShapeContainsPoint(rgn, &hipt);
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}
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void RegionI::offset(int x, int y)
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{
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if (!rgn)
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rgn = HIShapeCreateMutable();
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HIShapeOffset(rgn, x, y);
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}
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void RegionI::getBox(RECT *r)
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{
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if (!rgn) // TODO: we could manually set r to 0,0,0,0
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rgn = HIShapeCreateMutable();
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HIRect rect;
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HIShapeGetBounds(rgn, &rect);
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*r = RECTFromHIRect(&rect);
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}
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void RegionI::subtractRegion(const api_region *r)
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{
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if (rgn)
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{
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api_region *reg = const_cast<api_region *>(r);
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HIShapeRef sub = reg->getOSHandle();
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HIShapeDifference(rgn,sub, rgn);
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}
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}
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void RegionI::subtractRect(const RECT *r)
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{
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if (rgn)
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{
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HIRect rect = HIRectFromRECT(r);
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HIShapeRef sub = HIShapeCreateWithRect(&rect);
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HIShapeDifference(rgn, sub, rgn);
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}
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}
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void RegionI::addRect(const RECT *r)
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{
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if (!rgn)
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rgn = HIShapeCreateMutable();
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HIRect rect = HIRectFromRECT(r);
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HIShapeRef add = HIShapeCreateWithRect(&rect);
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HIShapeUnion(rgn, add, rgn);
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}
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void RegionI::addRegion(const api_region *r)
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{
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if (!rgn)
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rgn = HIShapeCreateMutable();
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api_region *reg = const_cast<api_region *>(r);
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HIShapeRef add = reg->getOSHandle();
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HIShapeUnion(rgn, add, rgn);
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}
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void RegionI::andRegion(const api_region *r)
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{
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if (rgn) // intersection with empty region will always be empty
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{
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api_region *reg = const_cast<api_region *>(r);
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HIShapeRef intersection = reg->getOSHandle();
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HIShapeIntersect(rgn, intersection, rgn);
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}
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}
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void RegionI::setRect(const RECT *r)
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{
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if (rgn)
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CFRelease(rgn);
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HIRect rect = HIRectFromRECT(r);
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HIShapeRef rectRgn = HIShapeCreateWithRect(&rect);
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rgn = HIShapeCreateMutableCopy(rectRgn);
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CFRelease(rectRgn);
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}
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void RegionI::empty()
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{
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if (rgn)
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CFRelease(rgn);
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rgn=0;
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}
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int RegionI::isEmpty()
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{
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if (!rgn)
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return 1;
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return !!HIShapeIsEmpty(rgn);
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}
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int RegionI::isRect()
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{
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if (!rgn)
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return 1;
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return !!HIShapeIsRectangular(rgn);
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}
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int RegionI::intersectRgn(const api_region *r, api_region *intersection)
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{
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intersection->empty();
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intersection->addRegion(this);
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intersection->andRegion(r);
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return !intersection->isEmpty();
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}
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int RegionI::intersectRect(const RECT *r, api_region *intersection)
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{
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intersection->setRect(r);
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intersection->andRegion(this);
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return !intersection->isEmpty();
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}
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#define CBCLASS RegionI
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START_DISPATCH;
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CB(REGION_GETOSHANDLE, getOSHandle);
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CB(REGION_CLONE, clone);
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VCB(REGION_DISPOSECLONE, disposeClone);
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CB(REGION_PTINREGION, ptInRegion);
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VCB(REGION_OFFSET, offset);
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VCB(REGION_GETBOX, getBox);
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VCB(REGION_SUBTRACTRGN, subtractRegion);
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VCB(REGION_SUBTRACTRECT, subtractRect);
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VCB(REGION_ADDRECT, addRect);
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VCB(REGION_ADD, addRegion);
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VCB(REGION_AND, andRegion);
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VCB(REGION_SETRECT, setRect);
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VCB(REGION_EMPTY, empty);
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CB(REGION_ISEMPTY, isEmpty);
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CB(REGION_ISRECT, isRect);
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CB(REGION_INTERSECTRGN, intersectRgn);
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CB(REGION_INTERSECTRECT, intersectRect);
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END_DISPATCH;
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#undef CBCLASS
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#define CBCLASS RegionServerI
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START_DISPATCH;
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VCB(REGIONSERVER_ADDREF, addRef);
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VCB(REGIONSERVER_DELREF, delRef);
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CB(REGIONSERVER_GETREGION, getRegion);
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END_DISPATCH;
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#undef CBCLASS
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116
Src/tataki/region/mac/region.h
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116
Src/tataki/region/mac/region.h
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#ifndef __REGION_H
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#define __REGION_H
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#include <tataki/export.h>
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#include <Carbon/Carbon.h>
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#include <bfc/platform/platform.h>
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#include <tataki/region/api_region.h>
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class SkinBitmap;
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class TATAKIAPI RegionI : public api_region
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{
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public:
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RegionI();
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RegionI(const RECT *r);
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RegionI(RgnHandle qdrgn);
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RegionI(HIShapeRef _rgn);
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RegionI(SkinBitmap *bitmap);
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~RegionI();
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// api_region
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OSREGIONHANDLE getOSHandle();
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api_region *clone();
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void disposeClone(api_region *r);
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bool ptInRegion(const POINT *pt);
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void offset(int x, int y);
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void getBox(RECT *r);
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void subtractRegion(const api_region *r);
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void subtractRect(const RECT *r);
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void addRect(const RECT *r);
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void addRegion(const api_region *r);
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void andRegion(const api_region *r);
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void setRect(const RECT *r);
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void empty();
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int isEmpty();
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int equals(const api_region *r);
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int enclosed(const api_region *r, api_region *outside = NULL);
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int intersectRgn(const api_region *r, api_region *intersection);
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int doesIntersectRgn(const api_region *r);
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int intersectRect(const RECT *r, api_region *intersection);
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int isRect();
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void scale(double sx, double sy, bool round = 0);
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void debug(int async = 0);
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OSREGIONHANDLE makeWindowRegion(); // gives you a handle to a clone of the OSREGION object so you can insert it into a window's region with SetWindowRgn. ANY other use is prohibited
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// this is how you can enumerate the subrects that compose to make up the
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// entire region
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int getNumRects();
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int enumRect(int n, RECT *r);
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private:
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RegionI(HIMutableShapeRef _rgn);
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HIMutableShapeRef rgn;
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protected:
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RECVS_DISPATCH;
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};
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// TODO: we could take of advantage of HIShapeRef's built in reference counting to implement this
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class RegionServer : public Dispatchable {
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protected:
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RegionServer() {}
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virtual ~RegionServer() {}
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public:
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void addRef(void *client);
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void delRef(void *client);
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api_region *getRegion();
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enum {
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REGIONSERVER_ADDREF = 500,
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REGIONSERVER_DELREF = 550,
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REGIONSERVER_GETREGION = 600,
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};
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};
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inline void RegionServer::addRef(void *client) {
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_voidcall(REGIONSERVER_ADDREF, (api_region *)NULL, client);
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}
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inline void RegionServer::delRef(void *client) {
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_voidcall(REGIONSERVER_DELREF, client);
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}
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inline api_region * RegionServer::getRegion() {
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return _call(REGIONSERVER_GETREGION, (api_region *)NULL);
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}
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class TATAKIAPI RegionServerI : public RegionServer {
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public :
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RegionServerI() { numrefs = 0; }
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virtual ~RegionServerI() {}
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virtual void addRef(void *client) { numrefs++; }
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virtual void delRef(void *client) { numrefs--; }
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virtual api_region *getRegion()=0;
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virtual int getNumRefs() { return numrefs; }
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protected:
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RECVS_DISPATCH;
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private:
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int numrefs;
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};
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#endif
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