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Initial community commit
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116
Src/tataki/region/mac/region.h
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116
Src/tataki/region/mac/region.h
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#ifndef __REGION_H
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#define __REGION_H
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#include <tataki/export.h>
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#include <Carbon/Carbon.h>
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#include <bfc/platform/platform.h>
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#include <tataki/region/api_region.h>
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class SkinBitmap;
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class TATAKIAPI RegionI : public api_region
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{
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public:
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RegionI();
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RegionI(const RECT *r);
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RegionI(RgnHandle qdrgn);
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RegionI(HIShapeRef _rgn);
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RegionI(SkinBitmap *bitmap);
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~RegionI();
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// api_region
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OSREGIONHANDLE getOSHandle();
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api_region *clone();
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void disposeClone(api_region *r);
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bool ptInRegion(const POINT *pt);
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void offset(int x, int y);
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void getBox(RECT *r);
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void subtractRegion(const api_region *r);
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void subtractRect(const RECT *r);
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void addRect(const RECT *r);
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void addRegion(const api_region *r);
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void andRegion(const api_region *r);
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void setRect(const RECT *r);
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void empty();
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int isEmpty();
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int equals(const api_region *r);
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int enclosed(const api_region *r, api_region *outside = NULL);
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int intersectRgn(const api_region *r, api_region *intersection);
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int doesIntersectRgn(const api_region *r);
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int intersectRect(const RECT *r, api_region *intersection);
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int isRect();
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void scale(double sx, double sy, bool round = 0);
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void debug(int async = 0);
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OSREGIONHANDLE makeWindowRegion(); // gives you a handle to a clone of the OSREGION object so you can insert it into a window's region with SetWindowRgn. ANY other use is prohibited
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// this is how you can enumerate the subrects that compose to make up the
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// entire region
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int getNumRects();
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int enumRect(int n, RECT *r);
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private:
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RegionI(HIMutableShapeRef _rgn);
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HIMutableShapeRef rgn;
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protected:
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RECVS_DISPATCH;
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};
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// TODO: we could take of advantage of HIShapeRef's built in reference counting to implement this
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class RegionServer : public Dispatchable {
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protected:
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RegionServer() {}
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virtual ~RegionServer() {}
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public:
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void addRef(void *client);
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void delRef(void *client);
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api_region *getRegion();
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enum {
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REGIONSERVER_ADDREF = 500,
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REGIONSERVER_DELREF = 550,
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REGIONSERVER_GETREGION = 600,
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};
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};
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inline void RegionServer::addRef(void *client) {
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_voidcall(REGIONSERVER_ADDREF, (api_region *)NULL, client);
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}
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inline void RegionServer::delRef(void *client) {
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_voidcall(REGIONSERVER_DELREF, client);
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}
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inline api_region * RegionServer::getRegion() {
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return _call(REGIONSERVER_GETREGION, (api_region *)NULL);
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}
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class TATAKIAPI RegionServerI : public RegionServer {
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public :
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RegionServerI() { numrefs = 0; }
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virtual ~RegionServerI() {}
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virtual void addRef(void *client) { numrefs++; }
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virtual void delRef(void *client) { numrefs--; }
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virtual api_region *getRegion()=0;
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virtual int getNumRefs() { return numrefs; }
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protected:
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RECVS_DISPATCH;
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private:
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int numrefs;
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};
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#endif
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