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GPU: Fix runahead with MSAA enabled in D3D11/Vulkan
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@ -95,8 +95,6 @@ bool GPU_HW_D3D11::DoState(StateWrapper& sw, HostDisplayTexture** host_texture,
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{
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if (host_texture)
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{
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const CD3D11_BOX src_box(0, 0, 0, static_cast<LONG>(m_vram_texture.GetWidth()),
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static_cast<LONG>(m_vram_texture.GetHeight()), 1);
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ComPtr<ID3D11Resource> resource;
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HostDisplayTexture* tex = *host_texture;
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@ -109,7 +107,7 @@ bool GPU_HW_D3D11::DoState(StateWrapper& sw, HostDisplayTexture** host_texture,
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}
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static_cast<ID3D11ShaderResourceView*>(tex->GetHandle())->GetResource(resource.GetAddressOf());
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m_context->CopySubresourceRegion(m_vram_texture.GetD3DTexture(), 0, 0, 0, 0, resource.Get(), 0, &src_box);
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m_context->CopySubresourceRegion(m_vram_texture.GetD3DTexture(), 0, 0, 0, 0, resource.Get(), 0, nullptr);
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}
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else
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{
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@ -128,7 +126,7 @@ bool GPU_HW_D3D11::DoState(StateWrapper& sw, HostDisplayTexture** host_texture,
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}
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static_cast<ID3D11ShaderResourceView*>(tex->GetHandle())->GetResource(resource.GetAddressOf());
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m_context->CopySubresourceRegion(resource.Get(), 0, 0, 0, 0, m_vram_texture.GetD3DTexture(), 0, &src_box);
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m_context->CopySubresourceRegion(resource.Get(), 0, 0, 0, 0, m_vram_texture.GetD3DTexture(), 0, nullptr);
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}
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}
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@ -1973,7 +1973,7 @@ void CalculateRewindMemoryUsage(u32 num_saves, u64* ram_usage, u64* vram_usage)
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{
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*ram_usage = MAX_SAVE_STATE_SIZE * static_cast<u64>(num_saves);
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*vram_usage = (VRAM_WIDTH * VRAM_HEIGHT * 4) * static_cast<u64>(std::max(g_settings.gpu_resolution_scale, 1u)) *
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static_cast<u64>(num_saves);
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static_cast<u64>(g_settings.gpu_multisamples) * static_cast<u64>(num_saves);
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}
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void ClearMemorySaveStates()
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