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OSD: Add controller input display overlay
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@ -51,6 +51,7 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showSpeed, "Display", "ShowSpeed", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showResolution, "Display", "ShowResolution",
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false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showInput, "Display", "ShowInputs", false);
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connect(m_ui.renderer, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&DisplaySettingsWidget::populateGPUAdaptersAndResolutions);
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@ -135,6 +136,9 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
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tr("Shows the current emulation speed of the system in the top-right corner of the display as a percentage."));
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dialog->registerWidgetHelp(m_ui.showResolution, tr("Show Resolution"), tr("Unchecked"),
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tr("Shows the resolution of the game in the top-right corner of the display."));
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dialog->registerWidgetHelp(
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m_ui.showInput, tr("Show Controller Input"), tr("Unchecked"),
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tr("Shows the current controller state of the system in the bottom-left corner of the display."));
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#ifdef _WIN32
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{
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@ -209,6 +209,13 @@
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</property>
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</widget>
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</item>
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<item row="4" column="1">
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<widget class="QCheckBox" name="showInput">
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<property name="text">
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<string>Show Controller Input</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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