diff --git a/src/duckstation-qt/translations/duckstation-qt_zh-CN.ts b/src/duckstation-qt/translations/duckstation-qt_zh-CN.ts
index 8b52f7b7f..3045df16a 100644
--- a/src/duckstation-qt/translations/duckstation-qt_zh-CN.ts
+++ b/src/duckstation-qt/translations/duckstation-qt_zh-CN.ts
@@ -1949,6 +1949,14 @@ Unread messages: {}
PAL (欧洲,澳大利亚):
+
+ CDImageHasher
+
+
+ Computing hash for Track {}/Index {}...
+ 正在计算轨道{}/索引{}的哈希值...
+
+CPUExecutionMode
@@ -3965,7 +3973,7 @@ This warning will only be shown once.
-
+ Error错误
@@ -4040,33 +4048,33 @@ You cannot undo this action.
全局设置
-
-
+
+ Controller Port %1%2
%3控制器接口%1%2
%3
-
-
+
+ Controller Port %1
%2控制器接口%1
%2
-
+ Hotkeys热键
-
+ Shared共用
-
+ The input profile named '%1' cannot be found.无法找到'%1'命名的输入控制档。
@@ -4285,42 +4293,47 @@ You cannot undo this action.
DebuggerWindow
-
+ ##
-
+ F5F5
-
+
+ Toggle B&reakpoint
+ 断点开关(&R)
+
+
+ F9F9
-
+ F10F10
-
+ F11F11
-
+ RAM内存
-
+ BIOSBIOS
-
+ EXP1EXP1
@@ -4331,22 +4344,22 @@ You cannot undo this action.
输入内存地址:
-
+ Stack堆栈
-
+ Trace追踪
-
+ Go To PC转到电脑
-
+ &Go To PC转到电脑(&G)
@@ -4362,23 +4375,23 @@ You cannot undo this action.
跟随加载/存储
-
+ Add &Breakpoint添加断点(&B)
-
+ Step &Over跨越(&O)
-
-
+
+ Breakpoints断点
-
+ &Close关闭(&C)
@@ -4388,47 +4401,47 @@ You cannot undo this action.
调试(&D)
-
+ &Trace追踪(&T)
-
+ &Clear Breakpoints清除断点(&C)
-
+ Ctrl+DCtrl+D
-
+ Ctrl+GCtrl+G
-
+ Ctrl+PCtrl+P
-
+ Ctrl+TCtrl+T
-
+ Memory存储器
-
+ Search搜索
-
+ Toggle Breakpoint断点开关
@@ -4438,23 +4451,22 @@ You cannot undo this action.
在0x%1找到了模式 (通过了内存的末端)。
-
+ Hit Count响应次数
-
+ Clear Breakpoints清除断点
- Toggle &Breakpoint断点开关(&B)
-
+ Go To &Address转到地址(&A)
@@ -4481,12 +4493,12 @@ This file can be several gigabytes, so be aware of SSD wear.
此文件能达到几个GB,所以请注意固态硬盘的耐受。
-
+ Address地址
-
+ Scratchpad暂存器
@@ -4496,12 +4508,12 @@ This file can be several gigabytes, so be aware of SSD wear.
没有找到模式。
-
+ Go To Address转到地址
-
+ Ctrl+F9Ctrl+F9
@@ -4511,32 +4523,32 @@ This file can be several gigabytes, so be aware of SSD wear.
在0x%1找到了模式。
-
+ Step Out跨出
-
+ Disassembly反汇编
-
+ toolBar工具栏
-
+ Ctrl+F10Ctrl+F10
-
+ Ctrl+F11Ctrl+F11
-
+ Ctrl+DelCtrl+Del
@@ -4551,17 +4563,17 @@ This file can be several gigabytes, so be aware of SSD wear.
跨进
-
+ Step Over跨越
-
+ Step O&ut跨出(&U)
-
+ &Step Into跨进(&S)
@@ -4582,38 +4594,38 @@ This file can be several gigabytes, so be aware of SSD wear.
在转储中查看(&D)
-
+ &Dump Address转储地址(&D)
-
+ &Run To Cursor运行到光标(&R)
-
+ Run To Cursor运行到光标
-
+ Registers寄存器
-
+ Add Breakpoint添加断点
-
+ Pause/Continue暂停/继续
-
+ &Pause/Continue暂停/继续(&P)
@@ -5864,527 +5876,527 @@ This file can be several gigabytes, so be aware of SSD wear.
FullscreenUI
-
+ 1x1x
-
+ 2x2x
-
+ 3x3x
-
+ 4x4x
-
+ 5x5x
-
+ 6x6x
-
+ 7x7x
-
+ 8x8x
-
+ 9x9x
-
+ Applies modern dithering techniques to further smooth out gradients when true color is enabled.当启用真彩色时,应用现代抖动技术进一步平滑渐变。
-
+ Audio Control音频控制
-
+ Chooses the language used for UI elements.选择用于UI元素的语言。
-
+ Configuration配置
-
+ Determines that field that the game list will be sorted by.确定游戏列表将按哪个字段排序。
-
+ File Size文件大小
-
+ File Size: %.2f MB文件大小: %.2f MB
-
+ List Settings列表设置
-
+ Multitap多接头
-
+ OK好
-
+ --
-
+ 10x10x
-
+ 11x11x
-
+ 12x12x
-
+ 13x13x
-
+ 14x14x
-
+ 15x15x
-
+ 16x16x
-
+ Exit退出
-
+ Path路径
-
+ Type类型
-
+ Session: {}会话: {}
-
+ 40% [24 FPS (NTSC) / 20 FPS (PAL)]40% [24 FPS (NTSC) / 20 FPS (PAL)]
-
+ Reset Settings重置设置
-
+ Writes textures which can be replaced to the dump directory.写入可以替换为转储目录的纹理。
-
+ Depth Buffer深度缓冲
-
+ Reset System重启系统
-
+ Device Settings设备设置
-
+ Automatic Mapping自动映射
-
+ Close关闭
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ Login登入
-
+ Title标题
-
+ Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution.选择将应用于最终图像的分辨率比率。1x将缩减采样到原始的游戏机分辨率。
-
+ Enter the name of the input profile you wish to create.输入您想要创建的输入控制档的名称。
-
+ Sets the target emulation speed. It is not guaranteed that this speed will be reached on all systems.设置目标模拟速度。不能保证在所有系统上都能达到这个速度。
-
+ Enter the name of the memory card you wish to create.输入您想要创建的记忆卡的名称。
-
+ How many saves will be kept for rewinding. Higher values have greater memory requirements.倒带档的保留数量。数值越高对内存的需求就越大。
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.成就的“挑战”模式,包括排行榜追踪。禁用存档,金手指,和减速功能。
-
+ GPU RendererGPU渲染器
-
+ Disabled禁用
-
+ Logs in to RetroAchievements.登入到RetroAchievements。
-
+ Smooths out the blockiness of magnified textures on 3D objects.平滑3D物体上放大纹理的块状。
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.当模拟器处于全屏模式时隐藏鼠标指针/光标。
-
+ Automatically loads and applies cheats on game start.在游戏开始时自动加载和应用金手指。
-
+ Game Slot {0}##game_slot_{0}游戏档位{0}##游戏_档位_{0}
-
+ Switches between full screen and windowed when the window is double-clicked.当双击窗口时,在全屏和窗口之间切换。
-
+ Moves this shader lower in the chain, applying it later.移动此着色器到链中更低的位置,更晚地应用它。
-
+ Audio Backend音频后端
-
+ Texture Replacements纹理替换
-
+ Shared Card Name共用记忆卡名称
-
+ Macro {} Buttons宏{}按键
-
+ No cheats found for {}.没有找到{}的金手指。
-
+ Runahead/Rewind预运行/倒带
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.在最小化窗口或切换为其他应用程序时暂停模拟器,在切换回模拟器时取消暂停。
-
+ Spectator Mode观众模式
-
+ Turbo Speed涡轮速度
-
+ Use Light Theme使用浅色主题
-
+ Moves this shader higher in the chain, applying it earlier.移动此着色器到链中更高的位置,更早地应用它。
-
+ Adds a new shader to the chain.添加一个新的着色器到链。
-
+ Disables dithering and uses the full 8 bits per channel of color information.禁用色彩抖动并使用每个通道完整的8位颜色信息。
-
+ 20% [12 FPS (NTSC) / 10 FPS (PAL)]20% [12 FPS (NTSC) / 10 FPS (PAL)]
-
+ Simulates the region check present in original, unmodified consoles.模拟原始的,未修改的游戏机中存在的区域检查。
-
+ Increase Timer Resolution提高计时器分辨率
-
+ 30% [18 FPS (NTSC) / 15 FPS (PAL)]30% [18 FPS (NTSC) / 15 FPS (PAL)]
-
+ Change settings for the emulator.更改模拟器的设置。
-
+ Use Global Setting使用全局设置
-
+ Adds a new directory to the game search list.在游戏搜索列表中添加一个新目录。
-
+ Borderless Fullscreen无边界全屏
-
+ Double-Click Toggles Fullscreen双击切换全屏
-
+ Performance enhancement - jumps directly between blocks instead of returning to the dispatcher.性能增强——直接跳到块之间,而不是返回到分配器。
-
+ Reset Play Time重置游戏时长
-
+ Screen Display屏幕显示
-
+ Port {} Controller Type接口{}控制器类型
-
+ Value: {} | Default: {} | Minimum: {} | Maximum: {}值: {} | 默认: {} | 最小: {} | 最大: {}
-
+ Sound Effects声音效果
-
+ No resume save state found.没有找到可继续存档。
-
+ When enabled, the minimum supported output latency will be used for the host API.当启用时,本机API将使用最小支持的输出延迟。
-
+ Determines how large the on-screen messages and monitor are.确定同屏消息和显示器的大小。
-
+ Log To System Console记录到系统游戏机
-
+ Uses perspective-correct interpolation for colors, which can improve visuals in some games.使用透视校正插值的颜色,这可以改善某些游戏的视觉效果。
-
+ Current Game当前游戏
-
+ Increases the field of view from 4:3 to the chosen display aspect ratio in 3D games.在3D游戏中将视野从4:3增加到选定的显示宽高比。
-
+ On-Screen Display同屏显示
-
+ Auto-Detect自动检测
-
+ How often a rewind state will be created. Higher frequencies have greater system requirements.倒带档的创建频率。频率越高对系统的需求就越大。
-
+ Forces a full rescan of all games previously identified.强制完全重新扫描之前识别的所有游戏。
-
+ Preload Replacement Textures预加载替换纹理
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.XInput源提供了对XBox 360/XBox One/XBox系列控制器的支持。
-
+ Show Enhancement Settings显示增强设置
-
+ Presents frames on a background thread when fast forwarding or vsync is disabled.当禁用了快进或垂直同步时,在后台线程上呈现帧。
-
+ Shows the host's GPU usage in the top-right corner of the display.在显示右上角显示本机的GPU使用情况。
-
+ 80% [48 FPS (NTSC) / 40 FPS (PAL)]80% [48 FPS (NTSC) / 40 FPS (PAL)]
-
+ Save Profile保存控制档
-
+ Memory Card Port {}记忆卡接口{}
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
@@ -6397,1159 +6409,1159 @@ ${文件标题}: 含游戏文件名的组合名称。
${序号}: 游戏序号。
-
+ Automatic based on window size自动根据窗口尺寸
-
+ Load Devices From Save States从存档载入设备
-
+ Perspective Correct Textures透视校正纹理
-
+ Enable debugging when supported by the host's renderer API. Only for developer use.当本机的渲染器API支持时,启用调试。仅供开发人员使用。
-
+ Use Software Renderer For Readbacks使用软件渲染器进行回读
-
+ Test Unofficial Achievements测试非官方成就
-
+ Mute CD Audio静音CD音轨
-
+ Load Resume State读取继续档
-
+ A memory card with the name '{}' already exists.已经存在一个名称为'{}'的记忆卡。
-
+ Start the console without any disc inserted.启动游戏机而不插入任何光盘。
-
+ Macro {} Trigger宏{}触发器
-
+ Failed to load shader {}. It may be invalid.
Error was:无法加载着色器{}。它可能是无效的。
错误是:
-
+ {} does not exist.{}不存在。
-
+ Logging Settings日志记录设置
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.当挑战/最高成就处于活动状态,在屏幕右下角显示图标。
-
+ Enable TTY Logging启用TTY日志记录
-
+ Load Profile加载控制档
-
+ Selects the resolution to use in fullscreen modes.选择要在全屏模式下使用的分辨率。
-
+ Aspect Ratio宽高比
-
+ Reduces "wobbly" polygons by attempting to preserve the fractional component through memory transfers.尝试通过内存传输来保留部分的构成组件,从而减少“抖动的”多边形。
-
+ Uses a light coloured theme instead of the default dark theme.使用浅色主题代替默认的深色主题。
-
+ Per-game controller configuration initialized with global settings.将每个游戏控制器配置初始化为全局设置。
-
+ Emulation Settings模拟设置
-
+ Mute All Sound静音全部声音
-
+ Unlimited无限制
-
+ Determines quality of audio when not running at 100% speed.当不以100%速度运行时,确定音频的质量。
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ Controls the volume of the audio played on the host.控制本机播放的音频的音量。
-
+ 60% [36 FPS (NTSC) / 30 FPS (PAL)]60% [36 FPS (NTSC) / 30 FPS (PAL)]
-
+ Output Volume输出音量
-
+ Release Date: %s发行日期: %s
-
+ Controller Port {} Settings控制器接口{}设置
-
+ Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, and break others.以指定的系数加快CD-ROM的搜寻速度。可能会提高某些游戏的加载速度,但破坏其他游戏。
-
+ Resume Game继续游戏
-
+ Enable Recompiler ICache启用重新编译器ICache
-
+ Hardcore mode will be enabled on next game restart.硬核模式将在下次游戏重启时启用。
-
+ Chroma Smoothing For 24-Bit Display24位显示色度平滑
-
+ Remove From List从列表中删除
-
+ Enables more precise frame pacing at the cost of battery life.以电池寿命为代价启用更精确的帧步调。
-
+ Achievement Notifications成就通知
-
+ Enable Fast Boot启用快速启动
-
+ 1 Frame1帧
-
+ 70% [42 FPS (NTSC) / 35 FPS (PAL)]70% [42 FPS (NTSC) / 35 FPS (PAL)]
-
+ Enable SDL Input Source启用SDL输入源
-
+ Logging日志记录
-
+ Rewind Save Slots倒带保存档位
-
+ Remove From Chain从链上移除
-
+ Game Grid游戏方格
-
+ Game List游戏列表
-
+ Logs messages to duckstation.log in the user directory.将消息记录到用户数据目录中的duckstation.log。
-
+ Logs messages to the debug console where supported.将消息记录到所支持的调试游戏机。
-
+ Details unavailable for game not scanned in game list.游戏列表中未扫描出来的游戏,详情不可用。
-
+ Enable In-Game Overlays启用游戏内覆盖
-
+ Controller Port {}{} Settings控制器接口{}{}设置
-
+ Stage {}: {}层{}: {}
-
+ Removed stage {} ({}).移除层{} ({})。
-
+ Enable VSync启用垂直同步
-
+ Ensures every frame generated is displayed for optimal pacing. Disable if you are having speed or sound issues.确保生成的每一帧以最佳步调显示。如果您有速度或声音问题,请禁用。
-
+ Not Scanning Subdirectories不扫描子目录
-
+ Reverses the game list sort order from the default (usually ascending to descending).颠倒默认的游戏列表排序顺序(通常是升序到降序)。
-
+ Rewind for {0} frames, lasting {1:.2f} seconds will require up to {2} MB of RAM and {3} MB of VRAM.倒带{0}帧,持续{1:.2f}秒将需要多达{2}MB内存和{3}MB显存。
-
+ Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements.倒带被禁用,因为启用了预运行。预运行会显著增加系统需求。
-
+ Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.倒带未启用。请注意,启用倒带可能会显著增加系统需求。
-
+ Scan For New Games扫描新游戏
-
+ Preload Images to RAM预加载镜像到内存
-
+ The audio backend determines how frames produced by the emulator are submitted to the host.音频后端决定如何将模拟器生成的帧提交给本机。
-
+ Game settings have been cleared for '{}'.'{}'的游戏设置已经被清除。
-
+ Sets the fast forward speed. It is not guaranteed that this speed will be reached on all systems.设置快进速度。不能保证在所有系统上都能达到这个速度。
-
+ Clear Shaders清除着色器
-
+ Shows the host's CPU usage based on threads in the top-right corner of the display.在显示右上角显示基于线程的本机的CPU使用情况。
-
+ Internal Resolution Scale内置分辨率比率
-
+ Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games.强制静音CD-ROM中的CD-DA和XA音轨。可用于在某些游戏中禁用背景音乐。
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ Username: {}用户名: {}
-
+ Shows the current controller state of the system in the bottom-left corner of the display.在显示左下角显示系统的当前控制器状态。
-
+ Delete State删除档
-
+ Uses a blit presentation model instead of flipping. This may be needed on some systems.使用位块传输呈现模型而不是翻转。在某些系统上可能需要这样。
-
+ Texture Dumping纹理转储
-
+ Covers Directory封面目录
-
+ When enabled and logged in, DuckStation will scan for achievements on startup.当启用并登入时,DuckStation将在启动时扫描成就。
-
+ Speed Control速度控制
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ Memory Card Directory记忆卡目录
-
+ When enabled, each session will behave as if no achievements have been unlocked.当启用时,每个会话将表现得如同没有解锁成就。
-
+ Toggle every %d frames每%d帧触发一次
-
+ Global Slot {0} - {1}##global_slot_{0}全局档位{0} - {1}##全局_档位_{0}
-
+ Move Up上移
-
+ Downloads covers from a user-specified URL template.从用户指定的URL模板下载封面。
-
+ CPU EmulationCPU模拟
-
+ Default: Enabled默认: 启用
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.禁止激活屏幕保护程序,同时防止本机在模拟运行时休眠。
-
+ Cancel取消
-
+ Game not loaded or no RetroAchievements available.游戏未加载或RetroAchievements不可用。
-
+ Enable Discord Presence启用Discord-Presence
-
+ Enable Achievements启用成就
-
+ Resolution change will be applied after restarting.分辨率更改将在重新启动后生效。
-
+ Create创建
-
+ Show Resolution显示分辨率
-
+ Automatic mapping failed, no devices are available.自动映射失败,没有可用的设备。
-
+ Rendering渲染
-
+ Clears the mask/transparency bit in VRAM write dumps.清除显存写入转储中的掩码/透明位。
-
+ Failed to delete save state.无法删除存档。
-
+ Memory card '{}' created.记忆卡'{}'已创建。
-
+ Overlays or replaces normal triangle drawing with a wireframe/line view.用线框/线视图覆盖或替换常规三角形绘图。
-
+ 10 Frames10帧
-
+ 6 Frames6帧
-
+ 7 Frames7帧
-
+ 8 Frames8帧
-
+ 9 Frames9帧
-
+ 2 Frames2帧
-
+ 3 Frames3帧
-
+ 4 Frames4帧
-
+ 5 Frames5帧
-
+ Game title copied to clipboard.游戏标题复制到剪贴板。
-
+ Enable Rewinding启用倒带
-
+ 700% [420 FPS (NTSC) / 350 FPS (PAL)]700% [420 FPS (NTSC) / 350 FPS (PAL)]
-
+ Downsampling缩减采样
-
+ Toggle Fast Forward快进开关
-
+ Post-processing shaders reloaded.后处理着色器重新加载。
-
+ Discord ServerDiscord服务器
-
+ Prevents the emulator from producing any audible sound.防止模拟器产生任何可听见的声音。
-
+ Per-Game Configuration每个游戏独立配置
-
+ Logout登出
-
+ Failed to load '{}'.无法加载'{}'。
-
+ "PlayStation" and "PSX" are registered trademarks of Sony Interactive Entertainment Europe Limited. This software is not affiliated in any way with Sony Interactive Entertainment.“PlayStation”和“PSX”是索尼互动娱乐欧洲有限公司的注册商标。本软件不以任何方式隶属于索尼互动娱乐公司。
-
+ Last Played最近游玩
-
+ Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their "normal" speeds, while others will break.强制PAL游戏运行在NTSC时间,即60hz。一些PAL游戏将以他们的“正常”速度运行,而另一些则会中断。
-
+ Time Played游玩时长
-
+ Sets the turbo speed. It is not guaranteed that this speed will be reached on all systems.设置涡轮转速。不能保证在所有系统上都能达到这个速度。
-
+ Disable Interlacing禁用交错
-
+ 450% [270 FPS (NTSC) / 225 FPS (PAL)]450% [270 FPS (NTSC) / 225 FPS (PAL)]
-
+ Removes this shader from the chain.从链中移除此着色器。
-
+ CPU ModeCPU模式
-
+ Loads all replacement texture to RAM, reducing stuttering at runtime.将全部替换纹理加载到内存,减少运行时的卡顿。
-
+ Search Directories搜索目录
-
+ Genre: %s游戏类型: %s
-
+ Region区域
-
+ Resume继续
-
+ Reduces polygon Z-fighting through depth testing. Low compatibility with games.通过深度测试减少多边形Z冲突。与游戏的兼容性低。
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.在显示右上角以百分比显示系统的当前模拟速度。
-
+ No input profiles available.没有可用的输入控制档。
-
+ Add Shader添加着色器
-
+ Patches the BIOS to skip the boot animation. Safe to enable.对BIOS应用补丁以跳过启动动画。安全启用。
-
+ Serial序号
-
+ Enable Subdirectory Scanning启用子目录扫描
-
+ Memory Card {} Type记忆卡{}格式
-
+ Perspective Correct Colors透视校正颜色
-
+ Scanning Subdirectories扫描子目录
-
+ Clears a shader from the chain.从链中清除一个着色器。
-
+ None (Double Speed)无 (2倍速)
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4/DualSense增强模式
-
+ Game Properties游戏属性
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.在诸如成就解锁和排行榜提交等事件中显示弹出消息。
-
+ Interface Settings界面设置
-
+ Disable Subdirectory Scanning禁用子目录扫描
-
+ Last Played: %s最近游玩: %s
-
+ Reload Shaders重新加载着色器
-
+ Debugging Settings调试设置
-
+ Shows enhancement settings in the bottom-right corner of the screen.在屏幕右下角显示增强设置。
-
+ Controller Settings控制器设置
-
+ Controller Port {}控制器接口{}
-
+ 250% [150 FPS (NTSC) / 125 FPS (PAL)]250% [150 FPS (NTSC) / 125 FPS (PAL)]
-
+ Optimal Frame Pacing最佳帧步调
-
+ {} is not a valid disc image.{}不是有效的光盘镜像。
-
+ Crop Mode裁剪模式
-
+ Saved {:%c}保存{:%c}
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ Synchronizes presentation of the console's frames to the host. Enable for smoother animations.将游戏机的帧呈现同步到本机。启用更顺畅的动画。
-
+ Use Debug GPU Device使用调试GPU设备
-
+ OSD ScaleOSD比率
-
+ Controls控制
-
+ Load State读档
-
+ Sync To Host Refresh Rate同步到本机刷新速率
-
+ Renames existing save states when saving to a backup file.重新命名现有存档,当保存到一个备用文件时。
-
+ Attempts to map the selected port to a chosen controller.尝试将选定接口映射到所选控制器。
-
+ Options选项
-
+ Patches补丁
-
+ BIOS for {}{}的BIOS
-
+ Slow Boot慢性启动
-
+ Position位置
-
+ Leaderboards are not enabled.排行榜没有启用。
-
+ Sort Reversed排序颠倒
-
+ Scales internal VRAM resolution by the specified multiplier. Some games require 1x VRAM resolution.通过指定的乘法器缩放内部显存分辨率。有些游戏需要1x的显存分辨率。
-
+ Determines how much of the area typically not visible on a consumer TV set to crop/hide.确定在消费者电视机上通常不可见的区域中有多少要裁剪/隐藏。
-
+ Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution.确定如何将模拟游戏机的输出放大或缩小到您的显示器的分辨率。
-
+ Disables interlaced rendering and display in the GPU. Some games can render in 480p this way, but others will break.在GPU中禁用隔行渲染和显示。一些游戏可以用这种方式渲染480p,但另一些游戏会崩溃。
-
+ Achievements are not enabled.成就没有启用。
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.为成就解锁和排行榜提交等事件播放声音效果。
-
+ Console Settings游戏机设置
-
+ Copy Settings复制设置
-
+ Back To Pause Menu返回暂停菜单
-
+ Resets memory card directory to default (user directory).重置记忆卡目录为默认 (用户目录)。
-
+ Hardcore Mode硬核模式
-
+ BIOS DirectoryBIOS目录
-
+ Shows on-screen-display messages when events occur.在事件发生时显示同屏显示消息。
-
+ Audio Settings音频设置
-
+ Recompiler Fast Memory Access重新编译器快速内存访问
-
+ The SDL input source supports most controllers.SDL输入源支持大多数控制器。
-
+ Input profile '{}' saved.输入控制档'{}'已保存。
-
+ Save State存档
-
+ File Title文件标题
-
+ Dump Replaceable VRAM Writes转储可替换的显存写入
-
+ 2x (Quad Speed)2x (4倍速)
-
+ Makes games run closer to their console framerate, at a small cost to performance.以较小的性能成本,使游戏运行更接近他们的游戏机帧率。
-
+ Uses a second thread for drawing graphics. Speed boost, and safe to use.使用第二个线程来绘制图形。速度提升,安全使用。
-
+ Log To Debug Console记录到调试游戏机
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.在关闭或退出模拟器时自动存档。然后下次您可以直接从离开的地方继续。
-
+ Display FPS Limit显示帧率限制
-
+ Downsampling Display Scale缩减采样显示比率
-
+ Account账户
-
+ Saves state periodically so you can rewind any mistakes while playing.周期地自动存档以使您可以在游戏时倒回任何错误。
-
+ Hotkey Settings热键设置
-
+ Sets the verbosity of messages logged. Higher levels will log more messages.设置记录的消息的详细级别。更高的级别将记录更多的消息。
-
+ Timing out in {:.0f} seconds...{:.0f}秒种后超时…
-
+ Preserve Projection Precision保持投影精度
-
+ None (Normal Speed)无 (正常速度)
-
+ No Game Selected没有选定的游戏
-
+ Overclocking Percentage超频百分比
-
+ Post-Processing Settings后处理设置
-
+ Post-processing chain cleared.后处理链清理。
-
+ Rescan All Games重新扫描全部游戏
-
+ Default View默认视图
-
+ Default Boot默认启动
-
+ Uses perspective-correct interpolation for texture coordinates, straightening out warped textures.对纹理坐标使用透视校正插值,矫直扭曲的纹理。
-
+ Save Screenshot保存屏幕截图
-
+ Force 4:3 For 24-Bit Display24位显示强制4:3
-
+ Uses game-specific settings for controllers for this game.为此游戏的控制器使用特定于游戏的设置。
-
+ GPU AdapterGPU适配器
-
+ Clean Boot清除启动
-
+ PGXP Geometry CorrectionPGXP几何校正
-
+ BIOS to use when emulating {} consoles.在模拟{}游戏机时使用的BIOS。
@@ -7558,317 +7570,317 @@ Error was:
使用序号文件名
-
+ DuckStation is a free and open-source simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability.DuckStation是索尼PlayStation(TM) 游戏机的免费开源仿真器/模拟器,专注于可玩性,速度,以及长期可维护性。
-
+ Stretches the display to match the aspect ratio by multiplying vertically instead of horizontally.通过垂直相乘而不是水平相乘来拉伸显示以匹配宽高比。
-
+ Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay.将游戏镜像加载到内存中。对于在游戏过程中可能变得不可靠的网络路径非常有用。
-
+ Logs messages to the console window.将消息记录到游戏机窗口。
-
+ PGXP Depth Clear ThresholdPGXP深度清除阈值
-
+ Show CPU Usage显示CPU使用
-
+ Show GPU Usage显示GPU使用
-
+ Encore Mode回演模式
-
+ When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.当启用时,DuckStation将假定全部成就都被锁定,并且不会向服务器发送任何解锁通知。
-
+ From File...从文件…
-
+ Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance.为显存回读并行运行软件渲染器。在某些系统上,这可能会导致更好的性能。
-
+ Limits how many frames are displayed to the screen. These frames are still rendered.限制屏幕上显示的帧数。这些帧仍然被渲染。
-
+ Determines the emulated hardware type.确定模拟硬件类型。
-
+ Scaled Dithering缩放色彩抖动
-
+ Cheat List金手指列表
-
+ Advanced Settings高级设置
-
+ Threaded Presentation线程呈现
-
+ When playing a multi-disc game and using per-game (title) memory cards, use a single memory card for all discs.当进行多光盘游戏并且选用每个游戏独立记忆卡 (游戏标题) 时,全部光盘使用一个单记忆卡。
-
+ PGXP SettingsPGXP设置
-
+ True Color Rendering真彩色渲染
-
+ Culling Correction剔除校正
-
+ Automatic mapping completed for {}.{}的自动映射完成。
-
+ Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games.在显示渲染图像之前对其进行缩减采样。对混合2D/3D游戏可以提高整体图像质量。
-
+ Provides vibration and LED control support over Bluetooth.通过蓝牙提供振动和LED控制支持。
-
+ Operations操作
-
+ Pause On Start开始时暂停
-
+ Adjusts the emulation speed so the console's refresh rate matches the host when VSync and Audio Resampling are enabled.调整模拟速度,使得在垂直同步和音频重新采样启用时,游戏机的刷新率跟本机互相匹配。
-
+ Not Logged In未登入
-
+ Set VRAM Write Dump Alpha Channel设置显存写入转储Alpha通道
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.在开始,提交,或挑战排行榜失败时,显示弹出消息。
-
+ Simulates the CPU's instruction cache in the recompiler. Can help with games running too fast.在重新编译器中模拟CPU的指令缓存。可以帮助解决游戏运行过快的问题。
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ Achievements成就
-
+ Pause On Focus Loss失去焦点时暂停
-
+ Rich presence inactive or unsupported.Rich Presence不活动或不支持。
-
+ Are you sure you want to clear the current post-processing chain? All configuration will be lost.您确定想要清除当前的后处理链吗?全部配置都将丢失。
-
+ No Binding没有绑定
-
+ Set Input Binding设置输入绑定
-
+ Leaderboard Notifications排行榜通知
-
+ Changes the aspect ratio used to display the console's output to the screen.对游戏机输出到屏幕的显示进行宽高比的更改。
-
+ When enabled, memory cards and controllers will be overwritten when save states are loaded.当启用时,记忆卡和控制器将在载入存档时被覆盖。
-
+ Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.当显示24位内容 (通常是FMV) 时,切换回4:3显示宽高比。
-
+ Automatically applies patches to disc images when they are present, currently only PPF is supported.当补丁和光盘镜像共存时,自动应用补丁,目前只支持PPF。
-
+ Log Level日志级别
-
+ Show Speed显示速度
-
+ Start File启动文件
-
+ Start BIOS启动BIOS
-
+ Stores the current settings to an input profile.存储当前设置到一个输入控制档。
-
+ 6x (for 1440p)6x (适合1440p)
-
+ Show Controller Input显示控制器输入
-
+ 5x (for 1080p)5x (适合1080p)
-
+ Enable 8MB RAM启用8MB内存
-
+ Close Game关闭游戏
-
+ Temporarily disables all enhancements, useful when testing.暂时禁用全部增强功能,在测试时很有用。
-
+ Close Menu关闭菜单
-
+ Memory Card Settings记忆卡设置
-
+ No save present in this slot.此档位中没有保存。
-
+ Adds additional precision to PGXP data post-projection. May improve visuals in some games.为PGXP数据后投影增加额外的精度。可以改善某些游戏的视觉效果。
-
+ Enable Recompiler Memory Exceptions启用重新编译器内存异常
-
+ Internal Resolution Screenshots内置分辨率屏幕截图
-
+ Enable Region Check启用区域检查
-
+ Clears all settings set for this game.清除此游戏的全部设置。
-
+ Scaling缩放
@@ -7877,462 +7889,462 @@ Error was:
范例: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
-
+ Selects the percentage of the normal clock speed the emulated hardware will run at.选择模拟硬件将运行时正常主频的百分比。
-
+ Show OSD Messages显示OSD消息
-
+ Game path copied to clipboard.游戏路径复制到剪贴板。
-
+ Enables an additional three controller slots on each port. Not supported in all games.在每个接口上启用额外的3个控制器档位。并非所有游戏都支持。
-
+ Creates a new memory card file or folder.创建一个新的记忆卡文件或文件夹。
-
+ Exit Without Saving退出不保存
-
+ Quick Save快速保存
-
+ Determines how much latency there is between the audio being picked up by the host API, and played through speakers.确定在本机API拾取音频和通过扬声器播放音频之间有多少延迟。
-
+ Controller Type控制器类型
-
+ Enable XInput Input Source启用XInput输入源
-
+ Pauses the emulator when a game is started.在游戏开始时暂停模拟器。
-
+ Achievements Settings成就设置
-
+ Failed to save input profile '{}'.无法保存输入控制档'{}'。
-
+ PGXP (Precision Geometry Transform Pipeline)PGXP (精确几何转换管线)
-
+ Input Sources输入源
-
+ Delete Save删除保存
-
+ Add Search Directory添加搜索目录
-
+ Use Single Card For Multi-Disc Games为多光盘游戏使用单记忆卡
-
+ Rewind Save Frequency倒带保存频率
-
+ Create Memory Card创建记忆卡
-
+ Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware renderers.平滑24位内容 (通常是FMV) 中颜色过渡之间的块状。仅适用于硬件渲染器。
-
+ Select Macro {} Binds设置宏{}绑定
-
+ BIOS SettingsBIOS设置
-
+ Sets a threshold for discarding precise values when exceeded. May help with glitches in some games.设置一个阈值,当超过时丢弃精确值。可能有助于解决某些游戏中的故障。
-
+ Fast Boot快速启动
-
+ Loads a global save state.读取一个全局档。
-
+ Sort By排序依据
-
+ Cover Settings封面设置
-
+ Logs BIOS calls to printf(). Not all games contain debugging messages.记录BIOS对printf()的调用。并非全部游戏都包含调试消息。
-
+ Starts the console from where it was before it was last closed.从上次关闭游戏机之前的位置启动游戏机。
-
+ Infinite/Instantaneous无限的/瞬时的
-
+ Enable Post Processing启用后处理
-
+ Duck icon by icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title)鸭子图标由icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title)
-
+ Show Status Indicators显示状态指示器
-
+ Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread.通过在工作线程上异步读取/解压缩CD数据来减少模拟中的故障。
-
+ Game Quick Save游戏快速保存
-
+ Enable Recompiler Block Linking启用重新编译器块链接
-
+ Shows a visual history of frame times in the upper-left corner of the display.在显示左上角显示帧时间的可视历史记录。
-
+ Shows the current rendering resolution of the system in the top-right corner of the display.在显示右上角显示系统的当前渲染分辨率。
-
+ Identifies any new files added to the game directories.标识添加到游戏目录的任何新文件。
-
+ Launch a game from images scanned from your game directories.以您的游戏目录扫描出的镜像来启动游戏。
-
+ Default默认
-
+ Summary概述
-
+ Apply Per-Game Settings每个游戏应用独立设置
-
+ Details详情
-
+ Download Covers下载封面
-
+ Start Fullscreen全屏启动
-
+ The selected memory card image will be used in shared mode for this slot.所选的记忆卡文件将在共用模式下用于此档位。
-
+ Force NTSC Timings强制NTSC计时
-
+ Issue Tracker问题追踪器
-
+ Game type copied to clipboard.游戏格式复制到剪贴板。
-
+ Save State On Exit退出时存档
-
+ Disable All Enhancements禁用全部增强
-
+ Log To File记录到文件
-
+ Game serial copied to clipboard.游戏序号复制到剪贴板。
-
+ Compatibility Rating兼容性评定
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ This game has no leaderboards.这个游戏没有排行榜。
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.当按下热键来关闭模拟器/游戏时,确定是否显示确认提示。
-
+ Game List Settings游戏列表设置
-
+ Sets which sort of memory card image will be used for slot {}.设置档位{}将使用哪种类型的记忆卡文件。
-
+ Failed to copy text to clipboard.无法复制文本到剪贴板。
-
+ Reset Memory Card Directory重置记忆卡目录
-
+ Display Settings显示设置
-
+ Open in File Browser在文件浏览器中打开
-
+ Push a controller button or axis now.现在按下控制器按键或轴。
-
+ Selects the GPU to use for rendering.选择用于渲染的GPU。
-
+ Uses PGXP for all instructions, not just memory operations.对全部指令使用PGXP,而不仅仅是内存操作。
-
+ Threaded Rendering线程渲染
-
+ 350% [210 FPS (NTSC) / 175 FPS (PAL)]350% [210 FPS (NTSC) / 175 FPS (PAL)]
-
+ When enabled, per-game settings will be applied, and incompatible enhancements will be disabled.启用后,每个游戏将会应用各自独立的设置,并且不兼容的增强将被禁用。
-
+ Logs out of RetroAchievements.登出RetroAchievements。
-
+ Region: 区域:
-
+ Behavior行为
-
+ Enables the replacement of background textures in supported games.允许在支持的游戏中替换背景纹理。
-
+ No save states found.没有找到存档。
-
+ RAIntegration is being used instead of the built-in achievements implementation.正在用RAIntegration而不是内置的成就实现。
-
+ Buffer Size缓冲大小
-
+ Stretch Mode伸缩模式
-
+ Failed to create memory card '{}'.无法创建记忆卡'{}'。
-
+ Enable PGXP Vertex Cache启用PGXP顶点缓存
-
+ Setting {} binding {}.设置{}绑定{}。
-
+ Launch a game by selecting a file/disc image.通过选择文件/光盘镜像来启动游戏。
-
+ Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements.提前模拟系统并回滚/回放以减少输入滞后。非常高的系统需求。
-
+ Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles.启用额外的6MB内存以获得总共2+6=8MB内存,通常出现在开发型游戏机。
-
+ Game region copied to clipboard.游戏区域复制到剪贴板。
-
+ Exits the program.退出程序。
-
+ 125% [75 FPS (NTSC) / 62 FPS (PAL)]125% [75 FPS (NTSC) / 62 FPS (PAL)]
-
+ Runahead预运行
-
+ Unknown未知
-
+ Compatibility: 兼容性:
-
+ When enabled, DuckStation will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.当启用时,DuckStation将列出非官方集的成就。这些成就不会被RetroAchievements追踪。
@@ -8341,7 +8353,7 @@ Error was:
在下面的表单中,指定要下载封面的URL,每行一个模板URL。可用的变量如下:
-
+ Restores the state of the system prior to the last state loaded.将系统进度恢复到读取末次存档之前。
@@ -8350,397 +8362,397 @@ Error was:
开始下载
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+ Game compatibility rating copied to clipboard.游戏兼容性评定复制到剪贴板。
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+ Emulation Speed模拟速度
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+ Automatically switches to fullscreen mode when the program is started.当程序开始时自动切换为全屏模式。
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+ Enable Overclocking启动超频
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+ Move Down下移
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+ Determines how the emulated CPU executes instructions.确定模拟CPU如何执行指令。
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+ Global Slot {0}##global_slot_{0}全局档位{0}##全局_档位_{0}
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+ Increases the precision of polygon culling, reducing the number of holes in geometry.提高多边形剔除的精度,减少几何形状中孔的数量。
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+ Allows loading protected games without subchannel information.允许加载没有子通道信息的受保护游戏。
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+ About DuckStation关于Duckstation
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+ Controller Port {}{} Macros控制器接口{}{}宏
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+ Selects the view that the game list will open to.选择游戏列表将打开的视图。
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+ Show GPU Statistics显示GPU统计信息
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+ Shows information about the emulated GPU in the top-right corner of the display.在显示右上角显示关于模拟的GPU的信息。
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+ Shows the game you are currently playing as part of your profile in Discord.显示您当前正在玩的游戏并将它们作为您在Discord的个人资料的一部分。
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+ True Color Debanding真彩色去条带
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+ UI LanguageUI语言
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+ Uncompressed Size未压缩的大小
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+ Uncompressed Size: %.2f MB未压缩的大小: %.2f MB
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+ Unknown File Size未知文件大小
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+ Widescreen Hack宽屏调整
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+ {} Frames{}帧
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+ {} deleted.{}删除。
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+ All Time: {}全部时长: {}
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+ Settings设置
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+ Execution Mode执行模式
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+ Time Played: %s游玩时长: %s
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+ Chooses the backend to use for rendering the console/game visuals.选择用于渲染游戏机/游戏视觉效果的后端。
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+ Controller Port {} Macros控制器接口{}宏
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+ Multitap Mode多接头模式
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+ Default: Disabled默认: 禁用
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+ Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others.以指定的系数加快CD-ROM的读取速度。可能会提高某些游戏的加载速度,但破坏其他游戏。
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+ Settings and Operations设置与操作
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+ BIOS SelectionBIOS选择
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+ Fullscreen Resolution全屏分辨率
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+ Confirm Power Off确认关机
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+ CD-ROM EmulationCD-ROM模拟
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+ Automatically Load Cheats自动加载金手指
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+ This game has no achievements.这个游戏没有成就。
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+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
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+ 9x (for 4K)9x (适合4K)
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+ Controller settings reset to default.控制器设置重置为默认。
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+ Change Disc更换光盘
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+ Undo Load State撤消读档
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+ Allow Booting Without SBI File没有SBI文件情况下允许启动
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+ Select Device选择设备
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+ Stretch Display Vertically垂直拉伸显示
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+ Replaces these settings with a previously saved input profile.用先前保存的输入控制档替换这些设置。
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+ Resets all configuration to defaults (including bindings).重置全部配置为默认 (包括绑定)。
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+ Backend Settings后端设置
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+ Login token generated on {}登入令牌生成于{}
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+ If not enabled, the current post processing chain will be ignored.如果未启用,则将忽略当前的后处理链。
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+ Enhancements增强
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+ Enable VRAM Write Texture Replacement启用显存写入纹理替换
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+ GitHub RepositoryGitHub仓库
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+ Game settings initialized with global settings for '{}'.游戏设置初始化为'{}'的全局设置。
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+ GPU adapter will be applied after restarting.将在重启后应用GPU适配器。
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+ Leaderboards排行榜
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+ PGXP Geometry TolerancePGXP几何公差
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+ Create Save State Backups创建存档备份
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+ 800% [480 FPS (NTSC) / 400 FPS (PAL)]800% [480 FPS (NTSC) / 400 FPS (PAL)]
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+ Shader {} added as stage {}.着色器{}添加为层{}。
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+ Uses screen positions to resolve PGXP data. May improve visuals in some games.使用屏幕位置来解析PGXP数据。可以改善某些游戏的视觉效果。
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+ Controller Port {}{}控制器接口{}{}
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+ Hide Cursor In Fullscreen全屏时隐藏光标
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+ Copies the current global settings to this game.复制当前全局设置到此游戏中。
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+ Clear Settings清除设置
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+ 4x (8x Speed)4x (8倍速)
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+ Readahead Sectors预读扇区
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+ Minimal Output Latency最小输出延迟
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+ 900% [540 FPS (NTSC) / 450 FPS (PAL)]900% [540 FPS (NTSC) / 450 FPS (PAL)]
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+ Show Frame Times显示帧时间
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+ Enables alignment and bus exceptions. Not needed for any known games.启用对齐和总线异常。任何已知的游戏都不需要。
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+ Output Latency输出延迟
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+ Controls the volume of the audio played on the host when fast forwarding.控制快进时本机播放的音频的音量。
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+ Inhibit Screensaver禁用屏幕保护程序
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+ Determines the position on the screen when black borders must be added.当黑色边框必须添加时,确定其在屏幕上的位置。
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+ Reloads the shaders from disk, applying any changes.从磁盘重新加载着色器,应用任何更改。
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+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -8749,27 +8761,27 @@ Do you want to load this save and continue?
您想要读取此档并继续?
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+ Wireframe Rendering线框渲染
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+ 3x (for 720p)3x (适合720p)
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+ Shows persistent icons when turbo is active or when paused.当涡轮处于活动状态或暂停时,显示持续的图标。
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+ 600% [360 FPS (NTSC) / 300 FPS (PAL)]600% [360 FPS (NTSC) / 300 FPS (PAL)]
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+ Use Blit Swap Chain使用位块传输交换链
@@ -8778,172 +8790,172 @@ Do you want to load this save and continue?
DuckStation可为当前没有封面集的游戏去自动下载封面。我们不托管任何封面图片,用户必须提供他们自己的图片来源。
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+ Apply Image Patches应用镜像补丁
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+ Integration整合
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+ Saves screenshots at internal render resolution and without postprocessing.使用不带后处理的内置渲染分辨率来保存屏幕截图。
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+ 3x (6x Speed)3x (6倍速)
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+ When this option is chosen, the clock speed set below will be used.当选择此选项时,将使用下列设置的主频。
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+ Scales the dithering pattern with the internal rendering resolution, making it less noticeable. Usually safe to enable.缩放色彩抖动模式与内部渲染分辨率,使其不太明显。通常启用是安全的。
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+ Toggle Analog模拟切换
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+ Copy Global Settings复制全局设置
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+ Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display.在显示右上角显示系统的每秒显示帧数 (或垂直同步)。
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+ Show FPS显示帧率
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+ Texture Filtering纹理过滤
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+ Game: {} ({})游戏: {} ({})
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+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
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+ Select Disc Image选择光盘镜像
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+ Avoids calls to C++ code, significantly speeding up the recompiler.避免调用C++代码,大大加快重新编译器的速度。
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+ Automatic mapping failed for {}.{}的自动映射失败。
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+ Input profile '{}' loaded.输入控制档'{}'已加载。
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+ Copies the global controller configuration to this game.将全局控制器配置复制到此游戏中。
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+ 10x (20x Speed)10x (20倍速)
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+ 9x (18x Speed)9x (18倍速)
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+ 6x (12x Speed)6x (12倍速)
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+ 7x (14x Speed)7x (14倍速)
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+ 8x (16x Speed)8x (16倍速)
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+ 5x (10x Speed)5x (10倍速)
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+ Macro {} Frequency宏{}频率
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+ Sets a threshold for discarding the emulated depth buffer. May help in some games.设置丢弃模拟深度缓冲区的阈值。可能对某些游戏有帮助。
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+ Failed to delete {}.无法删除{}。
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+ Contributor List: https://github.com/stenzek/duckstation/blob/master/CONTRIBUTORS.md贡献者列表: https://github.com/stenzek/duckstation/blob/master/CONTRIBUTORS.md
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+ Exit And Save State退出同时存档
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+ Read Speedup读取加速
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+ Fast Forward Volume快进音量
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+ Determines the amount of audio buffered before being pulled by the host API.确定在被本机API提取之前缓冲的音频数量。
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+ Seek Speedup搜寻加速
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+ Fast Forward Speed快进速度
@@ -9548,7 +9560,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Hash
- 哈希
+ 哈希值
@@ -9598,7 +9610,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Compute Hashes...
- 计算哈希…
+ 计算哈希值…
@@ -9621,7 +9633,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
标题:
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+ Search on Redump.org在Redump.org上搜索
@@ -9645,10 +9657,19 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Track %1轨道 %1
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+
+ Verifying hashes...
+ 正在校验哈希值...
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+ Serial Mismatch: %1 vs %2
+ 序号匹配错误: %1 vs %2
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+ Serial Mismatch: %1 vs %2%3
- 序号匹配错误: %1 vs %2%3
+ 序号匹配错误: %1 vs %2%3
@@ -9706,7 +9727,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Failed to open CD image for hashing.
- 无法打开光盘镜像用于哈希验证。
+ 无法打开光盘镜像用于哈希值校验。