@ -0,0 +1,516 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets= "Build" ToolsVersion= "15.0" xmlns= "http://schemas.microsoft.com/developer/msbuild/2003" >
<ItemGroup Label= "ProjectConfigurations" >
<ProjectConfiguration Include= "DebugFast|Win32" >
<Configuration > DebugFast</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "DebugFast|x64" >
<Configuration > DebugFast</Configuration>
<Platform > x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Debug|Win32" >
<Configuration > Debug</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Debug|x64" >
<Configuration > Debug</Configuration>
<Platform > x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "ReleaseLTCG|Win32" >
<Configuration > ReleaseLTCG</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "ReleaseLTCG|x64" >
<Configuration > ReleaseLTCG</Configuration>
<Platform > x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Release|Win32" >
<Configuration > Release</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Release|x64" >
<Configuration > Release</Configuration>
<Platform > x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup >
<ProjectReference Include= "..\..\dep\cubeb\cubeb.vcxproj" >
<Project > {72f9423c-91ee-4487-aac6-555ed6f61aa1}</Project>
</ProjectReference>
<ProjectReference Include= "..\..\dep\glad\glad.vcxproj" >
<Project > {43540154-9e1e-409c-834f-b84be5621388}</Project>
</ProjectReference>
<ProjectReference Include= "..\..\dep\libchdr\libchdr.vcxproj" >
<Project > {425d6c99-d1c8-43c2-b8ac-4d7b1d941017}</Project>
</ProjectReference>
<ProjectReference Include= "..\..\dep\libcue\libcue.vcxproj" >
<Project > {6a4208ed-e3dc-41e1-81cd-f61025fc285a}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup >
<ClCompile Include= "scmversion.cpp" />
</ItemGroup>
<ItemGroup >
<ClInclude Include= "scmversion.h" />
</ItemGroup>
<ItemGroup >
<None Include= "gen_scmversion.bat" />
<None Include= "gen_scmversion.sh" />
</ItemGroup>
<PropertyGroup Label= "Globals" >
<ProjectGuid > {075CED82-6A20-46DF-94C7-9624AC9DDBEB}</ProjectGuid>
<Keyword > Win32Proj</Keyword>
<RootNamespace > scmversion</RootNamespace>
<WindowsTargetPlatformVersion > 10.0</WindowsTargetPlatformVersion>
<DisableFastUpToDateCheck > true</DisableFastUpToDateCheck>
</PropertyGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" Label= "Configuration" >
<ConfigurationType > StaticLibrary</ConfigurationType>
<UseDebugLibraries > true</UseDebugLibraries>
<CharacterSet > NotSet</CharacterSet>
<PlatformToolset > v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label= "Configuration" >
<ConfigurationType > StaticLibrary</ConfigurationType>
<UseDebugLibraries > true</UseDebugLibraries>
<CharacterSet > NotSet</CharacterSet>
<PlatformToolset > v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|x64'" Label= "Configuration" >
<ConfigurationType > StaticLibrary</ConfigurationType>
<UseDebugLibraries > true</UseDebugLibraries>
<CharacterSet > NotSet</CharacterSet>
<PlatformToolset > v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label= "Configuration" >
<ConfigurationType > StaticLibrary</ConfigurationType>
<UseDebugLibraries > true</UseDebugLibraries>
<CharacterSet > NotSet</CharacterSet>
<PlatformToolset > v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" Label= "Configuration" >
<ConfigurationType > StaticLibrary</ConfigurationType>
<UseDebugLibraries > false</UseDebugLibraries>
<WholeProgramOptimization > true</WholeProgramOptimization>
<CharacterSet > NotSet</CharacterSet>
<PlatformToolset > v142</PlatformToolset>
<SpectreMitigation > false</SpectreMitigation>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='ReleaseLTCG|Win32'" Label= "Configuration" >
<ConfigurationType > StaticLibrary</ConfigurationType>
<UseDebugLibraries > false</UseDebugLibraries>
<WholeProgramOptimization > true</WholeProgramOptimization>
<CharacterSet > NotSet</CharacterSet>
<PlatformToolset > v142</PlatformToolset>
<SpectreMitigation > false</SpectreMitigation>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release|x64'" Label= "Configuration" >
<ConfigurationType > StaticLibrary</ConfigurationType>
<UseDebugLibraries > false</UseDebugLibraries>
<WholeProgramOptimization > true</WholeProgramOptimization>
<CharacterSet > NotSet</CharacterSet>
<PlatformToolset > v142</PlatformToolset>
<SpectreMitigation > false</SpectreMitigation>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'" Label= "Configuration" >
<ConfigurationType > StaticLibrary</ConfigurationType>
<UseDebugLibraries > false</UseDebugLibraries>
<WholeProgramOptimization > true</WholeProgramOptimization>
<CharacterSet > NotSet</CharacterSet>
<PlatformToolset > v142</PlatformToolset>
<SpectreMitigation > false</SpectreMitigation>
</PropertyGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label= "ExtensionSettings" >
<Import Project= "$(VCTargetsPath)\BuildCustomizations\masm.props" />
</ImportGroup>
<ImportGroup Label= "PropertySheets" Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|x64'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label= "PropertySheets" Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='ReleaseLTCG|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Release|x64'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label= "UserMacros" />
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" >
<LinkIncremental > true</LinkIncremental>
<OutDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
<IntDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
<CustomBuildBeforeTargets > PreBuildEvent</CustomBuildBeforeTargets>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='DebugFast|Win32'" >
<LinkIncremental > true</LinkIncremental>
<OutDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
<IntDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
<CustomBuildBeforeTargets > PreBuildEvent</CustomBuildBeforeTargets>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|x64'" >
<LinkIncremental > true</LinkIncremental>
<OutDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
<IntDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
<CustomBuildBeforeTargets > PreBuildEvent</CustomBuildBeforeTargets>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='DebugFast|x64'" >
<LinkIncremental > true</LinkIncremental>
<OutDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
<IntDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
<CustomBuildBeforeTargets > PreBuildEvent</CustomBuildBeforeTargets>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" >
<LinkIncremental > false</LinkIncremental>
<OutDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
<IntDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
<CustomBuildBeforeTargets > PreBuildEvent</CustomBuildBeforeTargets>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='ReleaseLTCG|Win32'" >
<LinkIncremental > false</LinkIncremental>
<OutDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
<IntDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
<CustomBuildBeforeTargets > PreBuildEvent</CustomBuildBeforeTargets>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release|x64'" >
<LinkIncremental > false</LinkIncremental>
<OutDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
<IntDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
<CustomBuildBeforeTargets > PreBuildEvent</CustomBuildBeforeTargets>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'" >
<LinkIncremental > false</LinkIncremental>
<OutDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</OutDir>
<IntDir > $(SolutionDir)build\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
<CustomBuildBeforeTargets > PreBuildEvent</CustomBuildBeforeTargets>
</PropertyGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" >
<ClCompile >
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<Optimization > Disabled</Optimization>
<PreprocessorDefinitions > WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck > true</SDLCheck>
<DebugInformationFormat > ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<LanguageStandard > stdcpp17</LanguageStandard>
<ConformanceMode > true</ConformanceMode>
<ObjectFileName > $(IntDir)/%(RelativeDir)/</ObjectFileName>
</ClCompile>
<Link >
<SubSystem > Console</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<AdditionalDependencies > SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories > $(SolutionDir)dep\msvc\lib32-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<Lib />
<Lib >
<AdditionalDependencies > d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Lib>
<PreBuildEvent />
<PreBuildEvent />
<CustomBuildStep >
<Command > cmd /k "$(ProjectDir)gen_scmversion.bat"</Command>
</CustomBuildStep>
<CustomBuildStep >
<Message > Checking whether scmversion.cpp needs updating...</Message>
</CustomBuildStep>
<CustomBuildStep >
<Outputs > $(ProjectDir)scmversion.cpp</Outputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='DebugFast|Win32'" >
<ClCompile >
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<Optimization > Disabled</Optimization>
<PreprocessorDefinitions > _ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck > true</SDLCheck>
<DebugInformationFormat > ProgramDatabase</DebugInformationFormat>
<BasicRuntimeChecks > Default</BasicRuntimeChecks>
<SupportJustMyCode > false</SupportJustMyCode>
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<LanguageStandard > stdcpp17</LanguageStandard>
<InlineFunctionExpansion > OnlyExplicitInline</InlineFunctionExpansion>
<ConformanceMode > true</ConformanceMode>
<ObjectFileName > $(IntDir)/%(RelativeDir)/</ObjectFileName>
</ClCompile>
<Link >
<SubSystem > Console</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<AdditionalDependencies > SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories > $(SolutionDir)dep\msvc\lib32-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<Lib />
<Lib >
<AdditionalDependencies > d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Lib>
<PreBuildEvent />
<PreBuildEvent />
<CustomBuildStep >
<Command > cmd /k "$(ProjectDir)gen_scmversion.bat"</Command>
</CustomBuildStep>
<CustomBuildStep >
<Message > Checking whether scmversion.cpp needs updating...</Message>
</CustomBuildStep>
<CustomBuildStep >
<Outputs > $(ProjectDir)scmversion.cpp</Outputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|x64'" >
<ClCompile >
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<Optimization > Disabled</Optimization>
<PreprocessorDefinitions > WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck > true</SDLCheck>
<DebugInformationFormat > ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<LanguageStandard > stdcpp17</LanguageStandard>
<ConformanceMode > true</ConformanceMode>
<ObjectFileName > $(IntDir)/%(RelativeDir)/</ObjectFileName>
</ClCompile>
<Link >
<SubSystem > Console</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<AdditionalDependencies > SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories > $(SolutionDir)dep\msvc\lib32-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<Lib />
<Lib >
<AdditionalDependencies > d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Lib>
<PreBuildEvent />
<PreBuildEvent />
<CustomBuildStep >
<Command > cmd /k "$(ProjectDir)gen_scmversion.bat"</Command>
</CustomBuildStep>
<CustomBuildStep >
<Message > Checking whether scmversion.cpp needs updating...</Message>
</CustomBuildStep>
<CustomBuildStep >
<Outputs > $(ProjectDir)scmversion.cpp</Outputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='DebugFast|x64'" >
<ClCompile >
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<Optimization > Disabled</Optimization>
<PreprocessorDefinitions > _ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck > true</SDLCheck>
<DebugInformationFormat > ProgramDatabase</DebugInformationFormat>
<BasicRuntimeChecks > Default</BasicRuntimeChecks>
<SupportJustMyCode > false</SupportJustMyCode>
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<LanguageStandard > stdcpp17</LanguageStandard>
<InlineFunctionExpansion > OnlyExplicitInline</InlineFunctionExpansion>
<ConformanceMode > true</ConformanceMode>
<ObjectFileName > $(IntDir)/%(RelativeDir)/</ObjectFileName>
</ClCompile>
<Link >
<SubSystem > Console</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<AdditionalDependencies > SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories > $(SolutionDir)dep\msvc\lib32-debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<Lib />
<Lib >
<AdditionalDependencies > d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Lib>
<PreBuildEvent />
<PreBuildEvent />
<CustomBuildStep >
<Command > cmd /k "$(ProjectDir)gen_scmversion.bat"</Command>
</CustomBuildStep>
<CustomBuildStep >
<Message > Checking whether scmversion.cpp needs updating...</Message>
</CustomBuildStep>
<CustomBuildStep >
<Outputs > $(ProjectDir)scmversion.cpp</Outputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" >
<ClCompile >
<WarningLevel > Level3</WarningLevel>
<PrecompiledHeader >
</PrecompiledHeader>
<Optimization > MaxSpeed</Optimization>
<FunctionLevelLinking > true</FunctionLevelLinking>
<IntrinsicFunctions > true</IntrinsicFunctions>
<PreprocessorDefinitions > WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck > true</SDLCheck>
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<LanguageStandard > stdcpp17</LanguageStandard>
<WholeProgramOptimization > false</WholeProgramOptimization>
<ConformanceMode > true</ConformanceMode>
<ObjectFileName > $(IntDir)/%(RelativeDir)/</ObjectFileName>
</ClCompile>
<Link >
<SubSystem > Console</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<OptimizeReferences > true</OptimizeReferences>
<AdditionalDependencies > SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories > $(SolutionDir)dep\msvc\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<Lib />
<Lib >
<AdditionalDependencies > d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Lib>
<PreBuildEvent />
<PreBuildEvent />
<CustomBuildStep >
<Command > cmd /k "$(ProjectDir)gen_scmversion.bat"</Command>
</CustomBuildStep>
<CustomBuildStep >
<Message > Checking whether scmversion.cpp needs updating...</Message>
</CustomBuildStep>
<CustomBuildStep >
<Outputs > $(ProjectDir)scmversion.cpp</Outputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='ReleaseLTCG|Win32'" >
<ClCompile >
<WarningLevel > Level3</WarningLevel>
<PrecompiledHeader >
</PrecompiledHeader>
<Optimization > MaxSpeed</Optimization>
<FunctionLevelLinking > true</FunctionLevelLinking>
<IntrinsicFunctions > true</IntrinsicFunctions>
<PreprocessorDefinitions > WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck > true</SDLCheck>
<OmitFramePointers > true</OmitFramePointers>
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<LanguageStandard > stdcpp17</LanguageStandard>
<ConformanceMode > true</ConformanceMode>
<ObjectFileName > $(IntDir)/%(RelativeDir)/</ObjectFileName>
</ClCompile>
<Link >
<SubSystem > Console</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<OptimizeReferences > true</OptimizeReferences>
<AdditionalDependencies > SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories > $(SolutionDir)dep\msvc\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<Lib />
<Lib >
<AdditionalDependencies > d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Lib>
<PreBuildEvent />
<PreBuildEvent />
<CustomBuildStep >
<Command > cmd /k "$(ProjectDir)gen_scmversion.bat"</Command>
</CustomBuildStep>
<CustomBuildStep >
<Message > Checking whether scmversion.cpp needs updating...</Message>
</CustomBuildStep>
<CustomBuildStep >
<Outputs > $(ProjectDir)scmversion.cpp</Outputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Release|x64'" >
<ClCompile >
<WarningLevel > Level3</WarningLevel>
<PrecompiledHeader >
</PrecompiledHeader>
<Optimization > MaxSpeed</Optimization>
<FunctionLevelLinking > true</FunctionLevelLinking>
<IntrinsicFunctions > true</IntrinsicFunctions>
<PreprocessorDefinitions > WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck > true</SDLCheck>
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<LanguageStandard > stdcpp17</LanguageStandard>
<WholeProgramOptimization > false</WholeProgramOptimization>
<ConformanceMode > true</ConformanceMode>
<ObjectFileName > $(IntDir)/%(RelativeDir)/</ObjectFileName>
</ClCompile>
<Link >
<SubSystem > Console</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<OptimizeReferences > true</OptimizeReferences>
<AdditionalDependencies > SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories > $(SolutionDir)dep\msvc\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<Lib />
<Lib >
<AdditionalDependencies > d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Lib>
<PreBuildEvent />
<PreBuildEvent />
<CustomBuildStep >
<Command > cmd /k "$(ProjectDir)gen_scmversion.bat"</Command>
</CustomBuildStep>
<CustomBuildStep >
<Message > Checking whether scmversion.cpp needs updating...</Message>
</CustomBuildStep>
<CustomBuildStep >
<Outputs > $(ProjectDir)scmversion.cpp</Outputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='ReleaseLTCG|x64'" >
<ClCompile >
<WarningLevel > Level3</WarningLevel>
<PrecompiledHeader >
</PrecompiledHeader>
<Optimization > MaxSpeed</Optimization>
<FunctionLevelLinking > true</FunctionLevelLinking>
<IntrinsicFunctions > true</IntrinsicFunctions>
<PreprocessorDefinitions > WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck > true</SDLCheck>
<OmitFramePointers > true</OmitFramePointers>
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<LanguageStandard > stdcpp17</LanguageStandard>
<ConformanceMode > true</ConformanceMode>
<ObjectFileName > $(IntDir)/%(RelativeDir)/</ObjectFileName>
</ClCompile>
<Link >
<SubSystem > Console</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<OptimizeReferences > true</OptimizeReferences>
<AdditionalDependencies > SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories > $(SolutionDir)dep\msvc\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<Lib />
<Lib >
<AdditionalDependencies > d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Lib>
<PreBuildEvent />
<PreBuildEvent />
<CustomBuildStep >
<Command > cmd /k "$(ProjectDir)gen_scmversion.bat"</Command>
</CustomBuildStep>
<CustomBuildStep >
<Message > Checking whether scmversion.cpp needs updating...</Message>
</CustomBuildStep>
<CustomBuildStep >
<Outputs > $(ProjectDir)scmversion.cpp</Outputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label= "ExtensionTargets" >
<Import Project= "$(VCTargetsPath)\BuildCustomizations\masm.targets" />
</ImportGroup>
</Project>