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Add auto-generated Git version to window titles
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@ -48,7 +48,7 @@ add_executable(duckstation-qt
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settingsdialog.ui
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)
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target_link_libraries(duckstation-qt PRIVATE frontend-common core common imgui glad minizip Qt5::Core Qt5::Gui Qt5::Widgets Qt5::Network)
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target_link_libraries(duckstation-qt PRIVATE frontend-common core common imgui glad minizip scmversion Qt5::Core Qt5::Gui Qt5::Widgets Qt5::Network)
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if(WIN32)
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target_sources(duckstation-qt PRIVATE
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@ -95,6 +95,9 @@
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<ProjectReference Include="..\frontend-common\frontend-common.vcxproj">
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<Project>{6245dec8-d2da-47ee-a373-cbd6fcf3ece6}</Project>
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</ProjectReference>
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<ProjectReference Include="..\scmversion\scmversion.vcxproj">
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<Project>{075ced82-6a20-46df-94c7-9624ac9ddbeb}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<QtUi Include="audiosettingswidget.ui">
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@ -8,6 +8,7 @@
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#include "qtdisplaywidget.h"
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#include "qthostinterface.h"
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#include "qtsettingsinterface.h"
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#include "scmversion/scmversion.h"
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#include "settingsdialog.h"
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#include "settingwidgetbinder.h"
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#include <QtCore/QDebug>
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@ -24,6 +25,11 @@ static constexpr char DISC_IMAGE_FILTER[] =
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"All File Types (*.bin *.img *.cue *.chd *.exe *.psexe);;Single-Track Raw Images (*.bin *.img);;Cue Sheets "
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"(*.cue);;MAME CHD Images (*.chd);;PlayStation Executables (*.exe *.psexe);;Portable Sound Format Files (*.psf)";
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ALWAYS_INLINE static QString getWindowTitle()
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{
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return QStringLiteral("DuckStation %1 (%2)").arg(g_scm_tag_str).arg(g_scm_branch_str);
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}
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MainWindow::MainWindow(QtHostInterface* host_interface) : QMainWindow(nullptr), m_host_interface(host_interface)
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{
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m_host_interface->setMainWindow(this);
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@ -209,7 +215,7 @@ void MainWindow::onRunningGameChanged(const QString& filename, const QString& ga
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{
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m_host_interface->populateSaveStateMenus(game_code.toStdString().c_str(), m_ui.menuLoadState, m_ui.menuSaveState);
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if (game_title.isEmpty())
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setWindowTitle(tr("DuckStation"));
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setWindowTitle(getWindowTitle());
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else
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setWindowTitle(game_title);
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@ -368,6 +374,8 @@ void MainWindow::onGameListContextMenuRequested(const QPoint& point, const GameL
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void MainWindow::setupAdditionalUi()
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{
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setWindowTitle(getWindowTitle());
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m_game_list_widget = new GameListWidget(m_ui.mainContainer);
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m_game_list_widget->initialize(m_host_interface);
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m_ui.mainContainer->insertWidget(0, m_game_list_widget);
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