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synced 2025-06-19 11:45:46 -04:00
Add auto-generated Git version to window titles
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@ -10,7 +10,7 @@ add_executable(duckstation-sdl
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)
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target_include_directories(duckstation-sdl PRIVATE ${SDL2_INCLUDE_DIRS})
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target_link_libraries(duckstation-sdl PRIVATE core common imgui nativefiledialog glad frontend-common ${SDL2_LIBRARIES})
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target_link_libraries(duckstation-sdl PRIVATE core common imgui nativefiledialog glad frontend-common scmversion ${SDL2_LIBRARIES})
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if(WIN32)
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target_sources(duckstation-sdl PRIVATE
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@ -50,6 +50,9 @@
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<ProjectReference Include="..\frontend-common\frontend-common.vcxproj">
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<Project>{6245dec8-d2da-47ee-a373-cbd6fcf3ece6}</Project>
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</ProjectReference>
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<ProjectReference Include="..\scmversion\scmversion.vcxproj">
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<Project>{075ced82-6a20-46df-94c7-9624ac9ddbeb}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="d3d11_host_display.cpp" />
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@ -395,4 +398,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -16,6 +16,7 @@
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#include "imgui_impl_sdl.h"
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#include "opengl_host_display.h"
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#include "sdl_key_names.h"
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#include "scmversion/scmversion.h"
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#include <cinttypes>
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#include <cmath>
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#include <imgui.h>
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@ -39,6 +40,11 @@ const char* SDLHostInterface::GetFrontendName() const
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return "DuckStation SDL/ImGui Frontend";
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}
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ALWAYS_INLINE static TinyString GetWindowTitle()
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{
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return TinyString::FromFormat("DuckStation %s (%s)", g_scm_tag_str, g_scm_branch_str);
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}
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float SDLHostInterface::GetDPIScaleFactor(SDL_Window* window)
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{
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#ifdef __APPLE__
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@ -91,7 +97,7 @@ bool SDLHostInterface::CreateSDLWindow()
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}
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#endif
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m_window = SDL_CreateWindow("DuckStation", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, window_width,
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m_window = SDL_CreateWindow(GetWindowTitle(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, window_width,
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window_height, window_flags);
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if (!m_window)
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return false;
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@ -272,7 +278,7 @@ void SDLHostInterface::OnRunningGameChanged()
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if (m_system && !m_system->GetRunningTitle().empty())
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SDL_SetWindowTitle(m_window, m_system->GetRunningTitle().c_str());
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else
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SDL_SetWindowTitle(m_window, "DuckStation");
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SDL_SetWindowTitle(m_window, GetWindowTitle());
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}
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void SDLHostInterface::RequestExit()
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