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Partial implementation of DMA controller and GPU stubs
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@ -20,11 +20,11 @@ public:
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bool DoState(StateWrapper& sw);
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bool ReadByte(PhysicalMemoryAddress cpu_address, PhysicalMemoryAddress bus_address, u8* value);
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bool ReadWord(PhysicalMemoryAddress cpu_address, PhysicalMemoryAddress bus_address, u16* value);
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bool ReadDWord(PhysicalMemoryAddress cpu_address, PhysicalMemoryAddress bus_address, u32* value);
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bool ReadHalfWord(PhysicalMemoryAddress cpu_address, PhysicalMemoryAddress bus_address, u16* value);
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bool ReadWord(PhysicalMemoryAddress cpu_address, PhysicalMemoryAddress bus_address, u32* value);
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bool WriteByte(PhysicalMemoryAddress cpu_address, PhysicalMemoryAddress bus_address, u8 value);
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bool WriteWord(PhysicalMemoryAddress cpu_address, PhysicalMemoryAddress bus_address, u16 value);
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bool WriteDWord(PhysicalMemoryAddress cpu_address, PhysicalMemoryAddress bus_address, u32 value);
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bool WriteHalfWord(PhysicalMemoryAddress cpu_address, PhysicalMemoryAddress bus_address, u16 value);
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bool WriteWord(PhysicalMemoryAddress cpu_address, PhysicalMemoryAddress bus_address, u32 value);
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template<MemoryAccessType type, MemoryAccessSize size>
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bool DispatchAccess(PhysicalMemoryAddress cpu_address, PhysicalMemoryAddress bus_address, u32& value);
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@ -33,6 +33,9 @@ private:
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static constexpr u32 DMA_BASE = 0x1F801080;
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static constexpr u32 DMA_SIZE = 0x80;
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static constexpr u32 DMA_MASK = DMA_SIZE - 1;
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static constexpr u32 GPU_BASE = 0x1F801810;
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static constexpr u32 GPU_SIZE = 0x10;
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static constexpr u32 GPU_MASK = GPU_SIZE - 1;
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static constexpr u32 SPU_BASE = 0x1F801C00;
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static constexpr u32 SPU_SIZE = 0x300;
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static constexpr u32 SPU_MASK = 0x3FF;
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@ -54,11 +57,14 @@ private:
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bool ReadExpansionRegion2(MemoryAccessSize size, u32 offset, u32& value);
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bool WriteExpansionRegion2(MemoryAccessSize size, u32 offset, u32 value);
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bool ReadSPU(MemoryAccessSize size, u32 offset, u32& value);
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bool WriteSPU(MemoryAccessSize size, u32 offset, u32 value);
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bool DoReadGPU(MemoryAccessSize size, u32 offset, u32& value);
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bool DoWriteGPU(MemoryAccessSize size, u32 offset, u32 value);
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bool DoReadDMA(MemoryAccessSize size, u32 offset, u32& value);
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bool DoWriteDMA(MemoryAccessSize size, u32 offset, u32& value);
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bool DoWriteDMA(MemoryAccessSize size, u32 offset, u32 value);
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bool ReadSPU(MemoryAccessSize size, u32 offset, u32& value);
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bool WriteSPU(MemoryAccessSize size, u32 offset, u32 value);
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DMA* m_dma = nullptr;
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GPU* m_gpu = nullptr;
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