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FrontendCommon: Add a post processing implementation
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@ -22,6 +22,7 @@ protected:
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void SetGLSLVersionString();
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void DefineMacro(std::stringstream& ss, const char* name, bool enabled);
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void WriteHeader(std::stringstream& ss);
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void WriteUniformBufferDeclaration(std::stringstream& ss, bool push_constant_on_vulkan);
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void DeclareUniformBuffer(std::stringstream& ss, const std::initializer_list<const char*>& members,
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bool push_constant_on_vulkan);
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void DeclareTexture(std::stringstream& ss, const char* name, u32 index);
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