Build: Add UWP configurations

This commit is contained in:
Connor McLaughlin
2021-07-04 19:08:55 +10:00
parent c0352eb19f
commit 281f7c5789
9 changed files with 130 additions and 33 deletions

View File

@ -33,8 +33,7 @@
<ClInclude Include="file_system.h" />
<ClInclude Include="gl\context.h" />
<ClInclude Include="gl\context_wgl.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM' Or '$(Platform)'=='ARM64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)'=='DebugUWP' Or '$(Configuration)'=='ReleaseUWP'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM' Or '$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="gl\program.h" />
<ClInclude Include="gl\shader_cache.h" />
@ -62,7 +61,9 @@
<ClInclude Include="state_wrapper.h" />
<ClInclude Include="string.h" />
<ClInclude Include="string_util.h" />
<ClInclude Include="thirdparty\StackWalker.h" />
<ClInclude Include="thirdparty\StackWalker.h">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="timer.h" />
<ClInclude Include="timestamp.h" />
<ClInclude Include="types.h" />
@ -79,7 +80,9 @@
<ClInclude Include="vulkan\texture.h" />
<ClInclude Include="vulkan\util.h" />
<ClInclude Include="wav_writer.h" />
<ClInclude Include="win32_progress_callback.h" />
<ClInclude Include="win32_progress_callback.h">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="window_info.h" />
</ItemGroup>
<ItemGroup>
@ -116,8 +119,7 @@
<ClCompile Include="file_system.cpp" />
<ClCompile Include="gl\context.cpp" />
<ClCompile Include="gl\context_wgl.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM' Or '$(Platform)'=='ARM64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)'=='DebugUWP' Or '$(Configuration)'=='ReleaseUWP'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM' Or '$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="gl\program.cpp" />
<ClCompile Include="gl\shader_cache.cpp" />
@ -140,7 +142,7 @@
<ClCompile Include="string.cpp" />
<ClCompile Include="string_util.cpp" />
<ClCompile Include="thirdparty\StackWalker.cpp">
<ExcludedFromBuild Condition="'$(Configuration)'=='DebugUWP' Or '$(Configuration)'=='ReleaseUWP'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="timer.cpp" />
<ClCompile Include="timestamp.cpp" />
@ -155,7 +157,9 @@
<ClCompile Include="vulkan\texture.cpp" />
<ClCompile Include="vulkan\util.cpp" />
<ClCompile Include="wav_writer.cpp" />
<ClCompile Include="win32_progress_callback.cpp" />
<ClCompile Include="win32_progress_callback.cpp">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="window_info.cpp" />
</ItemGroup>
<ItemGroup>

View File

@ -12,7 +12,7 @@
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(BuildingForUWP)'!='true'">
<ClCompile>
<PreprocessorDefinitions>WITH_SDL2=1;WITH_DINPUT=1;WITH_DISCORD_PRESENCE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\discord-rpc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -22,5 +22,5 @@
</Link>
</ItemDefinitionGroup>
<Import Project="..\..\dep\msvc\vsprops\SDL2Compile.props" />
</Project>
<Import Project="..\..\dep\msvc\vsprops\SDL2Compile.props" Condition="'$(BuildingForUWP)'!='true'" />
</Project>

View File

@ -4,9 +4,13 @@
<ItemGroup>
<ClCompile Include="common_host_interface.cpp" />
<ClCompile Include="controller_interface.cpp" />
<ClCompile Include="cubeb_audio_stream.cpp" />
<ClCompile Include="cubeb_audio_stream.cpp">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="d3d11_host_display.cpp" />
<ClCompile Include="dinput_controller_interface.cpp" />
<ClCompile Include="dinput_controller_interface.cpp">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="fullscreen_ui.cpp" />
<ClCompile Include="fullscreen_ui_progress_callback.cpp" />
<ClCompile Include="game_database.cpp" />
@ -14,7 +18,9 @@
<ClCompile Include="game_list.cpp" />
<ClCompile Include="game_settings.cpp" />
<ClCompile Include="http_downloader.cpp" />
<ClCompile Include="http_downloader_winhttp.cpp" />
<ClCompile Include="http_downloader_winhttp.cpp">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="icon.cpp" />
<ClCompile Include="imgui_fullscreen.cpp" />
<ClCompile Include="imgui_impl_dx11.cpp" />
@ -31,9 +37,15 @@
<ClCompile Include="postprocessing_shadergen.cpp" />
<ClCompile Include="cheevos.cpp" />
<ClCompile Include="save_state_selector_ui.cpp" />
<ClCompile Include="sdl_audio_stream.cpp" />
<ClCompile Include="sdl_controller_interface.cpp" />
<ClCompile Include="sdl_initializer.cpp" />
<ClCompile Include="sdl_audio_stream.cpp">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="sdl_controller_interface.cpp">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="sdl_initializer.cpp">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="vulkan_host_display.cpp" />
<ClCompile Include="xaudio2_audio_stream.cpp" />
<ClCompile Include="xinput_controller_interface.cpp" />
@ -41,9 +53,13 @@
<ItemGroup>
<ClInclude Include="common_host_interface.h" />
<ClInclude Include="controller_interface.h" />
<ClInclude Include="cubeb_audio_stream.h" />
<ClInclude Include="cubeb_audio_stream.h">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="d3d11_host_display.h" />
<ClInclude Include="dinput_controller_interface.h" />
<ClInclude Include="dinput_controller_interface.h">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="fullscreen_ui.h" />
<ClInclude Include="fullscreen_ui_progress_callback.h" />
<ClInclude Include="game_database.h" />
@ -51,7 +67,9 @@
<ClInclude Include="game_list.h" />
<ClInclude Include="game_settings.h" />
<ClInclude Include="http_downloader.h" />
<ClInclude Include="http_downloader_winhttp.h" />
<ClInclude Include="http_downloader_winhttp.h">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="icon.h" />
<ClInclude Include="imgui_fullscreen.h" />
<ClInclude Include="imgui_impl_dx11.h" />
@ -68,9 +86,15 @@
<ClInclude Include="postprocessing_shadergen.h" />
<ClInclude Include="cheevos.h" />
<ClInclude Include="save_state_selector_ui.h" />
<ClInclude Include="sdl_audio_stream.h" />
<ClInclude Include="sdl_controller_interface.h" />
<ClInclude Include="sdl_initializer.h" />
<ClInclude Include="sdl_audio_stream.h">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="sdl_controller_interface.h">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="sdl_initializer.h">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="vulkan_host_display.h" />
<ClInclude Include="xaudio2_audio_stream.h" />
<ClInclude Include="xinput_controller_interface.h" />
@ -84,4 +108,4 @@
<Import Project="..\..\dep\msvc\vsprops\StaticLibrary.props" />
<Import Project="frontend-common.props" />
<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
</Project>
</Project>