Support for SDL Joysticks

This enables use of non-controller peripherals,
such as DirectInput steering wheels or flight sticks
This commit is contained in:
Silent
2020-11-15 14:56:52 +01:00
parent 99ec667b20
commit 2880b71b48
14 changed files with 570 additions and 73 deletions

View File

@ -128,16 +128,18 @@ void InputBindingDialog::addNewBinding(std::string new_binding)
saveListToSettings();
}
void InputBindingDialog::bindToControllerAxis(int controller_index, int axis_index, std::optional<bool> positive)
void InputBindingDialog::bindToControllerAxis(int controller_index, int axis_index, bool inverted,
std::optional<bool> half_axis_positive)
{
const char* invert_char = inverted ? "-" : "";
const char* sign_char = "";
if (positive)
if (half_axis_positive)
{
sign_char = *positive ? "+" : "-";
sign_char = *half_axis_positive ? "+" : "-";
}
std::string binding =
StringUtil::StdStringFromFormat("Controller%d/%sAxis%d", controller_index, sign_char, axis_index);
StringUtil::StdStringFromFormat("Controller%d/%sAxis%d%s", controller_index, sign_char, axis_index, invert_char);
addNewBinding(std::move(binding));
stopListeningForInput();
}
@ -149,6 +151,14 @@ void InputBindingDialog::bindToControllerButton(int controller_index, int button
stopListeningForInput();
}
void InputBindingDialog::bindToControllerHat(int controller_index, int hat_index, const QString& hat_direction)
{
std::string binding = StringUtil::StdStringFromFormat("Controller%d/Hat%d %s", controller_index, hat_index,
hat_direction.toLatin1().constData());
addNewBinding(std::move(binding));
stopListeningForInput();
}
void InputBindingDialog::onAddBindingButtonClicked()
{
if (isListeningForInput())

View File

@ -19,8 +19,10 @@ public:
~InputBindingDialog();
protected Q_SLOTS:
void bindToControllerAxis(int controller_index, int axis_index, std::optional<bool> positive);
void bindToControllerAxis(int controller_index, int axis_index, bool inverted,
std::optional<bool> half_axis_positive);
void bindToControllerButton(int controller_index, int button_index);
void bindToControllerHat(int controller_index, int hat_index, const QString& hat_direction);
void onAddBindingButtonClicked();
void onRemoveBindingButtonClicked();
void onClearBindingsButtonClicked();

View File

@ -1,4 +1,5 @@
#include "inputbindingmonitor.h"
#include <cmath>
ControllerInterface::Hook::CallbackResult
InputButtonBindingMonitor::operator()(const ControllerInterface::Hook& ei) const
@ -6,20 +7,32 @@ InputButtonBindingMonitor::operator()(const ControllerInterface::Hook& ei) const
if (ei.type == ControllerInterface::Hook::Type::Axis)
{
// wait until it's at least half pushed so we don't get confused between axises with small movement
if (std::abs(ei.value) < 0.5f)
if (std::abs(std::get<float>(ei.value)) < 0.5f)
return ControllerInterface::Hook::CallbackResult::ContinueMonitoring;
// TODO: this probably should consider the "last value"
QMetaObject::invokeMethod(m_parent, "bindToControllerAxis", Q_ARG(int, ei.controller_index),
Q_ARG(int, ei.button_or_axis_number), Q_ARG(std::optional<bool>, ei.value > 0));
Q_ARG(int, ei.button_or_axis_number), Q_ARG(bool, false),
Q_ARG(std::optional<bool>, std::get<float>(ei.value) > 0));
return ControllerInterface::Hook::CallbackResult::StopMonitoring;
}
else if (ei.type == ControllerInterface::Hook::Type::Button && ei.value > 0.0f)
else if (ei.type == ControllerInterface::Hook::Type::Button && std::get<float>(ei.value) > 0.0f)
{
QMetaObject::invokeMethod(m_parent, "bindToControllerButton", Q_ARG(int, ei.controller_index),
Q_ARG(int, ei.button_or_axis_number));
return ControllerInterface::Hook::CallbackResult::StopMonitoring;
}
else if (ei.type == ControllerInterface::Hook::Type::Hat)
{
const std::string_view hat_position = std::get<std::string_view>(ei.value);
if (!hat_position.empty())
{
QString str = QString::fromLatin1(hat_position.data(), static_cast<int>(hat_position.size()));
QMetaObject::invokeMethod(m_parent, "bindToControllerHat", Q_ARG(int, ei.controller_index),
Q_ARG(int, ei.button_or_axis_number), Q_ARG(QString, std::move(str)));
return ControllerInterface::Hook::CallbackResult::StopMonitoring;
}
}
return ControllerInterface::Hook::CallbackResult::ContinueMonitoring;
}
@ -28,16 +41,17 @@ ControllerInterface::Hook::CallbackResult InputAxisBindingMonitor::operator()(co
{
if (ei.type == ControllerInterface::Hook::Type::Axis)
{
// wait until it's at least half pushed so we don't get confused between axises with small movement
if (std::abs(ei.value) < 0.5f)
std::optional<bool> half_axis_positive, inverted;
if (!ProcessAxisInput(ei, half_axis_positive, inverted))
return ControllerInterface::Hook::CallbackResult::ContinueMonitoring;
QMetaObject::invokeMethod(m_parent, "bindToControllerAxis", Q_ARG(int, ei.controller_index),
Q_ARG(int, ei.button_or_axis_number), Q_ARG(std::optional<bool>, std::nullopt));
Q_ARG(int, ei.button_or_axis_number), Q_ARG(bool, inverted.value_or(false)),
Q_ARG(std::optional<bool>, half_axis_positive));
return ControllerInterface::Hook::CallbackResult::StopMonitoring;
}
else if (ei.type == ControllerInterface::Hook::Type::Button && m_axis_type == Controller::AxisType::Half &&
ei.value > 0.0f)
std::get<float>(ei.value) > 0.0f)
{
QMetaObject::invokeMethod(m_parent, "bindToControllerButton", Q_ARG(int, ei.controller_index),
Q_ARG(int, ei.button_or_axis_number));
@ -47,10 +61,84 @@ ControllerInterface::Hook::CallbackResult InputAxisBindingMonitor::operator()(co
return ControllerInterface::Hook::CallbackResult::ContinueMonitoring;
}
bool InputAxisBindingMonitor::ProcessAxisInput(const ControllerInterface::Hook& ei,
std::optional<bool>& half_axis_positive,
std::optional<bool>& inverted) const
{
const float value = std::get<float>(ei.value);
if (!ei.track_history) // Keyboard, mouse, game controller
{
// wait until it's at least half pushed so we don't get confused between axises with small movement
if (std::abs(value) < 0.5f)
return false;
return true;
}
else // Joystick
{
auto& history = m_context->m_inputs_history;
// Reject inputs coming from multiple sources
if (!history.empty())
{
const auto& item = history.front();
if (ei.controller_index != item.controller_index || ei.button_or_axis_number != item.axis_number)
return false;
}
history.push_back({ei.controller_index, ei.button_or_axis_number, value});
return AnalyzeInputHistory(half_axis_positive, inverted);
}
}
bool InputAxisBindingMonitor::AnalyzeInputHistory(std::optional<bool>& half_axis_positive,
std::optional<bool>& inverted) const
{
const auto& history = m_context->m_inputs_history;
const auto [min, max] = std::minmax_element(
history.begin(), history.end(), [](const auto& left, const auto& right) { return left.value < right.value; });
// Ignore small input magnitudes
if (std::abs(max->value - min->value) < 0.5f)
return false;
// Used heuristics:
// * If history contains inputs with both - and + sign (ignoring 0), bind a full axis
// * If history contains only 0 and inputs of the same sign AND maxes out at 1.0/-1.0, bind a half axis
// * Use the direction of input changes to determine whether the axis is inverted or not
if (std::signbit(min->value) != std::signbit(max->value))
{
if (min->value != 0.0f && max->value != 0.0f)
{
// If max value comes before the min value, invert the half axis
if (m_axis_type == Controller::AxisType::Half)
{
inverted = std::distance(min, max) < 0;
}
return true;
}
}
else
{
if ((std::abs(min->value) > 0.99f || std::abs(max->value) > 0.99f) &&
(std::abs(min->value) < 0.01f || std::abs(max->value) < 0.01f))
{
if (m_axis_type == Controller::AxisType::Half)
{
half_axis_positive = max->value > 0.0f;
}
return true;
}
}
return false;
}
ControllerInterface::Hook::CallbackResult
InputRumbleBindingMonitor::operator()(const ControllerInterface::Hook& ei) const
{
if (ei.type == ControllerInterface::Hook::Type::Button && ei.value > 0.0f)
if (ei.type == ControllerInterface::Hook::Type::Button && std::get<float>(ei.value) > 0.0f)
{
QMetaObject::invokeMethod(m_parent, "bindToControllerRumble", Q_ARG(int, ei.controller_index));
return ControllerInterface::Hook::CallbackResult::StopMonitoring;

View File

@ -2,6 +2,8 @@
#include "frontend-common/controller_interface.h"
#include <QtCore/QObject>
#include <memory>
#include <vector>
// NOTE: Those Monitor classes must be copyable to meet the requirements of std::function, but at the same time we want
// copies to be opaque to the caling code and share context. Therefore, all mutable context of the monitor (if required)
@ -29,8 +31,25 @@ public:
ControllerInterface::Hook::CallbackResult operator()(const ControllerInterface::Hook& ei) const;
private:
bool ProcessAxisInput(const ControllerInterface::Hook& ei, std::optional<bool>& half_axis_positive,
std::optional<bool>& inverted) const;
bool AnalyzeInputHistory(std::optional<bool>& half_axis_positive, std::optional<bool>& inverted) const;
struct Context
{
struct History
{
int controller_index;
int axis_number;
float value;
};
std::vector<History> m_inputs_history;
};
QObject* m_parent;
Controller::AxisType m_axis_type;
std::shared_ptr<Context> m_context = std::make_shared<Context>();
};
class InputRumbleBindingMonitor

View File

@ -41,16 +41,18 @@ void InputBindingWidget::updateText()
setText(QString::fromStdString(m_bindings[0]));
}
void InputBindingWidget::bindToControllerAxis(int controller_index, int axis_index, std::optional<bool> positive)
void InputBindingWidget::bindToControllerAxis(int controller_index, int axis_index, bool inverted,
std::optional<bool> half_axis_positive)
{
const char* invert_char = inverted ? "-" : "";
const char* sign_char = "";
if (positive)
if (half_axis_positive)
{
sign_char = *positive ? "+" : "-";
sign_char = *half_axis_positive ? "+" : "-";
}
m_new_binding_value =
StringUtil::StdStringFromFormat("Controller%d/%sAxis%d", controller_index, sign_char, axis_index);
StringUtil::StdStringFromFormat("Controller%d/%sAxis%d%s", controller_index, sign_char, axis_index, invert_char);
setNewBinding();
stopListeningForInput();
}
@ -62,6 +64,14 @@ void InputBindingWidget::bindToControllerButton(int controller_index, int button
stopListeningForInput();
}
void InputBindingWidget::bindToControllerHat(int controller_index, int hat_index, const QString& hat_direction)
{
m_new_binding_value = StringUtil::StdStringFromFormat("Controller%d/Hat%d %s", controller_index, hat_index,
hat_direction.toLatin1().constData());
setNewBinding();
stopListeningForInput();
}
void InputBindingWidget::beginRebindAll()
{
m_is_binding_all = true;

View File

@ -20,8 +20,10 @@ public:
ALWAYS_INLINE void setNextWidget(InputBindingWidget* widget) { m_next_widget = widget; }
public Q_SLOTS:
void bindToControllerAxis(int controller_index, int axis_index, std::optional<bool> positive);
void bindToControllerAxis(int controller_index, int axis_index, bool inverted,
std::optional<bool> half_axis_positive);
void bindToControllerButton(int controller_index, int button_index);
void bindToControllerHat(int controller_index, int hat_index, const QString& hat_direction);
void beginRebindAll();
void clearBinding();
void reloadBinding();