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Support for SDL Joysticks
This enables use of non-controller peripherals, such as DirectInput steering wheels or flight sticks
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@ -20,8 +20,10 @@ public:
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ALWAYS_INLINE void setNextWidget(InputBindingWidget* widget) { m_next_widget = widget; }
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public Q_SLOTS:
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void bindToControllerAxis(int controller_index, int axis_index, std::optional<bool> positive);
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void bindToControllerAxis(int controller_index, int axis_index, bool inverted,
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std::optional<bool> half_axis_positive);
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void bindToControllerButton(int controller_index, int button_index);
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void bindToControllerHat(int controller_index, int hat_index, const QString& hat_direction);
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void beginRebindAll();
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void clearBinding();
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void reloadBinding();
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